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Eri Kumagai(cv, Asami Seto) - Back to Marie

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chainpullz
Damn, this is so much better a Asnore's.

Edit:
02:30:580 (4) - This is a *bit* of a jump here and you're already reversing flow immediately afterwards so the emphasis is unneeded imo (it's so much that it adds .03* rating on it's own :? :? :? ). I'd recommend doing something like this https://osu.ppy.sh/ss/9244244
Jemzuu
woah man this map is pretty dope :weary:
i like how u made the concept of it structurally neat, consistent and aesthetic im just amazed
well why not try giving it a mod then here i mostly say what i would prefer most of em are minor tho it's up to u if u agree

[Remembrance]
for me, i dont really get what the diff name implies like yea it's fine but maybe something more deep would be more ideal if you'd ask me cus i feel like she's in a very deep sea and reminiscing her long memories and now it's just like a momento a lost memory and a remembrance yea that's actually ok but something more profound and cavernous i'd prefer

hmm why not add combo colors perhaps if u want u could get like colors that blend with the bg

00:20:131 (2) - the flow here isnt really that smooth, you could keep the triangle movement that u have made 00:18:782 (1,2,2) - here so i'd suggest move this object higher like maybe make an overlap with 00:20:636 (2) - but dont stack it and mayb 00:20:720 (1) - silence this

00:28:726 (1,5) - u didn't really use stackings in this part, so it would look better imo if these two weren't stacked with each other 00:34:119 (1,5) - like what u did here this looks yeeeeeet

01:16:928 (1) - silence this sliderbody pls and 01:17:940 (1) -

01:20:636 (5) - pretty high imo lower it a bit

01:29:485 (1) - silence?

02:30:074 (1,2,3,4) - well this were p hard to catch adjust em a bit pls

02:33:445 (1) - remove whistle on sliderbody pls

02:46:029 (2) - this isnt fitting at all imo would prefer a 1/4 slider instead with different sv to be consistent with 02:44:569 (1,1) -

02:57:041 (1) - i feel like u could a hs on the sliderend to emphasize the vocal like a clap maybe or smth

03:22:659 (2) - what is this slider supporting? i'd just extend (1) instead like 03:34:794 (1) -

03:47:940 (3) - this lack hs imo add clap?

04:04:541 (1) - silence pls

04:28:726 (1,5) - avoid stacking pls they have different sounds so emphasize that lllike 04:36:816 (1,5) -

05:16:001 (1) - silence this sliderend

welp that\s all neat mapp take this star
GL~
Topic Starter
Aeril

AJamez wrote:

woah man this map is pretty dope :weary:
i like how u made the concept of it structurally neat, consistent and aesthetic im just amazed
well why not try giving it a mod then here i mostly say what i would prefer most of em are minor tho it's up to u if u agree

[Remembrance]
for me, i dont really get what the diff name implies like yea it's fine but maybe something more deep would be more ideal if you'd ask me cus i feel like she's in a very deep sea and reminiscing her long memories and now it's just like a momento a lost memory and a remembrance yea that's actually ok but something more profound and cavernous i'd prefer meh i like it

hmm why not add combo colors perhaps if u want u could get like colors that blend with the bg changed the orange, i like the pink

00:20:131 (2) - the flow here isnt really that smooth, you could keep the triangle movement that u have made 00:18:782 (1,2,2) - here so i'd suggest move this object higher like maybe make an overlap with 00:20:636 (2) - but dont stack it and mayb 00:20:720 (1) - silence this nah

00:28:726 (1,5) - u didn't really use stackings in this part, so it would look better imo if these two weren't stacked with each other 00:34:119 (1,5) - like what u did here this looks yeeeeeet fin

01:16:928 (1) - silence this sliderbody pls and 01:17:940 (1) - were supposed to be normal whistles, changed thx

01:20:636 (5) - pretty high imo lower it a bit i prefer this pattern

01:29:485 (1) - silence? no

02:30:074 (1,2,3,4) - well this were p hard to catch adjust em a bit pls fien

02:33:445 (1) - remove whistle on sliderbody pls no

02:46:029 (2) - this isnt fitting at all imo would prefer a 1/4 slider instead with different sv to be consistent with 02:44:569 (1,1) - more fitting to the rhythm in the song

02:57:041 (1) - i feel like u could a hs on the sliderend to emphasize the vocal like a clap maybe or smth not meant to be emphasized

03:22:659 (2) - what is this slider supporting? i'd just extend (1) instead like 03:34:794 (1) - very low violin

03:47:940 (3) - this lack hs imo add clap? it doesnt, reduced spacing to remove confusion

