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posted
This beatmap was submitted using in-game submission on Thursday, January 11, 2018 at 11:00:55 AM

Artist: Mitsuha Miyamizu(CV: Kamishiraishi Mone)
Title: Nandemo Nai ya (movie ver.)
Source: 君の名は。
Tags: Mitsuha is such a qt
BPM: 84
Filesize: 11171kb
Play Time: 05:38
Difficulties Available:
  1. Just a Little More. (4.5 stars, 726 notes)


Download: Mitsuha Miyamizu(CV: Kamishiraishi Mone) - Nandemo Nai ya (movie ver.)
Information: Scores/Beatmap Listing
---------------
bnpls
modpls
willtolivepls
posted
10:47 [ amb1d3x ]: can i request a playtest :>
10:48 JeirYagtama: welp
10:48 JeirYagtama: if its insane sure
10:48 JeirYagtama: i havent played std ever since i started mapping lo
10:48 [ amb1d3x ]: it's 4.2 ish stars
10:48 [ amb1d3x ]: thats good right?
10:49 *[ amb1d3x ] is editing [https://osu.ppy.sh/b/1411374 Mitsuha Miyamizu (CV: Mone Kamishiraishi) - Nandemo nai ya [Just a Little More]]
10:49 [ amb1d3x ]: it might be a bit boring though if you dont like slow maps :<
10:49 JeirYagtama: aight
10:49 JeirYagtama: dl-ing
10:49 [ amb1d3x ]: thanks :D
10:49 JeirYagtama: thats gud since i havent played std in a long time remember lo
10:50 [ amb1d3x ]: other 4 people i asked said no :(
10:50 JeirYagtama: i forgot how to play high bpm maps no
10:50 JeirYagtama: rip
10:50 [ amb1d3x ]: lmaoo
10:50 JeirYagtama: *now
10:50 [ amb1d3x ]: yeah everyone says they only testplay maps above 6 stars ;(
10:50 JeirYagtama: how about u ask mappers instead of players for feedbak
10:50 JeirYagtama: a
10:51 [ amb1d3x ]: they were mappers :(
10:51 JeirYagtama: my myosotis map is already hard enuf for an insane tech map lo
10:51 [ amb1d3x ]: well at least they were from #modhelp
10:51 JeirYagtama: memehelp
10:51 [ amb1d3x ]: owo
10:51 [ amb1d3x ]: did u get any bn's on ur map?
10:51 JeirYagtama: the set isnt finished yet xd
10:52 [ amb1d3x ]: :o
10:52 JeirYagtama: still need to finish the my ctb diff for the set and the sb then the set is ready
10:52 [ amb1d3x ]: u can still get a std bn to look at it tho no?
10:53 JeirYagtama: welp
10:53 JeirYagtama: i havent tried lookin yet
10:53 [ amb1d3x ]: xd
10:54 JeirYagtama: oooooo
10:54 JeirYagtama: kimi no nawa
10:54 [ amb1d3x ]: yaaaaa
10:54 [ amb1d3x ]: i heard the mitsuha version
10:54 [ amb1d3x ]: and needed to map it
10:54 JeirYagtama: hold on wrong skin
10:54 JeirYagtama: rip
10:54 [ amb1d3x ]: owo
10:57 [ amb1d3x ]: idk if i should fill in the long break tho
10:57 [ amb1d3x ]: also sorry it's such a long map xd
11:00 JeirYagtama: nah its oke
11:01 [ amb1d3x ]: :D
11:01 JeirYagtama: i liek long maps cos u only need to mod one diff
11:01 [ amb1d3x ]: xd
11:01 JeirYagtama: i like the flow of the kiai
11:01 [ amb1d3x ]: were there any rhythm problems?
11:01 JeirYagtama: but the map is
11:01 JeirYagtama: really.
11:01 JeirYagtama: undermapped
11:02 JeirYagtama: and im not sure why the sliders are so short
11:02 [ amb1d3x ]: mm i used circles according to the violin in the bg
11:02 [ amb1d3x ]: what do you mean?
11:02 [ amb1d3x ]: like the sv?
11:02 JeirYagtama: yea the sv
11:03 JeirYagtama: o you didnt colorhaxed
11:03 JeirYagtama: rip
11:03 [ amb1d3x ]: oh i made it slow because i thought the calming singing voice went with it uwu
11:03 [ amb1d3x ]: colorhax?
11:03 [ amb1d3x ]: custom colors?
11:03 JeirYagtama: the color colors
11:03 JeirYagtama: yea
11:03 [ amb1d3x ]: oh shit i forgot
11:03 [ amb1d3x ]: LOL
11:03 [ amb1d3x ]: thanks for telling me
11:03 JeirYagtama: theres so much potential to put sliderart in the end tbh
11:04 [ amb1d3x ]: where there are just circles?
11:04 [ amb1d3x ]: yeah i tried for about half an hour
11:04 [ amb1d3x ]: of slider
11:04 [ amb1d3x ]: art
11:04 [ amb1d3x ]: but they all looked ugly so i just gave up
11:04 JeirYagtama: rip
11:04 [ amb1d3x ]: I'll make a note of that though xd
11:05 JeirYagtama: 00:29:645 (4,5,6) - you could space these out more since its a bit more intense than 00:28:931 (1,2,3) -
11:06 [ amb1d3x ]: mmm i tried to keep space change minimal in those parts
11:06 [ amb1d3x ]: do you think the flow change is enough for the intensity?
11:06 JeirYagtama: imo no
11:06 JeirYagtama: 00:30:716 (2,3) - the spacing for this vs the spacing for this 00:31:073 (3,4) -
11:07 JeirYagtama: imean 3 and 4 clearly has mor intense sounds than in 2 and 3
11:07 [ amb1d3x ]: hold up
11:07 [ amb1d3x ]: https://osu.ppy.sh/ss/9055674
11:08 [ amb1d3x ]: how about this?
11:08 JeirYagtama: how gud enuf
11:09 [ amb1d3x ]: ?
11:09 JeirYagtama: *hmm
11:09 JeirYagtama: ops
11:09 JeirYagtama: english pls
11:09 [ amb1d3x ]: lmaooo
11:09 [ amb1d3x ]: okok
11:09 [ amb1d3x ]: )b
11:09 [ amb1d3x ]: for
11:09 [ amb1d3x ]: 00:30:359 (1,2,3,4) -
11:09 JeirYagtama: 00:40:180 (6,1) - ctrl g the rhythm sounds better that way imo
11:10 [ amb1d3x ]: i feel like 2 and 3 difference is bigger
11:10 [ amb1d3x ]: also
11:10 [ amb1d3x ]: 00:40:180 (6,1) -
11:10 [ amb1d3x ]: what?
11:10 JeirYagtama: also when ur going to hitsound dis recommending u just use soft
11:10 [ amb1d3x ]: okok
11:10 JeirYagtama: just ctrl g the rhythm
11:11 [ amb1d3x ]: that seems a bit hard for the diff in the section tho
11:11 [ amb1d3x ]: oh wait
11:11 [ amb1d3x ]: just rhythm
11:12 JeirYagtama: yea and arrange the pattern like its was before
11:12 JeirYagtama: much easier to play that way
11:12 JeirYagtama: xd
11:12 [ amb1d3x ]: but wouldnt u want to click 00:40:359 -
11:12 JeirYagtama: orr just make it a cirkol
11:13 [ amb1d3x ]: so a triple?
11:13 JeirYagtama: up to u
11:13 [ amb1d3x ]: hmmmm
11:13 [ amb1d3x ]: ok I'll try different ones out
11:13 JeirYagtama: how does one map with normal defualt hitsounds a
11:14 [ amb1d3x ]: idk i've never hitsounded before ;~;
11:14 [ amb1d3x ]: tbh im probably gonna need to get someone to hitsound this for me
11:14 JeirYagtama: u can ask me xd
11:14 [ amb1d3x ]: :o
11:14 [ amb1d3x ]: r u good :>
11:15 [ amb1d3x ]: and do you like the song that's important too
11:15 JeirYagtama: boi
