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Pastel Palettes - Hanamaru Andante

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Topic Starter
CPLs
This beatmap was submitted using in-game submission on Monday, 18 September, 2017 at 1:39:42 PM

Artist: Pastel Palettes
Title: Hanamaru Andante
Source: バンドリ! ガールズバンドパーティ!
Tags: bang dream girls band party bandori garupa ガルバ bushiroad elements garden pasupare shuwa パスパレ aya maruyama hina hikawa chisato shirasagi maya yamato eve wakamiya 丸山彩 氷川日菜 白鷺千聖 大和麻弥 若宮イヴ
BPM: 166
Filesize: 4152kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1.4 stars, 95 notes)
  2. Flowers (3.55 stars, 320 notes)
  3. Hard (2.87 stars, 237 notes)
  4. Normal (1.98 stars, 159 notes)
Download: Pastel Palettes - Hanamaru Andante
Information: Scores/Beatmap Listing
---------------
done, I guess. remap done, changed diff name since it's not that hard
moved back to wip for now, need to fix some stuffs

old diff still available, here it is : http://puu.sh/xvjYT/6de37be5ff.osu

p.s : I know it's not hard enough, can't make a very hard diff after all
Nakagawa-Kanon
[overall]
Overall, the map is irregular in its entirety.
Use the distance snap as much as possible,(especially Insane diff)
It is recommended that you use a minimum of ticks to shape the slider in a concise shape.

[Easy]
The slider shape of this diff is too complicated.
like 00:40:447 (2) - this
There is a lot of red ticks that are not needed. 00:12:977 (1) - like this, lt will be better if you make like this https://osu.ppy.sh/ss/9034463
You know the rhythm of the song well, but the quality of the slider looks very low.

[Normal]
It's better than Easy diff but it's not means this is well made diff
Still some slider shapes make map ugly. 00:14:423 (3) - like this

[Hard]
00:20:748 (2) - add new combo
00:28:881 (5) - This overlapping pattern is a factor that lowers the quality of the map, and its shape is not too good.
00:59:785 (2) - this jump pattern causes break the flow

[Insane]
As mentioned above, use distance snap.
I know that you induced the jump pattern, but you still lack the ability to make such a jump.
Overall there is no regularity in the jump, and there is no pattern with a certain distance except for stream.
i recommend remapping





In this situation, it is difficult to do a detailed modding.
There are too many patterns to point out.
I'm sorry I said so badly.
but if you want to rank this map, you must make map more better
Topic Starter
CPLs
looks like I still have long ways to go, thanks for checking

damn I'm suck

insane & easy will be remade, I'm not in front of the computer right now.
Senery
Hi! from the M4M

I wont touch the easy because you said you are going to remap it

[Normal]
  1. Check Aimod for DS
  2. I feel like some stuff is a bit crowded on screen for instance this 00:09:182 (5,6,1,2,3,4) - its all pretty close together so pretty difficult to read for new players, i suggest you choose other rhythm or increase the DS on the map a bit
  3. you use a lot of different slider shapes in your map, that is not a bad thing but you dont use them consistent, example: 01:24:362 (5,1) - these 2 have the same slider shape but they dont have the same sound, this shape should be on for instance this: 01:27:254 (5) - this is the same sound but just with a higher pitch. How you use them right now is inconsistent in the map
  4. 01:25:808 (2) - this should be moved to the red tick before it
[Hard]
  1. Check Aimod you have DS inssues and an offscreen object
  2. Same on this diff want a mentioned in Normal
  3. 00:50:206 (3) - this should start on 00:49:844 - i suggest using a burst into a reverse here
  4. 01:25:808 (2) - use a 1 beat slider here and remove 01:25:989 (3) -
Good luck!
negusver
M4M as requested

[General]

My mod is gonna be useless because the map pretty much only has structural flaws that I can't really get a grasp on. Please seek advice from a more experienced modder to move forward with this map.

I personally really like your style, but I think the current mapping meta won't. Attempting to rank this may be a very frustrating experience.

Apparently, soft-hitfinish.wav has more than 5ms delay. You can use a modding assistant to locate some general issues.



[Easy]


Rhythm:
I actually really like the rhythm for the most part, well done. Like really holy shit its almost perfect

Ticks I would like to see be clickable: 00:33:218 - 01:00:507 -

Emphasis:
If you're gonna use sliderart, which is kinda cool imo, generally try to locate points in the music that are more intense than others and make sure the cursor moves comparatively more. 00:01:411 (1) - and 00:10:085 (1) - do that very well for example; 00:05:567 (3) - 00:27:435 (1) - not so much.

