RainGeneral
00:05:472 (7) - NC cos prominent sound
okay~Also added at 00:12:232 (5) 00:17:725 (1) - imo flows better if you ctrl g
yeah I knew the problem after you said, but that will be too hard. So I decided to move it to a little left instead of ctrl+g. It's okay I think00:23:852 (7) - would look and play better if you make em like
this Good idea, fixed~00:26:176 (5,6) - 6 is kind of underemphasized here cos loud vocals but low spacing here, maybe move this to x:404?
Seems good, fixed~ let's make the map harder xd00:27:021 (7) - if you took my suggestion above move this to x:365 so it wont play awkward here 00:27:232 (8) - and this one also at x:175
Fixed~00:27:443 (1) - annnnnddd also this one if took my blah blah blah above make the slider like
this and then move it at x:395 for a side dash also move this 00:28:077 (2) - to x:255 if you do
Of course, fixed~00:28:289 (3) - annnnnnnddd this one at x:476
xddd All suggestion about this part are fixed~00:31:246 (1) - ummm a bit too unexpected to see here atleast make the slider here a little more simple to catch since the vocals you're mapping here isnt really that special go with a curved slider xd
I think trying to catch the droplets with strange sliders is a very fun thing to me, but seems that I added it to a wrong part. You are right, fixed~00:49:415 (2,3,4,5,6,7,8,9) - ummm kind of overmapping here when the song is really calm I suggest you keep mapping the vocals here instead of whatever you're mapping here boi
I will think of another patterns and remap this part~01:07:162 (9) - reallllllyy awkward to just play this suggesting to make the slider like what you did in 01:08:852 (3) - to remain some consistency on flow and pattern
Hmm, there are several times that someone asked me to remove vertical sliders but I think it's okay. Anyway, fixed xd01:21:317 (6) - hmmmm looks neat in the editor but realllyyy plays awkward in gameplay just go with a curved slider only so it plays better here
ok, fixed~ but seems like the space here is not enough, it plays like a vertical slider xdd01:27:232 (4,7,10) - where are my NC's :thinking:
My bad :dizzy_face:01:29:767 (3,4,5) - make this a walkable triple instead of stacked one it looks like im playing a convert in this state
This time I think I may refuse because it's really okay in this case in my opinion. Sorry :c01:36:528 (1,2,3) - also this one ^
This as well :cc01:48:570 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same thing i said about 00:49:415 (2,3,4,5,6,7,8,9) -
But this one is pretty okay in my opinion :c Also it's fun to play :cc02:00:824 (8) - underemphasized since loud vocals make this more of a jump than a slider thanks
I felt weird after you said as well, I will try another patterns02:08:852 (7) - >pls make this a curved reverse slider instead of this thx
but but but it's interesting to try to catch the droplets I think :ccc Maybe I will remove it if there're another modder ask me to change, sorry02:24:486 (8,9) - who even uses stacked streams like this in a ctb map a make it a c-shape stream here so it would be less awkward to play and flows better with the following note
okay, fixed~02:42:232 (1,2) - c-shape stream since this really looks like convert pattern over here
Also this, fixed~02:42:655 (3) - If you're mapping the guitar here then it should end here 02:43:711 - and make a triple out of it cos guitar calls for it here
but but I think end here is more appropriate. :c02:46:035 (3,4,5) - overmapped since its obvious you're trying to map the guitar here remove 4 and 5 and make 3 a 1/4 slider here
It will be very weird without (5). And I think it makes the same effect whether it's single notes or 1/4 slider because the distance between two notes I mapped is a length of 1/4 slider. So maybe no change, sorry- Hmmm ill be honest but the map really plays out like a convert imo but with more understanding about how spacing, flow and how slidershapes affect the gameplay of the map you'll get there in no time! Thanks<3