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Camellia - Tornado [OsuMania]

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Topic Starter
Aruel
This beatmap was submitted using in-game submission on 2020년 7월 2일 목요일 at 오후 11:36:27

Artist: Camellia
Title: Tornado
Tags: YABAICORE Electronic Instrumental Hardcore Tano*C kamelcamellia かめるかめりあ
BPM: 175
Filesize: 6796kb
Play Time: 04:29
Difficulties Available:
  1. Hurricane - 4Key (4.56 stars, 3467 notes)
Download: Camellia - Tornado
Information: Scores/Beatmap Listing
---------------
totototornado
Shima Rin
WTF is yabaicore XDDDDDDD

Yabai, you are listening to yabaicore :o
Lude
very short irc
2017-09-09 19:59 Lude: ok
2017-09-09 19:59 Lude: give me np pls
2017-09-09 19:59 Fresh Chicken: Thanks.
2017-09-09 19:59 Fresh Chicken: ACTION is listening to [https://osu.ppy.sh/b/1410606 Camellia - Tornado]
2017-09-09 19:59 Fresh Chicken: 요즘 슬럼프가 너무 심하게 왔음
2017-09-09 20:00 Fresh Chicken: 현재까지의 맵에 대한 의견 : 패턴이 단순하다는것
2017-09-09 20:00 Lude: hm
2017-09-09 20:00 Lude: ok
2017-09-09 20:00 Fresh Chicken: 근데 이게 진짜 단순한지 모르곘음
2017-09-09 20:00 Lude: 받는중
2017-09-09 20:00 Fresh Chicken: yap.
2017-09-09 20:00 Fresh Chicken: 아오타쿠
2017-09-09 20:00 Lude: 이곡 짤꺼다
2017-09-09 20:00 Lude: 앙 기모띠~
2017-09-09 20:00 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-09-09 20:05 Fresh Chicken: 체감 5.6 ㅅㅌㅊ
2017-09-09 20:05 Lude: 음
2017-09-09 20:06 Lude: 단순하다기 보단
2017-09-09 20:06 Lude: 살짝 반복감이 느껴지는거 같은데
2017-09-09 20:06 Lude: 그게 단순한건가
2017-09-09 20:06 Fresh Chicken: 나도 단순한지는 잘 모르곘음
2017-09-09 20:06 Fresh Chicken: 반복감은
2017-09-09 20:06 Fresh Chicken: 좀있지
2017-09-09 20:06 Lude: 02:22:228 -
2017-09-09 20:06 Lude: 여기 멜로디 표현해보는거도 나쁘지 않을듯
2017-09-09 20:07 Fresh Chicken: 1/4로?
2017-09-09 20:07 Lude: yes
2017-09-09 20:07 Fresh Chicken: 넣을까말까했는데
2017-09-09 20:07 Fresh Chicken: 흠 넣어야겠군
2017-09-09 20:07 Lude: 00:33:199 (33199|2,33313|2,33428|2,33542|1,33656|1,33771|1) - 그리고 이거
2017-09-09 20:07 Lude: 다르게 개선될수 있을거같어
2017-09-09 20:07 Lude: 살짝 헷ㄱㄹㄹ밈
2017-09-09 20:08 Fresh Chicken: 저게 1/6이라서
2017-09-09 20:08 Fresh Chicken: 근데 그걸로하면 너무 안어룰리길래 저걱ㄹ로 박아놨걷즌
2017-09-09 20:08 Lude: 01:08:171 - 여기 why triple
2017-09-09 20:09 Fresh Chicken: 킥+뚱! 소리 같이있는부분
2017-09-09 20:09 Fresh Chicken: 01:09:542 (69542|2) - 여기추가해야겠군
2017-09-09 20:09 Lude: 01:09:542 - here?
2017-09-09 20:09 Lude: good
2017-09-09 20:09 Lude: 01:10:913 -
2017-09-09 20:09 Fresh Chicken: 이미다 추가됫소
2017-09-09 20:09 Fresh Chicken: good
2017-09-09 20:09 Lude: 01:18:199 (78199|3,78285|2,78371|3) - 잌ㅋㅋ레이저 개굴잼 몰카
2017-09-09 20:09 Lude: 레이저였으면
2017-09-09 20:09 Lude: 매우 화났을텐데
2017-09-09 20:10 Lude: 그래도 참신했을듯
2017-09-09 20:10 Fresh Chicken: 레이저 할려다 말았음
2017-09-09 20:10 Lude: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-09-09 20:10 Fresh Chicken: 이번에는 그나마 좀 쉽게 만들어보자는 식으로 해서
