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Hanasaka Yui(CV: M.A.O) - Harumachi Clover(Full ver.) [Catch

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Topic Starter
Rekkursion

-Hex- wrote:

Hello o/ Hello<3

Your first kiai is weird I think: Maybe move 00:58:500 - to 00:59:451 - ? Good idea but I think I may move the start of kiai to 01:58:711 -
Same as above for second kiai: Maybe move 01:57:655 - to 01:58:605 - ? Same here. Thanks for the awesome advice!! :)

[Cup]
  1. 00:53:641 (4) - Maybe move this one little bit to the right as it feels like edge walk. You are definitely right. The distance is too large. Fixed~
  2. 01:21:528 (3) - I don't understand. What sound are you following. I'd recommend to add circle in here 01:21:317 - and also add something in here 01:21:739 - I think it emphasize much better. Just my opinion I may consider it because I think that will be a little overmapped in Cup. It sure emphasizes the vocal better, but there's a little weird in comparison to another part, also I'm not following vocal. Sorry :c
[Salad]
  1. 00:35:894 (1) - It plays awkwardly imo. Change this slider to horizontal reversed slider to follow the flow and you might need to move (1) and those next notes to the right to read as dash. Fixed~ And I also removed some notes between sliders to make it more Salad-like
  2. 00:40:965 (1) - Maybe move this one to x:312 or x:320. It's really ambiguous dash and sometimes players would read this as walkable pattern. Moved it to x:320~
  3. 02:05:472 (1) - Maybe move this one to x:176 to make this one readable as dash. Very high sound there. I think you mean x:120 or x:112? It's strange to move to x:176. Already moved to x:120 :)
I just pointed out major issues that I can found. My Platter and Rain mod are subjective, other than that it's very fun map. Thanks for compliment!<3
Good luck :d Good luck to your Troublemaker too :d
Thanks for the mod! I think my Cup and Salad still have lots of problem.
If you have the map needs mod, feel free to ask me please(but no Taiko map, I don't know Taiko world xD).
Thanks again<33
Summerleopard
Hey there,I will had to put placeholder for now due to busy week on myself. IF you don't mind,I might not gonna mod since I guess I will still find hard time for doing it rn. So,I will after December instead. Sorry but I had no time for it,Novemeber is my grand exams so can't do mod for the three diffs for this moment.
:o :(
JierYagtama
Stealing ascendance's modding format coming through


Rain



General


00:05:472 (7) - NC cos prominent sound
00:17:725 (1) - imo flows better if you ctrl g
00:23:852 (7) - would look and play better if you make em like this
00:26:176 (5,6) - 6 is kind of underemphasized here cos loud vocals but low spacing here, maybe move this to x:404?
00:27:021 (7) - if you took my suggestion above move this to x:365 so it wont play awkward here 00:27:232 (8) - and this one also at x:175
00:27:443 (1) - annnnnddd also this one if took my blah blah blah above make the slider like this and then move it at x:395 for a side dash also move this 00:28:077 (2) - to x:255 if you do
00:28:289 (3) - annnnnnnddd this one at x:476
00:31:246 (1) - ummm a bit too unexpected to see here atleast make the slider here a little more simple to catch since the vocals you're mapping here isnt really that special go with a curved slider xd
00:49:415 (2,3,4,5,6,7,8,9) - ummm kind of overmapping here when the song is really calm I suggest you keep mapping the vocals here instead of whatever you're mapping here boi
01:07:162 (9) - reallllllyy awkward to just play this suggesting to make the slider like what you did in 01:08:852 (3) - to remain some consistency on flow and pattern
01:21:317 (6) - hmmmm looks neat in the editor but realllyyy plays awkward in gameplay just go with a curved slider only so it plays better here
01:27:232 (4,7,10) - where are my NC's :thinking:
01:29:767 (3,4,5) - make this a walkable triple instead of stacked one it looks like im playing a convert in this state
01:36:528 (1,2,3) - also this one ^
01:48:570 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same thing i said about 00:49:415 (2,3,4,5,6,7,8,9) -
02:00:824 (8) - underemphasized since loud vocals make this more of a jump than a slider thanks
02:08:852 (7) - >pls make this a curved reverse slider instead of this thx
02:24:486 (8,9) - who even uses stacked streams like this in a ctb map a make it a c-shape stream here so it would be less awkward to play and flows better with the following note
02:42:232 (1,2) - c-shape stream since this really looks like convert pattern over here
02:42:655 (3) - If you're mapping the guitar here then it should end here 02:43:711 - and make a triple out of it cos guitar calls for it here
02:46:035 (3,4,5) - overmapped since its obvious you're trying to map the guitar here remove 4 and 5 and make 3 a 1/4 slider here


