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NOMA - Strength [OsuMania]

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Topic Starter
Asherz007

Antalf wrote:

wewewewewewweweweweweeeeeeeee

I approve this HS, but the name of lithsounds is too :thinking: :thinking:

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Da hell am i doing
Priority | • 00:38:183 (38183|2,38264|3) - I really think you should move this all one col to the left, why? I think it'll transition better to 00:38:345 (38345|0,38426|1,38507|2,38507|3) - , which pretty much will be a more decent type of direction change. I think the minor concern here is the weight that would put into col 2 and thus strain into the left hand. It still remains as a 3412 roll in a sense, so I think it should be ok, even if a little odd.

Priority | • 00:51:074 (51074|1,51156|2,51237|1,51318|2,51399|0,51480|2,51561|0,51642|2) - Not so sure why did you add trills here at all since i don't see them fit at all with the rhythm or the music itself? I'd say you just finish it as a light JS rather than trilling it. this was sheep's idea So basically what happens is the js stops being broken and there was essentially no other way to signify this other than with stacks which you see here.

Priority | • 01:07:047 (67047|0,67129|2) - Even the broken stuff follows certain patterns; i think you should really move 01:07:129 (67129|1) - to [2] and CTRL+H all of this 01:07:210 (67210|1,67210|0,67291|2,67291|3,67372|1,67372|0,67453|2,67534|3,67534|0,67534|1,67696|2,67858|1,68020|0) - to fix it. Trust me, i've tested dis :^). Issue with your suggestion is that these two notes are 1/4 apart rather than 1/8, so they're not next to each other to signify it's not part of the roll. Although the suggestion may be more comfortable, I think players may be susceptible to misreading or misplaying from overdoing the burst,
so I think I'll keep as is.


Priority | • 01:18:723 (78723|3,78804|1,78885|2,78966|1,79047|3) - Edgyness at its finest.. Indeed. But they follow a pattern.

Priority | • 01:27:561 - There is a strong sound of what seems to be a rim hit here, i would highly recommend you map this I feel like at 100% speed this "rim hit" appears to be glossed over, which is why I didn't see it as that significant..

Priority | • 01:30:804 (90804|3,90885|2,90966|1,91047|2,91129|3) - From everything you used in that section, this feels very odd to play, i dont think you should add that type of hand movement there. Fair enough. Flipped the last two notes.

Priority | • 01:43:858 (103858|3,103858|1,104507|3,104507|1,105156|3,105156|1,105804|3,105804|1) - I think you might want to vary your jumps here since you use that one quite often and feels a bit repetitive. A little precarious to change, since I'd like to have the ministack gimmick for this, whilst maintaining column balance as best I can. Yeah, this end up being a little repetitve, but it's only for 2 measures rather than 8, so I don't think it would be too bad.

Priority | • 02:04:615 - Just saying you could add a small challenging LNs here representing the soft vocals, but thats pretty much up to you. I kinda ran out of columns lol

Priority | • 02:20:183 (140183|2) - Still pretty clueless on why did you add a single here, i think with the LN is enough to represent the small hi hat sound. Transitional note I guess. The 1/1 notes are following the constant synth, whilst this SN would've been an LN for the bass for a short while (to make sense of the 3/2 LN before this), but I ran out of columns again.

Priority | • 02:58:939 (178939|3,179020|1,179102|3) - I think you should make this a one handed trill, mostly say it because it can be a bit hard to hit with this jump 02:59:102 (179102|0,179102|3) - . Could be, but all the trills here are TH at the moment, and moving this woould break that consistency.

Priority | • 03:27:318 (207318|0) - Think you might wanna add a crash here in contrast with 03:27:642 (207642|3) - so the PAN fixes and also i think there should be a crash there. I didn't (and still don't) think the crash is suited to being applied there, which is why... well, it's not there.

Priority | • 03:34:453 (214453|1) - Since there is the same vocal repeated here at 03:34:615 - , you could maybe shorten this to a 1/4 LN and add another LN in the same col here 03:34:615 - so in that way both sounds are represented. There's really only one "attack" to the two notes which is at the start of the first note, thus why there's only one LN here, rather than two.

