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Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana - Hal

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Topic Starter
Pachiru
This beatmap was submitted using in-game submission on samedi 25 août 2018 at 19:40:05

Artist: Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana
Title: Hallelujah*Essaim
Source: ガヴリールドロップアウト
Tags: Asherz007 Left Celektus dropout gabdro ガヴドロ ending ed tv size tenma gabriel white 天真・ガヴリール・ホワイト tsukinose vignette april 月乃瀬・ヴィネット・エイプリル vigne ヴィーネ kurumizawa satanichia mcdowell 胡桃沢・サタニキア・マクドウェル satania サターニャ shiraha raphiel ainsworth 白羽・ラフィエル・エインズワース
BPM: 200
Filesize: 10365kb
Play Time: 01:29
Difficulties Available:
  1. Ash's HD - 4Key (2,91 stars, 712 notes)
  2. Ash's MX - 4Key (3,39 stars, 923 notes)
  3. Ayyri's Futsuu (2,41 stars, 278 notes)
  4. Ayyri's Muzukashii (2,65 stars, 364 notes)
  5. Ayyri's Oni (3,72 stars, 482 notes)
  6. Celektus' Easy (1,66 stars, 120 notes)
  7. Celektus' Hard (3,46 stars, 260 notes)
  8. Extra (5,3 stars, 385 notes)
  9. Insane (4,27 stars, 287 notes)
  10. Left's Angelic Extra (5,31 stars, 343 notes)
  11. Nepu's NM - 4Key (1,78 stars, 436 notes)
  12. Normal (2,43 stars, 199 notes)
  13. Venix's Demonic Extra (5,32 stars, 368 notes)
Download: Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana - Hallelujah*Essaim
Information: Scores/Beatmap Listing
---------------

#?

lewski please give the melon pan back to satanya.......

Extra by Left & Venix
Hard & Easy by Celektus
Mania by Asherz007

Hitsounds by Left (for his own diff) & Celektus (for the rest of the mapset)
MP3, Tags & Timing from Doormat's set

Left
http://puu.sh/xNgbE/8ea47b6d8a.zip
BG + Hitsound + Mapfile

5.27 no problem for spread
Topic Starter
Pachiru

Left wrote:

http://puu.sh/xNgbE/8ea47b6d8a.zip
BG + Hitsound + Mapfile

5.27 no problem for spread
wow thanks <3
Hikomori
can i gd
BOUYAAA
short irc
2018-04-21 01:35 Pachiru: yo bouyaaa
2018-04-21 01:35 BOUYAAA: yo
2018-04-21 01:35 Pachiru: jpeux te demander une feedback?
2018-04-21 01:36 BOUYAAA: euh
2018-04-21 01:36 BOUYAAA: une feedback jpeux pas
2018-04-21 01:36 BOUYAAA: un feedback peut-être
2018-04-21 01:36 Pachiru: MDR tu forces
2018-04-21 01:36 Pachiru: mais ouai un feedback
2018-04-21 01:36 Pachiru: :p
2018-04-21 01:36 BOUYAAA: ? ? ? ? ?? ? ?
2018-04-21 01:38 Pachiru: c'est cette map https://osu.ppy.sh/s/665257 mais je sais pas si tu l'as essayé dans le feedback lobby
2018-04-21 01:38 BOUYAAA: ouais jlai test
2018-04-21 01:39 BOUYAAA: jsp j'ai trouvé ça ok
2018-04-21 01:40 BOUYAAA: 00:14:627 (1,1,1,1) - a mon avis faudrais diviser le nombre de ncs par 2
2018-04-21 01:40 BOUYAAA: psk le reset est genre ici 00:15:227 (1) -
2018-04-21 01:40 Pachiru: yeap j'suis tout a fait d'accord
2018-04-21 01:41 Pachiru: a la base j'avais fais comme ça, mais vu qu'il y a beaucoup de changemnets de speed je me suis dis que ça serait plus lisible comme ça, mais en fait non
2018-04-21 01:41 BOUYAAA: ouais nan en vrai les changements de speed légers ça se read assez bien
2018-04-21 01:41 Pachiru: okay jvais changer ça
2018-04-21 01:41 BOUYAAA: a voir en fonction du feedbakc qu'on te donnera dans les mod
2018-04-21 01:42 BOUYAAA: mais a mon avis c pas necessaire
2018-04-21 01:42 Pachiru: okay
2018-04-21 01:42 Pachiru: c'est plus joli en nc de 2
2018-04-21 01:42 Pachiru: de toute façon
2018-04-21 01:43 BOUYAAA: après y'a un ou deux détails qui me dérangent
2018-04-21 01:44 BOUYAAA: 00:35:627 (3,4,5,6) - le spacing ici
2018-04-21 01:44 BOUYAAA: un peut too much si tu considère que t'es dans une slow part
2018-04-21 01:44 Pachiru: yep
2018-04-21 01:44 Pachiru: jvais reduire légèrement
2018-04-21 01:46 BOUYAAA: 01:10:727 (9,1,2,3,4) - quand t's un pattern comme ça
2018-04-21 01:46 BOUYAAA: essaye d'arranger ta symmétrie en focntion du slider
2018-04-21 01:46 BOUYAAA: xd
2018-04-21 01:47 Pachiru: tu trouve que c'est pas symmetrique? owo
2018-04-21 01:47 Pachiru: jvais fix ça pour de bon
2018-04-21 01:47 BOUYAAA: jsp pour moi 3 devrait être un peu plus éloigné
2018-04-21 01:47 BOUYAAA: xd
2018-04-21 01:47 BOUYAAA: jsuis ptet aveugle
2018-04-21 01:48 Pachiru: la j'ai fix, et je pense que c'est sur que c'est symmetrique XD
2018-04-21 01:48 Pachiru: pour de bon :)
2018-04-21 01:49 BOUYAAA: ouais bon j'ai pas grand chose d'intelligent a dire
2018-04-21 01:49 BOUYAAA: c propre
2018-04-21 01:49 Pachiru: yay
2018-04-21 01:50 Pachiru: tu pense que ça se joue bien?
2018-04-21 01:50 BOUYAAA: jsais pas si c'est a moi qu'il faut demander ça
2018-04-21 01:50 BOUYAAA: psk je joue très peu
2018-04-21 01:50 Pachiru: okay owo
2018-04-21 01:52 BOUYAAA: ça passe
2018-04-21 01:52 Pachiru: merci du coup :p

conclusions : it's propre
lazygirl
Woah this is still mv1 wth I'm confused

[Extra]

  1. 00:15:977 (2,3) - Slider for the vocal, imo this is misrepresentative of the important sounds
  2. 00:20:027 (5,6) - 00:20:777 (2,3) - would be nice to have those align nicely
  3. 00:23:327 (3) - spacing is kinda low here, I'd increase it a bit more
  4. 00:26:327 (5,6) - Might wanna increase spacing, these notes have more impact that the rest
  5. 00:27:677 - Missing vocal
  6. 00:36:377 - Don't see too much of a reason for a 3/4 here considering you're skipping a vocal as well as not really representing the instrumental sounds correctly (the sound isn't heavy enough to warrant a 3/4 imo)
  7. 00:44:927 (6) - I'd suggest putting circles here, this doesn't fit as well
  8. 01:02:927 (2,4) - Would be nice as 1/2 sliders with higher SV imo ^^
  9. 00:57:227 (1,2,3) - 00:59:627 (1,2,3) - etc. don't fit with 01:06:827 (5,6) -
  10. 01:14:627 (1,1,1,1) - perfect overlap is unfitting with the rest of the map. It constitutes a rather big reading spike I think.
  11. 01:16:877 - Slider usage in this section needs more consistency. You once use a full jump, then have varying degrees of slider usage without much reasoning I think.
Fun diff, needs more polishing though.

