I'll check them tomorrow, and btw expert is no more, I remade the hardest diff @negusver
thanks for da mod!
edit :
thanks for da mod!
edit :
SPOILER
Senery wrote:
Hi! from the M4M
I wont touch the easy because you said you are going to remap it
[Normal][Hard]
- Check Aimod for DS I didn't see any problem with the DS, everything is the same, even though aimod says otherwhise
- I feel like some stuff is a bit crowded on screen for instance this 00:09:182 (5,6,1,2,3,4) - its all pretty close together so pretty difficult to read for new players, i suggest you choose other rhythm or increase the DS on the map a bit can't find other rhythm so I increase all the spacing to 1.1x
- you use a lot of different slider shapes in your map, that is not a bad thing but you dont use them consistent, example: 01:24:362 (5,1) - these 2 have the same slider shape but they dont have the same sound, this shape should be on for instance this: 01:27:254 (5) - this is the same sound but just with a higher pitch. How you use them right now is inconsistent in the map I'll have a look later, totally bad with sliders lol
- 01:25:808 (2) - this should be moved to the red tick before it ok
Good luck!
- Check Aimod you have DS inssues and an offscreen object done, some DS are intentional for difficulty purposes though
- Same on this diff want a mentioned in Normal which?
- 00:50:206 (3) - this should start on 00:49:844 - i suggest using a burst into a reverse here I'm not sure what you meant, but I changed it to something else
- 01:25:808 (2) - use a 1 beat slider here and remove 01:25:989 (3) - I think it's fine though
SPOILER
negusver wrote:
M4M as requested
[General]
My mod is gonna be useless because the map pretty much only has structural flaws that I can't really get a grasp on. Please seek advice from a more experienced modder to move forward with this map.
I personally really like your style, but I think the current mapping meta won't. Attempting to rank this may be a very frustrating experience.
indeed, although I never tried before in any queues. I kinda want to be serious for this one
Apparently, soft-hitfinish.wav has more than 5ms delay. You can use a modding assistant to locate some general issues.
Thanks for this,but it still shows even after I cut 5ms part, idk what's wrong anymoremy bad, it's not cut before, now it's done
[Easy]
Rhythm:
I actually really like the rhythm for the most part, well done. Like really holy shit its almost perfect ayy thanks
Ticks I would like to see be clickable: 00:33:218 - 01:00:507 - is fine I think
Emphasis:
If you're gonna use sliderart, which is kinda cool imo, generally try to locate points in the music that are more intense than others and make sure the cursor moves comparatively more. 00:01:411 (1) - and 00:10:085 (1) - do that very well for example; 00:05:567 (3) - 00:27:435 (1) - not so much.
that would require spacing changes which I think doesn't fit in easy
General:
There might be some predictability issues regarding 1/1 and 3/2 gaps like at 01:26:531 (2,3,1) - , best would be to just get a bunch of testplays to check if those are ok I'll think about this, need someone to test
Aestethic-wise I'd just recheck the blankets, most of them can be improved. Also I think stuff like 00:18:760 (3) - would work with higher sv, like this it looks kinda ugly imo ye, I suck at this, will adjust later
00:15:145 (2,1) - Id move 2 to 00:14:965 - and somehow stack with 00:15:868 (1) - (or don't stack, its not necessary for emphasis, just make sure its predictable) I don't know how to do that...
00:35:929 (1) - I think new players don't expect sv change, especially 0.25 I think is a little heavy. I would probably increase the sv of the previous part, I think about max 0.10-0.12 change of sv can be justified in easys. An Idea could be some kind of lead in with circles that increase in spacing, as those are easier to understand than sliders… not sure how though. the normal slider speed in this diff is already slow anyway, I think it's not that surprising
01:00:145 (2) - turn into circles eh it's fine
01:07:917 (1,1,1,1) - I think is really cool and well supported by the music. People will call you out on lack of structure, but don't listen to them. yeah I'm not creative at all
Not much to say for this, seems really good with some adjustments
[Normal]
rhythm is almost perfect (wtf) and movement is really good too
Generally, I think "improvements" can be made mostly on aestethics and structure and I'm really bad at that.
things like stacking 00:06:109 (4,5) - (which doesn't make sense for emphasis, so don't do it unless you're going for ranked)
like stacking 00:35:748 (3,1) - … I didn't stack that though, maybe you mean overlap
00:10:808 (2,3) - would turn 2 into 2 sliders and delete 3, rearrange a bit too hard I think
01:16:410 (1,2,3,4,5) - this arrangement may be pointed out as aestethically plain … yep I suck
Not sure how much sense it makes to go on detail about object arrangement, as all of it is structure driven and I don't know what to point at. Sorry…
it's ok, I'll go ask for more mods anw
[Hard]
Rhythm is so good holy, emphasis/movement too
Same as for normal… I think this diff is almost perfect, but idk about structure. If you care about aestethics, recheck the blankets, pretty much all can be improved.
00:01:953 - 00:02:676 - 00:05:74 8 - 00:38:821 - what are these mapped to, I don't really hear anything. On the other hand, I really like the flow break implied by 00:01:953 (2) - and similar, so I'd try to get away with it it's gonna take a while for me to fix that, just my bad habit
00:10:808 - would like to see that be clickable somehow is fine
00:11:170 (3,4) - would turn into slider ok
00:15:507 - make clickable, maybe turn 00:15:146 (6) - into slider, maybe stack head with 00:14:965 (5) - ok
00:38:821 (2) - make clickable already?
00:49:302 - same ok
01:10:085 - same nah, I'll make it consistent with the previous and next
01:12:977 - same will leave this for now, to hard to fix lol
01:24:904 - same is fine
[Expert]
I remapped this already, maybe you could re-check? it's fine if not