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R3 Music Box - Naraku no Hana

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Topic Starter
martyur

Sinnoh wrote:

I don't normally post on this type of map but it's short why not

General
Your hitsounds are very overdone and don't match the song well. Have a look at some of the ranked sets of R3 music box, you are allowed to use the hitsounds they use.
If you want to stick to default hitsounds, I would mainly just use the whistle, and completely avoid finish/clap since they are too much for the song.
Not every object needs a hitsound, only use them to highlight the important stuff
There is not much aesthetic consistency, sliders have very little relation to each other. This is something only more practice with mapping you will get better at.

General issues, applies to both diffs
Your slider velocity should be higher, very little movement right now.
00:06:862 (2) - On a easy/normal diff, distance snap should always be used so that it is easy for players to read.
00:11:634 (1) - On normal, there is no sound on this slider tail, using a circle would be better
00:14:362 (1) - Avoid using 1/4 in easy
00:24:589 (1) - This slider is too curved, the arrow is overlapping the slider head. Using too much curve doesn't look very nice
00:42:121 (1) - The spinner end is not snapped to any sound
Easy is pretty much the same thing with lower CS. Between diffs, there should be differences in what rhythm is being followed.

I would not suggest trying to continue pushing this for rank or looking for BNs. You still have plenty of room to grow as a mapper, and it would be better if you focused on improving how you mapped, rather than the map itself. Try spending some time making maps on fun songs you like which have higher bpm and more interesting rhythms, rather than trying to spend more time on this set which probably won't go anywhere. (maybe revisit this in a couple months and see how much you've changed ;)
Thanks for mod! :)
Bluecrow
Hi
before I start
I just tell you that I didnt read the previous mods on your map, so keep it in mind if you find something contraddictory
so

General stuff
You put "shigurashi" in the tags, correct it (remove s)
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)

Easy

SPOILER
00:09:589 (1) - I think you dont need a new combo here
00:14:362 (1) - I would put a clap sound on the beginning of the slider since you put it on 00:11:634 (1) - ; and you could also line up slider 1 and 2 since they are not on the same line
00:20:498 (1) - Remove new combo here and put one on 00:21:862 (2) - ; and I think you can also Ctrl-G this slider (00:20:498 (1) - ), so the distance snapping gets more natural
00:27:316 (1) - to 00:30:044 (1) - : I see a similar structure from 00:05:498 (1) - to 00:08:225 (1) - but you put 2 new combos on the first one and 3 on the other one; so either you put a new combo on 00:06:862 (2) - or you can just remove the combo on 00:28:680 (1) - , as you please. (I would personally suggest the first option btw) Also maybe you could remove the whistle from 00:30:044 (1) -
00:31:066 (1) - I would rather put a new combo on 00:32:089 (3) - , I dont think you need it here
00:34:799 (1) - I would remove the whistle and put it on 00:36:178 (1) - instead

Lower the OD to 3 because it doesnt fit the criteria
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)


Cry

SPOILER
00:04:134 (2) - remove the red waypoint
00:05:498 (3) - new combo and space it a bit more
00:11:634 (1) - This slider is weird, so change it to a circle or into a slider which stops at 00:12:316 (2) - (removing the circle); if you choose the first option space the two circles a bit more because they have the same distance as 00:12:316 (2,3) - (so a different snapping)
00:14:362 (1) - a bit closer to 00:15:044 (2) - (reduce the snapping from ~1.9 to ~1.6 like the following notes); also I suggest to put whistle on 00:14:362 (1) - because you put it on 00:11:634 (1) -
00:19:816 (2,4) - wowowo snapping of 1.8 was still reasonable (in the previous sections) but I see ~3 here. Move these two circles closer to the sliders right before. And mind that 00:19:816 (2,3) - must be further than 00:19:134 (1,2) - or 00:20:498 (3,4) - since they have different timings
00:23:225 (2) - similar stuff, snapping ~2. consider changing a bit here
00:27:316 (1,1,1,2,3) - similar to what I said on Easy, it is similar to 00:05:498 (3,4,5,6,1) - and it has 3 new combos while the first part has 2 (if you added 1 where I told you. They have a different amount of combo colours anyways). So either you put a new combo on 00:06:862 (4) - or you remove it on 00:28:680 (1) - .
00:30:044 (1,2,3,4,1) - snapping as I wrote above; in particular note that 00:31:407 (3,4) - have to be further than the circles before and put 00:32:089 (4,1) - closer
00:34:799 (1,2) - neeej snapping of 3.84! also I think its better to remove whistle here and put it on 00:36:178 (3) -
00:40:967 (3) - lets give him a new combo why not

