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Streetlight Manifesto - A Moment of Silence/A Moment Of Viol

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Topic Starter
Crowley

Hi_Hello wrote:

NM
from my queue

chaos is order yet undeciphered.
  1. 00:00:473 (1,2,3,4,1) - Undoubtfully out-of-tune. Move all of them to the blue tick. seems fine to me???
  2. Magtatagalog na lang ako rito, hahaha. 00:06:473 (1,2,3,4,5,1,2) - Masyadong sagad sa may right part. I suggest na i-move mo sila a little bit to the left. Para rin hindi kumaparehas sa notes na to: 00:10:973 (1,2,3) - . edited
  3. 00:08:348 (1) - Not a good pattern choice; pilit yung pag-catch. I suggest na i-move mo yung note sa may left ng tail ng 00:07:598 (5) - . In addition, add mo na rin ng kaunting distance yung dalawa para mag-dash yung players--to satisfy the sound of trumpet. edited pero di ko nilagyan masyado ng dash.
  4. 00:09:098 (2) - Pagsinunod mo yung previous mod, do something with this. Ngunit para sa akin, siguro masmaganda kung 'S' yung pattern nito kaysa 'zigzag'. Sa tingin mo? Same with this one 00:03:754 (3) - . It's up for you to decide. ill think about it
  5. 00:14:629 (4,5,6,1,2,3,4) - Sagad ulit sa right. :( ok na i think? HAHAHHA
  6. 00:20:723 (4,5,6,7,8) - Conflict with the music: I-delete mo yung 6 and 8 para parallel yung notes sa sound. removed the excess notes
  7. 00:21:848 (3,4,5) - And since lumalakas na yung sound dito, why not add more distance? should be fine now
  8. 00:23:348 (5) - Not recommending this. Make it 'C' shape. changed it but i made it as an S instead.
  9. 00:25:973 - to 00:26:910 - why not add notes on this part para hindi mabigla yung players from this slider 00:27:004 (1) - , lalo nang wala ito sa white tick. followed the vocals.
  10. 00:27:848 (3,4,5,6,1,2,3,4,5,6,7) - Another conflict: Sa palagay ko sinusunod mo rito yung vocals, so i suggest you have to consult a good time checker. Yung ibang notes ay wala sa tono, apparently. Or is it just me? seems fine to me. but ye i followed the vocals xdd
  11. Your mapping style is hell'a good! That's a compliment. Ang haba, hahaha. Focus na lang ako sa patterns. thanks ily dady
  12. 00:49:223 (6) - NC done
  13. 01:04:598 (6) - NC done
  14. 01:06:848 (3,4,5) - Move mo to malapit sa 01:06:473 (2) - . Hindi bagay hdash rito. Mas maganda kung sa 5 yung hdash papunta sa 01:07:410 (1) - . no kasi i added hdashes when there are snares (except if they are on slider ends)
  15. 01:15:848 (2) - Masmaganda siguro horizontal slider na lang 'to. Mahirap kasi kung kung ganyan, tapos na sa soft part pa ng kanta. i flipped the slider instead.
  16. 01:17:629 (8) - Ctrl+G. ;) no itll contradict what you said before that its the song's soft part. itll make it harder too
  17. 01:18:098 (1) - Doesn't have to be a repeat slider. Gawin mo lang 'tong normal slider tapos mag-add ka ng note sa 01:18:566 - . Masmaayos pakinggan. didnt notice it thanks~ edited!
  18. 01:19:504 (3,4) - Not recommending this. 1/4 hdash sa soft part???!!! Move mo na lang si 01:19:598 (4) - sa x:384. fixed
  19. 01:19:785 (5) - NC fixed
  20. 01:23:348 (6,7) - Masmaganda kung vertical sliders 'to. Masdama yung pattern. edited
  21. Pansin ko lang: Maraming timing issues sa map. I highly recommend, magconsult ka sa timing gurus dito sa community para maayos nila yung timing. Medyo, out of tune kasi yung iba. ee
  22. 01:31:785 - Potential 1/4 slider here. fixed
  23. Pag-okay na, contact-in mo ulit ako. :D
Overall: Yun nga. Pero masaya laruin!
Good luck.

"Pag-okay na, contact-in mo ulit ako. :D"
thanks sa mod!
Aerene
I'm finally here! Let's see what I can find.

[General]Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
chaos is order yet undeciphered.: control.jpg (1803x1200)

[I don't understand the difficulty name because I don't watch anime]
00:12:848 (3,4,5) - The sound here isn't emphasized properly since it just looks like some oridinary flow. I suggest this kind of pattern.
00:22:035 (4,5) - circle (5) feels more appropriate to have a hyper for more impact on the next sound. (4) at x: 243 and (5) at x:52 (hyper is minimal)
00:33:848 (4) - A hyper would be nice to emphasize the "Liar" sound xd
00:34:598 (1,2,3) - This being walkable is awkward because of the intensity of the voice.
00:36:848 (6,7,8,9) - A hyper again would be nice at least to a minimal x:220
00:38:348 (4) - I would curve this just a bit since a standstill to the vocal feels awkward.
00:47:629 (4) - The spacing looks awkward here, I suggest having the same spacing like 00:46:223 (5) - .
00:49:223 (1,2,3,4,5,6) - Unecessary since there is no music supporting it. Trim it down to a 1/4 stream if you really want to have a stream here.
00:51:348 (2) - Dash necessary in this circle isnt necessary
01:12:848 (3) - It's weird that the juice drop and the fruit isnt aligned, make it like this to look more cleaner https://osu.ppy.sh/ss/9474826
01:19:504 (4) - Unecessary note, there is no strong sound supporting and it just make this 01:19:785 (2,3,4) - and 01:18:848 (3,4,1) - look similar when they have different beats.
01:20:348 (6,7) - I like the old pattern better reeeee, it really emphasizes the trumpet.
01:24:098 (1) - same as 01:12:848 (3)
01:53:354 (3) - Making this a hyper for (4) would be nice for the vocal.
02:09:848 (1,2) - This is too awkward to catch
02:35:348 (4) - A triple isnt needed since its not emphasizing probably anything, vocal sure, but a 1/2 slider is enough.
02:54:104 (1,4) - Same scenario like before
02:55:979 (3,4) - This is walkable, which means the vocal isn't emphasizd properly qwq
02:57:666 (5) - A hyper on this one for 02:57:854 (6,7,8) - is nice
03:13:229 (4) - This doesn't look okay. I'd just make it like this https://osu.ppy.sh/ss/9515770 to make it more cleaner. Just move the two notes away to trigger hyper again.
03:24:104 (1,2) - Why not emphasize the 1/2 beats? It feels more correct because of the vocal and to add more variation. This pattern should be fit nicely https://osu.ppy.sh/ss/9515815.
03:25:979 (2) - 1/3 beat doesn't support anything, just make it 1/4 uwu
03:30:104 (1) - 1/4 beat on this one? The vocal in the next note is obviously shorter than this, yet they have the same slider uwu.
03:33:854 (2) - You missed a beat on 03:34:041 - and the vocal on 03:34:135 - I'd just put the necessary notes from there
03:46:229 (4) - Using the hyper to emphasize the next note isn't necessary since there is no loud sound uwu
03:50:635 (5,6) - The section here is pretty calm and having no hypers would be nice.
04:14:729 (4) - Same like before.
05:16:975 (7,8,9,10,11,12) - I really expected this to be a 1/4 long slider because of the sound uwu. I understand about the triples in 05:22:975 (1,2) - because of the intensity of the trumpet, unlike here.
05:30:308 (6,7,8) - This is too spaced out HAHAHAHAHAHAHA. make it closer until the fruits made contact uwu.
06:13:308 (11) - This one is a bit out of the blue imo. I thought its gonna be a simple c shape. Change something similar but definitely not a c shape again uwu

Nice job in the 2nd BPM, I like it :idea:
Razor Sharp
from my queue

I really want to take another look at this map before qualification too. So wont go too indepth on the mod.