11:16 JeirYagtama: thats why im offerin rite?
11:16 [ amb1d3x ]: ecks
11:16 [ amb1d3x ]: deee
11:16 [ amb1d3x ]: sure u can hitsound if u want to
11:16 [ amb1d3x ]: but first before that
11:16 [ amb1d3x ]: should i map the break?
11:16 [ amb1d3x ]: u think?
11:16 JeirYagtama: yes
11:16 JeirYagtama: yes u should
11:17 JeirYagtama: 01:17:502 (1) - also r u mapping vocals on this reverse slider?
11:17 [ amb1d3x ]: no the piano
11:17 [ amb1d3x ]: wait theres no piano sound there
11:17 [ amb1d3x ]: wtf
11:17 JeirYagtama: yea
11:17 [ amb1d3x ]: I remember hearing when I put that reverse there
11:17 [ amb1d3x ]: :?
11:18 JeirYagtama: the piano sound is only at the white tik
11:18 JeirYagtama: better fix dat xd
11:18 [ amb1d3x ]: fixxxed to normal slider to red tick
11:18 JeirYagtama: 01:25:895 (1) - i dont think the slider is rankable
11:18 JeirYagtama: its its hardly noticable that its a 1/8 reverse slider
11:19 JeirYagtama: maybe make it longer?
11:19 [ amb1d3x ]: uwu
11:19 [ amb1d3x ]: what sounds better to you?
11:20 [ amb1d3x ]: 1/12 oe 1/8
11:20 [ amb1d3x ]: or*
11:20 JeirYagtama: either move it or make the slider longer
11:20 JeirYagtama: 1/8
11:20 [ amb1d3x ]: okok
11:20 JeirYagtama: 01:27:502 (2) - NC?
11:20 [ amb1d3x ]: hmmm
11:20 [ amb1d3x ]: 01:25:895 (1) - is already nc
11:21 JeirYagtama: not that one lo
11:21 JeirYagtama: 01:27:502 (2) -
11:21 [ amb1d3x ]: but 01:25:895 (1) - and 01:27:502 (2) - are in the same measure
11:21 [ amb1d3x ]: so i dont think i need a nc
11:22 JeirYagtama: hmm aight
11:23 JeirYagtama: 01:48:930 - 01:28:930 - idk why did u not put a kiai section here when theres 04:58:216 -
11:23 JeirYagtama: the last kiai is basically the same section but a little more intense
11:24 [ amb1d3x ]: the way i mapped it
11:24 [ amb1d3x ]: the first section is much less spaced and intense
11:24 JeirYagtama: 01:35:181 (3,4) - loud vocal sound but smol spacing :thonk:
11:24 [ amb1d3x ]: so I didn't think it needed kiai
11:24 [ amb1d3x ]: hmmm
11:24 JeirYagtama: hmm aight
11:25 [ amb1d3x ]: it's hard trying to space things while keeping structure uwu
11:25 JeirYagtama: 01:35:359 (4,6) - aaa rlly noticable overlap
11:25 JeirYagtama: in gameplay yea
11:25 [ amb1d3x ]: what if
11:25 [ amb1d3x ]: i moved
11:25 [ amb1d3x ]: 01:35:181 (3) -
11:25 [ amb1d3x ]: to sliderhead of 01:33:573 (8) -
11:26 JeirYagtama: yea thats oke
11:26 [ amb1d3x ]: :ok_hand:
11:26 JeirYagtama: 01:40:359 (7) - yea remove NC then 01:41:073 (1) - put the nc here instead
11:27 [ amb1d3x ]: why would you say that?
11:27 JeirYagtama: 7 is kind of a low pitched piano sound
11:28 JeirYagtama: 01:41:073 (1) - while this hear has a more appropriate sound to NC cos of loud vocals
11:28 JeirYagtama: *here
11:28 JeirYagtama: ffs
11:28 [ amb1d3x ]: xd
11:28 [ amb1d3x ]: hmmm
11:28 [ amb1d3x ]: ok
11:28 [ amb1d3x ]: nc
11:29 [ amb1d3x ]: ;)
11:29 [ amb1d3x ]: uhhhh
11:29 [ amb1d3x ]: where was the unrankable slider again
11:30 [ amb1d3x ]: ahh found it
11:30 [ amb1d3x ]: 01:25:895 (1) - this what about 1/12
11:30 [ amb1d3x ]: it sounds like it matches the piano sweep
11:30 JeirYagtama: the overlap is unrankable i mean
11:30 JeirYagtama: its unnoticable that, thats a 1/12 reverse slider
11:31 JeirYagtama: just move it somewhere else or make it longer
11:31 [ amb1d3x ]: oh the stack?
11:31 [ amb1d3x ]: aaaaaaaaaaaaaaaaa
11:31 JeirYagtama: it was pretty much unexpected when i testplayed sooo
11:31 [ amb1d3x ]: should it be big spacing or small spacing
11:32 JeirYagtama: hmm should be big to emphasize that sweep
11:32 JeirYagtama: *a little big
11:32 JeirYagtama: 03:03:216 (1) - r u mapping the violin here?
11:33 [ amb1d3x ]: violin + some significant vocals
11:33 JeirYagtama: rlly feels undermapped imo when you just mapped the piano and vocals earlier
11:34 JeirYagtama: 03:03:216 (1,2,3) - fix stacc
11:35 [ amb1d3x ]: same with here? 03:14:645 (1,2,3) -
11:35 JeirYagtama: yessu
11:35 [ amb1d3x ]: fiiixxx
11:35 [ amb1d3x ]: ed
11:35 JeirYagtama: hmm
11:35 JeirYagtama: the rest is oke for me
11:35 JeirYagtama: thats all for now xd
11:36 [ amb1d3x ]: post on forum 4 kds
11:36 [ amb1d3x ]: )b
11:40 JeirYagtama: o
11:40 JeirYagtama: oke
posted
o boy
[Just a Little More]
00:00:877 (1) - maybe you could make the red anchors allign with her singing (when she stops or starts again, etc) (idk)
00:07:409 (1) - I think this star is a little too close in beginning and end that the player might go in the wrong direction, consider scaling it a little (actually no, try moving the end anchor a little, then scaling if it isnt orig length in timeline)
00:14:016 (1,1) - this is really stupid of me to say but it overlaps JUST A LITTLE BIT in default skin
00:20:560 (1) - i feel like this slider path would be hard to trace around but thats just me
00:30:359 (1,3) - I feel like these 2 sliders start a little earlier then the sound hits, idk
00:31:788 (1) - the reverse sounds a little off, but thats because you had to have it land perfectly at the end so idk
00:34:288 (5) - sounds a little early tbh idk
ok im going to stop suggesting stuff that sounds off
00:40:180 (6,1) - maybe you could overlap these to show that it is a 1/4 gap?
00:56:073 (6) - you mapped the vocals on the 5 circles before but theres a vocal 1/2 before this slider that u didn't map D:
01:05:359 (4) - i dont see the need for this to be a 1/4 slider tho, it sounds fine if it was a circle
01:27:502 (2) - maybe this could be an NC?
01:31:073 (8) - ^
01:33:930 (9) - ^
01:35:359 (4,6) - this overlap looks ugly tbh but idk
02:37:145 (1,1,1,1) - maybe you can use a reverse slider the first time or 2 sliders to show that its a diff rhythm but idk
03:33:930 (7,8) - these touch the hp bar a little
03:48:930 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is really long, consider splitting it up?
*there are other parts that have long combos so this could be wrong
04:06:073 (1) - maybe kiai should end here?
05:18:752 (2,2) - can u make these in the same spot pls
thats all, sorry.
posted

