Minase Inori - Aimai Moko

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Topic Starter
Kiriyume

Joe Castle wrote:

Hi! you requested a mod from my queue!
lets see what you have :)

1. disable Widescreen Support. Youre not using a storyboard to use that option uwuwuwuwuwuwu ok,
disabled it

2. if you want to put something in the tags section, you should put the romanized name of the anime and stuff like that added the tag
1. 00:03:763 (1,2,3,4) - why not adding a new combo at 00:04:215 (2), like you did on 00:41:658 (1,1,2,3). Both parts are pretty much similar :)removed the new combo instead because it's easier to read the rhythm that way
2. 00:13:237 (1,2,3) - the slider at 00:13:237 (1), a straight line doesnt really fit quite well there, maybe doing a curved one like 00:11:433 (1), but do it like a concave function i think it's fine
3. 00:34:891 (1) - i dont see the purpose of the red dot if the slider will look like a curve. Fix it uwu made it a curved slider
1. just a suggestion, but the AR should be a solid 7 - 7,5. Most of the hard difficulties use AR7-8 this ar feels better to read imo
2. 00:22:260 (1) - you should delete the red dot, and make a simple curved slider. The red dot doesnt make any sense. i don't understand why
3. 00:47:297 (1) - same reason as #2 same
4. 00:56:545 (3) - NC here. no
1. 00:03:763 (2) - you should move this circle to x384-y216, so it can create a nice "blanket/flow" with 00:03:989 (1,2,3) ok, doesn't feel much different to me
2. 00:06:019 (3,4) - you should rotate 00:06:470 (4) a bit more to the left, so it can flow better. The actual angle makes it look weird i think it's fine
3. 00:07:824 (1,2,3,4,1,2) - this circles should have the same spacing between them, so it can look cool uwu, or make them look like a better polished asterisk i think this looks ok
4. 00:10:756 (1,2,3) - this part looks kinda weird IMO, but idk, maybe im wrong moved 3 out more so it can be bigger spacing to 1
5. 00:19:553 (5) - this slider should end on the red tick, it feels better that way my way feels better to me
6. 00:44:590 (4) - again, i dont see the point of a red dot, if the slider will look like a curve. Delete the red dot and make a simple curve slider :S it's for emphasis on the start
7. 00:52:936 (1,2,3,4,5) - make this circles look like a star (reference: https://osu.ppy.sh/ss/9054506) i like my pattern's flow better

Cute song uwu Good luck! I Wish you the best!
Loki
note: i know there were alot of mods from before but i didnt look at them because i just want to grind out mods rn, to sorry if i only said stuff already suggested
[Luv]
00:04:215 (3,4) - this overlap looks...meh idk, consider making it not overlap though?
00:09:177 (3,1,2,3) - maybe these should be spaced further apart?
00:12:109 (3) - it looks better if u flipped this vertically, like how 00:00:606 (1,2) - is
00:19:102 (3,4) - maybe u could make the slider go more into the note, like how 00:20:906 (2,3) - does?
00:22:936 (3) - this looks a little ugly in my opinion, can you move the 2nd and 3rd anchors closer to the middle?
00:44:590 (4) - dis slider also looks ugly but not as ugly idk could u make the red anchor stand out more?
00:50:230 (4,5,1) - this triangle isnt perfect D:
00:53:387 (3,4) - this feels too wide tbh maybe you could make more spacing on stronger sounds? (00:52:936 (1,3,5,7,1) - )
00:54:064 (6,1) - this overlap looks ugly, can u fix it?
00:56:545 (8) - this feels better off as a slider but thats just personal preference
[Hard]
nothing
[Normal]
00:06:921 (2,3,1) - i think something like this would be too hard for a Normal acting like Easy, unless it isnt in replace of an Easy diff and youre still making one.
00:21:132 (2,3) - ^
00:30:154 (2,3) - ^
00:31:959 (2,3) - ^
00:49:327 (1,2,3) - ^

thats it, sorry i cant help much.
Asuka_-
im not good at english sorry xd

general
you didnt set custom combocolor xd

normal
00:24:741 (2,3) - ds error
00:29:478 (1,2,3) - change to like 00:25:869 (1) - ?
00:46:395 (2,3) - ds error
00:58:350 - big hitsound dosent match here. please 5% (pls apply to all diff)

hard
00:01:959 (3,4) - unstack better in order not to confuse 1/1 gap at 00:03:538 (1,2) - for DTHD player.
00:18:651 (1,2) - stackmiss
00:25:418 (4) - change to triple better cuz you did mapped triple what is weaker than this at 00:32:410 (4,5,6) -

all sections of the map feel nearly the same imo xd
Please consider change sv and rhythm kiai part. if you makes rhythm and sv in kiai part more difficult, spread will be also much better.
(now: N~H 0.68, H~I 1.27)

top
00:13:237 (2) - nc
00:26:771 - why did you skip big vocal of here xd. 00:30:380 (3) - and 00:26:771 - are identical to me~ pls map lol

good map
good luck~!!
Faputa
From my Queue,

[General]
➱Background image is 1920x1080, but the recommended size is 1024x768.
➱You can add more tags, like たかせ はるひこ Tsurezure
Adding Tsurezure because it is a alternate translation of Tsuredure. owo