00:11:588 - you are missing a strong beat here imo. why not add a note here, on the same position as the (2) slider tail? or at x192? It plays pretty nice with it imo.

01:08:354 (3,7) - these are hypers, and are on the very edge of the screen. They should not be that. It creates a very uncomfortable movement and snap motion here. Move them more to the right. If needed, move 01:08:541 (4,5,6) - more too the right too.

04:06:104 (1,2) - have seen several of these used on strong sounds. Why not add a hyper too them? Would fit very well. try ctrl+g 04:06:479 (2) - and move it too x32. Gives a bit of variety and also empathizes this part very well. Try to use different patterns on different places with this too.

Here is another part like the one above 04:07:604 (1,2) -

04:32:354 (4) - also like before, too close to the edge of the screen. Wont mention all the places, but try to move them away from the edge.

05:17:642 (1,1) - why is this whole section on the right side? I feel like there is so much more you could have done with this part, but using mostly left righting on the right side i feel like ruins much of the potential.

05:24:975 (4,5,6,7) - why not try this? http://prntscr.com/h9ioj1 i feel it becomes more interesting like this. Not only does it give some variety, but it also fits imo.

the map is pretty clean. Really like it. The song is also very interesting. Im glad you chose this!
Topic Starter
Crowley

-Nicotine wrote:

I'm finally here! Let's see what I can find.

[General]Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
chaos is order yet undeciphered.: control.jpg (1803x1200) w00ps lmao gonn change later

[I don't understand the difficulty name because I don't watch anime]
00:12:848 (3,4,5) - The sound here isn't emphasized properly since it just looks like some oridinary flow. I suggest this kind of pattern. fixed i think
00:22:035 (4,5) - circle (5) feels more appropriate to have a hyper for more impact on the next sound. (4) at x: 243 and (5) at x:52 (hyper is minimal) added hdash to 4 and 5
00:33:848 (4) - A hyper would be nice to emphasize the "Liar" sound xd hyper is too much but i increased ds a bit
00:34:598 (1,2,3) - This being walkable is awkward because of the intensity of the voice. should be fixed by now
00:36:848 (6,7,8,9) - A hyper again would be nice at least to a minimal x:220 i try to keep this part as calm as possible since there are no snares so no :(
00:38:348 (4) - I would curve this just a bit since a standstill to the vocal feels awkward. doen
00:47:629 (4) - The spacing looks awkward here, I suggest having the same spacing like 00:46:223 (5) - . fixed
00:49:223 (1,2,3,4,5,6) - Unecessary since there is no music supporting it. Trim it down to a 1/4 stream if you really want to have a stream here. edited
00:51:348 (2) - Dash necessary in this circle isnt necessary reduced ds
01:12:848 (3) - It's weird that the juice drop and the fruit isnt aligned, make it like this to look more cleaner https://osu.ppy.sh/ss/9474826 lol fRUIT JUICE XDDDDDDD but ye fixed
01:19:504 (4) - Unecessary note, there is no strong sound supporting and it just make this 01:19:785 (2,3,4) - and 01:18:848 (3,4,1) - look similar when they have different beats. removed
01:20:348 (6,7) - I like the old pattern better reeeee, it really emphasizes the trumpet. its back bois have fun
01:24:098 (1) - same as 01:12:848 (3) done
01:53:354 (3) - Making this a hyper for (4) would be nice for the vocal. i add hypers per 2 sliders on chorus so no
02:09:848 (1,2) - This is too awkward to catch oh no not this slider again ok for everyone saying this slider sux i changed it now yay
02:35:348 (4) - A triple isnt needed since its not emphasizing probably anything, vocal sure, but a 1/2 slider is enough. wot there is lUl
02:54:104 (1,4) - Same scenario like before doen
02:55:979 (3,4) - This is walkable, which means the vocal isn't emphasizd properly qwq doen i tighnk
02:57:666 (5) - A hyper on this one for 02:57:854 (6,7,8) - is nice as ive said before im trying to maintain the calmness of this part
03:13:229 (4) - This doesn't look okay. I'd just make it like this https://osu.ppy.sh/ss/9515770 to make it more cleaner. Just move the two notes away to trigger hyper again. doen
03:24:104 (1,2) - Why not emphasize the 1/2 beats? It feels more correct because of the vocal and to add more variation. This pattern should be fit nicely https://osu.ppy.sh/ss/9515815. i only added the 1/2 on 1 bc 2 is a 1/3 for the vocals
03:25:979 (2) - 1/3 beat doesn't support anything, just make it 1/4 uwu done
03:30:104 (1) - 1/4 beat on this one? The vocal in the next note is obviously shorter than this, yet they have the same slider uwu. is it a 3/4 beat you mean? if it is then its edited
03:33:854 (2) - You missed a beat on 03:34:041 - and the vocal on 03:34:135 - I'd just put the necessary notes from there followed the vocals then the drum thing so no
03:46:229 (4) - Using the hyper to emphasize the next note isn't necessary since there is no loud sound uwu should be fine now or smthn
03:50:635 (5,6) - The section here is pretty calm and having no hypers would be nice. made it consistent on earlier bridge to chorus. check 01:30:104 (1) -
04:14:729 (4) - Same like before. same like before. i added hdashes per 2 sliders
05:16:975 (7,8,9,10,11,12) - I really expected this to be a 1/4 long slider because of the sound uwu. I understand about the triples in 05:22:975 (1,2) - because of the intensity of the trumpet, unlike here. followed pishi's rhythm placement on his map but ye ill think abt it
05:30:308 (6,7,8) - This is too spaced out HAHAHAHAHAHAHA. make it closer until the fruits made contact uwu. shouuuld be fin now
06:13:308 (11) - This one is a bit out of the blue imo. I thought its gonna be a simple c shape. Change something similar but definitely not a c shape again uwu made it an inward c shape suck it lmAO jk ily its edited

Nice job in the 2nd BPM, I like it :idea: thnx ily
ty 4 mod ilovu
Topic Starter
Crowley

Razor Sharp wrote:

from my queue

I really want to take another look at this map before qualification too. So wont go too indepth on the mod.

00:11:588 - you are missing a strong beat here imo. why not add a note here, on the same position as the (2) slider tail? or at x192? It plays pretty nice with it imo. added

01:08:354 (3,7) - these are hypers, and are on the very edge of the screen. They should not be that. It creates a very uncomfortable movement and snap motion here. Move them more to the right. If needed, move 01:08:541 (4,5,6) - more too the right too. fixed

04:06:104 (1,2) - have seen several of these used on strong sounds. Why not add a hyper too them? Would fit very well. try ctrl+g 04:06:479 (2) - and move it too x32. Gives a bit of variety and also empathizes this part very well. Try to use different patterns on different places with this too. it is to emphasize 04:06:854 (3) - more so no.

Here is another part like the one above 04:07:604 (1,2) -

04:32:354 (4) - also like before, too close to the edge of the screen. Wont mention all the places, but try to move them away from the edge. i think its a bit far from the left side now. also moved 04:32:605 (5) - a bit closer to 4

05:17:642 (1,1) - why is this whole section on the right side? I feel like there is so much more you could have done with this part, but using mostly left righting on the right side i feel like ruins much of the potential. i think there are now a bit more notes on the left side. would remap if it needs more xDDDDD

05:24:975 (4,5,6,7) - why not try this? http://prntscr.com/h9ioj1 i feel it becomes more interesting like this. Not only does it give some variety, but it also fits imo. blame ajamez he said its fine fixed. :D

the map is pretty clean. Really like it. The song is also very interesting. Im glad you chose this! first time someone said my music taste is good LUL. thanks!
WOOPS ACCIDENTALLY POSTED WITHOUT REPLIES LMAO thanks for the mod anyways <3
Aerene
darn it razor took the 2kd :<
Unlucky_w
Hi from queue

Mod
In general, everything is okay
Aesthetics and patterns are good.