  1. Hmmm ill be honest but the map really plays out like a convert imo but with more understanding about how spacing, flow and how slidershapes affect the gameplay of the map you'll get there in no time!



gl
Jemzuu
hewwo m4m

Salad
  1. 00:03:782 (1,3) - can u curve these sliders like this, so that the player could have more movement cus it feels pretty plain when sliders are just straight, like maybe u could give more flow to it and as well as the other ones
  2. 00:05:472 (4,5,6) - imo u could ctrl+h these cus it kinda stack with the previous one, also pls give proper spacing with these notes it looks very close to each other
  3. 00:07:796 - i dont get why u didnt add a note here even tho the sound is the same with the notes prior to it
  4. 00:40:542 (6) - try unstacking these and move it to x64, plays better imo rather than just stacking it, feels pretty dull
  5. 01:05:472 (3) - imo u could place this to the opposite side instead to be consistent with 01:01:246 (1) - like x232 then just move 01:05:894 (4,5,1) - these to the right afterwards adjust 01:07:162 (2,3) - as well after, it flows better imo
  6. 01:09:697 (4) - you're missing the vocal sound on 01:09:486 - move this slider there instead and add a 1/4 on 01:10:120 - or extend the 1/2 up to u
  7. 01:21:317 (5) - add a finish here? to emphasize the strong vocal
  8. 01:23:007 (4) - ^
  9. 01:43:289 (4) - i dont really hear a sound here since the rhythm that you've been following here is the vocals i'd just delete this
  10. 01:57:866 (3) - the dash feels pretty harsh here reduce it a bit?
  11. 02:08:852 (4) - same as above, 02:08:641 - this feels empty even tho there is a vocal supporting it.
  12. 02:28:500 (4,1) - dash here feels quite forced tho the sound is not strong at all so i dont think it deserves a dash imo, 02:29:345 (2) - i think this note deserves more of a dash since the beat is pretty strong here. 02:28:711 (1) - move this slidercloser and give the next circle a dash
  13. 02:35:049 (3) - give this a dash at least, same reason as above
  14. 02:39:697 (2,3,4,5) - i dont get what are these notes supporting when the most prominent sound is the vocal ok maybe 4 and 5 is following the rhythm but 2 and 3 feels out of place maybe make a slider instead or anything
  15. 03:21:317 (1) - same as before, move it to red tick and extend it to white tick
  16. 03:29:767 (1) - remove the red dots in this slider, it's not needed
  17. 03:39:063 (2) - looks quite far visually, reduce it a bit like x136 then adjust the next notes
nice mapset but i know you could still improve your mapping ! keep it up !! it's always good to see new mappers in this community c:
goodluck~! nice bg btw :^)
Topic Starter
Rekkursion

SangKrazF1nal3 wrote:

Hey there,I will had to put placeholder for now due to busy week on myself. IF you don't mind,I might not gonna mod since I guess I will still find hard time for doing it rn. So,I will after December instead. Sorry but I had no time for it,Novemeber is my grand exams so can't do mod for the three diffs for this moment.
:o :(
That's okay~Just go doing your things. I will NOT urge anyone that I requested for NM to mod my map quickly. :)
Ascendance
welcome to the harumachi club :D
Topic Starter
Rekkursion

JeirYagtama wrote:

Stealing ascendance's modding format coming through


Rain



General


00:05:472 (7) - NC cos prominent sound okay~Also added at 00:12:232 (5)
00:17:725 (1) - imo flows better if you ctrl g yeah I knew the problem after you said, but that will be too hard. So I decided to move it to a little left instead of ctrl+g. It's okay I think
00:23:852 (7) - would look and play better if you make em like this Good idea, fixed~
00:26:176 (5,6) - 6 is kind of underemphasized here cos loud vocals but low spacing here, maybe move this to x:404? Seems good, fixed~ let's make the map harder xd
00:27:021 (7) - if you took my suggestion above move this to x:365 so it wont play awkward here 00:27:232 (8) - and this one also at x:175 Fixed~
00:27:443 (1) - annnnnddd also this one if took my blah blah blah above make the slider like this and then move it at x:395 for a side dash also move this 00:28:077 (2) - to x:255 if you do Of course, fixed~
00:28:289 (3) - annnnnnnddd this one at x:476 xddd All suggestion about this part are fixed~
00:31:246 (1) - ummm a bit too unexpected to see here atleast make the slider here a little more simple to catch since the vocals you're mapping here isnt really that special go with a curved slider xd I think trying to catch the droplets with strange sliders is a very fun thing to me, but seems that I added it to a wrong part. You are right, fixed~
00:49:415 (2,3,4,5,6,7,8,9) - ummm kind of overmapping here when the song is really calm I suggest you keep mapping the vocals here instead of whatever you're mapping here boi I will think of another patterns and remap this part~
01:07:162 (9) - reallllllyy awkward to just play this suggesting to make the slider like what you did in 01:08:852 (3) - to remain some consistency on flow and pattern Hmm, there are several times that someone asked me to remove vertical sliders but I think it's okay. Anyway, fixed xd
01:21:317 (6) - hmmmm looks neat in the editor but realllyyy plays awkward in gameplay just go with a curved slider only so it plays better here ok, fixed~ but seems like the space here is not enough, it plays like a vertical slider xdd
01:27:232 (4,7,10) - where are my NC's :thinking: My bad :dizzy_face:
01:29:767 (3,4,5) - make this a walkable triple instead of stacked one it looks like im playing a convert in this state This time I think I may refuse because it's really okay in this case in my opinion. Sorry :c
01:36:528 (1,2,3) - also this one ^ This as well :cc
01:48:570 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same thing i said about 00:49:415 (2,3,4,5,6,7,8,9) - But this one is pretty okay in my opinion :c Also it's fun to play :cc
02:00:824 (8) - underemphasized since loud vocals make this more of a jump than a slider thanks I felt weird after you said as well, I will try another patterns
02:08:852 (7) - >pls make this a curved reverse slider instead of this thx but but but it's interesting to try to catch the droplets I think :ccc Maybe I will remove it if there're another modder ask me to change, sorry
02:24:486 (8,9) - who even uses stacked streams like this in a ctb map a make it a c-shape stream here so it would be less awkward to play and flows better with the following note okay, fixed~
02:42:232 (1,2) - c-shape stream since this really looks like convert pattern over here Also this, fixed~
02:42:655 (3) - If you're mapping the guitar here then it should end here 02:43:711 - and make a triple out of it cos guitar calls for it here but but I think end here is more appropriate. :c
02:46:035 (3,4,5) - overmapped since its obvious you're trying to map the guitar here remove 4 and 5 and make 3 a 1/4 slider here It will be very weird without (5). And I think it makes the same effect whether it's single notes or 1/4 slider because the distance between two notes I mapped is a length of 1/4 slider. So maybe no change, sorry


  1. Hmmm ill be honest but the map really plays out like a convert imo but with more understanding about how spacing, flow and how slidershapes affect the gameplay of the map you'll get there in no time! Thanks<3



gl Good luck to your maps as well<3
Thanks for the mod! This does help me fix some strange distance. Thanks again! :) :)
Topic Starter
Rekkursion

Ascendance wrote:

welcome to the harumachi club :D
:O oh hi true god mapper also true god player<3 I'm your big fan may I have your autograph
Topic Starter
Rekkursion
Sorry to AJamez I will reply your mod tomorrow because I need to work now :(
Ascendance

cb128128cb wrote:

Ascendance wrote:

welcome to the harumachi club :D
:O oh hi true god mapper also true god player<3 I'm your big fan may I have your autograph
<3
Jemzuu

cb128128cb wrote:

Sorry to AJamez I will reply your mod tomorrow because I need to work now :(
Dont reply to it yet. I'll probably finish the whole mod including platter and rain tomorrow or on Friday :^)
Topic Starter
Rekkursion

AJamez wrote:

cb128128cb wrote:

Sorry to AJamez I will reply your mod tomorrow because I need to work now :(
Dont reply to it yet. I'll probably finish the whole mod including platter and rain tomorrow or on Friday :^)
Aww, thanks :)
Topic Starter
Rekkursion

AJamez wrote:

hewwo m4m C:

Salad
  1. 00:03:782 (1,3) - can u curve these sliders like this, so that the player could have more movement cus it feels pretty plain when sliders are just straight, like maybe u could give more flow to it and as well as the other ones Good idea! Fixed~
  2. 00:05:472 (4,5,6) - imo u could ctrl+h these cus it kinda stack with the previous one, also pls give proper spacing with these notes it looks very close to each other okay, fixed~
  3. 00:07:796 - i dont get why u didnt add a note here even tho the sound is the same with the notes prior to it Hmm, I think it's better to not put a note here. Let me consider it.
  4. 00:40:542 (6) - try unstacking these and move it to x64, plays better imo rather than just stacking it, feels pretty dull Already fixed xd
  5. 01:05:472 (3) - imo u could place this to the opposite side instead to be consistent with 01:01:246 (1) - like x232 then just move 01:05:894 (4,5,1) - these to the right afterwards adjust 01:07:162 (2,3) - as well after, it flows better imo I have tried to adjust the patterns better by your suggestion
  6. 01:09:697 (4) - you're missing the vocal sound on 01:09:486 - move this slider there instead and add a 1/4 on 01:10:120 - or extend the 1/2 up to u sorry but I think here is okay
  7. 01:21:317 (5) - add a finish here? to emphasize the strong vocal Hitfinish added~
  8. 01:23:007 (4) - ^ Same here~
  9. 01:43:289 (4) - i dont really hear a sound here since the rhythm that you've been following here is the vocals i'd just delete this You are right, deleted~
  10. 01:57:866 (3) - the dash feels pretty harsh here reduce it a bit? Reduced a bit~
  11. 02:08:852 (4) - same as above, 02:08:641 - this feels empty even tho there is a vocal supporting it. Here too, the pattern isn't bad I think. Sorry :c
  12. 02:28:500 (4,1) - dash here feels quite forced tho the sound is not strong at all so i dont think it deserves a dash imo, 02:29:345 (2) - i think this note deserves more of a dash since the beat is pretty strong here. 02:28:711 (1) - move this slidercloser and give the next circle a dash Fixed~
  13. 02:35:049 (3) - give this a dash at least, same reason as above okay~
  14. 02:39:697 (2,3,4,5) - i dont get what are these notes supporting when the most prominent sound is the vocal ok maybe 4 and 5 is following the rhythm but 2 and 3 feels out of place maybe make a slider instead or anything Hmm, but I think it could just emphasize the beat here, not going for vocal.
  15. 03:21:317 (1) - same as before, move it to red tick and extend it to white tick Same here, I think it's okay :cc
  16. 03:29:767 (1) - remove the red dots in this slider, it's not needed The reddots here are used to make the editor more good-looking, or I need to tilt the silder to make sure the distance is proper, and this will ruin the pattern in editor(STD). So I think it's okay :3
  17. 03:39:063 (2) - looks quite far visually, reduce it a bit like x136 then adjust the next notes Already fixed xdd
nice mapset but i know you could still improve your mapping ! keep it up !! it's always good to see new mappers in this community c:
goodluck~! nice bg btw :^) Thanks for the compliment! I'll keep learning. Hanasaka Yui just too nice :^))
Thanks for the mod! It's very helpful CC:
LiousPL

  • ~ General ~
  1. one room is in the tags and in the source, this not might get any sense, because when you type "one room" this map will be search only by source, so delete this from tags (this is useless)
  2. The transmition speed is over the 192kpbs (Look AiMod), this is unrankable
  3. Becouse your "mp3" file have good quality, map have weight over than 10 MB, that's unrankable too (Look AiMod)