[Normal]
Check distance snap in AiMod using Ctrl+Shift+A. Distance snap is a must to Easy/Normal maps.
Not much to say, the worth mentioning issues are listed.

➱00:11:433 (1,2) - Try to create similar visuals as in 00:13:237 (1,2) -, not just simply distance snapping them
➱00:25:869 (1) - Don’t make this section a long reverse slider if 00:27:673 (1,2,3,1,2,3,1,2,3) - aren’t.

[Hard]
Nice :)

➱00:18:651 (1,2) - Fix overlapping
➱00:26:771 (3,4) - Avoid too many handmade slider shapes, the shape can be replicated through the clone option (highlight the object then Ctrl+D). After that,you can use some rotation options to make the angle of it right.
➱00:32:410 (4,5,6) - This stands out strangely because it is the only place where the diff has a ¼ triple. Consider finding some other places to map ¼ s, or change this.
➱00:45:267 (3) - Fix the angle of (3) slightly
➱00:55:643 (2) - Fix the angle of (2) so that it is completely 180 image of (1)

[Love]
I’ll say you need to tune the spacing and visual design of the map so I’ll point out some examples for you to get to know what I’m talking.
For mapping jumps, you should look into some ranked maps and see how they do so.

➱00:07:824 (1,2,3,4,1,2,3) - The jumps are not natural and the spacing between each of them is uneven, 00:07:372 (6,1) - 2.85x, 00:07:824 (1,2) - 2.69x, 00:08:049 (2,3) - 2.54x, 00:08:275 (3,4) - 2.79x.
➱00:10:305 (5,1) - If you want to make jumps, this place should be a good choice.
➱00:12:786 (4,1,2,3) - This doesn’t really fit into the general design of the map.
➱00:13:237 (2,3,4) VS 00:16:846 (2,3,4) - Uneven spacing between (3)s and (4)s. Also about the design issue. When mapping, you should make places like these be fundamentally similar
➱00:19:553 (5) - This should not end in blue tick, nothing needs to emphasize at 00:20:004 (6) -. When test-playing, this gives a unpleasant feeling.
➱00:21:357 (4,5) - Also should not end in blue tick.
➱00:38:500 (1,2,3,4) - Unnatural jumps again.
➱00:40:079 (5,1,2) - This is not distance snapped, but in this case I would rather prefer overlaying (1) to (5). 1/1 gaps allow to do so. Distance snapping 1/1 gaps require some crucial music feature.
➱00:52:485 (6,1,2,3,4,5,6,7,8) - Unnatural jumps again.
➱00:55:418 (3,8) - Notes like this should be separated completely or overlapped completely. Now it looks quite ugly.

That’s all! Thanks for requesting
Good luck with the mapset :D
Topic Starter
Kiriyume

Viperial wrote:

note: i know there were alot of mods from before but i didnt look at them because i just want to grind out mods rn, to sorry if i only said stuff already suggested
[Luv]
00:04:215 (3,4) - this overlap looks...meh idk, consider making it not overlap though? the overlap looks good to me
00:09:177 (3,1,2,3) - maybe these should be spaced further apart? this spacing is ok because player can slow down from sharp angle and triple
00:12:109 (3) - it looks better if u flipped this vertically, like how 00:00:606 (1,2) - is flow to 4 will be bad
00:19:102 (3,4) - maybe u could make the slider go more into the note, like how 00:20:906 (2,3) - does? adjusted it
00:22:936 (3) - this looks a little ugly in my opinion, can you move the 2nd and 3rd anchors closer to the middle? adjusted a bit
00:44:590 (4) - dis slider also looks ugly but not as ugly idk could u make the red anchor stand out more? done
00:50:230 (4,5,1) - this triangle isnt perfect D: it's not meant to be
00:53:387 (3,4) - this feels too wide tbh maybe you could make more spacing on stronger sounds? (00:52:936 (1,3,5,7,1) - ) moved it down and closer
00:54:064 (6,1) - this overlap looks ugly, can u fix it? looks fine imo
00:56:545 (8) - this feels better off as a slider but thats just personal preference i like spinner here
[Hard]
nothing
[Normal]
00:06:921 (2,3,1) - i think something like this would be too hard for a Normal acting like Easy, unless it isnt in replace of an Easy diff and youre still making one. removed 3
00:21:132 (2,3) - ^ this is fine
00:30:154 (2,3) - ^ ^
00:31:959 (2,3) - ^ ^
00:49:327 (1,2,3) - ^ ^