Priority | • 03:34:939 (214939|3) - This LN should be 1/2 instead of 1/1 since there is another vocal that starts at 03:35:102 - . ^

Priority | • 03:39:642 (219642|2) - Same things i mentioned with the 1/4 jacked LN. (read above) ^

Priority | • 03:44:831 (224831|1) - ^ ^

Priority | • 03:45:318 (225318|3) - Same here as well with the 1/1 LN, cut it to 1/2 and add another LN at 03:45:480 - . ^

Priority | • 03:50:020 (230020|1) - To summarize, 1/4 jacks. To summarise, not really wanting to do this.

Priority | • 04:00:561 (240561|3) - Change col pls, already used it for 03:59:912 (239912|3) - and still not even in the stack section. The LN pattern goes 23142413 x2, so I don't really think that's too much of a problem?

Priority | • 04:36:074 (276074|3,276237|3) - Move this to [3] so it doesn't interfere with 04:36:723 (276723|3,276885|3) - , or you could do it with this one too. Each measure utilises each column once for the LNs here, so moving one would break that pattern. Also,
what interference?


Priority | • 04:40:291 - You pretty much follow from that section on frequent direction change which is from left to right, might as well wana do it right to left to vary it a bit more. Not really seeing what should be changed here, to be honest.

Priority | • 05:01:047 (301047|0,301047|3) - WHERE IS MAH CRASH. Nuuuuuuuu plsno D: I completely dropped the hitsounds when the LNs went, so putting one here is D:


sadmasldmlaksd !:D! Drop me kudos (or not) if this was slightly helpful! stahp mapping so et so i can find more suggestions <3

luk for rank
Cheers bakatalf =w=)b
Litharrale
For anyone wondering, both the mania QATs said the hitsounds were ok

