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Keeno - Insomnia Of An Anxious Mind

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Topic Starter
ItashaS13

kwk wrote:

~
00:17:261 (3,4) - make the ds same as 00:18:632 (3,4) - , so it follows the same spacing as the next 3 bars, dunno why this is a continuation of 00:15:204 (1,2,3,4) - when the music is grouped into 4s Actually, 00:16:576 (1,2,3,4) - flow is different. anyways, changed the spacnig a little

01:00:461 - be cool if the red anchors lined up with the beat like this one did 01:03:204 - for the sliders in this section I agree with this but not gonna change, the sliders follow a different sound which is that voice on the bg

02:01:319 (3) - personally i would like to see these represented differently compared to the rest of the streams cause of the piano and its a rare break from the repetiveness and would be cool if it was highlighted in some way maybe u can try structuring it slightly differently like http://puu.sh/yxeIe/fc5c0dd97c.png idk The spacing on the streams changes according to the piano, not really noticeable I know and nothing stans out more but I want to keep it like that as drums sounds the same
02:21:033 (8,9,10,11,12,1,2,3,4,5,6,7,8) - seems rather different to your usual patterning for some reason, slider direction not following stream direction?

02:26:004 (3,8,13) - you start triangle patterning here, why not continue it onwards over here eg http://puu.sh/yxeQn/99582bda10.png

02:30:462 (6,7) - moving 7 behind 6 seems to be more in line with your patterning so far something like this http://puu.sh/yxeSm/3b175618d4.png though on second thought it seems like your switching between the two freely...hmmmmm maybe its better idea to stick to the patterning like 01:52:061 (6,7) - throughout. so maybe change 02:00:290 (6,7,8) - to something like http://puu.sh/yxf3o/b691893bd2.png and moving 7 behind 02:08:519 (6,7) - etc imo this doesn't affect playability or emphasize, because spacing is consistent, in this case I will change the one at 02:30:461 (6,7) - because yes, 7 feels kinda out of place, but not gonna change others, as this for example 02:00:290 (6,7,8) - this one has different sounds samples than the rest so it has different flow and spacing

02:34:061 (3,4) - doesnt this jump seem a bit big, its bigger than this one 02:36:804 (3,4) - and its also a jump in opposite direction fixed

02:41:604 (7) - why not continue the slider patterning from here 02:40:576 (12,6) -eg http://puu.sh/yxffH/1e8e998a5c.png di also suggest you to change to a repeat 02:41:604 (7) - so its not as empty going towards the next part same here 04:53:261 (7) - 04:58:747 (7) - changed the 02:40:576 (12,6) - as you suggested, but not agree on the repeat (idk what you mean for repeat, reverse slider maybe? if thats it, then no)

03:35:947 (4,5,6,7,8) - spacing seems a bit off jumps between 0.2-0.3 shit happens when rotating a stream

03:35:776 (3,4) - can u spread these out a bit more to like 2.1x tho i honestly dont get spacing in this section, im assuming stuff is spaced further if there is a beat on it and closer if there isnt, judging from 03:34:061 (1,2,3) - but then why is this basically equal spacing 03:35:433 (1,2,3) - when theres nothing on 2 and a beat on 3? and then we have this 03:36:804 (1,2,3) - and i dont understand anymore I use more spacing when there's a clap like in 03:34:404 (3) - 03:35:776 (3) - 03:37:147 (3) - and so..

03:50:176 (8) - i would ctrl+g this, just cause the established patterning is cooler and why break from it

04:09:719 (1,3,5) - why not overlap these, you did so in the first kiai because 04:09:719 (1,3,5) - is different than 03:03:890 (1,3,5,2,4,5) -

04:12:461 (1,2,3,4,5,6) - id reconsider the patterning here since it seems a lot worse than the first kiai imo.. I like it and feels like it reflects the music pretty well :<

04:18:119 (2,3) - why not jump here when u do so 04:19:490 (2,3) - Sounds different considering the bg sound

04:25:833 (7) - ctrl+g cause patterning i'll stop mentioning it here

04:53:261 (7,1) - jump seems a bit small? though i guess its intentional, not sure if i agree with it since the rhythm gap is misleading imo

holy this song is repetitive

~
Thanks for modding
-Unlimit-
here is my modding :3

Somber Of Late Night
03:01:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - put NC when sv change.
03:12:119 (1,2,3,4,5) - this too

there is more parts that no NC though sv change. find yourself and plz fix it

there isn't any weird parts in my eye =w=
just fix some NCs
Topic Starter
ItashaS13

-Unlimit- wrote:

here is my modding :3

Somber Of Late Night
03:01:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - put NC when sv change.
03:12:119 (1,2,3,4,5) - this too

there is more parts that no NC though sv change. find yourself and plz fix it
new NC's on sV changes are needed when the change of velocity is too much, or unintuitive, in this case, this map doesn't need those NC because you can play them intuitively, without any "surprise" on SV. the spacing between the slider and the circle also helps so... no changes were made

there isn't any weird parts in my eye =w=
just fix some NCs
mantasu
o/ from my q
[Somber of Late Night]
00:16:576 (1,2,3,4) - when you use such pattern 3 is unemphasized as it should be spaced not closer but further
00:23:090 (3) - with default skin this touches hp bar and this is unrankable
01:37:661 (2,3) - blanket better
01:45:376 (8) - NC?
01:48:119 (8) - ^ etc
01:47:604 (3,4,5,6,7) - ; 01:48:119 (8,9,10,11,12) - comparing to streams before, these streams have smaller spacing, you should overlap them with same amount in order to be consistent
01:49:490 (7) - this is spaced further I agree but 01:49:661 (8) - this one is spaced even more further, which shouldn't be bc this is not so strong sound
02:22:233 (6,7,8) - this one's good
02:25:147 (7) - not necessary but ctrl+g works a better flow
02:38:690 - undermapped
02:51:548 (1) - you could actually place such "uh" or whatever sounds even a little bit up to give more emphasis

