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Twenty Knives - Crow's Ghost [OsuMania]

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Topic Starter
Shoegazer
This beatmap was submitted using in-game submission on Wednesday, January 03, 2018 at 1:11:57 AM

Artist: Twenty Knives
Title: Crow's Ghost
Tags: breakcore dnb live fast and die with a broken heart
BPM: 190
Filesize: 3960kb
Play Time: 03:10
Difficulties Available:
  1. Advanced - 4Key (2.29 stars, 1115 notes)
  2. Hard - 4Key (2.62 stars, 1370 notes)
  3. Insane - 4Key (3.33 stars, 1743 notes)
  4. Normal - 4Key (1.72 stars, 812 notes)
  5. Observer - 4Key (3.77 stars, 2055 notes)
Download: Twenty Knives - Crow's Ghost
Information: Scores/Beatmap Listing
---------------
8/9/17

The sun came through the leaves and lit them up like they were on fire.

Right at sunset.

changelog
8/9/17 - Observer difficulty created.
10/9/17 - Hard and Insane difficulties created.
11/9/17 - Amended some silly missing LN in the Hard difficulty. Removed the "wiosna" tag.
11/9/17 (2) - Applied Todestrieb's and Abraxos' mods.
12/9/17 - Slight edit across all three difficulties.
13/9/17 - Added Easy and Normal difficulties. Easy difficulty is particularly bad, and I'll probably redo this at some point.
13/9/17 (2) - Renamed the Easy difficulty to Normal, Normal difficulty to Advanced.
14/9/17 - Applied Blocko's and snexe's mods.
15/9/17 - Replaced ogg file with mp3.
19/9/17 - Slight offset change, thanks XeoStyle for pointing it out.
30/9/17 - Applied Kamikaze's mod.
4/11/17 - Applied Hydria's mod, and modified the bottom three difficulties significantly. All three charts should now be cleaner structurally.
8/11/17 - Updated the bottom three difficulties to their most recent iterations.
15/11/17 - Added hitsounds for all difficulties. Major thanks to Blocko for hitsounding this.
28/11/17 - Modified Insane and Observer difficulties; Observer difficulty is now slightly easier.
6/12/17 - Undid some of the changes done to Observer in the previous update, and did some changes to the last kiai section of Observer.
31/12/17 - Applied juankristal's mod.
2/1/18 - Applied Asherz007's mod.
3/1/18 - More hitsounding fixes.
4/1/18 - Qualified.
11/1/18 - Ranked.

Mapper's Choice Awards 2018 grand map winner.
Todestrieb
God this mapset is too good.

1|2|3|4

Insane
00:38:560 (38560|2) - Maybe CTRL+H / move the LN to 2? Having to hold it and press the notes on 4 is a bit tricky.

01:14:718 (74718|3,74876|0) - Maybe CTRL+H these two notes? Having to hold 2 and press these 01:14:876 (74876|0,75034|0) - is bit tricky.

02:32:797 (152797|3) - I don't really know if there is a sound here, this part sounds like the previous one (02:31:929 (151929|2,151929|1,152087|3,152166|2,152245|0,152245|1) - ) and you didn't put the note here, so idk maybe delete?...

02:53:008 (173008|3) - Same for here.

Observer
00:18:745 (18745|2) - Maybe add a note here? There is clearly a sound in 25% speed (You also didn't put it in the Hard and Insane if you want to add them in these diff too).

00:25:060 (25060|0) - ^

Nothing much else to say, really clean and solid structure, really looking forward seeing this mapset in the ranked section.
Abraxos
ogg files are apparently unrankable but it's only written into the hitsounding category if you want to learn more see t/611724
offset is a bit weird i guess try 820 mod will be in old offset
is it just me or does your file have an unused storyboard

observer

00:14:402 (14402|1) - maybe to 1 because like 00:14:087 (14087|0,14245|0,14402|1) - has the thing sound thing i am bad at descriptions also 00:14:402 (14402|3,14402|1,14560|3,14560|1) - weird to make these the same chords

00:16:139 (16139|2,16613|0) - cause i saw like 00:12:824 (12824|1,13613|1) - this thing where you repeated patterns i thought you could maybe change 00:16:613 (16613|0,16771|2,16771|3) - into 3[34] or 3[23]; second one a bit gayer

00:18:429 - you ignored a woosh thing here which you did not ignore back at 00:12:074 (12074|2) - ok maybe theyre a bit different but the woosh thing is still there

00:18:745 - $10% people will complain
00:21:271 - $20% people will complain
idm these btw
00:25:060 - $30% ok ill stop sorry actually no this one is a bit more obvious listen to it on normal playback

00:21:666 (21666|3,21666|2,21824|2,21824|3) - second chord should be a bit more airy
00:21:745 - also theres snares on the 1/4s here too but again idm ignoring these

00:22:218 (22218|2,22297|3) - flip so it looks like 00:10:218 (10218|1,10297|3,10376|1,10455|3) - maybe

00:22:455 (22455|3,22534|2,22613|0,22613|1) - you can flip this since last round you already did the slap snare sound on [12] also it follows up with 00:23:245 (23245|3,23245|2) -

00:23:402 (23402|0) - is there enough emphasis idk

00:23:718 (23718|2) - starts 1/8 before
00:24:429 (24429|0) - probably some weird ass 1/7.9999999295i9568945678903567892357890235 snap but its defs. not this late also it should?? end early but i get why it ends at 1/2 anw

make sure to transfer over the snapped LNs to the other diffs btw

00:26:718 (26718|2,26876|1,26876|3) - sounds like where youd put some LN thing

00:27:902 (27902|1,28139|2,28376|3) - would prefer if these were in the same column to make the jumpy effect more pronounced

00:30:192 (30192|3,30192|2,30350|3,30350|0,30508|0,30508|1) - i guess this is somewhat of a good compromise but like idk i feel like it's not really enough
img
cuz the middle 323 makes it such that it focuses the player more on the inner columns and by doing that the [34][23][12] thing looks wayyyy more obvious idk my opinion im stupid

00:31:929 (31929|0) - if you did above then this would make sense to go to er 3 yes
00:31:929 (31929|1,31929|0,32087|0,32087|2,32087|3,32245|1,32245|3,32402|2,32402|3,32402|0) - if you want this to be more cohesive then erm do the above and 00:32:245 (32245|3) - shift to 3 also
i think you have to adjust the stuff above if you do this

00:32:560 (32560|2,32797|0,33034|3) - same thing as before would prefer if in same column
00:33:271 - think if you did above then this can look something like
this
idk though it looks a bit monotonous

00:35:245 - part is a bit copy pasted so will assume same position for this part

00:38:560 (38560|3) - i think 1 LN is enough this note kinda detracts from the swooosh feeling for me

can see a bit of repetition for this whole part so will assume you can apply throughout so will stop pointing (why am i even assuming you definitely do)
00:48:508 - starting back here

01:04:929 (64929|0,65087|0,65245|0) - seems like a bit of a victim of circumstance here, i think the stack thing should be better off within 01:04:613 (64613|1,64613|0,64771|1,64850|3,64929|0,65008|2) - notes like these

01:08:560 (68560|0,68560|1,68639|2,68797|2,68797|3,68876|1) - shouldnt the double be on the like next 1/4 with the snare thing

01:09:350 (69350|3,69429|1,69508|2,69587|1,69666|3,69666|0) - maybe change to like idk 2424[13]
01:09:666 - only reason why it sounds so weird here is because the offset is a bit off so ill try my best to decipher stuff

01:15:034 (75034|2,75034|3,75034|0,75350|2,75350|1,75350|0) - perhaps same columns
01:18:824 (78824|2) - maybe LN

think part after preview point is about the same as before, so you can extrapolate but ill try to point out some other stuff
regarding the 01:33:192 (93192|3,93429|1,93666|3) - i think theres should be a way to execute it without making everything the same, maybe like do this https://osu.ppy.sh/ss/9065138 for the first half and then make them in the same columns for the second
another suggeggstiong would be 01:43:297 (103297|3,103376|2,103534|2,103613|3,103771|3,103850|2) - doing something like this for the first part and then graduating to the same column thing (btw i dont really think shapes like [13][31][13] are too obvious to the player so you could exercise some caution with that i guess maybe)

this page will be washed with blood probably

01:49:218 (109218|3,109218|2,109297|0,109297|1) - think this is a bit disingenuous (if you can call a pattern that), personally feel that there should be more emphasis on 01:49:297 (109297|1,109297|0) - cause it should pair with 01:49:455 (109455|2,109455|3,109455|0) -
01:54:271 (114271|1,114350|2,114429|0,114429|1,114508|3,114508|2) - case here is a bit different (and should be fine imo), now theres 1/4 note stuff beforehand lending further expectations of emphasis on the ending snare note

