Narae - SPiCa

posted
Total Posts
32
show more
Karen
ahh the bg

Insane
00:03:416 - you may add some hitsounds like whistles in this part, 20 seconds without hitsounds is no good
00:26:564 (8) - nc?
01:10:082 (3,4) - spacing should be a bit larger as it might be confusing with 01:10:823 (4,5,1) - this
01:31:934 (1) - the new combo isn't necessary the jumps are not hard to read
01:52:860 (9,1) - this is the only place you don't stack it with the slider tail qq
03:15:638 (3,1) - if you want to do such a big jump could you make the flow more linear maybe? the current flow is kinda not good to play

Hard
01:02:119 (8,1) - stack them or make the spacing larger
01:34:897 (1,2) - swap new combo?
02:13:045 (3,4) - i don't get the spacing change, you can try a jump on 02:13:601 (4,5) - this tho

Normal
i kinda agree with monstrata that the rhythm choice in the intro is too dense, you may ignore these vocals and follow the pianos only, but it's not a big issue imo
03:05:545 (1,1) - it need at least 2 beats of recovery time after a spinner in this diff at this bpm

get 12 sp and
call
me
back

edit:
also your metadata link are not official, from what i got it should be とくP feat. Narae - SPiCa (romaji: Toku-P feat. Narae - SPiCa) http://pliom.com/works/
but i'm also not sure, need confirmation
Topic Starter
timemon

Karen wrote:

ahh the bg

Insane
00:03:416 - you may add some hitsounds like whistles in this part, 20 seconds without hitsounds is no good added S:C2
00:26:564 (8) - nc? yeee
01:10:082 (3,4) - spacing should be a bit larger as it might be confusing with 01:10:823 (4,5,1) - this yes
01:31:934 (1) - the new combo isn't necessary the jumps are not hard to read kk
01:52:860 (9,1) - this is the only place you don't stack it with the slider tail qq fixx
03:15:638 (3,1) - if you want to do such a big jump could you make the flow more linear maybe? the current flow is kinda not good to play I really don't quite get it but I nerfed the spacing

Hard
01:02:119 (8,1) - stack them or make the spacing larger moved a bit but the AR should give enough information because the gap is 3/2
01:34:897 (1,2) - swap new combo? ye
02:13:045 (3,4) - i don't get the spacing change, you can try a jump on 02:13:601 (4,5) - this tho oooo

Normal
i kinda agree with monstrata that the rhythm choice in the intro is too dense, you may ignore these vocals and follow the pianos only, but it's not a big issue imo I'd love to follow the vocal, but if you really want it I can just remap the whole section to a tamer rhythm choice. :D
03:05:545 (1,1) - it need at least 2 beats of recovery time after a spinner in this diff at this bpm I removed the spinner but wanted to put a sliderart there but I just sucked so much. so I kinda put a break there instead lol

get 12 sp and
call
me
back

edit:
also your metadata link are not official, from what i got it should be とくP feat. Narae - SPiCa (romaji: Toku-P feat. Narae - SPiCa) http://pliom.com/works/
but i'm also not sure, need confirmation I will try to find metadata ppl (Kwan is on break :( )
Thank you for modding Karen, I will try to find a few more mods (and SP)

Also wow that random 3 SP from Gloria Guard thanks!
Blizs
lemme do a mod at least :3

Normal

  1. 00:46:564 (5,6,7,1) - It looks so crowd around this corner which is not really good for the visualization. I understand it's caused by the low mapping area around there, but instead of forcing to place notes around this narrow area, how about giving a wider mapping area on it ? You can do it by rearranging the notes from 00:44:897 (1) - .
  2. 00:49:897 (5,6,7) - Circle first and put the sliderheads on the white ticks ? I think it give a better combination for vocal and instrument (And it feels easier to play).
  3. 02:45:638 (2,5,6) - Give a bit space between them like 01:15:267 (2,5,6) - for a better visualization and reading ? If the problem is the narrow mapping area again, maybe this can help you.
  4. Give spinner for the song closing please ... I feel bad for the strumming guitar :P . also applies for all diffs.

Hard

  1. 00:14:897 (1) - remove NC ? for the 8 beats combo consistency.
  2. 00:26:564 (8) - I wonder where this slidertail snapped.
  3. 00:34:527 (4,5,6) - They have a similar spacing but snapped differently. A spacing consistency would be good if possible. Instead of increasing its spacing, I would prefer to replace 00:35:267 (5) - with a 1 beat slider. So we can give a general 1/2 spacing between them.
  4. 02:40:082 (4,5) - Stack on 02:38:971 (1) - 's head ? for a better spacing consistency.

