Saltssaumure wrote:Hi from my modqueue.
Be more consistent with new combos. Place them mainly on new bars (long white ticks), or new vocal phrases. They can also be used to accentuate unusual patterns/rhythms, but don't do that too often otherwise it loses its effect.I think my combos are already fairly consistent
Don't neglect the sides and corners of the grid, use the full area available to you: I don't think this mattersSet a preview point on the map. ok, I added it
Overall, this map is playable but could be much improved by better organisation of objects. For similar sections of music, it's best to have a similar pattern (with slight changes, such as rotation or mirroring).
00:00:606 (1,2) - This part of the song is very slow, so minimise the amount of movement by reducing slider velocity. 1 would also "travel" less if blanketed around 2. This part of the song is not any slower than the rest of the song
00:02:410 - possible spinner here Doesn't feel right imo
00:04:891 (4,5,1,2,3,4) - like this for more comfortable flow (also make sure the last 3,4 is symmetrical): I moved them around a bit, and made the sliders symmetrical00:06:921 (5,6) - 6 represents two sounds while 5 represents one sound. Make 6 a different shape from 5 to express this better. I think it looks better with the same shape
00:07:824 (1,2,3,4,1,2,3) - like this so that the 1,2 in the second combo continues the pattern from the first combo before jumping down: ok,
made something like that00:10:756 (1,2,3,1) - arrange so that the zigzag is more even made spacing more even
00:13:914 (4,5,6,1) - strange jump angles, as 4,5,6 is very sharp, and 5,6,7 is very shallow. move 5 so that the jump angles are more similar. moved it
00:15:718 (3,4) - Put these closer together so that the symmetry is more noticable. i think this spacing feels better
00:20:455 (1) - Rotate this by 20-40 degrees so that the angle change is more apparent. no, i like how this looks
00:22:034 (6,1) - Rotate 1 so that it points towards 6. i don't understand
00:22:936 (3) - Would look better as an S shaped slider k
00:24:064 (1,2) - move 2 so that it's blanketed by 1 no, i like the bigger spacing
00:24:741 (3) - good slider shape
00:25:418 (4,5,6,7,1,2,3) - The stream overlaps with 3 in a strange way. Change 3 so that the overlapping makes a neat X shape (maybe parallel with the next slider?) i think this is fine. the stream is gone by the time 3 appears
00:27:673 (1,2,3) - good pattern
00:29:478 (1,2,3,4,5,1,2,3,4,5) - This section is similar to the previous two bars, it would be good to have the patterns be more similar. the important rhythms in the song feel different imo
00:31:282 (1,2,3,4,5) - The angle in 1,2 should be more similar to the angle in 3,4,5. i don't understand why
00:33:087 (1,2,3,4) - ^ ^
00:37:598 (1,2,1,2,3,4,1,2,3,4) - this section has messy overlaps between unrelated objects. see pics: ok, i rearranged it00:45:267 (5,1) - Make 1 more vertical, similar to 5. no, i like how this looks
3 is blanketed by slider
The angle between every jump is relatively sharp. An equilateral triangle is formed. 5 is the longest jump in the sequence, as it's the strongest note.
00:46:846 (4,1) - Rotate 4 so that it flows into 1 more smoothly. rotated it
00:50:230 (4,5,1) - Move 1 so that it forms a triangle with the other sliders. i like my arrangement better
00:52:034 (5,6) - 6 is a strong note, position the sliders in a way so that the jump from end of 5 to 6 is larger, and/or there is a sharp direction change during 6. increased the distance
00:54:741 (1,2,3,4,5,6,7,8) - 1,2,3 has a decent pattern. Make 4,5,6,7,8 similarly (curved). i like my pattern
Much better organised than Love.
00:00:606 (1,2,3,4) - same comment as in Love, reduce amount of movement: same thing00:07:824 (1,2,1,2,3) - Changing direction of rotation feels uncomfortable, and puts too much emphasis on the 1,2,3. Ctrl+g the 2,3. it feels good imo. i want it to be emphasized
00:47:297 (1,2,3) - 2 can be blanketed by 1. moved a bit
00:50:230 (3,4) - Flows smoother like this: i don't think so
00:00:606 (1,2,1,2) - keep distance snap the same. ok, spaced it evenly
00:13:237 (1,2,3,1,2,3) - These combos are nearly identical, make them look that way and have the only difference be the length of 1. i think my way is fine
00:33:087 (1,2,3,1) - The corner where all these "meet", they could form a diamond shape. tried it
00:39:402 (3) - Make the bend directly in the middle of the slider, or on the slidertick. ok, changed the shape
00:53:839 (3,4) - distance snap ok, made it even
Good luck with your map! If you have any questions, feel free to ask here or in PM.