02:41:087 (161087|1,161087|0,161166|0,161166|1) - maybe not double double but double single, not strong enough to me
if you like did the above then 02:41:639 (161639|2,161639|3,161718|1,161876|1,161876|2,161955|0) - could possibly be the same as that thing

02:44:560 (164560|2,164560|1) - 03:04:771 (184771|2,184771|1) - these are a bit iffy to be doubled

02:51:666 (171666|2,171666|3) - snare is a bit different from your usual 02:50:402 (170402|2,170402|3) - ones

02:59:876 (179876|1,179876|0) - you did the 1/8 grace thing here ok now im beginning to doubt the legitimacy of 02:39:666 (159666|0,159705|1) -

03:01:297 (181297|3,181297|2,181376|2,181376|3) - same thing as above here
also related stuff are the same

03:10:297 - maybe end on some weird offseted note lol idk

insert self-depreciating comment here

insane

literally me rn

00:10:850 (10850|2,10929|1) - shift one to left, 00:10:534 (10534|3,10613|2) - differentiates it

00:14:560 (14560|0,14718|1,14718|0,14876|1) - part is actually denser than observer

00:32:560 - somewhat similar comment on this part, up to you to decide i guess; will not mention
01:33:192 - actually the progression here is cool i like it

00:38:560 (38560|2,38560|3) - same deal, a bit too much emphasis for me imo

01:12:666 (72666|0) - forgot to mention that this LN is a bit too long to me applies to all diffs

02:38:402 (158402|1) - to 4, mirrors the pattern before
02:58:613 (178613|1) - same as above

02:38:876 (158876|1) - think its fine if you remove this note, better to assimilate into the pattern straightway given how the music throws you into the weird sounds right from the get go
02:59:087 (179087|0) - woo

02:41:087 (161087|3,161087|2,161166|0,161166|1) - kind of the same deal? like double double is too much, double single fits better etc.
03:01:297 (181297|3,181297|2,181376|0,181376|1) - mmmmm

you can only really point out so much in lower diffs

insert
rachel - Today at 14:49
very nice bg
I cum on my anime bodypillow - Today at 15:09
very nice bg
Raveille - Today at 16:32
very nice bg
NEW MESSAGES
bfn - Today at 16:37
pretty cool chart

hello


highway to hell

00:14:008 (14008|0) - misleading to me, better to just focus on the tututut sound for now

00:24:350 (24350|1) - idk you should fix the LN snap first imo right now this part kinda runs weirdly, feels like this note is out of place

01:11:876 (71876|1,71981|2,72087|1,72192|3) - maybe use an LN cause its hard to follow the sounds and noob people will assume theyre 1/4s

01:12:824 (72824|2,72824|3,72929|1,73034|2,73139|1) - these are a bit more obvious so theyre ok i think

02:35:087 (155087|3,155245|2,155402|3,155560|2,155718|3,155876|2,156034|3,156113|2) - watch as 500 nominators point this out

02:38:955 (158955|2,159192|0,159192|3,159429|2,159429|0,159666|0,159666|1) - personally feel its a bit misleading to leave out the snares, you can either 1) let the LN start on the snare rather than the wowowowoah thing and end at the same place, or 2) do something like 12 34 13 or something bolded are LNs

02:41:718 (161718|2,161797|3) - flip because 02:41:560 (161560|2,161797|3) - snare snare

02:53:955 (173955|0,174034|1,174113|0) - this is quite a feisty spike in difficulty

02:59:166 (179166|2,179402|3,179402|0,179639|2,179639|0,179876|0,179876|1) - same as above
03:01:929 (181929|2,182008|3) - UWU?!

ok good



i hate myself i mean good map yes waiting for normal and hitsounds
Topic Starter
Shoegazer

Todestrieb wrote:

God this mapset is too good.

1|2|3|4

Insane
00:38:560 (38560|2) - Maybe CTRL+H / move the LN to 2? Having to hold it and press the notes on 4 is a bit tricky. Changed that chord to [23] instead.

01:14:718 (74718|3,74876|0) - Maybe CTRL+H these two notes? Having to hold 2 and press these 01:14:876 (74876|0,75034|0) - is bit tricky. Kind of a victim of circumstance here, the cymbal crash is fixed and no matter what I do, I won't be able to prevent a minijack. Not going to be able to change this.

02:32:797 (152797|3) - I don't really know if there is a sound here, this part sounds like the previous one (02:31:929 (151929|2,151929|1,152087|3,152166|2,152245|0,152245|1) - ) and you didn't put the note here, so idk maybe delete?... Good catch, fixed. Same will be done for the other difficulties.

02:53:008 (173008|3) - Same for here. ^

Observer
00:18:745 (18745|2) - Maybe add a note here? There is clearly a sound in 25% speed (You also didn't put it in the Hard and Insane if you want to add them in these diff too).

00:25:060 (25060|0) - ^ I can definitely hear it at a lower rate, but it's so feint relative to the other 1/4s that I feel that it wouldn't fit.

Nothing much else to say, really clean and solid structure, really looking forward seeing this mapset in the ranked section.

Abraxos wrote:

ogg files are apparently unrankable but it's only written into the hitsounding category if you want to learn more see t/611724
offset is a bit weird i guess try 820 mod will be in old offset
is it just me or does your file have an unused storyboard Fixed offset and storyboard, will change the ogg to mp3 when I'm done with the fourth difficulty.
Observer

observer

00:14:402 (14402|1) - maybe to 1 because like 00:14:087 (14087|0,14245|0,14402|1) - has the thing sound thing i am bad at descriptions also 00:14:402 (14402|3,14402|1,14560|3,14560|1) - weird to make these the same chords Not much can be done here unfortunately, [14]s are strictly reserved for bass kicks.

00:16:139 (16139|2,16613|0) - cause i saw like 00:12:824 (12824|1,13613|1) - this thing where you repeated patterns i thought you could maybe change 00:16:613 (16613|0,16771|2,16771|3) - into 3[34] or 3[23]; second one a bit gayer The singles to hi-hats arbitrarily selected to create pattern variation, but I can see where you're coming from with this. I'll consider; but it's difficult to formulate good pattern configurations without sacrificing difficulty suitability too much.

00:18:429 - you ignored a woosh thing here which you did not ignore back at 00:12:074 (12074|2) - ok maybe theyre a bit different but the woosh thing is still there Removed the LN to add the 1/4 there.

00:18:745 - $10% people will complain
00:21:271 - $20% people will complain
idm these btw Already mentioned in my response to Tode's mod; sound is too feint. I get the complaint though, I just tell them that not every sound has to be layered

00:25:060 - $30% ok ill stop sorry actually no this one is a bit more obvious listen to it on normal playback This one's more obvious because of how the hi-hat is shorter overall. I think this one's still too feint given how I layered 1/4s everywhere else in the chart.

00:21:666 (21666|3,21666|2,21824|2,21824|3) - second chord should be a bit more airy Didn't catch the hollower hi-hat sound, amended. Not fixing the point below because light 1/4s suck.
00:21:745 - also theres snares on the 1/4s here too but again idm ignoring these

00:22:218 (22218|2,22297|3) - flip so it looks like 00:10:218 (10218|1,10297|3,10376|1,10455|3) - maybe I don't hear much resemblance to the section you linked; I hear a tiny bit, but I think they're notably differentiated.

00:22:455 (22455|3,22534|2,22613|0,22613|1) - you can flip this since last round you already did the slap snare sound on [12] also it follows up with 00:23:245 (23245|3,23245|2) - This was to flip the overall roll direction of the chart. Having it as 12[34] continues a 1234-roll equivalent which I'm not particularly comfortable in doing.

00:23:402 (23402|0) - is there enough emphasis idk One of those occasions where it's too soft to be a double, but too loud to be a single. I didn't want to create a minijack in any position, so I kept that as a single.

00:23:718 (23718|2) - starts 1/8 before Fixed, thank you.
00:24:429 (24429|0) - probably some weird ass 1/7.9999999295i9568945678903567892357890235 snap but its defs. not this late also it should?? end early but i get why it ends at 1/2 anw They start and end a 1/16 before. Amended.

make sure to transfer over the snapped LNs to the other diffs btw Noted.

00:26:718 (26718|2,26876|1,26876|3) - sounds like where youd put some LN thing There are many occasions where I could've done this; doing this would force me to commit to that rule. I feel that having a LN here (and in other similar sections) will make the chart too compact.

00:27:902 (27902|1,28139|2,28376|3) - would prefer if these were in the same column to make the jumpy effect more pronounced Avoiding repetition like that in general for this difficulty, forces a rule that I feel is undesirable (I don't want to force the mechanical feel that much).

00:30:192 (30192|3,30192|2,30350|3,30350|0,30508|0,30508|1) - i guess this is somewhat of a good compromise but like idk i feel like it's not really enough

Did a compromise and did [34][24][12] instead. I think [34][23][12] causes unnecessary tension. Did something similar for every other iteration of this.

