Hi from my modqueue.[General]
Be more consistent with new combos. Place them mainly on new bars (long white ticks), or new vocal phrases. They can also be used to accentuate unusual patterns/rhythms, but don't do that too often otherwise it loses its effect.
Don't neglect the sides and corners of the grid, use the full area available to you:
Set a preview point on the map.
[Love]
Overall, this map is
playable but could be much improved by better organisation of objects. For similar sections of music, it's best to have a similar pattern (with slight changes, such as rotation or mirroring).
00:00:606 (1,2) - This part of the song is very slow, so minimise the amount of movement by reducing slider velocity. 1 would also "travel" less if blanketed around 2.
00:02:410 - possible spinner here
00:04:891 (4,5,1,2,3,4) - like this for more comfortable flow (also make sure the last 3,4 is symmetrical):
00:06:921 (5,6) - 6 represents two sounds while 5 represents one sound. Make 6 a different shape from 5 to express this better.
00:07:824 (1,2,3,4,1,2,3) - like this so that the 1,2 in the second combo continues the pattern from the first combo before jumping down:
00:10:756 (1,2,3,1) - arrange so that the zigzag is more even
00:13:914 (4,5,6,1) - strange jump angles, as 4,5,6 is very sharp, and 5,6,7 is very shallow. move 5 so that the jump angles are more similar.
00:15:718 (3,4) - Put these closer together so that the symmetry is more noticable.
00:20:455 (1) - Rotate this by 20-40 degrees so that the angle change is more apparent.
00:22:034 (6,1) - Rotate 1 so that it points towards 6.
00:22:936 (3) - Would look better as an S shaped slider
00:24:064 (1,2) - move 2 so that it's blanketed by 1
00:24:741 (3) - good slider shape
00:25:418 (4,5,6,7,1,2,3) - The stream overlaps with 3 in a strange way. Change 3 so that the overlapping makes a neat X shape (maybe parallel with the next slider?)
00:27:673 (1,2,3) - good pattern
00:29:478 (1,2,3,4,5,1,2,3,4,5) - This section is similar to the previous two bars, it would be good to have the patterns be more similar.
00:31:282 (1,2,3,4,5) - The angle in 1,2 should be more similar to the angle in 3,4,5.
00:33:087 (1,2,3,4) - ^
00:37:598 (1,2,1,2,3,4,1,2,3,4) - this section has messy overlaps between unrelated objects. see pics:
pics
3 is blanketed by slider
The angle between every jump is relatively sharp. An equilateral triangle is formed. 5 is the longest jump in the sequence, as it's the strongest note. 00:45:267 (5,1) - Make 1 more vertical, similar to 5.
00:46:846 (4,1) - Rotate 4 so that it flows into 1 more smoothly.
00:50:230 (4,5,1) - Move 1 so that it forms a triangle with the other sliders.
00:52:034 (5,6) - 6 is a strong note, position the sliders in a way so that the jump from end of 5 to 6 is larger, and/or there is a sharp direction change during 6.
00:54:741 (1,2,3,4,5,6,7,8) - 1,2,3 has a decent pattern. Make 4,5,6,7,8 similarly (curved).
[Hard]
Much better organised than Love.
00:00:606 (1,2,3,4) - same comment as in Love, reduce amount of movement:
00:07:824 (1,2,1,2,3) - Changing direction of rotation feels uncomfortable, and puts too much emphasis on the 1,2,3. Ctrl+g the 2,3.
00:47:297 (1,2,3) - 2 can be blanketed by 1.
00:50:230 (3,4) - Flows smoother like this:
[Normal]
00:00:606 (1,2,1,2) - keep distance snap the same.
00:13:237 (1,2,3,1,2,3) - These combos are nearly identical, make them look that way and have the only difference be the length of 1.
00:33:087 (1,2,3,1) - The corner where all these "meet", they could form a diamond shape.
00:39:402 (3) - Make the bend directly in the middle of the slider, or on the slidertick.
00:53:839 (3,4) - distance snap
Good luck with your map! If you have any questions, feel free to ask here or in PM.