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itaojirou - Tze-Chiang [OsuMania]

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Topic Starter
Tailsdk

Rivals_7 wrote:

oops

1234

[B]

01:09:981 (69981|1,70450|2) - this... is.... confusing? ok probably because the distance of - 01:09:512 (69512|3,69981|1,70450|2) - is too odd (3/2) while the instrument in this diff is clearly straight 1/1 (and its what you did the most). i'd recommend to just made them 1/1 to avoid confusion altogetherchanged it it to 1/1

01:20:137 (80137|2) - dunno why is this have different thing from - 01:20:450 (80450|0,80762|0) - xd maved the note so there would be no notes in the same collumn

[N]

00:11:387 (11387|1,11700|2,11700|0) - hmm honestly, i feel it will be more than relevant if the claps has doubles and the kicks has one note instead of the opposite like this one. i guess this is already a common sense since claps literally plays louder than kicks (and its highly recommended if you dont want the community to bash at you :p)
all similar section includedok i changed these

01:09:252 (69252|3,69356|2,69564|0,69825|3,69903|2,69981|1,70293|0,70371|1,70606|3) - uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
ok i cant really grasp what is this even. i'd just recommend to put out all the vocal and just straight percussion mapping instead because the snapping is really weird to get. especially for progression wise from beginner changed it to follow the claps (dont know if this is any better)

[H]

00:01:387 (1387|3,1543|1,1543|0) - literally same case as N about double for claps, singles for kickschanged^

01:09:564 (69564|2) - psure this should be in 1/4 instead of 1/6pretty sure this a 1/6 aocrding to a lot of other people before it is a 1/6

01:10:762 - note for clap? added a note

01:37:481 (97481|2) - move to 1 to avoid - 01:37:012 (97012|3,97168|3,97325|2,97481|2) - rearranged

guess i'll mod the rest later
Thank you for the help :P
SpectorDG
Looks this map going to Qualified section but i came to say simple diff spread problem for now hmm :shock:

Normal diff have been now H Icon, also diff spread 1.47 - 2.3 - 3.17 - 4.24 - 4.69 It's Should be reduce 2-3 to 2-1 or 2.15



[Normal]
  1. 00:39:825 - 01:49:825 - These parts has boosted the Icon, So just make Single~Double here? 00:59:981 - Also some 4/1 stairs has been boosted too. Then Just make 2/1 LN's on this part? 01:19:981 - 01:39:981 - 01:58:731 - .
Topic Starter
Tailsdk

SpectorDG wrote:

Looks this map going to Qualified section but i came to say simple diff spread problem for now hmm :shock:

Normal diff have been now H Icon, also diff spread 1.47 - 2.3 - 3.17 - 4.24 - 4.69 It's Should be reduce 2-3 to 2-1 or 2.15



[Normal]
  1. 00:39:825 - 01:49:825 - These parts has boosted the Icon, So just make Single~Double here? 00:59:981 - Also some 4/1 stairs has been boosted too. Then Just make 2/1 LN's on this part? 01:19:981 - 01:39:981 - 01:58:731 - .
While i agree that the star rating might be a bit of a jump if i made these changes the jump between hyper and normal would feel really big. what i did on the mapset was not focusing on the star rating but i focused on how the map progressively gets harder since they are triples in the hard difficulty i made them doubles in normal. also about the Ln with stair part i mostly did this because i didn't feel like it would be fair to put in doubles for this section so to make it feel like a harder part them the normal streams i emphasized with a LN. I dont think it's too tough and i think it fits as a in between difficulty.
Rivals_7
[B]
01:10:137 - 01:10:762 - eh when i was saying straight 1/1 it should've a note at least

[N]
00:59:981 (59981|3,60059|2,60293|0,60371|1,60606|3,60684|2,60918|0,60996|1) - if anything that boost the SR it might be this. because the progression jumps from 1/1 in beginner to 1/4 roll. These things could be an LN instead a mini-roll. since mini-roll already present on Hyper

01:02:637 - you missed a double for snare sound

01:10:762 - add i think

[H]
01:01:856 (61856|0,61856|1,62012|3) - why does all this doesnt follow the double for snare rule thingy i mentioned before?

01:09:252 (69252|3,69564|2,69903|0,69981|2,70371|1) - i suppose we can leave the tricky LN to be introduced on Another instead. we can focus to make this percussion mapping denser with contrast with the NM progression

[A]

00:57:637 (57637|1) - you forgot the double for consistency

00:58:575 (58575|3,58575|2,58731|3,58731|2) - starts with jack but - 00:59:200 (59200|1,59200|0,59356|3,59356|2) - isnt?