00:31:929 (31929|0) - if you did above then this would make sense to go to er 3 yes
00:31:929 (31929|1,31929|0,32087|0,32087|2,32087|3,32245|1,32245|3,32402|2,32402|3,32402|0) - if you want this to be more cohesive then erm do the above and 00:32:245 (32245|3) - shift to 3 also
i think you have to adjust the stuff above if you do this Rule of thumb is that I avoid 3-chord jumpjacks to avoid a difficulty spike. 2-chord jumpjacks are fair play because they do not contribute to much difficulty.

00:32:560 (32560|2,32797|0,33034|3) - same thing as before would prefer if in same column Refer to the point earlier about avoiding repetition.

00:33:271 - think if you did above then this can look something like

00:35:245 - part is a bit copy pasted so will assume same position for this part

00:38:560 (38560|3) - i think 1 LN is enough this note kinda detracts from the swooosh feeling for me Cymbal crash makes it heavy enough to be a double.

can see a bit of repetition for this whole part so will assume you can apply throughout so will stop pointing (why am i even assuming you definitely do) Noted.

00:48:508 - starting back here

01:04:929 (64929|0,65087|0,65245|0) - seems like a bit of a victim of circumstance here, i think the stack thing should be better off within 01:04:613 (64613|1,64613|0,64771|1,64850|3,64929|0,65008|2) - notes like these Yeah, that wasn't intentional. Like you said though, it's a victim of circumstance, so I'll see what I can do. I tried to do the obvious solution ([12]2413[12]) but it caused too much column bias.

01:08:560 (68560|0,68560|1,68639|2,68797|2,68797|3,68876|1) - shouldnt the double be on the like next 1/4 with the snare thing derp, fixed

01:09:350 (69350|3,69429|1,69508|2,69587|1,69666|3,69666|0) - maybe change to like idk 2424[13] Done, this is a surprisingly really good arrangement. I'll do the same for the other difficulties.
01:09:666 - only reason why it sounds so weird here is because the offset is a bit off so ill try my best to decipher stuff

01:15:034 (75034|2,75034|3,75034|0,75350|2,75350|1,75350|0) - perhaps same columns Different chords.
01:18:824 (78824|2) - maybe LN Not sure why I didn't consider this earlier, fixed.

think part after preview point is about the same as before, so you can extrapolate but ill try to point out some other stuff
regarding the 01:33:192 (93192|3,93429|1,93666|3) - i think theres should be a way to execute it without making everything the same, maybe like do this https://osu.ppy.sh/ss/9065138 for the first half and then make them in the same columns for the second
another suggeggstiong would be 01:43:297 (103297|3,103376|2,103534|2,103613|3,103771|3,103850|2) - doing something like this for the first part and then graduating to the same column thing (btw i dont really think shapes like [13][31][13] are too obvious to the player so you could exercise some caution with that i guess maybe) This falls under the repetition point again; I definitely understand where you're coming from, but I think the repetition and overly-mechanical approach would be more detrimental to the chart than not unfortunately. I did amend for 103.297 though, that wasn't supposed to happen.

this page will be washed with blood probably

01:49:218 (109218|3,109218|2,109297|0,109297|1) - think this is a bit disingenuous (if you can call a pattern that), personally feel that there should be more emphasis on 01:49:297 (109297|1,109297|0) - cause it should pair with 01:49:455 (109455|2,109455|3,109455|0) -
01:54:271 (114271|1,114350|2,114429|0,114429|1,114508|3,114508|2) - case here is a bit different (and should be fine imo), now theres 1/4 note stuff beforehand lending further expectations of emphasis on the ending snare note I consider the problem with 109.218 to be the same as 114.271; it's a victim of circumstance more than anything else. I can't place a triple for the cymbal, since the chord before it is well-defined as it is.

02:41:087 (161087|1,161087|0,161166|0,161166|1) - maybe not double double but double single, not strong enough to me
if you like did the above then 02:41:639 (161639|2,161639|3,161718|1,161876|1,161876|2,161955|0) - could possibly be the same as that thing Did a double-single instead. The reason why I did this just now was because of how I did a [12][12] for a sound that I thought was similar in 21.xxx, but it wasn't similar at all. Good catch.

02:44:560 (164560|2,164560|1) - 03:04:771 (184771|2,184771|1) - these are a bit iffy to be doubled I agree, fixed.

02:51:666 (171666|2,171666|3) - snare is a bit different from your usual 02:50:402 (170402|2,170402|3) - ones All of the snares are pretty different actually, but I'm keeping straight [34]s for all of them to accentuate repetition; since the differences are minute.

02:59:876 (179876|1,179876|0) - you did the 1/8 grace thing here ok now im beginning to doubt the legitimacy of 02:39:666 (159666|0,159705|1) - Faulty chart conversion, sorry!

03:01:297 (181297|3,181297|2,181376|2,181376|3) - same thing as above here This was fixed.
also related stuff are the same

03:10:297 - maybe end on some weird offseted note lol idk Seems like a good idea, added.
Insane

insane

literally me rn

00:10:850 (10850|2,10929|1) - shift one to left, 00:10:534 (10534|3,10613|2) - differentiates it Did 412 instead.

00:14:560 (14560|0,14718|1,14718|0,14876|1) - part is actually denser than observer This is of the same density, I assume you just mean the anchors. Rearranged.

00:32:560 - somewhat similar comment on this part, up to you to decide i guess; will not mention This pattern is strictly easier than the one in Observer.
01:33:192 - actually the progression here is cool i like it

00:38:560 (38560|2,38560|3) - same deal, a bit too much emphasis for me imo Modified this slightly from Todestrieb's mod.

01:12:666 (72666|0) - forgot to mention that this LN is a bit too long to me applies to all diffs The release point is correct, there would be no justification to end the LN earlier.

02:38:402 (158402|1) - to 4, mirrors the pattern before
02:58:613 (178613|1) - same as above Slightly different crash, and I was looking at the two patterns you mentioned holistically; I didn't feel that the symmetry would be worth it given that it would create 3-note jacks here.

02:38:876 (158876|1) - think its fine if you remove this note, better to assimilate into the pattern straightway given how the music throws you into the weird sounds right from the get go
02:59:087 (179087|0) - woo I used the double here as a transition point, but I can see why'd you want to remove it. I think the weird sounds start the 1/4 after, which was why I didn't think removing the double you highlighted was necessary.

02:41:087 (161087|3,161087|2,161166|0,161166|1) - kind of the same deal? like double double is too much, double single fits better etc.
03:01:297 (181297|3,181297|2,181376|0,181376|1) - mmmmm Did [14]3[24] instead, other configurations won't work due to patterns around it.

you can only really point out so much in lower diffs


Hard

hello


highway to hell

00:14:008 (14008|0) - misleading to me, better to just focus on the tututut sound for now No clue why I didn't do this earlier. Fixed.

00:24:350 (24350|1) - idk you should fix the LN snap first imo right now this part kinda runs weirdly, feels like this note is out of place Fixed? Not sure what I can do here.

01:11:876 (71876|1,71981|2,72087|1,72192|3) - maybe use an LN cause its hard to follow the sounds and noob people will assume theyre 1/4s LN releases might make it harder overall I feel.

01:12:824 (72824|2,72824|3,72929|1,73034|2,73139|1) - these are a bit more obvious so theyre ok i think

02:35:087 (155087|3,155245|2,155402|3,155560|2,155718|3,155876|2,156034|3,156113|2) - watch as 500 nominators point this out The 3rd column is strictly for snares (this was done in the midsection as well). [12] and [34] doubles are for cymbal crashes. Regardless of pattern configuration, this can't be changed too much without getting rid of a mechanical feel in this section.

02:38:955 (158955|2,159192|0,159192|3,159429|2,159429|0,159666|0,159666|1) - personally feel its a bit misleading to leave out the snares, you can either 1) let the LN start on the snare rather than the wowowowoah thing and end at the same place, or 2) do something like 12 34 13 or something bolded are LNs I don't think this is particularly misleading, considering that the synth is the far more prominent sound here. Gallops are probably unpreferred at this level too.

02:41:718 (161718|2,161797|3) - flip because 02:41:560 (161560|2,161797|3) - snare snare Done, was debating on doing this but felt that it wasn't particularly effective finger motion-wise.

02:53:955 (173955|0,174034|1,174113|0) - this is quite a feisty spike in difficulty :(

02:59:166 (179166|2,179402|3,179402|0,179639|2,179639|0,179876|0,179876|1) - same as above
03:01:929 (181929|2,182008|3) - UWU?! Done.

ok good

Any points I didn't mention are repetitions of previous points which I've either amended for or didn't, based on the original response. Thank you both for the mods.
Blocko
First time modding a Shoegazer map haha woo

4K Column wrote:

1|2|3|4
[Normal]
00:15:662 - Did you happen to miss a note here for the snare? If so, add a note on column 3 for it.
00:20:714 - Add a note on 4 for that high-pitched snare.

