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Streetlight Manifesto - A Moment of Silence/A Moment Of Viol

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Total Posts
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Topic Starter
Crowley
This beatmap was submitted using in-game submission on Saturday, May 26, 2018 at 12:19:18 AM

Artist: Streetlight Manifesto
Title: A Moment of Silence/A Moment Of Violence
Tags: Everything Goes Numb Ska Punk Jazz Catch 22 Marathon
BPM: 130
Filesize: 11223kb
Play Time: 07:12
Difficulties Available:
  1. Contrast (5.92 stars, 1513 notes)
  2. timing (5.92 stars, 1513 notes)
Download: Streetlight Manifesto - A Moment of Silence/A Moment Of Violence
Information: Scores/Beatmap Listing
---------------
"Control, it's all about control. Every dictatorship has one obsession and that's it. In Ancient Rome, they gave the people bread and circuses. They kept the population busy with entertainment but other dictatorships used other strategies to control ideas, the knowledge... how do they do that? Lower education, they limit culture, censor information, they censor any means of individual expression and is important to remember this, that this is a pattern, that repeats itself through out history."


Please redownload if the map was downloaded before 4/20/18! Added some hitsounds :D

HS was stolen on Pishifat's Moment of Violence and his Moment of Silence

Thanks to Sinnoh for timing the Intro! Give him some love <3




Alternate BG #1 (which apparently jeir and aj likes)

Alternate BG #2 (thank daletto for this)

rip chaos is order yet undeciphered and jakey jakes

uploaded a test diff for timing
JierYagtama
o ito na mod mo ser also 500th post!!!!
kaaf
00:21:800 (3,4,5) - maybe increase more distance between 00:21:425 (2) - ? since theres that triple that maps the sort of strong guitar sound
00:24:050 - Suggesting you should add a break section here
00:38:300 (4) - would be more appropriate to end the slider over here 00:38:675 -
01:12:800 (3) - plays better if u remove the node imo
01:57:800 (1) - I know that u said that these kinds of sliders are intentional but its honestly hard to follow
02:55:831 (2,3) - kinda feels underwhelming to play since it has that loud guitar sound but you'll only have to dash little to hit em imo. Maybe space em out a bit for sum more emhphasis on the guitar?
03:46:550 (1,2,3) - same as i mentioned above but this time just make 1 a bit more horizontally placed
03:50:300 (4,5) - 5 feels a little bit too stacked maybe move it to x:162 for sum better flow here
04:18:050 (6) - prettty sure this should end here 04:18:425 -


Hmmm cant really judge the 180 bpm section cos i cant play it what well lo but only complaints would be those wubbly sliders especially in the 180 bpm section
but overall its pretty nice gawa na to TB sa tourney sa december :^
Topic Starter
Crowley

JeirYagtama wrote:

o ito na mod mo ser also 500th post!!!!
kaaf
00:21:800 (3,4,5) - maybe increase more distance between 00:21:425 (2) - ? since theres that triple that maps the sort of strong guitar sound eyy i know u meant moRe movement so yej edited
00:24:050 - Suggesting you should add a break section here pls nO
00:38:300 (4) - would be more appropriate to end the slider over here 00:38:675 - lemme think
01:12:800 (3) - plays better if u remove the node imo what
01:57:800 (1) - I know that u said that these kinds of sliders are intentional but its honestly hard to follow nO those represents the vocal volUm crap but ill think about it
02:55:831 (2,3) - kinda feels underwhelming to play since it has that loud guitar sound but you'll only have to dash little to hit em imo. Maybe space em out a bit for sum more emhphasis on the guitar? i added emphasis to all of the snares so no
03:46:550 (1,2,3) - same as i mentioned above but this time just make 1 a bit more horizontally placed no
03:50:300 (4,5) - 5 feels a little bit too stacked maybe move it to x:162 for sum better flow here edited
04:18:050 (6) - prettty sure this should end here 04:18:425 - lemme think


Hmmm cant really judge the 180 bpm section cos i cant play it u succ lmao what well lo but only complaints would be those wubbly sliders especially in the 180 bpm section no vocals
but overall its pretty nice gawa na to TB sa tourney sa december :^
thnx for mod tnqena sana nga tb sa dec

edit: di tb sa tourna fucK
Jemzuu
ya like jazz?
13:24 AJamez: HOW2MAP POH
13:24 Crowley: lAh
13:26 AJamez: ganda pota
13:26 Crowley: xSMh
13:27 AJamez: pramis ang smooth pre wala akong mamod
13:27 AJamez: will ask my bn frens to check this soon
13:28 Crowley: OM
13:28 Crowley: hEy
13:28 Crowley: thNKAS
13:29 AJamez: kahit d ako gaanong kagaling sa ctb the flow is really guuuuud man wtf nasasalo ko
13:29 Crowley: reeeeeeeeeeeeeeeeeeeeeee 10q papi
13:31 AJamez: 00:00:425 (1,2) - ik this is just the intro but the spacing here is too close
13:31 AJamez: hope u did something like 00:06:425 (1,2,3) -
13:31 AJamez: atleast add a dash
13:31 AJamez: or nah
13:32 Crowley: i added
13:32 Crowley: dash
13:37 AJamez: 00:21:800 (3) - this has a strong guitar sound imo
13:38 AJamez: 00:21:425 (2) - this should have hdash
13:38 AJamez: 00:21:050 (1) - ctrlg this and 00:21:425 (2) - perhaps?
13:38 AJamez: to be 00:19:175 (5,6) - consistent here
13:40 AJamez: 00:31:550 (1,2,3,4) - idk there's just something here
13:42 Crowley: sorry i was playing xdd
13:42 AJamez: move 2 closer and give 4 more spacing
13:43 AJamez: 00:47:018 - i kinda hear a sound here
13:44 Crowley: edited the hdash thing
13:44 AJamez: extend that slider and 00:47:112 (2) - ctrl g this
13:45 Crowley: the stong gutar sound is ok
13:45 Crowley: the hdash is a no
13:45 Crowley: what u mean consistent on 00:19:175 (5,6) -
13:46 Crowley: consistent distance?
13:46 AJamez: yea smth liek that
13:46 Crowley: 00:31:550 (1,2,3,4) - vocals
13:46 Crowley: edited the consistent thig
13:46 Crowley: the 1-4 is vocals
13:47 Crowley: 00:18:425 (2,3) - why ctrl g this
13:48 Crowley: o ok ctrl g ed
13:49 AJamez: 01:31:362 (4,5) - i'd delet these and make a repeat slider instead
13:50 Crowley: aaaa lemme think i cant hear properly rn
13:51 Crowley: also u can skip some parts on the 2nd stanza some of them are copypasted
13:51 Crowley: 01:31:362 (4,5) - abt this idk rn lemme add a bookmark bc i dont have earphones rn
13:51 Crowley: same with the sound thing
13:53 AJamez: 02:20:300 - aaaa what's with these
13:53 AJamez: hArd
13:54 AJamez: [https://osu.ppy.sh/ss/9237973 smth like this is more comfy]
13:54 AJamez: 02:21:612 (2,3) - awkward distance
13:55 Crowley: it is meant
13:55 Crowley: bc end of kiai
13:55 AJamez: make it consistent with others
13:55 Crowley: fixed
13:55 AJamez: imo it'd be moar comfortable for players if you'd follow my suggestion D:
13:56 Crowley: itll be comfortable but it removes the fact that its 5.5 stars
13:56 Crowley: like
13:56 Crowley: diff spike**
13:56 Crowley: the pp part is only on the 5th minute
13:59 AJamez: 03:12:675 (2) - remove hdash
13:59 AJamez: drum aint rlly that strong imo
14:00 Crowley: eeeeeee i add hdashes on snares there
14:00 Crowley: so yejs no
14:02 AJamez: 04:03:799 (3,4) - distance
14:02 Crowley: less or more
14:02 AJamez: what's with the blanket lul
14:02 Crowley: OM
14:02 Crowley: LHAHAHAHAA
14:02 Crowley: DI KO SINADYA YAN
14:02 Crowley: HAHAHAHA
14:03 AJamez: LMAOOOOOO XD
14:06 AJamez: 05:07:925 (4,5) - gib space?
14:07 Crowley: done paps
14:11 AJamez: 05:24:693 - really really undermapped man
14:11 AJamez: yung drums pre sayang
14:11 AJamez: hmmmm imake the pattern like
14:11 Crowley: decreasing
14:11 Crowley: uhh
14:12 Crowley: wait eto lang ba
14:12 Crowley: 05:24:860 (4,5,6,7) -
14:12 AJamez: ya
14:12 AJamez: [https://osu.ppy.sh/ss/9238012 idk smth like this pls]
14:13 Crowley: kasi uhh
14:13 Crowley: puro ano siya
14:13 AJamez: nooooo
14:13 Crowley: lemme check
14:13 AJamez: sayang yung part nayun
14:13 Crowley: https://osu.ppy.sh/ss/9238015
14:13 Crowley: how bout this
14:13 AJamez: gawin mong intense
14:13 AJamez: lemme check
14:13 Crowley: OH OK
14:13 Crowley: GETS KO NA
14:14 Crowley: kasi sa trumpets
14:14 Crowley: gegegege
14:14 AJamez: niecniec
14:14 Crowley: http://osu.ppy.sh/ss/9238019
14:14 Crowley: ????
14:15 AJamez: OKE NARIN
14:15 AJamez: ops caps
14:15 Crowley: oke
14:15 AJamez: 05:37:527 (1,2) - what's with the small distance her
14:16 AJamez: 05:42:860 (1,2) - ^
14:17 Crowley: fixed
14:18 AJamez: 05:46:193 (3,4,5,6,7,8,9,10) - could've done more than this
14:18 AJamez: 05:51:026 (1,2,3,4,5,6,7,8,9) - <333333
14:19 Crowley: feels fine 05:46:193 (3,4,5,6,7,8,9,10) -
14:19 AJamez: 05:54:193 (3,4,5,6,7) - could've done smth like 05:48:860 (3,4,5) -
14:20 Crowley: 05:54:193 (3,4,5,6,7) -
14:20 Crowley: is
14:20 AJamez: 05:56:026 (4) - quite overspaced
14:20 Crowley: increasing distance
14:21 AJamez: 05:57:860 (2) - vocal stronk
14:21 AJamez: 05:59:193 (2) - same
14:22 Crowley: wait shit HAHAHA
14:22 AJamez: 06:00:526 (2,3) - somth is wrong about this idk
14:23 Crowley: 05:56:026 (4) - i meant this to be overspaced so itll creat a hyperdash to 1
14:23 Crowley: 05:57:860 (2) - hdashes are on eveery 2nd white tick on thiss
14:23 Crowley: ill try to increase distance w/o hdash tho
14:24 AJamez: 06:12:026 (5,1) - aaa
14:24 Crowley: 06:00:526 (2,3) - seems fin
14:25 AJamez: 06:13:193 (11) - anti flow aaaaa
14:25 Crowley: decreased distance on 2,3
14:25 Crowley: 06:13:193 (11) - what u men antiflow
14:25 Crowley: tilted it a bit
14:25 Crowley: is that ok]
14:26 AJamez: tilt me moar
14:26 Crowley: sure
14:26 Crowley: more on the kiai
14:27 AJamez: 06:20:026 (5) - eh id elet
14:27 Crowley: y 2
14:27 Crowley: y tho
14:28 AJamez: 06:21:860 (3,5) - 2be consistent with 06:21:860 (3,5) - perhaps
14:29 Crowley: editfd
14:30 Crowley: oh wait nooooo
14:30 Crowley: thats 4 varietion
14:31 AJamez: 07:12:526 (2) - ctrl g is more comfy xd
14:31 AJamez: oke yun lang naman o/
14:31 AJamez: im running out of things to say
14:31 AJamez: nice song
14:31 AJamez: also what is that diff name
14:31 Crowley: REEEEEE
14:32 Crowley: 07:12:526 (2) - this is meant to b like that
14:32 Crowley: bc the sound is getting
14:32 Crowley: higher
14:32 Crowley: oh thats a reference
14:32 Crowley: if theres silence/violence theres chaos
14:32 Crowley: thingy
14:32 Crowley: yes
14:32 Crowley: thanks for mod
14:32 Crowley: uplod on foorums for kds xD