    ~ Overdose ~

  4. Change HP to 6,7 - Change AR and OD to 9,2 (that's better for overdoses)
  5. 00:03:630 (1) - Hdash
  6. 00:05:426 (5) - Hdash
  7. 00:06:693 (1) - Hdash
  8. 00:08:806 (5) - Hdash
  9. 00:09:440 (6,7,8) - Ctrl+H, and after this delete a Hdash between 5 and 6 (slider and triplet)
  10. 00:10:496 (1) - Hdash
  11. 00:12:186 (5) - Hdash
  12. 00:13:876 (1) - Hdash
  13. 00:15:355 (5) - Hdash
  14. 00:15:989 (1,2,3,4,5,6,7) - Maybe do here more Hdashes? Just for add difficulty into overdose
  15. 00:25:707 - Missing note
  16. 00:26:552 - Missing note
  17. 00:27:397 (1) - Make here a 3 objects, like https://osu.ppy.sh/ss/9637227 new combo from 9
  18. 00:28:243 (3) - Hdash
  19. 00:29:088 (5) - Same operation with 3 objects ^
  20. 00:29:088 - Missing note
  21. 00:29:088 - Missing note
  22. 00:32:468 - Missing note
  23. 00:33:313 - Missing note
  24. 00:37:538 (9) - Hdash
  25. 00:39:228 - Missing note

    ~ OK, that's all already about Overdose, you are overmapped it to the vocal, its not bad but remember about instruments in background, place some notes in this places on stronger beats (I write you examples in points with "Missing notes"), and this overdose without Hdash, Its too easy for overdose so do more Hdashes! On stronger beats of course!


    ~ Rain ~



    ~ This is not bad map tho, but there's the same mistakes like in overdose, add some notes on missing drums, and make more hdashes! The patterns used in rain are boring sometimes...

That's all, good luck with map!
Topic Starter
Rekkursion
Thanks for the mod! I will replay your mod in detail later on. Thanks!
Topic Starter
Rekkursion

LiousPL wrote:


  • ~ General ~
  1. one room is in the tags and in the source, this not might get any sense, because when you type "one room" this map will be search only by source, so delete this from tags (this is useless) ok, thanks for let me know~
  2. The transmition speed is over the 192kpbs (Look AiMod), this is unrankable That's strange. The problem supposed to be fixed before :( Let me fix it again
  3. Becouse your "mp3" file have good quality, map have weight over than 10 MB, that's unrankable too (Look AiMod) ok,
    thanks.



    ~ Overdose ~

  4. Change HP to 6,7 - Change AR and OD to 9,2 (that's better for overdoses) Sorry I think AR/OD 9 is more appropriate for this song
  5. 00:03:630 (1) - Hdash
  6. 00:05:426 (5) - Hdash
  7. 00:06:693 (1) - Hdash
  8. 00:08:806 (5) - Hdash
  9. 00:09:440 (6,7,8) - Ctrl+H, and after this delete a Hdash between 5 and 6 (slider and triplet) Nice, applied, the original one is too harsh.
  10. 00:10:496 (1) - Hdash
  11. 00:12:186 (5) - Hdash
  12. 00:13:876 (1) - Hdash
  13. 00:15:355 (5) - Hdash
  14. 00:15:989 (1,2,3,4,5,6,7) - Maybe do here more Hdashes? Just for add difficulty into overdose This can help rise the star rate, but the real difficulty will be decreased. So no change
  15. 00:25:707 - Missing note Applied this, I have found a good pattern
  16. 00:26:552 - Missing note To make the flow better, I will not change here, sorry
  17. 00:27:397 (1) - Make here a 3 objects, like https://osu.ppy.sh/ss/9637227 new combo from 9 Applied~
  18. 00:28:243 (3) - Hdash
  19. 00:29:088 (5) - Same operation with 3 objects ^ Applied too~ The new patterns in this part seems good after your suggestion. Thanks~
  20. 00:29:088 - Missing note
  21. 00:29:088 - Missing note
  22. 00:32:468 - Missing note
  23. 00:33:313 - Missing note
  24. 00:37:538 (9) - Hdash
  25. 00:39:228 - Missing note

    ~ OK, that's all already about Overdose, you are overmapped it to the vocal, its not bad but remember about instruments in background, place some notes in this places on stronger beats (I write you examples in points with "Missing notes"), and this overdose without Hdash, Its too easy for overdose so do more Hdashes! On stronger beats of course!

