Uploaded again to fix the glitch. No changes were made to the map itself so this can be rebubbled. So, yes.
Rebubbled!
Rebubbled!
It's fine. XD.Bobo wrote:
Argh dammit this got bubbled before I could mod it :/
You requested I mod this a while ago, really sorry I didn't get around to it :/
If this gets popped call me and I'll mod it.
Good luck on ranking
ziin wrote:
working on SBing video, unless you for some reason like having the credits... video is good This video is really really small. It will not affect anything.
[Gladi]
AR -1. The reason is because with AR 6 you can see 2-2.5 whole notes ahead. That means at maximum you will see 5 notes ahead on a 1/2 "stream" (you don't have any of those in the map either). On top of that, this song is very easily doable at AR 8.4, but AR 9.8 is very hard for most players. If you drop it down to 6, that means HR is doable by many players, not just those who can read AR 10. And of course makes DT HR doable as well. If you don't do this, could you tell me why you won't?
Let Gladi decides.
Personally I prefer AR7. That looks better under No mod.
But whatever, it's Gladi's diff so it depends on him.
[insane]
00:57:812 (1) - this is a very odd place for a new combo. Rhythmically it doesn't make sense. Spatially/visually it does, but osu! is a rhythm game first and an art project second. I would recommend putting the 10 notes here into combos of 4,4,2 (or 5?). This would mean rearranging the layout though.
I dont think it matters so much. combo at here visually looks good as you said and also I use different hitsound from this circle, so it is ok.
AR choosing should be based on this very basic principle:ziin wrote:
[Gladi]
bla bla bla
It's such a simple video, and video introduces much more lag than storyboards. My computer has a tendency to freeze on videos too occasionally, whereas storyboards don't. It doesn't matter, getting the images is too much work so I'm not going to bother.Megurine Luka wrote:
video is good This video is really really small. It will not affect anything.
You can't hear hitsounds before you hit them. I'm mainly contesting the fact that you put a new combo on a red tick that is not obviously a new phrase.Megurine Luka wrote:
I dont think it matters so much. combo at here visually looks good as you said and also I use different hitsound from this circle, so it is ok.
I have no idea what that means.Heatherfield wrote:
AR choosing should be based on this very basic principle:
it should fit the diff and the song
after that, everything else can just go fuck
This song is 76 bpm, but osu! works better with sliders on 100-200 BPM songs, so most of the time slow songs have erroneously doubled BPMs (which is fine). AR 7 seemed too fast when I played it and there was barely anything on the screen. And Gladi is good at dealing with overlaps.mm201 wrote:
Here's a better guide: Pick an AR so that there aren't more than 4 objects onscreen at once. More if you (the mapper) are really good at dealing with overlaps.
MEMORIA无圈啊亲。亲好评吗亲Gomo Psivarh wrote:
有圈啊 乳鸽你的无圈图呢?
最近学习中 不上q了Megurine Luka wrote:
MEMORIA无圈啊亲。亲好评吗亲Gomo Psivarh wrote:
有圈啊 乳鸽你的无圈图呢?
还有一张QQ私你