I feel like it's a bit wub so I'm not an expert in these srr
GL :)
Topic Starter
ItashaS13

seselis1 wrote:

o/ from my q
[Somber of Late Night]
00:16:576 (1,2,3,4) - when you use such pattern 3 is unemphasized as it should be spaced not closer but further I think it's good because the next emphasize goes on 4 and the 3 plays different from the previous patterns so I think its okay, should not be that emphasized because the note on there doesnt really stand out
00:23:090 (3) - with default skin this touches hp bar and this is unrankable
01:37:661 (2,3) - blanket better
01:45:376 (8) - NC?
01:48:119 (8) - ^ etc Nope, I'd rather not add NC on these because these forms part of the same ... pattern, like theyre connected and they dont need the NC that would separate them from the others
01:47:604 (3,4,5,6,7) - ; 01:48:119 (8,9,10,11,12) - comparing to streams before, these streams have smaller spacing, you should overlap them with same amount in order to be consistent I don't really get how this is an issue, like.. the spacing it's the same or a little bit less than the others because of the less spacing but visually looks okay, not even.. noticeable while playing so.. no changes here yet, if someone else points it out I will change I guess
01:49:490 (7) - this is spaced further I agree but 01:49:661 (8) - this one is spaced even more further, which shouldn't be bc this is not so strong sound The sound on it isnt that strong but the context, the rest of the instruments in the song makes it goes more intense so thats why it has more spacing even tho, isnt that big, the spacing is similar in general in the same patterns, visual spacing doesnt really changes
02:22:233 (6,7,8) - this one's good
02:25:147 (7) - not necessary but ctrl+g works a better flow
02:38:690 - undermapped
02:51:548 (1) - you could actually place such "uh" or whatever sounds even a little bit up to give more emphasis I think I will change every "uh" into a kickslider in this section. that would be great in this map, thanks amigo, nice one

I feel like it's a bit wub so I'm not an expert in these srr Don't worry you gave me a really good idea, thanks for modding
GL :)
Izzywing
hello!

I love keeno, one of my favorite dnb artists!

https://soundcloud.com/willkeeno/insomn ... ous-mind-1

Capitalize the the first letter in every word in the title, this is keeno's official soundcloud so the title should be correct there.

Overall this map is quite consistent in what it does, the song is very repetitive and while I think you might be able to do a better job with variation, the map itself is pretty okay regardless. At least it does follow the music pretty well :p

Pretty slider art!

01:54:633 (2) - would fit a lot better if this ends on the red tick especially considering the clap there. Applies wherever relevant, such as 02:05:604 (2) - etc

An example of where you could have done some variation, the bass picks up quite heavily in intensity on this section 02:06:290 - and the intensity of the map could have been increased (spacing, overall difficulty, etc) to match. Like, it's really noticeable here how powerful the bass gets 02:11:776, you could have utilized this intensity for your map as well.

02:33:376 (8,1) - you could rearrange this so there isn't this messy overlap here
02:47:947 (3,4,5,6,7,8,9) - i didnt this played that well considering the angle you make when entering 02:48:461 (8,9,10) - this burst and the movement you have to make through it.
02:50:176 (1) - this shape is kinda ugly, you could make it a bit more symmetrical.
03:07:147 (2,3) - these dont really need to touch, considering the speed of these sliders you can DS it at about 1.0 or so so at least the cursor is following the speed of the slider through the movement
03:37:319 (4,5,6) - some of these triplets and bursts look messed up, fix the DS on this, 03:37:833 (8,9,10,11,1) - same with this one
03:38:690 (4,5,6,7,8) - this one too
04:11:776 (3,4,1) - as before, these sliders are quite fast and having them DS's so low is incredibly underwhelming when playing.

overall the map is not bad at all, but I don't think it's ready for my nomination just yet. The kiai's feel a bit underwhelming as it stands and I think you could add some variation in the nonkiais. I'll keep track of the thread (since I really like the song) and maybe I could come back if there are some notable improvements as you get more mods. Good luck!
Topic Starter
ItashaS13

Hobbes2 wrote:

hello!

I love keeno, one of my favorite dnb artists! Keeno is god


https://soundcloud.com/willkeeno/insomn ... ous-mind-1

Capitalize the the first letter in every word in the title, this is keeno's official soundcloud so the title should be correct there. was like this but some guy complained about the grammar mistakes and the capitalization of the "of or an" and I thought this wasnt really a problem lol

Overall this map is quite consistent in what it does, the song is very repetitive and while I think you might be able to do a better job with variation, the map itself is pretty okay regardless. At least it does follow the music pretty well :p

Pretty slider art! OWO

01:54:633 (2) - would fit a lot better if this ends on the red tick especially considering the clap there. Applies wherever relevant, such as 02:05:604 (2) - etc I have to disagree, I really like how it plays with that drum, as I used a lot of 1/2 sliders for other sounds, I feel like this, being 1/4 fits better for that sound

An example of where you could have done some variation, the bass picks up quite heavily in intensity on this section 02:06:290 - and the intensity of the map could have been increased (spacing, overall difficulty, etc) to match. Like, it's really noticeable here how powerful the bass gets 02:11:776, you could have utilized this intensity for your map as well.

02:33:376 (8,1) - you could rearrange this so there isn't this messy overlap here f
02:47:947 (3,4,5,6,7,8,9) - i didnt this played that well considering the angle you make when entering 02:48:461 (8,9,10) - this burst and the movement you have to make through it. did ctrl+g on the last stream with the one in the middle so I guess it would play better now tho I didnt really had any problem with it before and no one else complained :thinking:
02:50:176 (1) - this shape is kinda ugly, you could make it a bit more symmetrical. I like how it is, changed a little bit tho
03:07:147 (2,3) - these dont really need to touch, considering the speed of these sliders you can DS it at about 1.0 or so so at least the cursor is following the speed of the slider through the movement f
03:37:319 (4,5,6) - some of these triplets and bursts look messed up, fix the DS on this, 03:37:833 (8,9,10,11,1) - same with this one
03:38:690 (4,5,6,7,8) - this one too f
04:11:776 (3,4,1) - as before, these sliders are quite fast and having them DS's so low is incredibly underwhelming when playing. spaced more

overall the map is not bad at all, but I don't think it's ready for my nomination just yet. The kiai's feel a bit underwhelming as it stands and I think you could add some variation in the nonkiais. I'll keep track of the thread (since I really like the song) and maybe I could come back if there are some notable improvements as you get more mods. Good luck!
Will remap that bass section and try to improve the kiai smh. Thanks for modding!!
Cheri
Hello! NM from my queue - I lost my much longer mod before so ya don't have to do M4M (look like I gotta do my mods in notepad for now on...)