Chat log
2017-09-14 18:21 Litharrale: ok so 
2017-09-14 18:21 Litharrale: lets talk about the most important thing first
2017-09-14 18:21 Litharrale: BG
2017-09-14 18:22 Litharrale: do you wanna keep the current one or?
2017-09-14 18:22 Asherz007: tbh I'm not that fussed
2017-09-14 18:22 Asherz007: p sure I've seen 3 ranked maps with the same bg even tho completely different songs
2017-09-14 18:22 Litharrale: yeah
2017-09-14 18:22 Litharrale: hmm
2017-09-14 18:22 Litharrale: I think it's ok
2017-09-14 18:22 Asherz007: screw fruits lul
2017-09-14 18:22 Litharrale: i found some cool stuff https://img00.deviantart.net/ff4e/i/2017/142/d/9/little_angel_by_hangmoon-dba3xax.jpg but none really fit to the song
2017-09-14 18:22 Asherz007: :^)
2017-09-14 18:23 Asherz007: hmm
2017-09-14 18:23 Asherz007: Yeah I think this bg fits nicely
2017-09-14 18:23 Litharrale: 01:49:047 (109047|1) - lower the green line vol here by 5%
2017-09-14 18:24 Litharrale: imo it should be a bit quieter
2017-09-14 18:24 Litharrale: also consistency
2017-09-14 18:24 Litharrale: also i want at least one accepted suggestion :^^^^^^^^^^^^^^^^^^^^^^^^^^)
2017-09-14 18:24 Asherz007: lmfao
2017-09-14 18:25 Asherz007: sure lol
2017-09-14 18:25 Asherz007: Never thought of that being your opening point xD
2017-09-14 18:25 Litharrale: 00:05:264 (5264|3) - idk how I feel about the pattern change here despite the sounds being identical
2017-09-14 18:25 Litharrale: There's a buildup but i feel like it could be better represented with some LNs or something
2017-09-14 18:25 Asherz007: It used to be the same pattern twice
2017-09-14 18:26 Litharrale: oh i'm not saying do the same pattern twice, I just think you should add something to reflect the increasing uh
2017-09-14 18:26 Litharrale: you know what i mean
2017-09-14 18:26 Litharrale: the "vooooooooooooooooooooooooooo"
2017-09-14 18:26 Asherz007: yeah ik
2017-09-14 18:27 Asherz007: Only thing is I'd basically have a 16/1 LN for it
2017-09-14 18:27 Asherz007: So the only other option I saw for intensity buildup was stacking it
2017-09-14 18:28 Litharrale: is that long of an LN bad?
2017-09-14 18:28 Asherz007: Whilst remaining PRish
2017-09-14 18:28 Litharrale: i think its ok for a quiet section
2017-09-14 18:28 Litharrale: 00:10:777 (10777|2,11264|0,11588|1,11912|0) - https://osu.ppy.sh/ss/9085089 PR suggestion
2017-09-14 18:28 Litharrale: stack at the end looks bad but it plays fine, could move the next LN if you wanted
2017-09-14 18:28 Asherz007: I mean I'm just thinking about the fairly uneccessary strain for the other hand with an LN that long
2017-09-14 18:29 Litharrale: fair
2017-09-14 18:29 Asherz007: p sure someone's already suggested that
2017-09-14 18:29 Litharrale: tbh i havent looked through everyones mod
2017-09-14 18:29 Litharrale: :^)
2017-09-14 18:29 Asherz007: lul
2017-09-14 18:30 Litharrale: every other 1/2 LN here here is PR'd though
2017-09-14 18:30 Litharrale: dont see why these shouldnt be
2017-09-14 18:30 Asherz007: mostly
2017-09-14 18:30 Asherz007: it's more movement accurate than pr accurate
2017-09-14 18:31 Litharrale: :thinking8:
2017-09-14 18:31 Litharrale: explain
2017-09-14 18:32 Asherz007: I mean I can't really do PR that well in 2/3 columns so it just follows the movement of "higher or lower" rather than 1:1 pitch accurate
2017-09-14 18:32 Litharrale: alternatively moving 00:10:777 (10777|0) - to 3 would achieve a similar effect
2017-09-14 18:33 Asherz007: I mean I did not change this once
2017-09-14 18:34 Asherz007: Think it was and attempt to keep different length LNs in different hands as much as possible
2017-09-14 18:34 Litharrale: aight
2017-09-14 18:34 Litharrale: 00:20:426 (20426|2,20466|3,20588|3,20629|2) - whats the justification for the pattern change
2017-09-14 18:35 Asherz007: A complete 1234 roll is too easy
2017-09-14 18:35 Asherz007: (Used to be a lot more directional changes in this one)
2017-09-14 18:35 Litharrale: https://imgur-archive.ppy.sh/Ib04CLM.png
2017-09-14 18:36 Asherz007: yeah I saw lul
2017-09-14 18:36 Litharrale: 00:21:156 (21156|3,21642|2) - significantly stronger due to the vocals, imo add some form of emphasis
2017-09-14 18:36 Litharrale: doubles, stacks, patterning, up to you
2017-09-14 18:36 Asherz007: I kinda just didn't follow vocals anymore lol