Lower AR and OD (4-5 instead of >6) since this diff is classified as Normal

I think it is a good map for being one of your first ones (I cant say much since I dont have many aswell heh).
Keep it up and good luck!
Topic Starter
martyur

Bluecrow309 wrote:

Hi
before I start
I just tell you that I didnt read the previous mods on your map, so keep it in mind if you find something contraddictory
so

General stuff
You put "shigurashi" in the tags, correct it (remove s)
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)

Easy

SPOILER
00:09:589 (1) - I think you dont need a new combo here
00:14:362 (1) - I would put a clap sound on the beginning of the slider since you put it on 00:11:634 (1) - ; and you could also line up slider 1 and 2 since they are not on the same line
00:20:498 (1) - Remove new combo here and put one on 00:21:862 (2) - ; and I think you can also Ctrl-G this slider (00:20:498 (1) - ), so the distance snapping gets more natural
00:27:316 (1) - to 00:30:044 (1) - : I see a similar structure from 00:05:498 (1) - to 00:08:225 (1) - but you put 2 new combos on the first one and 3 on the other one; so either you put a new combo on 00:06:862 (2) - or you can just remove the combo on 00:28:680 (1) - , as you please. (I would personally suggest the first option btw) Also maybe you could remove the whistle from 00:30:044 (1) -
00:31:066 (1) - I would rather put a new combo on 00:32:089 (3) - , I dont think you need it here
00:34:799 (1) - I would remove the whistle and put it on 00:36:178 (1) - instead

Lower the OD to 3 because it doesnt fit the criteria
Change Combo Colour 1, it has 240 luminosity which is too much (below 220 according to the criteria)


Cry

SPOILER
00:04:134 (2) - remove the red waypoint
00:05:498 (3) - new combo and space it a bit more
00:11:634 (1) - This slider is weird, so change it to a circle or into a slider which stops at 00:12:316 (2) - (removing the circle); if you choose the first option space the two circles a bit more because they have the same distance as 00:12:316 (2,3) - (so a different snapping)
00:14:362 (1) - a bit closer to 00:15:044 (2) - (reduce the snapping from ~1.9 to ~1.6 like the following notes); also I suggest to put whistle on 00:14:362 (1) - because you put it on 00:11:634 (1) -
00:19:816 (2,4) - wowowo snapping of 1.8 was still reasonable (in the previous sections) but I see ~3 here. Move these two circles closer to the sliders right before. And mind that 00:19:816 (2,3) - must be further than 00:19:134 (1,2) - or 00:20:498 (3,4) - since they have different timings
00:23:225 (2) - similar stuff, snapping ~2. consider changing a bit here
00:27:316 (1,1,1,2,3) - similar to what I said on Easy, it is similar to 00:05:498 (3,4,5,6,1) - and it has 3 new combos while the first part has 2 (if you added 1 where I told you. They have a different amount of combo colours anyways). So either you put a new combo on 00:06:862 (4) - or you remove it on 00:28:680 (1) - .
00:30:044 (1,2,3,4,1) - snapping as I wrote above; in particular note that 00:31:407 (3,4) - have to be further than the circles before and put 00:32:089 (4,1) - closer
00:34:799 (1,2) - neeej snapping of 3.84! also I think its better to remove whistle here and put it on 00:36:178 (3) -
00:40:967 (3) - lets give him a new combo why not