00:23:714 (23714|0) - Should be snapped down to 00:23:675 - for that sound there.

00:48:820 - to 01:09:030 - The extended use of 1/2 streams is pretty questionable because it seemingly has no short breaks in between.
An idea to make this area more lenient would be removing hi-hat notes like 00:48:977 (48977|0) - , 00:50:241 (50241|3) - 00:51:504 (51504|0) - , 00:54:030 (54030|3) - , 00:55:293 (55293|0) - , 00:56:556 (56556|3) - , etc. This sounds more like removing notes after the start of every measure that is not mapped to a snare, but this is the general idea, more or less.
That way, you could have more room to put more emphasis on the percussion while having a short break to recover just slightly.

01:08:398 (68398|0,68556|1,68714|2,68872|1) - Should be snapped as 3/4 so it follows the snares more accurately.

01:09:030 (69030|3,69030|2) - This is a completely arbitrary suggestion but you could turn this into a single so there are no jumps in this difficulty.

01:18:977 - Could use a note for the snare.

[Advanced]
00:20:872 (20872|3,20872|0) - Didn't seem like you were using jumps for the previous snares (e.g. 00:15:188 (15188|0) - ), so I think this should be a single.
00:22:293 (22293|1,22293|0) - Same as above with 00:19:767 (19767|1) - .

00:23:714 (23714|0) - Should be snapped down to 00:23:675 - for that sound there.

00:26:004 - Add a note here for that percussion.

02:34:925 (154925|3) - Add a note on column 1 to turn this into a jump for that kick + snare.

[Hard]
00:21:504 (21504|1,21504|0,22293|0,22293|1) - It doesn't seem like you're using jumps for this section (apart from 00:17:241 - ), so I'm thinking you should turn these to singles, and to also ease that section up a bit.

00:28:135 (28135|3,28214|1,28372|3) - Ctrl + H then move the note on 00:28:451 - to 4. That way, column 3 focuses on following the snare with 4 as the higher pitched one.

00:37:451 - You could add a note here considering you had a jump following that crash on 00:37:451 - .

01:33:898 (93898|2) - Didn't seem that you have this note to lead in to a similar section (00:33:267 - ). You could remove that note or add a note on the earlier section for consistency, though.
01:44:004 (104004|2) - Same as above, but at this point I think this might be intentional. Or not, considering you don't have a note later on in 01:54:109 - .

03:01:293 (181293|2,181293|3) - Feels a bit too strong as a jump. Turn this into a single?

[Insane]
00:18:977 (18977|1) - Should be a jump since it's a kick plus a snare.

00:21:030 (21030|2,21188|0) - Could move both of these notes to column 2 as a two-note stack to accentuate that high-pitched drum.

01:11:556 - Feels pretty strong enough to warrant a jump here. (Add a note on 4)

02:38:872 (158872|0,158872|1) - Shouldn't this be a single? You didn't have jumps for the snares in this section. (e.g. 02:39:109 (159109|2,159346|3,159583|2) - )
02:59:083 (179083|0,179083|1) - Same case as above.

[Observer]
00:37:135 (37135|2,37135|0,37451|0,37451|2) - Thinking both of these should be hands considering the way you've done it with the earlier snares.

01:58:530 (118530|1,118688|1,118846|1) - This pattern feels a bit rough because of that three-note stack on column 2 there. Ctrl + J on 01:58:846 (118846|1,118925|0) - would alleviate that.

Mapset is very clean, solid and easy to follow overall. I don't mind helping you rank this set even further.

Good luck!
Topic Starter
Shoegazer

Blocko wrote:

First time modding a Shoegazer map haha woo

4K Column wrote:

1|2|3|4
haha woo
[Normal]
00:15:662 - Did you happen to miss a note here for the snare? If so, add a note on column 3 for it. Done, this was an occasion of just being scatter-brained while trying to make a super easy difficulty for this.
00:20:714 - Add a note on 4 for that high-pitched snare. Added it on 3 instead, 4 was taken for other sounds.

00:23:714 (23714|0) - Should be snapped down to 00:23:675 - for that sound there. Error carried forward from the Advanced difficulty.

00:48:820 - to 01:09:030 - The extended use of 1/2 streams is pretty questionable because it seemingly has no short breaks in between.
An idea to make this area more lenient would be removing hi-hat notes like 00:48:977 (48977|0) - , 00:50:241 (50241|3) - 00:51:504 (51504|0) - , 00:54:030 (54030|3) - , 00:55:293 (55293|0) - , 00:56:556 (56556|3) - , etc. This sounds more like removing notes after the start of every measure that is not mapped to a snare, but this is the general idea, more or less.
That way, you could have more room to put more emphasis on the percussion while having a short break to recover just slightly. Works mostly fine, except I have to remove more hi-hats than what you probably envisioned. Did it anyway, since it seemed to help to some degree, far more than what I currently had anyway. Still needs work regardless.

01:08:398 (68398|0,68556|1,68714|2,68872|1) - Should be snapped as 3/4 so it follows the snares more accurately. Done.

01:09:030 (69030|3,69030|2) - This is a completely arbitrary suggestion but you could turn this into a single so there are no jumps in this difficulty. '_<'

01:18:977 - Could use a note for the snare. Overlooked that, thanks.

[Advanced]
00:20:872 (20872|3,20872|0) - Didn't seem like you were using jumps for the previous snares (e.g. 00:15:188 (15188|0) - ), so I think this should be a single. Refer to my comments on the Hard difficulty.
00:22:293 (22293|1,22293|0) - Same as above with 00:19:767 (19767|1) - . Refer to my comments on the Hard difficulty.

00:23:714 (23714|0) - Should be snapped down to 00:23:675 - for that sound there. Fixed, came from oversimplification without thinking about consistency.

00:26:004 - Add a note here for that percussion. Felt like a different set of percussion from the 1/4s I've layered, but I changed this anyway.

02:34:925 (154925|3) - Add a note on column 1 to turn this into a jump for that kick + snare. Fixed.

[Hard]
00:21:504 (21504|1,21504|0,22293|0,22293|1) - It doesn't seem like you're using jumps for this section (apart from 00:17:241 - ), so I'm thinking you should turn these to singles, and to also ease that section up a bit. I'm using doubles for very loud cymbal crashes here, like the section you've pointed out. 21.504 is an odd case because while it's not a cymbal crash, the sound is so abrasive relative to the rest of the percussion here that I felt a double here is justifiable. 22.293 however, is not justifiable. I removed the double for a single for that.

00:28:135 (28135|3,28214|1,28372|3) - Ctrl + H then move the note on 00:28:451 - to 4. That way, column 3 focuses on following the snare with 4 as the higher pitched one. Had the same idea for that after you pointed it out, amended. I think I did this because I wasn't quite sure on my layering scheme at the time.

00:37:451 - You could add a note here considering you had a jump following that crash on 00:37:451 - . I started reading the mod backwards (i.e. Observer first), and this was noted.

01:33:898 (93898|2) - Didn't seem that you have this note to lead in to a similar section (00:33:267 - ). You could remove that note or add a note on the earlier section for consistency, though. Added a note for 33.267.
01:44:004 (104004|2) - Same as above, but at this point I think this might be intentional. Or not, considering you don't have a note later on in 01:54:109 - . This was sloppy copypaste, my bad.

03:01:293 (181293|2,181293|3) - Feels a bit too strong as a jump. Turn this into a single? This was an error carried forward from the Observer and Insane difficulties (that Abraxos pointed out) that I forgot to amend for. Fixed, and amended for 02:41:083 - as well.

[Insane]
00:18:977 (18977|1) - Should be a jump since it's a kick plus a snare. Cymbal crash isn't sharp enough. Another occasion where I didn't make it a double for the same reason is 16.461.

00:21:030 (21030|2,21188|0) - Could move both of these notes to column 2 as a two-note stack to accentuate that high-pitched drum. A bit too feint to be a minijack I feel.

01:11:556 - Feels pretty strong enough to warrant a jump here. (Add a note on 4) Fits better as a double, done. Did [13] though.

02:38:872 (158872|0,158872|1) - Shouldn't this be a single? You didn't have jumps for the snares in this section. (e.g. 02:39:109 (159109|2,159346|3,159583|2) - )
02:59:083 (179083|0,179083|1) - Same case as above. Abraxos pointed this out as well; I'm guessing my layering there isn't the most intuitive. Amended.

[Observer]
00:37:135 (37135|2,37135|0,37451|0,37451|2) - Thinking both of these should be hands considering the way you've done it with the earlier snares. Fixed this. I think I did this because I thought the cymbal crashes were softer than the other cymbal crashes in similar sections, but it turned out not to be the case. It's just that it's more obvious because it's not complemented with a snare to cymbal right after. This error was consistent throughout all charts, so I'll be amending this across all difficulties.

