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posted

PeterEU wrote:

Hi there i'm from my queue

I would decrease distance scaling but ok
00:28:222 (1) - this spinner is definitely too short beginners won't spin this quick enough i think a fullscreen spin would work here for a perfect. will revise if someone else points this out
01:20:896 (1) - naplet a little bit off you can also make this 01:19:501 (3) slider sharper ok
01:24:210 (2) - this will be too hard for beginners to read, keeping slider on white tick will be ok
01:32:582 (2) - ^
01:33:977 (2) - ^
01:35:373 (2) - ^
01:40:431 (1,2) - ^
Keep in Mind this is easy diff not normal! just a heads up that it's kiai and using 1/1 would be boring
00:19:501 (1) - move it a little bit to the left no difference. no change
00:28:047 (1) - Make this spinner a little bit longer at least by one white tick (Spinners doesn't have to follow rhythm that much) spinner needs to be one measure (4 big ticks) so players can rest (mandatory on easy and normal)
01:12:698 (1) - ^ ^
00:30:663 (1) - move it more to the left so it will make blanket with next slider ok
01:28:396 (4) - make it closer to next sliderlooks close by me
00:37:640 (5,6,7,8) - increasing spacing doesn't make any sense here bcs music isn't getting louder here it is if you listen to the violin
01:38:687 (3) - move it a higher for a better flow the flow looks good tho
00:05:198 (5) - hmm looks bad intentional
00:19:326 (6,1) - little bit weird distance changing following hitsound piano which decrease.
00:25:082 (1) - ^ ^
00:52:466 (3) - unnecessary NC yes it is. spacing changed and direction changed so NCed
01:38:512 (2,3,1) - looks a little bit strange i think it's ok
:D I like song and hitsounds GL
thanks
posted
hello .. urm from my q
so sebenarnye kau dah broke the rule dlm q aq tpi since i already add you as my friend so i mod it anyway lmao :3

[normal]
00:28:047 (1) - hmm rasanya spinner ni patut berhenti disini 00:29:966 -
02:06:507 - hmm spinner more suit here i guess
hmm cuma cdngn 02:05:359 (4) - this put 1/4 slider same here 02:05:359 (4) - also note here 02:06:402 - then spinner 02:06:507 -


[Hard]
00:08:687 (2) - hmm .. 00:08:861 - slider ni agak pelik sbb ada sound kuat dkt 00:08:861 -
(suggestion)

00:09:384 (3,4,5) - same as reason as above .. tapi kalau letak note sini 00:09:733 - pastu slider 00:09:908 - jadi susah pula so my suggestion
-like this maybe
00:20:198 (3) - are you sure this is suit for slider? hmm sebenarnye kau follow sound ape dkt slider ni

rip dah x thu nk mod apa :?

[insane]
00:03:977 (1) - kenapa nc sini? unecessary
00:31:187 - and 00:32:582 - note pls? ada sound tu
02:06:402 - nc maybe

end of my mod .. hope some of this help you ;)
posted

YukiZura- wrote:

hello .. urm from my q
so sebenarnye kau dah broke the rule dlm q aq tpi since i already add you as my friend so i mod it anyway lmao :3

[normal]
00:28:047 (1) - hmm rasanya spinner ni patut berhenti disini 00:29:966 - nanti tak sempat dorang nak recover dari spinner
02:06:507 - hmm spinner more suit here i guess nope. The last spinner fits fine.
hmm cuma cdngn 02:05:359 (4) - this put 1/4 slider same here 02:05:359 (4) - also note here 02:06:402 - then spinner 02:06:507 - takut dorang terkeliru sebab slider tu perlahan, tiba-tiba ada circle memang mati la nak pp terbazir macam tu xD


[Hard]
00:08:687 (2) - hmm .. 00:08:861 - slider ni agak pelik sbb ada sound kuat dkt 00:08:861 - ikut vokal ni
00:09:384 (3,4,5) - same as reason as above .. tapi kalau letak note sini 00:09:733 - pastu slider 00:09:908 - jadi susah pula so my suggestion ni pun ikut vokal
00:20:198 (3) - are you sure this is suit for slider? hmm sebenarnye kau follow sound ape dkt slider ni ni pun ikut vokal

rip dah x thu nk mod apa :?

[insane]
00:03:977 (1) - kenapa nc sini? unecessary sebab nak kasi serata dengan 00:06:768 (1) -
00:31:187 - and 00:32:582 - note pls? ada sound tu rasanya tak payah
02:06:402 - nc maybe tengok la. aku rasa tak payah

end of my mod .. hope some of this help you ;)
boleh la, bantu sikit kot
posted
hi this is a bad #modreqs mod

holy the keysounding is next level, it's sounding great

[Gaia's Extra]

00:07:640 - I think there is a rather pronounced sound on the white tick here, wouldn't it be more intuitive to play if it was clickable? shorten the slider by 1/4 and make a triple with 00:07:727 (2,1) ?
00:08:337 (1,2,3,4) - remove 2's overlap with 00:07:989 (2) ?
00:10:082 (1) - these snares could be spaced a bit further apart for more emphasis imo, you could overlap this on the farther side of 00:09:559 (2) like you did in 00:17:757 (1,2,3,4,1)
00:21:594 (1,2,3,4) - the spacing increases a lot for 4 but it doesn't fit the music imo, a decreasing spacing would fit better here
00:41:129 (1,2,3,4) - ^
00:24:384 (1,2,3,4) - similar as ^
00:27:175 (1,2,3,4) - ^
00:23:338 - could use a 1/2 slider here
00:28:745 - ^
00:29:617 (1) - since 00:29:879 (2) is mapped to the bass guitar in the background i think it would make more sense to use a rhythm like this
00:36:594 (2) - as of now the flow with 00:36:245 (1) feels very out of place imo, you could fix things like this?
00:38:163 (4,5,1) - move this down so it would flow better with 00:37:989 (3) and move 00:38:687 (3) to the right to avoid overlap?
00:39:036 (1,2,3) - the song doesn't sound like a triple here
00:39:733 (1) - rotate this counterclockwise and ctrl+g?
01:33:280 (2,3,1) - i think it's better to make this triple go out of 01:33:105 (1) instead of into 01:33:629 (2)
01:39:733 (3,4,5) - you could use more spacing to reflect the increasing pitch in the hitsounds
01:52:117 (2) - this feels weird, you could even do something like this to create some sort of back-and-forth.