Lower AR and OD (4-5 instead of >6) since this diff is classified as Normal

I think it is a good map for being one of your first ones (I cant say much since I dont have many aswell heh).
Keep it up and good luck!
TY for mod <3 By the way, this is my atleast 50th map :lol:
Bluecrow
Oh ok hahaha
Chihara Minori
Easy
since it mostly the same thing to say ill just recap it. Start from the rhythm, i dont really see any part that miss emphasis by how clear you optimalized the piano tiles hit as line to map the diff, however theres some tricky point such as
00:31:066 (1) - where the visual of snappin indicated to 1/1 while it placed as 1/2. just turn the snapping on and replacing will do it
a bit more words about visual, this not really an issue actually it just a good habbit to realize it conciously when mapping
00:00:044 (1,2) - this compare with 00:02:771 (1,2) - you can already see it doesnt apply same ds, this kind of thing usually not appear to AIMod but theres plently of this stuff on the diff, so would be great if you just sweep and check it by yourself
then go to NC. For Easy and Normal it usually NCed every 4~8 combo count or at some point "strong beat". So the current one is just like a mess of NC applyment for me.

Normal
00:01:066 - 00:03:794 - 00:22:884 - 00:25:612 - missing beat
00:05:498 - for normal its more free for variant of rhthm so a section like https://puu.sh/yvBcF/e9c899fc43.png
00:04:134 (2) - is that really neccesary to angle the slider head? i dont think so
00:11:975 - theres some argument about how shadow beat work, it was like overmap where the music not really support to be mapped but for consistency rhythtm pick yes its allowed. which i mean 00:11:634 (1,2,3,4,1,2,3,4) - you can just make them similar by add reverse to first (1)
00:12:998 (4) - you can change it to 1/1 slider
00:17:771 - try to avoid this big gap on normal even if it was instrumental song (which quite hard at start ik) try this 00:16:407 - https://puu.sh/yvBix/2c469932b7.png
00:27:316 (1,1) - 4 1/2 slider is another option
00:33:794 - 1/1 slider
00:37:212 (1) - moce 1/2 to back and place a circle at current point
get the nc right again just like I said earlier
preview points a bit off tho

theres some word, feel free to ask if theres confusing one, gl
July - San
ohhh-----

Hi! again xd
fkdwejkflejgklwe

I hope it does not bother you asking for a m4m
M4M

My map: https://osu.ppy.sh/s/597903

okay let's start!
(I have not done mods for a long time)


Cry

00:05:498 (3) - It is always better to place the NC (new combo) in the stronger "pulses", You know, the white bars, but the ones that are longer than the others there put the nc, I hope I explained well, I'm disgusting, well as I said, new combo here!

00:06:862 (4) - Hitsound Whistle here

00:12:316 (2,3,4) - The claps here sound horrible, quitalos

00:10:953 - why there is nothing there?, you should put at least one circle

00:11:634 (1) - Again I repeat the same, this slider is very short, should end here 00:11:975 -

00:13:680 - why there is nothing there?, you should put at least one circle

00:20:498 (3) - Maybe a NC here?

00:27:316 (1,1,1) - Whistle...Maybe?

00:32:089 (4) - For my taste, you can change that slider by a circle, it looks better

00:32:089 - Circle here.

00:36:867 - why there is nothing there?, you should put at least one circle

00:42:121 (1) - This Spinner should end here 00:45:202 -

I think with these improvements the map would be much better! I'll wait for my mod, if it does not bother you, good luck! :)
Topic Starter
martyur

July - San wrote:

ohhh-----

Hi! again xd
fkdwejkflejgklwe

I hope it does not bother you asking for a m4m
M4M

My map: https://osu.ppy.sh/s/597903

okay let's start!
(I have not done mods for a long time)


Cry




00:05:498 (3) - It is always better to place the NC (new combo) in the stronger "pulses", You know, the white bars, but the ones that are longer than the others there put the nc, I hope I explained well, I'm disgusting, well as I said, new combo here!

