Easy
since it mostly the same thing to say ill just recap it. Start from the rhythm, i dont really see any part that miss emphasis by how clear you optimalized the piano tiles hit as line to map the diff, however theres some tricky point such as
00:31:066 (1) - where the visual of snappin indicated to 1/1 while it placed as 1/2. just turn the snapping on and replacing will do it
a bit more words about visual, this not really an issue actually it just a good habbit to realize it conciously when mapping
00:00:044 (1,2) - this compare with 00:02:771 (1,2) - you can already see it doesnt apply same ds, this kind of thing usually not appear to AIMod but theres plently of this stuff on the diff, so would be great if you just sweep and check it by yourself
then go to NC. For Easy and Normal it usually NCed every 4~8 combo count or at some point "strong beat". So the current one is just like a mess of NC applyment for me.
Normal
00:01:066 - 00:03:794 - 00:22:884 - 00:25:612 - missing beat
00:05:498 - for normal its more free for variant of rhthm so a section like https://puu.sh/yvBcF/e9c899fc43.png
00:04:134 (2) - is that really neccesary to angle the slider head? i dont think so
00:11:975 - theres some argument about how shadow beat work, it was like overmap where the music not really support to be mapped but for consistency rhythtm pick yes its allowed. which i mean 00:11:634 (1,2,3,4,1,2,3,4) - you can just make them similar by add reverse to first (1)
00:12:998 (4) - you can change it to 1/1 slider
00:17:771 - try to avoid this big gap on normal even if it was instrumental song (which quite hard at start ik) try this 00:16:407 - https://puu.sh/yvBix/2c469932b7.png
00:27:316 (1,1) - 4 1/2 slider is another option
00:33:794 - 1/1 slider
00:37:212 (1) - moce 1/2 to back and place a circle at current point
get the nc right again just like I said earlier
preview points a bit off tho
theres some word, feel free to ask if theres confusing one, gl
since it mostly the same thing to say ill just recap it. Start from the rhythm, i dont really see any part that miss emphasis by how clear you optimalized the piano tiles hit as line to map the diff, however theres some tricky point such as
00:31:066 (1) - where the visual of snappin indicated to 1/1 while it placed as 1/2. just turn the snapping on and replacing will do it
a bit more words about visual, this not really an issue actually it just a good habbit to realize it conciously when mapping
00:00:044 (1,2) - this compare with 00:02:771 (1,2) - you can already see it doesnt apply same ds, this kind of thing usually not appear to AIMod but theres plently of this stuff on the diff, so would be great if you just sweep and check it by yourself
then go to NC. For Easy and Normal it usually NCed every 4~8 combo count or at some point "strong beat". So the current one is just like a mess of NC applyment for me.
Normal
00:01:066 - 00:03:794 - 00:22:884 - 00:25:612 - missing beat
00:05:498 - for normal its more free for variant of rhthm so a section like https://puu.sh/yvBcF/e9c899fc43.png
00:04:134 (2) - is that really neccesary to angle the slider head? i dont think so
00:11:975 - theres some argument about how shadow beat work, it was like overmap where the music not really support to be mapped but for consistency rhythtm pick yes its allowed. which i mean 00:11:634 (1,2,3,4,1,2,3,4) - you can just make them similar by add reverse to first (1)
00:12:998 (4) - you can change it to 1/1 slider
00:17:771 - try to avoid this big gap on normal even if it was instrumental song (which quite hard at start ik) try this 00:16:407 - https://puu.sh/yvBix/2c469932b7.png
00:27:316 (1,1) - 4 1/2 slider is another option
00:33:794 - 1/1 slider
00:37:212 (1) - moce 1/2 to back and place a circle at current point
get the nc right again just like I said earlier
preview points a bit off tho
theres some word, feel free to ask if theres confusing one, gl