2017-09-14 18:37 Litharrale: pretty inconsistent though
2017-09-14 18:37 Litharrale: up to this point its been a lot of vocal mapping
2017-09-14 18:37 Litharrale: you should keep it like that until the bass kicks in at
2017-09-14 18:37 Litharrale: 00:26:020 (26020|1) -
2017-09-14 18:37 Asherz007: My bookmarks have a reason now ._.
2017-09-14 18:38 Asherz007: The layering focus changes slightly between them
2017-09-14 18:40 Litharrale: ash you cant just use bookmarks as a reason smh
2017-09-14 18:40 Litharrale: they dont work like that
2017-09-14 18:40 Asherz007: So this section drops vocals in favour of the 1/2 perc stream + bass LNs
2017-09-14 18:41 Litharrale: what's a perc stream
2017-09-14 18:41 Asherz007: a stream that solely follows percussive sounds more or less there
2017-09-14 18:42 Litharrale: There's a tonne of room to map the vocals here and I think not mapping them is a missed opportunity
2017-09-14 18:43 Asherz007: I'd also have to break the 1/2 stream for 1/4s in the middle which is awkward with the bass change in the middle of it
2017-09-14 18:44 Litharrale: Idk where this stream is you're talking about
2017-09-14 18:45 Asherz007: 00:20:831 - like from here including LN hits it's a 1/2 stream essentially
2017-09-14 18:45 Litharrale: 100% not a stream
2017-09-14 18:46 Asherz007: lol
2017-09-14 18:46 Litharrale: 00:51:480 (51480|2) - moving this to 2 makes the exit better and also changes the pattern from the identical snare after it
2017-09-14 18:46 Asherz007: If the LNs weren't LNs it would be
2017-09-14 18:46 Litharrale: a stream is continous notes with no snap gap in 1/3+
2017-09-14 18:46 Asherz007: Sheep suggested the stack
2017-09-14 18:47 Litharrale: we actually had an dicussion about this on discord today lmao
2017-09-14 18:47 Litharrale: Stack doesnt make sense
2017-09-14 18:47 Litharrale: if they were both the same sound it would
2017-09-14 18:47 Litharrale: and it makes the flow worse
2017-09-14 18:47 Litharrale: flow + hand blaance
2017-09-14 18:47 Litharrale: balance
2017-09-14 18:47 Asherz007: Sheepie says it's more of a signposting saying this js isn't broken anymore
2017-09-14 18:48 Asherz007: tbh it's a left right left right thing going on so not sure how it's that unbalanced between the hands
2017-09-14 18:49 Litharrale: signposting argument isnt that valid because doubles arent hard to read
2017-09-14 18:49 Litharrale: 00:51:318 (51318|2,51480|2) - this also plays really poorly
2017-09-14 18:51 Asherz007: imo I don't think so tbh
2017-09-14 18:51 Asherz007: (Just had to test that tiny section lol
2017-09-14 18:52 Litharrale: can you justify why?
2017-09-14 18:52 Litharrale: 00:51:074 (51074|1,51156|2,51237|1,51318|2) - after this, the next key the hand naturally wants to play is on col 2
2017-09-14 18:52 Litharrale: so putting it on col 3 is weird
2017-09-14 18:52 Litharrale: (ignoring col 1/4)
2017-09-14 18:53 Asherz007: My most natural instinct would've been for that to go 23421[34] tbh
2017-09-14 18:54 Litharrale: i mean with the current pattern
2017-09-14 18:54 Litharrale: also i forgot to explain the hand balance
2017-09-14 18:54 Litharrale: as is there's a double stack
2017-09-14 18:54 Litharrale: compared to the left side https://imgur-archive.ppy.sh/d0X8wHK.png its a lot more spare
2017-09-14 18:54 Litharrale: sparse*
2017-09-14 18:55 Asherz007: ik
2017-09-14 18:55 Litharrale: and?
2017-09-14 18:55 Asherz007: So what kind of pattern would you suggest instead
2017-09-14 18:55 Litharrale: just put it on col 2
2017-09-14 18:55 Litharrale: plays like :ok_hand:
2017-09-14 18:56 Litharrale: 01:49:047 (109047|1) - first kiai should be extended to here
2017-09-14 18:56 Asherz007: put what on col 2
2017-09-14 18:56 Litharrale: or here 01:47:750 (107750|3) -
2017-09-14 18:56 Litharrale: 00:51:480 (51480|2) - to col 2
2017-09-14 18:57 Asherz007: hmm
2017-09-14 18:59 Asherz007: I mean naturally I'd do something like [https://osu.ppy.sh/ss/9085149 this] tbh
2017-09-14 18:59 Litharrale: if you want
2017-09-14 18:59 Litharrale: Connects the two sections more if that's what you're going for
2017-09-14 19:00 Asherz007: It plays more smoothly (more like what it used to be) but no longer signposts unbroken
2017-09-14 19:01 Litharrale: my suggestion keeps the signpost and plays smoothly :^)
