M4M as requested
[General]
My mod is gonna be useless because the map pretty much only has structural flaws that I can't really get a grasp on. Please seek advice from a more experienced modder to move forward with this map.
I personally really like your style, but I think the current mapping meta won't. Attempting to rank this may be a very frustrating experience.
Apparently, soft-hitfinish.wav has more than 5ms delay. You can use a
modding assistant to locate some general issues.
[Easy]
Rhythm:
I actually really like the rhythm for the most part, well done. Like really holy shit its almost perfect
Ticks I would like to see be clickable: 00:33:218 - 01:00:507 -
Emphasis:
If you're gonna use sliderart, which is kinda cool imo, generally try to locate points in the music that are more intense than others and make sure the cursor moves comparatively more. 00:01:411 (1) - and 00:10:085 (1) - do that very well for example; 00:05:567 (3) - 00:27:435 (1) - not so much.
General:
There might be some predictability issues regarding 1/1 and 3/2 gaps like at 01:26:531 (2,3,1) - , best would be to just get a bunch of testplays to check if those are ok
Aestethic-wise I'd just recheck the blankets, most of them can be improved. Also I think stuff like 00:18:760 (3) - would work with higher sv, like this it looks kinda ugly imo
00:15:145 (2,1) - Id move 2 to 00:14:965 - and somehow stack with 00:15:868 (1) - (or don't stack, its not necessary for emphasis, just make sure its predictable)
00:35:929 (1) - I think new players don't expect sv change, especially 0.25 I think is a little heavy. I would probably increase the sv of the previous part, I think about max 0.10-0.12 change of sv can be justified in easys. An Idea could be some kind of lead in with circles that increase in spacing, as those are easier to understand than sliders… not sure how though.
01:00:145 (2) - turn into circles
01:07:917 (1,1,1,1) - I think is really cool and well supported by the music. People will call you out on lack of structure, but don't listen to them.
Not much to say for this, seems really good with some adjustments
[Normal]
rhythm is almost perfect (wtf) and movement is really good too
Generally, I think "improvements" can be made mostly on aestethics and structure and I'm really bad at that.
things like stacking 00:06:109 (4,5) - (which doesn't make sense for emphasis, so don't do it unless you're going for ranked)
like stacking 00:35:748 (3,1) - …
00:10:808 (2,3) - would turn 2 into 2 sliders and delete 3, rearrange a bit
01:16:410 (1,2,3,4,5) - this arrangement may be pointed out as aestethically plain …
Not sure how much sense it makes to go on detail about object arrangement, as all of it is structure driven and I don't know what to point at. Sorry…
[Hard]
Rhythm is so good holy, emphasis/movement too
Same as for normal… I think this diff is almost perfect, but idk about structure. If you care about aestethics, recheck the blankets, pretty much all can be improved.
00:01:953 - 00:02:676 - 00:05:74 8 - 00:38:821 - what are these mapped to, I don't really hear anything. On the other hand, I really like the flow break implied by 00:01:953 (2) - and similar, so I'd try to get away with it
00:10:808 - would like to see that be clickable somehow
00:11:170 (3,4) - would turn into slider
00:15:507 - make clickable, maybe turn 00:15:146 (6) - into slider, maybe stack head with 00:14:965 (5) -
00:38:821 (2) - make clickable
00:49:302 - same
01:10:085 - same
01:12:977 - same
01:24:904 - same
[Expert]
I think this is the only diff where rhythm could use work.
Also I think spacing is overdone. Nothing really gets emphasized if the cursor is constantly moving across the entire screen. Try to use bigger spacing only occasionally. Just because it's a hard diff doesn't mean that the base spacing has to be this high.
ticks I would like to see clickable (most certainly missed some): 00:10:809 - 00:11:170 - 00:16:592 - 00:16:953 - 00:22:013 - 00:49:303 - 01:24:363 - 01:26:170 -
00:06:110 (4,5,6,7) - too much movement here, nothing is emphasized. like at 00:06:471 (6) - I don't even hear anything, but its got the same spacing as 00:06:110 (4,5) -
00:10:628 (2,3) - maybe move those forwards a tick to emphasize drums
00:12:797 (8,9,1) - why are there triples
00:13:881 (3,4,5) - too much spacing, too low angles, 5 isn't emphasized
00:15:146 (7,8) - given movement implies head of 8 to be too emphasized
00:20:387 (4) - feels overmapped
00:20:929 (5,6,7,8) - too much spacing, low angles don't emphasize 7
00:23:821 (2,3) - wtf spacing
00:35:929 - at this part you can start throwing the cursor across the screen, as the music gets more intense. 00:35:929 (1,2) - though offer, due to slider leniency, comparatively low movement. This is just an example, try to increase spacing and rhythm proportionally with the music tension.
Also try to use low angles such as 00:38:279 (2,3) - very sparingly as they are mostly uncomfortable to play and don't offer much emphasis as there's no snapping involved.
01:05:929 (3,4,5,6) - I would reduce movement here instead of increasing it, the main voice takes a break
yeah just try to pay more attention to movement/emphasis and reduce the base spacing and you're fine.