2017-09-09 23:49 Antalf: i should save this for the mod but ./shrug
2017-09-09 23:49 Antalf: 01:02:507 (62507|2,62831|3,63156|1,63480|0) -
2017-09-09 23:50 Antalf: why not jumps? it gives more intensity and id say spices up the map a bit
2017-09-09 23:50 Antalf: aside that
2017-09-09 23:50 Antalf: it also helps to predict a bit the density of the next section
2017-09-09 23:50 Asherz007: eh
2017-09-09 23:51 Asherz007: It's a buildup as is tho
2017-09-09 23:51 Asherz007: 1/1 jumps -> 1/2 js -> 1/4 js -> 1/4 jt
2017-09-09 23:51 Antalf: the hit finish LMAO
2017-09-09 23:51 Asherz007: lithsounds ftw
2017-09-09 23:53 Antalf: every 1/1 downbeat should be a double here 01:49:047 -
2017-09-09 23:54 Antalf: why? mostly because aside of the soft pluck synth there is a very noticiable hi hat sound
2017-09-09 23:54 Asherz007: If I had more columns, I would. But the layering focus kinda ignores the hihat entirely throughout the LN section
2017-09-09 23:54 Antalf: wait
2017-09-09 23:54 Asherz007: To sometimes focus on (god forbid) vocal mapping
2017-09-09 23:54 Antalf: did lith actually record that
2017-09-09 23:54 Asherz007: yep
2017-09-09 23:55 Antalf: LOL
2017-09-09 23:55 Asherz007: He gave me the sounds over discord and told me to make a map with them
2017-09-09 23:55 Asherz007: So here we are
2017-09-09 23:56 Antalf: 02:19:696 (139696|0) - ok so here my thing with this is that it feels odd to play due that the synth sound ends at 02:19:858 - and its not extended
2017-09-09 23:56 Antalf: id say you make it a 1/2 ln starting from 02:19:696 -
2017-09-09 23:56 Antalf: but that one is up to you
2017-09-09 23:57 Asherz007: I decided to be retarded and mapped that to the bass line instead
2017-09-09 23:57 Antalf: wat
2017-09-09 23:57 Asherz007: yep
2017-09-09 23:57 Asherz007: bass line is 3/2
2017-09-09 23:58 Antalf: well fuck thats true
2017-09-09 23:59 Asherz007: 01:56:831 (116831|3,118939|2) - did it for here. Just that occasion didn't have super long LN before
2017-09-09 23:59 Asherz007: So not like it's entirely out of the blue
2017-09-09 23:59 Antalf: you could ctrl+j 02:19:696 (139696|0,140183|1) - so you it can be related with the music a bit more id say, something like
https://puu.sh/xvYoq/e1fd07142c.png2017-09-10 00:00 Antalf: why is it on the blue tic? idk im retarded
2017-09-10 00:00 Antalf: but you know what i mean
2017-09-10 00:00 Asherz007: so bass pr wew
2017-09-10 00:01 Antalf: yus
2017-09-10 00:01 Antalf: 02:48:399 (168399|3,168561|2) - jack when
2017-09-10 00:01 Antalf: did it for the others, might as well finish with it
2017-09-10 00:01 Asherz007: :thinking:
2017-09-10 00:01 Asherz007: I only did it for the others because I ran outta columns
2017-09-10 00:02 Antalf: LOL
2017-09-10 00:02 Antalf: but consistency then
2017-09-10 00:02 Asherz007: 02:48:723 (168723|3) - moved to 3
2017-09-10 00:02 Antalf: meh thats cool as well
2017-09-10 00:02 Asherz007: 02:49:047 (169047|2) - and moved to 4
2017-09-10 00:02 Antalf: welp thats all i can scrape off from the top rn
2017-09-10 00:02 Asherz007: I mean it follows the jack movement then
2017-09-10 00:03 Antalf: yeah its better like that
2017-09-10 00:03 Antalf: ok so let me post this, dont drop kds, ill come with a more complete mod
2017-09-10 00:04 Antalf: mind if i give you an extra snare btw?
2017-09-10 00:04 Antalf: becuase rn im ded for the day
2017-09-10 00:04 Antalf: to many up n downs
2017-09-10 00:04 Asherz007: yeah gonna get backup osz just in case people get too triggered by lithsoudns
2017-09-10 00:05 Antalf: the sounds
2017-09-10 00:05 Antalf: are cool a f i must admit
2017-09-10 00:05 Asherz007: sure go rest for a bit
2017-09-10 00:05 Antalf: the crash one gets me hard lol
2017-09-10 00:05 Asherz007: he gave me generic ones and somehow they fit quite nicely with this song
2017-09-10 00:05 Asherz007: tbh wasn't expecting it to work this well
2017-09-10 00:06 Antalf: it does its job perefectly