  • Somber of Late Night

    all of what is here is pretty minor (only because what happen above...)
  1. 00:18:975 (4) - feel this should had little lower spacing right here since it no different than the notes after it like here 00:20:347 (4) - and to have a bit of consistency
  2. 01:00:461 (1) - nice slider shape here but maybe bring up a little of the very start of the curve on this slider to make it look a bit better here (pretty minor adjustments)
  3. 01:47:090 (1,2,3) - just feel the spacing around here seems a bit high here when there nothing to really emphasis and it is no different than the start here 01:44:347 (1,2,3) - which just looks inconsistent - basically adjust the spacing
  4. 02:55:661 (1,2,3,4,5,1,2) - I think it would be cool if you give this more spacing (and kind of the same for 02:58:404 (1,2,3,4,5,1,2,3,4) - ,etc) to give the kiai more emphasis in general since its just a bit underwhelming compare to the nonkiai in a way and this would help it out a bit
  5. 03:38:519 (3) - bring this down a bit too give it slightly more spacing and give it some emphasis a bit like the previous time (minor)
  6. 03:53:604 (3) - spacing is kind of high here and you should probably reduce it since this note doesn't really need to be emphasis with this much spacing
  7. nitpicking) 04:05:261 (5) - would looks cleaner if ya move this under the slider end of 04:04:233 (1) -

Ahhh so many points I made in my mod lost but I must move unto other request since I am a bit frustrated sorry :cry:

Neat map and GL :)
Topic Starter
ItashaS13

Hailie wrote:

Hello! NM from my queue - I lost my much longer mod before so ya don't have to do M4M (look like I gotta do my mods in notepad for now on...)



  • Somber of Late Night

    all of what is here is pretty minor (only because what happen above...)
  1. 00:18:975 (4) - feel this should had little lower spacing right here since it no different than the notes after it like here 00:20:347 (4) - and to have a bit of consistency there is change actually, listen to the piano note on here 00:17:604 (4) - and then to this one 00:18:975 (4) -
  2. 01:00:461 (1) - nice slider shape here but maybe bring up a little of the very start of the curve on this slider to make it look a bit better here (pretty minor adjustments) tried that but looks worse s:
  3. 01:47:090 (1,2,3) - just feel the spacing around here seems a bit high here when there nothing to really emphasis and it is no different than the start here 01:44:347 (1,2,3) - which just looks inconsistent - basically adjust the spacing Fixed
  4. 02:55:661 (1,2,3,4,5,1,2) - I think it would be cool if you give this more spacing (and kind of the same for 02:58:404 (1,2,3,4,5,1,2,3,4) - ,etc) to give the kiai more emphasis in general since its just a bit underwhelming compare to the nonkiai in a way and this would help it out a bit Added more spacing and adjusted the flow
  5. 03:38:519 (3) - bring this down a bit too give it slightly more spacing and give it some emphasis a bit like the previous time (minor)
  6. 03:53:604 (3) - spacing is kind of high here and you should probably reduce it since this note doesn't really need to be emphasis with this much spacing
  7. nitpicking) 04:05:261 (5) - would looks cleaner if ya move this under the slider end of 04:04:233 (1) - I don't really get this one but I did some rearrangement so it looks better I guess

Ahhh so many points I made in my mod lost but I must move unto other request since I am a bit frustrated sorry :cry:

Neat map and GL :) Thanks for modding
realy0_
Hello, Christmas mod

uuu
General
the personnal complain about this is that the rhythm pattern choice is just too consistant even if it's a repetitive song (ex at 01:44:347 (1,2,3,4,5,6,7,8,9,10,11,12) - ) , i would like to see 2 another rhythms patterns so it less boring to play

Somber of Late Creepy Nightmare
01:00:461 (1,1) - take care of the blanket ?
01:11:433 (1) - placing this at y318 seems to overlap better the precedent slider
04:21:719 (9,10,11,12,13) - it's just me or this seems not parallal to 04:21:204 (4,5,6,7,8) -
v.v almost too perfect for me
Topic Starter
ItashaS13

realy0_ wrote:

Hello, Christmas mod

uuu
General
the personnal complain about this is that the rhythm pattern choice is just too consistant even if it's a repetitive song (ex at 01:44:347 (1,2,3,4,5,6,7,8,9,10,11,12) - ) , i would like to see 2 another rhythms patterns so it less boring to play I won't change the rhythm choice because thats the theme of the map, I don't really want to add kicksliders on these, or.. reverses or triplets with kicksliders, because I don't really feel like they fit the song, changed some patterns of the beginning tho

Somber of Late Creepy Nightmare
01:00:461 (1,1) - take care of the blanket ? not a problem, both sliders doesn't seem to overlap or blanket because of how long they are
01:11:433 (1) - placing this at y318 seems to overlap better the precedent slider ok this may work, yes, fixed
04:21:719 (9,10,11,12,13) - it's just me or this seems not parallal to 04:21:204 (4,5,6,7,8) - fixed
v.v almost too perfect for me
Gaia
hihi

[1]
00:44:004 (1,2,3,4) - for this section, instead of having (1,2,3) spaced all the same, why not have (2) have higher spacing for the higher pitch and decrease spacing of (3)? It works quite nicely imo
01:11:433 (1,1) - these 2 are much more disconnected than the other ones, why not ctrl+g 01:16:919 (1) - and then place it something like http://puu.sh/yR7PT/e67ea0a16d.jpg the following slider will still flow nicely.
01:36:119 (1,2) - might wanna change the sliderends to default soft since the tick is still quite audible. also, consider overlapping (1,2) since they're 1/2 beats apart and yet spaced the same as (2,3) which is 1/1 apart
02:23:261 (3) - why did u suddenly want to use a kickslider for this one lol // 02:32:690 (1,2) - a kickslider for this one would be nice since it sounds different
02:33:376 (8,9) - 02:44:347 (7,8) - D:3 then D:2?
02:51:547 (1) - even with slider leniency this is pretty hard to play, i'd suggest avoiding these 1/4 patterns. The music doesn't really have anything on the blue tick anyways, so a circle is best imo
03:10:404 (3,4) - 03:11:433 (5,1) - confusing spacing
03:46:404 (1) - 03:47:261 (7,8) - pretty rough imo
04:42:290 (7,1) - 04:48:119 (1) - basically 1/4 spacing

didn't repeat the same things twice since they often did occur more than once, if u agree then apply them to the other places too x)

i have no idea how u managed to map almost 6 mins of this song but gfu and gl lol
Topic Starter
ItashaS13

