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Luce Twinkle Wink - Koi no prologue*

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Topic Starter
Underforest
This beatmap was submitted using in-game submission on sábado, 09 de septiembre de 2017 at 2:12:45 p.m.

Artist: Luce Twinkle Wink
Title: Koi no prologue*
Source: ゲーマーズ!
Tags: 雨野景太と青春コンティニュー amano keita to seishun continue gamers! gemazu tv size ending ルーチェ・トゥインクル・ウィンク 板山紗織 桧垣果穂 ダ錦織めぐみ 深沢紗希 宇佐美幸乃 itayama saori higaki kaho nishikiori megumi fukazawa saki usami yukino 黒崎真音 大久保薫 kurosaki maon ookubo kaoru
BPM: 125
Filesize: 19866kb
Play Time: 01:28
Difficulties Available:
  1. Colorful (3.76 stars, 305 notes)
  2. Hard (2.6 stars, 195 notes)
  3. Normal (1.51 stars, 112 notes)
Download: Luce Twinkle Wink - Koi no prologue*
Download: Luce Twinkle Wink - Koi no prologue* (no video)
Information: Scores/Beatmap Listing
---------------
OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)




ready

Normal - Underforest
Hard - Underforest
Insane - Underforest

Credits to Doormat for the map description format, extracted from his NEW GAME! mapsets
Nokie-
Here from #modreq
I will try my best to mod, even though I am still inexpereinced.

Normal
Didn't really find anything major, so just a bit of nitpicking

00:12:770 (2,3) - this overlap looks a little ugly, maybe move 00:13:490 (3) - downwards a little. That way the curve of the previous slider would also lead into this slider's head more naturally imo improving flow a bit (Edit: what I meant was alike to what you did here 00:15:650 (1,2) - )

00:21:170 (3) - not sure about this slider with regards to this "Use straightforward and easily understandable slider shapes. New players may not understand how to follow more complex shapes." The rule is a little vague, and though the slider seems simple enough to me, it might be complicated to newer players, then again you probably know more about this sort of thing than me.

00:27:170 (1) - maybe consider making this a blanket

00:42:530 (1,2) - Again, consider moving 00:43:250 (2) - down a bit

why did you map 00:55:970 (1,2) - like this but 00:59:810 (1,2) - like this? my guess would be trying to emphasize 01:01:490 (3,4,5,6) - by taking away from the previous pattern but it still feels somewhat weird to not have a repeat there, and since the amount of clickable objects is the same it doesn't really work in that way for me. Imo the additional circle would be enough. probably subjective though

Same for 01:15:170 (1,2) -

I'll mod the others later, as I do not have the time right now. However so far this mapset seems really nice. I'll shoot it a star :)
Nokie-
Hard
00:01:730 (3) - don't know about that circle. The sound it represents is really minor. Leaving a gap here sounds better imo.
It fits especially well seeing as you left 1/1 gaps right after in the song as well, which also usually have a minor sound comparable to this one.

00:17:570 (4) - nc for this one?

00:31:010 (1,2) - just for aesthetics but I think sliders with white anchors would make a nicer pattern, and work just as well with the slider and the circles after imo

00:47:090 (2,3,4,5) - maybe just me but I find this part a little ugly

01:24:770 (1,2) - I don't like how this overlap looks

Colorful
00:01:370 (4) - can't find any sound supporting this note. The very sublte chirp seems a bit too quiet to follow her. (Edit: this may be a concept I am unfamiliar with, since the same thing happens a few times during this map I will mark them like so)

00:01:730 (6) - as in the other diff, I think it fits better to not map this, just my opinion though.

00:05:210 (4) - same issue

00:06:410 (3) - same issue

00:14:930 (5,6,7,1,2,3,4,5,6,1) - don't know why but I really love this section for some reason

00:37:730 (3,4,5,6,7,8,9,10) - the song seems to become increasingly intense here, so maybe gradually increasing spacing slightly during the stream would work nicely

00:46:370 (1,2) - Consider making this a slider, since there held voal and no other impact either here 00:46:610 (2) -

00:52:130 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - This is me being really picky, but since the pitch seems to be getting incresaingly higher,it may be better to have this pattern flow from bottom to top, not from top to bottom

00:52:130 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) -

01:00:290 (2,4) - maybe have these two completely overlap? it's again just me being picky, but it looks nicer to me

01:10:130 (3,4,5) - These sound more intense than 01:10:490 (6,7) - (I could barely hear them at first) maybe consider lowering spacing

01:12:290 (4,5,6) - This doesn't really flow well for me, maybe consider changing this pattern

01:18:890 (8) - same issue


So that concludes my mod. I hope it will be helpful in some way, even though I can't shake the feeling, that more than anyone else I will be the one learning from this :D

Edit: no need to give kds since you already gave some the last post (thanks a lot btw)
Topic Starter
Underforest
normal: i fixed overlaps. other things not fixed are for better emphasis with rhythm
hard: fixed the nc, i prefer to keep aesthetic part for emphasis too
colorful: fixed some issues, decided to keep some other too, reasons vary

thanks for your comments btw
Hikomori
underforest es bae
Botan
m4m
  1. I don't like how the custom snare HS sounds, would suggest finding a better sample.

