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07th Expansion - goldenslaughterer

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Total Posts
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Topic Starter
La Cataline
This beatmap was submitted using in-game submission on 21 марта 2012 г. at 22:09:42

Artist: 07th Expansion
Title: goldenslaughterer
Source: Umineko no Naku Koro ni
Tags: when they cry zts visual novel alace alazy
BPM: 133
Filesize: 7262kb
Play Time: 03:41
Difficulties Available:
  1. Hard (4,92 stars, 619 notes)
  2. Light (4,75 stars, 437 notes)
  3. Normal (2,68 stars, 228 notes)
  4. Pangko (4,94 stars, 1080 notes)
Download: 07th Expansion - goldenslaughterer
Information: Scores/Beatmap Listing
---------------
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*cackle*
Vass_Bass
<3
Aurele
I love that map. :3 ...

May I have a Guess Diff? Or you are only doing it alone? o-o
Topic Starter
La Cataline

Gabex3 wrote:

I love that map. :3 ...

May I have a Guess Diff? Or you are only doing it alone? o-o
sorry, no free guest diffs :(
Alace
Faust


May or may not make SB.
Katsuri
General
  1. On Alace's diff, what about slice the middle kiai time as other diffs? All I can say about this for now is 'Why not?' since the kiai are all the same but this.
  2. Maybe make the 'Combo Break' sound? It's too low and the player needs feedback when misses a note.
Hard
  1. 01:40:611 (2) - This is silder is hidden by the hitburst of 01:39:708 (5) - , I thought it was a note. I suggest you to move 01:39:708 (5) - like this, because it will keep the flow fine and solve the problem with HitBurst.
  2. 02:35:084 (3) - The end of this slider is unsnapped. Set the Beat snap divisor to '1/8', make it like this and then move it back to it's place will solve your problem.
Overall Grde: 9.6

Light
  1. 00:22:340 (4,1) - Isn't it a bit hard for this kind of difficulty? I suggest you to remove 00:22:340 (4) - and then add a note correctly spaced with (1), like this.
  2. The gap between calm part and c'mon part is so straight, I loved it.
Overall Grade: 9.4

Normal
  1. 00:34:295 (3,4) - This overlap don't look really visual appealing, try to rotate (4) 90º clockwise and Space it correctly with (5) like this. It looks better imo and solves the weird overlap problem.
  2. 00:37:002 (1,2,3,4,5,6,1,2,3,4,5) - The flow here wasn't really good, you focused much on the top right part, try spreading it a bit..
  3. 00:46:024 (3,4,5,1) - I would totally change this, and I will give you 2 reasons:
    1. 1st - The overlap between (3) and (4) is kinda ugly..
    2. 2nd - The flow of this part is really terrible.
    You may do something like this and then remap until you reach an consistent spaced part. You may open the following spoiler box and there you will have what I got with prints and the code.
    1. SPOILER
      1. First, delete these notes of you map: 00:44:220 (1,2,3,4,5,1,2,3,1,2) -
      2. Save the map, 'Esc' the editor and open it again.
      3. Open the .osu file and search for the [HitObejcts] tag.
      4. Paste the following code in anywhere of the [HitObjects] tag.
        1. 280,144,44220,6,0,B|224:240|288:336,1,200,2|8
          384,360,45573,1,2
          452,284,46024,2,0,B|416:248|360:264,1,100,2|0
          256,264,46926,1,8
          168,304,47378,1,2
          72,344,47829,6,0,B|16:248|80:152,1,200,4|8
          72,56,49182,1,2
          168,72,49633,2,0,B|248:32|328:72,2,150,2|0|2
          200,168,51438,5,4
          128,296,51889,1,2
      5. Save the .osu file.
      6. Esc editor without save.
      7. Open editor and you will have what I did to you.
  4. 00:59:107 (1) - I think a newbie player needs a little more time to recover from a spinner, but it's up to you.

Overall Grade: 7.8
Topic Starter
La Cataline

Katsuri wrote:

General
  1. On Alace's diff, what about slice the middle kiai time as other diffs? All I can say about this for now is 'Why not?' since the kiai are all the same but this. nope
  2. Maybe make the 'Combo Break' sound? It's too low and the player needs feedback when misses a note.it's pretty loud imo
Hard
  1. 01:40:611 (2) - This is silder is hidden by the hitburst of 01:39:708 (5) - , I thought it was a note. I suggest you to move 01:39:708 (5) - like this, because it will keep the flow fine and solve the problem with HitBurst. okay
  2. 02:35:084 (3) - The end of this slider is unsnapped. Set the Beat snap divisor to '1/8', make it like this and then move it back to it's place will solve your problem.1/8? lol.
Overall Grde: 9.6 < i lol'd
Light
  1. 00:22:340 (4,1) - Isn't it a bit hard for this kind of difficulty? I suggest you to remove 00:22:340 (4) - and then add a note correctly spaced with (1), like this. no, it fits the rhythm perfectly
  2. The gap between calm part and c'mon part is so straight, I loved it.
Overall Grade: 9.4