Gaia wrote:

hihi

[1]
00:44:004 (1,2,3,4) - for this section, instead of having (1,2,3) spaced all the same, why not have (2) have higher spacing for the higher pitch and decrease spacing of (3)? It works quite nicely imo ok I think I get your point
01:11:433 (1,1) - these 2 are much more disconnected than the other ones, why not ctrl+g 01:16:919 (1) - and then place it something like http://puu.sh/yR7PT/e67ea0a16d.jpg the following slider will still flow nicely.
01:36:119 (1,2) - might wanna change the sliderends to default soft since the tick is still quite audible. also, consider overlapping (1,2) since they're 1/2 beats apart and yet spaced the same as (2,3) which is 1/1 apart
02:23:261 (3) - why did u suddenly want to use a kickslider for this one lol // 02:32:690 (1,2) - a kickslider for this one would be nice since it sounds different These have kicksliders because there's a piano note on 02:23:261 (3) - same as 02:01:319 (3) - and, for that other sound, I think making it streamable fits better as the sound its the same as the stream, so its like extended
02:33:376 (8,9) - 02:44:347 (7,8) - D:3 then D:2?
02:51:547 (1) - even with slider leniency this is pretty hard to play, i'd suggest avoiding these 1/4 patterns. The music doesn't really have anything on the blue tick anyways, so a circle is best imo There's that small voice sound on it, with high pitch, in which I always use kicksliders and I think that a single circle is like.. idk, more boring imo, It was a circle yeah, I changed later, I will change the direction of the slider to make it play better tho
03:10:404 (3,4) - 03:11:433 (5,1) - confusing spacing
03:46:404 (1) - 03:47:261 (7,8) - pretty rough imo changed to kicksliders (and other parts like this)
04:42:290 (7,1) - 04:48:119 (1) - basically 1/4 spacing

No reply=fixed

didn't repeat the same things twice since they often did occur more than once, if u agree then apply them to the other places too x) did

i have no idea how u managed to map almost 6 mins of this song but gfu and gl lol Thanks owo
aramaking
hi~

01:46:061 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - all of these circles are consistent and it is good. but all have the same pattern and it feel monotony.i think you can
stack to the circle on the previous kick slider to emphasize those sound.i recommend to stack this part 01:51:547 (1,1,1,1,1,1) - if you stack these circle.you don't mind using a method that is not a stack, but I think that it will be fun to incorporate some kind of accent

04:39:890 - 05:23:776 - The same can be said for this part as well

03:08:690 (5) - NC?
03:11:433 (5) - same

03:00:633 - put a circle? snare is ringing
03:00:976 (6,1) - too big distance :?
03:47:261 (8,8,8) - i think that NC will be an accent
03:55:661 (9) - you should put NC for players because slider velocity change to fast.
04:17:947 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - you can put more space between each circles

Good Luck!!! :!: :!: :!: 8-) 8-) 8-)
Topic Starter
ItashaS13

Scaltinof wrote:

hi~

01:46:061 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - all of these circles are consistent and it is good. but all have the same pattern and it feel monotony.i think you can stack to the circle on the previous kick slider to emphasize those sound.i recommend to stack this part 01:51:547 (1,1,1,1,1,1) - if you stack these circle.you don't mind using a method that is not a stack, but I think that it will be fun to incorporate some kind of accent Changing these doesn't really affect the gameplay, emphasize is done by spacing so no changes here

04:39:890 - 05:23:776 - The same can be said for this part as well

03:08:690 (5) - NC?
03:11:433 (5) - same

03:00:633 - put a circle? snare is ringing There's a snare yes but I always skipped it in these parts because I want emphasize on that other drum sound with the extended slider
03:00:976 (6,1) - too big distance :?
03:47:261 (8,8,8) - i think that NC will be an accent
03:55:661 (9) - you should put NC for players because slider velocity change to fast. NC is no needed here because it plays well, I just changed its velocity a little bit for better flow
04:17:947 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - you can put more space between each circles Not agree, I feel like this pattern fits the song just perfect

Good Luck!!! :!: :!: :!: 8-) 8-) 8-)
Thanks for modding
edit: AND THANKS FOR THE STAR
Nusakan
ok see i was going to mod this map but i legitimately cant find anything wrong with it lol
Megafan
I promised I would mod this, here I go

Somber of Late Night
- OD9 feels quite strange, it can be seen at the beggining. When I played it I got plenty of 100s and a pretty bad accuracy, consider changing it please (Also, the map is 5,17 stars for having a high OD)

-Although if you keep the OD, then replace some circles at the start ( 00:11:090 to 00:21:718 ), too much density for a calm part

- 00:39:890 (1,2,3) - This copypaste is broken

- 02:11:261 (6,7,8) - These aren't parallel sliders (Nor this one 02:11:776 (1) )

- 02:29:604 (12) - This high curve slider doesn't fit with a strong sound comparing the other curve sliders

- 02:51:547 (1) - Broken flow

- 02:57:033 (1) - Same LUL

- 03:05:261 (1) - And same, forgive me please

- 03:34:061 to 03:44:690 - I will complain this part because it's to dense, you could replace those quintuples with kicksliders instead

- 03:46:919 (4,5,6,7,8) - This stack seems normal but actually, it's bad stacked

- 03:52:404 (4,5,6,7,8) - The slider is unstacked too

- 04:10:233 (3) - Offscreen haha

- 04:53:604 (1) - Bad flow

- 05:45:376 (1,2) - Why is this one more separated than the last one?

What a nice map boii, even when it feels repetitive, it's enjoyable and relaxing.

One of my new stamina training maps, good luck ^^
Topic Starter
ItashaS13

megafanx3 wrote:

I promised I would mod this, here I go

Somber of Late Night
- OD9 feels quite strange, it can be seen at the beggining. When I played it I got plenty of 100s and a pretty bad accuracy, consider changing it please (Also, the map is 5,17 stars for having a high OD)

-Although if you keep the OD, then replace some circles at the start ( 00:11:090 to 00:21:718 ), too much density for a calm part

- 00:39:890 (1,2,3) - This copypaste is broken how is it broken? it is not

- 02:11:261 (6,7,8) - These aren't parallel sliders (Nor this one 02:11:776 (1) )

- 02:29:604 (12) - This high curve slider doesn't fit with a strong sound comparing the other curve sliders

- 02:51:547 (1) - Broken flow It's the same as everything lol

- 02:57:033 (1) - Same LUL

- 03:05:261 (1) - And same, forgive me please I don't really know how you get to the conclusion that the flow is broken if it is literally the same

- 03:34:061 to 03:44:690 - I will complain this part because it's to dense, you could replace those quintuples with kicksliders instead I don't really like how kicksliders plays on this section and almost all the map, I used them for specific emphasize and adding them on this section or changing the streams to kickslider will ruin the map, all 1/4 beats are important/equal so I think that the best way to reflect that is with streams

- 03:46:919 (4,5,6,7,8) - This stack seems normal but actually, it's bad stacked well yeah it doesnt affect playability and its almost impossible to notice this how tf did you..

- 03:52:404 (4,5,6,7,8) - The slider is unstacked too

- 04:10:233 (3) - Offscreen haha It is not

- 04:53:604 (1) - Bad flow

- 05:45:376 (1,2) - Why is this one more separated than the last one? Listen carefully to this note 05:44:347 (2) - and then this one 05:45:719 (2) -

What a nice map boii, even when it feels repetitive, it's enjoyable and relaxing.