04:04:541 (1) - silence pls no

04:28:726 (1,5) - avoid stacking pls they have different sounds so emphasize that lllike 04:36:816 (1,5) - meh

05:16:001 (1) - silence this sliderend that is literally the lowest it can become...

welp that\s all neat mapp take this star
GL~
Kyuukai
hi

00:38:417 (2,3,4) - missing hitsounds
01:11:367 (3,1) - this is personal, but I don't like how it flows xd
02:30:074 (1,3) - overlappin' them would be better as u overlap alot in general
02:42:209 (1,5) - Overlap em instead ? considering u're overlaping alot
02:56:704 (3,4,5,6,1) - Maybe you can blanket the 1 with the stream as you did it in the 1st kiai
03:44:569 (2,1) - swap NCs for the reading
04:14:400 (1,2,3,1) - Weird transition here, way too linear compared to the general flow of the map
04:51:479 (1,2,1) - Maybe smth like that 04:29:906 (6,7,1) - would be better
04:53:670 (2) - idk what it is following, and I think making 04:53:838 - clickable would be better

I don't think my mod is useful, I don't have much things to say about the map tbh, It's cool as it is.

Good luck !
Topic Starter
Aeril

Kyuukai wrote:

hi

00:38:417 (2,3,4) - missing hitsounds no?
01:11:367 (3,1) - this is personal, but I don't like how it flows xd i do tho
02:30:074 (1,3) - overlappin' them would be better as u overlap alot in general yea
02:42:209 (1,5) - Overlap em instead ? considering u're overlaping alot they are?
02:56:704 (3,4,5,6,1) - Maybe you can blanket the 1 with the stream as you did it in the 1st kiai 2nd kiai is supposed to look different from 1 and 3
03:44:569 (2,1) - swap NCs for the reading ncs are supposed to look similar to the previous section, the reduced spacing should be telling enough
04:14:400 (1,2,3,1) - Weird transition here, way too linear compared to the general flow of the map changed
04:51:479 (1,2,1) - Maybe smth like that 04:29:906 (6,7,1) - would be better its extra emphasized and is unique in the map, so it looks unique
04:53:670 (2) - idk what it is following, and I think making 04:53:838 - clickable would be better its the wub in the background

I don't think my mod is useful, I don't have much things to say about the map tbh, It's cool as it is.

Good luck !
thx
Ongaku
poked from queue

Remembrance:

Few notes before we begin, I think you need to have either slidertick or sliderwhistle audible. Both cannot be silenced.

  1. 00:17:771 - Breaking consistency? I mean, I think variety is good, but this is still just the intro. Could be argued either way, but I insist that you keep consistency with 00:17:265 (1,2) - etc.
  2. 01:26:535 (6,7,1) - The large DS increase is a bit sudden and threw me off. I suggest you lower the DS a bit, but its up to you.
  3. 02:28:220 (2,3,4,5) - Out of all the similar patterns, this one stood out as the weirdest. Maybe fix it up a bit?
  4. 02:29:906 (5,1) - Avoid the split second pause here, since the player is constantly moving in this section. Yes, it may be readable, but the issue is the disruption of flow.
  5. 02:44:906 (1,2,3) - You were pretty consistent, then this pattern showed up. Similar, but still different than the one in the first kiai (01:17:265 (1,2) - ). Regardless, I suggest you change 02:44:906 (1,2,3) - to make it similar to 01:17:265 (1,2) - , or vice versa.
  6. 02:48:782 (3,4,1) - Some really weird DS happening here. maybe fix them to be consistent?
  7. 03:04:288 (3,4) - I suggest you just completely overlap 03:04:794 (4) - over the sliderend of 03:04:288 (3) - . It could emphasize the 1/2. Compared to 03:03:614 (1,2) - , they're also slightly similar, so some misreading could occur here.
  8. 03:10:608 (1) - Honestly, this spinner disregards everything you were mapping in this section, especially when its 8 seconds. Stands out pretty large.
  9. 04:20:636 (1,2) - Similar situation to 02:44:906 (1,2,3) - , etc.
  10. 04:22:996 (1,2) - Really bends on itself, tad uncomfortable to play.
  11. 04:51:479 (1,2,1) - Honestly, I'd stick to what you did with 04:29:906 (6,7,1) - . Usually because you used this pattern for the triple kicks.
  12. 05:15:917 (1) - This feels a bit too late, don't you think? I think the note should be a few ms back.
Pretty clean, nothing wrong with it much. gl
Topic Starter
Aeril

Ongaku wrote:

poked from queue

Remembrance:

Few notes before we begin, I think you need to have either slidertick or sliderwhistle audible. Both cannot be silenced.