thats it, sorry i cant help much.
Topic Starter
Kiriyume

Asuka_- wrote:

im not good at english sorry xd

general
you didnt set custom combocolor xd added combo colors

normal
00:24:741 (2,3) - ds error fixed
00:29:478 (1,2,3) - change to like 00:25:869 (1) - ? guitar rhythm is different here
00:46:395 (2,3) - ds error fixed
00:58:350 - big hitsound dosent match here. please 5% (pls apply to all diff) fixed

hard
00:01:959 (3,4) - unstack better in order not to confuse 1/1 gap at 00:03:538 (1,2) - for DTHD player. unstacked
00:18:651 (1,2) - stackmiss fixed
00:25:418 (4) - change to triple better cuz you did mapped triple what is weaker than this at 00:32:410 (4,5,6) - changed it

all sections of the map feel nearly the same imo xd
Please consider change sv and rhythm kiai part. if you makes rhythm and sv in kiai part more difficult, spread will be also much better. increased sv in kiai part
(now: N~H 0.68, H~I 1.27)

top
00:13:237 (2) - nc no, there's nc at 1
00:26:771 - why did you skip big vocal of here xd. 00:30:380 (3) - and 00:26:771 - are identical to me~ pls map lol i just want to emphasize guitar here because it has cool rhythm

good map
good luck~!!
thanks. good mod.
Topic Starter
Kiriyume

jack1817 wrote:

From my Queue,

[General]
➱Background image is 1920x1080, but the recommended size is 1024x768. 1920x1080 is allowed
➱You can add more tags, like たかせ はるひこ Tsurezure added tsurezure to tags
Adding Tsurezure because it is a alternate translation of Tsuredure. owo

[Normal]
Check distance snap in AiMod using Ctrl+Shift+A. Distance snap is a must to Easy/Normal maps. already fixed in previous mods
Not much to say, the worth mentioning issues are listed.

➱00:11:433 (1,2) - Try to create similar visuals as in 00:13:237 (1,2) -, not just simply distance snapping them changed a slider shape
➱00:25:869 (1) - Don’t make this section a long reverse slider if 00:27:673 (1,2,3,1,2,3,1,2,3) - aren’t. it's for emphasizing guitar

[Hard]
Nice :)

➱00:18:651 (1,2) - Fix overlapping fixed in previous mod
➱00:26:771 (3,4) - Avoid too many handmade slider shapes, the shape can be replicated through the clone option (highlight the object then Ctrl+D). After that,you can use some rotation options to make the angle of it right. used copy/paste
➱00:32:410 (4,5,6) - This stands out strangely because it is the only place where the diff has a ¼ triple. Consider finding some other places to map ¼ s, or change this. fixed in previous mod
➱00:45:267 (3) - Fix the angle of (3) slightly seems fine imo
➱00:55:643 (2) - Fix the angle of (2) so that it is completely 180 image of (1) tried

[Love]
I’ll say you need to tune the spacing and visual design of the map so I’ll point out some examples for you to get to know what I’m talking.
For mapping jumps, you should look into some ranked maps and see how they do so.

➱00:07:824 (1,2,3,4,1,2,3) - The jumps are not natural and the spacing between each of them is uneven, 00:07:372 (6,1) - 2.85x, 00:07:824 (1,2) - 2.69x, 00:08:049 (2,3) - 2.54x, 00:08:275 (3,4) - 2.79x. i think these feel natural to play. the spacing doesn't need to be even
➱00:10:305 (5,1) - If you want to make jumps, this place should be a good choice. not sure what this means
➱00:12:786 (4,1,2,3) - This doesn’t really fit into the general design of the map. i do similar things like 00:19:102 (3,4,5) -
➱00:13:237 (2,3,4) VS 00:16:846 (2,3,4) - Uneven spacing between (3)s and (4)s. Also about the design issue. When mapping, you should make places like these be fundamentally similar it seems fine. these are just jumps, so the player can understand that it is the same rhythm, and i made it so the flow feels nice to play
➱00:19:553 (5) - This should not end in blue tick, nothing needs to emphasize at 00:20:004 (6) -. When test-playing, this gives a unpleasant feeling. changed
➱00:21:357 (4,5) - Also should not end in blue tick. changed
➱00:38:500 (1,2,3,4) - Unnatural jumps again. feels natural to me
➱00:40:079 (5,1,2) - This is not distance snapped, but in this case I would rather prefer overlaying (1) to (5). 1/1 gaps allow to do so. Distance snapping 1/1 gaps require some crucial music feature. i don't like how stack feels here
➱00:52:485 (6,1,2,3,4,5,6,7,8) - Unnatural jumps again. feels natural to me
➱00:55:418 (3,8) - Notes like this should be separated completely or overlapped completely. Now it looks quite ugly. can't see that overlap when playing