00:06:862 (4) - Hitsound Whistle here

00:12:316 (2,3,4) - The claps here sound horrible, quitalos

00:10:953 - why there is nothing there?, you should put at least one circle

00:11:634 (1) - Again I repeat the same, this slider is very short, should end here 00:11:975 -

00:13:680 - why there is nothing there?, you should put at least one circle

00:20:498 (3) - Maybe a NC here?

00:27:316 (1,1,1) - Whistle...Maybe?

00:32:089 (4) - For my taste, you can change that slider by a circle, it looks better

00:32:089 - Circle here.

00:36:867 - why there is nothing there?, you should put at least one circle

00:42:121 (1) - This Spinner should end here 00:45:202 -

I think with these improvements the map would be much better! I'll wait for my mod, if it does not bother you, good luck! :)
Them for mod, mod should be there for you at 4PM Central Time which is when I'm active and modding
Serizawa Haruki
short M4M return

Easy
  1. In my opinion, distance snap should always be used for easy, it's kinda confusing if the distance changes so much, for example 00:14:362 (1,2,3) - and 00:30:044 (3,1,2,3) - are really confusing
  2. 00:00:044 (1,2) - and 00:01:407 (2,1) - blankets could be better
Cry
  1. 00:11:634 (1) - should end at 00:11:975 -
  2. 00:32:089 (3) - Move further away from 00:31:407 (2) -
  3. 00:34:799 (1,2) - big distance for no reason
The rest seems fine to me, gl
Jayel
I checked your map and found out that it would be not fair to have you mod my map that is way longer than yours.
So, please mod only one diff of your choice, and I'll mod yours. Thx.
Topic Starter
martyur

Jayel wrote:

I checked your map and found out that it would be not fair to have you mod my map that is way longer than yours.
So, please mod only one diff of your choice, and I'll mod yours. Thx.
Nah is ok we good
Crumpey
After Stalking Navigating the thread of random maps in the game chat i saw that some rather important information was pretty much ignored and i feel that its really something you should take note of;

Sinnoh wrote:

I would not suggest trying to continue pushing this for rank or looking for BNs. You still have plenty of room to grow as a mapper, and it would be better if you focused on improving how you mapped, rather than the map itself. Try spending some time making maps on fun songs you like which have higher bpm and more interesting rhythms, rather than trying to spend more time on this set which probably won't go anywhere. (maybe revisit this in a couple months and see how much you've changed ;)
to what doesnt seem like much this is incredibly important and just yesterday i saw this;



asking for mods is one thing, but if you never mod the map yourself your not going to see ways you yourself can improve, modders are there to assist you in the creation of your map, not to do all the work for you.
I really recommend that you read Sinnoh's post again and understand what he says (you can pm me if you want, id me more then happy to help) its to help you improve as a mapper, not to be a pain.

Self modding is the key to becoming a better mapper

Dont kudo <3
Crumpey
i HIGHLY recommend that you reply to each mod explaining what you did and didn't change for each point they modded on, it not only shows everyone that you care about improving your beatmap, this helps the modders know that they've done their job to help you, but it also shows everyone else you've actioned these changes. Denying changes is fine but doing this you should give your opinion as to why you decided to deny the change.

sorry for the separate post but this was important, i also cant edit it for some reason
Topic Starter
martyur

CrumpetFiddler wrote:

After Stalking Navigating the thread of random maps in the game chat i saw that some rather important information was pretty much ignored and i feel that its really something you should take note of;

Sinnoh wrote:

I would not suggest trying to continue pushing this for rank or looking for BNs. You still have plenty of room to grow as a mapper, and it would be better if you focused on improving how you mapped, rather than the map itself. Try spending some time making maps on fun songs you like which have higher bpm and more interesting rhythms, rather than trying to spend more time on this set which probably won't go anywhere. (maybe revisit this in a couple months and see how much you've changed ;)
to what doesnt seem like much this is incredibly important and just yesterday i saw this;



asking for mods is one thing, but if you never mod the map yourself your not going to see ways you yourself can improve, modders are there to assist you in the creation of your map, not to do all the work for you.
I really recommend that you read Sinnoh's post again and understand what he says (you can pm me if you want, id me more then happy to help) its to help you improve as a mapper, not to be a pain.