01:58:530 (118530|1,118688|1,118846|1) - This pattern feels a bit rough because of that three-note stack on column 2 there. Ctrl + J on 01:58:846 (118846|1,118925|0) - would alleviate that. Was thinking of the same, fixed.

Mapset is very clean, solid and easy to follow overall. I don't mind helping you rank this set even further. Thank you, I'll keep in touch.

Good luck!
Thank you for the mod.
juankristal
:eyes:
Asherz007
Dunno how far up that todo list ogg to mp3 but here's a 192kbps mp3 I converted from it just in case.

https://puu.sh/xzZyt.mp3
Topic Starter
Shoegazer

Asherz007 wrote:

Dunno how far up that todo list ogg to mp3 but here's a 192kbps mp3 I converted from it just in case.

https://puu.sh/xzZyt.mp3
I have an mp3 on hand, I didn't use it yet because I use an SM editor to go through mods, which makes it easier for me to reference between the chart on osu!mania compared to the chart on a SM charting build. I'll update the mp3 though, pretty overdue.

Thanks for the fav though!
Kamikaze
abril you cunt why didn't you remind me to mod this after the weekend


I honestly fucking though that you shoehorned the osu logo there for memes for a minute holy shit

the BG is kinda small, I'm not litharrale the great but it might be better to get a bigger one so it looks better quality wise idk bro
ok let's see

OD/HP spread I think should start higher especially given that the song kinda sounds hard to even novice players - or rather it gives off a feeling that it's not gonna be easy. Besides OD/HP < 7 is Not Good even moreso given that you only have 74 LNs in Normal
so my suggestion for spread (both OD and HP)

Normal: 7
Advanced: 7,5
Hard: 8
Insane: 8,2 or 8,3
Observer: 8,5 or 8,7? idk tbh not gonna change much

[Observer]
I don't really like this diffname much but muh onions

00:15:579 (15579|3,15658|2) - I feel like making it a 4 note trill is more fitting for the drums here and more consistent layering wise
00:16:447 (16447|3) - Making this note a 1/6 hold could nicely emphasize the cut off of the sound, that sort of a pause
00:16:921 - Wouldn't a [14] into a 234 roll fit better for the fading out drum?
00:23:394 (23394|0) - 1/2 LN for the slide kinda sound would be coolio
01:25:131 (85131|2,85447|1) - Aren't those the same pitch?
Kiai is basically the same as the other part before so not gonna check it in detail, same suggestions apply if seen
02:09:500 (129500|3,129500|2) - This sounds really late. It should be at 02:09:460 - so 1/8 earlier
02:09:737 - woooOoOoOowoOWW a break in manuAAaA>?!?>!?!>?!?!!?!?
honestly though you could put some notes here to test the focus or even put a slowjam but if you wanna keep the break it's fine I guess. Not too fond of it personally but fits okay
02:28:605 - kakuzetsu gaynathos pre-alpha version
02:37:605 (157605|2,157658|3,157710|1,157763|2,157763|0,158079|3,158131|2,158184|1,158237|3,158237|0) - I don't quite get the variation but I think that both should be the same and possibly a bit easier than the second one, that patterns at that speed compared to the rest of the chart is a very likely choke point (I think I actually did choke there once or twice, too lazy to check the replay) while the other one is just a roll so no biggie. even something like 321[34] would be cool imo
02:43:131 (163131|2,163210|1,163289|2,163368|0) - Raising pitch and LNs going mostly downwards? If you don't want a simple roll you could do something like this or similar

02:46:921 - Hands for the incoming another drum? from the second chord they already sound loud enough to be relevant so I think it would be cool to accent that
02:57:816 (177816|2,177868|3,177921|1,177973|2,177973|0,178289|3,178342|2,178394|1,178447|0,178447|3) - read 2:37
03:01:289 (181289|3,181368|3) - little FC fucking DIES (it's fine tho I guess, but maybe consider the minijack to enter the next chord instead of being after the previous? or at least lemme know why, kinda curious why you did it that way, although it's probably because of the next stream I assume)
03:03:342 (183342|0,183342|2,183421|1,183500|2,183579|0,183658|2,183658|3) - read 2:43
03:07:131 (187131|1,187131|0,187289|1,187289|0,187447|0,187447|1,187605|0,187605|1) - god stop the copypasta eze (read 2:46)

not feeling like modding rest so I guess you could use some suggestions in lower diffs if applicable, good luck mango
Topic Starter
Shoegazer

-Kamikaze- wrote:

the BG is kinda small, I'm not litharrale the great but it might be better to get a bigger one so it looks better quality wise idk bro I'll see what I can do.
ok let's see

OD/HP spread I think should start higher especially given that the song kinda sounds hard to even novice players - or rather it gives off a feeling that it's not gonna be easy. Besides OD/HP < 7 is Not Good even moreso given that you only have 74 LNs in Normal
so my suggestion for spread (both OD and HP)

Normal: 7
Advanced: 7,5
Hard: 8
Insane: 8,2 or 8,3
Observer: 8,5 or 8,7? idk tbh not gonna change much Adjusted Advanced and Normal's OD/HPs and kept the rest, though there's not much of a difference fundamentally.

[Observer]
I don't really like this diffname much but muh onions

00:15:579 (15579|3,15658|2) - I feel like making it a 4 note trill is more fitting for the drums here and more consistent layering wise Victim of consequence more than anything, the double is fixed (lower pitched crash), and the only viable "trill" would've been 2424, and that causes too much unnecessary stress on the right middle finger.
00:16:447 (16447|3) - Making this note a 1/6 hold could nicely emphasize the cut off of the sound, that sort of a pause Sure, didn't want to do this at first because I feared that I wasn't going to be consistent with it. Did the same for other difficulties.
00:16:921 - Wouldn't a [14] into a 234 roll fit better for the fading out drum? [12] is fixed since it's your standard snare. The only reason why the chord before is [34] is because it was forced to be in that position unfortunately.
00:23:394 (23394|0) - 1/2 LN for the slide kinda sound would be coolio Think I can only do a LN on the chord before the one you HL'd, so I added a LN for that instead.
01:25:131 (85131|2,85447|1) - Aren't those the same pitch? They are, but I'm not placing minijacks in that section. There's a similar problem in 02:09:500 (129500|2,129500|3) too.
Kiai is basically the same as the other part before so not gonna check it in detail, same suggestions apply if seen '_>'
02:09:500 (129500|3,129500|2) - This sounds really late. It should be at 02:09:460 - so 1/8 earlier Are you sure? The chart looks fine on ddream/Arrow Vortex (editors with waveforms), and placing a chord 1/8 earlier made it way off.
02:09:737 - woooOoOoOowoOWW a break in manuAAaA>?!?>!?!>?!?!!?!?
honestly though you could put some notes here to test the focus or even put a slowjam but if you wanna keep the break it's fine I guess. Not too fond of it personally but fits okay Didn't want it to be anything more than a break section, as much as there are other sounds present.
02:28:605 - kakuzetsu gaynathos pre-alpha version excuse you
02:37:605 (157605|2,157658|3,157710|1,157763|2,157763|0,158079|3,158131|2,158184|1,158237|3,158237|0) - I don't quite get the variation but I think that both should be the same and possibly a bit easier than the second one, that patterns at that speed compared to the rest of the chart is a very likely choke point (I think I actually did choke there once or twice, too lazy to check the replay) while the other one is just a roll so no biggie. even something like 321[34] would be cool imo If anything, I think it's the second burst that should be changed to avoid variation if consistency was the goal. The [134] chords are locked there, so I can only use 3 for the start of the 1/6 burst. The easiest pattern configuration for that is 342[13]. I used a [12] after to avoid unnecessarily increased difficulty on the right hand. The second buzz noise is different, so I can't do 342[13]. 432[14] was solution, though probably not optimal. The optimal burst would've been something like 431[24] given this position, which is harder than the roll. I'll think about it in any case, but I don't think there's a solution to the point you're bringing. If anything, the best solution would be something that would be the opposite of what you think is ideal.
02:43:131 (163131|2,163210|1,163289|2,163368|0) - Raising pitch and LNs going mostly downwards? If you don't want a simple roll you could do something like this or similar
It was in a forced position more than anything else, though I don't see a trill to be too musically irrelevant in that section. If I make the LNs ascending (in say 3234, so the chord after must be [12]), I wouldn't be able to rearrange nearby sections in a way that fits the rules of the chart that were placed for this kiai section overall.
02:46:921 - Hands for the incoming another drum? from the second chord they already sound loud enough to be relevant so I think it would be cool to accent that Chord before is softer than this, but it's not loud enough to be a triple given how triples are used throughout the chart.
02:57:816 (177816|2,177868|3,177921|1,177973|2,177973|0,178289|3,178342|2,178394|1,178447|0,178447|3) - read 2:37
03:01:289 (181289|3,181368|3) - little FC fucking DIES (it's fine tho I guess, but maybe consider the minijack to enter the next chord instead of being after the previous? or at least lemme know why, kinda curious why you did it that way, although it's probably because of the next stream I assume) A minijack is used because the sound is much louder than the rest of the other sounds that were on 1/4 ticks, and it's a minijack connecting to the chord before because part of the chord is the exact same sound as this sound here.
03:03:342 (183342|0,183342|2,183421|1,183500|2,183579|0,183658|2,183658|3) - read 2:43
03:07:131 (187131|1,187131|0,187289|1,187289|0,187447|0,187447|1,187605|0,187605|1) - god stop the copypasta eze (read 2:46) I know this is facetious, but I think given how strict the rules placed for the chart are ([12] or [34] for certain snares, [124]/[134] for certain cymbal crashes + kicks, among other things), additional variance would work to the detriment of the chart.