i like the streams btw xd

[Insane]
00:05:198 (5) - place it somewhere like (480,190)?
00:07:989 (4) - place it somewhere like (50,250)? in this way it creates proper emphasis for 4 and a better flow imo.
00:09:908 (2) - this is an insane diff so it could and should be two circles imo, it feels much better to make the downbeat (snare) clickable like this.
00:12:698 (2) - ^
00:15:489 (2) - ^
00:18:280 (2) - ^
00:21:070 (2) - ^
00:23:861 (2) - ^ etc., i won't point out every single one of them
00:10:431 (3) - i noticed that the same part of the music is a pause only here and it is not everywhere else, making it inconsistent as of now. personally i think making every one of them a pause reflects the music better, and i think that's an easy fix to do if you turn each slider into two circles as i explained above. some of them would need a bit more re-positioning tho.
00:29:791 (6,7,1) - it's okay to make this a stream in an insane diff
00:33:280 (6) - move this a bit to the left to create a better flow with 00:32:757 (5)
00:34:501 (4,5,1) - there is no reason for these to be anti-jumps?
00:36:245 (1,2,3,4,1,2,3,4) - i think it's better to discard this design and map the rhythm according to the piano hitsounds, there is nothing in the music that suggests this.
00:46:361 (2) - ctrl g?
00:48:105 (3) - make this parallel with 00:48:454 (4) for a better flow?
00:54:733 (2,3) - the flow is two linear here compared to the rest of the map, could use a bit of repositioning
01:06:419 (4) - ctrl g?
01:11:826 (3,4) - ctrl g each of them?
01:20:896 (1,2,3,4,5) - you could make all of these as jumps since it better reflects the music and you can do it in an insane diff. also more pp but lol. or more easily you could do the thing you did for 01:32:059 (1,2,3,4,5,6) for more consistency throughout the map.
01:43:222 (1,2,3,4,5,6,1,2,3,4,5) - ^
01:33:454 (1,2,3,4,5,6) - make 1,2 and 4,5 into sliders to reflect the difference in the hitsounds as opposed to 01:32:059 (1,2,3,4,5,6) , they are not the same
01:34:850 (1,2,3,4,5,6) - ^
01:54:559 - this might be better as a circle?
01:55:257 - ^

[Hard]
00:14:966 (3) - this should be clickable here as it is clickable for 00:12:873 (5) and 00:18:454 (5) . make 4 a slider like 00:17:757 (3,4,5)
00:51:245 (5) - it doesn't make sense to make the snare not clickable. a relatively big jump for 00:51:419 would reflect the music better.

in general the rhythm before the kiai seems to be very confused throughout the section, it's not clear whether you're mapping to the instruments or the vocals. i would personally prefer mapping to the vocals in a hard diff, but if the rhythm could revolve more tightly around either the instruments or the vocals throughout it could be a much more fun map. everything during and after the kiai seems mostly fine though, couldn't you try the thing you did there for everything else?

i don't think i have to be nitpicky about easy or normal diff though, so that's it from me for now xd
i hope you rank the set, the hitsounds are too good to be wasted.
posted

CrazyrabbitKGE wrote:

hi this is a bad #modreqs mod

holy the keysounding is next level, it's sounding great thank gaia for that :^)

[Insane]
00:05:198 (5) - place it somewhere like (480,190)? Looks ok for me
00:07:989 (4) - place it somewhere like (50,250)? in this way it creates proper emphasis for 4 and a better flow imo. looks awkward so no
00:09:908 (2) - this is an insane diff so it could and should be two circles imo, it feels much better to make the downbeat (snare) clickable like this.
00:12:698 (2) - ^
00:15:489 (2) - ^
00:18:280 (2) - ^
00:21:070 (2) - ^
00:23:861 (2) - ^ etc., i won't point out every single one of them all rejected. The one I mapped looks better. Also all circle might make some players hard to play. Plus the fact that this is a calm part justifies the reason why I apply filler rhythm here
00:10:431 (3) - i noticed that the same part of the music is a pause only here and it is not everywhere else, making it inconsistent as of now. personally i think making every one of them a pause reflects the music better, and i think that's an easy fix to do if you turn each slider into two circles as i explained above. some of them would need a bit more re-positioning tho. I don't think it impacts the gameplay overall. But I'll give it into consideration the next time It is mentioned
00:29:791 (6,7,1) - it's okay to make this a stream in an insane diff this pattern is already hard in gameplay tho
00:33:280 (6) - move this a bit to the left to create a better flow with 00:32:757 (5) sure
00:34:501 (4,5,1) - there is no reason for these to be anti-jumps? why not \:d/
00:36:245 (1,2,3,4,1,2,3,4) - i think it's better to discard this design and map the rhythm according to the piano hitsounds, there is nothing in the music that suggests this. I'm following the orchestra music background. Which you will notice on 00:39:036 (1) -
00:46:361 (2) - ctrl g? Flows pretty harsh for a calm part so no
00:48:105 (3) - make this parallel with 00:48:454 (4) for a better flow? isn't it already parallel?
00:54:733 (2,3) - the flow is two linear here compared to the rest of the map, could use a bit of repositioning
01:06:419 (4) - ctrl g? nope
01:11:826 (3,4) - ctrl g each of them? ^
01:20:896 (1,2,3,4,5) - you could make all of these as jumps since it better reflects the music and you can do it in an insane diff. also more pp but lol. or more easily you could do the thing you did for 01:32:059 (1,2,3,4,5,6) for more consistency throughout the map. No jumps here. Backtracks on a consistent spacing provides enough
01:43:222 (1,2,3,4,5,6,1,2,3,4,5) - ^ as stated above
01:33:454 (1,2,3,4,5,6) - make 1,2 and 4,5 into sliders to reflect the difference in the hitsounds as opposed to 01:32:059 (1,2,3,4,5,6) , they are not the same Would break the structure I built so no fix
01:34:850 (1,2,3,4,5,6) - ^ ^
01:54:559 - this might be better as a circle? Would make the downbeat unclickable, that raises question on the nominators
01:55:257 - ^ ^

