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Camellia - GHOST [Taiko]

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Topic Starter
Ladies Night
This map has been deleted on the request of its creator. It is no longer available.
Nifty
FIRST (m4m)

big boi marathon


◾ 00:42:124 (84) - You may have heard here wrong, I don't hear any sounds besides the guitar chord hanging over, which shouldn't be mapped imo.
◽ 00:56:783 - Wouldn't it make more sense to reverse the intensity of the switching here? Going from kkkkdddd to kkddkkdd and then to kdkdkdkdkdkdkdkd as the song implies instead of the other way around.
◾ 01:00:601 - This 0.1x jump from a 1/3 gap is kinda awkward, maybe smooth out the speedup to that 1.1x throughout the 3 doublets, or maybe just the last two?
◽ 01:09:465 (45,46,47,48) - These are questionable. Personally I don't think the 1/6 is needed here since it's a relatively calm section of the map, but I can see why you would map it like this. Kinda weird how every other 1/6th has been kkkd and this is kkdd for seemingly no reason, though.
◾ 01:04:351 (10) - This isn't where that 5plet starts, it actually starts on the white tick leading into the D. This repeats through the whole section.
◽ 01:18:328 (22) - No real significant noise on this beat, remove finisher.
◾ 01:22:965 - Same pattern intensity thing as above.
◽ I can't comment on the streamy parts because I am not good enough to judge them qq.
◾ 03:24:192 (3) - Stupid random comment, make this d since k's seems to be emphasizing the main melody and d's are being used as filler most of the time. (ex: 03:25:556 (16) - )
◽ 04:05:646 - The kdd around here can be kkd and be perfectly fine (reason being kdd is awkward at high bpm so why not change it).

I do like it tho, here's a star.

It seems like you like Camellia so if you could mod my ENTRANS OF DA JUNGLE set that'd be chill.
https://osu.ppy.sh/s/667577
(you don't really have to mod the full set since it's a full song even tho my rules say ya do)
Topic Starter
Ladies Night

Nifty wrote:

FIRST (m4m)

big boi marathon


◾ 00:42:124 (84) - You may have heard here wrong, I don't hear any sounds besides the guitar chord hanging over, which shouldn't be mapped imo. - It's filler rhythm, not for the guitar chord but for the more prominent string instrument in the background that fades away at that point and it also introduces the concept of using doubles like later on at 00:43:896.
◽ 00:56:783 - Wouldn't it make more sense to reverse the intensity of the switching here? Going from kkkkdddd to kkddkkdd and then to kdkdkdkdkdkdkdkd as the song implies instead of the other way around. - I based this part on the constant kick and the snares that ramp up as the stream progress and so, the kats appear more frequently as it goes on. Some of the kicks had more kats due to the pitch rising for that certain part. I feel this represents the intensity rather fine. I used this same concept later on at 01:18:601 for the constant kicks but reversed in how they progress.
◾ 01:00:601 - This 0.1x jump from a 1/3 gap is kinda awkward, maybe smooth out the speedup to that 1.1x throughout the 3 doublets, or maybe just the last two? - I have tried SV for the doubles earlier on but I felt it was better to have a speedup on the finisher since the sound is rather sudden and that's what I was going for with the SV here rather than having a smooth progression with the SV. I used the same concept with the SV later on at 01:26:783 for the 1/3 patterns.
◽ 01:09:465 (45,46,47,48) - These are questionable. Personally I don't think the 1/6 is needed here since it's a relatively calm section of the map, but I can see why you would map it like this. Kinda weird how every other 1/6th has been kkkd and this is kkdd for seemingly no reason, though. - These 1/6 are there for consistency for the Hi-Hat sounds that appear quite often and its purpose is to transition into the faster section of the song rather than maintaining the calmness. It does appear again at 01:35:510 and those two 1/6 are only different since the synthesizers do something different.
◾ 01:04:351 (10) - This isn't where that 5plet starts, it actually starts on the white tick leading into the D. This repeats through the whole section. - I see what you're saying, I just had it start on the red tick since the sound carries over onto the blue tick and continues on the white tick. Pattern sounds fine for the most part though.
◽ 01:18:328 (22) - No real significant noise on this beat, remove finisher. - Using a similar concept earlier where I use finishers on less prominent sounds like at 00:59:237, since regular don or kat don't have the same impact as the finishers and the sounds are unique enough that they're better off as finishers instead.
◾ 01:22:965 - Same pattern intensity thing as above. - Mentioned this as well in my reasoning above.
◽ I can't comment on the streamy parts because I am not good enough to judge them qq.
◾ 03:24:192 (3) - Stupid random comment, make this d since k's seems to be emphasizing the main melody and d's are being used as filler most of the time. (ex: 03:25:556 (16) - ) - Sure.
◽ 04:05:646 - The kdd around here can be kkd and be perfectly fine (reason being kdd is awkward at high bpm so why not change it). - Sure.