GL brodie
Topic Starter
Crowley

AJamez wrote:

ya like jazz?
13:24 AJamez: HOW2MAP POH
13:24 Crowley: lAh
13:26 AJamez: ganda pota
13:26 Crowley: xSMh
13:27 AJamez: pramis ang smooth pre wala akong mamod
13:27 AJamez: will ask my bn frens to check this soon
13:28 Crowley: OM
13:28 Crowley: hEy
13:28 Crowley: thNKAS
13:29 AJamez: kahit d ako gaanong kagaling sa ctb the flow is really guuuuud man wtf nasasalo ko
13:29 Crowley: reeeeeeeeeeeeeeeeeeeeeee 10q papi
13:31 AJamez: 00:00:425 (1,2) - ik this is just the intro but the spacing here is too close
13:31 AJamez: hope u did something like 00:06:425 (1,2,3) -
13:31 AJamez: atleast add a dash
13:31 AJamez: or nah
13:32 Crowley: i added
13:32 Crowley: dash
13:37 AJamez: 00:21:800 (3) - this has a strong guitar sound imo
13:38 AJamez: 00:21:425 (2) - this should have hdash
13:38 AJamez: 00:21:050 (1) - ctrlg this and 00:21:425 (2) - perhaps?
13:38 AJamez: to be 00:19:175 (5,6) - consistent here
13:40 AJamez: 00:31:550 (1,2,3,4) - idk there's just something here
13:42 Crowley: sorry i was playing xdd
13:42 AJamez: move 2 closer and give 4 more spacing
13:43 AJamez: 00:47:018 - i kinda hear a sound here
13:44 Crowley: edited the hdash thing
13:44 AJamez: extend that slider and 00:47:112 (2) - ctrl g this
13:45 Crowley: the stong gutar sound is ok
13:45 Crowley: the hdash is a no
13:45 Crowley: what u mean consistent on 00:19:175 (5,6) -
13:46 Crowley: consistent distance?
13:46 AJamez: yea smth liek that
13:46 Crowley: 00:31:550 (1,2,3,4) - vocals
13:46 Crowley: edited the consistent thig
13:46 Crowley: the 1-4 is vocals
13:47 Crowley: 00:18:425 (2,3) - why ctrl g this
13:48 Crowley: o ok ctrl g ed
13:49 AJamez: 01:31:362 (4,5) - i'd delet these and make a repeat slider instead
13:50 Crowley: aaaa lemme think i cant hear properly rn
13:51 Crowley: also u can skip some parts on the 2nd stanza some of them are copypasted
13:51 Crowley: 01:31:362 (4,5) - abt this idk rn lemme add a bookmark bc i dont have earphones rn
13:51 Crowley: same with the sound thing
13:53 AJamez: 02:20:300 - aaaa what's with these
13:53 AJamez: hArd
13:54 AJamez: [https://osu.ppy.sh/ss/9237973 smth like this is more comfy]
13:54 AJamez: 02:21:612 (2,3) - awkward distance
13:55 Crowley: it is meant
13:55 Crowley: bc end of kiai
13:55 AJamez: make it consistent with others
13:55 Crowley: fixed
13:55 AJamez: imo it'd be moar comfortable for players if you'd follow my suggestion D:
13:56 Crowley: itll be comfortable but it removes the fact that its 5.5 stars
13:56 Crowley: like
13:56 Crowley: diff spike**
13:56 Crowley: the pp part is only on the 5th minute
13:59 AJamez: 03:12:675 (2) - remove hdash
13:59 AJamez: drum aint rlly that strong imo
14:00 Crowley: eeeeeee i add hdashes on snares there
14:00 Crowley: so yejs no
14:02 AJamez: 04:03:799 (3,4) - distance
14:02 Crowley: less or more
14:02 AJamez: what's with the blanket lul
14:02 Crowley: OM
14:02 Crowley: LHAHAHAHAA
14:02 Crowley: DI KO SINADYA YAN
14:02 Crowley: HAHAHAHA
14:03 AJamez: LMAOOOOOO XD
14:06 AJamez: 05:07:925 (4,5) - gib space?
14:07 Crowley: done paps
14:11 AJamez: 05:24:693 - really really undermapped man
14:11 AJamez: yung drums pre sayang
14:11 AJamez: hmmmm imake the pattern like
14:11 Crowley: decreasing
14:11 Crowley: uhh
14:12 Crowley: wait eto lang ba
14:12 Crowley: 05:24:860 (4,5,6,7) -
14:12 AJamez: ya
14:12 AJamez: [https://osu.ppy.sh/ss/9238012 idk smth like this pls]
14:13 Crowley: kasi uhh
14:13 Crowley: puro ano siya
14:13 AJamez: nooooo
14:13 Crowley: lemme check
14:13 AJamez: sayang yung part nayun
14:13 Crowley: https://osu.ppy.sh/ss/9238015
14:13 Crowley: how bout this
14:13 AJamez: gawin mong intense
14:13 AJamez: lemme check
14:13 Crowley: OH OK
14:13 Crowley: GETS KO NA
14:14 Crowley: kasi sa trumpets
14:14 Crowley: gegegege
14:14 AJamez: niecniec
14:14 Crowley: http://osu.ppy.sh/ss/9238019
14:14 Crowley: ????
14:15 AJamez: OKE NARIN
14:15 AJamez: ops caps
14:15 Crowley: oke
14:15 AJamez: 05:37:527 (1,2) - what's with the small distance her
14:16 AJamez: 05:42:860 (1,2) - ^
14:17 Crowley: fixed
14:18 AJamez: 05:46:193 (3,4,5,6,7,8,9,10) - could've done more than this
14:18 AJamez: 05:51:026 (1,2,3,4,5,6,7,8,9) - <333333
14:19 Crowley: feels fine 05:46:193 (3,4,5,6,7,8,9,10) -
14:19 AJamez: 05:54:193 (3,4,5,6,7) - could've done smth like 05:48:860 (3,4,5) -
14:20 Crowley: 05:54:193 (3,4,5,6,7) -
14:20 Crowley: is
14:20 AJamez: 05:56:026 (4) - quite overspaced
14:20 Crowley: increasing distance
14:21 AJamez: 05:57:860 (2) - vocal stronk
14:21 AJamez: 05:59:193 (2) - same
14:22 Crowley: wait shit HAHAHA
14:22 AJamez: 06:00:526 (2,3) - somth is wrong about this idk
14:23 Crowley: 05:56:026 (4) - i meant this to be overspaced so itll creat a hyperdash to 1
14:23 Crowley: 05:57:860 (2) - hdashes are on eveery 2nd white tick on thiss
14:23 Crowley: ill try to increase distance w/o hdash tho
14:24 AJamez: 06:12:026 (5,1) - aaa
14:24 Crowley: 06:00:526 (2,3) - seems fin
14:25 AJamez: 06:13:193 (11) - anti flow aaaaa
14:25 Crowley: decreased distance on 2,3
14:25 Crowley: 06:13:193 (11) - what u men antiflow
14:25 Crowley: tilted it a bit
14:25 Crowley: is that ok]
14:26 AJamez: tilt me moar
14:26 Crowley: sure
14:26 Crowley: more on the kiai
14:27 AJamez: 06:20:026 (5) - eh id elet
14:27 Crowley: y 2
14:27 Crowley: y tho
14:28 AJamez: 06:21:860 (3,5) - 2be consistent with 06:21:860 (3,5) - perhaps
14:29 Crowley: editfd
14:30 Crowley: oh wait nooooo
14:30 Crowley: thats 4 varietion
14:31 AJamez: 07:12:526 (2) - ctrl g is more comfy xd
14:31 AJamez: oke yun lang naman o/
14:31 AJamez: im running out of things to say
14:31 AJamez: nice song
14:31 AJamez: also what is that diff name
14:31 Crowley: REEEEEE
14:32 Crowley: 07:12:526 (2) - this is meant to b like that
14:32 Crowley: bc the sound is getting
14:32 Crowley: higher
14:32 Crowley: oh thats a reference
14:32 Crowley: if theres silence/violence theres chaos
14:32 Crowley: thingy
14:32 Crowley: yes
14:32 Crowley: thanks for mod
14:32 Crowley: uplod on foorums for kds xD