That’s all! Thanks for requesting
Good luck with the mapset :D
Pulse


hey!
from my queue


[Hard]
  1. 00:00:606 (1,2,3,4) - Comparing to the rest of the map, this introduction seems to me visually strange. Try to improve it a little by at least moving (3) to match previous slider path.
  2. 00:06:921 (3) - Keep distance snaping and move a little bit down.
  3. 00:21:809 (5) - Spacing and angle here makes cursor movement feels bad. Consider keep previous distance snaping and increse angle.
  4. 00:23:387 (3) - Angle is fine, but try keep distance snaping consistant.
  5. 00:43:463 (3,4) - Make this angle smaller from previous note. Remember of checking snapping to the next note
  6. Some sliders on kiai doesn't have any hitsounds, and I think that kiai would be more fun to play with some whistles on unhitsounded sliders starts, like 00:42:786 (2) and 00:44:590 (2). The same goes to Normal and Love.
  7. 00:55:643 (2) - This slider could be moved a little bit up and to the right to improve movement.


[Love]
  1. 00:00:606 (1,2,3,4) - Do you think that you could improve that pattern? This slider shape and the movement to (3) is kinda uh... ugly.
  2. 00:08:951 (2,3) - I don't think that this jump should be that big. The downbeat sounds doesn't scale that hard (they don't even increase much tbh), and the upcoming sounds are way lighter. Try reducing spacing.
  3. 00:12:786 (4) - Something curved like this works better for me, try it.
  4. 00:16:169 (4) - Unconsistant. Your slider is landing on the clap, while you was using clickable elements on these beats. A Circle + Slider instead Slider Circle.
  5. 00:18:199 (5) - Spacing is fine but angle is uncomfortable. Try move it a little up and make it something curved.
  6. 00:18:876 (2,3) - Isn't it a way too spaced?



Good luck!
Topic Starter
Kiriyume

Pulse wrote:



hey!
from my queue


[Hard]
  1. 00:00:606 (1,2,3,4) - Comparing to the rest of the map, this introduction seems to me visually strange. Try to improve it a little by at least moving (3) to match previous slider path. moved 1 and 2
  2. 00:06:921 (3) - Keep distance snaping and move a little bit down. it's fine
  3. 00:21:809 (5) - Spacing and angle here makes cursor movement feels bad. Consider keep previous distance snaping and increse angle. it feels fine imo
  4. 00:23:387 (3) - Angle is fine, but try keep distance snaping consistant. moved 2
  5. 00:43:463 (3,4) - Make this angle smaller from previous note. Remember of checking snapping to the next note seems ok
  6. Some sliders on kiai doesn't have any hitsounds, and I think that kiai would be more fun to play with some whistles on unhitsounded sliders starts, like 00:42:786 (2) and 00:44:590 (2). The same goes to Normal and Love. added some whistles
  7. 00:55:643 (2) - This slider could be moved a little bit up and to the right to improve movement. no


[Love]
  1. 00:00:606 (1,2,3,4) - Do you think that you could improve that pattern? This slider shape and the movement to (3) is kinda uh... ugly. the movement feels good
  2. 00:08:951 (2,3) - I don't think that this jump should be that big. The downbeat sounds doesn't scale that hard (they don't even increase much tbh), and the upcoming sounds are way lighter. Try reducing spacing. this feels natural to play imo
  3. 00:12:786 (4) - Something curved like this works better for me, try it. straight looks better
  4. 00:16:169 (4) - Unconsistant. Your slider is landing on the clap, while you was using clickable elements on these beats. A Circle + Slider instead Slider Circle. i want to show offbeat vocal here
  5. 00:18:199 (5) - Spacing is fine but angle is uncomfortable. Try move it a little up and make it something curved. no
  6. 00:18:876 (2,3) - Isn't it a way too spaced? moved it a bit



Good luck!
Botan

Normal
  1. Not sure what the DS is for this difficulty. 00:00:606 (1,2,1,2,3,4) - seems to be using 1.20x but then 00:07:824 (1,2,3,4,1,2) - is using 1.10x.
  2. I'd run through the entire map looking for these DS changes as I can't really point out any inconsistencies without knowing which DS was intended.
  3. Even noticed a few 0.90x and 1.00x DS objects.