I do like it tho, here's a star.

It seems like you like Camellia so if you could mod my ENTRANS OF DA JUNGLE set that'd be chill.
https://osu.ppy.sh/s/667577
(you don't really have to mod the full set since it's a full song even tho my rules say ya do)
Kith190
Hi NM as asked here
[Inner Oni]
The first half of he map is pretty cool and I didn't find big mistakes except for some patterns that personally I would make a little different, but just according to my tastes. I enjoyed a lot how you make those big streams.
In the first kiai time: from 03:12:056 to here 03:29:510 there is a lak of consistency. Even tho there is quite always the same melody repeated you mapped it all different. I'll make an example: this structure 03:13:146 (92,93,94,95,96,97,98,99,100) is repeated here 03:14:101 (2,3,4,5,6,7,8,9,10) but to follow the proper sound you should place it from here 03:14:237 . So try to delete 03:14:101 (2,3,4,5,6,7,8,9,10,11) and paste this 03:13:010 (91,92,93,94,95,96,97,98,99,100) here 03:14:101 . You will surely notie the difference. I suggest a rework of he kiai, chose a structure and chase it, I don't mean you have to be repetiive but in this way you did a random mapping. An oher example: this 03:21:056 (70,71,72,73,74,75,76,77,78,79) has the same sound of 03:22:146 (82,83,84,85,86,87,88,89,90,91,92) but they are completely different. Pls pay a bit more of attenction to the melody.
Still some inconsistency untill here 03:44:783 , pls chech all the preview part.
From here 04:38:510 to here 04:56:783 same exaxt thing as the other kiai time.
Hope it was helpfull!
Topic Starter
Ladies Night

Kith190 wrote:

Hi NM as asked here
[Inner Oni]
The first half of he map is pretty cool and I didn't find big mistakes except for some patterns that personally I would make a little different, but just according to my tastes. I enjoyed a lot how you make those big streams.
In the first kiai time: from 03:12:056 to here 03:29:510 there is a lak of consistency. Even tho there is quite always the same melody repeated you mapped it all different. I'll make an example: this structure 03:13:146 (92,93,94,95,96,97,98,99,100) is repeated here 03:14:101 (2,3,4,5,6,7,8,9,10) but to follow the proper sound you should place it from here 03:14:237 . So try to delete 03:14:101 (2,3,4,5,6,7,8,9,10,11) and paste this 03:13:010 (91,92,93,94,95,96,97,98,99,100) here 03:14:101 . You will surely notie the difference. I suggest a rework of he kiai, chose a structure and chase it, I don't mean you have to be repetiive but in this way you did a random mapping. An oher example: this 03:21:056 (70,71,72,73,74,75,76,77,78,79) has the same sound of 03:22:146 (82,83,84,85,86,87,88,89,90,91,92) but they are completely different. Pls pay a bit more of attenction to the melody.
Still some inconsistency untill here 03:44:783 , pls chech all the preview part.
From here 04:38:510 to here 04:56:783 same exaxt thing as the other kiai time. - It's not really a matter of consistency but rather about variation in those parts considering that section of the song is rather repetitive compared to the rest so that's the main reason for why the patterns aren't the same throughout for the most part. The (d,d,k,k,d) pattern was different since I emphasized the melody on the kat before it and the kats inside the 5-plet itself and for consistency sake as well, I had the same (d,d,k,k,d) pattern repeat later at 03:19:556 and 04:41:101 and etc. So while I didn't repeat the same (k,k,d,d,k) pattern for consistency, my variations were structured according to what I had in mind for the players here, so that they would find it fun to play. Regarding the part at 03:21:056, it was considerably different for variations and to bridge the gap at 03:25:146, where the music transitions into Trap again. The non-Kiai parts are fine since they're mostly consistent throughout and followed what I had in mind. I have tried what you suggested but it wouldn't fit well with the structure and it would get repetitive considering the Kiai sections are rather long. What I have currently does take note of the melody but I decided to take some liberties with it so it could be more engaging. Hopefully, this should address your concerns.
Hope it was helpfull!
xtrem3x
M4M in my Queue