Normal
  1. 00:34:295 (3,4) - This overlap don't look really visual appealing, try to rotate (4) 90º clockwise and Space it correctly with (5) like this. It looks better imo and solves the weird overlap problem.k
  2. 00:37:002 (1,2,3,4,5,6,1,2,3,4,5) - The flow here wasn't really good, you focused much on the top right part, try spreading it a bit..eeeh
  3. 00:46:024 (3,4,5,1) - I would totally change this, and I will give you 2 reasons:
    1. 1st - The overlap between (3) and (4) is kinda ugly..
    2. 2nd - The flow of this part is really terrible.
    You may do something like this and then remap until you reach an consistent spaced part. You may open the following spoiler box and there you will have what I got with prints and the code.
    1. SPOILER
      1. First, delete these notes of you map: 00:44:220 (1,2,3,4,5,1,2,3,1,2) -
      2. Save the map, 'Esc' the editor and open it again.
      3. Open the .osu file and search for the [HitObejcts] tag.
      4. Paste the following code in anywhere of the [HitObjects] tag.
        1. 280,144,44220,6,0,B|224:240|288:336,1,200,2|8
          384,360,45573,1,2
          452,284,46024,2,0,B|416:248|360:264,1,100,2|0
          256,264,46926,1,8
          168,304,47378,1,2
          72,344,47829,6,0,B|16:248|80:152,1,200,4|8
          72,56,49182,1,2
          168,72,49633,2,0,B|248:32|328:72,2,150,2|0|2
          200,168,51438,5,4
          128,296,51889,1,2
      5. Save the .osu file.
      6. Esc editor without save.
      7. Open editor and you will have what I did to you.
    fixed it my way
  4. 00:59:107 (1) - I think a newbie player needs a little more time to recover from a spinner, but it's up to you.
    cant think of a better decision here

Overall Grade: 7.8
sorry for late reply and thanks anyway
TicClick
General
  1. 02:40:160 & 02:40:161 — что это, фонтан? Проще поставить через 1/4 после, как обычно, иначе путает. Я сначала подумал, что у тебя они вообще на одном и том же моменте стоят
  2. 00:20:836 — мне упорно кажется, что этот трещащий звук начинается отсюда
Normal
  1. 00:46:024 (3) - центральный узелок сдвинь чуть влево, чтобы поаккуратней огибал ноту
  2. 00:46:024 (3) - на тело можно добавить свисток, он же шуршит
  3. 01:23:468 (4) - поставить финиш сюда, а с конца слайдера убрать?
  4. 02:09:032 (3) - нк?
  5. 03:23:468 (1) - так и должен быть пустой, или свисток на тело?
Light
  1. 00:55:047 (1) - я б свисток добавил
  2. 01:00:009 (4) - удлини на 1/4 же
Hard
  1. 00:27:754 (4) - что-то он кривой немного, нижняя часть перевешивает, т.к. больше
  2. 03:09:934 (1,2,3,4) - с одной стороны, вроде ничего так сидит. С другой — мне не нравится то, что 1/6 там на самом деле нет, только 1/4
  3. 03:37:001 (1) - :O
У меня всё.
Topic Starter
La Cataline

TicClick wrote:

General
  1. 02:40:160 & 02:40:161 — что это, фонтан? Проще поставить через 1/4 после, как обычно, иначе путает. Я сначала подумал, что у тебя они вообще на одном и том же моменте стоят

    ну это только в эдиторе путает
  2. 00:20:836 — мне упорно кажется, что этот трещащий звук начинается отсюда
да, это так, но ритм лучше когда позже

Normal
  1. 00:46:024 (3) - центральный узелок сдвинь чуть влево, чтобы поаккуратней огибал ноту

    ок
  2. 00:46:024 (3) - на тело можно добавить свисток, он же шуршит

    нет
  3. 01:23:468 (4) - поставить финиш сюда, а с конца слайдера убрать?

    и туда и сюда
  4. 02:09:032 (3) - нк?

    не знаю, зачем, но можно
  5. 03:23:468 (1) - так и должен быть пустой, или свисток на тело?