2017-09-09 20:10 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋ
2017-09-09 20:10 Fresh Chicken: 01:50:685 - 여긴 어ㅗ땟음
2017-09-09 20:10 Fresh Chicken: 형 여기서 판정 다 조지던데
2017-09-09 20:10 Lude: 01:31:056 -
2017-09-09 20:10 Lude: 거기 괜찮음
2017-09-09 20:10 Lude: 지금 손이 컹스해서 그런것
2017-09-09 20:11 Fresh Chicken: 그러쿤
2017-09-09 20:11 Lude: 여기 낮은 멜로디음 롱놋으로 해도 좋을거같다
2017-09-09 20:11 Lude: 멋질거같음
2017-09-09 20:11 Fresh Chicken: 1/8마냥 찌리릭 되는거?
2017-09-09 20:12 Lude: https://osu.ppy.sh/ss/9055435
2017-09-09 20:12 Lude: 뭐 예를 든다면 이런식?
2017-09-09 20:12 Lude: 음 패턴에 안맞으려나
2017-09-09 20:13 Fresh Chicken: 다른방면으로 수정완료
2017-09-09 20:13 Lude: 01:50:685 -
2017-09-09 20:13 Lude: 이거 배속 좀 더 강렬해도 되지 않으려나
2017-09-09 20:13 Lude: 스왐게이터 처럼
2017-09-09 20:13 Lude: 이브닝버전
2017-09-09 20:13 Fresh Chicken: 스왐게이터 이브닝이짠게있어?
2017-09-09 20:13 Lude: ACTION is listening to [https://osu.ppy.sh/b/1241284 Zekk - Swampgator]
2017-09-09 20:14 Lude: 원기님꺼랑 좀 비슷함
2017-09-09 20:14 Fresh Chicken: 아 저렇게
2017-09-09 20:14 Fresh Chicken: 노트 하나하나 마다
2017-09-09 20:14 Fresh Chicken: 변속을 넣으라 그거군
2017-09-09 20:14 Fresh Chicken: 뭐야 이브닝꺼랑
2017-09-09 20:14 Fresh Chicken: 엄청 비슷한데 원기형꺼랑?
2017-09-09 20:15 Lude: 누가 먼저짠건지는
2017-09-09 20:15 Lude: 모르지만
2017-09-09 20:15 Lude: 03:18:137 - 이거
2017-09-09 20:15 Lude: ㅋㅋㅋㅋㅋ
2017-09-09 20:15 Lude: 03:19:804 - 이런거 외우는거 있어도 개꿀잼
2017-09-09 20:15 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ저렇게 하라고?
2017-09-09 20:16 Fresh Chicken: 너무 저렇게 강렬한건 안어울릴듯싶은데
2017-09-09 20:17 Fresh Chicken: 일단 Thanks for mod and testplay
2017-09-09 20:17 Fresh Chicken: u can take kudos...
2017-09-09 20:18 Lude: 호호
2017-09-09 20:18 Lude: 그만큼
2017-09-09 20:18 Lude: 더 강렬해도 된다는 의견
2017-09-09 20:19 Lude: 03:18:456 - 03:19:142 - 이런 버스트
2017-09-09 20:19 Lude: 쿼드여도 되지 않남
2017-09-09 20:19 Fresh Chicken: 으흠 일단 저거는 고려하는걸로
2017-09-09 20:19 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ쿼드로 하라고?
2017-09-09 20:19 Fresh Chicken: 쿼드는 내가 못침
2017-09-09 20:19 Lude: 12 34 라서
2017-09-09 20:19 Lude: 쿼드는 쉬울텐데
2017-09-09 20:19 Fresh Chicken: 저 버스트를 다 쿼드로 하라는거야
2017-09-09 20:19 Fresh Chicken: 아니면 시작만 쿼드로 하라는거야?
2017-09-09 20:20 Lude: https://osu.ppy.sh/ss/9055472
2017-09-09 20:20 Lude: 예를 들자면
2017-09-09 20:20 Fresh Chicken: 아 ㅋㅋ시작만
2017-09-09 20:21 Fresh Chicken: 흠
2017-09-09 20:21 Fresh Chicken: ㅇㅋ
2017-09-09 20:21 Lude: 03:23:256 - 아 왠지
2017-09-09 20:21 Lude: 이런거도 트리플 될수 있을거같아
2017-09-09 20:21 Lude: 왜 자꾸 살 붙이고싶지
2017-09-09 20:21 Lude: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-09-09 20:22 Fresh Chicken: 저건 일부러 트리플 안했음
2017-09-09 20:22 Fresh Chicken: 이거 일부러 살뺴서 만든거라
2017-09-09 20:22 Lude: oh i see
2017-09-09 20:22 Fresh Chicken: 그렇게 느껴질수밖에없음ㅋㅋㅋㅋ
2017-09-09 20:22 Lude: 살이 빠진 느낌이 들긴 해서
2017-09-09 20:22 Lude: 의도된거면 그럴수도 있지 호호
2017-09-09 20:23 Fresh Chicken: 이거 넣을대로 다넣으면