[Hard]
00:14:966 (3) - this should be clickable here as it is clickable for 00:12:873 (5) and 00:18:454 (5) . make 4 a slider like 00:17:757 (3,4,5)
00:51:245 (5) - it doesn't make sense to make the snare not clickable. a relatively big jump for 00:51:419 would reflect the music better.

in general the rhythm before the kiai seems to be very confused throughout the section, it's not clear whether you're mapping to the instruments or the vocals. i would personally prefer mapping to the vocals in a hard diff, but if the rhythm could revolve more tightly around either the instruments or the vocals throughout it could be a much more fun map. everything during and after the kiai seems mostly fine though, couldn't you try the thing you did there for everything else? I was focusing on the vocals mostly, but trying to get the piano in sync as well

i don't think i have to be nitpicky about easy or normal diff though, so that's it from me for now xd
i hope you rank the set, the hitsounds are too good to be wasted.
thanks for the mod :d
posted
i like this map xd
posted

KecHik445 wrote:

i like this map xd
terima kasih xd
posted
from queueueue

Gaia's Extra:

  1. 00:11:129 (1,2,3,4) - , 00:19:501 (1,2,3,4) - , 00:26:129 (1,2,3,4) - , and 00:27:873 (1,2,3,4) - all look out of proportion. Especially 00:27:873 (1,2,3,4) - with the differentiating DS.
  2. 00:37:640 (1) - You suddenly stop mapping the increase in pitch, why is that?
  3. 00:41:129 - Similar issue, only you stopped mapping the decrease in pitch.
  4. 00:42:524 (3) - Wouldn't this be a slider if you were follow vocals?
  5. 01:20:024 (4,5,6) - Not very consistent with the triples, which makes them kind of just... "there." I urge that you make them consistent to a pattern with the exception of vocals, otherwise remove them.
  6. 01:28:396 (4) - Wouldn't this be extended along the vocals? You've done it for similar parts of the song, why not this one specifically?
  7. 01:29:966 (4) - This 1/1 slider feels out of place in terms of vocal focus, usually because you used them at the near end of the measure, not at the near beginning of one.
  8. 01:53:338 (3,4) - Wouldn't these two notes be one slider, if you were to keep consistency with 01:50:547 (3) - ?
  9. 01:53:861 (6,7) - Weird arrangement of rhythm here. Most likely due to 01:54:036 - ending on a snare without enough emphasis.

    Few inconsistencies, some awkward stuff. Other than that, it's a solid map.



Insane:

  1. 00:10:431 (3,4,5,6) - Concerning this and all the similar patterns, you didn't really use consistent DS in these, which make them all look weird. Maybe make the DS consistent between all of them?
  2. 00:30:663 - Even though they're different verses, they're still pretty similar in rhythm, so why should the pattern be any different, compared to 00:41:826 (1,2,3,4,1,2,3,4) - ?
  3. 01:15:663 (2,4) - This overlap reeee
  4. 01:37:639 (8) - I say NC it. Even though you can start it 01:37:989 - , 01:37:639 (8) - still starts a new measure.

    Nothing much to poke at other than the aesthetics.


Hard:

  1. 00:13:047 - You missed vocals here. Its fine to map the piano too when you're focusing on vocals, but in this case you missed the vocals for the piano, which isn't very consistent.
  2. 00:24:210 - Similar to the situation before. I really urge you map these.

    Aside from a few pokes, hard is looking good.


Thats all from me for now. gl
posted

Ongaku wrote:

from queueueue
Insane:

  1. 00:10:431 (3,4,5,6) - Concerning this and all the similar patterns, you didn't really use consistent DS in these, which make them all look weird. Maybe make the DS consistent between all of them? fixed
  2. 00:30:663 - Even though they're different verses, they're still pretty similar in rhythm, so why should the pattern be any different, compared to 00:41:826 (1,2,3,4,1,2,3,4) - ? other than pattern itself, the rhythm used is a bit more dense which demands a bolder and harder rhythm and pattern which signifies the song starts to tense up
  3. 01:15:663 (2,4) - This overlap reeee fixed
  4. 01:37:639 (8) - I say NC it. Even though you can start it 01:37:989 - , 01:37:639 (8) - still starts a new measure. I like current NC

    Nothing much to poke at other than the aesthetics.


Hard:

  1. 00:13:047 - You missed vocals here. Its fine to map the piano too when you're focusing on vocals, but in this case you missed the vocals for the piano, which isn't very consistent. Don't want to map the vocals too much. I mean I'm focusing the vocals, but I discarded so much piano for it.
    I do think I balanced the piano and the vocals properly. When the rhythm starts in 1/2 sliders, then the focus changes from vocals to piano, also vice versa
  2. 00:24:210 - Similar to the situation before. I really urge you map these. ^

    Aside from a few pokes, hard is looking good.