01:01:387 (61387|2) - i suppose mini LNs (all of them) should be the focus on top instead of here

01:03:262 (63262|2) - a couple of them are also did not follow the rule aforementioned before at the lower diffs

[S]

01:01:075 (61075|3,61075|2) - 01:11:075 (71075|1) - delete greenline. no SV or volume change here
Topic Starter
Tailsdk

Rivals_7 wrote:

[B]
01:10:137 - 01:10:762 - eh when i was saying straight 1/1 it should've a note at least

[N]
00:59:981 (59981|3,60059|2,60293|0,60371|1,60606|3,60684|2,60918|0,60996|1) - if anything that boost the SR it might be this. because the progression jumps from 1/1 in beginner to 1/4 roll. These things could be an LN instead a mini-roll. since mini-roll already present on Hyper

01:02:637 - you missed a double for snare sound

01:10:762 - add i think

[H]
01:01:856 (61856|0,61856|1,62012|3) - why does all this doesnt follow the double for snare rule thingy i mentioned before?

01:09:252 (69252|3,69564|2,69903|0,69981|2,70371|1) - i suppose we can leave the tricky LN to be introduced on Another instead. we can focus to make this percussion mapping denser with contrast with the NM progression

[A]

00:57:637 (57637|1) - you forgot the double for consistency

00:58:575 (58575|3,58575|2,58731|3,58731|2) - starts with jack but - 00:59:200 (59200|1,59200|0,59356|3,59356|2) - isnt?

01:01:387 (61387|2) - i suppose mini LNs (all of them) should be the focus on top instead of here

01:03:262 (63262|2) - a couple of them are also did not follow the rule aforementioned before at the lower diffs

[S]

01:01:075 (61075|3,61075|2) - 01:11:075 (71075|1) - delete greenline. no SV or volume change here
ok fixed all the issues
Rivals_7

Rivals_7 wrote:

[A]

01:01:387 (61387|2) - i suppose mini LNs (all of them) should be the focus on top instead of here

tailsdk wrote:

ok fixed all the issues
why is the rest of mini LNs still there?

[A]

01:10:762 - 01:10:918 - wheres the note?

I suppose raising all the volume to 60 - 65% or higher should be sufficient because in kiai those C are barely hearable
Topic Starter
Tailsdk

Rivals_7 wrote:

Rivals_7 wrote:

[A]

01:01:387 (61387|2) - i suppose mini LNs (all of them) should be the focus on top instead of here

tailsdk wrote:

ok fixed all the issues
why is the rest of mini LNs still there?
uh i changed it but it save lmao should be changed now still kept the longer LN's in there

[A]

01:10:762 - 01:10:918 - wheres the note?
added

I suppose raising all the volume to 60 - 65% or higher should be sufficient because in kiai those C are barely hearable
changed to 65%
uwu
Rivals_7
uh

[B, N]

00:09:825 (9825|2) - extend to downbeat (big white line) for beginner leniency

delete all the SB hitsounds in all diffs except for Spring because there's nothing there
Topic Starter
Tailsdk

Rivals_7 wrote:

uh

[B, N]

00:09:825 (9825|2) - extend to downbeat (big white line) for beginner leniency

delete all the SB hitsounds in all diffs except for Spring because there's nothing there
fixed updating soon when i can
Rivals_7
.
Topic Starter
Tailsdk
Hype
Asherz007
.


...fixed a lot of hitsounds and a few patterns in the higher difficulties. All done in a voice call and I wasn't recording for the 1hr+ we were there, so no logs lol
Topic Starter
Tailsdk
Yay
-mint-
(top diff)
00:06:856 (6856|2,6856|0,7012|3) - should be single first then double, for consistency
01:41:075 (101075|0,101075|1,101153|2,101231|3,101231|1,101309|0,101387|1,101387|3,101465|2,101543|1,101621|0) - why this part different from the rest of the jumpstream?
Topic Starter
Tailsdk

qqqant wrote:

(top diff)
00:06:856 (6856|2,6856|0,7012|3) - should be single first then double, for consistency
01:41:075 (101075|0,101075|1,101153|2,101231|3,101231|1,101309|0,101387|1,101387|3,101465|2,101543|1,101621|0) - why this part different from the rest of the jumpstream?
ok

will fix that
Asherz007
dq requested lol

I told ya to double check everything xd
Topic Starter
Tailsdk
I removed a a note at 00:06:856 - and added one at 00:07:012 -

i made a small repattern at 00:07:012 - to get rid of awkward transition

fixed a small pattern here too 01:48:575 -
Asherz007
take 3 then
Rivals_7
re
FAMoss
oooooooooooooooooooooh
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