2017-09-14 19:01 Litharrale: 01:38:669 (98669|2,98831|2,98993|1,99156|1,99318|3,99480|3,99642|0,99804|0,99966|2,100129|2,100291|1,100453|1,100615|3,100777|3,100939|0,101102|0) - if these stacks are for the rising in the music, that's fucking genius
2017-09-14 19:02 Litharrale: but then they randomly reappear here 01:43:858 (103858|1,104020|1,104183|2,104345|2,104507|3,104669|3) -
2017-09-14 19:02 Litharrale: am i missing a pattern or something
2017-09-14 19:02 Asherz007: the lead jumps back up again in some kind of resurgence thing
2017-09-14 19:03 Asherz007: (and slightly louder)
2017-09-14 19:03 Litharrale: 01:43:858 (103858|1) - here?
2017-09-14 19:03 Asherz007: Yeah
2017-09-14 19:04 Asherz007: As for the previous point I changed it to what you suggested because I have no better ideas lol
2017-09-14 19:04 Litharrale: There is literally nothing there thats different
2017-09-14 19:05 Litharrale: 01:38:669 (98669|2,98831|2,98993|1,99156|1,99318|3,99480|3,99642|0,99804|0,99966|2,100129|2,100291|1,100453|1,100615|3,100777|3,100939|0,101102|0) - Since the stacks here are for the rising in the music
2017-09-14 19:05 Litharrale: for the fall you could do something like reverse stacks?
2017-09-14 19:05 Asherz007: That's a thought.
2017-09-14 19:08 Asherz007: How's [https://osu.ppy.sh/ss/9085177 this] look
2017-09-14 19:08 Litharrale: 01:41:264 (101264|2) - the music falls here tho
2017-09-14 19:08 Litharrale: oh it does where you posted as well
2017-09-14 19:09 Litharrale: yeah
2017-09-14 19:09 Litharrale: how does it play?
2017-09-14 19:09 Asherz007: Was trying to alternate
2017-09-14 19:10 Asherz007: I mean it's 1/2s so it's not terribly difficult
2017-09-14 19:10 Asherz007: Yeah p nice idea
2017-09-14 19:11 Litharrale: 02:46:129 (166129|1,166129|0,166129|2) - whats with the triple?
2017-09-14 19:11 Asherz007: lul everything just seems to change there
2017-09-14 19:11 Asherz007: 1/1 is synth
2017-09-14 19:11 Litharrale: plays pretty weird because of the stack
2017-09-14 19:11 Litharrale: and nothing else is a triple
2017-09-14 19:11 Asherz007: long LN is bassline
2017-09-14 19:11 Asherz007: sn is vocal
2017-09-14 19:12 Litharrale: vocal is a held note so you can just get rid of 02:46:129 (166129|1) -
2017-09-14 19:12 Asherz007: 02:45:804 (165804|2,165966|1,166129|1,167102|0,167264|1,167426|1,168399|3,168561|2,168723|2) - I mean the vocals kinda stack like this
2017-09-14 19:12 Litharrale: yeah i was gonna get to those ones as well
2017-09-14 19:12 Litharrale: I dont think they play well at all
2017-09-14 19:13 Asherz007: It's an LN section so it doesn't really play that naturally anyway
2017-09-14 19:14 Litharrale: the other 2 arent that bad but the first one is wew
2017-09-14 19:15 Asherz007: Tried to keep the stack movement in the hand that's not holding an LN
2017-09-14 19:16 Litharrale: did you extend the first kiai btw?
2017-09-14 19:16 Asherz007: Yeah to 01:49:047 -
2017-09-14 19:17 Asherz007: Just wondering whether I should toggle at 01:27:642 - as well
2017-09-14 19:17 Litharrale: if you want
2017-09-14 19:17 Litharrale: 04:05:426 (245426|3,245750|3,246074|3,246399|3) - i like this pattern but it seems pretty out of the place here
2017-09-14 19:17 Litharrale: imo you should keep it as the normal pattern up until here 04:19:534 (259534|2) -
2017-09-14 19:17 Litharrale: and then do the stack pattern
2017-09-14 19:18 Litharrale: or the other way around
2017-09-14 19:18 Litharrale: up to you
2017-09-14 19:18 Asherz007: I literally just ran out of ideas so I just varied between each double bass like 04:03:804 (243804|0,243804|2,243966|3,243966|1) -
2017-09-14 19:19 Litharrale: lmao
2017-09-14 19:19 Litharrale: if you dont change it
2017-09-14 19:19 Litharrale: at least change this bit
2017-09-14 19:19 Litharrale: 04:19:696 (259696|1,259858|0,259858|2) -
2017-09-14 19:19 Litharrale: section ends here 04:19:534 (259534|2) - but the next LN+double SN looks like it's connected to the last pattern
2017-09-14 19:20 Asherz007: 04:19:696 (259696|1,259858|2,260669|2,260831|1) - I could swap these
2017-09-14 19:20 Litharrale: 100%
2017-09-14 19:21 Asherz007: Pattern would be along the lines of [https://osu.ppy.sh/ss/9085211 this]
2017-09-14 19:22 Litharrale: yeah thats good
2017-09-14 19:22 Asherz007: sweet
Mentholzzz
Hitsounds (Sample*) : Litharrale
Background : Litharrale
Diffname : Litharrale