2017-09-09 20:23 Fresh Chicken: 클날거같음
2017-09-09 20:23 Lude: 00:00:970 - 00:01:228 - 여기에도
2017-09-09 20:23 Lude: 변속 들어가면
2017-09-09 20:23 Lude: too much?
2017-09-09 20:23 Fresh Chicken: 저런 작은부분에도 넣으면
2017-09-09 20:23 Fresh Chicken: 점프 넣을까 말까 했는데
2017-09-09 20:23 Fresh Chicken: 생김
2017-09-09 20:23 Fresh Chicken: 다른데도 뭔가 넣어야되는 강박감이
2017-09-09 20:23 Lude: 그렇군
2017-09-09 20:24 Lude: 00:22:913 - 이런 변속
2017-09-09 20:24 Lude: 진짜 좋은거같음
2017-09-09 20:24 Lude: 00:23:256 - 더 빨랐다면 이걸 외우는 식으로 해도 됬을듯
2017-09-09 20:24 Fresh Chicken: 근데 왜 형은 안써...
2017-09-09 20:24 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ저기 더 쎼개할까말까 했거든
2017-09-09 20:24 Fresh Chicken: 근데 테플 하는사람
2017-09-09 20:24 Fresh Chicken: 처음에 90프로가 저기 지금도 틀려서
2017-09-09 20:25 Fresh Chicken: 일단 지금은 보류로
2017-09-09 20:25 Lude: 00:22:956 - 0.8은
2017-09-09 20:25 Lude: 여기에 놓는거 어떰?
2017-09-09 20:26 Fresh Chicken: 뭐야 그럼 더 약해지는데?
2017-09-09 20:26 Lude: 꼬우면 다시 치던가!?!?!?!?!
2017-09-09 20:26 Lude: 아 그러네
2017-09-09 20:26 Fresh Chicken: 네????????????????????????????????????????????????????????????????????????????????????????????
2017-09-09 20:26 Lude: 그냥 그대로가 나을듯
2017-09-09 20:26 Lude: 호호
2017-09-09 20:26 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-09-09 20:26 Lude: 아 이브닝 이거 비슷한거 있는데
2017-09-09 20:27 Fresh Chicken: 글리치너드
2017-09-09 20:27 Fresh Chicken: 중후반에
2017-09-09 20:27 Lude: 아 맞아
2017-09-09 20:27 Lude: 그거야 그거
2017-09-09 20:27 Fresh Chicken: 쾅 나오고 내려오는거있음 저거 비슷한거
2017-09-09 20:27 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2017-09-09 20:27 Lude: 02:31:492 - 여기네
2017-09-09 20:27 Lude: 근데 저건 1/2에 하나가 더 있어서
2017-09-09 20:27 Lude: 더 빠르게 느껴지는구나
2017-09-09 20:28 Fresh Chicken: 흠
2017-09-09 20:28 Fresh Chicken: 전체적인 패턴구조는 반복이 많다는 의견?
2017-09-09 20:28 Lude: 지금 와서 보니
2017-09-09 20:29 Lude: 구조는 문제가 없어보이는데
2017-09-09 20:29 Lude: 살이 빠져있다는 느낌
2017-09-09 20:29 Fresh Chicken: 그건 있을수밖에없지 살을 뻇으니
2017-09-09 20:29 Fresh Chicken: 흠
2017-09-09 20:29 Lude: 딱히 반복감은 상관이 없을것같음
2017-09-09 20:29 Fresh Chicken: 재미는 어땟음?
2017-09-09 20:29 Fresh Chicken: 진짜 솔직히
2017-09-09 20:29 Lude: 근데 처음이랑 두번째는 차이를 둬도 나쁘지 않을거같다는 의견임
2017-09-09 20:29 Fresh Chicken: 난 모르겟음 걍 시발 존나어렵기만 한거같은데
2017-09-09 20:29 Lude: 재미성 10점 만점에 준다면
2017-09-09 20:29 Fresh Chicken: 흠
2017-09-09 20:29 Lude: 7점에서 8점 사이
2017-09-09 20:29 Lude: 난 이거 쉬웠음 느낌이
2017-09-09 20:30 Lude: 그렇게까기 어렵진 않다는 느낌
2017-09-09 20:30 Fresh Chicken: 형 이거 4.6인데?
2017-09-09 20:30 Lude: 음 확실히 4.6보단 어려운데
2017-09-09 20:30 Lude: 체감 5.2정도 되는거같아
2017-09-09 20:30 Lude: 솔직히
2017-09-09 20:30 Fresh Chicken: https://osu.ppy.sh/s/501057 이거랑
2017-09-09 20:30 Fresh Chicken: 같은 SR을 가지고있어...
2017-09-09 20:31 Fresh Chicken: 체감난이도가 너무 어려운게 문제이기도 한데 이건
2017-09-09 20:31 Lude: oh fucking
2017-09-09 20:31 Lude: nanahira
2017-09-09 20:31 Lude: best gal