[Left's Angelic Extra]

  1. 00:14:477 (2) - Don't think this fits the rhythm you've built so far. You mapped to the drums from what I'm understanding, but this note doesn't have any underlying rhythm in that sense. If you wanna keep it as transition for the next part's intensity I think it can be fine though
  2. 01:01:427 (1,2) - Would be nice to adjust these so the sliderboards either don't overlap or exectly stack: https://i.imgur.com/yDJrBzq.png this is not too pleasant to the eye imo
Great diff, really love it :D

[Insane]

  1. 00:26:777 - In this section you skip a few vocals, while mapping mostly to them, which I think is a little strange
  2. 00:38:327 (4) - would be nicer as circles, wouldn't even make this much harder than the rest of the map, but I think it's not as good as a slider, you're putting the tail on a decently strong sound
  3. 00:54:827 (4) - Maybe NC this one for reading consistency
Few flow issues here and there, you break circular flow a lot, making the diff a bit uncomfortable to play. Might be intentional though, but keep it in mind.

[Celektus' Hard]

  1. 00:01:736 (2) - one tick too long
  2. 00:11:927 (2,2) - would be nicer if you adjusted for a perfect stack here
  3. 00:54:827 (4) - NC for reading consistency like the insane, just makes it easier to understand as a 1/2 I think (since it ends up like 00:53:927 (4,1) - )
Quite a fan of the general aethetic and feel of the map ^^

Cool mapset, gl for rank ^^
Celektus

lazyboy007 wrote:

Woah this is still mv1 wth I'm confused

[Celektus' Hard]

  1. 00:01:736 (2) - one tick too long
    I know the other guys all mapped it to the white tick, but this really sounds to me more like it's a blue tick later or maybe 1/6 or something stupid
  2. 00:11:927 (2,2) - would be nicer if you adjusted for a perfect stack here
    that would change the spacing of the pattern and it's consistency with 00:07:427 (1,2,3) -
  3. 00:54:827 (4) - NC for reading consistency like the insane, just makes it easier to understand as a 1/2 I think (since it ends up like 00:53:927 (4,1) - )
    NC for reading is silly, people can read that. Using a NC would be unnecessary in my opinion and take away emphasis from 00:55:127 (1) -
Quite a fan of the general aesthetic and feel of the map ^^
thx! In case you were referring to my diff specifically xd

Cool mapset, gl for rank ^^
tatatat
lewd
lewski
already ate the melon pan sorry
Okoratu
you have no idea how to hitsound

00:07:427 - 00:07:877 - 00:09:827 - 00:10:277 - 00:12:227 - 00:12:677 - 00:14:627 - 00:15:227 - 00:15:827 - add finish

00:09:227 - 00:09:527 - 00:13:127 - 00:14:927 - 00:15:527 - add: auto samp: normal whistle sounds better

00:16:127 - add a soft clap on this generally the feedback on claps is just sad in this map

optional
00:08:327 - 00:10:727 - 00:11:627 - 00:11:927 - 00:14:027 - 00:14:327 - normal whistle finish seems to sound nicer (if you do that you can add vocal soft-whistles on red ticks there on eg. 00:11:777 - 00:09:377 - 00:14:177 - )

00:08:927 - 00:11:327 - 00:13:727 - whistle
Celektus

Okoratu wrote:

you have no idea how to hitsound Sure, I don't think it's too bad, but I don't mind the criticism. Would appreciate it if you could pm me somewhere and try and elaborate on some basic hitsounding concepts you think I suck at

00:07:427 - 00:07:877 - 00:09:827 - 00:10:277 - 00:12:227 - 00:12:677 - 00:14:627 - 00:15:227 - 00:15:827 - add finish ok, the song didn't have any actual cymbals there so I was hesitant

00:09:227 - 00:09:527 - 00:13:127 - 00:14:927 - 00:15:527 - add: auto samp: normal whistle sounds better I don't really think it sounds better and would add more feedback then necessary