General:

There might be some predictability issues regarding 1/1 and 3/2 gaps like at 01:26:531 (2,3,1) - , best would be to just get a bunch of testplays to check if those are ok

Aestethic-wise I'd just recheck the blankets, most of them can be improved. Also I think stuff like 00:18:760 (3) - would work with higher sv, like this it looks kinda ugly imo

00:15:145 (2,1) - Id move 2 to 00:14:965 - and somehow stack with 00:15:868 (1) - (or don't stack, its not necessary for emphasis, just make sure its predictable)
00:35:929 (1) - I think new players don't expect sv change, especially 0.25 I think is a little heavy. I would probably increase the sv of the previous part, I think about max 0.10-0.12 change of sv can be justified in easys. An Idea could be some kind of lead in with circles that increase in spacing, as those are easier to understand than sliders… not sure how though.
01:00:145 (2) - turn into circles
01:07:917 (1,1,1,1) - I think is really cool and well supported by the music. People will call you out on lack of structure, but don't listen to them.

Not much to say for this, seems really good with some adjustments

[Normal]

rhythm is almost perfect (wtf) and movement is really good too

Generally, I think "improvements" can be made mostly on aestethics and structure and I'm really bad at that.
things like stacking 00:06:109 (4,5) - (which doesn't make sense for emphasis, so don't do it unless you're going for ranked)
like stacking 00:35:748 (3,1) - …

00:10:808 (2,3) - would turn 2 into 2 sliders and delete 3, rearrange a bit
01:16:410 (1,2,3,4,5) - this arrangement may be pointed out as aestethically plain …

Not sure how much sense it makes to go on detail about object arrangement, as all of it is structure driven and I don't know what to point at. Sorry…

[Hard]

Rhythm is so good holy, emphasis/movement too

Same as for normal… I think this diff is almost perfect, but idk about structure. If you care about aestethics, recheck the blankets, pretty much all can be improved.

00:01:953 - 00:02:676 - 00:05:74 8 - 00:38:821 - what are these mapped to, I don't really hear anything. On the other hand, I really like the flow break implied by 00:01:953 (2) - and similar, so I'd try to get away with it
00:10:808 - would like to see that be clickable somehow
00:11:170 (3,4) - would turn into slider
00:15:507 - make clickable, maybe turn 00:15:146 (6) - into slider, maybe stack head with 00:14:965 (5) -
00:38:821 (2) - make clickable
00:49:302 - same
01:10:085 - same
01:12:977 - same
01:24:904 - same


[Expert]

I think this is the only diff where rhythm could use work.
Also I think spacing is overdone. Nothing really gets emphasized if the cursor is constantly moving across the entire screen. Try to use bigger spacing only occasionally. Just because it's a hard diff doesn't mean that the base spacing has to be this high.

ticks I would like to see clickable (most certainly missed some): 00:10:809 - 00:11:170 - 00:16:592 - 00:16:953 - 00:22:013 - 00:49:303 - 01:24:363 - 01:26:170 -

00:06:110 (4,5,6,7) - too much movement here, nothing is emphasized. like at 00:06:471 (6) - I don't even hear anything, but its got the same spacing as 00:06:110 (4,5) -
00:10:628 (2,3) - maybe move those forwards a tick to emphasize drums
00:12:797 (8,9,1) - why are there triples
00:13:881 (3,4,5) - too much spacing, too low angles, 5 isn't emphasized
00:15:146 (7,8) - given movement implies head of 8 to be too emphasized
00:20:387 (4) - feels overmapped
00:20:929 (5,6,7,8) - too much spacing, low angles don't emphasize 7
00:23:821 (2,3) - wtf spacing
00:35:929 - at this part you can start throwing the cursor across the screen, as the music gets more intense. 00:35:929 (1,2) - though offer, due to slider leniency, comparatively low movement. This is just an example, try to increase spacing and rhythm proportionally with the music tension.
Also try to use low angles such as 00:38:279 (2,3) - very sparingly as they are mostly uncomfortable to play and don't offer much emphasis as there's no snapping involved.
01:05:929 (3,4,5,6) - I would reduce movement here instead of increasing it, the main voice takes a break

yeah just try to pay more attention to movement/emphasis and reduce the base spacing and you're fine.
Topic Starter
CPLs
I'll check them tomorrow, and btw expert is no more, I remade the hardest diff @negusver

thanks for da mod!

edit :

SPOILER

Senery wrote:

Hi! from the M4M

I wont touch the easy because you said you are going to remap it

[Normal]
  1. Check Aimod for DS I didn't see any problem with the DS, everything is the same, even though aimod says otherwhise
  2. I feel like some stuff is a bit crowded on screen for instance this 00:09:182 (5,6,1,2,3,4) - its all pretty close together so pretty difficult to read for new players, i suggest you choose other rhythm or increase the DS on the map a bit can't find other rhythm so I increase all the spacing to 1.1x
  3. you use a lot of different slider shapes in your map, that is not a bad thing but you dont use them consistent, example: 01:24:362 (5,1) - these 2 have the same slider shape but they dont have the same sound, this shape should be on for instance this: 01:27:254 (5) - this is the same sound but just with a higher pitch. How you use them right now is inconsistent in the map I'll have a look later, totally bad with sliders lol
  4. 01:25:808 (2) - this should be moved to the red tick before it ok
[Hard]
  1. Check Aimod you have DS inssues and an offscreen object done, some DS are intentional for difficulty purposes though
  2. Same on this diff want a mentioned in Normal which?
  3. 00:50:206 (3) - this should start on 00:49:844 - i suggest using a burst into a reverse here I'm not sure what you meant, but I changed it to something else
  4. 01:25:808 (2) - use a 1 beat slider here and remove 01:25:989 (3) - I think it's fine though
Good luck!

SPOILER

negusver wrote:

M4M as requested

[General]

My mod is gonna be useless because the map pretty much only has structural flaws that I can't really get a grasp on. Please seek advice from a more experienced modder to move forward with this map.

I personally really like your style, but I think the current mapping meta won't. Attempting to rank this may be a very frustrating experience.
indeed, although I never tried before in any queues. I kinda want to be serious for this one

Apparently, soft-hitfinish.wav has more than 5ms delay. You can use a modding assistant to locate some general issues.

Thanks for this, but it still shows even after I cut 5ms part, idk what's wrong anymore :o my bad, it's not cut before, now it's done



[Easy]

Rhythm:
I actually really like the rhythm for the most part, well done. Like really holy shit its almost perfect ayy thanks

Ticks I would like to see be clickable: 00:33:218 - 01:00:507 - is fine I think

Emphasis:
If you're gonna use sliderart, which is kinda cool imo, generally try to locate points in the music that are more intense than others and make sure the cursor moves comparatively more. 00:01:411 (1) - and 00:10:085 (1) - do that very well for example; 00:05:567 (3) - 00:27:435 (1) - not so much.
that would require spacing changes which I think doesn't fit in easy

General:

There might be some predictability issues regarding 1/1 and 3/2 gaps like at 01:26:531 (2,3,1) - , best would be to just get a bunch of testplays to check if those are ok I'll think about this, need someone to test

Aestethic-wise I'd just recheck the blankets, most of them can be improved. Also I think stuff like 00:18:760 (3) - would work with higher sv, like this it looks kinda ugly imo ye, I suck at this, will adjust later

00:15:145 (2,1) - Id move 2 to 00:14:965 - and somehow stack with 00:15:868 (1) - (or don't stack, its not necessary for emphasis, just make sure its predictable) I don't know how to do that...
00:35:929 (1) - I think new players don't expect sv change, especially 0.25 I think is a little heavy. I would probably increase the sv of the previous part, I think about max 0.10-0.12 change of sv can be justified in easys. An Idea could be some kind of lead in with circles that increase in spacing, as those are easier to understand than sliders… not sure how though. the normal slider speed in this diff is already slow anyway, I think it's not that surprising
01:00:145 (2) - turn into circles eh it's fine
01:07:917 (1,1,1,1) - I think is really cool and well supported by the music. People will call you out on lack of structure, but don't listen to them. yeah I'm not creative at all :o

Not much to say for this, seems really good with some adjustments

[Normal]

rhythm is almost perfect (wtf) and movement is really good too

Generally, I think "improvements" can be made mostly on aestethics and structure and I'm really bad at that.
things like stacking 00:06:109 (4,5) - (which doesn't make sense for emphasis, so don't do it unless you're going for ranked)
like stacking 00:35:748 (3,1) - … I didn't stack that though, maybe you mean overlap

00:10:808 (2,3) - would turn 2 into 2 sliders and delete 3, rearrange a bit too hard I think
01:16:410 (1,2,3,4,5) - this arrangement may be pointed out as aestethically plain … yep I suck

Not sure how much sense it makes to go on detail about object arrangement, as all of it is structure driven and I don't know what to point at. Sorry…
it's ok, I'll go ask for more mods anw

[Hard]

Rhythm is so good holy, emphasis/movement too

Same as for normal… I think this diff is almost perfect, but idk about structure. If you care about aestethics, recheck the blankets, pretty much all can be improved.