Viperial wrote:

o boy
[Just a Little More]
00:00:877 (1) - maybe you could make the red anchors allign with her singing (when she stops or starts again, etc) (idk) Working on fixing all the sliderarts and other things for better gameplay. Will come soon(tm) (>w<)b
00:07:409 (1) - I think this star is a little too close in beginning and end that the player might go in the wrong direction, consider scaling it a little (actually no, try moving the end anchor a little, then scaling if it isnt orig length in timeline) SV seems slow enough so that shouldn't be a problem
00:14:016 (1,1) - this is really stupid of me to say but it overlaps JUST A LITTLE BIT in default skin Moved up a couple pixels xd
00:20:560 (1) - i feel like this slider path would be hard to trace around but thats just me Slow SV should make it fine
00:30:359 (1,3) - I feel like these 2 sliders start a little earlier then the sound hits, idk Sounds fine to me at 0.25 speed
00:31:788 (1) - the reverse sounds a little off, but thats because you had to have it land perfectly at the end so idk no changes
00:34:288 (5) - sounds a little early tbh idk Sounds like the tiniest of offset, I'll see if it causes any big problems, and leave it for now
ok im going to stop suggesting stuff that sounds off Sorry, the song isn't perfectly timed, as this doesn't sound like a perfectly produced cover >.<
00:40:180 (6,1) - maybe you could overlap these to show that it is a 1/4 gap? I'll let the short slider and nc show it, sorta want to make the cursor go fast during that part
00:56:073 (6) - you mapped the vocals on the 5 circles before but theres a vocal 1/2 before this slider that u didn't map D: fixed, though later on I might just change that into a slider pattern with less notes
01:05:359 (4) - i dont see the need for this to be a 1/4 slider tho, it sounds fine if it was a circle (>w<)b
01:27:502 (2) - maybe this could be an NC? nah, the kick slider before was nc
01:31:073 (8) - ^ I think keeping nc to the new measures is fine
01:33:930 (9) - ^ ^
01:35:359 (4,6) - this overlap looks ugly tbh but idk I'll keep it for now, only because I'm having a hard time looking for a fix :p
02:37:145 (1,1,1,1) - maybe you can use a reverse slider the first time or 2 sliders to show that its a diff rhythm but idk nc spam is good enough a warning
03:33:930 (7,8) - these touch the hp bar a little fixed, I hope
03:48:930 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is really long, consider splitting it up? no change
*there are other parts that have long combos so this could be wrong
04:06:073 (1) - maybe kiai should end here? sure
05:18:752 (2,2) - can u make these in the same spot pls mmmm i prefer it the way it is
thats all, sorry.
Thanks for the mod >w<//
posted
Heyo!

M4M

  • More xd
  1. 00:00:877 (1,1,2,1,1) - there are just vocals at this moment these sliders sounds a bit off imo but if you really want to map vocals i can suggest to add circles on the big white ticks or to follow the vocals for example on the first part you can try something like this (slider 5 is on 1/6) https://puu.sh/xwlxR/4f1251e841.png or maybe you just need to finish on the end of the vocals:
  2. 00:00:877 (1) - should be finish here 00:05:519
  3. 00:07:409 (1) - should be finish here 00:12:051
  4. 00:14:846 (1) - should be finish here 00:18:774
  5. 00:20:560 (1) - should be finish here 00:25:560
  6. 00:38:931 (1,3) - avoid this contact
  7. 01:11:073 (4) - should be a 1/2 slider like you did at 01:08:216 (4) - for vocals
  8. 01:44:288 (5) - why you don't make a 1/1 slider like before when you emphasised vocals? 01:29:645 (4) - 01:35:359 (4) - 01:36:430 (8) - 01:38:930 (3) - maybe i don't think that you going to fixed what i wrote just here because "there is a strong piano sound on the end of this slider, yes you're right but you make this for these sliders lol 01:29:645 (4) - 01:36:430 (8) - is like you want vocals or piano? which is more importantly? :thinking:
  9. 02:08:930 (1) - this spinner should be start here 02:08:573
  10. 02:40:359 (1,2,3) - suddendly a stack, there is no reason to add it imo
  11. 02:47:323 (4,5,6,7) - ^
  12. 03:43:216 (1) - remove nc
  13. 03:46:073 (1) - move it to x:359 y:323
  14. 04:31:788 (1) - you can start the spinner on the blue tick
  15. 04:49:288 - 04:49:645 - why you don't map these piano sounds?
  16. should be nice to add a spinner here 04:55:359 - until 04:57:502
  17. 05:18:752 (2,2) - this overlap is off imo

    You just need more polish and it's should be fine~


gl!~
posted

ShogunMoon wrote:

Heyo!