GL brodie
10q for star end mod xDDDDDDDd mahal qita
Seija
Hi hi~
i really like this song so i decided to mod this c: (First time modding, hope i can help D:)
my english sucks btw xdd


ayy
-01:40:925 (2) - so here... can you apply ctrl + h and put it like this?, it adds more flow because it emphasize the vocals(?

-02:01:925 (2) - ctrl + h to this slider and move it to x:185 (can you make the slider like a straight line? it feels weird in curve D:) 04:22:925 (2) same here~

-04:01:175 (5) - same at the first point, ctrl + h like this

-04:27:425 (3) - ctrl + h to this slider

-04:33:424 (2) - Create an hyperdash here and move the next slider to the right~

-04:56:300 (4) - Move that slider to the left~

-05:43:193 (2) - Can you create an hyperdash in this slider?

-06:00:526 (2,3) - that pattern is so weird, can you increase the distance between the slider and the following triplets?

Omg, this mod sucks... i tried my best :c
as i say in the beginning, hope i can help with this useless mod, good luck c:
Topic Starter
Crowley

Seija wrote:

Hi hi~
i really like this song so i decided to mod this c: (First time modding, hope i can help D:)
my english sucks btw xdd


ayy
-01:40:925 (2) - so here... can you apply ctrl + h and put it like this?, it adds more flow because it emphasize the vocals(? noooo it will make the distance too far. i ctrl + g ed it tho

-02:01:925 (2) - ctrl + h to this slider and move it to x:185 (can you make the slider like a straight line? it feels weird in curve D:) 04:22:925 (2) same here~ edited both

-04:01:175 (5) - same at the first point, ctrl + h like this done

-04:27:425 (3) - ctrl + h to this slider nooo its too much. antiflow + high ds

-04:33:424 (2) - Create an hyperdash here and move the next slider to the right~ fixed

-04:56:300 (4) - Move that slider to the left~ i think its ok there

-05:43:193 (2) - Can you create an hyperdash in this slider? nope. i only add hdashes on every 2nd white tick/ snares in that section

-06:00:526 (2,3) - that pattern is so weird, can you increase the distance between the slider and the following triplets? fixed i think????

Omg, this mod sucks... i tried my best :c nooo its good!
as i say in the beginning, hope i can help with this useless mod, good luck c:
thanks for the mod~ :D
Sakary
NM
from my queue

chaos is order yet undeciphered.
  1. 00:00:473 (1,2,3,4,1) - Undoubtfully out-of-tune. Move all of them to the blue tick.
  2. Magtatagalog na lang ako rito, hahaha. 00:06:473 (1,2,3,4,5,1,2) - Masyadong sagad sa may right part. I suggest na i-move mo sila a little bit to the left. Para rin hindi kumaparehas sa notes na to: 00:10:973 (1,2,3) - .
  3. 00:08:348 (1) - Not a good pattern choice; pilit yung pag-catch. I suggest na i-move mo yung note sa may left ng tail ng 00:07:598 (5) - . In addition, add mo na rin ng kaunting distance yung dalawa para mag-dash yung players--to satisfy the sound of trumpet.
  4. 00:09:098 (2) - Pagsinunod mo yung previous mod, do something with this. Ngunit para sa akin, siguro masmaganda kung 'S' yung pattern nito kaysa 'zigzag'. Sa tingin mo? Same with this one 00:03:754 (3) - . It's up to you to decide.
  5. 00:14:629 (4,5,6,1,2,3,4) - Sagad ulit sa right. :(
  6. 00:20:723 (4,5,6,7,8) - Conflict with the music: I-delete mo yung 6 and 8 para parallel yung notes sa sound.
  7. 00:21:848 (3,4,5) - And since lumalakas na yung sound dito, why not add more distance?
  8. 00:23:348 (5) - Not recommending this. Make it 'C' shape.
  9. 00:25:973 - to 00:26:910 - why not add notes on this part para hindi mabigla yung players from this slider 00:27:004 (1) - , lalo nang wala ito sa white tick.
  10. 00:27:848 (3,4,5,6,1,2,3,4,5,6,7) - Another conflict: Sa palagay ko sinusunod mo rito yung vocals, so i suggest you have to consult a good time checker. Yung ibang notes ay wala sa tono, apparently. Or is it just me?
  11. Your mapping style is hell'a good! That's a compliment. Ang haba, hahaha. Focus na lang ako sa patterns.
  12. 00:49:223 (6) - NC
  13. 01:04:598 (6) - NC
  14. 01:06:848 (3,4,5) - Move mo to malapit sa 01:06:473 (2) - . Hindi bagay hdash rito. Mas maganda kung sa 5 yung hdash papunta sa 01:07:410 (1) - .
  15. 01:15:848 (2) - Masmaganda siguro horizontal slider na lang 'to. Mahirap kasi kung kung ganyan, tapos na sa soft part pa ng kanta.
  16. 01:17:629 (8) - Ctrl+G. ;)
  17. 01:18:098 (1) - Doesn't have to be a repeat slider. Gawin mo lang 'tong normal slider tapos mag-add ka ng note sa 01:18:566 - . Masmaayos pakinggan.
  18. 01:19:504 (3,4) - Not recommending this. 1/4 hdash sa soft part???!!! Move mo na lang si 01:19:598 (4) - sa x:384.
  19. 01:19:785 (5) - NC
  20. 01:23:348 (6,7) - Masmaganda kung vertical sliders 'to. Masdama yung pattern.
  21. Pansin ko lang: Maraming timing issues sa map. I highly recommend, magconsult ka sa timing gurus dito sa community para maayos nila yung timing. Medyo, out of tune kasi yung iba.
  22. 01:31:785 - Potential 1/4 slider here.
  23. Pag-okay na, contact-in mo ulit ako. :D
Overall: Yun nga. Pero masaya laruin!
Good luck.

