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Tatsh - IMAGE -MATERIAL-

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Total Posts
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Topic Starter
4lxd
This beatmap was submitted using in-game submission on miercuri, 27 decembrie 2017 at 13:40:19

Artist: Tatsh
Title: IMAGE -MATERIAL-
BPM: 130
Filesize: 11850kb
Play Time: 06:50
Difficulties Available:
  1. Materialized (6,36 stars, 1564 notes)
  2. Realize (5,2 stars, 1315 notes)
Download: Tatsh - IMAGE -MATERIAL-
Information: Scores/Beatmap Listing
---------------
It's my first map consisting of 2 difficulties
It's all mapped and hitsounded by me
I got the timing from Scorpiour's map and added the bit at the end
Kawaii AF
I would really love to see this map get ranked in the future. I'd love to help mod but I have no clue how modding works. good luck on getting this ranked!
Topic Starter
4lxd

Kawaii AF wrote:

I would really love to see this map get ranked in the future. I'd love to help mod but I have no clue how modding works. good luck on getting this ranked!
thx and apreciate that
Blizs
Hi~~ a candy from my queue :3

General

  1. Consider about adding one more hitsound for the snare in the song. Since drum is one of the main instrument here, I think the snares need to be indicated with hitsound too. how about using this hitsound as normal-hitclap ? => normal-hitclap.wav

Materialized

  1. 01:01:743 (10) - Ctrl+g this ? I think it would make a good movement and circulation flow to the next slider.
  2. 01:17:666 (4,5,6) - This triple stack doesn't seem really good imo. There's nothing in the song that provide this movement stop. Unstack 01:17:782 (5) - would be enough I think.
  3. 01:25:282 (5,1) - Personally I don't really like this transition. How about ctrl+g 01:25:512 (1,2,3) - one by one ? I think it flows better.
  4. 01:46:859 (7,8) - The circle seems deserve to be earlier than the slider. The vocal on 01:46:974 - deserve to be a clicked note instead of just a slidertail. Yeah I mean something like 01:50:551 (7,8) - would be good.
  5. 01:58:743 (3,4,5) - Put the 2 circles before the slider ? I think it would fit better for the double 1/2 snares on 01:58:743 - and 01:58:859 - .
  6. 02:06:474 - doesn't seem a good idea to ignore the snare sound here since it was really audible.
  7. 03:28:512 (9,10) - I'm not really sure why did the movement should be stopped here. Nothing in the song deserve this movement stop. I think it deserve a bigger spacing than 03:27:589 (4,5) - instead because the vocal has a pitch enhancement here.
  8. 03:32:320 (6) - Stack with (4) instead ? I think it has a better flow.
  9. 04:44:427 (4,5,6) - Like I said before on 01:17:666 (4,5,6) -
  10. 05:17:197 (7,8) - Unstack (8) ? I think it deserve to be somewhere around top left corner to make a better flow to 05:17:658 (1) - . And also you didn't stack it on 03:24:474 (6,7) - , which have a same effect in the song.
  11. 05:46:504 (2,3,4) - This kind of overlapping doesn't seem good. Beside it is a bit hard to read, its visualization looks weird too. If you ask me, maybe I'll use this kind of placement for 05:46:273 (1,2,3,4) - to make an easier reading and better visualization. But yeah that's only my mapping style, you're free to use it or not. The point is to make a better visualization on these sliders.

Sorry I didn't mod the lower diff ;w;
anyway, you seem have a good mapping style... ranking this map isn't impossible ;)
ok that's all from me, Good luck!!~
Topic Starter
4lxd

Blizs wrote:

Hi~~ a candy from my queue :3

General

  1. Consider about adding one more hitsound for the snare in the song. Since drum is one of the main instrument here, I think the snares need to be indicated with hitsound too. how about using this hitsound as normal-hitclap ? => normal-hitclap.wav

Materialized

  1. 01:01:743 (10) - Ctrl+g this ? I think it would make a good movement and circulation flow to the next slider.
  2. 01:17:666 (4,5,6) - This triple stack doesn't seem really good imo. There's nothing in the song that provide this movement stop. Unstack 01:17:782 (5) - would be enough I think.
  3. 01:25:282 (5,1) - Personally I don't really like this transition. How about ctrl+g 01:25:512 (1,2,3) - one by one ? I think it flows better.
  4. 01:46:859 (7,8) - The circle seems deserve to be earlier than the slider. The vocal on 01:46:974 - deserve to be a clicked note instead of just a slidertail. Yeah I mean something like 01:50:551 (7,8) - would be good.
  5. 01:58:743 (3,4,5) - Put the 2 circles before the slider ? I think it would fit better for the double 1/2 snares on 01:58:743 - and 01:58:859 - .
  6. 02:06:474 - doesn't seem a good idea to ignore the snare sound here since it was really audible.
  7. 03:28:512 (9,10) - I'm not really sure why did the movement should be stopped here. Nothing in the song deserve this movement stop. I think it deserve a bigger spacing than 03:27:589 (4,5) - instead because the vocal has a pitch enhancement here.
  8. 03:32:320 (6) - Stack with (4) instead ? I think it has a better flow.
  9. 04:44:427 (4,5,6) - Like I said before on 01:17:666 (4,5,6) -
  10. 05:17:197 (7,8) - Unstack (8) ? I think it deserve to be somewhere around top left corner to make a better flow to 05:17:658 (1) - . And also you didn't stack it on 03:24:474 (6,7) - , which have a same effect in the song.
  11. 05:46:504 (2,3,4) - This kind of overlapping doesn't seem good. Beside it is a bit hard to read, its visualization looks weird too. If you ask me, maybe I'll use this kind of placement for 05:46:273 (1,2,3,4) - to make an easier reading and better visualization. But yeah that's only my mapping style, you're free to use it or not. The point is to make a better visualization on these sliders.

Sorry I didn't mod the lower diff ;w;
anyway, you seem have a good mapping style... ranking this map isn't impossible ;)
ok that's all from me, Good luck!!~
Thanks for the mod and thanks for the support. I really appreciate that :)
Blizs
remember to give kudosu for the modder helps you with his/her mod..
I would appreciate that :3
Topic Starter
4lxd
;)
Blizs
oh and also don't give kudos to a post which is not a mod
I'll ask a BN to deny it ;)
Sandwich
When i saw this map, i thought Sangzin was back. But you're not Sangzin. So why is this the exact same map? Don't tell me you stole it.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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