Insane

  1. I think ar8 is enough for this Insane diff. ar9 feels a bit too fast.
  2. 00:37:119 (8) - The drum sounds crumpled here but I'm sure this point should be 1/3.
  3. 01:22:860 (5) - How about NC here ? an NC on a 1 beat movement stop looks cool imo 8-) . also the same for 02:53:230 (5) - and 03:18:415 (5) - .
  4. 02:00:082 (5) - I think it worth to be around here. It gives a nice circulation flow and transition between the notes.
  5. 03:02:675 (1) - I see you followed the vocal for this 1 beat slider, but I think it's not really a good idea to ignore the kickdrum on 03:02:860 - . ctrl+g on 03:02:675 (1,2) - with a bit rearrange will do the job and it wont break the long vocal indication.
  6. 03:05:082 (5,1) - Switch NC ? I think the effect change on the note (become a stacking circles) deserve it.

okay that's a simple mod from me
mostly about suggestions since the map looks ready for ranking xd
GL!~
Topic Starter
timemon

Blizs wrote:

lemme do a mod at least :3

Normal

  1. 00:46:564 (5,6,7,1) - It looks so crowd around this corner which is not really good for the visualization. I understand it's caused by the low mapping area around there, but instead of forcing to place notes around this narrow area, how about giving a wider mapping area on it ? You can do it by rearranging the notes from 00:44:897 (1) - . I think the cluster comes from the reverse arrow at 00:46:934 (6) - no matter what I do I either loop back on where I just came from (pretty bad) or I either try to make the arrow points backward which results in this. Even if I did your suggestion I'd still have the cluster just somewhere else :p
  2. Give spinner for the song closing please ... I feel bad for the strumming guitar :P . also applies for all diffs. There is just no clear beat to end to tbh I don't really like it

Hard

  1. 00:14:897 (1) - remove NC ? for the 8 beats combo consistency. want to get rid of the follow point
  2. 00:34:527 (4,5,6) - They have a similar spacing but snapped differently. A spacing consistency would be good if possible. Instead of increasing its spacing, I would prefer to replace 00:35:267 (5) - with a 1 beat slider. So we can give a general 1/2 spacing between them. I want a less density,
    and I think the 3/2 gap is big enough that while the spacing is not consistent, the AR will be obvious to the player

Insane

  1. I think ar8 is enough for this Insane diff. ar9 feels a bit too fast. It's designed as AR9 from the ground up so ye rip
  2. 00:37:119 (8) - The drum sounds crumpled here but I'm sure this point should be 1/3. Interesting, not that it's 1/3. That's definitely not 1/3 but it sounds faster than 1/4 ....... could be 1/6. I need another pair of ears
  3. 03:02:675 (1) - I see you followed the vocal for this 1 beat slider, but I think it's not really a good idea to ignore the kickdrum on 03:02:860 - . ctrl+g on 03:02:675 (1,2) - with a bit rearrange will do the job and it wont break the long vocal indication. the song is kind of slowing down so less density is nice

okay that's a simple mod from me
mostly about suggestions since the map looks ready for ranking xd
GL!~ Thank you for modding no texts = fixed
Blizs

timemon wrote:

Blizs wrote:

Insane

  1. 00:37:119 (8) - The drum sounds crumpled here but I'm sure this point should be 1/3. Interesting, not that it's 1/3. That's definitely not 1/3 but it sounds faster than 1/4 ....... could be 1/6. I need another pair of ears
still in 1/3 multiples lol
Topic Starter
timemon
I don't know what to believe
Botan

Hard

01:19:341 (2,3,4,5,6) - I don't want to be that guy but uh... this pentagon shape is not perfect. :3 (Look at the base)
01:23:230 (4) - Fix blanket?
01:33:786 (4) - I would nudge it down slighty (x:160 y:48) so it's in line with the circular curve.
02:50:823 (1) - Ehhhhhhhhhhh I am not sure if I would use this slidershape for this difficulty... >.< To compare I think 00:12:304 (1) and 00:50:823 (1) are fine because they're shorter at the start.
02:51:564 (3) - Fix blanket? It's very very small, but tail anchor could be pushed to the left by 1 pixel.
03:18:971 (1) - Fix blanket? Tail anchor move right by 1 pixel?
03:27:490 (1) - I would place this a bit further away... feels weird to play it so close given the pause.

Insane

00:15:267 (1,2,3,4,5,6) - Why is this different than 00:03:416 (1,2,3,4,5) - Mainly talking about this circle 00:18:045 (6)
00:53:415 (8,9) - CTRL + G and...
00:53:786 (1) - CTRL + J this for better/consistent flow within this pattern?
01:01:934 (7) - Would like to see this circle spaced a bit further away from slider as the snare deserves it's own space I believe. x:264 y:164 ?
01:06:193 (2,3) - Is the two supposed to be directly stacked over slidertail? IF not, I think it should to match what you've done so far into the map. :3
01:10:823 (4,5,1) - I think this pattern would be a lot better if CTRL+G slider-5 and CTRL+G slider-1.
01:18:230 (4) - Place the slider head so it stacks with sliderend of 01:17:490 (1) ? The jump seems a bit ridiculous given the lower intensity of the music at this point not to mention it has the same spacing as this jump pattern 01:16:008 (1,2,3,4) which I would argue derserves the 2.50x DS due to intensity.
01:20:453 (1) - I don't believe this needs to be changed, just letting you know that I think the DS is too high here.
01:25:453 (4) - Same with ^
02:45:638 (4) - Inconsistent with 1st kiai, I mentioned that in a mod ^ If anything I think this should have a slightly higher DS than whatever you used in the 1st kiai since the pitch of the song is higher.
02:48:601 (4) - Inconsistent with 1st kiai. Would increase DS for same reason as ^
02:55:823 (4) - Even though I did say a slight increase in DS in 2nd kiai would fit nicely with the change in the music, I still think this jump is too spooky.
03:05:082 (1,2,3) - I don't think the sound is soft enough for us to overlap like this. Maybe a small triangle (DS 1.50x) fits better?
03:26:378 (4,5,6) - Yeah... same as ^ I really think these should be some small jump pattern.
Topic Starter
timemon