not feeling like modding rest so I guess you could use some suggestions in lower diffs if applicable, good luck mango
Thanks for the mod, there were some interesting points but most of the points you've brought up were points where I couldn't do much about in the first place.
Hydria
im don't usually mod diffs below 3* but i'll make an exception for this one, i'll try and not mention things that are for higher difficulties

Hard
move 00:08:316 (8316|0) - to 3 and move 00:08:394 (8394|1) - to 1 to emphasise the first bass note

00:09:026 (9026|3) - move to 3 as 00:09:184 (9184|3) - is higher pitch

00:10:842 (10842|0,10921|1) - switch these two around for bass emphasis again

00:12:500 (12500|1,12658|3,12816|0) - i'd go 4|1|2 here just for PR reasons or even extending that to cover all 00:12:500 (12500|1,12658|3,12816|0,12973|2,13052|3,13131|1,13289|3) - to the following image:


00:13:605 (13605|2,13921|3) - switch these two notes around as i feel the first sound deserves a higher column placement compared to the second (aka more PR)

00:15:342 (15342|3,15421|2,15500|1,15579|3,15658|0) - why not have this as a broken roll? [4|2|3|1|4]

00:16:921 (16921|0,17000|3,17079|2,17158|3) - same with this [1|3|2|4]

00:17:947 (17947|3,18026|2) - switch these two around?

00:18:658 (18658|1,18816|3) - i'd go with 4|3 instead of 2|4

00:20:394 (20394|2) - i don't like this on 3, it feels like it should follow the previous sound too much (which is doesn't), but it doesn't suit 2 either because then the pattern above would be a reflection which i don't feel is accurate to the music either, and idk about it being in column 4 that just feels weird but it's up to you

00:21:658 (21658|1,21816|2) - complete personal preference but move that one to the left

00:26:237 (26237|3,26316|2,26394|1) - same with this?

00:26:710 (26710|0) - remove that and just make 00:26:552 (26552|2) - a 1/1 LN?

00:27:973 (27973|2,28131|0,28210|2,28368|0,28447|3,28605|0,28605|1) - 00:32:394 (32394|1,32394|0,32631|1,32631|3,32868|0,32868|3,33105|0,33105|2,33263|0) - just want to make sure this is intentional

00:49:921 (49921|1,50000|0,50079|3) - 4|3|1?

00:56:237 (56237|0,56316|1,56394|3) - 2|4|1?

00:58:816 - no LN like earlier?

00:59:079 (59079|3,59237|2) - i'd switch these two around personally

01:00:105 (60105|0,60184|3) - switch these?

01:03:973 (63973|3,63973|2) - don't hear any reasoning for this to suddenly become a double, elaborate.

01:06:342 (66342|0,66421|1,66500|3) - 2|4|1?

01:09:342 (69342|3) - move to 3?

01:16:447 (76447|2) - move to 1 and then move 01:16:605 (76605|0,76763|0) - to 2 as I feel 01:16:289 (76289|3,76447|2) - needs to be more dramatised

01:29:552 (89552|0) - move to 3 and then move 01:29:710 (89710|3,89710|2) - to [12] for repeating sounds

01:34:605 (94605|0,94763|3,94763|2) - same here

this section essentially repeats itself so just apply this a couple more times

01:52:605 (112605|1) - move to 3?

01:58:289 (118289|1) - is the double removal here because of SR reasons or what

02:33:973 (153973|2) - maybe move this to 1 or 2 to just not leave that side of the field empty (shit reason ik but yknow)

02:35:079 (155079|3,155158|0,155237|2,155394|3,155473|1,155552|2,155710|3,155789|0,155868|2) - i like this :)

02:41:237 (161237|3) - move to 3 and then 02:41:316 - add a note on 4?

02:44:394 (164394|3) - move to 3?

02:45:105 - add a note on 3?

and once again repeat any points to end the chart

actually one last thing
03:10:052 - add a note on 3 and 03:10:131 - add a note on 4
Topic Starter
Shoegazer

Hydria wrote:

im don't usually mod diffs below 3* but i'll make an exception for this one, i'll try and not mention things that are for higher difficulties

Hard
move 00:08:316 (8316|0) - to 3 and move 00:08:394 (8394|1) - to 1 to emphasise the first bass note I don't mind this suggestion, but I have to be consistent about bass note placement if I wish to do this, and I'm not sure if I'm willing to commit to this. There is one section where bass notes are placed on 1 (and even that has some errors which you pointed out), but I'll see if I can account for this in the future. All points like this will be marked in blue for personal use for now.

00:09:026 (9026|3) - move to 3 as 00:09:184 (9184|3) - is higher pitch Fixed, overlooked this because I thought it was just the same sound with an additional instrument layered over it.

00:10:842 (10842|0,10921|1) - switch these two around for bass emphasis again 8.316

00:12:500 (12500|1,12658|3,12816|0) - i'd go 4|1|2 here just for PR reasons or even extending that to cover all 00:12:500 (12500|1,12658|3,12816|0,12973|2,13052|3,13131|1,13289|3) 8.316

00:13:605 (13605|2,13921|3) - switch these two notes around as i feel the first sound deserves a higher column placement compared to the second (aka more PR) I agree here, but it's not entirely viable given my current configuration. Again, have to see whether or not I'm willing to rearrange the entire chart to ensure that the bass kicks are on 1 most of the time.

00:15:342 (15342|3,15421|2,15500|1,15579|3,15658|0) - why not have this as a broken roll? [4|2|3|1|4] There isn't any set rule for what each stream should be pattern-wise, so all of the streams placed had patterns that were mostly arbitrary. I think split rolls can work, but I'll go through the rest of the mod for now to get back to you as to whether or not the pattern is appropriate.

00:16:921 (16921|0,17000|3,17079|2,17158|3) - same with this [1|3|2|4] Definitely agree with this one (given how repetitive the percussion is in this rhythm), and I definitely prefer your suggestion over the pattern I currently have.

00:17:947 (17947|3,18026|2) - switch these two around? 8.316, I assume you wanted me to do this because 1 is reserved for bass kicks.

00:18:658 (18658|1,18816|3) - i'd go with 4|3 instead of 2|4 Really leaning towards the bass kick thing at this point (i.e. using 41 instead).

00:20:394 (20394|2) - i don't like this on 3, it feels like it should follow the previous sound too much (which is doesn't), but it doesn't suit 2 either because then the pattern above would be a reflection which i don't feel is accurate to the music either, and idk about it being in column 4 that just feels weird but it's up to you 4 is fine.

00:21:658 (21658|1,21816|2) - complete personal preference but move that one to the left 8.316

00:26:237 (26237|3,26316|2,26394|1) - same with this? [color=#000FF]You mean like 41321? Not sure what you mean there so I just did that.[/color]

00:26:710 (26710|0) - remove that and just make 00:26:552 (26552|2) - a 1/1 LN? 00:21:184 was a sound that was of similar timbre/volume and was captured I think.

00:27:973 (27973|2,28131|0,28210|2,28368|0,28447|3,28605|0,28605|1) - 00:32:394 (32394|1,32394|0,32631|1,32631|3,32868|0,32868|3,33105|0,33105|2,33263|0) - just want to make sure this is intentional Actually isn't, good catch. Amended to make them different.

00:49:921 (49921|1,50000|0,50079|3) - 4|3|1? Did 241 instead.

00:56:237 (56237|0,56316|1,56394|3) - 2|4|1? Done.

00:58:816 - no LN like earlier? You have to be more specific, I'm not sure what you mean here admittedly.

00:59:079 (59079|3,59237|2) - i'd switch these two around personally 3 is reserved for the snare.

01:00:105 (60105|0,60184|3) - switch these? Done.

01:03:973 (63973|3,63973|2) - don't hear any reasoning for this to suddenly become a double, elaborate. This was done for the beginning of each phrase in this section. This is more of a stylistic choice (though you can argue that this goes to the choir or so), but I can remove it if it's particualrly intrusive.

01:06:342 (66342|0,66421|1,66500|3) - 2|4|1? ya

01:09:342 (69342|3) - move to 3? Sure.