00:30:760 (4) - Move to x:38, distant a bit with (5) because the sound seems dense for a dash
00:58:604 (1) - http://osu.ppy.sh/ss/9569317
01:20:354 (6) - Make something like http://osu.ppy.sh/ss/9569342, the sounds are differents, so remove reverse slider and make a different mouvement.
01:29:354 (6,7,8) - For this part, I suggest something like http://osu.ppy.sh/ss/9569363 'cuz I feel that the music is more dense than the sound, and so for that, the (7) should be horizontal to emphasize.
01:53:354 (3) - Curve after HDash? (Then you could also curve (4) to make an aesthetic play)
04:29:354 (3,4) - https://osu.ppy.sh/ss/9569510 Emphasize the hitsounds by making a bit more mouvement here.
05:30:308 (6,7,8) - I would distant them a bit


That's all, great map! and gl
Topic Starter
Crowley

_wwwww wrote:

Hi from queue

Mod
In general, everything is okay
Aesthetics and patterns are good.

00:30:760 (4) - Move to x:38, distant a bit with (5) because the sound seems dense for a dash eeee sorry but like i said on the previous mods, i try to make this section as calm as possible with the less usage of hfruits
00:58:604 (1) - http://osu.ppy.sh/ss/9569317 edited oWo
01:20:354 (6) - Make something like http://osu.ppy.sh/ss/9569342, the sounds are differents, so remove reverse slider and make a different mouvement. edited but i didnt follow ur suggestion. made it something like this instead https://osu.ppy.sh/ss/9573624 if thats fine xd
01:29:354 (6,7,8) - For this part, I suggest something like http://osu.ppy.sh/ss/9569363 'cuz I feel that the music is more dense than the sound, and so for that, the (7) should be horizontal to emphasize. edited
01:53:354 (3) - Curve after HDash? (Then you could also curve (4) to make an aesthetic play) edited
04:29:354 (3,4) - https://osu.ppy.sh/ss/9569510 Emphasize the hitsounds by making a bit more mouvement here. ur pattern is a bit too hard xd. made it a reverse instead
05:30:308 (6,7,8) - I would distant them a bit doen


That's all, great map! and gl
thnkx for the mod!!!!! :D
Topic Starter
Crowley
whomsteve
Xinnoh
ya just letting you know that for songs that have tonnes of 1/3, you can't use slider tick 2. Tick rate 3 would be cool, but it needs to be tick rate 1 since there's also a lot of rhythm in 1/2.
Topic Starter
Crowley

Sinnoh wrote:

ya just letting you know that for songs that have tonnes of 1/3, you can't use slider tick 2. Tick rate 3 would be cool, but it needs to be tick rate 1 since there's also a lot of rhythm in 1/2.
o i didnt know that LOL. thanks ill change it right away <3
Daletto
no
JierYagtama
placeholder
Daletto
A moment of modding please...



00:35:962 (7) - reduce distance to 00:35:681 (5,6) - a bit (x=104 seems fine to me)
01:17:118 (6) - id move that slider a bit more to the right to add some movement (x=360)
02:56:962 (7) - a bit more to the left (x=404) and 02:57:150 (1,2,3) - a bit more to the right (x=160,113,68)














;w; I told you i can't find anything to mod ;w;
Topic Starter
Crowley

Daletto wrote:

A moment of modding please...



00:35:962 (7) - reduce distance to 00:35:681 (5,6) - a bit (x=104 seems fine to me) w
01:17:118 (6) - id move that slider a bit more to the right to add some movement (x=360) yes
02:56:962 (7) - a bit more to the left (x=404) and 02:57:150 (1,2,3) - a bit more to the right (x=160,113,68) same as first one except i also copypasted the second part (2:57) into the first mod w
















;w; I told you i can't find anything to mod ;w;
edited everything thanks gay mom
GiGas


Hello it me gig from queue and I am here to mod your m4m map~!
Please don't forget to mod : I M P U L S E

chaos is order yet undeciphered
chaos is order yet undeciphered Mod
🔵 Blue for suggestions

⬛00:00:525 (1) - Ctrl+H then x=80. Changing it like this in the start feels better to play since it flows. I don't think you need a counter flow At the start.

⬛00:03:056 (2) - All the notes are pretty much together except this one at the start. Try to space this similar as others at the start.

⬛00:06:525 (1) - This slider feels too straight. It needs no movement to catch it. The trumpets are the main beat so you should move with it instead of making it an almost straight slider.

⬛00:11:634 (3) - To me this note feels like its coming out too early. Being at 00:11:681 (3) feels more natural to me.

⬛00:30:900 (5) - Space it out a bit more since the vocal gets higher at this place. I feel like a hyper would be good.

⬛00:31:650 (1) - Vocal sound seems to be high again but its vertical. Give it a bigger angle so it can reflect the song better

⬛00:39:150 (1,2,3,4) - The trumpet sounds should deserve more emphasis. I prefer you to space 1,2,3 so it needs a dash then hyper dash for 4 since theres a drum sound there.

⬛00:45:150 (1,2,3,4) - Same as above

⬛00:54:900 (3) - Really dislike this vertical slider. Would like more movement here. Also I feel like this note needs a hyper since the vocal sound increases

⬛00:56:681 (5) - Since those are two same sounds and they have a impact maybe making this further might help reflect the song better.

⬛00:59:400 (4,5,6) - Same as above

⬛01:05:025 (2) - I see you tried to curve the slider here but it didn't turn out good. You can stay still and still catch the slider. Angle it more.

⬛01:05:400 (3,4) - Are you focusing on the vocal or the drum. They sound really similar but one is longer and one is shorter. This confuses the players. Try make the slider length equal but (4) on a smaller angle since the sound got smaller so you can emphasize the beat.

⬛01:06:900 (3) - You can stand still and catch this. Angle is more for better song reflection.

⬛01:07:462 (1) - Since vocal increases maybe a hyper.

⬛01:13:650 (1,2) - At the front you used counter flow to emphasize this beat (01:01:650 (1,2) - ) but at 01:13:650 you used non counter flow sliders. Make 01:13:650 (1,2) counter flow sliders

⬛01:17:400 (7) - Has a higher pitch than 01:17:681 (8) but (8) has a bigger angle. Make (8) smaller than (7)

⬛01:45:525 (2) - I dont think its a good idea to use the slider like this. (1) was a smaller beat so (2) should be spaced out bigger but its the same placement as the previous note. Change placement please.

⬛01:46:650 (1,2) - Same as above.

⬛01:56:400 (3,4) - Feel like a repeat slider would do the job.

⬛01:56:400 (3,4) - x=192?

⬛02:07:275 (5) - All the other notes have a hyper after each 1/4 slider but this note does not.

⬛02:20:400 (3,4,5) - I feel like a counter flow might be fun there :o

⬛02:38:212 (3,4,5) - (3) should be angled smaller meanwhile (4,5) should be bigger since it has higher pitch

⬛03:00:650 (2,3,4) - Same style issue that I mentioned up there.

⬛03:05:775 (8,9) - These notes represent strong drums. Therefore they should have hypers too.

⬛03:15:525 (2,3) - Repeat slider?

⬛03:31:462 (4) - x=192. With the placement right now you need a dash which I dont think you need at that part.

⬛03:42:712 (2) - I dont hear a sharp sound but there is a hard counter flow note. Change it to something non counter.It is started with a higher pitch then went down a counter may have been good but right now its just 1 singular pitch on the trump.