Thats all from me for now. gl
thanks for the mod
posted
random mod

Gaia's Extra

  1. 00:04:850 (1,2,3,4) - streams here really express almost nothing with its notes, i won't call that over because distance is decent. so two kick sliders should be better to give those two guitar beats expressed, even you can do those ones with short distance. it's about rhythm sense, i think you can feel it. i prefer it like this: https://puu.sh/xQq2k/c5ea631e83.png
  2. 00:23:687 (1,2) - move note 1 to the place around 00:22:815 (4) - . you've set aiming pause at common piano track patterns like 00:17:233 (4,1) - with shorter distance, you can do that here as well even with that longer gap, too. also if you change this, arrange 00:23:861 (2) - 's position later. similar thing to 00:28:396 (4,1) - .
  3. 00:43:222 (1) - recommend you do ctrl+g. this is a quiet part and don't need that big jump + anti-flow, also parallel movements at 00:43:222 (1,2) - after you change it is also gentle.
  4. 01:01:361 (1) - still recommend you do ctrl+g to this. seems like you wanna emphasize this beat so badly that even give that anti-jump at 01:01:187 (7,1) - , thou i think vocal at 01:01:361 (1) - is general and doesn't deserve a so strong change. for you've already set much big jumps at previous part, do that reverse can make 01:01:361 (1,2) - 's jump larger but still acceptable with fluent flow.
  5. 01:06:070 (3) - move control point at the middle to 138,312. do that to make that slider overlap the common flow while you don't need something heated to stack your aiming there: this part is quiet as well.
  6. 01:21:943 (4) - replace this with two notes and jumps. these piano beats are so special that you can't really ignore any of them, give a jump with two notes here can be better done.
  7. 01:33:454 (1,2,3,1,2,3) - merge those 1,2 notes to 1/2 sliders. like an opposite example of the mod above, maybe you wanna follow basic rhythm with drum track, but at least you can set tap ticks by other obvious and strong track, like that piano one. sliders express emotions clearer than notes with just common hit snare and kick, you can even give big jumps among those sliders. similar things to 01:39:384 (2,3,4,5,6) - as well.
  8. 01:59:094 (2,3,4) - change this stream with straight flow overlapped after 01:58:919 (1) - ? this right angle movement with big jump is not that necessary imo, at least that distance of jump can be decreased a bit.
  9. most part used fluent flow but changed into anti ones at unexpected point, i think you can just do that at downbeat or special/strong beats only. other parts are fine to me.

Insane

  1. 00:10:431 (3,4,5,6,1) - arrange these notes into a fluent curved line? current setting seems not perfect, the idea is ok and maybe you wanna do that trick with proper distance values. i just need to say that you can do that better, like 00:13:222 (3,4,5,6,1) - is just good to me. similar things to 00:18:803 (3,4,5,6,1) - as well.
  2. 00:30:663 (1,2) - for this is an insane level diff and you maybe just wanna be some common insane map as well, this distance is like a bit tricky due to those 1/2 jumps are already 1.5x large, which means you should even give much than that to 1/1 gap jumps to notice players by straight forward placements which can be read without much pressure. maybe just drag 00:30:663 (1) - 's tail point to 362,376 with flow kept here. and this is also a general mod to the whole diff, something like 00:32:059 (4,5) - or others are all considerable.
  3. 00:37:640 (1) - how about just reverse this? (ctrl+g) flow can be without fold line and for somehow sense the pitch of string track's beats are higher than previous ones.
  4. 01:16:536 (4,1) - maybe decrease distance of jump here. this jump is too large that compared to other similar part in the song's pattern like 01:19:326 (4,1) - or 01:27:524 (4,1) - . well, if you still wanna keep it to give large jump, you'd better do same things to later ones as well to keep them in consistent style setting.
  5. 01:33:454 (1,2,3,4,5,6) - similar advise to Gaia's Extra's mods as well. also 01:34:850 (1,2,3,4,5,6) - , too. but maybe you just wanna give a proper notes pattern with double triangles, i prefer rhythm's first thou... same to other piano solo's strong part.
  6. insane level maps can also easily express music's different tracks by rhythm and distance, maybe not just focus on basement. the map itself is fine.

Hard

  1. 00:43:919 (6,1) - i highly recommend you not give ds patterns like this in a hard diff. you may not do distance snap in hard diff cuz you don't need to, but when larger gap comes, things may change a bit: 1/1 and 1/2 can be confusing to medium level players as well. this will plays really awkward when they have all around 1.4x jumps before, and suddenly met a 1.0x 1/1 gap's jump, like a pause in aiming. just increase distance here and make sure 1/1 jumps are well distinguished to 1/2 ones. same things to other parts, too, like 01:20:547 (8,1) - here you can just do ctrl+g to 01:20:896 (1) - and solve everything.
  2. 01:37:640 (8,1) - swap nc? didn't see special reason you need to delay nc setting here.
  3. 01:55:082 (3,4) - spread them? clearly piano beats here are consistent and stack may not express that very well. just move 01:55:257 (4) - to 41,41.
  4. 01:59:268 (1,1) - remove these nc? seems like you wanna notice players that ending is coming which may give some bpm changing, thou they are really not come before those slow sliders appeared like 01:59:966 (1) - which really noticed the song's already shifted from heated kiai to quiet part.
  5. i love free distance, but i still wanna see no ds trick in lower diffs. btw, 01:13:919 (1,1) - here because of that gap is large enough to let the object disappear before the next one appears, any place can be fine if you set rhythm style like that.