One of my new stamina training maps, good luck ^^
Thanks for modding
Ohwow
from mah R̴̢͉̟̮̳͉͙̬̮͇͓̣͇͗̓͠Ö̷͓͔͚̤́͐̽̑̎̀̍̌Á̷̡̧̛͙͔̪͚̣̼͔̤̃̈̔̋̓̋͜͜͠Ş̸͖̙̒̕Ṱ̷̯̥̤̒̊͊̉̋͝Ȋ̵̲̩̔͝N̶̡̫̯͚̦̖̖͖͛́̊̽̀̾͐͑́͛͜G̵͉̥̙̰̏͌͝͝ queue

01:45:890 - Red tick has a sound that shouldn't be skipped imo. My suggestion would be to extend 01:48:461 (12) - into a 1/2 slider so you don't leave out the red tick. It would also better emphasize the sound at 01:48:461 - with an extended slider. Applies to many other instances like 01:48:633 - 01:51:376 - 01:56:861 - and so on.

01:46:919 - Kinda similar to above, but not really. Sound on red tick should be map to avoid the awkward 3/4 rhythm gap. I would map a circle there. Applies to other instances like 01:52:404 - 01:57:890 - etc.

02:50:176 (1,2,3,4,5) - cool pattern, & u used it throughout the kiai. nicee

02:51:547 (1) - tbh should just be a circle. Yeah there's a drum instead of clap there, but it would just play the same during gameplay. Player's won't be able to feel the difference when playing. Should just make into circle to make the pattern look clearn IMO.

03:08:176 (1) - delete NC? considering that you didn't break up the combo here 03:09:376 (1,2,3,4,5,6) -

04:17:947 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9) - can you make your visual spacing more consistent? Right now, compare visual spacing with 04:21:204 (4,5,6,7,8,9,10,11,12,13) - 04:23:947 (4,5,6,7,8,9,10,11,12,13) - 04:26:176 (1,2,3,4,5,6,7,8) - 04:29:261 (2,3,4,5,6,7,8,9,10,11,12) - 04:31:661 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and so forth.

04:15:719 (2) - could make this better. use Grid snapping to make the nodes symmetrical, then scale to make the slider perfect: https://puu.sh/z358I/5689ee7d60.jpg

04:36:119 (1,6) - ^ space it so they aren't touching.

05:36:719 (2) - 1/4 slider on a blue tick & ends on a white tick is really weird. Change to 2 circles instead.

05:37:833 (2) - SV drop is too drastic imo, people are gonna misread that as a 1/4 since it looks so similar to 05:37:147 (4) -

hope this helps. GL
Topic Starter
ItashaS13

-Just Monika wrote:

from mah R̴̢͉̟̮̳͉͙̬̮͇͓̣͇͗̓͠Ö̷͓͔͚̤́͐̽̑̎̀̍̌Á̷̡̧̛͙͔̪͚̣̼͔̤̃̈̔̋̓̋͜͜͠Ş̸͖̙̒̕Ṱ̷̯̥̤̒̊͊̉̋͝Ȋ̵̲̩̔͝N̶̡̫̯͚̦̖̖͖͛́̊̽̀̾͐͑́͛͜G̵͉̥̙̰̏͌͝͝ queue

01:45:890 - Red tick has a sound that shouldn't be skipped imo. My suggestion would be to extend 01:48:461 (12) - into a 1/2 slider so you don't leave out the red tick. It would also better emphasize the sound at 01:48:461 - with an extended slider. Applies to many other instances like 01:48:633 - 01:51:376 - 01:56:861 - and so on. Not agree, there's like no sound.. I mean, nothing really loud or noticeable.

01:46:919 - Kinda similar to above, but not really. Sound on red tick should be map to avoid the awkward 3/4 rhythm gap. I would map a circle there. Applies to other instances like 01:52:404 - 01:57:890 - etc. The 3/4 doesn't really play awkwardly, no one has ever had problem with this, and it's like the gimmick of the map, for me, I like how it is placed, adding a circle on red tick after them or extending the slider would kinda kill my idea of the map

02:50:176 (1,2,3,4,5) - cool pattern, & u used it throughout the kiai. nicee

02:51:547 (1) - tbh should just be a circle. Yeah there's a drum instead of clap there, but it would just play the same during gameplay. Player's won't be able to feel the difference when playing. Should just make into circle to make the pattern look clearn IMO. Not gonna change it because the kickslider reflects that "voice" sound, just like the rest of the map, I like how it plays with the kickslider, sounds kinda cool and as you said, it doesn't really affect gameplay

03:08:176 (1) - delete NC? considering that you didn't break up the combo here 03:09:376 (1,2,3,4,5,6) - added NC 03:10:919 (1) - here instead

04:17:947 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9) - can you make your visual spacing more consistent? Right now, compare visual spacing with 04:21:204 (4,5,6,7,8,9,10,11,12,13) - 04:23:947 (4,5,6,7,8,9,10,11,12,13) - 04:26:176 (1,2,3,4,5,6,7,8) - 04:29:261 (2,3,4,5,6,7,8,9,10,11,12) - 04:31:661 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and so forth. The first pattern is different because song changes, previously in the map I never make 04:17:947 (1,2,3) - clickable, and in the section after the break, I make these clickable, but not as kicksliders, now, this part 04:17:947 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9) - is like the same but with kicksliders, and then from here 04:20:690 (1) - all patterns have equal visual spacing, it's just the first one that is different according to the spacing and rhythm used in this section 03:34:061 - 03:45:033 - althought it doesn't plays bad nor its hard to read, it is my favourite pattern of the map and I think it reflects the song just perfect

04:15:719 (2) - could make this better. use Grid snapping to make the nodes symmetrical, then scale to make the slider perfect: https://puu.sh/z358I/5689ee7d60.jpg

04:36:119 (1,6) - ^ space it so they aren't touching.

05:36:719 (2) - 1/4 slider on a blue tick & ends on a white tick is really weird. Change to 2 circles instead.