⬛03:45:712 (2) - x=272. I dont think this note needs a dash. Don't forget to space out (3) so it can be a hyper if you apply this suggestion.

⬛03:47:212 (4,5) - x=128 for the same reason as above.

⬛03:51:900 (3,4) - if the angle decreases as it goes you can reflect the song better imo.

⬛04:06:150 (1,2) - vocal increases but (2) is at the previous note. Space it out.

⬛04:07:650 (1,2) - same as above

⬛04:18:150 (6) - I do year the cymbals sound but imo its more important to focus on the drums since you've been doing that. A singular note to emphasize the drums instead of the sliders please.

⬛04:27:150 (1) - Space this a bit closer to the right. Currently it makes the notes 04:27:400 (2,3) harder to catch.

⬛04:41:385 (3,4,5) - Repeat slider~

⬛04:59:392 (4) - It feels like catching a vertical slider. Angle it please.

⬛05:04:675 (1) - Angle it bigger please. Drums are strong. Does not deserve a vertical slider.

⬛05:07:721 (1,2,3,4,5) - spacing out the 5 and making it a long slider plays better with the song imo. No need to try it though.

⬛05:21:271 (6,7) - How about changing all the patterns like these at the drop to a repeat slider? It plays awkwardly since you dont fully move for the first 2 notes.

⬛05:22:604 - I feel like this part needs a note.

⬛05:30:354 (6,7,8) - Hyper (6,7,8) and make (8) a slider please. Breaks the consistency imo.

⬛05:33:021 (4,5,6) - Those hitsounds make it feels like theres supposed to be hyper 1/4 slider jumps there. Space them out so they are hypers?

⬛05:38:021 (2,3) - Awkward counter flow. Does not flow good.

⬛05:38:688 (4,5) - Repeat slider

⬛05:40:021 (5,1) - 05:39:354 (2,3) Same sound but they are represented differently. Make them the same or similar.

⬛05:49:021 (3,4) - Same reasoning as 05:33:021 (4,5,6)

⬛05:52:021 (8,9) - Drums are still pretty impactful. Space them out so they are hypers

⬛05:52:910 (3) - x=312 for aesthetics

⬛05:56:687 (3,4,5,6) - They the same trumpet sounds repeated but (3,4) does not have hyper's

⬛06:12:521 (2,3,4,5,6) - Not a big fan of the counterflow overthere. Feels like is should be flowing normally.

⬛06:40:021 (9,10) - - Hypers?

⬛06:44:021 (4,5,1,2) - I dont think this part deserves 3 hypers in a row. Its not intense. The strong notes are over emphasized.

⬛06:47:354 (2) - Feels like this note stop the flow of the catcher. Angle it more

⬛07:00:354 (5,6) - Since its the end making the sliders both counter flow each other might be fun.

⬛07:12:687 (2) - Since the first pitch ends at 07:13:021 and the 2nd beat end at 07:13:187, make the slider end at 07:13:021 and put a extra note at 07:13:187



🔴 Red for little warnings

⬛00:23:400 (5) - The slider does not end at the fading guitar. If you slow down the music you can clearly hear that it ends at 00:24:150. Extend the slider please.

⬛ 05:05:425 (4) - Same as above. End it at the white tick.



⚫ Black for unrankable

⬛None that I found~!


Ⓜ️ My comments! 

It's a really fun map :D The patterns are good but the slider and some aesthetics in the map need to be fixed. Such as the 1/4 vertical slider then note stream pattern, etc... Once you fix some aesthetics I think you will be fine. Good luck on ranking this~!

From: p/6540973/
Topic Starter
Crowley

- G i G a s - wrote:



Hello it me gig from queue and I am here to mod your m4m map~!
Please don't forget to mod : I M P U L S E

chaos is order yet undeciphered
chaos is order yet undeciphered Mod
🔵 Blue for suggestions

⬛00:00:525 (1) - Ctrl+H then x=80. Changing it like this in the start feels better to play since it flows. I don't think you need a counter flow At the start. edited

⬛00:03:056 (2) - All the notes are pretty much together except this one at the start. Try to space this similar as others at the start. nope. there is a 1/2 gap on the note placements :c

⬛00:06:525 (1) - This slider feels too straight. It needs no movement to catch it. The trumpets are the main beat so you should move with it instead of making it an almost straight slider. tilted w

⬛00:11:634 (3) - To me this note feels like its coming out too early. Being at 00:11:681 (3) feels more natural to me. nah. i agree with razor's mod and i can hear another drum sound at this place

⬛00:30:900 (5) - Space it out a bit more since the vocal gets higher at this place. I feel like a hyper would be good. no hyper but i added emphasis w

⬛00:31:650 (1) - Vocal sound seems to be high again but its vertical. Give it a bigger angle so it can reflect the song better it would look weird so nope

⬛00:39:150 (1,2,3,4) - The trumpet sounds should deserve more emphasis. I prefer you to space 1,2,3 so it needs a dash then hyper dash for 4 since theres a drum sound there. done

⬛00:45:150 (1,2,3,4) - Same as above done

⬛00:54:900 (3) - Really dislike this vertical slider. Would like more movement here. Also I feel like this note needs a hyper since the vocal sound increases tilted w oh also no hdash sorry

⬛00:56:681 (5) - Since those are two same sounds and they have a impact maybe making this further might help reflect the song better. ok

⬛00:59:400 (4,5,6) - Same as above i think the spacing here is ok though

⬛01:05:025 (2) - I see you tried to curve the slider here but it didn't turn out good. You can stay still and still catch the slider. Angle it more. w

⬛01:05:400 (3,4) - Are you focusing on the vocal or the drum. They sound really similar but one is longer and one is shorter. This confuses the players. Try make the slider length equal but (4) on a smaller angle since the sound got smaller so you can emphasize the beat. i dont think it does. and im focusing on the vocals

⬛01:06:900 (3) - You can stand still and catch this. Angle is more for better song reflection. ooooook

⬛01:07:462 (1) - Since vocal increases maybe a hyper. may sound weird but i am focusing on both vocals and the drums on these stanzas. im only adding hdashes to those with snares but ill add a bit of increased ds for this

⬛01:13:650 (1,2) - At the front you used counter flow to emphasize this beat (01:01:650 (1,2) - ) but at 01:13:650 you used non counter flow sliders. Make 01:13:650 (1,2) counter flow sliders i dont think this is a problem tbh. i meant that for the players to be aware that there are 1/4 gaps on 1/2 sliders. also for more variation on the same beats on the map

⬛01:17:400 (7) - Has a higher pitch than 01:17:681 (8) but (8) has a bigger angle. Make (8) smaller than (7) it looks and plays a bit weird imo so i just made them the same slider but ctrl ged

⬛01:45:525 (2) - I dont think its a good idea to use the slider like this. (1) was a smaller beat so (2) should be spaced out bigger but its the same placement as the previous note. Change placement please. naaaaaaaaaaaaaaaaaaaah its to emphasize the next note

⬛01:46:650 (1,2) - Same as above. nop

⬛01:56:400 (3,4) - Feel like a repeat slider would do the job. the drum is alot more stronger than the previous so nahhhhhhh

⬛01:56:400 (3,4) - x=192? why tho xd it is ok there

⬛02:07:275 (5) - All the other notes have a hyper after each 1/4 slider but this note does not. 02:05:400 (3,4) - this doesnt too

⬛02:20:400 (3,4,5) - I feel like a counter flow might be fun there :o good idea!