I am ok with this map. One suggestion would be to 00:56:658 start the spinner on red tick as it appears a bit fast being on the blue tick.

Hard

00:02:410 (4) - I would just use the DS lock for this. An object in isolation is inherently more intense/stronger than a string of objects. Unlocking DS is fine in a Hard but it wouldn't make much sense for the DS of this to be smaller than 00:00:606 (1,2,3) It should be the same or slightly larger if anything.
00:03:538 (1,2) - I would push this down a bit to make the DS more similar to 00:05:342 (3,1) Even somewhere like x:416 y:184 makes a big difference.
00:08:726 (1,2,3) - Use same DS for the 1 here like you used for 00:07:824 (1,2) - ? Visually, pattern will look nicer (equilateral triangle) and 00:09:628 (1) will have the same 1.50x DS into 00:10:305 (2) - Kill two birds with one stone.
00:09:628 (1,1,1) - This may happen later into the map, but my suggestion regarding these 3/4 sliders is to just use 1/1. Would be nice to map the snare on the empty white ticks. Faithfully representing the vocals like it currently is is fine but my suggestion uses the same rhythm as 00:20:455 (1,2) I guess you could also just add a circle to those white ticks, similar to 00:36:696 (1,2,1,2)
00:35:793 (2) - Use similar DS to previous 3 objects?
00:45:267 (3) - I think something like this would flow a lot better https://imgur.com/a/70KPs
00:46:395 (2) - I think a slider here would be a lot better song-wise and playing-feel-wise if this was a 1/2 slider.

Love
  1. I think HP6 might be a bit much considering the the map/difficulty. HP 5.5?

00:02:410 (4) - Same in the Hard
00:09:177 (3) - DS seems a bit crazy to me. I'd nerf this jump slightly.
00:10:756 (1,2,3) - I would lower the DS of this pattern. Nothing is happening is really happening in the song where a visually similar DS to the jump pattern is needed. I'd just slightly reduce the DS and/or the positioning of the circles.
--> 00:14:590 (5,6,1) - This is nice, the snare circle fits the high DS it's given because it's a sharp sound compared to 00:14:816 (6,1)
Not to mention the pattern looks very similar to 00:11:433 (1) and beyond. Giving it smaller DS would create a nice distinction between sections.
00:13:124 (1) - I don't think there is a sound in the song that justifies this blue tick circle. I think it should be the same as 00:16:169 (4) for:
  1. Consistent patterning
  2. 00:19:440 (4,3) - these are two circles where there is a significant enough sound to support them

00:17:184 (2) - Even though this circle does have a sound on it, not very audible, I would remove it for the sake of consistency if you applied ^
00:35:793 (3,4,5,6,7) - I would decrease the DS for this pattern. It looks way too similar to 00:33:087 (1,2,3,4,1,2) and could be misread.
https://imgur.com/a/qesCd - If you were to continue the 3/4 this is what it would most likely look like. Both patterns look the same but obviously have different rhythm. It also doesn't help that this is in the middle of a measure too. 00:38:500 (1,2,3,4) - is fine because it's the start of a brand new measure (new section).
00:40:530 (1,2) - I suggest placing this somewhere where the change in DS is drastic (either smaller or larger). Visually, it looks the same as this rhythm 00:39:402 (1,2,5) so the pause could be misread. Personally, I'd just stack it underneath the last circle of the jumps.
00:46:846 (4) - Same as ^ visually similar to 00:46:169 (2,3,4)
In General: I think what could really improve this map is if you lowered the DS in some sections pre-kiai. Let's take a look at 00:11:433
If we compare this section to the kiai, they both look nearly identical because the spacing is the same.
00:33:087 (1) - This section is noticeably less intense than 00:36:696 but because the spacing is the same it doesn't get that feeling across as well as it could.

