Exaplaining DS in Easy:
02:25:421 (2) - i meant move it for x/y -> 200/236 to get constant distance between objects
02:25:421 (2) - i meant move it for x/y -> 200/236 to get constant distance between objects
okay, that works for me, fixed. thanks again (no kd for this I guess?)ReFaller wrote:
Exaplaining DS in Easy:
02:25:421 (2) - i meant move it for x/y -> 200/236 to get constant distance between objects
Regarding meta - disscussed this with PandaHero who's quite familiar with PIU franchise. here's what we got - https://m.facebook.com/piufiestaex/Delis wrote:
the beatmap link almost 666666
[General]
https://en.m.wikipedia.org/wiki/Pump_It_Up_(video_game_series)#2011_Fiesta_EX
I can't really find the official source of the song so I pull a wikipedia out, and so apparently the "A" in the title needs to be uncapitalized
http://www.piugame.com/piu.prime/piu.pumpitup/en/3_piu.history.php
also the game title should be capitalized everything?or rather PUMP IT 2011 UP FIESTA EX according to what I only can find clearly is the logo
[Insane]
00:50:754 (1,2) - this is probably the only one pattern that I had a hard time to read it properly. would just decrease the spacing each other a bit or another nc on 00:51:087 (2) - also can stand out that the pattern more and so people can care of it. alright I added extra NC + decreased spacing as much as I could cause I can't get them any closer, otherwise it will overlap pretty ugly with 00:50:087 (10,11,12,13,14) and 00:51:920 (4)
[Easy]
next time you should stick to distance snap really xD inconsistent spacing doesn't really look great ohh um okay lol I can't really see much difference though, cause visually the different spacing between objects should be clearly readable even for novices. But okay, I'll use DS next time.
00:37:421 (1) - pretty nazi but if you move this circle like 2 pixel left it actually improves the flow and the quite small gap in spacing. fixed!
Thank you, Delichan!!!Delis wrote:
[Hard]
00:52:754 (3) - this rhythm feels sad that followed neither the drums or the vocals, would shorten it to 1/2 and a circle at 00:53:254 - to fit the rhythm around more accurately. sure
01:33:921 - think forgot a whistle for the piano nono that's the whistle rhythm
thank youDelis wrote:
the beatmap link almost 666666
[Normal]
00:09:587 (2) - 26 degree looks too much when your sliders are usually around 15 degrees, especially it's a longer slider.
made a 15 degrees here
00:14:421 (4) - would do a 1/2 slider instead here, the drums here are more intense than anywhere else in this section. and so the rhythm 00:15:421 (2,3) - can be swapped since I'm pretty sure your rhythm here is relying on the drums not the vocals.
I agree about 1/2 slider, but disagree about swaping rhythm, I mapped a vocal in this combo
00:30:921 (5) - to be honest would stick to the drum at 00:31:087 - the reason could be the same as above but you didn't really tend to follow the pianos.
oh yeah, your rhythm iis better
01:22:754 (1,2,3,4,2,3) - spaming 1/1 stacks all of sudden? having more movements for cursor would be more interesting as it's still in the kiai. this might go to the last kiai as well.
Dunno, I think these stacks are cool
02:24:087 (1,2) - something that is more comfortable to aim such as 02:22:754 (1,2) - is absolutely a better way to represent the "only vocals" part here.
changed
some of 30 degree looking sliders occassionally look quite out of place, prob you should look through for it. 00:31:254 (6) - is one for the example.
oke but I can't see problem in it
Voli wrote:
yo, cool map and song, just a couple of structure things i noticed before this gets pushed to qualifiedFreestyle gl! and welcome back to the mapping hood thanks a lot
- 00:21:421 (1) - this one feels underwhelming compared to your usual patterning with these (ex. 01:06:754 (1) -
). Usually you map these patterns with some sort of flowbreak and increased spacing, but here 00:21:421 (1) - doesn't stand out much and the jump to 00:21:921 (2) - feels too much :p consider ctrl+g on that last one? I got what you mean, but that's the first jumpy section of the map, so I wanted 00:20:754 (11,12) to flow into this carefully, I even thought to stack slider end of (12) to start of the (1) slider lol anyway, overall I like this particular pattern so I'd like to leave it as it is.- 00:22:587 (5) - that strong vocal is on a sliderend here? not sure if you want that (as its the only one mapped like this throughout the entire map i think) fully re-arranged this pattern. thanks.
- 00:50:754 (1) - i feel like you can give this some more emphasis, with the big sv change the jump from 00:50:587 (15) - feels rather underwhelming. How about this? https://voli.s-ul.eu/yCQKUfmi.png uhhh, doesn't look good to me now, but I guess I had to change it. fixed.
- 01:22:754 (1) - separate this note/place it further away from the rest of the pattern cuz of the huge finish and new combo? example: https://voli.s-ul.eu/e0uKjHhm.png that's a nice suggestion, I changed that.
- ^ same goes for notes like 02:08:088 (1) -, check through the map if you can find places like this if you apply it changed that as well
- sometimes the beat pairing feels a bit wrong: 02:33:254 (1,2) - are paired in this pattern but according to the song 02:33:421 (2) - should be placed further away. Same goes for notes like 02:28:087 etc. yeah, gotcha, I agree that the downbeat should start the combo and be a jump-to note, but in this case I just see no way to re-arrange this pattern without losing the flow and overall reworking of whole loop :\ so if it's possible, I'll just leave it like this so far but gonna keep ur suggestion in mind for future.
- 01:56:754 (1,2,1,2) - I don't really understand the NCing here o.o whats the deal with that? well that's a pretty common combo pattern in my map, where I point out double-circles jump patterns. there're many of such in this particulap map and in my other maps generally
Title: 남자답게
Romanised Title: Like A Man
Voli wrote:
After researching I finally found the official CD cover. The song is 05. on this tracklist.imgFront
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