    а вот тут да, что это я
Light
  1. 00:55:047 (1) - я б свисток добавил

    а вот в харде он и есть там \:D/ добавила
  2. 01:00:009 (4) - удлини на 1/4 же

    можно и на 1/4
Hard
  1. 00:27:754 (4) - что-то он кривой немного, нижняя часть перевешивает, т.к. больше

    а мне норм :O
  2. 03:09:934 (1,2,3,4) - с одной стороны, вроде ничего так сидит. С другой — мне не нравится то, что 1/6 там на самом деле нет, только 1/4

    так приятней переход к 1/8
  3. 03:37:001 (1) - :O

    да.
У меня всё.

спасибо \o/
Mantis
Звезданул >w<
NatsumeRin
[General]
offset: i feel +6~+8.
Light seems a name for the easiest diff...? maybe just me, but you may want to consider this.

[Normal]
The setting is a little high imo, hope you could tone them all down by 1 tick (maybe including AR as well)
01:22:114 (3) - don't think the finish at the end is a good idea, you may want to change the sound gradually if i don't understand it wrong, but a drum sound there still feels odd to me.
02:09:032 (1,2,3,4) - make the spacing a little larger if you could (i mean circles don't touch each other for better looking)
02:13:543 (3) - a 1/1 slider here?
02:25:272 (1) & 02:28:881 (1) - i may choose to use a soft hitsound sample here...
03:39:934 (1) - a group of 1/1 notes would be better here imo as the sounds are pretty strong, your choice though.

[Light]
00:20:987 (2,3) - Reduce the full length of each slider to 1/2? because it seems the stream doesn't last for that long, and the slider seems a little extra
00:46:024 (4,5) - move right+down a bit, after stack it looks not so well.
00:53:242 (4,5) - ^
01:01:475 (2,3) - if could maybe change this to a slider, the beat starts at a irregular place and may be not easy to catch.
01:03:280 (2,3) - second one would be better anyway but still ^
01:17:716 (4) - 1/4 earlier?
01:24:934 (3) - if you do ^ then again.
01:33:844 (8) - not sure if the sliderwhistle is on purpose, but i noticed that so if it's not maybe remove.
02:31:588 (3,4) - http://puu.sh/j7Oe ?

[Hard]
01:19:408 (1) - clap instead of finish?
01:33:844 (4,5,6) - i expect this to have larger spacing...
02:09:483 (5) - just a suggestion, as the volume is going up, increase the spacing (4 as a group) as well?
02:29:783 (7) - i got a combo-break here and to my surprise the combo-break sound fits it so great.
02:39:708 (8,1) - maybe switch new combo for the speed change.

Great map, have a star first.
Topic Starter
La Cataline

NatsumeRin wrote:

[General]
offset: i feel +6~+8.
Light seems a name for the easiest diff...? maybe just me, but you may want to consider this.

[Normal]
The setting is a little high imo, hope you could tone them all down by 1 tick (maybe including AR as well)
01:22:114 (3) - don't think the finish at the end is a good idea, you may want to change the sound gradually if i don't understand it wrong, but a drum sound there still feels odd to me.
02:09:032 (1,2,3,4) - make the spacing a little larger if you could (i mean circles don't touch each other for better looking)
02:13:543 (3) - a 1/1 slider here?
02:25:272 (1) & 02:28:881 (1) - i may choose to use a soft hitsound sample here...
03:39:934 (1) - a group of 1/1 notes would be better here imo as the sounds are pretty strong, your choice though.

[Light]
00:20:987 (2,3) - Reduce the full length of each slider to 1/2? because it seems the stream doesn't last for that long, and the slider seems a little extra
00:46:024 (4,5) - move right+down a bit, after stack it looks not so well.
00:53:242 (4,5) - ^
01:01:475 (2,3) - if could maybe change this to a slider, the beat starts at a irregular place and may be not easy to catch.
01:03:280 (2,3) - second one would be better anyway but still ^
01:17:716 (4) - 1/4 earlier?
01:24:934 (3) - if you do ^ then again.
01:33:844 (8) - not sure if the sliderwhistle is on purpose, but i noticed that so if it's not maybe remove.
02:31:588 (3,4) - http://puu.sh/j7Oe ?

[Hard]
01:19:408 (1) - clap instead of finish?
01:33:844 (4,5,6) - i expect this to have larger spacing...
02:09:483 (5) - just a suggestion, as the volume is going up, increase the spacing (4 as a group) as well?
02:29:783 (7) - i got a combo-break here and to my surprise the combo-break sound fits it so great.
02:39:708 (8,1) - maybe switch new combo for the speed change.