    Thanks for suggestions about Missing note problem, you are right, I will fix them and try some more interesting patterns.
    But the Hdash part, I don't think too many Hdashes is good, when the quantity of Hdash increases, the truly need emphasized part will be unclear, at least in my opinion. Sorry for that.


    ~ Rain ~



    ~ This is not bad map tho, but there's the same mistakes like in overdose, add some notes on missing drums, and make more hdashes! The patterns used in rain are boring sometimes...


    Same as Overdose, I will deal with the missing note problem, but maybe the Hdash part will rarely changed

That's all, good luck with map!Thanks<3
Thanks for the mod!!
sxy62146214
What's a Hyperdash?

Green=It's not a problem.Just point this to discuss the possibility of improvement.
Black=Normal mod.
Orange=It looks like a big problem......
Red=What the hell.

[ Cup]
00:06:317 (4) - 这里是竖直的?应该横过来才是啊。
00:29:979 (4,5) - 有点逆flow了
00:35:049 (4,5,6,1,2,3) - 这...不好看,起码可以摆"<" ">"型

好了看了一下后面部分我就知道为什么有一部分人说“这是转谱”了,主要就是像00:35:049 (4,5,6,1,2,3)一样两个物件摆一起的排列。实际上这无法体现CtB的移动对吧。
[ Salad]
00:25:331 (2,3,4,5) - 过于死板的排列,可以更灵动一些的说。
00:43:922 (4,5) - edgedash
00:47:725 (1) - 放得太靠边上了。
00:56:176 (1,2,3,4,5,6) - 和Cup一样的问题。
排列有点看不下去...
01:42:654 (3,4) - 标准EDash

...其实这张salad没有我想象的好...原因还是转谱式排列。还有就是...一些明明相同的音符用了不同的排列...
[ Platter]
00:06:951 (8,1) - Antiflow
00:10:120 (4,1) - ^

全图Antiflow。Platter里是严禁Antiflow的!

GL!
实际上本图犯的错误比我当年同时期少多了。建议仔细啃啃RC,无论如何,祝你成功。
Topic Starter
Rekkursion
首先先對我的懶惰說聲抱歉,12天後才回覆,抱歉了。

sxy62146214 wrote:

What's a Hyperdash?

Green=It's not a problem.Just point this to discuss the possibility of improvement.
Black=Normal mod.
Orange=It looks like a big problem......
Red=What the hell.

[ Cup]
00:06:317 (4) - 这里是竖直的?应该横过来才是啊。 這種垂直的排列在低難度下應該沒問題吧?
00:29:979 (4,5) - 有点逆flow了 試了別種排列
00:35:049 (4,5,6,1,2,3) - 这...不好看,起码可以摆"<" ">"型 這裡我覺得ok欸

好了看了一下后面部分我就知道为什么有一部分人说“这是转谱”了,主要就是像00:35:049 (4,5,6,1,2,3)一样两个物件摆一起的排列。实际上这无法体现CtB的移动对吧。 多數情況是的,不過這是 Cup 難度我覺得沒問題><
[ Salad]
00:25:331 (2,3,4,5) - 过于死板的排列,可以更灵动一些的说。說的對,改成橫向滑條了。
00:43:922 (4,5) - edgedash 我不覺得這是edgedash不過我把距離縮小了些。
00:47:725 (1) - 放得太靠边上了。 會擺遠一些是因為如果再擺近的話就walkable了。
00:56:176 (1,2,3,4,5,6) - 和Cup一样的问题。 我覺得ok。。。
排列有点看不下去...
01:42:654 (3,4) - 标准EDash 拉近了些

...其实这张salad没有我想象的好...原因还是转谱式排列。还有就是...一些明明相同的音符用了不同的排列... 抱歉;w;
[ Platter]
00:06:951 (8,1) - Antiflow
00:10:120 (4,1) - ^

