Camellia - overcomplexification

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This beatmap was submitted using in-game submission on 14 September 2017 at 23:55:27

Artist: Camellia
Title: overcomplexification
Source: jubeat prop
Tags: dnb drumstep drum and bass alpha
BPM: 190
Filesize: 3175kb
Play Time: 01:51
Difficulties Available:
  1. Another (4.83 stars, 457 notes)
  2. Extreme (5.93 stars, 604 notes)
  3. Hard (3.42 stars, 290 notes)
  4. Insane (4.01 stars, 347 notes)
  5. Normal (1.74 stars, 133 notes)

Download: Camellia - overcomplexification
Information: Scores/Beatmap Listing
Normal - done
Hard - done
Insane - done
Another - done
Extreme - done

Hitsounding ~

Ready for mods
Hey! From Modreq o/

00:04:657 (1,2) - would differentiate these more from 00:02:446 (1,2) - and 00:07:499 (1,2) - cause of this huge difference in sounds and also the players could assume that 00:07:499 (1,2) - have also a pretty high SV due to the same patterning

00:17:920 (1,2,3,4,5,6,7,8,1) - I like this one, but what do you think about adjusting the rotation even more, so it visualizes this high sound going downwards even more

00:28:657 (1,2) - would look better if these had the same angle like 00:28:973 (3,4) - (because now it's like this:

00:30:236 (2) - this could be placed a bit lower, so it has the same screen spacing to 1 and 3 (sorry for nitpicking :? but you know for the cleanest of the cleanest aesthetics 8-) )

00:33:710 (1) - would consider a different shape cause you used the exact same one here 00:30:552 (3) - with a very high SV (something like this maybe: ?)

01:03:394 (1,2,1) - this seems kind of odd, I don't know why you changed the slider shape from 1 to 2, also the flow is odd (
-> would consider changing it into a circular flow

01:27:946 (1) - I don't know how to feel about this pause -> the player could assume a 1/2 time gap. especially because the Kia just started

01:45:552 (2,1,2,3) - This flows really harsh in my opinion. Especially at the end of a map, where the people start to shake on a high combo. 01:45:710 (1) - also this sound isn't that strong that it justifies this harsh flow

=> Overall a really good Map

Good Luck with your Set!! o/
m4m, remember to do your part too:

are hitsounds wip?

00:02:762 (3,1) - this can be blanketed
01:04:657 (2,4) - just use linear sliders, curved ones with linear ones are weird
01:11:604 (1) - can you fix this ds?
01:28:657 (4) - ctrl+h for a flow improvement

00:17:920 (3,4,5,6) - a stream is pretty intense and also only for special ocasions, just use a 1/4 slider
00:30:552 (3,4,5,6) - ^
00:53:604 (4,5,6,7) - ^
01:10:657 (2,3,4,5) - ^

sorry if i can't mod more, highest diffs are pretty cool

best of luck~
hs pls
[A L P H A]
please remove my name from tags xd and add かめりあ for artist
hi -Jordan- me and some others played your map in multi and some things made me want to mod this

  1. pls do HS and mute extended slider ends
  2. So the main problem I have are these patterns 00:24:236 (1,2,3,4,1,2,3,4,1,2,3,4) - usually the end of streams get the most emphasis since they put strain on you and end on them with your strong finger.
    In this case the sliders at the start without spacing afterwards make the patterns end on your weak finger if you play it like a continuous stream which gives f*ck up emphasis to the drums. I asked someone and he sad that it technically could play like a singles followed by triples, but it's very straining and to me also doesn't makes sense with the spacing after sliders. I would make them either just into 5 note streams with jumps to emphasize the Snare on the 1s... you could do something like this, but I really suggest to do the first option since the 2nd one would end up being one of the most straining patterns in the map

  3. This is the first 1/4 jump (sliders don't count cause slider leniency) in the map 00:45:631 (8,1) - which is not introduced well enough I think so I think you should make it not spaced out
  4. you skip this Piano and wub sound 00:05:446 - especially since the Piano is the main layer you followed so far. You also skip a Bass sound here 00:05:762 -
  5. You skip important drum sounds here 00:24:078 - which is really lame
  6. could've mapped the Vocal here with a reverse 00:25:815 -
  7. why did you skip that? 00:29:446 -
  8. I don't think this needs to be a slider 00:10:183 (1) - a circle would be better imo
  9. lol what are those mapped to? 01:51:710 (4,5) -

The finger positioning applies to some lower diffs too like this one another 00:30:552 (3,4,5,6,7,1) - there are some patterns where you use it correctly though like 00:26:762 (3,4,5) -

gl with the set
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