M4M

  • More xd
  1. 00:00:877 (1,1,2,1,1) - there are just vocals at this moment these sliders sounds a bit off imo but if you really want to map vocals i can suggest to add circles on the big white ticks or to follow the vocals for example on the first part you can try something like this (slider 5 is on 1/6) https://puu.sh/xwlxR/4f1251e841.png or maybe you just need to finish on the end of the vocals:
  2. 00:00:877 (1) - should be finish here 00:05:519
  3. 00:07:409 (1) - should be finish here 00:12:051
  4. 00:14:846 (1) - should be finish here 00:18:774
  5. 00:20:560 (1) - should be finish here 00:25:560 ended up just ending the sliders to the correct ticks >w<b
  6. 00:38:931 (1,3) - avoid this contact fixed to move slider to stack with 00:36:788 (7) -
  7. 01:11:073 (4) - should be a 1/2 slider like you did at 01:08:216 (4) - for vocals fixed
  8. 01:44:288 (5) - why you don't make a 1/1 slider like before when you emphasised vocals? 01:29:645 (4) - 01:35:359 (4) - 01:36:430 (8) - 01:38:930 (3) - maybe i don't think that you going to fixed what i wrote just here because "there is a strong piano sound on the end of this slider, yes you're right but you make this for these sliders lol 01:29:645 (4) - 01:36:430 (8) - is like you want vocals or piano? which is more importantly? :thinking: you're right, a longer slider is more consistent with the significant sounds emphasized. fixed
  9. 02:08:930 (1) - this spinner should be start here 02:08:573 oki
  10. 02:40:359 (1,2,3) - suddendly a stack, there is no reason to add it imo fixed
  11. 02:47:323 (4,5,6,7) - ^ just stacked the other double to keep consistent
  12. 03:43:216 (1) - remove nc moved it to here 03:44:645 (1) -
  13. 03:46:073 (1) - move it to x:359 y:323 ^
  14. 04:31:788 (1) - you can start the spinner on the blue tick b
  15. 04:49:288 - 04:49:645 - why you don't map these piano sounds? thinking about it, only the white tick seems significant enough to be mapped
  16. should be nice to add a spinner here 04:55:359 - until 04:57:502
  17. 05:18:752 (2,2) - this overlap is off imo fixed structure to form a triangle 05:18:752 (2,2,2) -

    You just need more polish and it's should be fine~


gl!~
Thanks! >w<//
posted


hey
from my queue


[General]
  1. You should convert your .mp3 to a max of 192kbps. Remember of checking offset and timing points after that (yes it sucks a lot, sorry).
  2. Add Combo Colours!
  3. Remember to hitsound your map :p
  4. 04:58:216 - Stacked timing points with different volume are unrankable.
  5. Basically, Normal sample hitsounds are a pain on most of songs. Change them to Soft instead.


[Just a Little More]
  1. 00:00:877 (1,1) - These sliders should be 1/4 larger.
  2. 00:14:016 (2) - Remove NC, add on next slider.
  3. 00:14:846 (1) - 1/4 larger.
  4. 00:20:560 (1) - 3/4 langer.
  5. 00:40:180 (6) - Lower the slider tail to match 00:40:359 (1) - position.
  6. 01:14:645 (1,2) - Spacing could be larger.
  7. 01:16:788 (4) - If you're following vocals, you should add a note on 01:17:323.
  8. 01:23:216 (1,2,3,4,5,6,7,8) - Keep distance snaping or scale then, this (7) spacing is completely off.
  9. 01:25:716 (8,1) - This spacing is unnecessary.
  10. 01:35:359 (4,6) - Do you think that you could improve note disposal? Not a great overlap over there.
  11. 01:44:823 (6,7,8,9) - Ugly movement angle, make it smaller (move 01:45:002 (7,8) - up and rearrange slider).
  12. 01:46:430 (3,7) - If you make these sliders more curved you get a better movement.
  13. 02:12:145 (3) - Curve it and make a blanket with (2).
  14. 02:12:859 (4,5,6,7,8,9) - Move it up so you can get a better movement from (3).
  15. 02:28:038 (6,7,8,9) - This isn't straight.
  16. 02:37:145 (1,1,1) - You shouldn't NC every not only because different Snaping. Spacing already shows that. You could use a different combo colour instead.
  17. 02:38:216 (1,1,1) - ^
  18. 02:56:073 (6) - Unnecessary. Make it a regular flow if you can't justify this sudden change.
  19. 03:41:252 (2) - You don't need to use such large spacing :(
  20. 03:45:716 (1,1,1) - You shouldn't NC every not only because different Snaping. Spacing already shows that. You could use a different combo colour instead.
  21. 03:49:466 (2,3,4,5,6,7,8,9) - Use a constant DS.
  22. 03:55:538 (4,5) - Idk about this spacing, maybe the same mistake of ^
  23. 04:05:895 (12,1) - S p a c i n g
  24. 04:31:966 (1) - Make it like this.
  25. 04:40:359 (1) - Remove NC.
  26. 04:55:359 (1) - Like this.
  27. 05:00:180 (7,8,9,10) - This overlap makes this pattern kinda bad, try moving some notes or rearrange.
  28. 05:01:430 (2,3,4,5,6,7,8,9,10,11) - I get that vocals are intense now, but don't use more spacing than necessary. Try reducing it a bit.
  29. 05:17:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This jump section doesn't work imo. I recommend search song lyrics and use notes for "fast" syllabes, and 1/4 sliders for longer syllabes (like "mida" of "namida").
  30. 05:25:716 (6) - NC.
  31. 05:29:644 (1,2,3,1,2) - Spacing and notes disposal can be better here.