"Pag-okay na, contact-in mo ulit ako. :D"
Topic Starter
Crowley

Hi_Hello wrote:

NM
from my queue

chaos is order yet undeciphered.
  1. 00:00:473 (1,2,3,4,1) - Undoubtfully out-of-tune. Move all of them to the blue tick. seems fine to me???
  2. Magtatagalog na lang ako rito, hahaha. 00:06:473 (1,2,3,4,5,1,2) - Masyadong sagad sa may right part. I suggest na i-move mo sila a little bit to the left. Para rin hindi kumaparehas sa notes na to: 00:10:973 (1,2,3) - . edited
  3. 00:08:348 (1) - Not a good pattern choice; pilit yung pag-catch. I suggest na i-move mo yung note sa may left ng tail ng 00:07:598 (5) - . In addition, add mo na rin ng kaunting distance yung dalawa para mag-dash yung players--to satisfy the sound of trumpet. edited pero di ko nilagyan masyado ng dash.
  4. 00:09:098 (2) - Pagsinunod mo yung previous mod, do something with this. Ngunit para sa akin, siguro masmaganda kung 'S' yung pattern nito kaysa 'zigzag'. Sa tingin mo? Same with this one 00:03:754 (3) - . It's up for you to decide. ill think about it
  5. 00:14:629 (4,5,6,1,2,3,4) - Sagad ulit sa right. :( ok na i think? HAHAHHA
  6. 00:20:723 (4,5,6,7,8) - Conflict with the music: I-delete mo yung 6 and 8 para parallel yung notes sa sound. removed the excess notes
  7. 00:21:848 (3,4,5) - And since lumalakas na yung sound dito, why not add more distance? should be fine now
  8. 00:23:348 (5) - Not recommending this. Make it 'C' shape. changed it but i made it as an S instead.
  9. 00:25:973 - to 00:26:910 - why not add notes on this part para hindi mabigla yung players from this slider 00:27:004 (1) - , lalo nang wala ito sa white tick. followed the vocals.
  10. 00:27:848 (3,4,5,6,1,2,3,4,5,6,7) - Another conflict: Sa palagay ko sinusunod mo rito yung vocals, so i suggest you have to consult a good time checker. Yung ibang notes ay wala sa tono, apparently. Or is it just me? seems fine to me. but ye i followed the vocals xdd
  11. Your mapping style is hell'a good! That's a compliment. Ang haba, hahaha. Focus na lang ako sa patterns. thanks ily dady
  12. 00:49:223 (6) - NC done
  13. 01:04:598 (6) - NC done
  14. 01:06:848 (3,4,5) - Move mo to malapit sa 01:06:473 (2) - . Hindi bagay hdash rito. Mas maganda kung sa 5 yung hdash papunta sa 01:07:410 (1) - . no kasi i added hdashes when there are snares (except if they are on slider ends)
  15. 01:15:848 (2) - Masmaganda siguro horizontal slider na lang 'to. Mahirap kasi kung kung ganyan, tapos na sa soft part pa ng kanta. i flipped the slider instead.
  16. 01:17:629 (8) - Ctrl+G. ;) no itll contradict what you said before that its the song's soft part. itll make it harder too
  17. 01:18:098 (1) - Doesn't have to be a repeat slider. Gawin mo lang 'tong normal slider tapos mag-add ka ng note sa 01:18:566 - . Masmaayos pakinggan. didnt notice it thanks~ edited!
  18. 01:19:504 (3,4) - Not recommending this. 1/4 hdash sa soft part???!!! Move mo na lang si 01:19:598 (4) - sa x:384. fixed
  19. 01:19:785 (5) - NC fixed
  20. 01:23:348 (6,7) - Masmaganda kung vertical sliders 'to. Masdama yung pattern. edited
  21. Pansin ko lang: Maraming timing issues sa map. I highly recommend, magconsult ka sa timing gurus dito sa community para maayos nila yung timing. Medyo, out of tune kasi yung iba. ee
  22. 01:31:785 - Potential 1/4 slider here. fixed
  23. Pag-okay na, contact-in mo ulit ako. :D
Overall: Yun nga. Pero masaya laruin!
Good luck.

"Pag-okay na, contact-in mo ulit ako. :D"
thanks sa mod!
Aerene
I'm finally here! Let's see what I can find.

[General]Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
chaos is order yet undeciphered.: control.jpg (1803x1200)

[I don't understand the difficulty name because I don't watch anime]
00:12:848 (3,4,5) - The sound here isn't emphasized properly since it just looks like some oridinary flow. I suggest this kind of pattern.
00:22:035 (4,5) - circle (5) feels more appropriate to have a hyper for more impact on the next sound. (4) at x: 243 and (5) at x:52 (hyper is minimal)
00:33:848 (4) - A hyper would be nice to emphasize the "Liar" sound xd
00:34:598 (1,2,3) - This being walkable is awkward because of the intensity of the voice.
00:36:848 (6,7,8,9) - A hyper again would be nice at least to a minimal x:220
00:38:348 (4) - I would curve this just a bit since a standstill to the vocal feels awkward.
00:47:629 (4) - The spacing looks awkward here, I suggest having the same spacing like 00:46:223 (5) - .
00:49:223 (1,2,3,4,5,6) - Unecessary since there is no music supporting it. Trim it down to a 1/4 stream if you really want to have a stream here.
00:51:348 (2) - Dash necessary in this circle isnt necessary
01:12:848 (3) - It's weird that the juice drop and the fruit isnt aligned, make it like this to look more cleaner https://osu.ppy.sh/ss/9474826
01:19:504 (4) - Unecessary note, there is no strong sound supporting and it just make this 01:19:785 (2,3,4) - and 01:18:848 (3,4,1) - look similar when they have different beats.
01:20:348 (6,7) - I like the old pattern better reeeee, it really emphasizes the trumpet.
01:24:098 (1) - same as 01:12:848 (3)
01:53:354 (3) - Making this a hyper for (4) would be nice for the vocal.
02:09:848 (1,2) - This is too awkward to catch
02:35:348 (4) - A triple isnt needed since its not emphasizing probably anything, vocal sure, but a 1/2 slider is enough.
02:54:104 (1,4) - Same scenario like before
02:55:979 (3,4) - This is walkable, which means the vocal isn't emphasizd properly qwq
02:57:666 (5) - A hyper on this one for 02:57:854 (6,7,8) - is nice
03:13:229 (4) - This doesn't look okay. I'd just make it like this https://osu.ppy.sh/ss/9515770 to make it more cleaner. Just move the two notes away to trigger hyper again.
03:24:104 (1,2) - Why not emphasize the 1/2 beats? It feels more correct because of the vocal and to add more variation. This pattern should be fit nicely https://osu.ppy.sh/ss/9515815.
03:25:979 (2) - 1/3 beat doesn't support anything, just make it 1/4 uwu
03:30:104 (1) - 1/4 beat on this one? The vocal in the next note is obviously shorter than this, yet they have the same slider uwu.
03:33:854 (2) - You missed a beat on 03:34:041 - and the vocal on 03:34:135 - I'd just put the necessary notes from there
03:46:229 (4) - Using the hyper to emphasize the next note isn't necessary since there is no loud sound uwu
03:50:635 (5,6) - The section here is pretty calm and having no hypers would be nice.
04:14:729 (4) - Same like before.
05:16:975 (7,8,9,10,11,12) - I really expected this to be a 1/4 long slider because of the sound uwu. I understand about the triples in 05:22:975 (1,2) - because of the intensity of the trumpet, unlike here.
05:30:308 (6,7,8) - This is too spaced out HAHAHAHAHAHAHA. make it closer until the fruits made contact uwu.
06:13:308 (11) - This one is a bit out of the blue imo. I thought its gonna be a simple c shape. Change something similar but definitely not a c shape again uwu

Nice job in the 2nd BPM, I like it :idea:
Razor Sharp
from my queue

I really want to take another look at this map before qualification too. So wont go too indepth on the mod.

00:11:588 - you are missing a strong beat here imo. why not add a note here, on the same position as the (2) slider tail? or at x192? It plays pretty nice with it imo.

01:08:354 (3,7) - these are hypers, and are on the very edge of the screen. They should not be that. It creates a very uncomfortable movement and snap motion here. Move them more to the right. If needed, move 01:08:541 (4,5,6) - more too the right too.

04:06:104 (1,2) - have seen several of these used on strong sounds. Why not add a hyper too them? Would fit very well. try ctrl+g 04:06:479 (2) - and move it too x32. Gives a bit of variety and also empathizes this part very well. Try to use different patterns on different places with this too.

Here is another part like the one above 04:07:604 (1,2) -

04:32:354 (4) - also like before, too close to the edge of the screen. Wont mention all the places, but try to move them away from the edge.

05:17:642 (1,1) - why is this whole section on the right side? I feel like there is so much more you could have done with this part, but using mostly left righting on the right side i feel like ruins much of the potential.

05:24:975 (4,5,6,7) - why not try this? http://prntscr.com/h9ioj1 i feel it becomes more interesting like this. Not only does it give some variety, but it also fits imo.

the map is pretty clean. Really like it. The song is also very interesting. Im glad you chose this!
Topic Starter
Crowley

-Nicotine wrote:

I'm finally here! Let's see what I can find.