Good luck!
Topic Starter
Kiriyume

Botan wrote:


Normal
  1. Not sure what the DS is for this difficulty. 00:00:606 (1,2,1,2,3,4) - seems to be using 1.20x but then 00:07:824 (1,2,3,4,1,2) - is using 1.10x.
  2. I'd run through the entire map looking for these DS changes as I can't really point out any inconsistencies without knowing which DS was intended.
  3. Even noticed a few 0.90x and 1.00x DS objects.

i tried to make the DS more consistent
I am ok with this map. One suggestion would be to 00:56:658 start the spinner on red tick as it appears a bit fast being on the blue tick. i think it's better to keep the spinner longer

Hard

00:02:410 (4) - I would just use the DS lock for this. An object in isolation is inherently more intense/stronger than a string of objects. Unlocking DS is fine in a Hard but it wouldn't make much sense for the DS of this to be smaller than 00:00:606 (1,2,3) It should be the same or slightly larger if anything. the current placement feels much more natural imo
00:03:538 (1,2) - I would push this down a bit to make the DS more similar to 00:05:342 (3,1) Even somewhere like x:416 y:184 makes a big difference. these are meant to be entirely separate phrases, so the distance spacing doesn't even matter
00:08:726 (1,2,3) - Use same DS for the 1 here like you used for 00:07:824 (1,2) - ? Visually, pattern will look nicer (equilateral triangle) and 00:09:628 (1) will have the same 1.50x DS into 00:10:305 (2) - Kill two birds with one stone. sure, made an equilateral triangle
00:09:628 (1,1,1) - This may happen later into the map, but my suggestion regarding these 3/4 sliders is to just use 1/1. Would be nice to map the snare on the empty white ticks. Faithfully representing the vocals like it currently is is fine but my suggestion uses the same rhythm as 00:20:455 (1,2) I guess you could also just add a circle to those white ticks, similar to 00:36:696 (1,2,1,2) i like the current rhythm better because it places more emphasis on the following red tick note. it's different from that other part
00:35:793 (2) - Use similar DS to previous 3 objects? played with the spacing a bit
00:45:267 (3) - I think something like this would flow a lot better https://imgur.com/a/70KPs i don't think so
00:46:395 (2) - I think a slider here would be a lot better song-wise and playing-feel-wise if this was a 1/2 slider. i don't think so

Love
  1. I think HP6 might be a bit much considering the the map/difficulty. HP 5.5? HP6 is pretty low

00:02:410 (4) - Same in the Hard
00:09:177 (3) - DS seems a bit crazy to me. I'd nerf this jump slightly. movement feels natural to me. i don't think it will be hard to play
00:10:756 (1,2,3) - I would lower the DS of this pattern. Nothing is happening is really happening in the song where a visually similar DS to the jump pattern is needed. I'd just slightly reduce the DS and/or the positioning of the circles. ok, i decreased the spacing a bit
--> 00:14:590 (5,6,1) - This is nice, the snare circle fits the high DS it's given because it's a sharp sound compared to 00:14:816 (6,1)
Not to mention the pattern looks very similar to 00:11:433 (1) and beyond. Giving it smaller DS would create a nice distinction between sections.
00:13:124 (1) - I don't think there is a sound in the song that justifies this blue tick circle. I think it should be the same as 00:16:169 (4) for: there's guitar
  1. Consistent patterning
  2. 00:19:440 (4,3) - these are two circles where there is a significant enough sound to support them

00:17:184 (2) - Even though this circle does have a sound on it, not very audible, I would remove it for the sake of consistency if you applied ^
00:35:793 (3,4,5,6,7) - I would decrease the DS for this pattern. It looks way too similar to 00:33:087 (1,2,3,4,1,2) and could be misread.
https://imgur.com/a/qesCd - If you were to continue the 3/4 this is what it would most likely look like. Both patterns look the same but obviously have different rhythm. It also doesn't help that this is in the middle of a measure too. 00:38:500 (1,2,3,4) - is fine because it's the start of a brand new measure (new section). it's still 1/2 beat spacing.. and it doesn't look significantly different. dunno what the problem here is
00:40:530 (1,2) - I suggest placing this somewhere where the change in DS is drastic (either smaller or larger). Visually, it looks the same as this rhythm 00:39:402 (1,2,5) so the pause could be misread. Personally, I'd just stack it underneath the last circle of the jumps. player should be able to read it from AR
00:46:846 (4) - Same as ^ visually similar to 00:46:169 (2,3,4)
In General: I think what could really improve this map is if you lowered the DS in some sections pre-kiai. Let's take a look at 00:11:433
If we compare this section to the kiai, they both look nearly identical because the spacing is the same.
00:33:087 (1) - This section is noticeably less intense than 00:36:696 but because the spacing is the same it doesn't get that feeling across as well as it could.

