Spaced streams and unnaturally high SV sliders are about the only thing that get easier at higher AR. Lower AR gives you more time to read/understand/aim large jumps if you can stifle your desire to whack moles.
Yolshka wrote:
I'm not sure how all you people seem to be able to read high decimals or even 10, because to me you look like a nomod player but whatever.
I will say though that changing the ar even a little bit will definitely have significant impact on your performance, for better or worse.
I think that's why when I see a 5* TV size map I don't think "easy pp" I say fuck this and delete it because I have trouble dealing with AR9 and the way those maps are ALWAYS structured. I prefer to find maps with little jumps, and more streams.chainpullz wrote:
Spaced streams and unnaturally high SV sliders are about the only thing that get easier at higher AR. Lower AR gives you more time to read/understand/aim large jumps if you can stifle your desire to whack moles.
lol I know your feels. It takes a massive stroke of luck for me to FC most 5 star range TV size maps. I prefer maps that get their difficulty from things besides fullscreen jumps and I'd even rather play long maps that are difficult but don't have jump spikes.Manfred wrote:
I think that's why when I see a 5* TV size map I don't think "easy pp" I say fuck this and delete it because I have trouble dealing with AR9 and the way those maps are ALWAYS structured. I prefer to find maps with little jumps, and more streams.
I also have a similar experience with jump spikes that build up to the chorus or some other intense part of the song. This map particularly I just can't deal with the fullscreen part at the end.Manfred wrote:
I took a small video clip the other day of what I like to call the "buildup" jumps that fuck me over 90% of the time I play a map. This is a great example captured on film. Map is https://osu.ppy.sh/s/335665 [Extra]
The spike between AR8 to AR9 it's really big at that map. And from 9 to 9'5 feels like the OD it's bigger, could be cause i'm used to play high OD when i play high AR.mulraf wrote:
ar 10: http://fs5.directupload.net/images/170906/obbpc8vi.jpg
ar 9.5: http://fs5.directupload.net/images/170906/opvo9l4v.jpg
ar 9: http://fs5.directupload.net/images/170906/kttjc9u9.jpg
ar 8.5: http://fs5.directupload.net/images/170906/nrauqvy6.jpg
yeah, acc slightly spiked at 9.5 for me too i guess. but all in all it was pretty close and ar9 felt the most comfortable, same experience as manualosuplayer. also tried it with ar7 but while i hit every note i failed because my accuracy was too low lol (<50% after 30 secs i think).
High spaced jumps get easier too. When the AR is too low and there are a lot of jumps you end up having to use your memory a bit rather than just flat out aimingchainpullz wrote:
Spaced streams and unnaturally high SV sliders are about the only thing that get easier at higher AR. Lower AR gives you more time to read/understand/aim large jumps if you can stifle your desire to whack moles.
AR 0 is super easy rightjohnmedina999 wrote:
Raising the AR raises the difficulty.
I''ll give it a try soon, in all honesty the best way I can play maps like this at all is with caffeine running through me, otherwise my fingers don't wanna.Yolshka wrote:
Manfred perhaps you could try doing a little test on this, maybe raising the ar on it too and see how it is compared to untouched ?
It's not as massive as freedom dive, chipscape or gay pony but not as popular either.
But as far as aiming goes i think it's even worse, i can't read it at all, misses everywhere.
If you're Mafham or GN maybe.Kisses wrote:
AR 0 is super easy right
chainpullz wrote:
I mean it doesn't help that mappers like to use 1/2 cross screen emphasis when the only emphasis in the song is 1/1 snares half the time. I'm pretty sure the majority of the maps ranked these days are either speed mapped or mapped by mappers who don't have the experience to speed map (so a slow clumsy imitation of speed mapping basically). I'm not saying speed mapping cant be good mapping, just that it's a lot easier to slap geometric/back-and-forth patterns in places where one can make even the slightest argument that they are justified.
I gave that map a try with AR 9.5 and OD 9 but wasn't warmed up so I predictably failed. But I turned the OD down to 8 and gotYolshka wrote:
Manfred perhaps you could try doing a little test on this, maybe raising the ar on it too and see how it is compared to untouched ?
It's not as massive as freedom dive, chipscape or gay pony but not as popular either.
But as far as aiming goes i think it's even worse, i can't read it at all, misses everywhere.
Sorry about the extreme overposting, I'm shit at forum posting and that's just how I've always replied. I'll try and keep it down low like this post and just quote multiple people in 1, not sure why that's never occurred to me before.Philosofikal wrote:
It is generally in bad taste to post three times in a row when you could post once.
Also get out of here with your posing. SS this and get back to me
https://osu.ppy.sh/s/157754
Well to be fair, orange file isnt even remotely hard to read, but it's pretty intense cuz it's short.Manfred wrote:
Also I gave that map a try, those types of streams are what I sadly can't ACC well on. I'd love to, trust me but they're the type of stream that really requires a great sense of rhythm and not just bursting. That map and song remind me of goreshit or Igorrr maps by grumd or fergas and while I love those maps, I can't do well on them yet.
I don't have much trouble reading Heterochromia (as long as it's not AR9) much because it just makes more sense to me, and I love the song and have heard it a 1000 times because I have it on my ipod, I know whats coming up before it does so I can mentally prepare myself.Yolshka wrote:
but tbh i don't really like that map either, but it's hard so... there's that?
I honestly hated that map, I like intense music that screams at you, but that was just utter nonsense to listen to, and the shift between 130bpm and 230 was completely unsettling. But that map is almost 6 years old, so much has changed in that time that I can't blame it, but I also can say I don't enjoy it.
Not compared to Heterochromia at least, but heterochromia is a bitch to read anyway so i wouldn't get too worked up about it if it poses a threat on 9.0
AR should match BPM to make map easier. Higher BPM -> Higher AR.Wrong, AR should match note density.
[Taiga] wrote:
Everything above ar9.4/9.5 is impossible for me so this doesn't work for shit in my case.AR should match BPM to make map easier. Higher BPM -> Higher AR.Wrong, AR should match note density.