[General]Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
chaos is order yet undeciphered.: control.jpg (1803x1200) w00ps lmao gonn change later

[I don't understand the difficulty name because I don't watch anime]
00:12:848 (3,4,5) - The sound here isn't emphasized properly since it just looks like some oridinary flow. I suggest this kind of pattern. fixed i think
00:22:035 (4,5) - circle (5) feels more appropriate to have a hyper for more impact on the next sound. (4) at x: 243 and (5) at x:52 (hyper is minimal) added hdash to 4 and 5
00:33:848 (4) - A hyper would be nice to emphasize the "Liar" sound xd hyper is too much but i increased ds a bit
00:34:598 (1,2,3) - This being walkable is awkward because of the intensity of the voice. should be fixed by now
00:36:848 (6,7,8,9) - A hyper again would be nice at least to a minimal x:220 i try to keep this part as calm as possible since there are no snares so no :(
00:38:348 (4) - I would curve this just a bit since a standstill to the vocal feels awkward. doen
00:47:629 (4) - The spacing looks awkward here, I suggest having the same spacing like 00:46:223 (5) - . fixed
00:49:223 (1,2,3,4,5,6) - Unecessary since there is no music supporting it. Trim it down to a 1/4 stream if you really want to have a stream here. edited
00:51:348 (2) - Dash necessary in this circle isnt necessary reduced ds
01:12:848 (3) - It's weird that the juice drop and the fruit isnt aligned, make it like this to look more cleaner https://osu.ppy.sh/ss/9474826 lol fRUIT JUICE XDDDDDDD but ye fixed
01:19:504 (4) - Unecessary note, there is no strong sound supporting and it just make this 01:19:785 (2,3,4) - and 01:18:848 (3,4,1) - look similar when they have different beats. removed
01:20:348 (6,7) - I like the old pattern better reeeee, it really emphasizes the trumpet. its back bois have fun
01:24:098 (1) - same as 01:12:848 (3) done
01:53:354 (3) - Making this a hyper for (4) would be nice for the vocal. i add hypers per 2 sliders on chorus so no
02:09:848 (1,2) - This is too awkward to catch oh no not this slider again ok for everyone saying this slider sux i changed it now yay
02:35:348 (4) - A triple isnt needed since its not emphasizing probably anything, vocal sure, but a 1/2 slider is enough. wot there is lUl
02:54:104 (1,4) - Same scenario like before doen
02:55:979 (3,4) - This is walkable, which means the vocal isn't emphasizd properly qwq doen i tighnk
02:57:666 (5) - A hyper on this one for 02:57:854 (6,7,8) - is nice as ive said before im trying to maintain the calmness of this part
03:13:229 (4) - This doesn't look okay. I'd just make it like this https://osu.ppy.sh/ss/9515770 to make it more cleaner. Just move the two notes away to trigger hyper again. doen
03:24:104 (1,2) - Why not emphasize the 1/2 beats? It feels more correct because of the vocal and to add more variation. This pattern should be fit nicely https://osu.ppy.sh/ss/9515815. i only added the 1/2 on 1 bc 2 is a 1/3 for the vocals
03:25:979 (2) - 1/3 beat doesn't support anything, just make it 1/4 uwu done
03:30:104 (1) - 1/4 beat on this one? The vocal in the next note is obviously shorter than this, yet they have the same slider uwu. is it a 3/4 beat you mean? if it is then its edited
03:33:854 (2) - You missed a beat on 03:34:041 - and the vocal on 03:34:135 - I'd just put the necessary notes from there followed the vocals then the drum thing so no
03:46:229 (4) - Using the hyper to emphasize the next note isn't necessary since there is no loud sound uwu should be fine now or smthn
03:50:635 (5,6) - The section here is pretty calm and having no hypers would be nice. made it consistent on earlier bridge to chorus. check 01:30:104 (1) -
04:14:729 (4) - Same like before. same like before. i added hdashes per 2 sliders
05:16:975 (7,8,9,10,11,12) - I really expected this to be a 1/4 long slider because of the sound uwu. I understand about the triples in 05:22:975 (1,2) - because of the intensity of the trumpet, unlike here. followed pishi's rhythm placement on his map but ye ill think abt it
05:30:308 (6,7,8) - This is too spaced out HAHAHAHAHAHAHA. make it closer until the fruits made contact uwu. shouuuld be fin now
06:13:308 (11) - This one is a bit out of the blue imo. I thought its gonna be a simple c shape. Change something similar but definitely not a c shape again uwu made it an inward c shape suck it lmAO jk ily its edited

Nice job in the 2nd BPM, I like it :idea: thnx ily
ty 4 mod ilovu
Topic Starter
Crowley

Razor Sharp wrote:

from my queue

I really want to take another look at this map before qualification too. So wont go too indepth on the mod.

00:11:588 - you are missing a strong beat here imo. why not add a note here, on the same position as the (2) slider tail? or at x192? It plays pretty nice with it imo. added

01:08:354 (3,7) - these are hypers, and are on the very edge of the screen. They should not be that. It creates a very uncomfortable movement and snap motion here. Move them more to the right. If needed, move 01:08:541 (4,5,6) - more too the right too. fixed

04:06:104 (1,2) - have seen several of these used on strong sounds. Why not add a hyper too them? Would fit very well. try ctrl+g 04:06:479 (2) - and move it too x32. Gives a bit of variety and also empathizes this part very well. Try to use different patterns on different places with this too. it is to emphasize 04:06:854 (3) - more so no.

Here is another part like the one above 04:07:604 (1,2) -

04:32:354 (4) - also like before, too close to the edge of the screen. Wont mention all the places, but try to move them away from the edge. i think its a bit far from the left side now. also moved 04:32:605 (5) - a bit closer to 4

05:17:642 (1,1) - why is this whole section on the right side? I feel like there is so much more you could have done with this part, but using mostly left righting on the right side i feel like ruins much of the potential. i think there are now a bit more notes on the left side. would remap if it needs more xDDDDD

05:24:975 (4,5,6,7) - why not try this? http://prntscr.com/h9ioj1 i feel it becomes more interesting like this. Not only does it give some variety, but it also fits imo. blame ajamez he said its fine fixed. :D

the map is pretty clean. Really like it. The song is also very interesting. Im glad you chose this! first time someone said my music taste is good LUL. thanks!
WOOPS ACCIDENTALLY POSTED WITHOUT REPLIES LMAO thanks for the mod anyways <3
Aerene
darn it razor took the 2kd :<
Unlucky_w
Hi from queue

Mod
In general, everything is okay
Aesthetics and patterns are good.

00:30:760 (4) - Move to x:38, distant a bit with (5) because the sound seems dense for a dash
00:58:604 (1) - http://osu.ppy.sh/ss/9569317
01:20:354 (6) - Make something like http://osu.ppy.sh/ss/9569342, the sounds are differents, so remove reverse slider and make a different mouvement.
01:29:354 (6,7,8) - For this part, I suggest something like http://osu.ppy.sh/ss/9569363 'cuz I feel that the music is more dense than the sound, and so for that, the (7) should be horizontal to emphasize.
01:53:354 (3) - Curve after HDash? (Then you could also curve (4) to make an aesthetic play)
04:29:354 (3,4) - https://osu.ppy.sh/ss/9569510 Emphasize the hitsounds by making a bit more mouvement here.
05:30:308 (6,7,8) - I would distant them a bit


That's all, great map! and gl
Topic Starter
Crowley

_wwwww wrote:

Hi from queue

Mod
In general, everything is okay
Aesthetics and patterns are good.

00:30:760 (4) - Move to x:38, distant a bit with (5) because the sound seems dense for a dash eeee sorry but like i said on the previous mods, i try to make this section as calm as possible with the less usage of hfruits
00:58:604 (1) - http://osu.ppy.sh/ss/9569317 edited oWo
01:20:354 (6) - Make something like http://osu.ppy.sh/ss/9569342, the sounds are differents, so remove reverse slider and make a different mouvement. edited but i didnt follow ur suggestion. made it something like this instead https://osu.ppy.sh/ss/9573624 if thats fine xd
01:29:354 (6,7,8) - For this part, I suggest something like http://osu.ppy.sh/ss/9569363 'cuz I feel that the music is more dense than the sound, and so for that, the (7) should be horizontal to emphasize. edited
01:53:354 (3) - Curve after HDash? (Then you could also curve (4) to make an aesthetic play) edited
04:29:354 (3,4) - https://osu.ppy.sh/ss/9569510 Emphasize the hitsounds by making a bit more mouvement here. ur pattern is a bit too hard xd. made it a reverse instead
05:30:308 (6,7,8) - I would distant them a bit doen


That's all, great map! and gl
thnkx for the mod!!!!! :D
Topic Starter
Crowley
whomsteve
Xinnoh
ya just letting you know that for songs that have tonnes of 1/3, you can't use slider tick 2. Tick rate 3 would be cool, but it needs to be tick rate 1 since there's also a lot of rhythm in 1/2.
Topic Starter
Crowley

Sinnoh wrote:

ya just letting you know that for songs that have tonnes of 1/3, you can't use slider tick 2. Tick rate 3 would be cool, but it needs to be tick rate 1 since there's also a lot of rhythm in 1/2.
o i didnt know that LOL. thanks ill change it right away <3
Daletto
no
JierYagtama
placeholder
Daletto
A moment of modding please...