00:01:953 - 00:02:676 - 00:05:74 8 - 00:38:821 - what are these mapped to, I don't really hear anything. On the other hand, I really like the flow break implied by 00:01:953 (2) - and similar, so I'd try to get away with it it's gonna take a while for me to fix that, just my bad habit
00:10:808 - would like to see that be clickable somehow is fine
00:11:170 (3,4) - would turn into slider ok
00:15:507 - make clickable, maybe turn 00:15:146 (6) - into slider, maybe stack head with 00:14:965 (5) - ok
00:38:821 (2) - make clickable already?
00:49:302 - same ok
01:10:085 - same nah, I'll make it consistent with the previous and next
01:12:977 - same will leave this for now, to hard to fix lol
01:24:904 - same is fine


[Expert]

I remapped this already, maybe you could re-check? it's fine if not
DeletedUser_423548
m4m

Normal
  1. 00:06:290 (5) - Normal is a mode that beginners still play
    It is better to avoid such a complicated slider
  2. 00:09:182 (5,6,1) - This overlap is very confusing
    It will appear to be bad if you do not arrange it so that you can understand the intention like an image Image
  3. 00:10:808 (2,4) - overlap
  4. 00:11:531 (4,5) - This is very bad flow
    Let's have the following object at the end of the slider
  5. 00:12:073 (5,6) - ^
  6. 00:14:423 (3,1) - There are as many places to put it elsewhere
    Avoid overlap in Easy and Normal
    There is no problem overlapping parts using distance snaps 00:10:808 (2,3) - like this
  7. 00:20:748 (1) - I can understand that it is in accordance with the lyrics, But beginners think that sudden start will make it hard to react
    00:20:929 - It is better to put two 1/2 sliders from here
  8. 00:24:001 - Why are not you picking up the vocals here?
    I think it can be done in the same way as 00:25:447 (2) -
  9. 00:27:435 (1) - Why are you making sliders like images? Image
  10. 00:37:917 (1,2) - overlap
  11. 00:41:892 (1,3) - ^
  12. 00:52:013 (5,6) - The state that the slider slide part is almost hidden is not very good
    00:54:001 (2,3) - I think that such arrangement is very good
  13. 01:02:133 (2,4) - overlap

    There are many other places to fix
    However, since I am not good at English, I thought it was very difficult to convey that
    I think you will be very helpful if experienced mapper comes.
    I was watching Hard, but I could not write because I could not express what I thought in English
    However, Hard is also the same, overlap etc you do not intend to avoid is very poor and should be avoided
    Good luck!
Topic Starter
CPLs

Yasaija 714 wrote:

everything fix, I hope its better
also adjusted overlaps in hard
thanks.
Rem is my waifu
Hiya, from the M4M queue!

I just want to preface this by saying that I absolutely love this map. It isn't just brain-dead, generic jumps etc., I could really see your thought in what you did and it's very clean. Therefore, I couldn't find too many things that were problematic imo haha.

[Flowers]
00:35:929 (1) - Here, the music starts to become slightly more upbeat so maybe you'd want to slightly increase the distance snap even more between objects to reflect this(?). I'm pretty sure you've already done it a bit, but I assume you want to make this an Insane difficulty in which case you shouldn't be afraid to do it some more :p.
(01:36:832 (1) - likewise, make the distance snap here onwards a lot lower as it has calmed down a lot)
00:42:435 (2,4) - is it possible to overlap/stack these notes for the sake to make it look nicer?
01:05:929 (3,6) - similar sort of thing here.
01:01:772 (6,7,8,9,1) - I think that you could neaten this up by lining 01:01:410 (5) - this buzz slider with the NC one.
01:24:724 (6,7,8,9,10,11,1) - maybe make this a hexagon from the polygon circle pattern maker thing instead of stacking the last note with the slider for the sake of consistency with your other ones like this(?)
01:39:724 (1,2,3) - imo, replace this with your previous bit (01:36:832 (1,2,3) - ) but flip it or something because it's exactly the same so there's no reason to change it and it makes your map look better.

I'm a noob mapper/modder so feel free to not apply these but yea, good luck mapping!!
(in case you forgot the map I wanted modded it's: https://osu.ppy.sh/s/651794 either difficulty.
Topic Starter
CPLs
will mod back soon. :)
Topic Starter
CPLs

Rem is my waifu wrote:

SPOILER
Hiya, from the M4M queue!

I just want to preface this by saying that I absolutely love this map. It isn't just brain-dead, generic jumps etc., I could really see your thought in what you did and it's very clean. Therefore, I couldn't find too many things that were problematic imo haha.

[Flowers]
00:35:929 (1) - Here, the music starts to become slightly more upbeat so maybe you'd want to slightly increase the distance snap even more between objects to reflect this(?). I'm pretty sure you've already done it a bit, but I assume you want to make this an Insane difficulty in which case you shouldn't be afraid to do it some more :p.
(01:36:832 (1) - likewise, make the distance snap here onwards a lot lower as it has calmed down a lot)
00:42:435 (2,4) - is it possible to overlap/stack these notes for the sake to make it look nicer?
01:05:929 (3,6) - similar sort of thing here.
01:01:772 (6,7,8,9,1) - I think that you could neaten this up by lining 01:01:410 (5) - this buzz slider with the NC one.
01:24:724 (6,7,8,9,10,11,1) - maybe make this a hexagon from the polygon circle pattern maker thing instead of stacking the last note with the slider for the sake of consistency with your other ones like this(?)
01:39:724 (1,2,3) - imo, replace this with your previous bit (01:36:832 (1,2,3) - ) but flip it or something because it's exactly the same so there's no reason to change it and it makes your map look better.