Good luck!
Chewin
Hello! Your mapset has been chosen in my Queue!
Sorry for being late TwT

~Normal~

  1. 00:04:215 (2,3) - (Just a personal taste) I think the (3) slider's curve looks too pushed compared to the previous 00:04:215 (2) - that is actually a "soft" curve. Being connected to each other I would change one of them (or both) to make their shape kinda similar, for example: https://osu.ppy.sh/ss/9110871 it looks smoother to play imo
  2. 00:09:177 (4,1) - This stack just led me be a bit perplessed honestly xD I would unstack them to be consistent with the previous 00:07:824 (1,2,3,4). Well, do it if you find a good solution without destroying everything xP It would be nice tho. It would be consistent with 00:54:290 (4,1) - too
  3. 00:11:433 (1) till 00:18:651 (1) - I have some good suggestions here about hitsounding: being the higher vocal pitches on the (2)'s heads I would remove whistles from (1) and set it on them: 00:12:109 (2) - add whistle on the head, 00:13:237 (1) - remove it from this and add it on 00:13:914 (2) - and so on. Furthermore adding a finish hitsound on 00:16:846 (1) 's head would be so nice because it emphasize more the one at 00:18:651 (1) - connecting them in the best way. Just try this and see! If you like them do not forget to apply these even on the hardest diffs of the mapset because I am not gonna mention them again xP
  4. 00:20:455 (1) - This vocal part is a bit different from the previous so don't apply the hitsounding suggestions :3 Just wanted to say it. Hitsounding is nice here and fits better compared to your previous part
  5. 00:50:004 (2,3,4) - I would avoid this being the easiest diff of the mapset. I would just switch the 00:50:230 (3,4) - with an 1/1 slider to be consistent with all previous and next patterns (it's surely more intuitive than the actual one)


~Hard~

  1. 00:10:079 - I would add a circle here because the sound on the white tick is stronger than the blue tick. You can add it or extend the previous slider till here but I prefer a circle because it's an hard diff and it fits better imo
  2. 00:13:237 (1) - I know you are following the vocal here but I would extend this by 1/4 so you can add clap for consistency on the white tick. Same for 00:16:846 (1) - and following ones, I won't mention them again. Mapping it in this way fits better for the hard diff and compared to 00:10:079 I mentioned above is different because there is no vocal there and the 1/4 pattern fits in the best way imo
  3. 00:31:959 (2,3) - Place them in a way they are equidistant to previous and next elements making a perfect triangle with them


~Love~

  1. 00:26:545 (3) - This slider looks kinda random imo lol I would use a circle instead and an 1/1 slider after: https://puu.sh/xBQDJ.png this will fill better with the music because it follows the vocal and instrumental properly (also doing this you can add clap on 00:26:771 - that you are actually missing)
  2. 00:40:079 (5) - I think this circle is too close to the next one. You can make an smoother pattern by stacking the triplet 00:39:628 (2,3,4) - with 00:38:951 (3) - and then the next (5) with 00:39:177 (4). It makes the patter good and fun to play and the next element at 00:40:530 (1) - will have a better placement being snapped 1/1 from 00:40:079 (5) - : http://osu.ppy.sh/ss/9111025
  3. 00:40:981 (3) - I really dislike this rhythm for the hardest diff. It should be more interesting and a bit harder imo. Applying something like this would fill it in the best way: https://puu.sh/xBQNO.png so that the vocal at 00:41:433 will start with a circle just like you mapped the same vocal with 00:41:658 (5,6) - two circles instead
  4. 00:46:621 - Add circle. This random hole is just confusing and unnecessary being the only one in the whole kiai time and it looks messy and questionable


That's all by me! Simple mapset. I hope my mod will help you improving it!
Good luck for the rank!
Topic Starter
Kiriyume

Chewin wrote:

Hello! Your mapset has been chosen in my Queue!
Sorry for being late TwT

~Normal~

  1. 00:04:215 (2,3) - (Just a personal taste) I think the (3) slider's curve looks too pushed compared to the previous 00:04:215 (2) - that is actually a "soft" curve. Being connected to each other I would change one of them (or both) to make their shape kinda similar, for example: https://osu.ppy.sh/ss/9110871 it looks smoother to play imo ok, i made the curves more similar
  2. 00:09:177 (4,1) - This stack just led me be a bit perplessed honestly xD I would unstack them to be consistent with the previous 00:07:824 (1,2,3,4). Well, do it if you find a good solution without destroying everything xP It would be nice tho. It would be consistent with 00:54:290 (4,1) - too unstacked it
  3. 00:11:433 (1) till 00:18:651 (1) - I have some good suggestions here about hitsounding: being the higher vocal pitches on the (2)'s heads I would remove whistles from (1) and set it on them: 00:12:109 (2) - add whistle on the head, 00:13:237 (1) - remove it from this and add it on 00:13:914 (2) - and so on. Furthermore adding a finish hitsound on 00:16:846 (1) 's head would be so nice because it emphasize more the one at 00:18:651 (1) - connecting them in the best way. Just try this and see! If you like them do not forget to apply these even on the hardest diffs of the mapset because I am not gonna mention them again xP added whistles, but i also want to keep those on 1 disagree with the finish thing
  4. 00:20:455 (1) - This vocal part is a bit different from the previous so don't apply the hitsounding suggestions :3 Just wanted to say it. Hitsounding is nice here and fits better compared to your previous part
  5. 00:50:004 (2,3,4) - I would avoid this being the easiest diff of the mapset. I would just switch the 00:50:230 (3,4) - with an 1/1 slider to be consistent with all previous and next patterns (it's surely more intuitive than the actual one) i think this rhythm is ok, and fits the music best giving better lead in to the next part