⬛02:38:212 (3,4,5) - (3) should be angled smaller meanwhile (4,5) should be bigger since it has higher pitch honestly it would play weird since 02:37:650 (1) requires you to not do anything

⬛03:00:650 (2,3,4) - Same style issue that I mentioned up there. fixed xd

⬛03:05:775 (8,9) - These notes represent strong drums. Therefore they should have hypers too. fixed

⬛03:15:525 (2,3) - Repeat slider? nah but tilted 2 instead

⬛03:31:462 (4) - x=192. With the placement right now you need a dash which I dont think you need at that part. w

⬛03:42:712 (2) - I dont hear a sharp sound but there is a hard counter flow note. Change it to something non counter.It is started with a higher pitch then went down a counter may have been good but right now its just 1 singular pitch on the trump. removed the triple instead

⬛03:45:712 (2) - x=272. I dont think this note needs a dash. Don't forget to space out (3) so it can be a hyper if you apply this suggestion. doneeeee

⬛03:47:212 (4,5) - x=128 for the same reason as above. here i wont edit it since the sax sound is getting stronger

⬛03:51:900 (3,4) - if the angle decreases as it goes you can reflect the song better imo. done

⬛04:06:150 (1,2) - vocal increases but (2) is at the previous note. Space it out. nah

⬛04:07:650 (1,2) - same as above nope

⬛04:18:150 (6) - I do year the cymbals sound but imo its more important to focus on the drums since you've been doing that. A singular note to emphasize the drums instead of the sliders please. ok but i made it a 1/8 slider

⬛04:27:150 (1) - Space this a bit closer to the right. Currently it makes the notes 04:27:400 (2,3) harder to catch. made 04:27:400 (2,3) - a bit to the left instead

⬛04:41:385 (3,4,5) - Repeat slider~ reeeeeee i made it like the first one instead

⬛04:59:392 (4) - It feels like catching a vertical slider. Angle it please. nop it plays better like this

⬛05:04:675 (1) - Angle it bigger please. Drums are strong. Does not deserve a vertical slider. once again, for variety.

⬛05:07:721 (1,2,3,4,5) - spacing out the 5 and making it a long slider plays better with the song imo. No need to try it though. spaced out 5 instead

⬛05:21:271 (6,7) - How about changing all the patterns like these at the drop to a repeat slider? It plays awkwardly since you dont fully move seems fine to meeotes. seems fine to mee

⬛05:30:354 (6,7,8) - Hyper (6,7,8) and make (8) a slider please. Breaks the consistency imo. hypering them is too much. 1/6 is hypers is too much for this tbh

⬛05:33:021 (4,5,6) - Those hitsounds make it feels like theres supposed to be hyper 1/4 slider jumps there. Space them out so they are hypers? the part is kinda the "slow" part of this. so i guess its fine like it is. also 05:27:688 (4,5,6,7,8) -

⬛05:38:021 (2,3) - Awkward counter flow. Does not flow good. there are lots of that in the chorus. im keeping it since it can be a heads up

⬛05:38:688 (4,5) - Repeat slider noppppp

⬛05:40:021 (5,1) - 05:39:354 (2,3) Same sound but they are represented differently. Make them the same or similar. vocalls

⬛05:49:021 (3,4) - Same reasoning as 05:33:021 (4,5,6) same reasoning

⬛05:52:021 (8,9) - Drums are still pretty impactful. Space them out so they are hypers seems fine to me

⬛05:52:910 (3) - x=312 for aesthetics okz

⬛05:56:687 (3,4,5,6) - They the same trumpet sounds repeated but (3,4) does not have hyper's the trumpets are increasing intensity wise so yea

⬛06:12:521 (2,3,4,5,6) - Not a big fan of the counterflow overthere. Feels like is should be flowing normally. seems fine to meeee

⬛06:40:021 (9,10) - - Hypers? if im gonna put hypers there, 1 and 2 wont be emphasized as much so no. (also will be harder to catch)

⬛06:44:021 (4,5,1,2) - I dont think this part deserves 3 hypers in a row. Its not intense. The strong notes are over emphasized. clap+finish+clap. i treated them as strong notes so i added them 3 hypers. same here 06:41:021 (1,2,3) -

⬛06:47:354 (2) - Feels like this note stop the flow of the catcher. Angle it more sure

⬛07:00:354 (5,6) - Since its the end making the sliders both counter flow each other might be fun. sureee

⬛07:12:687 (2) - Since the first pitch ends at 07:13:021 and the 2nd beat end at 07:13:187, make the slider end at 07:13:021 and put a extra note at 07:13:187 idk how to describe it but it just becomes higher(not sure of the word) until it fades so nahhhh



🔴 Red for little warnings

⬛00:23:400 (5) - The slider does not end at the fading guitar. If you slow down the music you can clearly hear that it ends at 00:24:150. Extend the slider please.

⬛ 05:05:425 (4) - Same as above. End it at the white tick.

edited both



⚫ Black for unrankable

⬛None that I found~!


Ⓜ️ My comments! 

It's a really fun map :D The patterns are good but the slider and some aesthetics in the map need to be fixed. Such as the 1/4 vertical slider then note stream pattern, etc... Once you fix some aesthetics I think you will be fine. Good luck on ranking this~!

From: p/6540973/
thanks for the mod! (also i think daletto will be the one replying to your m4m. didnt ask for this but that fat bibbo asked LOL. ill check your map anyways when I have time :DDDDD)
Sakary
8-)
JBHyperion
Some quick stuff about timing as requested

  1. 00:03:056 (2) - Too early, needs to start on the following yellow tick at 00:03:103 - and be 1/8 shorter
  2. 01:03:525 (2,3) - actually 3/4 similar to the previous slider if you listen to the vocal ends unlike the 2/3 used in the next phrase
  3. 03:18:525 (3,4) - 03:24:150 (1) - 03:27:712 (3,5,1) - Should be snapped to 2/3 for vocal instead of 1/2 (and 03:29:400 (3) - should be 1/3) since there aren't any noticeable drum sounds to follow here instead e.g. 03:26:025 (2) -
  4. 03:19:462 (6) - 1/8 at 03:19:509 - ?
  5. 03:37:275 (4) - Should start 1/8 earlier at 03:37:228 (4) - for the trumpet
  6. 03:37:650 (1,5) - both should be 5/8 - (1) ending at 03:37:884 - and (5) starting at 03:38:728 -
  7. 04:41:385 (3,4,5,6,7) - Unsanpped, need to be 1/3
  8. 04:59:185 (3,4,5) - This is pretty sloppy, add a new red(+green with 1.2x SV)line at 04:59:185 - with the same 160 BPM, put (5) on the 1/8 tick at 04:59:606 - and then reset with another red/green pair at 04:59:767 -
  9. 05:07:721 (1,2,3,4,5) - Too slow for the guitar hammer-on and also these aren't equally spaced on the timeline, make a redline at the start of here with 175BPM, then put (2) on 1/3 @ 05:07:835 - and the rest on 1/8 starting at 05:07:935 -. Make sure you resnap the spinner as well
Some other suggestions / questions which you can consider or ignore

  1. 00:11:775 (4) - How come you didn't map a 1/8 doublet here like at 00:11:400 (2,3) - right before it? The Yellow tick sound is noticeably stronger here but both are object-worthy
  2. 00:14:868 - You might have skipped these intentionally to simplify the pattern, but there's a low pitch drum sound here that would make for a neat antiflow triplet potential if you wanted to add it. Applies to similar like 00:17:775 (5,6) - 00:20:775 (5,6) - etc. also if you decide to change anything here
  3. 00:38:962 - Weird that you would skip a strong vocal sound here, would give the following cymbal sound more emphasis to add a note (and thus a dash) here imo
  4. 03:03:056 (6) - Unlike 00:42:056 (6) - where there was a snare, there's no strong sound here since it's on the previous (5). I'd remove this, but if you want consistency with previous rhythms you should at least remove the clap (and stop copypasting reeee)
  5. 06:11:354 (2) - Would avoid extending sliders to 3/4 when there is a noticeable 1/2 drum sound, feels very forced and is inconsistent with everything else in the section
  6. 07:05:218 - Would be nicer to fade the spinner volume out more gradually over the fade out imo, having it suddenly drop to 30% and then 5% when the fade is continuous is jarring
  7. 07:12:271 (1,2) - I called and I want my GO 4 IT sliders back tyvm
Just a casual check that picked out anything feeling off or wrong to me, don't take this as 100% accurate proof the timing is fine because hint: Ska does not work this way, but should definitely be an improvement on what you have currently nonetheless and if BNs wanna give this a shot they can feel free.