00:35:962 (7) - reduce distance to 00:35:681 (5,6) - a bit (x=104 seems fine to me)
01:17:118 (6) - id move that slider a bit more to the right to add some movement (x=360)
02:56:962 (7) - a bit more to the left (x=404) and 02:57:150 (1,2,3) - a bit more to the right (x=160,113,68)














;w; I told you i can't find anything to mod ;w;
Topic Starter
Crowley

Daletto wrote:

A moment of modding please...



00:35:962 (7) - reduce distance to 00:35:681 (5,6) - a bit (x=104 seems fine to me) w
01:17:118 (6) - id move that slider a bit more to the right to add some movement (x=360) yes
02:56:962 (7) - a bit more to the left (x=404) and 02:57:150 (1,2,3) - a bit more to the right (x=160,113,68) same as first one except i also copypasted the second part (2:57) into the first mod w
















;w; I told you i can't find anything to mod ;w;
edited everything thanks gay mom
GiGas


Hello it me gig from queue and I am here to mod your m4m map~!
Please don't forget to mod : I M P U L S E

chaos is order yet undeciphered
chaos is order yet undeciphered Mod
🔵 Blue for suggestions

⬛00:00:525 (1) - Ctrl+H then x=80. Changing it like this in the start feels better to play since it flows. I don't think you need a counter flow At the start.

⬛00:03:056 (2) - All the notes are pretty much together except this one at the start. Try to space this similar as others at the start.

⬛00:06:525 (1) - This slider feels too straight. It needs no movement to catch it. The trumpets are the main beat so you should move with it instead of making it an almost straight slider.

⬛00:11:634 (3) - To me this note feels like its coming out too early. Being at 00:11:681 (3) feels more natural to me.

⬛00:30:900 (5) - Space it out a bit more since the vocal gets higher at this place. I feel like a hyper would be good.

⬛00:31:650 (1) - Vocal sound seems to be high again but its vertical. Give it a bigger angle so it can reflect the song better

⬛00:39:150 (1,2,3,4) - The trumpet sounds should deserve more emphasis. I prefer you to space 1,2,3 so it needs a dash then hyper dash for 4 since theres a drum sound there.

⬛00:45:150 (1,2,3,4) - Same as above

⬛00:54:900 (3) - Really dislike this vertical slider. Would like more movement here. Also I feel like this note needs a hyper since the vocal sound increases

⬛00:56:681 (5) - Since those are two same sounds and they have a impact maybe making this further might help reflect the song better.

⬛00:59:400 (4,5,6) - Same as above

⬛01:05:025 (2) - I see you tried to curve the slider here but it didn't turn out good. You can stay still and still catch the slider. Angle it more.

⬛01:05:400 (3,4) - Are you focusing on the vocal or the drum. They sound really similar but one is longer and one is shorter. This confuses the players. Try make the slider length equal but (4) on a smaller angle since the sound got smaller so you can emphasize the beat.

⬛01:06:900 (3) - You can stand still and catch this. Angle is more for better song reflection.

⬛01:07:462 (1) - Since vocal increases maybe a hyper.

⬛01:13:650 (1,2) - At the front you used counter flow to emphasize this beat (01:01:650 (1,2) - ) but at 01:13:650 you used non counter flow sliders. Make 01:13:650 (1,2) counter flow sliders

⬛01:17:400 (7) - Has a higher pitch than 01:17:681 (8) but (8) has a bigger angle. Make (8) smaller than (7)

⬛01:45:525 (2) - I dont think its a good idea to use the slider like this. (1) was a smaller beat so (2) should be spaced out bigger but its the same placement as the previous note. Change placement please.

⬛01:46:650 (1,2) - Same as above.

⬛01:56:400 (3,4) - Feel like a repeat slider would do the job.

⬛01:56:400 (3,4) - x=192?

⬛02:07:275 (5) - All the other notes have a hyper after each 1/4 slider but this note does not.

⬛02:20:400 (3,4,5) - I feel like a counter flow might be fun there :o

⬛02:38:212 (3,4,5) - (3) should be angled smaller meanwhile (4,5) should be bigger since it has higher pitch

⬛03:00:650 (2,3,4) - Same style issue that I mentioned up there.

⬛03:05:775 (8,9) - These notes represent strong drums. Therefore they should have hypers too.

⬛03:15:525 (2,3) - Repeat slider?

⬛03:31:462 (4) - x=192. With the placement right now you need a dash which I dont think you need at that part.

⬛03:42:712 (2) - I dont hear a sharp sound but there is a hard counter flow note. Change it to something non counter.It is started with a higher pitch then went down a counter may have been good but right now its just 1 singular pitch on the trump.

⬛03:45:712 (2) - x=272. I dont think this note needs a dash. Don't forget to space out (3) so it can be a hyper if you apply this suggestion.

⬛03:47:212 (4,5) - x=128 for the same reason as above.

⬛03:51:900 (3,4) - if the angle decreases as it goes you can reflect the song better imo.

⬛04:06:150 (1,2) - vocal increases but (2) is at the previous note. Space it out.

⬛04:07:650 (1,2) - same as above

⬛04:18:150 (6) - I do year the cymbals sound but imo its more important to focus on the drums since you've been doing that. A singular note to emphasize the drums instead of the sliders please.

⬛04:27:150 (1) - Space this a bit closer to the right. Currently it makes the notes 04:27:400 (2,3) harder to catch.

⬛04:41:385 (3,4,5) - Repeat slider~

⬛04:59:392 (4) - It feels like catching a vertical slider. Angle it please.

⬛05:04:675 (1) - Angle it bigger please. Drums are strong. Does not deserve a vertical slider.

⬛05:07:721 (1,2,3,4,5) - spacing out the 5 and making it a long slider plays better with the song imo. No need to try it though.

⬛05:21:271 (6,7) - How about changing all the patterns like these at the drop to a repeat slider? It plays awkwardly since you dont fully move for the first 2 notes.

⬛05:22:604 - I feel like this part needs a note.

⬛05:30:354 (6,7,8) - Hyper (6,7,8) and make (8) a slider please. Breaks the consistency imo.

⬛05:33:021 (4,5,6) - Those hitsounds make it feels like theres supposed to be hyper 1/4 slider jumps there. Space them out so they are hypers?

⬛05:38:021 (2,3) - Awkward counter flow. Does not flow good.

⬛05:38:688 (4,5) - Repeat slider

⬛05:40:021 (5,1) - 05:39:354 (2,3) Same sound but they are represented differently. Make them the same or similar.

⬛05:49:021 (3,4) - Same reasoning as 05:33:021 (4,5,6)

⬛05:52:021 (8,9) - Drums are still pretty impactful. Space them out so they are hypers

⬛05:52:910 (3) - x=312 for aesthetics

⬛05:56:687 (3,4,5,6) - They the same trumpet sounds repeated but (3,4) does not have hyper's

⬛06:12:521 (2,3,4,5,6) - Not a big fan of the counterflow overthere. Feels like is should be flowing normally.

⬛06:40:021 (9,10) - - Hypers?

⬛06:44:021 (4,5,1,2) - I dont think this part deserves 3 hypers in a row. Its not intense. The strong notes are over emphasized.

⬛06:47:354 (2) - Feels like this note stop the flow of the catcher. Angle it more

⬛07:00:354 (5,6) - Since its the end making the sliders both counter flow each other might be fun.

⬛07:12:687 (2) - Since the first pitch ends at 07:13:021 and the 2nd beat end at 07:13:187, make the slider end at 07:13:021 and put a extra note at 07:13:187



🔴 Red for little warnings

⬛00:23:400 (5) - The slider does not end at the fading guitar. If you slow down the music you can clearly hear that it ends at 00:24:150. Extend the slider please.

⬛ 05:05:425 (4) - Same as above. End it at the white tick.



⚫ Black for unrankable

⬛None that I found~!


Ⓜ️ My comments! 

It's a really fun map :D The patterns are good but the slider and some aesthetics in the map need to be fixed. Such as the 1/4 vertical slider then note stream pattern, etc... Once you fix some aesthetics I think you will be fine. Good luck on ranking this~!