Good luck!
posted

Pulse wrote:



hey
from my queue

[General]
  1. You should convert your .mp3 to a max of 192kbps. Remember of checking offset and timing points after that (yes it sucks a lot, sorry). D:
  2. Add Combo Colours! )b
  3. Remember to hitsound your map :p )b
  4. 04:58:216 - Stacked timing points with different volume are unrankable. )b
  5. Basically, Normal sample hitsounds are a pain on most of songs. Change them to Soft instead. )b


[Just a Little More]
  1. 00:00:877 (1,1) - These sliders should be 1/4 larger. I'm following the vocals for the sliders
  2. 00:14:016 (2) - Remove NC, add on next slider. it already isn't NC'd tho . . .
  3. 00:14:846 (1) - 1/4 larger. same as before
  4. 00:20:560 (1) - 3/4 langer. ^
  5. 00:40:180 (6) - Lower the slider tail to match 00:40:359 (1) - position. fixed i think
  6. 01:14:645 (1,2) - Spacing could be larger. I think it's fine
  7. 01:16:788 (4) - If you're following vocals, you should add a note on 01:17:323. not following vocals for that section with circles or sliderheads
  8. 01:23:216 (1,2,3,4,5,6,7,8) - Keep distance snaping or scale then, this (7) spacing is completely off. the spacing change was meant to show the intensity increase of the music
  9. 01:25:716 (8,1) - This spacing is unnecessary. spacing is needed to make the slider readable, as well as emphasizing the sweep of the piano
  10. 01:35:359 (4,6) - Do you think that you could improve note disposal? Not a great overlap over there. will be fixed once I find a solution >.< I've been trying to find a good pattern for that part for a while now
  11. 01:44:823 (6,7,8,9) - Ugly movement angle, make it smaller (move 01:45:002 (7,8) - up and rearrange slider). no changes as the jump angles are similar to jumps before that so the awkward-ish angles are already introduced to the player
  12. 01:46:430 (3,7) - If you make these sliders more curved you get a better movement. redone
  13. 02:12:145 (3) - Curve it and make a blanket with (2). inconsistent since i only use straight sliders for that section
  14. 02:12:859 (4,5,6,7,8,9) - Move it up so you can get a better movement from (3). there was enough time for the player to get to 4, as well I was following polygonal structure, so the spacing is justified
  15. 02:28:038 (6,7,8,9) - This isn't straight. it is tho, I redid it and it's the same :thinking:
  16. 02:37:145 (1,1,1) - You shouldn't NC every not only because different Snaping. Spacing already shows that. You could use a different combo colour instead. I think the nc is necessary imo
  17. 02:38:216 (1,1,1) - ^ ^
  18. 02:56:073 (6) - Unnecessary. Make it a regular flow if you can't justify this sudden change. it is justified since it forms a triangle, and I forgot to make 6 a nc. 6 is strong enough change from 5 that the spacing is justified
  19. 03:41:252 (2) - You don't need to use such large spacing :(with slider leniency, i think it's fine
  20. 03:45:716 (1,1,1) - You shouldn't NC every not only because different Snaping. Spacing already shows that. You could use a different combo colour instead. same as before
  21. 03:49:466 (2,3,4,5,6,7,8,9) - Use a constant DS. each white tick was emphasized with the spacing, and the last notes are spaced big just for build up sake.
  22. 03:55:538 (4,5) - Idk about this spacing, maybe the same mistake of ^ same as before
  23. 04:05:895 (12,1) - S p a c i n g justified with the vocal strength
  24. 04:31:966 (1) - Make it like this. kept the beginning but the end i changed
  25. 04:40:359 (1) - Remove NC. no need, if following the measures
  26. 04:55:359 (1) - Like this. fine as it is imo
  27. 05:00:180 (7,8,9,10) - This overlap makes this pattern kinda bad, try moving some notes or rearrange. fixed
  28. 05:01:430 (2,3,4,5,6,7,8,9,10,11) - I get that vocals are intense now, but don't use more spacing than necessary. Try reducing it a bit. symmetrical spacing is justification, as well I coordinated big jumps with important notes still
  29. 05:17:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This jump section doesn't work imo. I recommend search song lyrics and use notes for "fast" syllabes, and 1/4 sliders for longer syllabes (like "mida" of "namida"). I think it's fine, gimmicks like that are too hard to notice during gameplay and this pattern is still suitable
  30. 05:25:716 (6) - NC. ok
  31. 05:29:644 (1,2,3,1,2) - Spacing and notes disposal can be better here.for now, it's fine


Good luck!
Thanks for the mod~~
posted
19:06 FinL: owo/
19:06 [ amb1d3x ]: o/
19:07 FinL: So I saw you needed mods or w/e
19:07 [ amb1d3x ]: ye
19:07 FinL: I'm new to this so yeh x3
19:07 [ amb1d3x ]: it's fine, any input is always helpful
19:08 FinL: okie. <3
19:08 FinL: My friend ezek has been helping me a bit so I might have SOME useful stuff to say, idk. owo
19:08 [ amb1d3x ]: say anything that might be a concern, it never hurts to say xd
19:09 [ amb1d3x ]: dont be afraid to suggest something even if it sounds unimportant or even stupid
19:09 FinL: I'm just looking over the map tbh
19:09 [ amb1d3x ]: for future mods too i mean
19:09 [ amb1d3x ]: mappers are always happy when someone looks at their maps xd
19:09 FinL: yeah for sure :)
19:10 FinL: uhh could you nc at 00:29:645 (4) ?
19:10 [ amb1d3x ]: no need since it's the same measure
19:10 [ amb1d3x ]: sounds*
19:11 FinL: Ohh I gotcha
19:12 FinL: 00:41:788 (2) - nc maybe?
19:13 [ amb1d3x ]: for there i was using nc to each bigger white tick
19:13 FinL: ahh ok. xd
19:22 FinL: 05:13:751 (5) - I think raising this note vertically would make the map flow better.
19:23 [ amb1d3x ]: 05:13:216 (2,3,4,5,6) - the whole line was each jump moving up by 30 degrees
19:23 [ amb1d3x ]: so im just keeping the pattern
19:23 [ amb1d3x ]: of 30 degree increase each time
19:25 FinL: oh whoops okie
19:26 FinL: The last thing that I can think of is the beginning. Lemme get a sample ready
19:26 FinL: gdi nevermind. LOL
19:26 [ amb1d3x ]: okok
19:27 FinL: I noticed the red tick you had on the slider
19:27 [ amb1d3x ]: ?
19:27 FinL: and it reflects her singing, so it makes sense
19:27 [ amb1d3x ]: yaya
19:27 FinL: If anything, I would remove the tail of that note. NOW I'll actually get a sample up
19:28 [ amb1d3x ]: mmmm i think keeping it to the vocals is fine
19:29 FinL: https://osu.ppy.sh/ss/9071067
19:29 FinL: This keeps to the vocals better and stays true to your vision I think
19:29 FinL: cause of the hitsound at the end of the first slider
19:29 [ amb1d3x ]: mmm if u were thinking of 00:14:016 (2) -
19:29 FinL: yeah
19:30 [ amb1d3x ]: its a gimmick
19:30 FinL: Just basically ctrl+c ctrl+v'd that actually
19:30 [ amb1d3x ]: put that slider in the same time as the star to see what it looks like
19:30 [ amb1d3x ]: together
19:30 [ amb1d3x ]: just a little something i felt like putting in
19:30 [ amb1d3x ]: because in the movie theres a shooting star
19:31 [ amb1d3x ]: where the song's from
19:31 FinL: I saw the movie actually. haha
19:31 FinL: Its beautiful ;w;
19:31 [ amb1d3x ]: ayyyyyy
19:31 FinL: Well hey actually
19:31 FinL: if you do it the way I showed, it actually looks like the end of the shooting star in the background
19:32 FinL: Like you said its a gimmick
19:32 FinL: https://puu.sh/xxAQp/a47a1e1a37.png
19:32 [ amb1d3x ]: hmmmm
19:32 [ amb1d3x ]: yeah i'll add that for now then
19:33 FinL: Okie
19:33 [ amb1d3x ]: mmm is there anything else?
19:34 [ amb1d3x ]: it's pretty late here for me so i need to head out soon
19:34 FinL: thats fine. Honestly thats really all I got. Everything else is mapped correctly from what I see, but I'm inexperienced so I might be missing a lot
19:35 [ amb1d3x ]: it's fine u were helpful
19:35 [ amb1d3x ]: >w<// im heading out now
19:35 [ amb1d3x ]: gn
19:35 FinL: gn dude
19:35 FinL: you too
19:35 FinL: \:D/
19:35 FinL: Thanks for showing me the logic behind a lot of this. helps a lot
19:35 [ amb1d3x ]: :D
19:35 [ amb1d3x ]: npnp
posted
hi from my q :)