Normal

  1. 00:39:036 (5) - this deserve a nc. thou this is a quiet part with long sliders, for in same section and you've set nc at 00:33:454 (1) - , short combo is not a good reason that you give this part's objects more special. same advise to 00:50:198 (6) - , too.
  2. 00:51:419 (1) - remove nc. as the mod mentioned above, if you wanna keep your current nc style then so be it. otherwise, this is really unnecessary since the combo after that is really short before next downbeat comes.
  3. 00:55:780 (4) - this deserve a nc, too. here's already a heated part and for newbies cutting combos with nc is some kind of important imo. same thing to 01:50:198 (4) - as well.
  4. 01:53:861 (6,1) - this may be a bit tricky to newbies. idk if it's appropriate to give red line ahead section without downbeat tick is tapped... if it's ok then so be it, but still recommend you give an easier version of that (even with rhythm's not that changed). how about merging 01:53:861 (6,1) - into a 1/1 slider? feel that you will disagree cuz you wanna tap that red tick's vocal...
  5. 02:02:035 (1,2) - highly recommend you just use absolute distance than calculated distance. you know timing and inherited lines may change distances' counting way, so that number at top-right corner expressing distance is a final result after considering timing (bpm) and inherited (multiplier) setting. but as you've seen that distance is clearly different from common ones before. for this is a lower diff and mainly for newbie players playing, here i just recommend you give an absolute distance for that jump: that calculated number should be around 2.0x, you are free to give the place whatever you want.
  6. when lower diffs meet multi timing lines, things may get complex... maybe one day you'll meet reversing sliders across the timing line, arranging them is like nightmare lol...

Easy

  1. 00:27:873 (5) - simply add nc here? obviously this is a downbeat tick even with spinner after it.
  2. 00:32:059 (1) - and this nc is not necessary. combos are not that long as well even you remove it imo.
  3. 01:23:687 (1,2) - even this is ok to the bottom diff, gaps around objs with shifts are still tricky to newbies, better change it. 3/2 reverse slider is a good way, like you did before. similar to other same patterns, too.
  4. 01:36:245 (3) - add nc. i'm like understand those nc spam before this, so here this one deserve a nc as well.
  5. 01:37:640 (5,1) - swap nc. i don't think here something has special reason to delay that nc setting. same to 01:48:803 (3,1) - , too.
  6. 01:41:826 (1) - remove nc. nc setting from 01:37:640 (5) - shall set every 8/1 gap like you did to the rest, not necessary to give an additional one there.
  7. 01:51:594 (4) - add nc. well, that combo is long enough to break it.
  8. hmm... i highly recommend you that just do common nc setting to lower diffs. basic track is better than other special tricks in other tracks for newbies to catch. i see you wanna give nc to let combo started at some special track's beats, but that's really not a good choice.
i think i've heard this song's original version somewhere else... thou still don't know where.

good luck!
posted

Hollow Wings wrote:

random mod


Insane

  1. 00:10:431 (3,4,5,6,1) - arrange these notes into a fluent curved line? current setting seems not perfect, the idea is ok and maybe you wanna do that trick with proper distance values. i just need to say that you can do that better, like 00:13:222 (3,4,5,6,1) - is just good to me. similar things to 00:18:803 (3,4,5,6,1) - as well. sure
  2. 00:30:663 (1,2) - for this is an insane level diff and you maybe just wanna be some common insane map as well, this distance is like a bit tricky due to those 1/2 jumps are already 1.5x large, which means you should even give much than that to 1/1 gap jumps to notice players by straight forward placements which can be read without much pressure. maybe just drag 00:30:663 (1) - 's tail point to 362,376 with flow kept here. and this is also a general mod to the whole diff, something like 00:32:059 (4,5) - or others are all considerable. fixed the first, but not the second. The body on 00:32:059 (4,5) -
    felt like it was patterned with enough emphasis, given the fact of that part's flow is a bit wonky.
  3. 00:37:640 (1) - how about just reverse this? (ctrl+g) flow can be without fold line and for somehow sense the pitch of string track's beats are higher than previous ones. Can't agree with that. Even though it is a repetitive string of instruments, changing the slider head's starting position doesn't tick right for me.
  4. 01:16:536 (4,1) - maybe decrease distance of jump here. this jump is too large that compared to other similar part in the song's pattern like 01:19:326 (4,1) - or 01:27:524 (4,1) - . well, if you still wanna keep it to give large jump, you'd better do same things to later ones as well to keep them in consistent style setting. I increased some of the jumps. But no changes to jumps like 01:19:326 (4,1) - as i prioritized vocals. And when the pitching is lowered, so as the spacing.
  5. 01:33:454 (1,2,3,4,5,6) - similar advise to Gaia's Extra's mods as well. also 01:34:850 (1,2,3,4,5,6) - , too. but maybe you just wanna give a proper notes pattern with double triangles, i prefer rhythm's first thou... same to other piano solo's strong part. will consider
  6. insane level maps can also easily express music's different tracks by rhythm and distance, maybe not just focus on basement. the map itself is fine.

Hard

  1. 00:43:919 (6,1) - i highly recommend you not give ds patterns like this in a hard diff. you may not do distance snap in hard diff cuz you don't need to, but when larger gap comes, things may change a bit: 1/1 and 1/2 can be confusing to medium level players as well. this will plays really awkward when they have all around 1.4x jumps before, and suddenly met a 1.0x 1/1 gap's jump, like a pause in aiming. just increase distance here and make sure 1/1 jumps are well distinguished to 1/2 ones. same things to other parts, too, like 01:20:547 (8,1) - here you can just do ctrl+g to 01:20:896 (1) - and solve everything. fixed?
  2. 01:37:640 (8,1) - swap nc? didn't see special reason you need to delay nc setting here. It's because I put a double finisher on 01:37:989 (1) - . Also on musical terms, I personally think 01:37:989 (1) - deserves more emphasis instead of 01:37:640 (8) -
  3. 01:55:082 (3,4) - spread them? clearly piano beats here are consistent and stack may not express that very well. just move 01:55:257 (4) - to 41,41. Yes it has piano, but the drums are also there, and I think stacking on the drums felt better
  4. 01:59:268 (1,1) - remove these nc? seems like you wanna notice players that ending is coming which may give some bpm changing, thou they are really not come before those slow sliders appeared like 01:59:966 (1) - which really noticed the song's already shifted from heated kiai to quiet part. the NC is to remind players of the sudden beat snap changes in the rhythm. tbh
  5. i love free distance, but i still wanna see no ds trick in lower diffs. btw, 01:13:919 (1,1) - here because of that gap is large enough to let the object disappear before the next one appears, any place can be fine if you set rhythm style like that. I am not sure what you meant by this :(