Bubble : Litharrale

:thonk:
Protastic101
Tfw no tldr of the irc smh
Topic Starter
Asherz007
Correction, hitsound samples were given by him. Like I'd let other people hitsound my map smh
Antalf

Asherz007 wrote:

Correction, hitsound samples were given by him. Like I'd let other people hitsound my map smh

But :c...
Litharrale

Antalf wrote:

Asherz007 wrote:

Correction, hitsound samples were given by him. Like I'd let other people hitsound my map smh

But :c...
Stop trying to get me killed smh
:blobsweat:
Rivals_7
hello

your "lithsound" soft-hitclap has a delay above 5 ms which is unrankable.



this doesnt seem to be intended but still, I heard that kinda late. especially at - 03:23:750 - where everything sound so mess lol

stop circlejerking and rank my map pl0x
Topic Starter
Asherz007

Rivals_7 wrote:

hello

your "lithsound" soft-hitclap has a delay above 5 ms which is unrankable.



this doesnt seem to be intended but still, I heard that kinda late. especially at - 03:23:750 - where everything sound so mess lol

stop circlejerking and rank my map pl0x
ehue prot I thought you checked this way before I started lul xD

Oh well. I shortened all of the hitsounds a little bit more (so hopefully no more delays) and shifted samplesets over to S:C2 (just so people know it's different)

I'm getting to your map soon I swear lmfao
Litharrale
Had a chat with rivals, prot and asherz to make sure there was nothing else wrong with the hitsounds. Cut a few extra short just to be sure

Also talked with more QATs to triple make sure these hitsounds are ok

attempt #2
Protastic101
Delete yourself


00:35:750 - to 00:36:561 - That's a lot of movement on the left hand with very little on the right. Might do something like this to even it out https://osu.ppy.sh/ss/9105640

00:41:264 (41264|1,41426|1,41588|1) - tfw everything so far has been nice and rolly, and then there's this three note stack *sad life* You could invert the trill so that it's 1-2-1 rather than 2-1-2, but if you were trying to make 00:41:588 (41588|2,41588|1,41912|1,41912|2) - the same chord, you could try this instead https://osu.ppy.sh/ss/9105654

01:02:345 - Tbh, starting here, for a better difficulty curve going into the jumptrill at 01:03:642 - , you could make all the notes on the upbeats jumps, like 01:02:507 (62507|2,62831|3,63156|1,63480|0) - similar to what you did at 00:28:615 - . Smh, not making your map consistent pls delet

01:36:561 - https://osu.ppy.sh/ss/9105711 L I T E R A L L Y U N P L A Y A B L E. Jkjk, but you could make it symmetric similar to how 01:31:047 (91047|3,91129|2,91210|1,91291|0,91372|2,91372|3,91453|0,91534|1,91615|2,91696|3) - was made symmetrical by control J'ing 01:36:237 (96237|0,96318|1) -

02:46:129 (166129|1,166129|2,166129|0) - overmapped smh

03:56:102 - make this a jump just to trigger dd /s

03:58:939 (238939|1,239102|2,239264|2,239426|1) - I think it'd be better to control H these so that 03:58:939 (238939|1) - doesn't add onto the already long stack in col 2 lol. From there you can start the 1/2 ministack structure you set with the LNs, but this is more of a playability thing since the strain is already :/

05:01:047 - crash or riot /s
Topic Starter
Asherz007
tfw uni prep makes you tired af... good job I mapped this before that happened lul

Protastic101 wrote:

Delete yourself ah the troubles of a super tired mapper... teach me for mapping this in the small hours of the morning xD


00:35:750 - to 00:36:561 - That's a lot of movement on the left hand with very little on the right. Might do something like this to even it out https://osu.ppy.sh/ss/9105640 Sure thing owo)b

00:41:264 (41264|1,41426|1,41588|1) - tfw everything so far has been nice and rolly, and then there's this three note stack *sad life* I sowwi *sob* You could invert the trill so that it's 1-2-1 rather than 2-1-2, but if you were trying to make 00:41:588 (41588|2,41588|1,41912|1,41912|2) - the same chord, you could try this instead https://osu.ppy.sh/ss/9105654 121 since repeat not intentional

01:02:345 - Tbh, starting here, for a better difficulty curve going into the jumptrill at 01:03:642 - , you could make all the notes on the upbeats jumps, like 01:02:507 (62507|2,62831|3,63156|1,63480|0) - similar to what you did at 00:28:615 - . Smh, not making your map consistent pls delet map delet confirm