I'm a noob mapper/modder so feel free to not apply these but yea, good luck mapping!! all fixed! thanks for those
(in case you forgot the map I wanted modded it's: https://osu.ppy.sh/s/651794 either difficulty.
ehh I double posted, cannot delete my post too gdi
Ohwow
m4m

[Easy]
00:03:398 (2,1) - would look a lot nicer if they were blanketed.
00:05:567 (3) - 00:07:194 (1) - 00:08:459 (2) - 00:18:760 (3) - 00:27:435 (1) - etc. I would avoid unusual slider shapes like these. There's so many different slidershapes that it just looks like a mess. If you used more ordinary sliders, it will look cleaner. I would only use these wonky slider shapes whenever there's a distinguishable sound in the song that I'd want to emphasize.
00:20:929 (1) - delete NC
00:41:892 (2) - I believe this should be NC instead of the previous slider.
00:47:314 (1) - the rhythm is not good. The vocal that needs to be emphasized is the one on the red tick here 00:47:495 - and 00:47:856 - would be preferred to be clickable since it's a loud sound. I suggest change the rhythm to this: https://i.gyazo.com/0732915bdf8a9972f2a ... f966e9.jpg
00:49:844 (1) - I don't recommend NC this, but it's whatever.
In the kiai, I would put notes on 00:51:651 - 00:54:543 - 01:03:218 - etx etc so it makes the kiai section feel more intense.
'01:32:495 (2,3) - blanket just to make it look nicer?
Overall, I'd use less wonky sliders like i said before. And also try to angle your sliders, most of em are completely vertical or horizontal, which makes the whole map look blocky.

[Normal]
00:09:182 (5,6,1) - pattern looks kinda cramped.
00:30:326 (4) - Could easily split into 2 3/2 sliders, should make this vocal 00:31:410 - clickable, and would help fill in the awkward space here 00:31:772 -
00:47:856 - why not 2 circles here and one the white tick? same at 00:48:398 - Then make 00:48:941 - a 1/2 slider.
00:50:567 (2) - this needs to be NCed, would recommend deleting NC on 00:49:483 (1) - too
00:59:242 (5) - NC
01:02:133 - NC needs to be here. NC is usually the start at every measure, or 2 measures depending on which one you go with for the whole map.
01:07:917 - same ^ Either NC every 1 measure, or NC every 2 measures. Don't change up the NC pattern.
01:17:856 (4,5) - the circle and slider is really close to lining up, but it's not. Either line them up perfectly, or make it clear that you're not aligning them.
Overall same as Easy, don't use wonky shapes, most of the song doesn't support the wonky shapes. The music is mostly calm ,so smoother sliders would fit better. Also I would suggest to just stick to 1 SV throughout the whole map. It kinda triggers me a bit when you used 1.4x and 1.1x DS interchangeably, even though the visual spacing is the same. The SV change is too drastic imo.

[Hard]
00:03:941 (7,1) - Should blanket? Kinda looks off atm
00:09:363 (7,1) - Do some sort of blanket with these 2 maybe?
00:12:616 (6,2) - These 2 objects are slightly touching. Either space em out or overlap them clearly.
00:32:857 (7,1) - fix blanket?
00:33:218 (1,2) - blanket is slightly off.
00:37:374 (4,1) - These off-blankets make the map look messy. Either blanket them, or do something else. Don't "almost" blanket them.
k done listing blanket problems, should look over blankets throughotu the map.
00:41:531 (4,1) - Not good flow.
'00:46:773 (2,3) - These are poorly mapped to the vocals. The clickable spots should be on the white ticks at 00:46:591 - 00:46:953 - 00:47:314 -
00:47:856 - Imo it's better to put 2 circles to map to those loud double sounds instead of what you have currently. 2 Circles would better emphasize those louds sounds.
00:49:844 - Vocal starts here, idk what you're mapping to, but mapping to the vocal is best here.
01:13:519 (4,2) - These 2 are visually too close, space em out a bit, it will look better and less clumped together.
01:16:953 (2,3) - the first segment of the slider (2) is slightly not parallel with slider (3)
01:21:471 (6,7) - flow could be better here if you ctrl+g slider (7) or place that slider to the left of slider (6)
01:22:917 (2) - the rhythm you have on your normal difficulty is better. 01:23:639 - should be clickable.