05:37:833 (2) - SV drop is too drastic imo, people are gonna misread that as a 1/4 since it looks so similar to 05:37:147 (4) - changed SV to 0.30, never saw someone breaking up here but changes anyways
noreply=fixed

hope this helps. GL
Thanks for modding
Chocobo
Hi from my modding queue.
Very hard to mod indeed, as u have done so well XD;
Here are some small advice:
* 00:22:061 - consider changing slider velocity in this section? since it is a very long section and might be kind of boring when playing;
* 01:37:147 - hit-sound to custom 1;
* 04:34:061 (7) - ctrl+G to make a better flow;
* 04:53:261 (7) - ^;
Hope it be approved, have my star plz :)
Topic Starter
ItashaS13

Chocobo wrote:

Hi from my modding queue.
Very hard to mod indeed, as u have done so well XD;
Here are some small advice:
* 00:22:061 - consider changing slider velocity in this section? since it is a very long section and might be kind of boring when playing; yeah may be a kind of boring but I think that making sliders a bit faster wouldn't really help that, spacing does reflect the song pretty well
* 01:37:147 - hit-sound to custom 1; Don't really know if keep it or to change because in other mod, other guy said to change it to default so idk
* 04:34:061 (7) - ctrl+G to make a better flow;
* 04:53:261 (7) - ^;
Hope it be approved, have my star plz :)
thanks owo
Chuiya
[Somber of Late Night]
  1. 01:22:404 (1) - suggestion the slider could be more accurate (it won't hurt) old / suggestion
  2. 01:26:176 (1,1) - just another suggestion but maybe it would be nice if you'd put these objects on the moon so that the moon is perfectly in the mid but it's even this way fine (same as 05:39:890 (4,1,1,1) - ) x:260/y:185
  3. 01:54:633 (2) - issue isn't stacked properly for me
  4. 02:48:976 (13,14,15,16,1) - suggestion I'd probably reverse accelerate this one to 02:46:576 (2,3,4,5,6) -
  5. 04:10:233 (3) - issue this object is offscreen and should be replaced
  6. issue it seems like your filesize is a bit too big, check your mp3 file but maybe it's just because of your hitsounds
    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
  7. I really like the sliderart you did man
I hope my short "mod" was useful in some way, have a good one
Topic Starter
ItashaS13

Froschi wrote:

[Somber of Late Night]
  1. 01:22:404 (1) - suggestion the slider could be more accurate (it won't hurt) old / suggestion
  2. 01:26:176 (1,1) - just another suggestion but maybe it would be nice if you'd put these objects on the moon so that the moon is perfectly in the mid but it's even this way fine (same as 05:39:890 (4,1,1,1) - ) Gonna do it with 01:27:890 (2) - as I think these are the most important sounds, tbh I thought about this but never did because the moon is not exactly in the middle of the screen but ehh who cares no one notices the middle of the screen while playing x:260/y:185
  3. 01:54:633 (2) - issue isn't stacked properly for me how do people even notice this lol
  4. 02:48:976 (13,14,15,16,1) - suggestion I'd probably reverse accelerate this one to 02:46:576 (2,3,4,5,6) -
  5. 04:10:233 (3) - issue this object is offscreen and should be replaced fixed
  6. issue it seems like your filesize is a bit too big, check your mp3 file but maybe it's just because of your hitsounds
    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    bruh you can just go beatmap folder and right click on it http://prntscr.com/i763o1 it is 192 so..
  7. I really like the sliderart you did man
I hope my short "mod" was useful in some way, have a good one
Thanks for modding
polka
[Marathon]
  1. Preview point does a really crummy job of giving the player a preview of the song if that makes any sense. At least put it during the drummy bits.
  2. 00:46:062 (3,4) - For this pattern, it doesn't make sense to have these so close together when the map has had further spacing previously during less active parts of the song. I think you should at least space them out to match the pattern after this one's spacing.
  3. 01:00:461 (1) - Silence the slider ends to sound better.
  4. 01:26:176 (1,2,1,2,1,1,1) - You should put these to wear the last few notes land in the middle because that'd be really cute.
    1. 05:45:719 (2,1,1) - ^
  5. 02:06:290 - I'll be real, by this point, I'd stop playing. Your pattern choices are just so repetitive. I get you're a newer mapper and the song repeats, but in my opinion, there are endless combos of kick sliders and streams you could do to help make the drummy bits shine a bit more. I know you won't because you're so far into the ranking process. So just take this for future reference: if you find yourself using the same pattern for what's going to be the fifth measure, add variety.
  6. 02:32:690 (1,2,3) - You should turn these into 1/8th sliders. Not only would that be really cool and emphasize the drum changer well, but it'd be really satisfying to hit and play.
    1. 05:06:290 (1,2,3) - ^
  7. 03:12:119 (1,2,3,4,5) - I like this but circles do better because it gives a more of a winding down effect using circles, because circles are easier for players to feel density shifts with. So just replace the slider starts and ends with circles. I personally would find that, while more simplistic, much cooler.
  8. 03:53:261 - Bigger spacing!! This would be a much more intense build up and people would have a lot more fun if you aimed towards bigger jumps and spacier streams.
    1. 04:16:233 (3,1,2,3) - ^
  9. 04:06:976 (1,3,5,2) - Why didn't this one get a fun slider shape? Keep consistent and come up with another interesting shape to play; it's okay to repeat. Using fancy shapes throughout both kiais and suddenly switching to this simplistic one suggests this part of the song is different from the rest, which it's not.
  10. 04:12:976 (2,3,1,2,3,1,2,3) - :!: This is borderline incorrect. The song is building up again, so the sliders should not slow down and become closer together. Either reverse this and speed them up or increase spacing between each on gradually, as this honestly just doesn't work.
  11. 05:42:633 (1,2,1,2,1,2) - Please keep the consistency of this pattern and your attempt to peter out the song effective by decreasing the spacing of the last two circles to be even smaller than the two that came before them.
Topic Starter
ItashaS13

Veridian wrote:

[Marathon]
  1. Preview point does a really crummy job of giving the player a preview of the song if that makes any sense. At least put it during the drummy bits.
  2. 00:46:062 (3,4) - For this pattern, it doesn't make sense to have these so close together when the map has had further spacing previously during less active parts of the song. I think you should at least space them out to match the pattern after this one's spacing. changed a little bit
  3. 01:00:461 (1) - Silence the slider ends to sound better.
  4. 01:26:176 (1,2,1,2,1,1,1) - You should put these to wear the last few notes land in the middle because that'd be really cute. They were at the middle, chaged later from another mod that suggested to move these to be on the moon and I liked that idea smh, not a big deal as no one really pay attention to that and doesnt affect playability
    1. 05:45:719 (2,1,1) - ^
  5. 02:06:290 - I'll be real, by this point, I'd stop playing. Your pattern choices are just so repetitive. I get you're a newer mapper and the song repeats, but in my opinion, there are endless combos of kick sliders and streams you could do to help make the drummy bits shine a bit more. I know you won't because you're so far into the ranking process. So just take this for future reference: if you find yourself using the same pattern for what's going to be the fifth measure, add variety. I tried to rank another 2 maps, in which I never used the same pattern more than 2 or 3 times and they had consistency, but everyone complained about that, now I try the opposite and people complain about that too, I'm really glad with how this map was done because I think it fits the music, I thought about using kicksliders too. but didnt really liked how they play, I felt like everything had to be played a stream even if, yeah, the map is practically the same but thats how I wanted it to be. Some people may like it some people may not, I've had a lot of test players that were fascinated with this map, other hated.
  6. 02:32:690 (1,2,3) - You should turn these into 1/8th sliders. Not only would that be really cool and emphasize the drum changer well, but it'd be really satisfying to hit and play.
    1. 05:06:290 (1,2,3) - ^ k
  7. 03:12:119 (1,2,3,4,5) - I like this but circles do better because it gives a more of a winding down effect using circles, because circles are easier for players to feel density shifts with. So just replace the slider starts and ends with circles. I personally would find that, while more simplistic, much cooler. Not agree, I feel like it's better with sliders
  8. 03:53:261 - Bigger spacing!! This would be a much more intense build up and people would have a lot more fun if you aimed towards bigger jumps and spacier streams.
    1. 04:16:233 (3,1,2,3) - ^
  9. 04:06:976 (1,3,5,2) - Why didn't this one get a fun slider shape? Keep consistent and come up with another interesting shape to play; it's okay to repeat. Using fancy shapes throughout both kiais and suddenly switching to this simplistic one suggests this part of the song is different from the rest, which it's not.
    now theyre more curvy like the previous kiai
  10. 04:12:976 (2,3,1,2,3,1,2,3) - :!: This is borderline incorrect. The song is building up again, so the sliders should not slow down and become closer together. Either reverse this and speed them up or increase spacing between each on gradually, as this honestly just doesn't work.
    Not gonna change 04:12:461 (1,2,3) - because they clearly less intense than 04:11:261 (2,3,4) - , changed the others
  11. 05:42:633 (1,2,1,2,1,2) - Please keep the consistency of this pattern and your attempt to peter out the song effective by decreasing the spacing of the last two circles to be even smaller than the two that came before them. Listen closer to 05:42:633 (1,2) - and then to 05:44:004 (1,2) -, 05:44:004 (1,2) - is clearly less loud, so thats why it have less spacing, same logic applies to 05:45:376 (1,2) -
Thanks for modding owo no reply= fix
Saltssaumure
(m4m on modreqs)

!!!!!!!!!!!!!!!!!
This is a rad map. If it were moddingV2, I'd give a hype. Instead accept some worthless stars instead x_x
Not sure if there's much I can comment on, as it's already so polished...

[Somber]
I'd lower AR to 9, as even though there's plenty of clicking to be done, the map's mood is quite chill. A lower AR would also make the slow sections feel more relaxed and less "snappy".
01:27:890 (2,1,1,1) these don't line up with the moon in bg when playing (05:45:719 (2,1,1,1) too)
02:33:376 (8,9,1,2,3) - pattern here feels a bit weird because the visual spacing a little off.
02:55:661 - it'd be cool to do something more to represent the sound of the music getting blurrier. maybe more stuff like 03:01:147 (1,2,3,4,5) with sv increases? or slight changes to slider shape going from regular to flattened.
03:34:061 (1) - keysounding on dramatic piano notes would be neato

Really, genuinely, good luck with rank. I'll vote for it on Community Choice 2018 for sure!
Topic Starter
ItashaS13

Saltssaumure wrote:

(m4m on modreqs)

!!!!!!!!!!!!!!!!!
This is a rad map. If it were moddingV2, I'd give a hype. Instead accept some worthless stars instead x_x
Not sure if there's much I can comment on, as it's already so polished...

[Somber]
I'd lower AR to 9, as even though there's plenty of clicking to be done, the map's mood is quite chill. A lower AR would also make the slow sections feel more relaxed and less "snappy". Yeah lowered to 9.2
01:27:890 (2,1,1,1) these don't line up with the moon in bg when playing (05:45:719 (2,1,1,1) too)
02:33:376 (8,9,1,2,3) - pattern here feels a bit weird because the visual spacing a little off. plays good tho, changed one slider, better now
02:55:661 - it'd be cool to do something more to represent the sound of the music getting blurrier. maybe more stuff like 03:01:147 (1,2,3,4,5) with sv increases? or slight changes to slider shape going from regular to flattened. changed the slidershapes a little bit
03:34:061 (1) - keysounding on dramatic piano notes would be neato would be cool yeah but i dont really know how to do that (I mean finding the notes and all that stuff)

Really, genuinely, good luck with rank. I'll vote for it on Community Choice 2018 for sure!
Thanks for modding and thanks for the stars, I appreaciate it
dsco
since the map is pretty clearly just as you designed to be conceptually, i'll try and comment on the concepts rather than individual executions of the patterns you have chosen, hopefully it will be of more help to understand how the map could be better.

00:32:690 (1) - accidental NC?
00:54:976 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this would be better with rhythm ctrl+g for the variation and cause of the introduction of the higher notes taht are both on the slider
01:16:919 (1) - could blanket the final curve around the bump
01:44:347 - why are your SVs changing in this section? seems really random. for example, you have 1.5x for this chord 01:44:347 (1) - and then 1.15x for 01:49:833 (1) - which is an identical chord. skip back and forth, its literally the same sound. and then 01:52:576 (1) - has 1.10x even though there's no piano chord here, plus the SV is so similar to 1.15x that this change is barely noticeable so it makes it feel messy on some level. would just like to hear your reasoning
02:42:461 (3,4,5,6,7) - 02:41:947 (1) - blanket is kinda messed up
02:50:176 - in the kiai i think you could execute this concept better. if you change your map to ar0 you will notice some shapes don't really look nice together like 02:52:919 (1,3,5,2) - (also why are 02:53:947 (5,2) - different SVs?). i think the concept would be better executed if you copy / pasted / rotated the same slider each time, as the way it is currently you can tell differences between the shapes and it makes the map look messier. i also think it would be better if the SV changes were like a ramp-up or ramp-down, i.e.: 02:50:176 (1) - 1.6x, 02:50:690 (3) - 1.8x, 02:51:204 (5) - 2.0x, 02:51:719 (2) - 2.2x and something similar every time. it is a very cool idea but because the shapes aren't exactly the same it looks kind of messed up, and the shapes don't have the harmony they would if they were all the same. also, if you were to rotate the slider every time, the starting placement should rotate every time, this image illustrates the difference: https://i.imgur.com/rMB8nsz.jpg (the left rotates the sliders so they blanket and the head placements form a curve, the right is moved linearly each time without rotation as in the map)
03:12:119 (1,2,3,4,5) - continue these 8 times? you can still hear it after 5 and 8 times would be a 'complete' pattern of 2 measures
05:21:547 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i think this is the only time you use straight kicksliders with curved streams but i could be wrong.
05:32:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - i think you should ramp down the jump spacing as well as the SV here

final comment: if you wish to have a map with ~3minutes of the same rhythm in it, you should try and make the pattern you use for that rhythm *very* adaptable or interesting, as it will get boring no matter what. currently, the pattern you use is very non-adaptable.. the shapes, angles and jump spacings are all very similar and are not employed in new ways throughout the map, so it feels like you are playing the same thing 30 times instead of a new thing every time you play the pattern.

hope you find some of what i said useful to consider the next time you map similar things
Topic Starter
ItashaS13

dsco wrote:

since the map is pretty clearly just as you designed to be conceptually, i'll try and comment on the concepts rather than individual executions of the patterns you have chosen, hopefully it will be of more help to understand how the map could be better.