General:

Don = d
Kat = k
Big Don = D
Big Kat = K




Bon Voninneryage


  • 00:25:283 - can be d at this point, specifically because drum roll sound has more priority than any high interlaced sound.

    00:27:465 - I would suggest changing it to d to emphasize the next big note, same situation with 00:31:828- , 00:36:192- , 00:40:556- ,

    00:55:487 (23,24) - at this point it would be necessary a change of focus in this long stream, you could change position these notes with a ctrl+g and besides that 00:56:101- , 00:56:306- and 00:56:646- change to d, specifically to make it more accessible and more varied according to the set of progressive sounds.

    01:28:146- to 01:31:510 - in this section I will put some points to change with certain notes, because it seems to be a little disoriented, especially to emphasize the sounds of high and low blows properly, my (little) suggest is this:
    kddkkkdkdkkdkkkdddkkdkkkdkdkkkdkdkkdkd

    01:34:692 - focusing in progressive decrease noise, is possible a d in this point.

    01:35:033 (14,15) - in this part it sounds progressively but in reverse, so it would be more convenient to have more red notes to emphasize this.

    01:35:601 - this 1/6 stream have a little inconsistence about high sounds, is possible finish as dddk but don't has priority the next note, then is possible change to kkkd to change that situation.

    01:35:919 - this note would be more fittable like k to fit it to the loud sound like the previous note.

    01:36:419 - if we make comparative sounds in this section we can realize that in the 3 blue notes are high and in this part should be 3 red notes to emphasize the low sounds.

    01:36:874 - at this point you can do something similar to 01:28:146-

    01:41:237 - inverse to 01:32:510- until 01:35:783-

    03:16:419 - in this section you focus the blue notes on the highest sound without doubt, but at this point you could give a little break with a d to retry tuning that rhythm after this.

    03:20:646 (67,68,69) - making a small emphasis on the previous point, I would suggest changing this for k D d to give it another break at this point.

    03:24:874 (10,11,12,13) - same situation with previous point, but here can be kkk D.

    03:33:747 - here is better emphatize the next Big note changing this note to k, seems rare see how that consistence is break.

    04:43:692 - Same situation as 03:16:419-

    04:47:919 (74,75,76) - same as 03:20:646-
Topic Starter
Ladies Night

xtrem3x wrote:

M4M in my Queue


General:

Don = d
Kat = k
Big Don = D
Big Kat = K




Bon Voninneryage


  • 00:25:283 - can be d at this point, specifically because drum roll sound has more priority than any high interlaced sound. | wouldn't make sense, considering i made the same sound as kats for other notes and i use this pattern quite a bit later on.