oh fucking nanahira best gal
DustMoon
Don't believe that SR
emmmmmm ;)
DoNotMess
VMT Desu
anyway here it goes!

i will just mod hardest diff atm

General stuffs
Check ai-mod, it includes several issue for the mp3, and file size. Break time will be cont. on the hurricane box.
I personally think offset should have been 985


Hurricane
PATTERN, LAYERING, AND SNAPPING

00:10:571 - I think in many cases, using quad usage here while the song is actually is still building up OR still in intro section feels a bit too much. Also given the SV, this is actually could be shocking for the newer insane caliber of players. Also another concern is that you suddenly use triples 00:11:256 - here despite it being exactly the same sound of the instrument. My suggestion is to tune down the quad into use of triples. This is the example 00:10:399 - from here https://puu.sh/AkSci/24fba89d93.png

00:21:556 - Totally wrong snapping here. The sound of the snares are absolute 1/6 snap instead of 1/8. With that in mind, maybe it could be re-organized into more interesting rolling type of pattern to increase difficulty curve instead of trill-able stair burst since this is the highest difficulty. https://puu.sh/AkSr1/f3447fa409.png This is just 1 of many example you can use. (04:28:399 - same)

00:33:213 - The actual sound for this part is richer than what u have mapped here. The sound of the bell is kinda different in pitch also making it seems arbitrary to put triple 1/3 in the same column, also plus 00:33:899 - could also be double since there is cymbal sound here that could also be emphasized. this is my suggestion to map those missing sound and cymbal https://puu.sh/AkSwS/5fc1da205c.png (02:28:413 - same)