General
  • -turn off countdown lol
    -put some combo colour
Just a Little More
  • 00:01:591 (2,1,2,1,1) - hmm to be honest all of this slider like just there to fill the map up .. i understand what your were trying to do but it is not quite right .. i think better if you follow the voice correctly
    01:16:788 (4) - single note more better
    01:25:359 (7,8) - why this two is not distance .. the distance should be the same as you did at 01:25:002 (6,7) - cuz the sound is just the same
    01:30:359 (6) - nc here would be nice
    01:33:216 (7) - same .. nc
    01:41:430 (2,3,4,5,6) - this replacement is kindda random .. try make it all the same distance .. use distance snap or the coordinate up right in the editor
    01:55:359 - hmm are you sure this is a break?
    02:08:930 - delete this timing point .. it is useless xD
    02:12:859 - nc
    02:16:609 (7,8) - idk why this is distance.. because the sound is just the same ..
    02:16:966 (9,10) - if you distance this then i can see what you are doing cuz there is a bit louder at that part .. the previous part is unnecessary to distance
    02:19:288 (5,6,7,8,9) - same reason as above
    02:27:502 (5) - nc here
    02:45:180 (7) - nc
    02:50:895 (6) - nc
    03:03:216 (1,1,1) - hmm i dont understand this slider :o .. it weirdly place slider ..it is not following either voice or instrument hmm
    04:59:466 - nc
    04:59:466 - nc
    05:11:073 (8) - probably nc here ..
    05:17:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - too messy .. rearrage them so they look neat.. dont change the patern .. the patern is already okey xD


that all from .. me goodluck with your map <3
posted

YukiZura- wrote:

hi from my q :)

General
  • -turn off countdown lol
    -put some combo colour
Just a Little More
  • 00:01:591 (2,1,2,1,1) - hmm to be honest all of this slider like just there to fill the map up .. i understand what your were trying to do but it is not quite right .. i think better if you follow the voice correctly It's following "more important notes" (subjective to me, I know but listen i can explain)
    since it's right in the beginning, and I want to use notes and clicks sparsely

    01:16:788 (4) - single note more better slider ends follow vocals
    01:25:359 (7,8) - why this two is not distance .. the distance should be the same as you did at 01:25:002 (6,7) - cuz the sound is just the same fixed
    01:30:359 (6) - nc here would be nice )b
    01:33:216 (7) - same .. nc )b
    01:41:430 (2,3,4,5,6) - this replacement is kindda random .. try make it all the same distance .. use distance snap or the coordinate up right in the editor build up to the change in vocal strength and syntax, as well as the horizontal movement that goes with those vocals afterwards
    01:55:359 - hmm are you sure this is a break? yes I know, I'm trying to fix it ;~;
    02:08:930 - delete this timing point .. it is useless xD hitsound volume adjustment
    02:12:859 - nc )b
    02:16:609 (7,8) - idk why this is distance.. because the sound is just the same .. ... theres a pretty big difference to me
    02:16:966 (9,10) - if you distance this then i can see what you are doing cuz there is a bit louder at that part .. the previous part is unnecessary to distance it's not loudness, I'm going since it's in an ascending pitch order, thus the ascending set of notes . . .
    02:19:288 (5,6,7,8,9) - same reason as above mentioned above
    02:27:502 (5) - nc here )b
    02:45:180 (7) - nc )b
    02:50:895 (6) - nc )b
    03:03:216 (1,1,1) - hmm i dont understand this slider :o .. it weirdly place slider ..it is not following either voice or instrument hmm big sliders and circles land on strong vocals and short sliders are violin
    04:59:466 - nc )b
    04:59:466 - nc )b
    05:11:073 (8) - probably nc here .. )b
    05:17:858 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - too messy .. rearrage them so they look neat.. dont change the patern .. the patern is already okey xD seems fine to me


that all from .. me goodluck with your map <3
Thanks for the mod~~~
posted
Hi, NM from #modreqs