From: p/6540973/
Topic Starter
Crowley

- G i G a s - wrote:



Hello it me gig from queue and I am here to mod your m4m map~!
Please don't forget to mod : I M P U L S E

chaos is order yet undeciphered
chaos is order yet undeciphered Mod
🔵 Blue for suggestions

⬛00:00:525 (1) - Ctrl+H then x=80. Changing it like this in the start feels better to play since it flows. I don't think you need a counter flow At the start. edited

⬛00:03:056 (2) - All the notes are pretty much together except this one at the start. Try to space this similar as others at the start. nope. there is a 1/2 gap on the note placements :c

⬛00:06:525 (1) - This slider feels too straight. It needs no movement to catch it. The trumpets are the main beat so you should move with it instead of making it an almost straight slider. tilted w

⬛00:11:634 (3) - To me this note feels like its coming out too early. Being at 00:11:681 (3) feels more natural to me. nah. i agree with razor's mod and i can hear another drum sound at this place

⬛00:30:900 (5) - Space it out a bit more since the vocal gets higher at this place. I feel like a hyper would be good. no hyper but i added emphasis w

⬛00:31:650 (1) - Vocal sound seems to be high again but its vertical. Give it a bigger angle so it can reflect the song better it would look weird so nope

⬛00:39:150 (1,2,3,4) - The trumpet sounds should deserve more emphasis. I prefer you to space 1,2,3 so it needs a dash then hyper dash for 4 since theres a drum sound there. done

⬛00:45:150 (1,2,3,4) - Same as above done

⬛00:54:900 (3) - Really dislike this vertical slider. Would like more movement here. Also I feel like this note needs a hyper since the vocal sound increases tilted w oh also no hdash sorry

⬛00:56:681 (5) - Since those are two same sounds and they have a impact maybe making this further might help reflect the song better. ok

⬛00:59:400 (4,5,6) - Same as above i think the spacing here is ok though

⬛01:05:025 (2) - I see you tried to curve the slider here but it didn't turn out good. You can stay still and still catch the slider. Angle it more. w

⬛01:05:400 (3,4) - Are you focusing on the vocal or the drum. They sound really similar but one is longer and one is shorter. This confuses the players. Try make the slider length equal but (4) on a smaller angle since the sound got smaller so you can emphasize the beat. i dont think it does. and im focusing on the vocals

⬛01:06:900 (3) - You can stand still and catch this. Angle is more for better song reflection. ooooook

⬛01:07:462 (1) - Since vocal increases maybe a hyper. may sound weird but i am focusing on both vocals and the drums on these stanzas. im only adding hdashes to those with snares but ill add a bit of increased ds for this

⬛01:13:650 (1,2) - At the front you used counter flow to emphasize this beat (01:01:650 (1,2) - ) but at 01:13:650 you used non counter flow sliders. Make 01:13:650 (1,2) counter flow sliders i dont think this is a problem tbh. i meant that for the players to be aware that there are 1/4 gaps on 1/2 sliders. also for more variation on the same beats on the map

⬛01:17:400 (7) - Has a higher pitch than 01:17:681 (8) but (8) has a bigger angle. Make (8) smaller than (7) it looks and plays a bit weird imo so i just made them the same slider but ctrl ged

⬛01:45:525 (2) - I dont think its a good idea to use the slider like this. (1) was a smaller beat so (2) should be spaced out bigger but its the same placement as the previous note. Change placement please. naaaaaaaaaaaaaaaaaaaah its to emphasize the next note

⬛01:46:650 (1,2) - Same as above. nop

⬛01:56:400 (3,4) - Feel like a repeat slider would do the job. the drum is alot more stronger than the previous so nahhhhhhh

⬛01:56:400 (3,4) - x=192? why tho xd it is ok there

⬛02:07:275 (5) - All the other notes have a hyper after each 1/4 slider but this note does not. 02:05:400 (3,4) - this doesnt too

⬛02:20:400 (3,4,5) - I feel like a counter flow might be fun there :o good idea!

⬛02:38:212 (3,4,5) - (3) should be angled smaller meanwhile (4,5) should be bigger since it has higher pitch honestly it would play weird since 02:37:650 (1) requires you to not do anything

⬛03:00:650 (2,3,4) - Same style issue that I mentioned up there. fixed xd

⬛03:05:775 (8,9) - These notes represent strong drums. Therefore they should have hypers too. fixed

⬛03:15:525 (2,3) - Repeat slider? nah but tilted 2 instead

⬛03:31:462 (4) - x=192. With the placement right now you need a dash which I dont think you need at that part. w

⬛03:42:712 (2) - I dont hear a sharp sound but there is a hard counter flow note. Change it to something non counter.It is started with a higher pitch then went down a counter may have been good but right now its just 1 singular pitch on the trump. removed the triple instead

⬛03:45:712 (2) - x=272. I dont think this note needs a dash. Don't forget to space out (3) so it can be a hyper if you apply this suggestion. doneeeee

⬛03:47:212 (4,5) - x=128 for the same reason as above. here i wont edit it since the sax sound is getting stronger

⬛03:51:900 (3,4) - if the angle decreases as it goes you can reflect the song better imo. done

⬛04:06:150 (1,2) - vocal increases but (2) is at the previous note. Space it out. nah

⬛04:07:650 (1,2) - same as above nope

⬛04:18:150 (6) - I do year the cymbals sound but imo its more important to focus on the drums since you've been doing that. A singular note to emphasize the drums instead of the sliders please. ok but i made it a 1/8 slider

⬛04:27:150 (1) - Space this a bit closer to the right. Currently it makes the notes 04:27:400 (2,3) harder to catch. made 04:27:400 (2,3) - a bit to the left instead

⬛04:41:385 (3,4,5) - Repeat slider~ reeeeeee i made it like the first one instead

⬛04:59:392 (4) - It feels like catching a vertical slider. Angle it please. nop it plays better like this

⬛05:04:675 (1) - Angle it bigger please. Drums are strong. Does not deserve a vertical slider. once again, for variety.

⬛05:07:721 (1,2,3,4,5) - spacing out the 5 and making it a long slider plays better with the song imo. No need to try it though. spaced out 5 instead

⬛05:21:271 (6,7) - How about changing all the patterns like these at the drop to a repeat slider? It plays awkwardly since you dont fully move seems fine to meeotes. seems fine to mee

⬛05:30:354 (6,7,8) - Hyper (6,7,8) and make (8) a slider please. Breaks the consistency imo. hypering them is too much. 1/6 is hypers is too much for this tbh

⬛05:33:021 (4,5,6) - Those hitsounds make it feels like theres supposed to be hyper 1/4 slider jumps there. Space them out so they are hypers? the part is kinda the "slow" part of this. so i guess its fine like it is. also 05:27:688 (4,5,6,7,8) -

⬛05:38:021 (2,3) - Awkward counter flow. Does not flow good. there are lots of that in the chorus. im keeping it since it can be a heads up

⬛05:38:688 (4,5) - Repeat slider noppppp

⬛05:40:021 (5,1) - 05:39:354 (2,3) Same sound but they are represented differently. Make them the same or similar. vocalls

⬛05:49:021 (3,4) - Same reasoning as 05:33:021 (4,5,6) same reasoning

⬛05:52:021 (8,9) - Drums are still pretty impactful. Space them out so they are hypers seems fine to me

⬛05:52:910 (3) - x=312 for aesthetics okz

⬛05:56:687 (3,4,5,6) - They the same trumpet sounds repeated but (3,4) does not have hyper's the trumpets are increasing intensity wise so yea

⬛06:12:521 (2,3,4,5,6) - Not a big fan of the counterflow overthere. Feels like is should be flowing normally. seems fine to meeee

⬛06:40:021 (9,10) - - Hypers? if im gonna put hypers there, 1 and 2 wont be emphasized as much so no. (also will be harder to catch)

⬛06:44:021 (4,5,1,2) - I dont think this part deserves 3 hypers in a row. Its not intense. The strong notes are over emphasized. clap+finish+clap. i treated them as strong notes so i added them 3 hypers. same here 06:41:021 (1,2,3) -

⬛06:47:354 (2) - Feels like this note stop the flow of the catcher. Angle it more sure

⬛07:00:354 (5,6) - Since its the end making the sliders both counter flow each other might be fun. sureee

⬛07:12:687 (2) - Since the first pitch ends at 07:13:021 and the 2nd beat end at 07:13:187, make the slider end at 07:13:021 and put a extra note at 07:13:187 idk how to describe it but it just becomes higher(not sure of the word) until it fades so nahhhh



🔴 Red for little warnings

⬛00:23:400 (5) - The slider does not end at the fading guitar. If you slow down the music you can clearly hear that it ends at 00:24:150. Extend the slider please.

⬛ 05:05:425 (4) - Same as above. End it at the white tick.

edited both



⚫ Black for unrankable

⬛None that I found~!


Ⓜ️ My comments! 

It's a really fun map :D The patterns are good but the slider and some aesthetics in the map need to be fixed. Such as the 1/4 vertical slider then note stream pattern, etc... Once you fix some aesthetics I think you will be fine. Good luck on ranking this~!