Self modding is the key to becoming a better mapper

Dont kudo <3
yea but this is my first successful map, who cares if they said avoid pushing rank, I'm going to try to reach the goal I'm going for for this.

CrumpetFiddler wrote:

i HIGHLY recommend that you reply to each mod explaining what you did and didn't change for each point they modded on, it not only shows everyone that you care about improving your beatmap, this helps the modders know that they've done their job to help you, but it also shows everyone else you've actioned these changes. Denying changes is fine but doing this you should give your opinion as to why you decided to deny the change.

sorry for the separate post but this was important, i also cant edit it for some reason
mk, i will do that
Topic Starter
martyur
i mean OF COURSE i'm still not gonna focus on just this, im still mapping in the background, just havent finished anything and uploaded it
Topic Starter
martyur
self mod

easy

  • 00:34:799 (1,2,1) - straighten slider 1 and other slider 1 so they match
cry

  • 00:10:953 (3) - move circle a bit to the right
    00:12:657 (3) - move circle a bit to the left
    00:16:407 (1) - straighten slider
    00:38:936 (1) - straighten slider
    00:40:967 (3) - straighten slider
Topic Starter
martyur
cri no new mods
Akebana Yukio
hello im from #modreq

00:11:634 (1,2) - equate distance with 00:12:316 (2,3)
00:32:089 (3,1) - equate distance with 00:31:407 (2,3)
00:36:867 (4,1) - same 00:36:178 (3,4)

if you want in one slider there is whistle, click 2 times on the beat you want to give whistle
the first click https://i.imgur.com/TKnUUIv.png
second https://i.imgur.com/fValVky.png

apply also to reverse slider and add the whistle hitsound

Be Aesthetic ;) ;)
Topic Starter
martyur

Akebana Yukio wrote:

hello im from #modreq

00:11:634 (1,2) - equate distance with 00:12:316 (2,3)
00:32:089 (3,1) - equate distance with 00:31:407 (2,3)
00:36:867 (4,1) - same 00:36:178 (3,4)

if you want in one slider there is whistle, click 2 times on the beat you want to give whistle
the first click https://i.imgur.com/TKnUUIv.png
second https://i.imgur.com/fValVky.png

apply also to reverse slider and add the whistle hitsound

Be Aesthetic ;) ;)
tysm! Updating all of it
Topic Starter
martyur
:o

Akebana Yukio wrote:

hello im from #modreq

00:11:634 (1,2) - equate distance with 00:12:316 (2,3)
00:32:089 (3,1) - equate distance with 00:31:407 (2,3)
00:36:867 (4,1) - same 00:36:178 (3,4)

if you want in one slider there is whistle, click 2 times on the beat you want to give whistle
the first click https://i.imgur.com/TKnUUIv.png
second https://i.imgur.com/fValVky.png

apply also to reverse slider and add the whistle hitsound

Be Aesthetic ;) ;)
:o one second, this wasn't labeled which diff, plz labelldled
Joe Castle
Hi, i have seen this map on #modreqs and many other modding queues, and i think i can help you with the meta.

First of all, youre using the whole name of the video, when in reality, you should be using only the "naraku no hana" part, since Eiko Shimamiya is the one who sings the original song :P. So the name should be "R3 Music Box - Naraku no Hana"

On the tags, delete "r3 music box" and "haraku no hana", you dont need that in the tags since youre already using them in the name of the beatmap, and replace "anime" with "visual novel"

In the source section, you can put "ひぐらしのなく頃に" since thats the japanese name of the visual novel where the song is from.

Also, the timing youre using isnt the correct one, so i recommend asking this user called "tokiko" since he has made most of my r3 music box's timings. He will help you!

