since the map is pretty clearly just as you designed to be conceptually, i'll try and comment on the concepts rather than individual executions of the patterns you have chosen, hopefully it will be of more help to understand how the map could be better.
00:32:690 (1) - accidental NC?
00:54:976 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this would be better with rhythm ctrl+g for the variation and cause of the introduction of the higher notes taht are both on the slider
01:16:919 (1) - could blanket the final curve around the bump
01:44:347 - why are your SVs changing in this section? seems really random. for example, you have 1.5x for this chord 01:44:347 (1) - and then 1.15x for 01:49:833 (1) - which is an identical chord. skip back and forth, its literally the same sound. and then 01:52:576 (1) - has 1.10x even though there's no piano chord here, plus the SV is so similar to 1.15x that this change is barely noticeable so it makes it feel messy on some level. would just like to hear your reasoning
02:42:461 (3,4,5,6,7) - 02:41:947 (1) - blanket is kinda messed up
02:50:176 - in the kiai i think you could execute this concept better. if you change your map to ar0 you will notice some shapes don't really look nice together like 02:52:919 (1,3,5,2) - (also why are 02:53:947 (5,2) - different SVs?). i think the concept would be better executed if you copy / pasted / rotated the same slider each time, as the way it is currently you can tell differences between the shapes and it makes the map look messier. i also think it would be better if the SV changes were like a ramp-up or ramp-down, i.e.: 02:50:176 (1) - 1.6x, 02:50:690 (3) - 1.8x, 02:51:204 (5) - 2.0x, 02:51:719 (2) - 2.2x and something similar every time. it is a very cool idea but because the shapes aren't exactly the same it looks kind of messed up, and the shapes don't have the harmony they would if they were all the same. also, if you were to rotate the slider every time, the starting placement should rotate every time, this image illustrates the difference:
https://i.imgur.com/rMB8nsz.jpg (the left rotates the sliders so they blanket and the head placements form a curve, the right is moved linearly each time without rotation as in the map)
03:12:119 (1,2,3,4,5) - continue these 8 times? you can still hear it after 5 and 8 times would be a 'complete' pattern of 2 measures
05:21:547 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i think this is the only time you use straight kicksliders with curved streams but i could be wrong.
05:32:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - i think you should ramp down the jump spacing as well as the SV here
final comment: if you wish to have a map with ~3minutes of the same rhythm in it, you should try and make the pattern you use for that rhythm *very* adaptable or interesting, as it will get boring no matter what. currently, the pattern you use is very non-adaptable.. the shapes, angles and jump spacings are all very similar and are not employed in new ways throughout the map, so it feels like you are playing the same thing 30 times instead of a new thing every time you play the pattern.
hope you find some of what i said useful to consider the next time you map similar things