  1. 00:17:771 - Breaking consistency? I mean, I think variety is good, but this is still just the intro. Could be argued either way, but I insist that you keep consistency with 00:17:265 (1,2) - etc. ehh syueere, kept the other time i used three hit circles though because of the like echoing synth
  2. 01:26:535 (6,7,1) - The large DS increase is a bit sudden and threw me off. I suggest you lower the DS a bit, but its up to you. i like this
  3. 02:28:220 (2,3,4,5) - Out of all the similar patterns, this one stood out as the weirdest. Maybe fix it up a bit? no
  4. 02:29:906 (5,1) - Avoid the split second pause here, since the player is constantly moving in this section. Yes, it may be readable, but the issue is the disruption of flow. LOL THAT SHOULDNT BE THERE THANKS HAHA
  5. 02:44:906 (1,2,3) - You were pretty consistent, then this pattern showed up. Similar, but still different than the one in the first kiai (01:17:265 (1,2) - ). Regardless, I suggest you change 02:44:906 (1,2,3) - to make it similar to 01:17:265 (1,2) - , or vice versa. the visual style in the sliders and rhythm choice was slightly different in the 2nd kiai from the 1st because buildup and intensity is different
  6. 02:48:782 (3,4,1) - Some really weird DS happening here. maybe fix them to be consistent? meant to have a visual difference, doesnt play that different but the visuals look different so gives a different feel when you play then the usual triple
  7. 03:04:288 (3,4) - I suggest you just completely overlap 03:04:794 (4) - over the sliderend of 03:04:288 (3) - . It could emphasize the 1/2. Compared to 03:03:614 (1,2) - , they're also slightly similar, so some misreading could occur here.
  8. 03:10:608 (1) - Honestly, this spinner disregards everything you were mapping in this section, especially when its 8 seconds. Stands out pretty large. its for the winding up in the background, also follows the concept for tapping section then spinner for this part of the music
  9. 04:20:636 (1,2) - Similar situation to 02:44:906 (1,2,3) - , etc. same as 1st kiai
  10. 04:22:996 (1,2) - Really bends on itself, tad uncomfortable to play. i think it fits the feel
  11. 04:51:479 (1,2,1) - Honestly, I'd stick to what you did with 04:29:906 (6,7,1) - . Usually because you used this pattern for the triple kicks. supposed to standout because a triple kick usually doesnt appear there in the verses
  12. 05:15:917 (1) - This feels a bit too late, don't you think? I think the note should be a few ms back. i dont think so?? the timing doesnt feel off so if its not that then there would be no reason to change it as it would kinda destroy playability if i put it on a 1/12 or something
Pretty clean, nothing wrong with it much. gl
thx ongaku, i wont be able to mod your map for until sometime tommorow evening as im a bit busy with school
Ongaku
Thats fine, i was cramped with school too so dont worry
Topic Starter
Aeril
applied the thing from chainpulllzzzzzzzzzzz
squirrelpascals
mod
According to modding assistant, soft-sliderslide15.wav is unused

• 00:31:760 (3,4,1) - Why the small -> big spacing change here? imo you're putting too much exaggeration on 00:32:097 - , move 4 closer to 1

• 00:36:985 (2,3,1) - similar idea as above

• 00:37:153 - Make this clickable? You have a softer hi hat on slider head and stronger snare on tail

• 01:11:367 (3,1) - i understand the structure you used for 01:11:535 (1) - but the way these two touch looks weird

• 01:24:260 (1) - Remove this? You cant hear the hi hat / synth on this blue tick that well because of the stronger cymbal

• 01:26:535 (6,7,1) - Maybe rotate this by 90 degrees clockwise, or rotate this in some other way? would be more comfortable to hit slider 1 this way and gives better flow into the next pattern

• 02:22:827 - Leaving this unclickable feels weird after following the strong drums at 02:21:985 (1,2,3,4) -

• 02:54:176 (6,7,1) - again, i think you would benefit from rotating this pattern. same idea as 01:26:535 (6,7,1) -

• 02:55:355 (1) - since this is the first time you slow down a slider like this in the middle of the map, i think you should do something aesthetically different here to represent this

• 03:34:541 (2) - should be snapped to red tick, even if youre following violin here

• 03:44:737 (1) - remove nc here, since you're using nc to represent longer gaps in between circles (03:43:220 (2,1) - 03:43:895 (2,1) - ) Plus the single conbo circle doesn't rly fit xp