01:16:447 (76447|2) - move to 1 and then move 01:16:605 (76605|0,76763|0) - to 2 as I feel 01:16:289 (76289|3,76447|2) - needs to be more dramatised I don't think the snares/bass kicks are similar enough to be dramatised, though I see what you're trying to do there. I think two jacks alone makes it dramatic enough admittedly, given how infrequent minijacks are here.

01:29:552 (89552|0) - move to 3 and then move 01:29:710 (89710|3,89710|2) - to [12] for repeating sounds Wasn't intending on using repeated jumps here (because I was afraid the repeated jumps for this particular section would've been too jarring since I've done it differently for every other section), though I'm assuming you wanted me to do it because of the fact that it's a more intense section than the section before? I'll keep this in mind though, seems like a good suggestion but I want to experiment with this myself to find out. Won't address any repeats of this point because it'd essentially be the same response.

01:34:605 (94605|0,94763|3,94763|2) - same here

this section essentially repeats itself so just apply this a couple more times

01:52:605 (112605|1) - move to 3? Can't do it because I can't create a minijack for this rhythm. The kiai section is an exception because it's the second most intense section of the song, and I wanted to show that subtly. I'll try to find a mediatory point though, I see your concern.

01:58:289 (118289|1) - is the double removal here because of SR reasons or what arrow vortex editor ate a dick, good catch

02:33:973 (153973|2) - maybe move this to 1 or 2 to just not leave that side of the field empty (shit reason ik but yknow) left hand is going to stay lonely for a little while longer, that snare is reserved for column 3. 2:31.921 is an exception to avoid minijacks. Fixed 2:33.342 though.

02:35:079 (155079|3,155158|0,155237|2,155394|3,155473|1,155552|2,155710|3,155789|0,155868|2) - i like this :)

02:41:237 (161237|3) - move to 3 and then 02:41:316 - add a note on 4? Sound here is a tiny bit too soft to be a note. Didn't want to convolute column 3 as well.

02:44:394 (164394|3) - move to 3? I feel that it'd convolute column 3 too much, but I'll see what I can do later.

02:45:105 - add a note on 3? Not too fond of this but there's not much I can do here, done.

and once again repeat any points to end the chart

actually one last thing
03:10:052 - add a note on 3 and 03:10:131 - add a note on 4 I think that's echo, not sure.
Thank you for the mod, and good suggestions. Pardon the incomplete answers for some of the mod; I can't quite answer the mod fully because of how it requires me to do a general overhaul of the chart to stay consistent with the rules you've implicitly suggested. I'll update the Hard chart when I have a free slot.

EDIT: Changed up the Hard difficulty to account for the bass kicks (all of your points about bass kicks were essentially applied in some way or another), I'll do the same for the Advanced difficulty since it's just a layer down (with bursts shortened).
juankristal
Hey eze,

not much to be said honestly, just going to question some stuff on the 2 easier diffs before bubble (spoilers it isnt much):

Normal
02:34:684 (154684|1,154842|2) - I would personally delete this two notes, I feel those by themselves spikes the difficulty a bit too much. The rest of the chart is overall challenging for NM diff level but it mostly does it with only 1/2 rhytms and I believe that just after the break and repetitive patterns this 1/4s kinda kills the consistency that new players would have in their minds while playing this (if this makes sense)

Advanced
00:20:237 (20237|1,20316|0) - I would personally use this as a 1-2 instead of a 2-1 to mark the difference with this one 00:20:552 (20552|1,20631|0) -

00:43:684 (43684|2) - I think this one is fine but given the previous set of jumps you used for this kind of section (though it doesnt sound the same way) you could delete this one to make the pattern a bit more SOFT (ha, i am so funny). I feel its alright as it is but I am saying it anyways.

00:54:421 (54421|1) - Column 1 feels a bit empty here, if it doesnt hurt your structural placement for this one you could move it to 1 (same applies 01:04:526 - here

02:48:816 - I am curious on the placement of this jumps with LNs. I think its more fitting to use just one hand jumps (asides this one 02:49:763 (169763|2) - ). Considering the already unusual rythm I think it makes up better if it using more intuitive patterns (plus avoiding doing 02:48:816 (168816|3,168816|2,169052|3) - this which I find particulary hard)

02:59:158 (179158|2,179631|2) - Pretty sure this ones should be on different columns unless you are doing emphasys on something else. Probably 3-2, some stuff that I mentioned before could be used on this too if you decided to agree on it.

The same goes for the final section I guess.

I personally think the harder diffs are fine. I believe asher would be doing the hitsounds stuff after me.
Topic Starter
Shoegazer
Very deep apologies for not addressing this mod sooner.

juankristal wrote:

Hey eze,

not much to be said honestly, just going to question some stuff on the 2 easier diffs before bubble (spoilers it isnt much):

Normal
02:34:684 (154684|1,154842|2) - I would personally delete this two notes, I feel those by themselves spikes the difficulty a bit too much. The rest of the chart is overall challenging for NM diff level but it mostly does it with only 1/2 rhytms and I believe that just after the break and repetitive patterns this 1/4s kinda kills the consistency that new players would have in their minds while playing this (if this makes sense) My line of thought when I used this pattern was that there were snares on certain 1/4 ticks that I have layered consistently. Because of that, I had to add 1/4 gallops there. It's definitely a curveball (especially relative to other patterns in the chart), but I don't think there's any better way of doing it without hurting the musical relevance of the chart. You can argue that I overlooked the snare roll at the end of the track, but I've also ignored that on Advanced in favour of the synth. The same logic applies to the Normal difficulty.

It ultimately comes down to whether or not musical relevance is more important than difficulty variance by that point; I'm a stern believer of the former (even if players, especially new ones, don't particularly share this point of view), which is why I'm so ambivalent on changing it.

Advanced
00:20:237 (20237|1,20316|0) - I would personally use this as a 1-2 instead of a 2-1 to mark the difference with this one 00:20:552 (20552|1,20631|0) - They are the same amen break; the only difference is the instrument that that lands on the last note of the maen break. I differentiated between the two triplets with a different note at the end.

00:43:684 (43684|2) - I think this one is fine but given the previous set of jumps you used for this kind of section (though it doesnt sound the same way) you could delete this one to make the pattern a bit more SOFT (ha, i am so funny). I feel its alright as it is but I am saying it anyways. I agree that there shouldn't be a reason for the gluts to be the same. Amended.

00:54:421 (54421|1) - Column 1 feels a bit empty here, if it doesnt hurt your structural placement for this one you could move it to 1 (same applies 01:04:526 - here This is (most likely) my fault for not making the thematic of the chart clear enough, but I only place notes on the first column if those notes correspond to bass kicks (among other relative PR concepts). I wanted to make this "PR" a little more pellucid in other parts of the chart, but it's not entirely doable due to the fairly low frequency of bass kicks throughout. This is the only section where bass kicks are fairly common, however, so I stuck to that rule more sternly than usual here.

02:48:816 - I am curious on the placement of this jumps with LNs. I think its more fitting to use just one hand jumps (asides this one 02:49:763 (169763|2) - ). Considering the already unusual rythm I think it makes up better if it using more intuitive patterns (plus avoiding doing 02:48:816 (168816|3,168816|2,169052|3) - this which I find particulary hard) I was emphasising the synth here. I can't use [12]/[34] doubles here because I've used doubles in a similar fashion in sections like 02:38:947 - and 0:259:158 -; it would create a very profound inconsistency. I don't think I can particularly amend for pattern difficulty as well since each chord is supposed to create a 1/1 with the chord before it, unfortunately.

02:59:158 (179158|2,179631|2) - Pretty sure this ones should be on different columns unless you are doing emphasys on something else. Probably 3-2, some stuff that I mentioned before could be used on this too if you decided to agree on it. I overlooked this; thanks for pointing this out. Amended this section, and the congruous section before this.

The same goes for the final section I guess.

I personally think the harder diffs are fine. I believe asher would be doing the hitsounds stuff after me.
Thank you for the mod, and I apologise if there are some concerns that we cannot find a consensus on. Some of the points listed break structural consistency, and the point in the Normal difficulty boils down to a difference in charting ideology.
juankristal
Seriously, no problem man! I think there was some stuff hitsound-wise that asher wanted to point out but I will leave that job to him. For me it looks good for rank pattern-wise so let him do the final check for the rest.

I definetly understand the structural points you made and I kinda expected you to come out with those ideals it just that it wasnt as clear for me at first glance. Wish you very good luck in the ranking process that remains!
Asherz007
Not sure how it happened, but it seems the hitsounds have broken themselves pretty badly since the last time that I looked at them. Standard protocol of a pop for this issue, unfortunately, because of its unrankable nature. Sorry about that.

Perhaps we got this checking order a little wrong, but oh well. Minor setback but no big deal.

As far as I'm aware drum5.wav doesn't appear to be used at the moment, so if it so happens it remains unused after the hitsounds have been fixed, then it needs to be removed from the folder.