[Flower]
00:01:411 (1) - Again, recommend to not use wonky sliders here, but if you're going to ever use this slider, make it curve less to the point where it blankets 00:01:953 (2) - Curving it too much makes it look not that great.
00:05:567 - Don't use repeat, Not liking how this loud sound at 00:05:567 - is not clickable, but this 00:05:748 - is clickable, even though there's no good sound there.
00:07:194 (1) - same as first. Don't make it too curved.
00:25:447 (3) - make this into 2 circles to follow vocal better
00:25:808 (1,2,3) - would just do 1/1 slider instead. I don't here any 1/4 sounds in the music. 1/1 slider would be better to follow vocal
00:47:856 - same as hard, I would do 2 circles to emphasize those double sounds there.
00:49:483 (1,2,3,4,5,6,1) - I appreciate how you're trying to be fancy and stuff, but this looks too clumped up. tbh I'd avoid this and go for another pattern.
01:01:049 (4,5,6,7,8,9,1) - this clump looks even worse, it looks super hard to read.
01:03:579 (5,6) - make the symmetrical?

That's it. Other than avoiding wonky sliders and other stuff I mention, flow could also use some improvement, although that's something I can't directly help. I appreciate you try to be more creative with the slider shapes, but it's best to save those for special, distinguishable sounds in the music. Hope this helps. Keep on mapping!

also disable widescreen support.
Topic Starter
CPLs
woah that's alot, gotta have a hard time applying them all

edit : whew
overall I reduced the amount of wonky sliders (but not completely remove them) and applied most of your suggestions
there are some parts that I don't agree with, just a few
and there are some parts that I doubt I fixed, I tried though!
coke bottle
it's late and i want to sleep, let's get this over with imo

Easy
00:03:218 - maybe add circle here?
overlap 00:48:398 (2) - under the slider tail of 00:46:230 (3) -


Normal
Maybe align 00:04:302 (1) - better with 00:02:856 (3) - slider tail
00:43:157 (4,5) - i don't feel like this kind of flow would be god to use in normal diff tbh. maybe put 5 directly below slider tail of 4?
lower 00:51:290 (3) - a bit?
move 01:16:953 (2) - to the right a bit?


Hard
DOn't stack 00:14:965 (5,6) - maybe? cause the sounds are different.
no sound on slider head of 00:51:652 (4) - . Put a circle on 00:51:832 - and delete the slider
no sound on01:23:820 (4) - pls delete


Flower
01:16:230 (8,9,1) - stack error


ok done 1 more M4M left and i'm out
Nitrous
Sorry for the late M4M!
General
  1. Whats with the hitsounds? Sounds like you ripped it off from an accuracy skin. It doesn't even fit the song at all!
Easy
  1. AR = 3
  2. 00:01:411 (1) - remove repeat and make 00:02:495 - clickable by adding a circle
  3. 00:03:398 (2) - move this to 00:02:856 - if you did the mod above
  4. 00:03:760 - add a 1/2 slider here again if you did the mods above this for polarity and consistency with the following rhythms
  5. 00:05:567 (7) - shorten to 1/1
  6. 00:06:832 (8) - remove circle and add a 3/2 slider here 00:06:290 - (starting from the red tick ending to the white tick where the circle used to be)
  7. 00:07:194 (1) - shorten by 1 red tick to be consistent with the rhythm flow you are following
  8. 00:08:459 (3) - shorten again to 1/1
  9. 00:09:182 (4) - remove circle and add a 3/2 slider here
  10. 00:11:170 - add circle
  11. 00:12:977 (1) - remove repeat and make 00:14:061 - and 00:14:423 - clickable. Prioritize on big white ticks being clickable
  12. 00:15:507 - add circle
  13. 00:15:868 - I don't personally recommend doing SV changes in easy. The base SV is 0.8x and thats slow enough. Lowering it would make your sliders too short.
  14. 00:32:495 (1) - shorten to 1/1
  15. 00:33:760 (2) - remove circle and add a 3/2 slider repeat 00:33:218 - here and remove the slider 00:34:302 (3) - here
  16. 00:34:664 - add a 1/1 slider here
  17. 00:35:929 (1) - move this to 00:35:386 -
  18. 00:37:374 (2) - move this back to 00:36:832 - and make it repeat
  19. 00:39:001 (1,2) - fix blanket
  20. 00:43:338 (2,1) - fix blanket
  21. 00:47:856 (1,2) - make these both 1/2 sliders to cover the sounds in the red ticks at the same time make them polarized
  22. 00:50:567 (1,2) - awkward flow forcing them to go down left yet next slider is at the down right
  23. 00:54:904 (4,1) - blanket can be better
  24. 00:57:796 (2,1) - ^
  25. 01:00:145 (2) - would prefer making this a circle instead
  26. 01:00:507 - and make this a 3/2 slider and remove this 01:01:049 (1) -
  27. 01:01:410 - add 1/1 slider if you did my suggestions above
  28. 01:09:362 (1,1) - remove NCs
  29. 01:13:700 (1) - remove repeat, 01:14:784 - add circle, 01:15:145 - add 3/2 slider, 01:15:688 (2) - remove slider, 01:16:049 - add circle
  30. 01:16:410 (3) - remove repeat, 01:17:314 - make 1/2 slider,
  31. 01:01:049 (1) - add circle
  32. 01:22:374 (1,2) - fix blanket
  33. 01:28:157 (1,2) - awkward flow
  34. 01:30:688 (3,1) - fix blanket
Generally, this diff has too many issues in my opinion. The rhythm is random and inconsistent, you're prioritizing the less distinct sounds, and the flow is really awkward to play with. Also 4/1 sliders are way too used.
Normal
  1. 01:39:001 - add 1/2 repeat slider
Hard
  1. 00:02:134 (3,4) - fix blanket
  2. 00:05:748 (3) - remove circle, there's no sound here.
  3. 00:52:013 (5,6) - fix blanket
  4. 00:54:904 (4,5) - ^
  5. 00:57:435 (4,5) - ^
  6. 00:58:880 (7,1) - ^
  7. 01:35:025 (3,5) - small overlap
  8. 01:39:001 - add 1/2 repeat slider