00:16:127 - add a soft clap on this generally the feedback on claps is just sad in this map I don't use claps for the Snare. I usually just use either normal-hitnormal or soft-hitclap at the start, never switch and add a snare sample. I told Pachi to add a snare, but I could also replace a lot of the normal-hitnormals with claps very easily if you think that kind of feedback is necessary

optional
00:08:327 - 00:10:727 - 00:11:627 - 00:11:927 - 00:14:027 - 00:14:327 - normal whistle finish seems to sound nicer (if you do that you can add vocal soft-whistles on red ticks there on eg. 00:11:777 - 00:09:377 - 00:14:177 - )same as before I don't really think normal-hitwhistles fit here

00:08:927 - 00:11:327 - 00:13:727 - whistle putting whistles on those would take away from the whistles on the sounds you suggested to put normal-hitwhistles on
3mplify
Sorry for a pretty long response!~

General

  1. Please unable countdown and add widescreen support for consistancy on Extra difficult
  2. Artist is wrong. Using only cv name isn't correct. You should add characters name too. Here for you right metadata: Artist: ガヴリール(富田美憂),ヴィーネ(大西沙織),サターニャ(大空直美),ラフィエル(花澤香菜) Romanised Artist: Gabriel Tenma White (Miyu Tomita), Vignette Tsukinose April (Saori Oonishi), Satanichia Kurumizawa McDowell (Naomi Oozora), Raphiel Shiraha Ainsworth (Kana Hanazawa)


Celektus' Easy

  1. 00:00:836 (1,2) - That's not offscreen, but it's pretty close to it + it's very hard for begginers to play with such low position + I don't think that this flow is comfortable enough for Easy diff https://i.imgur.com/MySs47Z.jpg. My suggestion is to rotate 00:00:836 (1,2) by -105 and move to x431 y289. This fixes such low pos + makes flow better.
  2. Would be nice if you add break here 00:04:727 - 00:07:427, because:
    1) such long pause can dissapoint new players
    2) It fits music, because you still have a piano sound. Break shows the this part ended.
  3. 00:35:027 (2) - I'm totaly against this. At first it's breaks rc guideline (Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.) At second, low-pp players are failing to not miss on one reverse, you did 3. I suggest you make 2 1/1 sliders!~ But everybody hates to remap whole pattern, so next suggestion:
    1) https://i.imgur.com/XyMZMHj.jpg
    2) https://i.imgur.com/4FGqQRW.jpg
    3) https://i.imgur.com/O7XmgEU.jpg
  4. 00:39:527 (2,4) - these ones are also to low. Highly recommend you to adjust like https://i.imgur.com/RoeELxC.jpg
  5. 00:44:327 (2) - same with multiple reverses
  6. 00:48:227 (3) - better to remove nc, because
    1) vocal line doesn't end, just get an additional one
    2) better not to spam with low comobos. not well for low diffs
  7. 01:01:127 (2) - offscreen


Normal

  1. 00:04:727 (4) - I think the end of htis slider must be clickable, since it has a strong soung like this one 00:06:527 (6). I suggest you to do something like this https://i.imgur.com/QZUkUss.jpg. And also make 00:06:227 (1) nc!~
  2. 00:24:077 (1) - make this more curvy, it's really stand out the composition https://i.imgur.com/s0SNTrB.jpg
  3. 00:28:427 (5) - I highly recommend you to stack this note, because all pattern like that (00:29:177 (1,2), 00:26:777 (1,2), etc)
  4. 00:40:277 (5) - offscreen
  5. 01:18:227 (4,5,6) - here you did perfect, I even got tingles lel. But here 01:21:077 (5) and 01:23:477 (6) :
    1) it's the same as 01:18:227 (4,5,6)
    2) the end of slider is much stronger than head.
    That's why I highly recommend you to make 01:21:077 (5) and 01:23:477 (6) as 01:18:227 (4,5,6)
    01:21:077 (5): https://i.imgur.com/FhMYub6.jpg
    01:23:477 (6): https://i.imgur.com/UhUmEfB.jpg
  6. 01:28:877 (4) - idk, but maybe it woul be better to make here 1/1 slider to follow that electro piano sound?