    00:27:465 - I would suggest changing it to d to emphasize the next big note, same situation with 00:31:828- , 00:36:192- , 00:40:556- , | the notes are already dons as you suggested, unless you're saying they should be kats instead. if that's the case, i do alternate between dons and kats for more variety.

    00:55:487 (23,24) - at this point it would be necessary a change of focus in this long stream, you could change position these notes with a ctrl+g and besides that 00:56:101- , 00:56:306- and 00:56:646- change to d, specifically to make it more accessible and more varied according to the set of progressive sounds. | ctrl+g seems out of place to be honest, the triple kats feels more suitable for progression since the snares ramp up and i repeat the same pattern earlier except with one more kat so it's pretty accessible to play i feel.

    01:28:146- to 01:31:510 - in this section I will put some points to change with certain notes, because it seems to be a little disoriented, especially to emphasize the sounds of high and low blows properly, my (little) suggest is this:
    kddkkkdkdkkdkkkdddkkdkkkdkdkkkdkdkkdkd | not really disorienting since i emphasized each kick as a single kat and each white tick and snare has two kats except for the last two notes for easier transition into the other 1/3 pattern.

    01:34:692 - focusing in progressive decrease noise, is possible a d in this point. | possible, but i chose to represent the kick here as kat instead.

    01:35:033 (14,15) - in this part it sounds progressively but in reverse, so it would be more convenient to have more red notes to emphasize this. | sure, changed the red tick to a don instead, should make more sense in terms of progression.

    01:35:601 - this 1/6 stream have a little inconsistence about high sounds, is possible finish as dddk but don't has priority the next note, then is possible change to kkkd to change that situation. | it's only different since the synth sounds here do something different, i repeated this pattern earlier at 01:09:465

    01:35:919 - this note would be more fittable like k to fit it to the loud sound like the previous note. | not really, sounds like a lower pitch to me and i intended to emphasize the 1/3 pattern by contrasting the note here as a don.

    01:36:419 - if we make comparative sounds in this section we can realize that in the 3 blue notes are high and in this part should be 3 red notes to emphasize the low sounds. | i could, but i didn't intend to build on the don rhythm here since the kats are the main focus for the 1/3 patterns.

    01:36:874 - at this point you can do something similar to 01:28:146- | same reasoning as mentioned earlier in my response.

    01:41:237 - inverse to 01:32:510- until 01:35:783- | section here is a bit different since the pitch here actually ramps up while it was the opposite for the earlier part.

    03:16:419 - in this section you focus the blue notes on the highest sound without doubt, but at this point you could give a little break with a d to retry tuning that rhythm after this. | sure.

    03:20:646 (67,68,69) - making a small emphasis on the previous point, I would suggest changing this for k D d to give it another break at this point. | different intention here, i was representing the cymbal crash here as a kat finisher.

    03:24:874 (10,11,12,13) - same situation with previous point, but here can be kkk D. | same reasoning as used above for my response.

    03:33:747 - here is better emphatize the next Big note changing this note to k, seems rare see how that consistence is break. | sure.

    04:43:692 - Same situation as 03:16:419- | sure.

    04:47:919 (74,75,76) - same as 03:20:646- | don't feel it's necessary to emphasize the don finisher here since the kat finishers after it, do well to contrast it.
HomieLove
M4M from my queue, sorry for the wait

the spoopiest song I've got to mod yet :^)
General:

Even on this BPM and with this density OD 7.5 is a bit over the top I think, 7 seems more appropiate or at max 7.2

I'm not entirely sure about the timing, but to my ears, there are some signatures missing:
04:04:419 - 3/4
04:05:237 - 5/4
04:06:601 - 4/4

This way, it is also visually more pleasing as the cymbal on 04:05:237 (41) - actually lands on the downbeat instead of somewhere before. There may be more spots where similar things occur, maybe ask someone who is more proficient with timing than me.