And about the mapping... eh... is not attractive, is very simple and doesnt follow the song correctly in my opinion, if you want, take a look on other R3 Music Box maps, including my maps, they can help you about how to map this kind of songs and how to make them look attractive!

uwuwuwu
Topic Starter
martyur

Joe Castle wrote:

Hi, i have seen this map on #modreqs and many other modding queues, and i think i can help you with the meta.

First of all, youre using the whole name of the video, when in reality, you should be using only the "naraku no hana" part, since Eiko Shimamiya is the one who sings the original song :P. So the name should be "R3 Music Box - Naraku no Hana"

On the tags, delete "r3 music box" and "haraku no hana", you dont need that in the tags since youre already using them in the name of the beatmap, and replace "anime" with "visual novel"

In the source section, you can put "ひぐらしのなく頃に" since thats the japanese name of the visual novel where the song is from.

Also, the timing youre using isnt the correct one, so i recommend asking this user called "tokiko" since he has made most of my r3 music box's timings. He will help you!

And about the mapping... eh... is not attractive, is very simple and doesnt follow the song correctly in my opinion, if you want, take a look on other R3 Music Box maps, including my maps, they can help you about how to map this kind of songs and how to make them look attractive!

uwuwuwu
ty :D changed everything
Joe Castle

Dunced wrote:

Joe Castle wrote:

Hi, i have seen this map on #modreqs and many other modding queues, and i think i can help you with the meta.

First of all, youre using the whole name of the video, when in reality, you should be using only the "naraku no hana" part, since Eiko Shimamiya is the one who sings the original song :P. So the name should be "R3 Music Box - Naraku no Hana"

On the tags, delete "r3 music box" and "haraku no hana", you dont need that in the tags since youre already using them in the name of the beatmap, and replace "anime" with "visual novel"

In the source section, you can put "ひぐらしのなく頃に" since thats the japanese name of the visual novel where the song is from.

Also, the timing youre using isnt the correct one, so i recommend asking this user called "tokiko" since he has made most of my r3 music box's timings. He will help you!

And about the mapping... eh... is not attractive, is very simple and doesnt follow the song correctly in my opinion, if you want, take a look on other R3 Music Box maps, including my maps, they can help you about how to map this kind of songs and how to make them look attractive!

uwuwuwu
ty :D changed everything
not even kudo hmmm
Topic Starter
martyur
I avoided it because it was only general tips but fiNE
realy0_
why it deleted my post for no reason ;è;

nvm, from #modreq, extremely short mod

The timing is off, change the bpm to 87,950 and offset to 50, delete all the laters reds timing points. i'm not sure about the bpm of the last part
I highly recommand disabling grid snap while mapping, it make the distance snap very inconsistant.

Easy
The distance snap is so inconsistant, change the distance snap to 1,5 and make it that distance snap consistant through the map.
00:05:498 (1,2,3) - avoid overlaps, also i would change the rotation of 2,3 because 2 and 3 express differents sounds.
you should rethink about flow because it seems that it is almost inexistant here.

Cry
it has the same problem as easy, distance snap and overlaps
the note density is almost the same as easy, you could increase it by adding more circles/slider in the red ticks. distance snap isn't the greatest way to increase the difficulty.

gl for your future maps.
Topic Starter
martyur

realy0_ wrote:

why it deleted my post for no reason ;è;

nvm, from #modreq, extremely short mod

The timing is off, change the bpm to 87,950 and offset to 50, delete all the laters reds timing points. i'm not sure about the bpm of the last part
I highly recommand disabling grid snap while mapping, it make the distance snap very inconsistant.

Easy
The distance snap is so inconsistant, change the distance snap to 1,5 and make it that distance snap consistant through the map.
00:05:498 (1,2,3) - avoid overlaps, also i would change the rotation of 2,3 because 2 and 3 express differents sounds.
you should rethink about flow because it seems that it is almost inexistant here.