Just a Little More
Check the AiMod, if you see this had a few problems that should be fixed (Kiai, audio and size of the beatmap)
  1. 00:00:877 (1,2) - This patterns at the start don't represet correctly the vocals, imo you can put more notes here instead of a 1/2 and a loong slider
  2. 01:25:895 (1) - This ruins the low intensity of this section, try to keep more consistency
  3. 01:27:502 (2) - NC
  4. 01:27:502 (2,3,4,5) - Imo you can do a better pattern here
  5. 01:31:430 (5,1) - Stack? I think looks nice because the piano
  6. 01:40:359 (7) - NC
  7. 01:41:609 (3,4,5,6) - The flow here is really bad :/
  8. 02:37:145 (1,1,1) - In this streams please reduce the space between this
  9. 02:40:359 - In this point you follow the piano but 03:03:216 - here you follow the fiddle when the piano is most predominant
  10. 03:43:216 (8) - NC
  11. 03:40:359 (1) - Imo a 1/2 slider here and a circle 03:41:073 here sounds better
  12. 03:45:716 (1,1,1,1) - Same as above
  13. 03:47:502 (5) - This slider up looks better
  14. 05:06:251 (7,1) - Add space between this notes please
  15. 05:44:644 - 5% volume inhirited here
GL~

Mou sukoshi dake de ii ato sukoshi dake de ii mou sukodhi dake de ii kara
Mou sukoshi dake de ii ato sukoshi dake de ii mou sukoshi dake kuttsuite iyou yo~
posted
nm
im not good at english sorry xd

General
uncheck countdown
pls set custom combocolor

you have meta sourse..??

UniArtist:上白石萌音
Artist:Kamishiraishi Mone
UniTitle:なんでもないや(movie ver.)
Title:Nandemo Nai ya (movie ver.)

refs
http://kamishiraishimone.com/discography/cd.html
https://osu.ppy.sh/s/514204
https://osu.ppy.sh/s/515939

01:25:359 (7,8,1) - spacing issue
01:44:823 (6) - if you follow vocal, remove this better because there is a big vocal at 01:45:002 - , so 01:44:823 (6) - before big vocal does not good work.
02:25:538 - why did you skip big piano? xd (i think you follow piano mainy in this part)
02:46:073 (1) - move to down better, because players may confuse 1/4 gap at 02:45:716 (4,1) -
04:31:966 (1) - start at 04:31:788 - better imo.
05:03:930 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - tbh, placement of these dont match kiai time. I think that aim will not move so players will get bored. pls consider rework placement.
05:06:251 (7) - why did you follow not vocal only here?

[]
short mod. i think the diff need more mod. but not bad map. good luck.
posted

Cris_1 wrote:

Hi, NM from #modreqs

Just a Little More
Check the AiMod, if you see this had a few problems that should be fixed (Kiai, audio and size of the beatmap) )b
  1. 00:00:877 (1,2) - This patterns at the start don't represet correctly the vocals, imo you can put more notes here instead of a 1/2 and a loong slider I'm working on a permanent fix for this issue, as I'm thinking of moving slider arts to the big break and putting in ur suggestion in the beginning, or maybe some other ideas idk for now but something will be done
  2. 01:25:895 (1) - This ruins the low intensity of this section, try to keep more consistency hopefully fixed by using 1/12 reverse slider instead of 1/18
  3. 01:27:502 (2) - NC )b
  4. 01:27:502 (2,3,4,5) - Imo you can do a better pattern here I think it's fine as it is
  5. 01:31:430 (5,1) - Stack? I think looks nice because the piano I'll keep it as it is to emphasize the sound and timing pattern change
  6. 01:40:359 (7) - NC fixed nc problem in that whole area
  7. 01:41:609 (3,4,5,6) - The flow here is really bad :/ intentional for the change in vocal syntax (to which vocals I mapped in a horizontal motion flow)
  8. 02:37:145 (1,1,1) - In this streams please reduce the space between this will keep for now until more people complain
  9. 02:40:359 - In this point you follow the piano but 03:03:216 - here you follow the fiddle when the piano is most predominant I followed fiddle since it was the most dominant imo with sliders, and circles with significant vocals because the song slows down there
  10. 03:43:216 (8) - NC )b
  11. 03:40:359 (1) - Imo a 1/2 slider here and a circle 03:41:073 here sounds better nah, start of a new measure want to keep a long slider
  12. 03:45:716 (1,1,1,1) - Same as above same as above as well
  13. 03:47:502 (5) - This slider up looks better looks better this way
  14. 05:06:251 (7,1) - Add space between this notes please spaced a little more
  15. 05:44:644 - 5% volume inhirited here)b
GL~

Mou sukoshi dake de ii ato sukoshi dake de ii mou sukodhi dake de ii kara
Mou sukoshi dake de ii ato sukoshi dake de ii mou sukoshi dake kuttsuite iyou yo~<333
Thanks for the mod!


Asuka_- wrote:

nm
im not good at english sorry xd

General
uncheck countdown
pls set custom combocolor

you have meta sourse..?? thank you!~~

UniArtist:上白石萌音
Artist:Kamishiraishi Mone
UniTitle:なんでもないや(movie ver.)
Title:Nandemo Nai ya (movie ver.)

refs
http://kamishiraishimone.com/discography/cd.html
https://osu.ppy.sh/s/514204
https://osu.ppy.sh/s/515939

01:25:359 (7,8,1) - spacing issue fixed, I hope
01:44:823 (6) - if you follow vocal, remove this better because there is a big vocal at 01:45:002 - , so 01:44:823 (6) - before big vocal does not good work. fixed
02:25:538 - why did you skip big piano? xd (i think you follow piano mainy in this part) fixed
02:46:073 (1) - move to down better, because players may confuse 1/4 gap at 02:45:716 (4,1) - fixed i hope again
04:31:966 (1) - start at 04:31:788 - better imo. )b
05:03:930 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - tbh, placement of these dont match kiai time. I think that aim will not move so players will get bored. pls consider rework placement. fixed all of it, hope it's good
05:06:251 (7) - why did you follow not vocal only here? fixed, but idk if this is better. Both seem okay so I'll stick the changed one

[]
short mod. i think the diff need more mod. but not bad map. good luck.>w<//
Thank you~~~
posted
Hello from my que
[Just a Little More]
  • 00:29:645 (4) - hmm i think you can use here nc
    00:34:645 (1) - delete nc
    00:39:823 (4,5) - In my opinion it's better to swap them, because it's a quiet moment, and it's not so necessary jump 5-6
    00:54:645 (1,2,3,4,5) - I do not really understand this moment, I certainly saw what you did in the beginning for vocals, but almost in the whole part of the map you use the instrumental, so I think that you need to do here either one note or a slider
    01:25:954 (1) - Extend this slider by one tick, the sound ends here 01:26:133 -
    02:11:788 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - Here you have the wrong arrangement of the notes, you need to do this either in 1/12 or you do not have the correct timing/In my opinion, this is true throughout the map. Ask someone who knows this
    02:44:645 (6) - Raise the note above, for a better flow
    02:50:180 (4,5) - Do blanket?
    02:52:145 (3) - Raise Up, for a Straight Line
    02:52:859 (5,7) - fix blaket
    02:58:930 (6) - Move to the left
    03:28:930 (1,2,3) - before you did straight lines, why did you decide to do it differently this time?
    03:45:954 (1,1) - why big space?
    03:47:502 (5) - make the curve the other way
    04:18:216 (2,3,4) - move down
    05:01:787 (4,5,6) - In my opinion this is a bad flow
    05:11:430 (6) - maybe crtl+G?