00:32:690 (1) - accidental NC? dont know how it got there lol
00:54:976 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this would be better with rhythm ctrl+g for the variation and cause of the introduction of the higher notes taht are both on the slider I used sliders from 00:54:976 (1) - because the background intrument, idk how it is called
01:16:919 (1) - could blanket the final curve around the bump
01:44:347 - why are your SVs changing in this section? seems really random. for example, you have 1.5x for this chord 01:44:347 (1) - and then 1.15x for 01:49:833 (1) - which is an identical chord. skip back and forth, its literally the same sound. and then 01:52:576 (1) - has 1.10x even though there's no piano chord here, plus the SV is so similar to 1.15x that this change is barely noticeable so it makes it feel messy on some level. would just like to hear your reasoning The first one 01:44:347 (1) - actually has 1.25x (not 1.5x), the second one has 1.20x 01:47:090 (1) - because its a bit lower than the first one, and then the third one 01:49:833 (1) - has 1.15x because its a bit lower than the previous one (1.20x). then 01:52:576 (1) - is even slower, because as you say, it doesn't have any piano chord in there. 01:55:319 (1) - this one then has 1.20x because is not as high as the very first one so it's not as fast as that, then again 1.25x for 01:58:061 (1) - because it's higher, and the rest follows the same idea, also the spacing (more or less) it's because of how high the piano chords are, then I just copy pasted and losten carefully to notice any change in the rest, and well yes the change is not that noticeable while playing but it's there for that
02:42:461 (3,4,5,6,7) - 02:41:947 (1) - blanket is kinda messed up
02:50:176 - in the kiai i think you could execute this concept better. if you change your map to ar0 you will notice some shapes don't really look nice together like 02:52:919 (1,3,5,2) - (also why are 02:53:947 (5,2) - different SVs?). i think the concept would be better executed if you copy / pasted / rotated the same slider each time, as the way it is currently you can tell differences between the shapes and it makes the map look messier. i also think it would be better if the SV changes were like a ramp-up or ramp-down, i.e.: 02:50:176 (1) - 1.6x, 02:50:690 (3) - 1.8x, 02:51:204 (5) - 2.0x, 02:51:719 (2) - 2.2x and something similar every time. it is a very cool idea but because the shapes aren't exactly the same it looks kind of messed up, and the shapes don't have the harmony they would if they were all the same. also, if you were to rotate the slider every time, the starting placement should rotate every time, this image illustrates the difference: https://i.imgur.com/rMB8nsz.jpg (the left rotates the sliders so they blanket and the head placements form a curve, the right is moved linearly each time without rotation as in the map) I Didn't really checked that with ar0 to see al the shapes together tbh, I'll do that if I do this again, now, I did that for the shapes when I mapped them, the first one 02:50:176 (1,3,5,2) - is like that, I just copy pasted the same shape and scalated, did the same for the rest but once I started getting mods I may have messed up some to adjust the playability as some shapes were really hard to hit (the ones in your example and others) the shapes also goes faster or slower depending on the wub sound, also spacing follows the same concept, more spacing for faster sliders etc. w/e I will fix them and be more careful the next time I do this since this map is not going further
03:12:119 (1,2,3,4,5) - continue these 8 times? you can still hear it after 5 and 8 times would be a 'complete' pattern of 2 measures I think it doesn't worth mapping after the 4th one because its almost inaudible
05:21:547 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i think this is the only time you use straight kicksliders with curved streams but i could be wrong.
05:32:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - i think you should ramp down the jump spacing as well as the SV here whut o.o I did that, maybe I did it in a really short scale so it doesn't really looks like that but I did it uwu
final comment: if you wish to have a map with ~3minutes of the same rhythm in it, you should try and make the pattern you use for that rhythm *very* adaptable or interesting, as it will get boring no matter what. currently, the pattern you use is very non-adaptable.. the shapes, angles and jump spacings are all very similar and are not employed in new ways throughout the map, so it feels like you are playing the same thing 30 times instead of a new thing every time you play the pattern.

hope you find some of what i said useful to consider the next time you map similar things Will do
Saltssaumure

Itasha_S13 wrote:

Saltssaumure wrote:

03:34:061 (1) - keysounding on dramatic piano notes would be neato would be cool yeah but i dont really know how to do that (I mean finding the notes and all that stuff)
I had a go at keysounding this, here's all the new hitsound files and hitsound.osu: https://puu.sh/zlylm/2f75b5860d.zip

hitsound info.txt
[Set Y]
Numbers 11-15.
Hitnormal: normal-hitnormal for 11,12,13,15 and soft-hitnormal for 14.
Hitclap: none.
Hitwhistle: LordRaika's hard piano set.
Used 01:44:347 onwards.

[Set Z]
Numbers 21-26.
Hitnormal: normal-hitnormal for 23,25,26 and normal-hitnormal2 for 21,22,24.
Hitclap: soft-hitclap for 22.
Hitwhistle: LordRaika's soft piano set.
Used 03:34:061 onwards.

[Key]
Notes: F# F F#, F# G# G#short A (repeat all)
Corresponding Y: 11 12 11, 11 13 15 14
Corresponding Z: 21 22 21, 26 23 25 24

[Additional changes]
Changed sampleset on 01:55:319 (1) to Normal from Auto to match 02:17:261 (1).
Exclusives
Notes
03:55:919 - Stuff is going off screen
04:44:261 - doesn't feel normal
04:59:004 - the slider goes off screen
05:06:290 - I really just don't like this, but keep it if you want it's my personal opinion
05:07:319 - Circle #2 goes off screen
05:38:490 - Don't do reverse sliders here, try and do like a triple tap or something it doesn't feel right for the * of the song.
05:48:461 - Spinner right here pl0x <3


Great job hope for rank <3
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