全图Antiflow。Platter里是严禁Antiflow的! 真的假的,那豈不代表我Platter要remap D:

GL!
实际上本图犯的错误比我当年同时期少多了。建议仔细啃啃RC,无论如何,祝你成功。 謝謝!
Thanks for the mod! :) 關於Platter我再想想看好了D:
ZX123456
射個星星卡位等rank

雖然想送個渣mod但是看到每個難度都4分鐘就怠惰了
Topic Starter
Rekkursion

ZX123456 wrote:

射個星星卡位等rank

雖然想送個渣mod但是看到每個難度都4分鐘就怠惰了
謝謝ZX大哥><
還不知道能不能rank ;w;
-rage
hiii really sorry for the wait

[Cup]
  1. 00:16:035 (4,5) - by the looks of it you had the vertical sliders in this beginning section, but these are only 2 notes and it flows into the next section, so i would avoid a stack here since it's the small build-up to the next section.
  2. 00:48:570 (2,1,2,3,4,1,2,3,4) - thats way too many vertical notes/sliders here, should consider having more movement and better pattern choice.
  3. 01:06:317 (1,2,3,4,1,2,3,4) - a little repetitive, could have better patterns here.
  4. 01:45:189 (2,3,4,1,2) - a little too stacked, try to keep the movement going here without having too many stacked vertical notes.
  5. 02:47:723 (3,4) - slider end and the next note are a little too stacked, could have larger distance between them.
  6. 03:21:525 (1,2,3,4) - i feel like these notes could have larger distance because then they lead up to those really large jumps and it kinda feels unexpected.
[Salad]
  1. 00:09:697 (5,1) - Could increase distance a little for a nice dash here.
  2. 00:26:810 (1,2) - i would avoid a pattern like this for a salad, would seem a little too hard for beginner players.
Honestly not much to say about the salad, really solid diff, i just found the usage of Dashes to be a little inconsistant (meaning larger gaps felt really inconsistent at times), so i would probably go over this difficulty and make sure you keep your larger jumps to be consistent.

[Platter]
  1. 00:10:120 (4,1) - like i mentionned in the salad diff, this jump could emphasized better, so i would suggest having a HDash here.
  2. 00:16:035 (1,2) - pattern really doesn't have good flow or aesthetic, should be revised.
  3. 00:34:204 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - these notes are super tricky to hit because they are so far appart, should reduce distance between them
  4. 00:40:542 (6) - this slider tail is the only HDash in this section :( i would consider revising this diff and make sure the HDashes are used properly.
  5. 00:44:345 (1) - this just seems useless to have a higher SV for this one random slider, should just keep it normal or have some sort of jump to emphasize this slider instead of making it go faster yknow.
  6. 01:26:598 (1,2,3,4,5,6,1,2,3,4,5,6) - no reason to have so many stacked notes like that, could have better patterns here
This platter seems a little rough in my opinion, there is a lot of distance issues in which notes seems to be way too far apart from each other and there is a huge lack of Hyper Dash use. You had really good patterns going but i feel like you should try to keep the distances consistent and equal to each other without doing a full re-map.

[Rain]
  1. 00:13:077 (3,4,1,2,3,4,5,6,7) - super large distances here that could be reduced or add a HDash.
  2. 00:16:035 (2,3,4) - kinda obnoxious pattern here that ruins flow honestly, i would avoid patterns like this on a rain.
    00:43:922 (7,8) - if you wanna have a stream jump like that at least make sure there's a HDash at the end, or else the distance feels way too large to hit accurately.