okay it's all
Good luck
posted

makisokk wrote:

Hello from my que
[Just a Little More]
  • 00:29:645 (4) - hmm i think you can use here nc sure
    00:34:645 (1) - delete nc ok
    00:39:823 (4,5) - In my opinion it's better to swap them, because it's a quiet moment, and it's not so necessary jump 5-6 the jump isn't so big that it's very surprising to the player, and i want a faster cursor movement before the piano triple
    00:54:645 (1,2,3,4,5) - I do not really understand this moment, I certainly saw what you did in the beginning for vocals, but almost in the whole part of the map you use the instrumental, so I think that you need to do here either one note or a slider fixed
    01:25:954 (1) - Extend this slider by one tick, the sound ends here 01:26:133 - done
    02:11:788 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - Here you have the wrong arrangement of the notes, you need to do this either in 1/12 or you do not have the correct timing/In my opinion, this is true throughout the map. Ask someone who knows this will look into this
    02:44:645 (6) - Raise the note above, for a better flow fine as it is since 5 is lowered from 4
    02:50:180 (4,5) - Do blanket? soft blanket is fine
    02:52:145 (3) - Raise Up, for a Straight Line check again, it is a straight line already
    02:52:859 (5,7) - fix blaket edged over 2 pixels
    02:58:930 (6) - Move to the left no need for such a soft curve
    03:28:930 (1,2,3) - before you did straight lines, why did you decide to do it differently this time? 03:29:288 (3) - was placed like so instead of following a straight path so that I can make a triangle out of the shapes 03:29:109 (2,3,4) -
    03:45:954 (1,1) - why big space? to emphasize 03:46:073 (1) -
    03:47:502 (5) - make the curve the other way fine as it is imo
    04:18:216 (2,3,4) - move down done
    05:01:787 (4,5,6) - In my opinion this is a bad flow ok to me
    05:11:430 (6) - maybe crtl+G? sure

okay it's all
Good luck
Thanks for the mod~~
posted
from my mod queue

Ask AiMod first

00:34:645 (6,1) - switch NC (downbeat/long white tick reason)
03:46:125 (1) - move this closer to others so it makes a straight line
02:45:232 (1) - no NC
02:50:947 (1) - ^
05:38:132 - Red line here and move note here to sync with piano


that's all I can get, not enough skill to mod this beautiful map, sorry :s
posted

C-Yuyuko wrote:

from my mod queue

Ask AiMod first )b

00:34:645 (6,1) - switch NC (downbeat/long white tick reason))b
03:46:125 (1) - move this closer to others so it makes a straight line fine as it is, as the next notes follow a straight line
02:45:232 (1) - no NC )b
02:50:947 (1) - ^ )b
05:38:132 - Red line here and move note here to sync with piano Fixed whole area, as I noticed a mistake there as you mentioned that. :p


that's all I can get, not enough skill to mod this beautiful map, sorry :s it's ok <3
Thanks for the mod!!~~
posted
00:20:560 (1) - 00:14:846 (1) - wired slider
00:28:931 (1) - 01:25:954 (1) - Add flow in this part pls. too straight forward,maybe add some curved slider
01:27:680 (2,3) - why jump
01:46:430 (7) - Ctrl+G
01:48:930 (1,1,2,1,2,1,2,1,2,3,1,2,1) - I think you can set a break time here to enjoy the music
02:11:838 - 02:33:980 - no flow here, too straight forward.
02:34:695 (1,2,3,4,5,6) - you can make these six slider into two Triangle,that may looks better.you can make sliders like this one:02:40:768 (3,4,5) -
02:37:264 (1,1) - why nc here?
02:38:335 (1,1) - ^
02:46:125 (1,2,3,4,5) - bad blanket
03:46:840 (3,4,5) - you want to make a triangle here? Well this part is wired, I can hardly find flow here. use ctrl+G at 03:47:197 (4,5) - . then I think it can make much more sense

05:15:001 (10) - Ctrl+G. I can hardly get your thought at here. IDK why you break your flow here
05:17:901 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - maybe separate a little
05:23:640 (11) - Ctrl+G
05:32:144 (3) - nice slider.

Good luck!!! :)
posted

blueloniess wrote:

00:20:560 (1) - 00:14:846 (1) - wired slider ?
00:28:931 (1) - 01:25:954 (1) - Add flow in this part pls. too straight forward,maybe add some curved slider straight sliders = piano there.
as u see in 00:54:645 (1,2,3) - , only these are curved in that section because that followed the distinct vocals there

01:27:680 (2,3) - why jump 01:27:502 (1,2) - and 01:27:859 (3,4) - are in pairs. thus a jump between the two
01:46:430 (7) - Ctrl+G ok
01:48:930 (1,1,2,1,2,1,2,1,2,3,1,2,1) - I think you can set a break time here to enjoy the music the slider only part is calm enough to let the player enjoy the music
02:11:838 - 02:33:980 - no flow here, too straight forward. rhythm is simple, and what do you mean no flow?
02:34:695 (1,2,3,4,5,6) - you can make these six slider into two Triangle,that may looks better.you can make sliders like this one:02:40:768 (3,4,5) - fine as it is
02:37:264 (1,1) - why nc here? the quad is 1/3 rhythm
02:38:335 (1,1) - ^ ^
02:46:125 (1,2,3,4,5) - bad blanket wasn't blanketing, i was making symmetry
03:46:840 (3,4,5) - you want to make a triangle here? Well this part is wired, I can hardly find flow here. use ctrl+G at 03:47:197 (4,5) - . then I think it can make much more sense I just wanted to emphasize 03:47:554 (5) -

05:15:001 (10) - Ctrl+G. I can hardly get your thought at here. IDK why you break your flow here flow is consistent before the new combo.
after new combo, i wanted that flow break because look at the timing on the NC slider...

05:17:901 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - maybe separate a little no. i don't want a big diff spike like that. This is big enough
05:23:640 (11) - Ctrl+G ok
05:32:144 (3) - nice slider.<3

Good luck!!! :)
Thanks for the mod >w<//
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