01:36:561 - https://osu.ppy.sh/ss/9105711 L I T E R A L L Y U N P L A Y A B L E. Jkjk, but you could make it symmetric similar to how 01:31:047 (91047|3,91129|2,91210|1,91291|0,91372|2,91372|3,91453|0,91534|1,91615|2,91696|3) - was made symmetrical by control J'ing 01:36:237 (96237|0,96318|1) - *more sobbing* all the stacks in col 2 totally a pattern now

02:46:129 (166129|1,166129|2,166129|0) - overmapped smh whole section is overmapped Basically, the three things that I'm following here (vocals, 1/1 synth and bass) all coincidentally have a new note starting here, hence triple.

03:56:102 - make this a jump just to trigger dd /s sure :^)

03:58:939 (238939|1,239102|2,239264|2,239426|1) - I think it'd be better to control H these so that 03:58:939 (238939|1) - doesn't add onto the already long stack in col 2 lol. From there you can start the 1/2 ministack structure you set with the LNs, but this is more of a playability thing since the strain is already :/ Fair enough. Changed

05:01:047 - crash or riot /s /tableflip
back to uni packing probably weeeeeeeeeeeee
Protastic101
tfw no strength to hit qualify button
error_exe777


sorry this is the funniest shit
Evening
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Funny concept but it gets annoying halfway in lmao

Could have done some other voice sampling honestly, 5 minutes of that low quality voice hitsound makes it more of a nuisance than that of something entertaining and unique.

Especially on the snare where the clipping of the sample makes it quite discomforting to hear for 5 minutes straight.

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I'm not too sure where you got the samples from but I'm sure it can be replicated to a large extent

Hence I'd suggest you to at least have different sounding snares/bass/crash whatever you did here instead of the same ol' sample over and over again

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That is one good reason why most (better) songs do have this problem, hitsounds shouldn't degrade the quality of the experience in my opinion

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Side note:
01:38:669 (98669|2) - not too sure why you chose 1/2 over 1/4 rhythms here, doesn't make sense to me at least
Topic Starter
Asherz007
Okay, so Litharrale sourced the samples for this map, so I'll speak to him to see if there's anything that can be done about that. In regards to the monotony, I'd already dropped the hitsounds at the start, end and in the quieter section to try and scale down the impact of the hitsounds a little bit as to not be too overbearing throughout the entire map. If others can be sourced, then the map can be taken down to make those adjustments.

In regards to the side note, the snap is actually 1/6, rather than the 1/4 suggested. Since 1/6 to 1/4 simplification isn't allowed, so I decided to simplify it down to 1/2 to avoid a fairly unnecessary difficulty spike in the middle of the map, as well as maintaining the dominant 1/4 feel here.
Evening

Asherz007 wrote:

Okay, so Litharrale sourced the samples for this map, so I'll speak to him to see if there's anything that can be done about that. In regards to the monotony, I'd already dropped the hitsounds at the start, end and in the quieter section to try and scale down the impact of the hitsounds a little bit as to not be too overbearing throughout the entire map. If others can be sourced, then the map can be taken down to make those adjustments.

In regards to the side note, the snap is actually 1/6, rather than the 1/4 suggested. Since 1/6 to 1/4 simplification isn't allowed, so I decided to simplify it down to 1/2 to avoid a fairly unnecessary difficulty spike in the middle of the map, as well as maintaining the dominant 1/4 feel here.

im not talking about the hats, im talking about the drum hits:

eg. in between the following notes:

01:39:480 (99480|3,99642|2) -
01:42:074 (102074|2,102237|1) -
01:42:723 (102723|3,102885|2) -
01:44:669 (104669|3,104831|3) -
01:45:318 (105318|2,105480|2) -

and so on
Litharrale
I think I agree with Evening here

Not just the drums either, some parts have a clear sound on the blue tick and essentially nothing on the following red tick like 01:40:615 (100615|2,100615|3,100777|3) -

Although I dont think this is DQ worthy. The section still works with 1/2 because of the underlying beat.
Topic Starter
Asherz007
Whoopsy daisy things were a little unclear then xD

Yeah, it's true that there could have been notes there, but I wasn't particularly focusing on the tune for this 8-measure section and was more in-line with the underlying sounds, which is fine in my opinion.
Evening
not going to call for a dq to apply the fixes?
your call anyways

edit: haha ok then
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