Normal

  1. 00:39:036 (5) - this deserve a nc. thou this is a quiet part with long sliders, for in same section and you've set nc at 00:33:454 (1) - , short combo is not a good reason that you give this part's objects more special. same advise to 00:50:198 (6) - , too.
  2. 00:51:419 (1) - remove nc. as the mod mentioned above, if you wanna keep your current nc style then so be it. otherwise, this is really unnecessary since the combo after that is really short before next downbeat comes.
  3. 00:55:780 (4) - this deserve a nc, too. here's already a heated part and for newbies cutting combos with nc is some kind of important imo. same thing to 01:50:198 (4) - as well. All NC above are accepted
  4. 01:53:861 (6,1) - this may be a bit tricky to newbies. idk if it's appropriate to give red line ahead section without downbeat tick is tapped... if it's ok then so be it, but still recommend you give an easier version of that (even with rhythm's not that changed). how about merging 01:53:861 (6,1) - into a 1/1 slider? feel that you will disagree cuz you wanna tap that red tick's vocal... unfortunately yes, i'd reject this. It's because I mainly focus on vocals,
    thus I should stick to it
  5. 02:02:035 (1,2) - highly recommend you just use absolute distance than calculated distance. you know timing and inherited lines may change distances' counting way, so that number at top-right corner expressing distance is a final result after considering timing (bpm) and inherited (multiplier) setting. but as you've seen that distance is clearly different from common ones before. for this is a lower diff and mainly for newbie players playing, here i just recommend you give an absolute distance for that jump: that calculated number should be around 2.0x, you are free to give the place whatever you want. sure
  6. when lower diffs meet multi timing lines, things may get complex... maybe one day you'll meet reversing sliders across the timing line, arranging them is like nightmare lol... I do hope I won't run into those xD

Easy

  1. 00:27:873 (5) - simply add nc here? obviously this is a downbeat tick even with spinner after it. sure
  2. 00:32:059 (1) - and this nc is not necessary. combos are not that long as well even you remove it imo. ^
  3. 01:23:687 (1,2) - even this is ok to the bottom diff, gaps around objs with shifts are still tricky to newbies, better change it. 3/2 reverse slider is a good way, like you did before. similar to other same patterns, too. This is to introduce the same rhythm on 01:32:059 (1,2) - . But if it's mentioned again, will do something to fix it
  4. 01:36:245 (3) - add nc. i'm like understand those nc spam before this, so here this one deserve a nc as well.
  5. 01:37:640 (5,1) - swap nc. i don't think here something has special reason to delay that nc setting. same to 01:48:803 (3,1) - , too.
  6. 01:41:826 (1) - remove nc. nc setting from 01:37:640 (5) - shall set every 8/1 gap like you did to the rest, not necessary to give an additional one there.
  7. 01:51:594 (4) - add nc. well, that combo is long enough to break it.
  8. hmm... i highly recommend you that just do common nc setting to lower diffs. basic track is better than other special tricks in other tracks for newbies to catch. i see you wanna give nc to let combo started at some special track's beats, but that's really not a good choice.
i think i've heard this song's original version somewhere else... thou still don't know where. it's from EGOIST lmao

also the rest of NC suggestion is accepted

good luck!
thanks for modding :o
posted

CrazyrabbitKGE wrote:

hi this is a bad #modreqs mod

holy the keysounding is next level, it's sounding great

[Gaia's Extra]

00:07:640 - I think there is a rather pronounced sound on the white tick here, wouldn't it be more intuitive to play if it was clickable? shorten the slider by 1/4 and make a triple with 00:07:727 (2,1) ? uhh i like it the way it is, gets over crowded otherwise
00:08:337 (1,2,3,4) - remove 2's overlap with 00:07:989 (2) ? intentional :S
00:10:082 (1) - these snares could be spaced a bit further apart for more emphasis imo, you could overlap this on the farther side of 00:09:559 (2) like you did in 00:17:757 (1,2,3,4,1)
00:21:594 (1,2,3,4) - the spacing increases a lot for 4 but it doesn't fit the music imo, a decreasing spacing would fit better here
00:41:129 (1,2,3,4) - ^
00:24:384 (1,2,3,4) - similar as ^
00:27:175 (1,2,3,4) - ^
00:23:338 - could use a 1/2 slider here i want it blank
00:28:745 - ^ ^
00:29:617 (1) - since 00:29:879 (2) is mapped to the bass guitar in the background i think it would make more sense to use a rhythm like this not what i was going for tho
00:36:594 (2) - as of now the flow with 00:36:245 (1) feels very out of place imo, you could fix things like this?
00:38:163 (4,5,1) - move this down so it would flow better with 00:37:989 (3) and move 00:38:687 (3) to the right to avoid overlap? barely makes a difference lol
00:39:036 (1,2,3) - the song doesn't sound like a triple here violins
00:39:733 (1) - rotate this counterclockwise and ctrl+g? nah
01:33:280 (2,3,1) - i think it's better to make this triple go out of 01:33:105 (1) instead of into 01:33:629 (2) i think it's fine
01:39:733 (3,4,5) - you could use more spacing to reflect the increasing pitch in the hitsounds
01:52:117 (2) - this feels weird, you could even do something like this to create some sort of back-and-forth. i really hate drop-off flow like that, so yea

i like the streams btw xd

Ongaku wrote:

from queueueue

Gaia's Extra:

  1. 00:11:129 (1,2,3,4) - , 00:19:501 (1,2,3,4) - , 00:26:129 (1,2,3,4) - , and 00:27:873 (1,2,3,4) - all look out of proportion. Especially 00:27:873 (1,2,3,4) - with the differentiating DS. honestly i just eyeball these things because i don't care if they're 0.1 DS off or something lmao, but fixed
  2. 00:37:640 (1) - You suddenly stop mapping the increase in pitch, why is that?
  3. 00:41:129 - Similar issue, only you stopped mapping the decrease in pitch. not too sure if we're on the same page here, but I'm following violins here so i think it works
  4. 00:42:524 (3) - Wouldn't this be a slider if you were follow vocals?
  5. 01:20:024 (4,5,6) - Not very consistent with the triples, which makes them kind of just... "there." I urge that you make them consistent to a pattern with the exception of vocals, otherwise remove them. this is mapping to the vocals tho, i think it fits since this is the highest diff and there are drum beats on both the up and downbeats
  6. 01:28:396 (4) - Wouldn't this be extended along the vocals? You've done it for similar parts of the song, why not this one specifically?
  7. 01:29:966 (4) - This 1/1 slider feels out of place in terms of vocal focus, usually because you used them at the near end of the measure, not at the near beginning of one. this one i gotta disagree tho, it's good to be consistent but in this case i think it does fit with the music which is more important
  8. 01:53:338 (3,4) - Wouldn't these two notes be one slider, if you were to keep consistency with 01:50:547 (3) - ? they're very different though?
  9. 01:53:861 (6,7) - Weird arrangement of rhythm here. Most likely due to 01:54:036 - ending on a snare without enough emphasis. I'm on the edge about this one, i'm mapping to the vocals so that's why theres the slider there. I don't like ending sliders on crashes but i dont like circle spams for no great reason even more

    Few inconsistencies, some awkward stuff. Other than that, it's a solid map.


Thats all from me for now. gl

Hollow Wings wrote:

random mod

Gaia's Extra

  1. 00:04:850 (1,2,3,4) - streams here really express almost nothing with its notes, i won't call that over because distance is decent. so two kick sliders should be better to give those two guitar beats expressed, even you can do those ones with short distance. it's about rhythm sense, i think you can feel it. i prefer it like this: https://puu.sh/xQq2k/c5ea631e83.png your rhythm focuses on the guitars, which i understand . I'm mapping to the ticks in the background that's happening though
  2. 00:23:687 (1,2) - move note 1 to the place around 00:22:815 (4) - . you've set aiming pause at common piano track patterns like 00:17:233 (4,1) - with shorter distance, you can do that here as well even with that longer gap, too. also if you change this, arrange 00:23:861 (2) - 's position later. similar thing to 00:28:396 (4,1) - . i moved it really far away because it's a different rhythm from previous patterns and also has a different pause length
  3. 00:43:222 (1) - recommend you do ctrl+g. this is a quiet part and don't need that big jump + anti-flow, also parallel movements at 00:43:222 (1,2) - after you change it is also gentle. changed this pattern with previous mod
  4. 01:01:361 (1) - still recommend you do ctrl+g to this. seems like you wanna emphasize this beat so badly that even give that anti-jump at 01:01:187 (7,1) - , thou i think vocal at 01:01:361 (1) - is general and doesn't deserve a so strong change. for you've already set much big jumps at previous part, do that reverse can make 01:01:361 (1,2) - 's jump larger but still acceptable with fluent flow. it's vocal + piano tho, i think it's really prominent.
  5. 01:06:070 (3) - move control point at the middle to 138,312. do that to make that slider overlap the common flow while you don't need something heated to stack your aiming there: this part is quiet as well. cool
  6. 01:21:943 (4) - replace this with two notes and jumps. these piano beats are so special that you can't really ignore any of them, give a jump with two notes here can be better done. I see where you're coming from, I'll think about it. I played around with patterns but I didnt like anything so I'll leave it as is for now.
  7. 01:33:454 (1,2,3,1,2,3) - merge those 1,2 notes to 1/2 sliders. like an opposite example of the mod above, maybe you wanna follow basic rhythm with drum track, but at least you can set tap ticks by other obvious and strong track, like that piano one. sliders express emotions clearer than notes with just common hit snare and kick, you can even give big jumps among those sliders. similar things to 01:39:384 (2,3,4,5,6) - as well.
  8. 01:59:094 (2,3,4) - change this stream with straight flow overlapped after 01:58:919 (1) - ? this right angle movement with big jump is not that necessary imo, at least that distance of jump can be decreased a bit. if i'm understanding your suggestion correctly, i think i still prefer my current pattern. the jumps are justified and all these notes are really emphasized by the music too.
  9. most part used fluent flow but changed into anti ones at unexpected point, i think you can just do that at downbeat or special/strong beats only. other parts are fine to me.

good luck!


thanks for the mods. no reply are fixed.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73919
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:The Everlasting Guilty Crown
TitleUnicode:The Everlasting Guilty Crown
Artist:Roselia
ArtistUnicode:Roselia
Creator:Underdogs
Version:Gaia's Extra
Source:BanG Dream! ガールズバンドパーティ!
Tags:Gaia ryo supercell EGOIST BanG Dream! Garupa Bandori ロゼリア ガルパ Girls Band Party! 湊友希那 Minato Yukina 相羽あいな Aiba Aina 宇田川あこ Udagawa Ako 櫻川めぐ Sakuragawa Megu 白金燐子 Shirokane Rinko 明坂聡美 Akesaka Satomi 氷川紗夜 Hikawa Sayo 工藤晴香 Kudou Haruka 今井リサ Imai Risa 遠藤ゆりか Endou Yurika
BeatmapID:1406448
BeatmapSetID:664522

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
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edit: yes no kiai is not a mistake; there wasn't a kiai in Asymmetry either ;)
posted
insane
00:05:198 (5) - Ik the grid size makes it so this is where the note goes, but it looks wrong to me the way it is, snap it in with the slider
00:52:291 (1,2) - I think these notes are played on a tom instead of the snare drum, hard to tell with headphones, but i still feel they should be nc due to them not being pickup notes to the measure
good circular flow in the kiai section
01:43:222 (1) - other than vocals there isnt a huge change in the music, maybe end kiai at 01:59:966 (1) instead