GL!
Topic Starter
Crowley

JBHyperion wrote:

Some quick stuff about timing as requested

  1. 00:03:056 (2) - Too early, needs to start on the following yellow tick at 00:03:103 - and be 1/8 shorter fixed
  2. 01:03:525 (2,3) - actually 3/4 similar to the previous slider if you listen to the vocal ends unlike the 2/3 used in the next phrase fixx
  3. 03:18:525 (3,4) - 03:24:150 (1) - 03:27:712 (3,5,1) - Should be snapped to 2/3 for vocal instead of 1/2 (and 03:29:400 (3) - should be 1/3) since there aren't any noticeable drum sounds to follow here instead e.g. 03:26:025 (2) - ok dady
  4. 03:19:462 (6) - 1/8 at 03:19:509 - ? yes
  5. 03:37:275 (4) - Should start 1/8 earlier at 03:37:228 (4) - for the trumpet w
  6. 03:37:650 (1,5) - both should be 5/8 - (1) ending at 03:37:884 - and (5) starting at 03:38:728 - fixed
  7. 04:41:385 (3,4,5,6,7) - Unsanpped, need to be 1/3 sanped
  8. 04:59:185 (3,4,5) - This is pretty sloppy, add a new red(+green with 1.2x SV)line at 04:59:185 - with the same 160 BPM, put (5) on the 1/8 tick at 04:59:606 - and then reset with another red/green pair at 04:59:767 - added and fixed
  9. 05:07:721 (1,2,3,4,5) - Too slow for the guitar hammer-on and also these aren't equally spaced on the timeline, make a redline at the start of here with 175BPM, then put (2) on 1/3 @ 05:07:835 - and the rest on 1/8 starting at 05:07:935 -. Make sure you resnap the spinner as well resnapped and added the red line
Some other suggestions / questions which you can consider or ignore

  1. 00:11:775 (4) - How come you didn't map a 1/8 doublet here like at 00:11:400 (2,3) - right before it? The Yellow tick sound is noticeably stronger here but both are object-worthy woopsie
  2. 00:14:868 - You might have skipped these intentionally to simplify the pattern, but there's a low pitch drum sound here that would make for a neat antiflow triplet potential if you wanted to add it. Applies to similar like 00:17:775 (5,6) - 00:20:775 (5,6) - etc. also if you decide to change anything here ill keep it to be consistent and simple
  3. 00:38:962 - Weird that you would skip a strong vocal sound here, would give the following cymbal sound more emphasis to add a note (and thus a dash) here imo woopsies
  4. 03:03:056 (6) - Unlike 00:42:056 (6) - where there was a snare, there's no strong sound here since it's on the previous (5). I'd remove this, but if you want consistency with previous rhythms you should at least remove the clap (and stop copypasting reeee) :angry: ok dad
  5. 06:11:354 (2) - Would avoid extending sliders to 3/4 when there is a noticeable 1/2 drum sound, feels very forced and is inconsistent with everything else in the section was supposed to emphasize the vocals in a way but sure w
  6. 07:05:218 - Would be nicer to fade the spinner volume out more gradually over the fade out imo, having it suddenly drop to 30% and then 5% when the fade is continuous is jarring brb slapping my 2017 self
  7. 07:12:271 (1,2) - I called and I want my GO 4 IT sliders back tyvm REEEEEEEEEEEEEEEE]
Just a casual check that picked out anything feeling off or wrong to me, don't take this as 100% accurate proof the timing is fine because hint: Ska does not work this way, but should definitely be an improvement on what you have currently nonetheless and if BNs wanna give this a shot if they want LOL they can feel free.

GL!
thanks dad! :D
JierYagtama
yay

General

  1. Bro try this sample itll make the hitsounds sound waaay better Stole it from sang lmao Might wanna adjust the intro tho by changing sample sets till 00:11:837 (5) -
  2. Also check your ncs boi



Chaos is order yet undeciphered.

  1. 00:11:400 (2,3,4,5) - Dude hdash here is a bit too strong imo would move 00:11:775 (4,5) - to x:446 for it to be a bit more comfortable to play
  2. 00:15:900 (4,5,6,7) - A bit of an awkward walk pls buff a bit till its 1.15 ds between them or so
  3. 00:20:775 (5,6) - A bit of an edge dash here which I suggest putting 00:20:962 (6,1) - to x:392 would be great
  4. 00:36:900 (6) - NC
  5. 01:33:150 (1,2) - Ok another awkward walk here since its pretty uncomfortable to just the kiai with it tbh so Im suggesting to move 01:33:525 (2,3,4,5) - a bit on x:194 and then 01:34:525 (5) - to x:429 to keep the hyper you intended for 01:34:525 (5,1) -
  6. 01:35:275 (3,4) - Yeah this is a bit on the edge tooooo much you can fix this with ease by moving 01:35:275 (3,4,5) - to x:260 here
  7. 01:57:150 (6) - I dont quite agree to this snap since you can the sound here 01:57:337 - instead where its a pretty audible finish of a guitar here
  8. 03:10:275 (7) - NC
  9. 03:19:462 (6) - Dont think theres anything significant on this note too give out a 1/6 snap here pls make it into a circle instead thanks
  10. 03:31:462 (4,1) - Would be better if you make the pattern like this https://osu.ppy.sh/ss/10755321 since the the slider is pretty much at the very edge of the playfield
  11. 03:54:150 (1,2) - Same stuff with 01:33:150 (1,2) -
  12. 04:18:150 (6) - Also same stuff with 01:57:150 (6) -
  13. 04:20:650 (5,1) - Yeah 1 is a bit too much on the edge again here so suggesting you make 5 like this https://osu.ppy.sh/ss/10755348 instead and move 04:21:149 (1,2,3,4) - to x:417 and that should fix it
  14. 04:24:400 (2,3,4,5) - Too much edge here also pls move this to x:176
  15. 05:03:535 (3,4,5,6,7) - buff spacing thx
  16. 05:05:425 (4) - Honestly this should end in 05:05:800 - since thats where the guitar is last heard and also 00:23:400 (5) - but in 00:23:775 -
  17. 05:07:721 (1,2) - No sound here delet
  18. 05:30:354 (6,7,8) - Honestly If you make the pattern similar to this http://osu.ppy.sh/ss/10755384 itll play much much better
Call me back so i can do one last check and i bubble uwu
Topic Starter
Crowley

JeirYagtama wrote:

yay

General

  1. Bro try this sample itll make the hitsounds sound waaay better Stole it from sang lmao Might wanna adjust the intro tho by changing sample sets till 00:11:837 (5) - woke ok
  2. Also check your ncs boi added one nc lol they all seem fine




Chaos is order yet undeciphered.

