Shiirn wrote:
A map's uploader must have provided more content towards the mapset than any other single contributor. This means that if you are to have a collaboration mapset, you must have mapped at least one difficulty fully, and no other mapper mapped more than one difficulty (Taiko difficulties count as a difficulty). In cases of specific difficulty collabs, the uploader in question must have provided more content than any other contributor. (i.e. uploader maps a seperate difficulty on top of collabing in said difficulty) This rule need not apply for approval mapsets which may include single-difficulty collaboration. Storyboards do not count as "content" towards this gauging.
I wanted to throw in something about "Consistently mapping only one difficulty of each of your ranked maps means you're a lazy smut" but couldn't figure out how to word it politely.
I think that's a just fine way to word it.
Personally though, I think it should be fine as long as the uploader doesn't contribute
less to the mapset than any other single mapper that may take part in it. Not so much because of the laziness it may imply, but I really like seeing how other people would map a song.
That's my excuse for mostly mapping just one difficulty for my mapsets, at least. I can see why it would be frowned upon, but it's one of those things I disagree with.
Also, I don't see why storyboards shouldn't count as "content" towards this gauging, as a good storyboard takes just as much, if not more, effort to make than a single difficulty does. Also, isn't it wrong to say that a storyboard doesn't contribute at all towards gameplay ?
I find storyboards and videos to give a more "complete" playing experience than a map that has neither, if that makes any sense.