This is all from me! Good luck in ranking!
Topic Starter
CPLs
placeholder for replies

edit : applied pretty much all of them except some personal picky point

Nitrous wrote:

Generally, this diff has too many issues in my opinion. The rhythm is random and inconsistent, you're prioritizing the less distinct sounds, and the flow is really awkward to play with. Also 4/1 sliders are way too used. well, I thought i'd need SR < 1.5 to get an Easy diff, so I used mostly sliders. will fix blanket tho
including the one below
Affirmation
Q

[Easy]
00:22:374 - Adding beat can be good for music.
00:33:218 - This part has strong sound, so I suggest clickable beat. My suggestion
00:39:001 (1,3) - this stack can be hard to players,
01:07:917 (1,1,1,1) - Why you spammed NC?

[Flowers]
00:35:657 (8,9) - avoid stack as you did like others.
00:59:784 (2) - all beats have strong sound, How about change it into circle?
01:16:230 (8,9,1) - stack

GL
Ryuusei Aika
m4m
my map here

Easy
00:01:411 (1) - this shape looks not that good, because when cs is low the shortcoming of that straight and not centrosymmetric slider become more obvious: you can see its end nearly touches its inflection point, while its head looks more far away than another inflection point, which makes that looks a little messy and not regular. how about just make it centrosymmetric like 01:23:639 (3) - ?
00:15:868 (1) - ^
01:19:483 (1) - ^
-
00:07:194 (1,2) - using same curved shape and blanket them each other will improve their look a lot
00:18:760 (3) - that shape looks not quite well too. try to stretch it?
00:34:664 (2) - ^ just make it like 00:35:929 (1) - would be better
-
00:35:929 (1,2) - blanket?
00:46:230 (3,4) - ^
00:43:338 (2,1) - ^ in fact if you want to make something like a blanket, then better make it perfectly. but if you don't want to change the curved slider, here is another solution:

00:51:651 (2,3,1) - ^ (and this time it's hard for you to do something else simply cuz space here is kinda limited)
00:54:904 (3,1) - ^
01:16:410 (1,2) - ^
01:31:049 (1,2) - ^
(what i pick is those which are quite obviously blanket off. in fact, 00:15:868 (1,2) - is also off but it looks ok, and 01:06:471 (3,1) - here is obviously not a blanket. so i hope you can understand my idea, is that if you want to do something, do it perfectly or at least some details "cannot be easily discovered by players". If not, then it will makes your map looks way too casual)
(In case maybe you don't know, you can use approaching circle to make a (nearly) perfect blanket: just make sure that slidershape (or part of it) fit approaching circle, and that's all.)
-
00:41:892 (1) - don't you think if 00:43:338 (2) - is symmetry, then another symmetry V shape slider would fit it better?
01:22:374 (1,2,3) - flow here is a little bit hard, try put 2 at the upper left of 1?
01:39:724 (1,2) - here comparing with 01:36:832 (1,2) - , all at an ending part, flow here gets a little bit harsh. so i think it's better to put 2 at the bottom right of 1, which can improve the flow.
-
I'll ignore same aesthetic issues (mainly those not centrosymmetric slider when cs is low and/or sv is low like 00:01:411 (1) - + curved sliders which are "overdone" that at the end makes them looks handled like 00:18:760 (3) - + blanket issues) in the following diffs, so if you refuse them you don't need to waste time on other diffs cuz they are nearly the same xD.
But if you think what i said on the "aesthetic" make even if a little sense, it would be better if you can look through other diffs and find them out.