I'm not really gonna touch Rain or Overdose because i feel like they have the same problem as the platter but just with larger distances with tricky pixel jump patterns, so i would probably consider a re-map for those distances or better experience on how to handle this style of song and good pattern/jump usage. Feel free to ask me for help if you need!
Topic Starter
Rekkursion
Thanks for the mod! But sorry I don't have enough time to check and reply in detail until next weekend. Maybe I will reply your mod in next one or two weeks. Sorry about that. ;w;
Topic Starter
Rekkursion

lulu lemon wrote:

hiii really sorry for the wait no problem :3

[Cup]
  1. 00:16:035 (4,5) - by the looks of it you had the vertical sliders in this beginning section, but these are only 2 notes and it flows into the next section, so i would avoid a stack here since it's the small build-up to the next section. okay~fixed
  2. 00:48:570 (2,1,2,3,4,1,2,3,4) - thats way too many vertical notes/sliders here, should consider having more movement and better pattern choice. I made this slider 00:48:570 (2) - more horizontal. But I prefer no change at 00:51:105 (1) - for the gradually strong part.
  3. 01:06:317 (1,2,3,4,1,2,3,4) - a little repetitive, could have better patterns here. good, changed a little
  4. 01:45:189 (2,3,4,1,2) - a little too stacked, try to keep the movement going here without having too many stacked vertical notes. you are right, fixed~
  5. 02:47:723 (3,4) - slider end and the next note are a little too stacked, could have larger distance between them. Fixed~
  6. 03:21:525 (1,2,3,4) - i feel like these notes could have larger distance because then they lead up to those really large jumps and it kinda feels unexpected. Applied~
[Salad]
  1. 00:09:697 (5,1) - Could increase distance a little for a nice dash here. Sorry but I prefer no dash here
  2. 00:26:810 (1,2) - i would avoid a pattern like this for a salad, would seem a little too hard for beginner players. Pattern changed
Honestly not much to say about the salad, really solid diff, i just found the usage of Dashes to be a little inconsistant (meaning larger gaps felt really inconsistent at times), so i would probably go over this difficulty and make sure you keep your larger jumps to be consistent. I changed patterns of this diff a lot to make the flows more smooth. Thanks for the advice!

[Platter]
  1. 00:10:120 (4,1) - like i mentionned in the salad diff, this jump could emphasized better, so i would suggest having a HDash here. I agree but there's already dash here, i don't wnat to put Hdash here, sorry
  2. 00:16:035 (1,2) - pattern really doesn't have good flow or aesthetic, should be revised. Fixed~
  3. 00:34:204 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - these notes are super tricky to hit because they are so far appart, should reduce distance between them Distance reduced
  4. 00:40:542 (6) - this slider tail is the only HDash in this section :( i would consider revising this diff and make sure the HDashes are used properly. yeah, I have no idea how to use Hdash appropriately ;w;
  5. 00:44:345 (1) - this just seems useless to have a higher SV for this one random slider, should just keep it normal or have some sort of jump to emphasize this slider instead of making it go faster yknow. I thought it's strong part but you are right
  6. 01:26:598 (1,2,3,4,5,6,1,2,3,4,5,6) - no reason to have so many stacked notes like that, could have better patterns here But I think it's good, because it's at the end of the chorus part. Stacks could make the patterns easier, then emphasize the hard-pattern chorus part, I think.
This platter seems a little rough in my opinion, there is a lot of distance issues in which notes seems to be way too far apart from each other and there is a huge lack of Hyper Dash use. You had really good patterns going but i feel like you should try to keep the distances consistent and equal to each other without doing a full re-map. yes, I'm planning to remap this diff ;w;; sorry for the trash diff

[Rain]
  1. 00:13:077 (3,4,1,2,3,4,5,6,7) - super large distances here that could be reduced or add a HDash. Reduced a little
  2. 00:16:035 (2,3,4) - kinda obnoxious pattern here that ruins flow honestly, i would avoid patterns like this on a rain.
    I will decrease the distances of stream jumps in this diff, maybe it's too hard for Rain ;w;

    00:43:922 (7,8) - if you wanna have a stream jump like that at least make sure there's a HDash at the end, or else the distance feels way too large to hit accurately. I will adjust them appropriately.

I'm not really gonna touch Rain or Overdose because i feel like they have the same problem as the platter but just with larger distances with tricky pixel jump patterns, so i would probably consider a re-map for those distances or better experience on how to handle this style of song and good pattern/jump usage. Feel free to ask me for help if you need! Thank you! That will be very helpful!
Thanks for the mod! Really appreciate that! :) :)
Topic Starter
Rekkursion
oops, double post again
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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