  1. 00:11:400 (2,3,4,5) - Dude hdash here is a bit too strong imo would move 00:11:775 (4,5) - to x:446 for it to be a bit more comfortable to play edited
  2. 00:15:900 (4,5,6,7) - A bit of an awkward walk pls buff a bit till its 1.15 ds between them or so should be better by now
  3. 00:20:775 (5,6) - A bit of an edge dash here which I suggest putting 00:20:962 (6,1) - to x:392 would be great w
  4. 00:36:900 (6) - NC w
  5. 01:33:150 (1,2) - Ok another awkward walk here since its pretty uncomfortable to just the kiai with it tbh so Im suggesting to move 01:33:525 (2,3,4,5) - a bit on x:194 and then 01:34:525 (5) - to x:429 to keep the hyper you intended for 01:34:525 (5,1) - ree
  6. 01:35:275 (3,4) - Yeah this is a bit on the edge tooooo much you can fix this with ease by moving 01:35:275 (3,4,5) - to x:260 here fixd
  7. 01:57:150 (6) - I dont quite agree to this snap since you can the sound here 01:57:337 - instead where its a pretty audible finish of a guitar here i just edited this on gigas' mod FUCK lmAO
  8. 03:10:275 (7) - NC ok
  9. 03:19:462 (6) - Dont think theres anything significant on this note too give out a 1/6 snap here pls make it into a circle instead thanks uhh jbh said so idk rEeEe
  10. 03:31:462 (4,1) - Would be better if you make the pattern like this https://osu.ppy.sh/ss/10755321 since the the slider is pretty much at the very edge of the playfield ok
  11. 03:54:150 (1,2) - Same stuff with 01:33:150 (1,2) - coopypasted
  12. 04:18:150 (6) - Also same stuff with 01:57:150 (6) -coopypasted 2
  13. 04:20:650 (5,1) - Yeah 1 is a bit too much on the edge again here so suggesting you make 5 like this https://osu.ppy.sh/ss/10755348 instead and move 04:21:149 (1,2,3,4) - to x:417 and that should fix it ew at the 5 slider :nauseated_face: but i managed to fix it reeeee and copypasted to first chorus too
  14. 04:24:400 (2,3,4,5) - Too much edge here also pls move this to x:176 fixed and copypasted
  15. 05:03:535 (3,4,5,6,7) - buff spacing thx buffsuki fixed
  16. 05:05:425 (4) - Honestly this should end in 05:05:800 - since thats where the guitar is last heard and also 00:23:400 (5) - but in 00:23:775 - ok uh im gonna keep it as your suggestion but im pretty sure it ends on the red tick xd
  17. 05:07:721 (1,2) - No sound here delet actually there is. try listening a bit closer. there are guitar strums xDD i thnk jbh can hear them too idk
  18. 05:30:354 (6,7,8) - Honestly If you make the pattern similar to this http://osu.ppy.sh/ss/10755384 itll play much much better gigantic gay


Call me back so i can do one last check and i bubble uwu

thanks dad w
JierYagtama
Crowley is gay grats
Kimitakari
Crowley is gay
Nanachii
im gayer than Crowley
MBomb
rank silence/violence.

[Crowley's Gay]

00:13:650 (1) - Why is there a HDash to this? The downbeat is nowhere near strong enough to imply such a movement. Just a normal dash would be a lot more comfortable with the music here.
00:14:400 (3) - Considering the pitch on this note, a higher distancing would definitely be more comfortable to differentiate it in a more emphasised way from 2.
00:16:650 (1) - Pretty weak downbeat, unsure of why you did a HDash to that. Normal dash would sound nicer.
00:18:900 (4) - Could maybe do slightly higher distancing in this 4,5,6 section to better emphasise the pitches being higher than the previous section?
00:19:650 (1) - Again, pretty weak downbeat there, try a normal dash.
00:22:556 (7) - A slightly stronger distancing to this would make the angle of the movement feel less awkward just after the strong HDash, try increasing it to x:360.
00:22:650 (1) - Curve please, that droplet is quite awkward.
00:22:931 (2) - Current HDash strengths here feel super weird because they're so strong for the movements required afterwards. Try reducing this to x:296.
00:29:212 (3) - Would work nicely to have a dash to this for the vocal strength.
00:30:900 (5,6) - Would be really cool to have a dash to 5 and to 6 for the vocal strengths there, too.
00:35:400 (4) - Dash to that would work pretty well for the vocal.
00:38:212 (3) - HDash strengths on these ones could be reduced quite a bit because these strong sounds aren't as sudden. Try x:328 on this?
00:44:681 (5,6) - Don't feel 5 is really strong enough to have a HDash to it here, it's a weaker drum beat than the other ones around it. Do a normal dash to it instead.
00:46:650 (1) - Would highly recommend moving this a bit to the left, as currently the HDash before this makes the movement into it feel far too weak and easy to overdash, especially considering movement from head is stronger than movement to head.
00:55:462 (6,1) - The sound on 6 with the vocal is definitely much stronger than the sound on 1, it makes this note stand out as particularly strange. Try changing stuff around a bit.
01:02:212 (3) - Again, since this sound and the next don't have the suddenness of the first two, I feel weaker HDash strengths would be a lot nicer. Try x:176 on this.
01:07:462 (1) - Considering the strength on this vocal, I think a slightly stronger dash distance would work well.
01:17:681 (4) - Movement in this slider right now is very awkward due to the fact that it's a speedup-slowdown-speedup-direction change, which leads to some very strange play, especially when the slider is quite a strong movement, yet still a slowdown. I'd recommend tilting this slider vertically more, to make the stop-start motion a lot more obvious and easier to hit.
02:18:150 (1) - Dash to that would be a lot better given there's not really a strong vocal,and the downbeat alone doesn't really stand out enough for a HDash because of the rest of the section around it. Normal dash would be fine.
03:01:650 (1) - Slightly stronger distancing to that would be nice given the HDash movement just before this slider currently requiring quite a significant slowdown.
03:07:650 (1) - Same as above but an even worse case because the start of the slider is actually faster than the movement into the slider. Definitely increase this one.
03:26:025 (2) - Considering vocal strength here, a dash to it would really be fitting.
03:38:400 (4) - HDash here is really close to the wall, literally at the edge, and there's no reason not to reduce it, so do it for the guideline.
03:40:650 (1) - Note isn't really strong enough to have a HDash, even with the downbeat, best to reduce it to a normal dash.
04:41:639 (5) - Movement to this feels super strong currently, when the note isn't really strong enough to cover that. Maybe make the backforth a little easier by stacking it on 3?
05:14:854 (6) - Maybe put this at the same slant as 5? It would feel a lot more comfortable as the stop start motion is currently followed by a speedup and then a direction change, which can be really awkward to play.
05:33:188 (5) - Current placement of this slider leads to a very strange stream shape. Maybe move the head slightly to the left, to make it more of a normal curve?
06:07:021 (1) - Maybe make this slider a bit more vertical, so it's more obvious you don't need to dash this. Every time I play this part, I miss the sliderend because I read it as a dash and then overdash.

I seriously don't think I've ever been so impressed with a map from a newer mapper, especially not as their first set for rank. Call me back.
Topic Starter
Crowley

MBomb wrote:

rank silence/violence.