Cry
it has the same problem as easy, distance snap and overlaps
the note density is almost the same as easy, you could increase it by adding more circles/slider in the red ticks. distance snap isn't the greatest way to increase the difficulty.

gl for your future maps.
fixing all but the timing for now, im questioning changing the timing because i dont think it needs any changing right now seeing that everyone who ive talked to about it says otherwise
bsc
Hello :)

EZ

00:05:498 (1,2,3) - Maybe try to get more creative with these 3 sliders? Also (1) and (2) have unnecessary slider point in the middle which could be removed if you decide to keep this pattern
00:15:044 (2,3) - The overlap here looks ugly and could be easily fixed by moving the 2nd slider to the bottom
00:19:134 (1,2,3) - Inconsistent spacing and ugly overlap between (2) and (3), could be easily fixed if you use the distance snap.
00:27:316 (1,2,3) - Yet again, ugly overlaps. Maybe try doing something like this? https://i.imgur.com/F7If2rq.png
00:34:799 (1,2,1) - I would recommend to reduce the curve here, by that I mean make the cursor turn more gentle. Perhaps something like this would work? https://i.imgur.com/lxqpHlW.png
00:38:936 (1,1,1) - Increase the spacing so that these 3 sliders dont overlap.
00:42:121 (1) - The spinner should end at the blue tick after the big white tick. https://i.imgur.com/gNpMEn5.png

Cry

00:00:044 (1) - I would recommend you to make this a normal curved slider which would look much cleaner and overall better. You can do so by deleting one of the middle slider points.
00:02:771 (1) - ^
00:05:498 (1) - Unnecessary red slider point in the middle
00:08:225 (1) - ^
00:10:953 (3,2) - Because you are later placing a circle in the same position, I recommend you get rid of the overlap with the slider there.
00:14:362 (1) - Unnecessary slider point in the middle
00:24:589 (1) - ^
00:24:589 (1,2) - It's a very mild overlap but it's still there
00:28:680 (2) - Unnecessary slider point in the middle
00:30:044 (3) - ^
00:35:833 (2,3) - ^
00:37:212 (1) - ^
00:38:936 (1,2,3) - ^
00:42:121 (1) - The spinner should end at the blue tick after the big white tick. https://i.imgur.com/gNpMEn5.png

You are getting there, keep it up! :)
Umo-

Joe Castle wrote:

not even kudo hmmm
I belive that metadata checks shouldn't even be awarded kudosu
Jools
Hello!

Easy (1.19 stars, 37 notes)
  1. I believe the whistles are too loud on 00:00:044 (1) - and 00:02:771 (1) - they don't really fit with the peaceful theme of this song. (In my opinon)
  2. Why is 00:15:044 (2) - on top of 00:16:407 (3) - ? I'd make it more like what you have here - 00:06:862 (2) - I feel as if this plays a lot nicer.
Cry (1.67 stars, 47 notes)
  1. 00:01:407 (2) - Why's this slider using a red anchor point? It'd be much nicer as a straight slider or one with a grey anchor to make the curve smoother and more aesthetically pleasing. Same with 00:04:134 (2) - there's nothing in the song that really stands out so I don't see the need for these sliders to be red anchored.
  2. Adding on to the above, 00:04:134 (2) - should, in my opinion, come down and left (like this: https://i.imgur.com/uvVVmGA.jpg) as it flows better. Repeat this throughout the difficulty.
  3. There's several sliders in this difficulty that have random slider points - is this intentional or? If not, should be removed.
I'm new to this so please take my advice with a grain of salt :) Good luck.
Topic Starter
martyur

Jools wrote:

Hello!