[Inner Oni]

00:25:146 - It's probably a subjective matter but as a player I'd expect some SV thing here to indicate the song is really getting started as opposed to the calm buildup which features the same SV. same thing goes for 02:53:510 -

00:58:965 (73,74) - I like your general finisher usage throughout the map but these don't seem fitting to me, as the drums are rather light after the stream and besides, it kinda kills the impact on 01:00:601 (83) -. If you consider this suggestion, you may also add a note on 00:58:896 -. Same deal with 01:25:146 (18,19) -

01:03:737 (4) - consider changing this note to d, as the kat-heavy notechain plays rather uncomfortable and the amount of kats overemphasizes the sounds imo, also to keep it consistent with 01:12:465 (74) -

01:14:237 (91,92) - I'd ctrl+g this, as the wub-ish sound's pitch is descending while currently it implies ascending pitch

01:18:056 (20) - maybe an additional finish to accompany with the strong crash sound?

01:35:601 (21) - I believe kkkd 1/6 goes along better in terms of flow and emphasis of pitch

01:54:737 (12) - within this measure, a kat would complement the usage of 5-plets quite well (kdkkk, kkkdk and kkdkk looks more polished than ddkkk, kkkdk and kkdkk)

01:57:601 (43) - why is this kkkk (1/6) all of a sudden, looks weird and inconsitent with your usage of 1/6 quadruplets, therefore I'd suggest kkkd

03:07:692 (24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47) - rip ddkk players (on a serious note: consider following the melody instead of the weird drum-ish pitch, doesn't play bad or anything but it feels pretty off not knowing what you focused on throughout the map if you do something like that

03:20:033 - consider adding a note on this spot, to show the slight progression of melody pitch between 03:20:101 (63) - and 03:20:237 (64) -, since changing 03:20:101 (63) - to don would be kinda unintuitive

within 03:20:783 - and 03:25:146 - I can kinda see what you tried to do but let me just say the patterning in this small part goes against the structure of the map as a whole and it doesn't fit all that well, so consider redoing it a little so it follows the song nicely like the part before this one did (I'm not saying to make it the same, just that you can do better than that while maintaining variation)

03:34:283 (3) - don, the reason being the same as with 01:03:737 (4) -. same applies to 03:43:010 (91) -

within 04:05:237 - and 04:17:510 - all of the kk dk patterns sound like kd dk to my ears. listening to this closely, you can hear the pitch on the kk notes actually decreasing, with the power of the sound also fading, which'd sound more natural as kd

04:22:692 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51) - Honestly, this entire stream plays really poor, I recommend remapping it right away to something where the measuring of offbeat and onbeat notes are actually sight-readable and the handswaps are not super clunky

04:49:556 (89) - this should be a don too for flow purposes and to avoid overemphasis by using too many kat notes

[]

I feel like the strucutre of the map could be improved at certain spots, as well as the patterning and flow itself. The core concept of the map is interesting though, and this is the first song of that kind I somewhat like. You should gather more feedback from players capable of playing this and experienced mappers / modders, I don't think I'm all that helpful on these kind of maps.

Good luck!
Topic Starter
Ladies Night

Greenshell wrote:

M4M from my queue, sorry for the wait

the spoopiest song I've got to mod yet :^)
General:

Even on this BPM and with this density OD 7.5 is a bit over the top I think, 7 seems more appropiate or at max 7.2 | sure, went with OD7.2.

I'm not entirely sure about the timing, but to my ears, there are some signatures missing:
04:04:419 - 3/4
04:05:237 - 5/4
04:06:601 - 4/4

This way, it is also visually more pleasing as the cymbal on 04:05:237 (41) - actually lands on the downbeat instead of somewhere before. There may be more spots where similar things occur, maybe ask someone who is more proficient with timing than me. | timing signature is correct, just looks pretty wonky.


[Inner Oni]

00:25:146 - It's probably a subjective matter but as a player I'd expect some SV thing here to indicate the song is really getting started as opposed to the calm buildup which features the same SV. same thing goes for 02:53:510 - | i could, but for this map i only kept the sv changes to a minimum and i feel the sv speedup on the finisher after the pattern suffices for the most part.