Celektus' Hard

  1. 00:03:536 (1,2,3,4) - How about to make different spacing between this sliders to show that sv changes. Would be nice assist for new players. My ver. https://i.imgur.com/AplV6bD.png
  2. 00:17:177 (2) - here is pretty strong sound, so it would be better if you express this one with spacing. My ver. https://i.imgur.com/ApulT4p.png
  3. 00:25:727 (2) - too spaced. It makes feeling that the gap there isn't 1/2, but 1/1, so I highly recommend you to reduce spacing. My ver. https://i.imgur.com/9boYeO5.jpg
  4. 00:39:827 (1,2) - I highly recommend you to swap these ones, because:
    1) to make as 00:37:427 (1,2) for consistancy
    2) to express the words https://i.imgur.com/HCXiTNl.png
    My ver. https://i.imgur.com/MP2kIfV.jpg
  5. 00:51:527 (2) - for more interesting pattern + expressing different vocals on 00:51:527 (2) and 00:52:727 (2) I suggest you flip horizontaly that note like https://i.imgur.com/QukHGhi.jpg


Insane

  1. 00:16:727 (4) - you've missed I sound here, better to place a note. I think x469 y163 is a perfect place for it
  2. 00:28:427 (3,1) - I think spacing between these two notes should be higher (equal to the next one) to better emphasize sound change. My ver. https://i.imgur.com/qn6QfDR.jpg. 00:30:827 (4,1) - here it's okey, because sound supports by flow change; 00:33:227 (6,1) - here done well, emphasized by spacing;
  3. 00:38:327 (4) - slider here sounds really weird, so I highly recommend you to make it as two 1/2 notes (as you did 00:40:727 (4,5), sound the same). My ver. https://i.imgur.com/1mtKITq.png
  4. 00:42:077 (4,1) - don't find this flow really comfortable. I'd better place 00:42:077 (4) on x284 y312
  5. 00:55:127 (5,1) - not accurate blanket. Just rotate by 3 with selection centre and move 2nd control point to x472 y285 (if you agreed - don't forget to fix composition with the next sliders)
  6. 00:57:227 (1) - I'd better nc here, but it's your choice. Both variants are cool
  7. 00:57:827 (1) - fix blanket by moving last control point to x235 y130
  8. 01:09:527 (4) - I'd better convert this slider to 2 1/2 notes:
    1) for consistancy. 01:06:827 (3,4,5) - same sound but expressed with 2 notes
    2) 01:09:677 - better to make this sound clickable to show difference with 01:09:377
    My ver. https://i.imgur.com/6oxxfmv.jpg
  9. 01:28:727 (5) - don't find this note placement comfortable, I'd better move it to 01:28:127 (3)'s position. My ver. https://i.imgur.com/m5YEP4D.jpg


Left's Angelic Extra

  1. 00:08:327 (1); 00:10:727 (1); 00:13:127 (1) - don't really agree with it. I'd better make 1/2 slider + note to express vocal line.
  2. 00:14:027 (4) - I'd better increase spacing to emphasize stronger sound (as you done before) and swap nc with 00:14:327
  3. 00:16:127 (3) - highly recommend to increase spacing here to better express the kick sound. My ver. https://i.imgur.com/42vHFpR.jpg
  4. 00:21:677 (1) - move last control point of this slider to x234 y194 for better blanket
  5. 01:01:427 (5,6) - for better reading and aestetics i suggets you make a space between these sliders https://i.imgur.com/5I6kqDP.png


Extra

  1. 00:17:927 (7) - better to make here 1/2 slider for rhythm consistancy
  2. 00:39:077 (3) - better to place this not to x460 y25 for better flow
  3. 01:17:627 (5) - i'd better add slider here, because, as for me, this section 01:17:177 (2,3,4,5,6,7,8,1,2,3,4) is too anime



Last words

  1. Nice mapset. Good luck with ranking!~
  2. Now it's your turn: https://osu.ppy.sh/beatmapsets/797340#osu/1674547(But please wait a bit till I get Advanced, I'll pm you)