Is this not a Gamers map? (~˘▾˘)~

Normal
00:07:970 (1) - Place slightly down a bit for better flow? Much like 00:11:810 (1)
00:14:690 (5,1) - I think this pattern would look better if the angles were a bit sharper...
>> 00:14:690 (5) - x:100 y:52
>> 00:15:650 (1) - x:180 y:112 for example.
00:19:490 (1) - Extend to 1/1? Feels really abrupt and sound-wise it doesn't really fit the feeling of the sing. We'll be able to map the vocal 00:19:730 and snare HS 00:19:970 Structure wise, a 1/2 slider doesn't fit either.
00:20:930 - Place circle and stack onto following slider? HS snare circle.
The whole section feels nice to play but the ending is underwhelming and feels really undermapped.
00:27:170 (1) - This could blanket the circle.
00:31:730 (2) - Move to left a bit for better alignment with previous?
01:20:450 (3,4) - I would stack this to match the stack that happens two objects later.

Hard
00:01:730 (3,5,5) - I would stack these with their following sliders for a couple of reasons:
  1. Intro is calmer so they don't really need their own space
  2. It would make the following sections 00:11:330 (4,5) stand out more because these circles would have more weight to them.
00:28:130 (3) - Does not flow to well given it's shape.
01:04:130 (2,3) - Same as ^
01:19:730 (2) - Improve blanket?

Colorful
  1. High DS feels weird on calm song
00:01:970 (7,1) - Fix stack?
00:07:010 (5,6) - Just opinion, I think jumps would fit better here than this kind of overlap.
00:21:170 (5) - Shouldn't this not be stacked? Intensity wise because there is a cymbal HS on it, it is must stronger than filler 00:18:770 (4,5,6) - 00:16:850 (4,5,6) - but filler get's it's own spacing? :thinking:
01:09:170 (1) - Fix blanket (the tail)
01:21:650 (4) - I think you should give this slider it's own space to fit structure 01:19:730 (4,1) also to better represent intensity.
Shunao
i love this song~

  • Normal
  1. why you didn't map these sounds? 00:02:690 - 00:07:250
  2. 00:09:890 (3,4,5) - if u mapped vocals u need to map it too 00:12:530
  3. 00:13:490 (3,5) - make them similar
  4. 00:24:050 - 00:27:890 - why u skip this vocal
  5. 00:25:010 - this is a strong vocals u need to be map it like u did 00:28:850 (3)
  6. 01:26:210 (6) - should better a 1/2 slider with a circle imo
  • Hard
  1. 00:18:530 - this sound should be clickable imo
  2. 00:28:130 (3) - move it to x:23 y:240 for better flow
  3. 00:47:330 (3) - make it straight?
  4. 00:49:490 - 00:49:010 - strong vocal on slider tail :/
  5. 00:58:610 (4) - 1/1 slider? like you did 01:02:450 (3)
  6. 01:03:410 (5,1) - increase the spacing for emphasis
  7. 01:06:650 - add note for drums
  8. 01:08:810 - ^
  9. 01:11:090 (7,1) - increase spacing
  10. 01:13:970 (4,1) - should be like 01:17:810 (3)
  11. 01:18:770 (5,1) - increase spacing
  12. 01:22:610 (5,1) - ^
  13. 01:24:530 (5,1) - ^
  • Colorful
  1. 00:58:730 - and 00:58:970 - there are weak drums should be nice if you map it
  2. 01:02:570 - 01:02:810 - ^
  3. 01:08:210 (3) - should be a triplet
  4. 01:08:690 (4) - ^
  5. 01:12:170 - add note
  6. 01:14:090 - 01:14:330 - there are weak drums who need to be mapped
  7. 01:17:930 - 01:18:170 - ^
  8. 01:19:850 - should be a triplet
  9. 01:22:010 - add note
  10. 01:23:690 - ^
  11. 01:25:610 - ^
  12. 01:25:850 - ^
gl!~
BanchoBot
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