Easy (1.19 stars, 37 notes)
  1. I believe the whistles are too loud on 00:00:044 (1) - and 00:02:771 (1) - they don't really fit with the peaceful theme of this song. (In my opinon)
  2. Why is 00:15:044 (2) - on top of 00:16:407 (3) - ? I'd make it more like what you have here - 00:06:862 (2) - I feel as if this plays a lot nicer.
Cry (1.67 stars, 47 notes)
  1. 00:01:407 (2) - Why's this slider using a red anchor point? It'd be much nicer as a straight slider or one with a grey anchor to make the curve smoother and more aesthetically pleasing. Same with 00:04:134 (2) - there's nothing in the song that really stands out so I don't see the need for these sliders to be red anchored.
  2. Adding on to the above, 00:04:134 (2) - should, in my opinion, come down and left (like this: https://i.imgur.com/uvVVmGA.jpg) as it flows better. Repeat this throughout the difficulty.
  3. There's several sliders in this difficulty that have random slider points - is this intentional or? If not, should be removed.
I'm new to this so please take my advice with a grain of salt :) Good luck.
tanks m8
Danimineiro
Here's the mod:

Easy
Some sliders have 3 nodes on them but are straight and I'm not sure if that's intended

00:09:589 (4,5,6) - Could make these three triangles: https://osu.ppy.sh/ss/10558458
00:10:953 (5,6,7) - Could also be made to triangles: https://osu.ppy.sh/ss/10558472
00:11:634 (6,7,8) - ^
00:05:498 (1,2,3,4,5,6,7,8) - This Combo covers ~17% of the song maybe cut it up at some points
00:21:862 (3) - Could start a new combo here with the song change (as you did on 00:24:589 (1) and 00:27:316 (1))
00:38:936 (1,1,1) - I feel like this could look better, but I'm unsure how you'd change it.


Why do you update ur map while I'm modding aaaaaaa

Imma redo this now

Some sliders have 3 nodes on them but are straight and I'm not sure if that's intended
00:10:953 (5,1,3) - Could be made into a triangle https://osu.ppy.sh/ss/10558624
00:05:498 (1,2,3,4,5,6,7,8) - This Combo covers ~17% of the song maybe cut it up at some points
00:21:862 (3) - Could start a new combo here with the song change (as you did on 00:24:589 (1) and 00:27:316 (1))
00:38:936 (1,1,1) - I feel like this could look better, but I'm unsure how you'd change it.



Cry
I only cry because I noticed that some charakters in the background are missing their feet and I'm annoyed that I can't unsee that. oh and because of modding v1 >.<
00:00:044 (1) - This looks weird.
00:02:771 (1) - This looks better.
00:09:589 (2,3) - Could really confuse players at this skill level, like my friend Heigoon who hated that. (Though he got salty and that was funny.)
00:15:044 (2,3,4) - He could also not read that at all
00:19:134 (1,2) - You can blanket that better: https://osu.ppy.sh/ss/10558535
00:20:498 (3,4) - Same though here you can just turn 00:20:498 (3) two degree anti clockwise
00:21:862 (1,2) - Could be blanketed like this: https://osu.ppy.sh/ss/10558551
00:23:225 (2,1) - ^ : https://osu.ppy.sh/ss/10558559
00:35:833 (2,3,4) - Could be triangulated: https://osu.ppy.sh/ss/10558570
00:36:867 (4,1,2,3) - Same but: https://osu.ppy.sh/ss/10558588
Enkrypton
NM from discord lole

General
  1. Its best u find a 16:9 background since 4:3 is pretty uncommon these days
  2. You will need proper hitsounding if your pushing this for rank
  3. Highly recommended to have custom combo colors too, if you find a higher quality background and decide to use it, just use the color scheme of the background for your combo colors

Easy

Always distance snap on Easy. Especially R3 Music box since the music is quite static. Probably needs a remap due to its current structure with sliders too.
for example a spacing of 2.21x here: 00:04:134 (2,1) is definitely not rankable.
00:14:362 (1) - this would be too dense for easy
00:19:134 (1,2,3,4,1,2,1,2,3) - there are too many slider only sections

you should probably read up on the ranking guidelines for Easy difficulties: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!

Cry

See the mod in Easy for this. Its quite similar issues here.

You should also attempt to over map this a little more (map the weaker sounding music box strikes) since the current double Easy spread isnt really ideal to rank
BanchoBot
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