Great map, have a star first.
fixed
normal;
everything exept 01:22:114 (3)
light;
fixed the little sliders and added 1/4
hard;
01:19:408 (1) this stays, also have you tried to fail the map? :D

Thanks \:D/
senaya
irc стыдота
14:17 <senaya> : блин, слишком круто))
14:17 <senaya> : мне стыдно писать a herp derp lvl4 grid left
14:17 <La Cataline> : ну надо
14:17 <La Cataline> : хоть чтото
14:18 <senaya> : 00:20:768 (1) - один дерп вправо
14:19 <senaya> : 00:20:994 (2) - один дерп вниз
14:19 <La Cataline> : \:D/
14:20 <senaya> : 00:24:828 (5,6) - один дерп вверх
14:21 <senaya> : 00:26:182 (1) - один дерп влево
14:21 <senaya> : ой я нагнал
14:21 <senaya> : 00:20:768 (1) - один влево, а не вправо
14:21 <La Cataline> : один дерп дерп
14:22 <senaya> : один херп дерп
14:22 <La Cataline> : да
14:22 <senaya> : 00:39:715 (7) - один дерп влево
14:22 <senaya> : блин, стыдота
14:23 <senaya> : как бы мне этот модпост скрыть чтоб никто не увидел?)
14:23 <senaya> : 00:40:618 (1) - один дерп влево
14:23 <senaya> : 00:43:776 (7) - один дерп вправо
14:24 <senaya> : господи, каталина, сколько ошибок! как ты можешь?!
14:24 <La Cataline> : один дерп вдерпо
14:25 <senaya> : сам гитлер бы удавился бы от зависти
14:25 <senaya> : насколько наци этот пост
14:29 <senaya> : в нормале 01:09:490 (1,3) - на тики по центру мб клапы повесить?
14:32 <senaya> : на 02:15:354 (2) - вистлы в начале и конце
14:32 <senaya> : а на 02:21:670 (1) - вистла в конце нет. вроде такой же элемент. так забумано?
14:32 <senaya> : забдумано =\
14:32 <La Cataline> : >на тики
14:32 <La Cataline> : >клапы
14:32 <La Cataline> : nope
14:32 <senaya> : нуокок, я ж не знаю что от меня хотят)
14:35 <senaya> : а по вистлу что?)
14:38 <La Cataline> : 02:15:354 (2) - ?
14:38 <La Cataline> : так они и так там
14:38 <La Cataline> : или ты
14:38 <La Cataline> : как я советую модишь?
14:38 <La Cataline> : там свисток не
14:38 <La Cataline> : пости все это в общем
14:38 <La Cataline> : \:D/
14:39 <senaya> : ну так
14:39 <senaya> : на 02:15:354 (2) - есть свисток в конце
14:39 <La Cataline> : и в начале
14:40 <senaya> : а стоп. или на первом идёт свисток на слайдере
14:40 <senaya> : а на 02:21:670 (1) - нету
14:40 <senaya> : я наркоман =\
14:59 <La Cataline> : там не
14:59 <La Cataline> : я посмотрела же
14:59 <La Cataline> : там у меня все как надо же

с тебя красный бантик, все дела, ну ты понел.
Topic Starter
La Cataline
ок ок :D
Vass_Bass
Дофига гениальный модпост
можешь не менять ничего, если хочешь офк :D
General
профиксь превью тайм

Normal
00:24:603 (4,4,4,4) - - вистлы на начало
00:59:114 - отсюда начиная тоже вистлов можно добавить
01:04:076 (1) - убери нк
01:21:219 - удали секцию :3
01:22:121 (3) - удали вистл в начале и поставь его в конец D:

Light
00:55:054 - удали секцию
01:17:723 (4) - нк
01:41:069 (3) - ^
02:20:091 - удали тайм секцию
02:28:888 - ^
03:03:625 (1) - удали нк

Hard
00:18:061 (7) - нк
00:20:994 (5) - ^
00:54:151 (9) - ^
01:12:648 - удали тайм секцию
02:31:595 - ^
03:19:189 (5) - нк

;3 какой позорс тебя кудосик
Topic Starter
La Cataline
фиксила как могла
NatsumeRin
k
Topic Starter
La Cataline
thanks :O
Shiirn
Fixed an error in snapping and made a stack pattern more interesting in Light. Accredited Alace's taiko (i still hate it being called Pangko but as long as he's credited...) via the taiko background.


Enjoy my first rank!
Waryas
YESSSSSSSSSSSSS
TicClick
Ура!
AngelHoney
o.o
Mercurial
Congratulations, Queen of Hitsounds :3
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