00:58:965 (73,74) - I like your general finisher usage throughout the map but these don't seem fitting to me, as the drums are rather light after the stream and besides, it kinda kills the impact on 01:00:601 (83) -. If you consider this suggestion, you may also add a note on 00:58:896 -. Same deal with 01:25:146 (18,19) - | i think it's rather apt considering the usage of finishers in this map and also, i use finishers for light sounds like at 01:18:328 (22) since the regular notes don't have the same feel for the unique sounds and it doesn't seem to take away the impact at 01:00:601 (83) for me but rather, builds on it. not sure about adding an extra note to the streams though, wanted to emphasize the impact on the finishers a bit more despite it being a minor detail.

01:03:737 (4) - consider changing this note to d, as the kat-heavy notechain plays rather uncomfortable and the amount of kats overemphasizes the sounds imo, also to keep it consistent with 01:12:465 (74) - | sure.

01:14:237 (91,92) - I'd ctrl+g this, as the wub-ish sound's pitch is descending while currently it implies ascending pitch | sure, did the same for the other one.

01:18:056 (20) - maybe an additional finish to accompany with the strong crash sound? | sounds out of place, snare seems to be more prominent.

01:35:601 (21) - I believe kkkd 1/6 goes along better in terms of flow and emphasis of pitch | changed the pattern to a 1/6 (k,k,d,k) instead, so it's a bit better and did the same for a similar pattern.

01:54:737 (12) - within this measure, a kat would complement the usage of 5-plets quite well (kdkkk, kkkdk and kkdkk looks more polished than ddkkk, kkkdk and kkdkk) | sure.

01:57:601 (43) - why is this kkkk (1/6) all of a sudden, looks weird and inconsitent with your usage of 1/6 quadruplets, therefore I'd suggest kkkd | wanted to show the snares that get louder as it progresses but i'll change it back as you suggested.

03:07:692 (24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47) - rip ddkk players (on a serious note: consider following the melody instead of the weird drum-ish pitch, doesn't play bad or anything but it feels pretty off not knowing what you focused on throughout the map if you do something like that | sure.

03:20:033 - consider adding a note on this spot, to show the slight progression of melody pitch between 03:20:101 (63) - and 03:20:237 (64) -, since changing 03:20:101 (63) - to don would be kinda unintuitive | sure, sounds good.

within 03:20:783 - and 03:25:146 - I can kinda see what you tried to do but let me just say the patterning in this small part goes against the structure of the map as a whole and it doesn't fit all that well, so consider redoing it a little so it follows the song nicely like the part before this one did (I'm not saying to make it the same, just that you can do better than that while maintaining variation) | sure, will fix it.

03:34:283 (3) - don, the reason being the same as with 01:03:737 (4) -. same applies to 03:43:010 (91) - | sure.

within 04:05:237 - and 04:17:510 - all of the kk dk patterns sound like kd dk to my ears. listening to this closely, you can hear the pitch on the kk notes actually decreasing, with the power of the sound also fading, which'd sound more natural as kd | honestly, kinda on the fence about this one since i hear the kk rhythm pretty well. i was representing the weird rhythm here along with the synth sounds as the main focus. don't really like it how sounds as kd, despite the similarities.

04:22:692 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51) - Honestly, this entire stream plays really poor, I recommend remapping it right away to something where the measuring of offbeat and onbeat notes are actually sight-readable and the handswaps are not super clunky | sure, fixed it.

04:49:556 (89) - this should be a don too for flow purposes and to avoid overemphasis by using too many kat notes | sure.

[]

I feel like the strucutre of the map could be improved at certain spots, as well as the patterning and flow itself. The core concept of the map is interesting though, and this is the first song of that kind I somewhat like. You should gather more feedback from players capable of playing this and experienced mappers / modders, I don't think I'm all that helpful on these kind of maps.

Good luck!
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