00:43:727 (43727|1,43785|2) - Again here is wrong snapping. 00:43:670 - The beat here has changed into 1/4 snapping for the stutter trumpet sound and then turn back into 1/6 again 00:43:842 - here. (02:38:927 (158927|2,158985|1) - same)

01:06:470 - I personally believe that this snapping here should be 1/8. 01:06:727 - There is much more delay for the clicking hihat sound to the next section then to each other of the clicking sound itself before this particular timeline. It is really noticeable with 25% playrate. https://puu.sh/AkSJz/1f8d29a835.png This is the intended suggestion for the pitch for the clicking sound.

01:33:985 (93985|1) - This sounds like ghost note to me. But since you are keeping the consistency through the different section of this particular sound it is fine to keep it like that.

01:41:442 (101442|1,101556|1,101670|1) - Again, wrong snapping. The snap here should be 1/4 since it is very noticeable that the distance from the last vocal 01:41:670 (101670|1) - here is longer than the distance against the vocal before itself. (03:03:727 (183727|1,183842|1,183956|1) - same 03:09:213 (189213|2,189327|2,189442|2) - same)

02:12:628 (132628|3) - The break here doesnt feels wrong at all but my suggestion is it could be more interesting if you can extend this into LN until 02:20:171 - here.

02:34:585 - Feels pretty weird here since the layering of cymbal sound stopped. I think you should continue it since it's weird to see the section that is closer to the buildup to the song is actually has less layering and density than the further one.

03:01:499 - Since this has kick sound compared to before, I think you can justify and fit up some jumps here to also emphasize the kick sound. https://puu.sh/AkT8p/83537179e2.png this is my suggestion.

03:15:385 - There is kick sound here, should also be mapped as jump for consistency. Add a note at column |4| (03:18:127 - same)

03:22:585 - I think you can emphasize this kick with 1 more note. Compared to before (01:16:413 - i mean here) , the layering transition allows you to put 1 extra note at column |3|.

04:12:713 - 04:13:056 - There are extra vocals now in this part compared to before. You can layer it like this to make it more interesting https://puu.sh/AkTAc/2ea6bfc8ec.png

04:18:456 - Add 1 note at column |4| for kick.

NOTE PLACEMENT AND PITCH RELEVANCY


02:25:156 (145156|0) - Make this the same column as before for pitch relevancy.

03:43:999 - I think this works better https://puu.sh/AkTjy/046a6b716c.png for the pattern flow.

03:47:256 (227256|3,227428|3,227599|3,227771|3,227942|3,228113|3,228285|3,228456|3,228628|3) - I think the stacking notes here is possible to be re-arranged to be more balanced. Here is my suggestion 03:47:771 - from here https://puu.sh/AkTp7/75d1e931d3.png to break the ice

goodluck kfc <3
Topic Starter
Aruel

DoNotMess wrote:

VMT Desu
anyway here it goes!

i will just mod hardest diff atm

General stuffs
Check ai-mod, it includes several issue for the mp3, and file size. Break time will be cont. on the hurricane box.
I personally think offset should have been 985 - Will be fix soon as possible


Hurricane
PATTERN, LAYERING, AND SNAPPING

00:10:571 - I think in many cases, using quad usage here while the song is actually is still building up OR still in intro section feels a bit too much. Also given the SV, this is actually could be shocking for the newer insane caliber of players. Also another concern is that you suddenly use triples 00:11:256 - here despite it being exactly the same sound of the instrument.

-
Giving quad in here means it's like end of beginning of this pattern (in my intention), also 00:11:256 - Because pitch goes down extremely, want to give difference.

