Hi there, from your M4M queue.
I love this song.
[General]
I really think you should put the Kiai at 01:01:019 - and end it at 01:24:819 - . Your current Kiai has more of bridge character to me and the part I mentioned has the strongest drive behind it in my opinion.
[Kantan]
Probably significant:
00:21:019 (28,29) - map it like you did here? 00:34:219 (46,47) -
01:36:809 (128,129) - I think this doesn't quite work because you aren't following up on the strings properly to get into the transition. The strings got all their strong points on red ticks so the kat is not picking it up. Imo you would need a pattern like the following one to smooth it out.
Increases SR by 0.1 though.
01:40:009 (132) - add finish (or remove finish from 01:46:409 (142) - )
Things I came up with after meditating over the diff for quite a while:
It seems odd to me that you don't place any note at 00:07:019 - and 00:07:819 - .
Right now that short phrase from 00:06:219 - to 00:07:819 - plays exactly the same 00:01:819 (1,2,3) - which doesn't feel right.
Meanwhile you place a note at 00:04:619 (5) - where I'm very unsure what it is supposed to do.
I would remove 5 and 8 and add k at 00:07:019 - and d at 00:07:819 - (pretty much like the Futsuu at this spot).
00:10:619 (14,15,16,17,18,19,20,21) - ^same
01:44:809 (140) - This one feels a bit awkward to play but I didn't really find a way to make it good.
For the last part the same applies as for the first one.
Overall really good diff, I replayed each part many times with varying adjustments and was unable to find any more suggestions to improve your patterns.
[Futsuu]
Just a casual look here, no major thing that jumped to my eye here.
[Muzukashii]
Also just a casual glance here.
Generally speaking a fun diff, some spots felt a bit outside of what you would expect from a Muzukashii.
00:03:419 (10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31) - This and its repititions are a bit harsh because there are triples with high frequency and even mixed pattern at the end + no 1/2 spacings. Consider deleting 00:04:819 (19) - to ease things up a bit. (You actually did that on the repition of this part at the end so you probably had that thought already and just forgot to apply it)
00:24:619 (107,108,109,110,111,112,113,114,115) - Also feels a bit overboard with the mixed consecutive triples.
01:00:219 (244,245,246,247,248,249,250,251) - This also feels more like Oni quality, might want to see if you can break it up somehow.
01:45:009 (54,55,56,57,58,59) - would be more consistent to map it like 01:38:809 (28,29,30,31) -
[Oni]
00:28:819 (54,55,56,57,58) - I assume you're following melody with this quint. If that's the case, I'd suggest using kdddk instead to put more emphasis on the last note.
00:35:019 (91) - sounds a bit weird with all the k here, I like d a bit better here because there's no strongly audible element in the music here unlike for the ticks around
00:41:019 (127) - Remove this? The transition sounds more defined and nice for me if this note is missing (and it's really just a filler note for background drum) but I think that is a very subjective thing
01:15:219 (294,295,296,297,298,299,300) - This is very weird imo. You map the same part at 01:02:419 (227,228,229,230,231,232) - very differently and I like that one a lot better for various reason (1/1 gap after phrase end, is closer to the dynamics of the song with the k for drumbeat etc).
I think it would work just as well there.
01:16:819 (303,304,305,306) - This is not accurate imo. There are 4 notes yes, but I hear the first one on 01:16:719 - and they're simple 1/4. Granted, if you mapped it as 1/4 it would probably feel slightly worse and I think the 1/6 is not toooo bad and I think it may just be fine but you should at least give this another look.
01:18:419 (312,313,314,315,316,317) - same as 01:15:219 -
01:21:619 (327,328,329,330,331,332) - Also the same but here it works much better because it has value as leadin to the transition so I think you can keep it here.
01:24:419 - I love the SVs here.
Nothing more to say about this diff, I'm unfortunately unable to play it without HT so I wasn't able to playtest spots as thoroughly but it looks pretty good as a whole.