There's a lot of somewhat unnecessarily storyboarded samples about, even when there are notes available in the playfield, so to speak. I mean, a LOT.

boxing because they're pretty big for some reason



(Observer difficulty here. Each time there's one blank note per two storyboarded hitsounds. The two hitsounds are duplicated somehow as well.)

I'm not exactly sure what happened, presumably some issue with some copier used. I'll let this one get sorted by itself since I don't really think explicit instructions would be needed, but feel free to ask otherwise. (Please do ensure that no hit-normals remain in the storyboard since they shouldn't really be there.)

Also a slight confusion as to why the audio abruptly starts and ends. Just looks a little odd is all.

A couple of other things then. A bit of an unconventional layout here, not something I usually do, so apologies in advance if this turns out to be a little tricky to navigate.

1|2|3|4

box
[All diffs]
02:26:394 (146394|0) - I think you might have accidentally started this 1/1 too late since you replaced it last night.

[Observer]
01:58:289 - Blocko has already touched on this section I believe, but I feel like this pattern here still feels a little weird, mainly down to the very isolated use of OH trills (which seem to be used only after the break), whereas the rest of this section as TH trills. I feel like the sudden temporary switch is going to throw a few players, but that's just my two cents on it. Whether you change it or not is ultimately your choice, after all.

[Insane]
02:41:079 and 03:01:289 - only two OH trills here are in the same hand. (only minijacks in Observer are one for each) Just wondering whether this was intentional, rather than having one in the left hand.

[Hard]
00:43:210 (43210|0) - Just wondering whether this is in the right place since the jacks in this burst are unbalanced across the hands while others like 00:47:552 are.

01:49:052 (109052|1) - Is this in the right column? (Just checking because of 01:33:894 and 01:44:000.)

01:54:105 (114105|0) - Pretty sure this should be in 3? (See above; I think this is the pattern you were going for? Correct me if I'm wrong.)

[Advanced]
01:33:026 - Feels like an odd one out compared to 01:43:131 and 01:53:237 (and more but the website links them in a bizarre fashion if I use more timestamps)

[Normal]
00:16:447 (16447|0) - I know you favour accuracy, but I'm a little concerned about whether newer players are going to be able to accurately play holds this short (40ms). I would favour this being just a normal note at this low a level, but up to you.

01:12:500 (72500|0) - I feel like the two kicks both here and on the 1/4 afterwards are far more important than the other percussive sound, so perhaps have those two notes rather than having a hold to try and catch that other sound. (since that sound seems to naturally lead off of the second kick anyway)

02:34:842 (154842|2) - I know this kinda breaks your column relevancy thing, but a different idea could be to move this into 4, just to show a little more that it is slightly different, and may make it a fraction easier to play.

So, call me back whenever this gets sorted so I can check the hitsounds are all okay, and then juan can icon again. (probation is annoying for situations like these...)
Topic Starter
Shoegazer

Asherz007 wrote:

Not sure how it happened, but it seems the hitsounds have broken themselves pretty badly since the last time that I looked at them. Standard protocol of a pop for this issue, unfortunately, because of its unrankable nature. Sorry about that.

Perhaps we got this checking order a little wrong, but oh well. Minor setback but no big deal.

As far as I'm aware drum5.wav doesn't appear to be used at the moment, so if it so happens it remains unused after the hitsounds have been fixed, then it needs to be removed from the folder. You're correct; removed.

There's a lot of somewhat unnecessarily storyboarded samples about, even when there are notes available in the playfield, so to speak. I mean, a LOT.

boxing because they're pretty big for some reason



(Observer difficulty here. Each time there's one blank note per two storyboarded hitsounds. The two hitsounds are duplicated somehow as well.)

I'm not exactly sure what happened, presumably some issue with some copier used. I'll let this one get sorted by itself since I don't really think explicit instructions would be needed, but feel free to ask otherwise. (Please do ensure that no hit-normals remain in the storyboard since they shouldn't really be there.) This was a huge mistake on my part; apparently I was using a dysfunctional hitsound copier at the time. Fixed.

Also a slight confusion as to why the audio abruptly starts and ends. Just looks a little odd is all. This is actually the original mp3. There is a longer and more fleshed out version in an album (Death Sentence), but there are certain instruments in the track that were missing from the mp3 I was using.

A couple of other things then. A bit of an unconventional layout here, not something I usually do, so apologies in advance if this turns out to be a little tricky to navigate.

1|2|3|4

box
[All diffs]
02:26:394 (146394|0) - I think you might have accidentally started this 1/1 too late since you replaced it last night. The placement of the 1/1 is correct.

[Observer]
01:58:289 - Blocko has already touched on this section I believe, but I feel like this pattern here still feels a little weird, mainly down to the very isolated use of OH trills (which seem to be used only after the break), whereas the rest of this section as TH trills. I feel like the sudden temporary switch is going to throw a few players, but that's just my two cents on it. Whether you change it or not is ultimately your choice, after all. The use of [14][23] doubles was admittedly habitual; I'm very used to placing [14][23] doubles after [12][34] doubles. I changed the doubles here to [12][34] as, like you said, there wasn't any reason to deviate from patterns of that nature.

[Insane]
02:41:079 and 03:01:289 - only two OH trills here are in the same hand. (only minijacks in Observer are one for each) Just wondering whether this was intentional, rather than having one in the left hand. This is intentional; I wanted to equalise the duration of hand biases in similar sections, and it wouldn't be possible for me to use a left hand OH trill in one section without creating a certain degree of hand bias towards one hand that would not present in the other section congruous to this section.

[Hard]
00:43:210 (43210|0) - Just wondering whether this is in the right place since the jacks in this burst are unbalanced across the hands while others like 00:47:552 are. Good catch; this was a (faulty) band-aid because juan pointed out this 3/4 glut being too similar to the one before it. Fixed this to make it the same as the 3/4 glut after this; I think there is justification for this 3/4 glut section being the same as the next given how similar they are in sound.

01:49:052 (109052|1) - Is this in the right column? (Just checking because of 01:33:894 and 01:44:000.) This is correct. The [12] in 01:48:184 - forces a minijack on either 1 and 2 (but not both), then the next chord ([24] in this case) forces a minijack on the right hand (4 in this case), then the next chord ([14]) forces a minijack on the left hand, and so on. It wouldn't be possible to place notes on the right hand afterwards, and the 2nd column has been used for the snare before, albeit secondarily. I can't force a minijack with the [13] chord because this isn't the most intense part of the track (denoted by the section not being a kiai section).

01:54:105 (114105|0) - Pretty sure this should be in 3? (See above; I think this is the pattern you were going for? Correct me if I'm wrong.) You're correct that this is on the wrong column, but I can't create a minijack here since this section is an intense part of the song (kiai sections have harder patterns). I placed the first note on the second column and rearranged the rest of the pattern accordingly. Good catch.

[Advanced]
01:33:026 - Feels like an odd one out compared to 01:43:131 and 01:53:237 (and more but the website links them in a bizarre fashion if I use more timestamps) This was sloppy copy-paste on my part; good catch. Amended the 3/4 chordgluts to follow a certain pattern (the kiai section and the section after have the same glut structure)

[Normal]
00:16:447 (16447|0) - I know you favour accuracy, but I'm a little concerned about whether newer players are going to be able to accurately play holds this short (40ms). I would favour this being just a normal note at this low a level, but up to you. I don't think I've used any LNs for these types of cymbal crashes, so changing this to a normal note wouldn't do any harm.

01:12:500 (72500|0) - I feel like the two kicks both here and on the 1/4 afterwards are far more important than the other percussive sound, so perhaps have those two notes rather than having a hold to try and catch that other sound. (since that sound seems to naturally lead off of the second kick anyway) Agreed, and fixed.

02:34:842 (154842|2) - I know this kinda breaks your column relevancy thing, but a different idea could be to move this into 4, just to show a little more that it is slightly different, and may make it a fraction easier to play. I can make an exception to the rule for that, yeah.

So, call me back whenever this gets sorted so I can check the hitsounds are all okay, and then juan can icon again. (probation is annoying for situations like these...)
Thank you for the check and mod. Everything that must be fixed is fixed, apologies for my incompetence there.
Asherz007
Not to worry, chart stuff is fine now.

Only thing that's left now (and you might find this annoying) is that your hitsound copier seems to have prioritised the hitnormals over the imports, so the lower diffs still have the "unnecessary storyboarded samples", so to speak. Not so much of a critical issue this time, but it would be nice if this wasn't the case.

Other than this, we're good to go again, so let me know what's happening.
Topic Starter
Shoegazer
Fixed as suggested.
Asherz007
Should probably just post that the hitsounding seems to be all good from my end, so juan wherever you are let's go again and get out of probation gdi
juankristal
i knew there was something interesting there for the hitsounds!
Hanss
Rank time Kreygasm
Asherz007
gdi juan
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