Botan wrote:


Hard

01:19:341 (2,3,4,5,6) - I don't want to be that guy but uh... this pentagon shape is not perfect. :3 (Look at the base) close enough
01:33:786 (4) - I would nudge it down slighty (x:160 y:48) so it's in line with the circular curve. it fine
02:50:823 (1) - Ehhhhhhhhhhh I am not sure if I would use this slidershape for this difficulty... >.< To compare I think 00:12:304 (1) and 00:50:823 (1) are fine because they're shorter at the start. its fine

Insane

00:53:786 (1) - CTRL + J this for better/consistent flow within this pattern? its fine
01:01:934 (7) - Would like to see this circle spaced a bit further away from slider as the snare deserves it's own space I believe. x:264 y:164 ? nope I'd want 8 to be further away
01:06:193 (2,3) - Is the two supposed to be directly stacked over slidertail? IF not, I think it should to match what you've done so far into the map. :3 hard to read
01:10:823 (4,5,1) - I think this pattern would be a lot better if CTRL+G slider-5 and CTRL+G slider-1. emphasis
02:45:638 (4) - Inconsistent with 1st kiai, I mentioned that in a mod ^ If anything I think this should have a slightly higher DS than whatever you used in the 1st kiai since the pitch of the song is higher. the difference is not that great to warrant such a change v
02:48:601 (4) - Inconsistent with 1st kiai. Would increase DS for same reason as ^
02:55:823 (4) - Even though I did say a slight increase in DS in 2nd kiai would fit nicely with the change in the music, I still think this jump is too spooky. not much
03:05:082 (1,2,3) - I don't think the sound is soft enough for us to overlap like this. Maybe a small triangle (DS 1.50x) fits better? I like it this way
03:26:378 (4,5,6) - Yeah... same as ^ I really think these should be some small jump pattern. I like it this way

Thank you for modding! no texts = fixed
riffy
Metadata

this is info directly from the artist

Artist: 나래
Romanised Artist: Narae
Title: SPiCa

This is taken directly from the artist's page, so it should be the safest option we can work with. As for the tags, whatever you deem necessary should work.

Hopefully that helps, good luck!
Topic Starter
timemon

Bakari wrote:

Metadata

this is info directly from the artist

Artist: 나래
Romanised Artist: Narae
Title: SPiCa

This is taken directly from the artist's page, so it should be the safest option we can work with. As for the tags, whatever you deem necessary should work.

Hopefully that helps, good luck!
Thanks for the help Bakari :)
Karen
b
Topic Starter
timemon
Thank you Karen! :)
Time Capsule
This week yaaaayy~
Raja
map hatson mike ver nob
Mir
Insane
- 00:03:416 (1) - Should really be a circle only since 00:03:971 (2,3,4,5) - all follow vocals and 1 looks like it should too. Apply this for all diffs as well if you agree.
- 00:18:786 (2,3) - Probably should be stacked considering your other patterns?
- 01:23:601 (1,2) - Would rather ctrl g this rhythm since red has a weaker kick on it and white has a snare which lands on a slider end.

Hard
- 01:19:341 (2,3,4,5,6,1,2) - :( -> https://i.imgur.com/Pvp3ZMQ.png = :)

Normal
- 03:21:934 (4,1) - Avoid overlap?

You can call me back to qualify.
Topic Starter
timemon

Mir wrote:

Insane
- 00:03:416 (1) - Should really be a circle only since 00:03:971 (2,3,4,5) - all follow vocals and 1 looks like it should too. Apply this for all diffs as well if you agree. I agree with you, but the second object 00:03:971 (2) - is also a circle. If I make the first one circle too it would make it two and would be really weird to play.
- 00:18:786 (2,3) - Probably should be stacked considering your other patterns? yeee
- 01:23:601 (1,2) - Would rather ctrl g this rhythm since red has a weaker kick on it and white has a snare which lands on a slider end. Fixed this but I simply just stacked the circles, I hope it's not too hard to read for Insane!

Hard
- 01:19:341 (2,3,4,5,6,1,2) - :( -> https://i.imgur.com/Pvp3ZMQ.png = :)yeeee

Normal
- 03:21:934 (4,1) - Avoid overlap? yeeee

You can call me back to qualify.
thanks for the mod mir! :)
Mir
we fixed the first point after all

Qualified!
Topic Starter
timemon
My Angle Mir

and thanks for qualifying! :)
Asuka_-
gratz~!
Topic Starter
timemon
Thanks!
Please sign in to reply.

New reply