~Hard~

  1. 00:10:079 - I would add a circle here because the sound on the white tick is stronger than the blue tick. You can add it or extend the previous slider till here but I prefer a circle because it's an hard diff and it fits better imo i like this 3/4 slider better. it gives more space between this and next slider so there's more of a suspension, making next note stronger
  2. 00:13:237 (1) - I know you are following the vocal here but I would extend this by 1/4 so you can add clap for consistency on the white tick. Same for 00:16:846 (1) - and following ones, I won't mention them again. Mapping it in this way fits better for the hard diff and compared to 00:10:079 I mentioned above is different because there is no vocal there and the 1/4 pattern fits in the best way imo
  3. 00:31:959 (2,3) - Place them in a way they are equidistant to previous and next elements making a perfect triangle with them ok, i moved it


~Love~

  1. 00:26:545 (3) - This slider looks kinda random imo lol I would use a circle instead and an 1/1 slider after: https://puu.sh/xBQDJ.png this will fill better with the music because it follows the vocal and instrumental properly (also doing this you can add clap on 00:26:771 - that you are actually missing) i like the current rhythm better to emphasize the instrument on red tick
  2. 00:40:079 (5) - I think this circle is too close to the next one. You can make an smoother pattern by stacking the triplet 00:39:628 (2,3,4) - with 00:38:951 (3) - and then the next (5) with 00:39:177 (4). It makes the patter good and fun to play and the next element at 00:40:530 (1) - will have a better placement being snapped 1/1 from 00:40:079 (5) - : http://osu.ppy.sh/ss/9111025 i prefer to not have this pattern just following same placements as previous pattern. it makes it too static, and i want it to move around the screen more i moved 5 a bit
  3. 00:40:981 (3) - I really dislike this rhythm for the hardest diff. It should be more interesting and a bit harder imo. Applying something like this would fill it in the best way: https://puu.sh/xBQNO.png so that the vocal at 00:41:433 will start with a circle just like you mapped the same vocal with 00:41:658 (5,6) - two circles instead i like my rhythm better because it puts the stronger emphasis on the snare drum on 4 by making the previous note a slider end
  4. 00:46:621 - Add circle. This random hole is just confusing and unnecessary being the only one in the whole kiai time and it looks messy and questionable this rhythm feels best with the music for me, isolating the note at 3 since that's how it is in the song


That's all by me! Simple mapset. I hope my mod will help you improving it!
Good luck for the rank!
Tigger
Hey sorry for the long wait. From Mistaken/Scarlet Modding Queue.

Really good nothing much to point out on this.
00:06:019 (1,2) - There is an empty sound on the red tick so fill the sound
00:04:891 (2,3) - Sliders shouldn't be on red ticks just for an fyi so play around with more circles and repattern it to fit accordingly
00:09:628 (1) - Intentional? Cause this sounds weird.
00:04:215 (3,4) - Red tick slider. Circle to slider on white tick. Though I know you are accenting vocals.
00:10:305 (5) - ^
00:12:109 (3) - ^
00:13:914 (4) - ^
00:15:718 (3,4) - ^
00:54:064 (6,1) - Overlap

GJ. Good luck on ranking.
Topic Starter
Kiriyume

Mistaken wrote:

Hey sorry for the long wait. From Mistaken/Scarlet Modding Queue.

Really good nothing much to point out on this.
00:06:019 (1,2) - There is an empty sound on the red tick so fill the sound i don't want to use consecutive 1/2 beat like that
00:04:891 (2,3) - Sliders shouldn't be on red ticks just for an fyi so play around with more circles and repattern it to fit accordingly there's nothing inherently wrong with starting sliders on red ticks
00:09:628 (1) - Intentional? Cause this sounds weird. intentional
00:04:215 (3,4) - Red tick slider. Circle to slider on white tick. Though I know you are accenting vocals.
00:10:305 (5) - ^
00:12:109 (3) - ^
00:13:914 (4) - ^
00:15:718 (3,4) - ^
00:54:064 (6,1) - Overlap ?

GJ. Good luck on ranking.
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