Normal
00:05:567 (3,4,5,6) - this kind of linear flow is quite harsh for play, as a normal player will chenge the movement of its pen/mouse 90 degrees in a very short duration and multiple times. (and here is a 120 degree turn at 00:06:290 (5,6) - , which may cause problem too for a normal player). so my suggestion is: at lest at 00:05:567 (3,4,5) - , following the "trend" bring up by the slider 3, make 5 point at the bottom right direction. if you want something more direct:

01:23:639 (3,4,5,6) - ^ same situation here
00:30:326 (4,5) - if you want a consistent ds in your whole map, then ds here is quite small (1.05x, comparing with ~1.4x)
00:34:302 (3) - flow here looks also not natural too, as when you moving your cursor to its head (<-) then you need to quickly move it right(->), quite hard for a normal player. so here's my suggestion:

00:50:567 (1) - ^ also for better follow the "trend" of 00:49:483 (4) - , flow would be more natural if you make it point at bottom right
00:41:892 (1) - well this shape looks not good too, using (head--red point-------white point------end, "-" represent the relative distance) will make the slider looks huddled and quite unnatural. how about just using simple sliders with only one point?
01:02:133 (1,2,3) - why your equilateral triangle pattern disappears at here lol

Hard
00:18:760 (8,1) - swap nc maybe better cuz 00:18:760 (8) - is a long white line + vocal start
01:05:748 (3,4,5) - flow here is a little harsh cuz 01:06:471 (5) - doesn't follow the "trend " of 3 and 4 properly. here's my suggestion:
01:23:639 (3,4,5) - make here also a equilateral triangle-based pattern?

Flowers
01:00:507 (4,5) - here ds become suddenly quite big but here imo, have nothing to emphasize (vocal being more intense at 01:00:507 - actually, and here has nothing like drum beats). so i think just put a 1/1 slider at 01:00:507 - is enough
01:05:567 (2,3,4) - flow here feels not natural for nearly the same reason related with the movement of cursor. so here is one of my plans (and also have some rearranges of the following objects):
01:20:206 (3,4) - ^
-
I love the way you put streams (like 00:47:043 (3,4,5,6,7) - ) especially when they flowed quite well (like 01:19:121 (7,8,9,10,1) - ). using this kind of pattern neatly can make your map looks quite flexible (one of my favorite examples: https://osu.ppy.sh/b/904257)

Keep on and have fun :3
Topic Starter
CPLs
ay thanks, mod back soon

edit : all done, I can't seem to grasp the blanket (actually I didn't plan to blanket at all)
kwk
~
have a read through this t/208596 it might be helpful to you, especially the part regarding blankets

Easy
-Throughout the diff i do have some concerns over your flow( the cursor movement between objects) since they arent very smooth and may be a bit awkward to play eg 00:01:411 (1,2) - http://puu.sh/xAg6W/24132378dc.png vs http://puu.sh/xAgbP/c6a132ab3a.png. Notice how in the first example cursor movement is basically broken into two parts, the straight line and then it goes into the curve vs how in the second example where its just one smooth curve. ideally you want your patterns to mostly consist of the second example and reserve the less flowy patterning for emphasis.
some more examples of bad flow 00:05:206 (2,3) - 00:06:832 (4,1) - 01:06:109 (2,3) - on the other stuff like this is good 00:24:543 (1,2,3,1) - 00:38:278 (3,1)
00:07:194 (1,2) - have a read through the link above and you can blanket this better, key reminder to use the approach circles as a visual guide as to what you are blanketing
00:06:832 (4) - this note is unnecessary imo when you are following the piano/synth? sounds .same here 01:27:796 (3,3) -
00:07:194 (1) - end on red tick? if you do then 00:08:097 note here. same thing here 01:25:266 (1) -
00:17:314 (4,5) - keep ur distance spacing consistent in easy diffs have a look at aimod(ctrl+shift+a) and enable the check distance snap box
00:24:543 (1,2,3) - suggest you try this rhythm instead,http://puu.sh/xAgru/9570a0622b.png usually following the background rather than the vocals is better for rhythm choice since they are usually more prominent throughout the map
01:20:567 note here woudl be good imo
rhythm is ok for everything else
object placements needs a lot of work
Higher diffs are basically the same but the problems are even more prominent with regards to object placements
~
i think something that would be very beneficial for you would be to move on and try to map something else while trying to focus on some ideas like making things neat, or having objects flow nicely before coming back to this. A fresh perspective would do wonders for you imo

gl in your future mapping
Topic Starter
CPLs
I don't really have anything to map (as serious as this anyway) :o , maybe I'll just do some more work on this
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