• 04:14:400 (1,2) - I think it would be better to switch these, it would give a more fluent circular flow throughout 04:13:895 (1,1,2,1,2,3,1) -

• 04:16:844 (2,3) - rotate counterclockwise a little? atm this curve doesnt line up with this one 04:16:591 (1) - evenly

• 04:22:490 (3,1) - random huge jump here? maybe move 1 down

• 04:51:310 (6) - imo you should move this to the left of 04:51:479 (1) - to get better flow and momentum from this slider 04:50:973 (5) - into that spaced triple

okay u can call me back :)
Topic Starter
Aeril

squirrelpascals wrote:

mod
According to modding assistant, soft-sliderslide15.wav is unused
it is used xd

• 00:31:760 (3,4,1) - Why the small -> big spacing change here? imo you're putting too much exaggeration on 00:32:097 - , move 4 closer to 1
evened it out a bit

• 00:36:985 (2,3,1) - similar idea as above
same

• 00:37:153 - Make this clickable? You have a softer hi hat on slider head and stronger snare on tail
would make rhythm feel off if i did that, as well if i changed it from slider wouldnt match what ive been doing

• 01:11:367 (3,1) - i understand the structure you used for 01:11:535 (1) - but the way these two touch looks weird
i like it lol

• 01:24:260 (1) - Remove this? You cant hear the hi hat / synth on this blue tick that well because of the stronger cymbal
it would create an odd pause in the rhythm while playing, nothing of which existed previously

• 01:26:535 (6,7,1) - Maybe rotate this by 90 degrees clockwise, or rotate this in some other way? would be more comfortable to hit slider 1 this way and gives better flow into the next pattern
contrarily, i believe mine feels the most comfortable, especially leading out of the slider into the next few sliders ;/

• 02:22:827 - Leaving this unclickable feels weird after following the strong drums at 02:21:985 (1,2,3,4) -
true, changed

• 02:54:176 (6,7,1) - again, i think you would benefit from rotating this pattern. same idea as 01:26:535 (6,7,1) -
again, i also believe the opposite, the way that rotation plays makes the movement into the following sliders more awkward to do and also the lead in is worse imo

• 02:55:355 (1) - since this is the first time you slow down a slider like this in the middle of the map, i think you should do something aesthetically different here to represent this
this isnt the first time, happened in the same exact spot last chorus; also it's meant to coincide with the previous long slider

• 03:34:541 (2) - should be snapped to red tick, even if youre following violin here
theres definitely a sound on the blue tick before, just moved slider end to the red tick because makes more sense

• 03:44:737 (1) - remove nc here, since you're using nc to represent longer gaps in between circles (03:43:220 (2,1) - 03:43:895 (2,1) - ) Plus the single conbo circle doesn't rly fit xp
oh lmao, that extra nc was a mistake, removed the other combo though as well

• 04:14:400 (1,2) - I think it would be better to switch these, it would give a more fluent circular flow throughout 04:13:895 (1,1,2,1,2,3,1) -
ehh, true

• 04:16:844 (2,3) - rotate counterclockwise a little? atm this curve doesnt line up with this one 04:16:591 (1) - evenly
i think its more even now?

• 04:22:490 (3,1) - random huge jump here? maybe move 1 down
moved 3 up

• 04:51:310 (6) - imo you should move this to the left of 04:51:479 (1) - to get better flow and momentum from this slider 04:50:973 (5) - into that spaced triple
kk

okay u can call me back :)
owo
squirrelpascals
owo
Topic Starter
Aeril
removed the slider tick hitsounds
Nao Tomori
yolo
VINXIS
ohhhhhhhj mod v1
Lasse
at least check for unused files before yolo qualifying -_
the map only uses the samplesets 1/2/3/15, but you included silenced soft-sliderslide5/7/10 files which all end up being unused
Topic Starter
Aeril
I’m bad xd I don’t get home for like 5 hrs though
removed the soft-sliderside5/7/10/15
15 was being used but it was meant to be removed as it was another slider tick hitsound that was removed so it was essentially unused
Lasse

Nao Tomori wrote:

yolo
Fycho

Nao Tomori wrote:

yolo
artist seems a bit incorrect, and all of these refers to a Given/Family name order for both character name and CV name.

- Unicode Artist: 熊谷絵里(cv,瀬戸麻沙美)
- Romanised Artist: Eri Kumagai(cv, Asami Seto)

http://ongaku-shoujo.jp/
http://cosmic.surpara.com/music_girls/disco.html
http://www.sigma7.co.jp/profile/w_seto.html
https://ameblo.jp/seto-asami/
Topic Starter
Aeril
i fix
Fycho
back yo
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