UPD: forgot about hitsounds:
00:38:327, 00:40:727 - better to add clap here. It has the same hs with prev note, but prev note doesn't have a clap sound.
01:28:727 (5) - samplest drum is better since sound on 01:28:577 and sound on 01:28:727 are simmilar!~
Celektus

3mplify wrote:

Sorry for a pretty long response!~thx

Celektus' Easy

  1. 00:00:836 (1,2) - That's not offscreen, but it's pretty close to it + it's very hard for begginers to play with such low position + I don't think that this flow is comfortable enough for Easy diff https://i.imgur.com/MySs47Z.jpg. My suggestion is to rotate 00:00:836 (1,2) by -105 and move to x431 y289. This fixes such low pos + makes flow better. it's not really close too offscreen, when looking for offscreen objects look in-game as the editor is unreliable when it comes to screen position stuff. Besides that the flow isn't really awkward since Easy diffs are so slow paced that there isn't really any room for uncomfortable momentum or angles
  2. Would be nice if you add break here 00:04:727 - 00:07:427, because:
    1) such long pause can dissapoint new players
    2) It fits music, because you still have a piano sound. Break shows the this part ended.
    sure
  3. 00:35:027 (2) - I'm totaly against this. At first it's breaks rc guideline (Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.) At second, low-pp players are failing to not miss on one reverse, you did 3. I suggest you make 2 1/1 sliders!~ But everybody hates to remap whole pattern, so next suggestion:
    1) https://i.imgur.com/XyMZMHj.jpg
    2) https://i.imgur.com/4FGqQRW.jpg
    3) https://i.imgur.com/O7XmgEU.jpg
    first off yea it's probably a bad idea this late into the map so I changed them xd. But remember that it can be used if introduced well when modding other maps as it's only a guideline. Besides that there's no need for remapping it actually in this case actually as DS is still reasonable
  4. 00:39:527 (2,4) - these ones are also to low. Highly recommend you to adjust like https://i.imgur.com/RoeELxC.jpg nah they aren't offscreen and as mentioned before this isn't that uncomfortable I'd even say using more screen space is always a good thing
  5. 00:44:327 (2) - same with multiple reverses fixed
  6. 00:48:227 (3) - better to remove nc, because
    1) vocal line doesn't end, just get an additional one
    2) better not to spam with low comobos. not well for low diffs
    there's definately a new phrase starting as 2 vocal lines overlap and also this isn't NC spam the section is just really low density so putting NCs on downbeats is gonna result in a smaller combo
  7. 01:01:127 (2) - offscreen fixed


Celektus' Hard

  1. 00:03:536 (1,2,3,4) - How about to make different spacing between this sliders to show that sv changes. Would be nice assist for new players. My ver. https://i.imgur.com/AplV6bD.png nah, that wouldn't really do anything
  2. 00:17:177 (2) - here is pretty strong sound, so it would be better if you express this one with spacing. My ver. doesn't' rel='nofollow'>https://i.imgur.com/ApulT4p.pngdoesn't really add much emphasis as the extended slider inherently adds pressure into 2
  3. 00:25:727 (2) - too spaced. It makes feeling that the gap there isn't 1/2, but 1/1, so I highly recommend you to reduce spacing. My ver. https://i.imgur.com/9boYeO5.jpg oh good catch, I've used something slightly different from your version though
  4. 00:39:827 (1,2) - I highly recommend you to swap these ones, because:
    1) to make as 00:37:427 (1,2) for consistancy
    2) to express the words https://i.imgur.com/HCXiTNl.png
    My ver. https://i.imgur.com/MP2kIfV.jpg
    I'm not really following vocals in this section as they are too dense, these 2 follow the guitar and swapping them wouldn't really add more emphasis to vocals either imo
  5. 00:51:527 (2) - for more interesting pattern + expressing different vocals on 00:51:527 (2) and 00:52:727 (2) I suggest you flip horizontaly that note like https://i.imgur.com/QukHGhi.jpg idk seems like an reasonable idea, but I like muh pattern bruv so imma keep that ekkkssss deeee