[Crowley's Gay]

00:13:650 (1) - Why is there a HDash to this? The downbeat is nowhere near strong enough to imply such a movement. Just a normal dash would be a lot more comfortable with the music here. removed
00:14:400 (3) - Considering the pitch on this note, a higher distancing would definitely be more comfortable to differentiate it in a more emphasised way from 2. fixed
00:16:650 (1) - Pretty weak downbeat, unsure of why you did a HDash to that. Normal dash would sound nicer. ooooook
00:18:900 (4) - Could maybe do slightly higher distancing in this 4,5,6 section to better emphasise the pitches being higher than the previous section? ok
00:19:650 (1) - Again, pretty weak downbeat there, try a normal dash. wwoooooooook
00:22:556 (7) - A slightly stronger distancing to this would make the angle of the movement feel less awkward just after the strong HDash, try increasing it to x:360. a
00:22:650 (1) - Curve please, that droplet is quite awkward. fixed
00:22:931 (2) - Current HDash strengths here feel super weird because they're so strong for the movements required afterwards. Try reducing this to x:296. oook
00:29:212 (3) - Would work nicely to have a dash to this for the vocal strength. ok
00:30:900 (5,6) - Would be really cool to have a dash to 5 and to 6 for the vocal strengths there, too. woke
00:35:400 (4) - Dash to that would work pretty well for the vocal. fixed
00:38:212 (3) - HDash strengths on these ones could be reduced quite a bit because these strong sounds aren't as sudden. Try x:328 on this? nerfed
00:44:681 (5,6) - Don't feel 5 is really strong enough to have a HDash to it here, it's a weaker drum beat than the other ones around it. Do a normal dash to it instead. nerfed
00:46:650 (1) - Would highly recommend moving this a bit to the left, as currently the HDash before this makes the movement into it feel far too weak and easy to overdash, especially considering movement from head is stronger than movement to head. oooook
00:55:462 (6,1) - The sound on 6 with the vocal is definitely much stronger than the sound on 1, it makes this note stand out as particularly strange. Try changing stuff around a bit. made 6 the one to be hdashed
01:02:212 (3) - Again, since this sound and the next don't have the suddenness of the first two, I feel weaker HDash strengths would be a lot nicer. Try x:176 on this. neerfed reeeee
01:07:462 (1) - Considering the strength on this vocal, I think a slightly stronger dash distance would work well. made this to be hdashed
01:17:681 (4) - Movement in this slider right now is very awkward due to the fact that it's a speedup-slowdown-speedup-direction change, which leads to some very strange play, especially when the slider is quite a strong movement, yet still a slowdown. I'd recommend tilting this slider vertically more, to make the stop-start motion a lot more obvious and easier to hit. oook
02:18:150 (1) - Dash to that would be a lot better given there's not really a strong vocal,and the downbeat alone doesn't really stand out enough for a HDash because of the rest of the section around it. Normal dash would be fine. ok fiexed
03:01:650 (1) - Slightly stronger distancing to that would be nice given the HDash movement just before this slider currently requiring quite a significant slowdown. increased
03:07:650 (1) - Same as above but an even worse case because the start of the slider is actually faster than the movement into the slider. Definitely increase this one. copypasted the first one w
03:26:025 (2) - Considering vocal strength here, a dash to it would really be fitting. ok fixd
03:38:400 (4) - HDash here is really close to the wall, literally at the edge, and there's no reason not to reduce it, so do it for the guideline. woops my b
03:40:650 (1) - Note isn't really strong enough to have a HDash, even with the downbeat, best to reduce it to a normal dash. ook
04:41:639 (5) - Movement to this feels super strong currently, when the note isn't really strong enough to cover that. Maybe make the backforth a little easier by stacking it on 3? sure copypasted it also on the first chorus w
05:14:854 (6) - Maybe put this at the same slant as 5? It would feel a lot more comfortable as the stop start motion is currently followed by a speedup and then a direction change, which can be really awkward to play. ok fixd
05:33:188 (5) - Current placement of this slider leads to a very strange stream shape. Maybe move the head slightly to the left, to make it more of a normal curve? changed the stream into curved instead rREEE
06:07:021 (1) - Maybe make this slider a bit more vertical, so it's more obvious you don't need to dash this. Every time I play this part, I miss the sliderend because I read it as a dash and then overdash. made it vertical weeee

I seriously don't think I've ever been so impressed with a map from a newer mapper, especially not as their first set for rank. Call me back.
thank you so much! :D
Sakary
crowley
MBomb
fuck i checked aimod and there's a few things unsnapped (by 4ms max but that's still unrankable)

fix stuff on aimod and then call either me or jeir for rebub

(popping bubble properly for records)
Ascendance
In my interpretation, the song shows contrast between Silence and Violence which may cause Chaos.

:?: :?: :?:
Topic Starter
Crowley

Ascendance wrote:

In my interpretation, the song shows contrast between Silence and Violence which may cause Chaos.

:?: :?: :?:
oh my FUCK im genuinely cringing rn and feeling embarrassed for my past year self. changing diffname to something more simpler LOL

MBomb wrote:

fuck i checked aimod and there's a few things unsnapped (by 4ms max but that's still unrankable)

fix stuff on aimod and then call either me or jeir for rebub

(popping bubble properly for records)


ok fixed w jeir said u bubble first
MBomb
at one point in violence, it sounds like the song is yelling GAY GAY GAY, which is what Crowley is

Bubbled <3
Ascendance
Gonna pop this for timing! There are cases currently where the timing is very clearly off, for example, the beginning is suuuuuuuuuper wonky. I talked to pishi who basically recommended that the amount of timing required to make that trumpet section work would really suck,and he basically just said to delete the whole beginning part.

  1. The timing section at 00:12:150 - feels really early also.
  2. Timing is so messed up that 00:27:056 (1) - (which should land on a big white tick) is on a blue tick, etc etc etc.
  3. 00:31:650 (1,2,3,4) - Not unrankable but this sounds awful since you're emphasizing the lyrics and then randomly switching back to instrumental on the 1/2 aaaa
  4. 00:51:150 - clearly off
  5. 00:54:900 (3,4) - does not sound snapped properly
etc etc etc.

I poked pishi about it, so he'll hopefully post here to help out (but not time it for you, you'll need to do that on your own). After the timing-related issues are fixed and confirmed, the original two nominators can move this forward from here.
pishifat
i mean, the easy way to fix the beginning is deleting it since you won't have to worry about however many red lines it takes to make trumpet aligned with metronome and you won't have to worry about out-of-sync instruments in the music (which is why 00:11:400 (2,3,4,5) - is such a dumb rhythm)

the rest of the song is better than that, though there's a few sections early/late and you used irregular rhythms to compensate for that in places (like this section 03:37:228 (4) - ). using red lines to fix this stuff is hard but possible

all this only applies to the first song because violence uses an edited mp3
Topic Starter
Crowley

Ascendance wrote:

Gonna pop this for timing! There are cases currently where the timing is very clearly off, for example, the beginning is suuuuuuuuuper wonky. I talked to pishi who basically recommended that the amount of timing required to make that trumpet section work would really suck,and he basically just said to delete the whole beginning part.

  1. The timing section at 00:12:150 - feels really early also.
  2. Timing is so messed up that 00:27:056 (1) - (which should land on a big white tick) is on a blue tick, etc etc etc.
  3. 00:31:650 (1,2,3,4) - Not unrankable but this sounds awful since you're emphasizing the lyrics and then randomly switching back to instrumental on the 1/2 aaaa ok ill just edit this and follow the beat
  4. 00:51:150 - clearly off
  5. 00:54:900 (3,4) - does not sound snapped properly
etc etc etc.

I poked pishi about it, so he'll hopefully post here to help out (but not time it for you, you'll need to do that on your own). After the timing-related issues are fixed and confirmed, the original two nominators can move this forward from here.
oh fuck lol ok im gonna ask for timing help i cant time for crap xdddd

pishifat wrote:

i mean, the easy way to fix the beginning is deleting it since you won't have to worry about however many red lines it takes to make trumpet aligned with metronome and you won't have to worry about out-of-sync instruments in the music (which is why 00:11:400 (2,3,4,5) - is such a dumb rhythm)

the rest of the song is better than that, though there's a few sections early/late and you used irregular rhythms to compensate for that in places (like this section 03:37:228 (4) - ). using red lines to fix this stuff is hard but possible

all this only applies to the first song because violence uses an edited mp3
okay! deleting the first part w
JBHyperion

Crowley wrote:

okay! deleting the first part w
lame >_>
Topic Starter
Crowley

JBHyperion wrote:

Crowley wrote:

okay! deleting the first part w
lame >_>
but i cant time :C
JBHyperion

Crowley wrote:

but i cant time :C
What better time to learn then ay? (:
LowAccuracySS
please dont remove the start :(
MBomb

LowAccuracySS wrote:

please dont remove the start :(
agree
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