From: p/6540973/
thanks for the mod! (also i think daletto will be the one replying to your m4m. didnt ask for this but that fat bibbo asked LOL. ill check your map anyways when I have time :DDDDD)
Sakary
8-)
JBHyperion
Some quick stuff about timing as requested

  1. 00:03:056 (2) - Too early, needs to start on the following yellow tick at 00:03:103 - and be 1/8 shorter
  2. 01:03:525 (2,3) - actually 3/4 similar to the previous slider if you listen to the vocal ends unlike the 2/3 used in the next phrase
  3. 03:18:525 (3,4) - 03:24:150 (1) - 03:27:712 (3,5,1) - Should be snapped to 2/3 for vocal instead of 1/2 (and 03:29:400 (3) - should be 1/3) since there aren't any noticeable drum sounds to follow here instead e.g. 03:26:025 (2) -
  4. 03:19:462 (6) - 1/8 at 03:19:509 - ?
  5. 03:37:275 (4) - Should start 1/8 earlier at 03:37:228 (4) - for the trumpet
  6. 03:37:650 (1,5) - both should be 5/8 - (1) ending at 03:37:884 - and (5) starting at 03:38:728 -
  7. 04:41:385 (3,4,5,6,7) - Unsanpped, need to be 1/3
  8. 04:59:185 (3,4,5) - This is pretty sloppy, add a new red(+green with 1.2x SV)line at 04:59:185 - with the same 160 BPM, put (5) on the 1/8 tick at 04:59:606 - and then reset with another red/green pair at 04:59:767 -
  9. 05:07:721 (1,2,3,4,5) - Too slow for the guitar hammer-on and also these aren't equally spaced on the timeline, make a redline at the start of here with 175BPM, then put (2) on 1/3 @ 05:07:835 - and the rest on 1/8 starting at 05:07:935 -. Make sure you resnap the spinner as well
Some other suggestions / questions which you can consider or ignore

  1. 00:11:775 (4) - How come you didn't map a 1/8 doublet here like at 00:11:400 (2,3) - right before it? The Yellow tick sound is noticeably stronger here but both are object-worthy
  2. 00:14:868 - You might have skipped these intentionally to simplify the pattern, but there's a low pitch drum sound here that would make for a neat antiflow triplet potential if you wanted to add it. Applies to similar like 00:17:775 (5,6) - 00:20:775 (5,6) - etc. also if you decide to change anything here
  3. 00:38:962 - Weird that you would skip a strong vocal sound here, would give the following cymbal sound more emphasis to add a note (and thus a dash) here imo
  4. 03:03:056 (6) - Unlike 00:42:056 (6) - where there was a snare, there's no strong sound here since it's on the previous (5). I'd remove this, but if you want consistency with previous rhythms you should at least remove the clap (and stop copypasting reeee)
  5. 06:11:354 (2) - Would avoid extending sliders to 3/4 when there is a noticeable 1/2 drum sound, feels very forced and is inconsistent with everything else in the section
  6. 07:05:218 - Would be nicer to fade the spinner volume out more gradually over the fade out imo, having it suddenly drop to 30% and then 5% when the fade is continuous is jarring
  7. 07:12:271 (1,2) - I called and I want my GO 4 IT sliders back tyvm
Just a casual check that picked out anything feeling off or wrong to me, don't take this as 100% accurate proof the timing is fine because hint: Ska does not work this way, but should definitely be an improvement on what you have currently nonetheless and if BNs wanna give this a shot they can feel free.

GL!
Topic Starter
Crowley

JBHyperion wrote:

Some quick stuff about timing as requested

  1. 00:03:056 (2) - Too early, needs to start on the following yellow tick at 00:03:103 - and be 1/8 shorter fixed
  2. 01:03:525 (2,3) - actually 3/4 similar to the previous slider if you listen to the vocal ends unlike the 2/3 used in the next phrase fixx
  3. 03:18:525 (3,4) - 03:24:150 (1) - 03:27:712 (3,5,1) - Should be snapped to 2/3 for vocal instead of 1/2 (and 03:29:400 (3) - should be 1/3) since there aren't any noticeable drum sounds to follow here instead e.g. 03:26:025 (2) - ok dady
  4. 03:19:462 (6) - 1/8 at 03:19:509 - ? yes
  5. 03:37:275 (4) - Should start 1/8 earlier at 03:37:228 (4) - for the trumpet w
  6. 03:37:650 (1,5) - both should be 5/8 - (1) ending at 03:37:884 - and (5) starting at 03:38:728 - fixed
  7. 04:41:385 (3,4,5,6,7) - Unsanpped, need to be 1/3 sanped
  8. 04:59:185 (3,4,5) - This is pretty sloppy, add a new red(+green with 1.2x SV)line at 04:59:185 - with the same 160 BPM, put (5) on the 1/8 tick at 04:59:606 - and then reset with another red/green pair at 04:59:767 - added and fixed
  9. 05:07:721 (1,2,3,4,5) - Too slow for the guitar hammer-on and also these aren't equally spaced on the timeline, make a redline at the start of here with 175BPM, then put (2) on 1/3 @ 05:07:835 - and the rest on 1/8 starting at 05:07:935 -. Make sure you resnap the spinner as well resnapped and added the red line
Some other suggestions / questions which you can consider or ignore

  1. 00:11:775 (4) - How come you didn't map a 1/8 doublet here like at 00:11:400 (2,3) - right before it? The Yellow tick sound is noticeably stronger here but both are object-worthy woopsie
  2. 00:14:868 - You might have skipped these intentionally to simplify the pattern, but there's a low pitch drum sound here that would make for a neat antiflow triplet potential if you wanted to add it. Applies to similar like 00:17:775 (5,6) - 00:20:775 (5,6) - etc. also if you decide to change anything here ill keep it to be consistent and simple
  3. 00:38:962 - Weird that you would skip a strong vocal sound here, would give the following cymbal sound more emphasis to add a note (and thus a dash) here imo woopsies
  4. 03:03:056 (6) - Unlike 00:42:056 (6) - where there was a snare, there's no strong sound here since it's on the previous (5). I'd remove this, but if you want consistency with previous rhythms you should at least remove the clap (and stop copypasting reeee) :angry: ok dad
  5. 06:11:354 (2) - Would avoid extending sliders to 3/4 when there is a noticeable 1/2 drum sound, feels very forced and is inconsistent with everything else in the section was supposed to emphasize the vocals in a way but sure w
  6. 07:05:218 - Would be nicer to fade the spinner volume out more gradually over the fade out imo, having it suddenly drop to 30% and then 5% when the fade is continuous is jarring brb slapping my 2017 self
  7. 07:12:271 (1,2) - I called and I want my GO 4 IT sliders back tyvm REEEEEEEEEEEEEEEE]
Just a casual check that picked out anything feeling off or wrong to me, don't take this as 100% accurate proof the timing is fine because hint: Ska does not work this way, but should definitely be an improvement on what you have currently nonetheless and if BNs wanna give this a shot if they want LOL they can feel free.

GL!
thanks dad! :D
JierYagtama
yay

General

  1. Bro try this sample itll make the hitsounds sound waaay better Stole it from sang lmao Might wanna adjust the intro tho by changing sample sets till 00:11:837 (5) -
  2. Also check your ncs boi



Chaos is order yet undeciphered.

  1. 00:11:400 (2,3,4,5) - Dude hdash here is a bit too strong imo would move 00:11:775 (4,5) - to x:446 for it to be a bit more comfortable to play
  2. 00:15:900 (4,5,6,7) - A bit of an awkward walk pls buff a bit till its 1.15 ds between them or so
  3. 00:20:775 (5,6) - A bit of an edge dash here which I suggest putting 00:20:962 (6,1) - to x:392 would be great
  4. 00:36:900 (6) - NC
  5. 01:33:150 (1,2) - Ok another awkward walk here since its pretty uncomfortable to just the kiai with it tbh so Im suggesting to move 01:33:525 (2,3,4,5) - a bit on x:194 and then 01:34:525 (5) - to x:429 to keep the hyper you intended for 01:34:525 (5,1) -
  6. 01:35:275 (3,4) - Yeah this is a bit on the edge tooooo much you can fix this with ease by moving 01:35:275 (3,4,5) - to x:260 here
  7. 01:57:150 (6) - I dont quite agree to this snap since you can the sound here 01:57:337 - instead where its a pretty audible finish of a guitar here
  8. 03:10:275 (7) - NC
  9. 03:19:462 (6) - Dont think theres anything significant on this note too give out a 1/6 snap here pls make it into a circle instead thanks
  10. 03:31:462 (4,1) - Would be better if you make the pattern like this https://osu.ppy.sh/ss/10755321 since the the slider is pretty much at the very edge of the playfield
  11. 03:54:150 (1,2) - Same stuff with 01:33:150 (1,2) -
  12. 04:18:150 (6) - Also same stuff with 01:57:150 (6) -
  13. 04:20:650 (5,1) - Yeah 1 is a bit too much on the edge again here so suggesting you make 5 like this https://osu.ppy.sh/ss/10755348 instead and move 04:21:149 (1,2,3,4) - to x:417 and that should fix it
  14. 04:24:400 (2,3,4,5) - Too much edge here also pls move this to x:176
  15. 05:03:535 (3,4,5,6,7) - buff spacing thx
  16. 05:05:425 (4) - Honestly this should end in 05:05:800 - since thats where the guitar is last heard and also 00:23:400 (5) - but in 00:23:775 -
  17. 05:07:721 (1,2) - No sound here delet
  18. 05:30:354 (6,7,8) - Honestly If you make the pattern similar to this http://osu.ppy.sh/ss/10755384 itll play much much better
Call me back so i can do one last check and i bubble uwu
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