My suggestion is to tune down the quad into use of triples. This is the example 00:10:399 - from here https://puu.sh/AkSci/24fba89d93.png - This pattern looks more lighter, but I guess it's more technically hard,

00:21:556 - Totally wrong snapping here. The sound of the snares are absolute 1/6 snap instead of 1/8. With that in mind, maybe it could be re-organized into more interesting rolling type of pattern to increase difficulty curve instead of trill-able stair burst since this is the highest difficulty. https://puu.sh/AkSr1/f3447fa409.png This is just 1 of many example you can use. (04:28:399 - same) - You goddamn right, rearranged

00:33:213 - The actual sound for this part is richer than what u have mapped here. The sound of the bell is kinda different in pitch also making it seems arbitrary to put triple 1/3 in the same column, also plus 00:33:899 - could also be double since there is cymbal sound here that could also be emphasized. this is my suggestion to map those missing sound and cymbal https://puu.sh/AkSwS/5fc1da205c.png (02:28:413 - same) - arranged myself but no double 00:33:885 - here, actually that symbol sound is not so hard so I guess it doesn't need to emphasis

00:43:727 (43727|1,43785|2) - Again here is wrong snapping. 00:43:670 - The beat here has changed into 1/4 snapping for the stutter trumpet sound and then turn back into 1/6 again 00:43:842 - here. (02:38:927 (158927|2,158985|1) - same) - Fixed

01:06:470 - I personally believe that this snapping here should be 1/8. 01:06:727 - There is much more delay for the clicking hihat sound to the next section then to each other of the clicking sound itself before this particular timeline. It is really noticeable with 25% playrate. https://puu.sh/AkSJz/1f8d29a835.png This is the intended suggestion for the pitch for the clicking sound. - Right

01:33:985 (93985|1) - This sounds like ghost note to me. But since you are keeping the consistency through the different section of this particular sound it is fine to keep it like that. - Definitely has sound, I'm sure

01:41:442 (101442|1,101556|1,101670|1) - Again, wrong snapping. The snap here should be 1/4 since it is very noticeable that the distance from the last vocal 01:41:670 (101670|1) - here is longer than the distance against the vocal before itself. (03:03:727 (183727|1,183842|1,183956|1) - same 03:09:213 (189213|2,189327|2,189442|2) - same) - This is not 1/4, but not 100% correct with 1/3 too, but 1/3 is more better to play, so I'll keep it

02:12:628 (132628|3) - The break here doesnt feels wrong at all but my suggestion is it could be more interesting if you can extend this into LN until 02:20:171 - here. - nah I'll keep it, I like break time u know lol

02:34:585 - Feels pretty weird here since the layering of cymbal sound stopped. I think you should continue it since it's weird to see the section that is closer to the buildup to the song is actually has less layering and density than the further one. - I'll consider about this later.

03:01:499 - Since this has kick sound compared to before, I think you can justify and fit up some jumps here to also emphasize the kick sound. https://puu.sh/AkT8p/83537179e2.png this is my suggestion. - for consistency with 01:06:285 - here also for more good playable pattern, I'll keep it as it is

03:15:385 - There is kick sound here, should also be mapped as jump for consistency. Add a note at column |4| (03:18:127 - same) - make difference with other 12-34 trills,

03:22:585 - I think you can emphasize this kick with 1 more note. Compared to before (01:16:413 - i mean here) , the layering transition allows you to put 1 extra note at column |3|. - nah, I'll keep it because all of tor tor tor tor tor neido part has double only.

04:12:713 - 04:13:056 - There are extra vocals now in this part compared to before. You can layer it like this to make it more interesting https://puu.sh/AkTAc/2ea6bfc8ec.png - nah, I used LN only 'come on' vocal

04:18:456 - Add 1 note at column |4| for kick. -good

NOTE PLACEMENT AND PITCH RELEVANCY


02:25:156 (145156|0) - Make this the same column as before for pitch relevancy. good

03:43:999 - I think this works better https://puu.sh/AkTjy/046a6b716c.png for the pattern flow. -that is too simple I guess

03:47:256 (227256|3,227428|3,227599|3,227771|3,227942|3,228113|3,228285|3,228456|3,228628|3) - I think the stacking notes here is possible to be re-arranged to be more balanced. Here is my suggestion 03:47:771 - from here https://puu.sh/AkTp7/75d1e931d3.png to break the ice - re-arranged myself

goodluck kfc <3
Thanks~~
BanchoBot
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