Last words

  1. Nice mapset. Good luck with ranking!~ thx m8
  2. Now it's your turn: https://osu.ppy.sh/beatmapsets/797340#osu/1674547(But please wait a bit till I get Advanced, I'll pm you)
Topic Starter
Pachiru

lazyboy007 wrote:

Woah this is still mv1 wth I'm confused

[Extra]

  1. 00:15:977 (2,3) - Slider for the vocal, imo this is misrepresentative of the important sounds // i don't want to have a slider ending on a white tick
  2. 00:20:027 (5,6) - 00:20:777 (2,3) - would be nice to have those align nicely // ok
  3. 00:23:327 (3) - spacing is kinda low here, I'd increase it a bit more // i think it's pretty ok
  4. 00:26:327 (5,6) - Might wanna increase spacing, these notes have more impact that the rest // indeed
  5. 00:27:677 - Missing vocal // i'm not focusing the vocals that much here
  6. 00:36:377 - Don't see too much of a reason for a 3/4 here considering you're skipping a vocal as well as not really representing the instrumental sounds correctly (the sound isn't heavy enough to warrant a 3/4 imo) // i used it like that cause i wanted the white tick to be mapped, and without the slider it would break the movement
  7. 00:44:927 (6) - I'd suggest putting circles here, this doesn't fit as well // it follows the guitar
  8. 01:02:927 (2,4) - Would be nice as 1/2 sliders with higher SV imo ^^ // i prefer like this, it plays better
  9. 00:57:227 (1,2,3) - 00:59:627 (1,2,3) - etc. don't fit with 01:06:827 (5,6) - // it's not the same vocals
  10. 01:14:627 (1,1,1,1) - perfect overlap is unfitting with the rest of the map. It constitutes a rather big reading spike I think. // the way i've mapped it is different from the rest, since the sound covered here by the slider is different too, that's why i wanted to emphasis that like that
  11. 01:16:877 - Slider usage in this section needs more consistency. You once use a full jump, then have varying degrees of slider usage without much reasoning I think. // it's to alternate and to avoid using too much of circles or sliders
Fun diff, needs more polishing though.

[Insane]

  1. 00:26:777 - In this section you skip a few vocals, while mapping mostly to them, which I think is a little strange // hell yeah fixed
  2. 00:38:327 (4) - would be nicer as circles, wouldn't even make this much harder than the rest of the map, but I think it's not as good as a slider, you're putting the tail on a decently strong sound // indeed
  3. 00:54:827 (4) - Maybe NC this one for reading consistency // yep
Few flow issues here and there, you break circular flow a lot, making the diff a bit uncomfortable to play. Might be intentional though, but keep it in mind.


Cool mapset, gl for rank ^^
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3mplify wrote:

Sorry for a pretty long response!~

General

  1. Please unable countdown and add widescreen support for consistancy on Extra difficult
  2. Artist is wrong. Using only cv name isn't correct. You should add characters name too. Here for you right metadata: Artist: ガヴリール(富田美憂),ヴィーネ(大西沙織),サターニャ(大空直美),ラフィエル(花澤香菜) Romanised Artist: Gabriel Tenma White (Miyu Tomita), Vignette Tsukinose April (Saori Oonishi), Satanichia Kurumizawa McDowell (Naomi Oozora), Raphiel Shiraha Ainsworth (Kana Hanazawa) // i can't, cause the artist name would be too long like that

Normal

  1. 00:04:727 (4) - I think the end of htis slider must be clickable, since it has a strong soung like this one 00:06:527 (6). I suggest you to do something like this https://i.imgur.com/QZUkUss.jpg. And also make 00:06:227 (1) nc!~ // it would be too hard to read
  2. 00:24:077 (1) - make this more curvy, it's really stand out the composition https://i.imgur.com/s0SNTrB.jpg // i like it like that, it adds contrast within the shapes
  3. 00:28:427 (5) - I highly recommend you to stack this note, because all pattern like that (00:29:177 (1,2), 00:26:777 (1,2), etc) // it's good like this already
  4. 00:40:277 (5) - offscreen // woopsie
  5. 01:18:227 (4,5,6) - here you did perfect, I even got tingles lel. But here 01:21:077 (5) and 01:23:477 (6) :

    1) it's the same as 01:18:227 (4,5,6)

    2) the end of slider is much stronger than head.

    That's why I highly recommend you to make 01:21:077 (5) and 01:23:477 (6) as 01:18:227 (4,5,6)

    01:21:077 (5): https://i.imgur.com/FhMYub6.jpg

    01:23:477 (6): https://i.imgur.com/UhUmEfB.jpg
    // it's made like this to avoid repetitive patterns
  6. 01:28:877 (4) - idk, but maybe it woul be better to make here 1/1 slider to follow that electro piano sound? // it can be uncomfortable for new players


Insane

  1. 00:16:727 (4) - you've missed I sound here, better to place a note. I think x469 y163 is a perfect place for it // i don't want to map this beat cause i map the vocals here
  2. 00:28:427 (3,1) - I think spacing between these two notes should be higher (equal to the next one) to better emphasize sound change. My ver. https://i.imgur.com/qn6QfDR.jpg. 00:30:827 (4,1) - here it's okey, because sound supports by flow change; 00:33:227 (6,1) - here done well, emphasized by spacing; // i prefer it like this, it do a better emphasis, and it's not too tricky to play
  3. 00:38:327 (4) - slider here sounds really weird, so I highly recommend you to make it as two 1/2 notes (as you did 00:40:727 (4,5), sound the same). My ver. https://i.imgur.com/1mtKITq.png // yeah fixed in the previous mod
  4. 00:42:077 (4,1) - don't find this flow really comfortable. I'd better place 00:42:077 (4) on x284 y312 // the movement are pretty slow here, so i think it's not a big deal
  5. 00:55:127 (5,1) - not accurate blanket. Just rotate by 3 with selection centre and move 2nd control point to x472 y285 (if you agreed - don't forget to fix composition with the next sliders) // yeah but it would look bad if i use blanket
  6. 00:57:227 (1) - I'd better nc here, but it's your choice. Both variants are cool // yeah i agree
  7. 00:57:827 (1) - fix blanket by moving last control point to x235 y130 // it's not a problem like that
  8. 01:09:527 (4) - I'd better convert this slider to 2 1/2 notes:

    1) for consistancy. 01:06:827 (3,4,5) - same sound but expressed with 2 notes

    2) 01:09:677 - better to make this sound clickable to show difference with 01:09:377

    My ver. https://i.imgur.com/6oxxfmv.jpg
    // fixed
  9. 01:28:727 (5) - don't find this note placement comfortable, I'd better move it to 01:28:127 (3)'s position. My ver. https://i.imgur.com/m5YEP4D.jpg // nah it's cool like this


Extra

  1. 00:17:927 (7) - better to make here 1/2 slider for rhythm consistancy // there is no real consistancy here, i just mapped it like that to add alternative way to play it, i didn't wanted to make the same pattern over the whole section
  2. 00:39:077 (3) - better to place this not to x460 y25 for better flow // the flow is good right now
  3. 01:17:627 (5) - i'd better add slider here, because, as for me, this section 01:17:177 (2,3,4,5,6,7,8,1,2,3,4) is too anime // LOL i like it like that though





Last words

  1. Nice mapset. Good luck with ranking!~
    // thanks <3
  2. Now it's your turn: https://osu.ppy.sh/beatmapsets/797340#osu/1674547(But please wait a bit till I get Advanced, I'll pm you)



UPD: forgot about hitsounds:

00:38:327, 00:40:727 - better to add clap here. It has the same hs with prev note, but prev note doesn't have a clap sound.

01:28:727 (5) - samplest drum is better since sound on 01:28:577 and sound on 01:28:727 are simmilar!~ // i let celektus know about that
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