Gaia's Extra
no kiai at all? reasoning or just a mistake?
00:52:291 (1,2,3,4,1,2,3,4) - stream looks nice
i feel this diff is good the way it is, but at the same time the spacing between notes doesnt seem to change much throughout, and i feel there could be slightly, SLIGHTLY less spacing in the first half before the chorus, if you want to put more emphasis on the chorus, but i still think it looks good regardless of that change

nice mapset, cant say too much bad about it
posted

_Asymmetry_ wrote:

insane
00:05:198 (5) - Ik the grid size makes it so this is where the note goes, but it looks wrong to me the way it is, snap it in with the slider alright
00:52:291 (1,2) - I think these notes are played on a tom instead of the snare drum, hard to tell with headphones, but i still feel they should be nc due to them not being pickup notes to the measure no NC, i think the flow change followed by NC is enough
good circular flow in the kiai section thanks :d
01:43:222 (1) - other than vocals there isnt a huge change in the music, maybe end kiai at 01:59:966 (1) instead not sure. will consider if someone else mention this again

nice mapset, cant say too much bad about it
thanks for the mod :d
posted
from #modreqs (honestly I had nothing to do and I usually feel as if my opinions won't matter but here goes)
01:35:634 (3,4) - This feels out of place and is somewhat inaudible. :?:
01:42:524 (3,1) - Right before 01:42:873 (2) - creates this huuge jump (similar to 01:56:826 (1,2) - but this is at the climax so it's expected/predictable) that goes back and forth which was kind of unexpected when I play tested. I suggest just shortening it a bit since most of the jumps are bits away from this length. :idea:


Beautifully hitsounded map. I also love the map in general.
posted
Take a place here.
Please reply the mod and remove the hitsound diff


[General]

[Easy]
check the green lines
Keep 1.4x for the intro part instead of 1.5x
00:28:222 (1) - not long enough
00:54:384 (3,1) - Avoid this overlap with reverse arrow
01:11:826 (4,1) - 1.4x
01:18:803 (2,3) - Spacing. I strongly recommend you keeping a consistent spacing throughout this diff.
01:41:826 (3,1) - Avoid this overlap

[Hard]
01:31:884 (8,2) - Not appropriate to stack on reverse arrow.
01:33:454 (4,6) - It is not a good idea to do almost 100% overlaps
01:56:303 (7) - Adjust its position so that you could also create a blanket with 01:55:431 (5) -
02:01:361 (3,1) - I think they should be closer. This spacing looks pretty like 1/1 as 02:01:012 (2,3) -

[Gaia]
01:26:477 (1) - I think it should be here: https://puu.sh/y6PIX/dbc0d789d8.png

call me back
posted
I'll move the hitsound diff to the description just in case Voli needs me to change rhythm.
posted

-BlastTheKidd- wrote:

from #modreqs (honestly I had nothing to do and I usually feel as if my opinions won't matter but here goes)

Gaia's Extra
01:35:634 (3,4) - This feels out of place and is somewhat inaudible. :?:listen closely, it's definitely there
01:42:524 (3,1) - Right before 01:42:873 (2) - creates this huuge jump (similar to 01:56:826 (1,2) - but this is at the climax so it's expected/predictable) that goes back and forth which was kind of unexpected when I play tested. I suggest just shortening it a bit since most of the jumps are bits away from this length. :idea:i think the music warrants a jump though, double crashes and all. I've colourhaxed it both to red so people should know (by now) that the red sections are much more intense.

Beautifully hitsounded map. I also love the map in general.


thanks for modding, i did my own changes too

also you really shouldn't copy hitsounds from my keysound diff since i dropped it and all my hs changes are in my actual diff lol.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73919
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:The Everlasting Guilty Crown
TitleUnicode:The Everlasting Guilty Crown
Artist:Roselia
ArtistUnicode:Roselia
Creator:Underdogs
Version:Gaia's Extra
Source:BanG Dream! ガールズバンドパーティ!
Tags:Gaia ryo supercell EGOIST BanG Dream! Garupa Bandori ロゼリア ガルパ Girls Band Party! 湊友希那 Minato Yukina 相羽あいな Aiba Aina 宇田川あこ Udagawa Ako 櫻川めぐ Sakuragawa Megu 白金燐子 Shirokane Rinko 明坂聡美 Akesaka Satomi 氷川紗夜 Hikawa Sayo 工藤晴香 Kudou Haruka 今井リサ Imai Risa 遠藤ゆりか Endou Yurika
BeatmapID:1406448
BeatmapSetID:664522

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Combo2 : 128,255,255
Combo3 : 255,98,98
Combo4 : 176,98,255
Combo5 : 255,151,203
Combo6 : 255,0,0

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286,39,88047,1,2,0:3:0:0:
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423,117,90489,1,0,0:0:0:0:
368,363,90663,5,8,3:3:0:0:
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413,79,91187,1,8,0:0:0:0:
424,97,91274,1,0,0:0:0:0:
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140,61,91710,1,2,1:3:0:0:
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197,237,91972,1,0,0:0:0:0:
197,237,92059,5,6,3:2:0:0:
304,133,92233,1,2,0:3:0:0:
134,97,92408,1,8,1:2:0:0:
248,244,92582,5,2,0:0:0:0:
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105,307,92931,1,8,3:2:0:0:
295,250,93105,5,2,1:2:0:0:
16,205,93280,1,2,3:3:0:0:
29,208,93367,1,0,0:0:0:0:
43,212,93454,6,0,P|59:272|72:396,1,176.000005371094,2|0,3:1|1:2,0:0:0:0:
248,244,93977,1,2,0:1:0:0:
128,126,94152,2,0,P|130:94|147:33,1,88.000002685547,0|2,3:2|3:2,0:0:0:0:
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378,191,94675,1,0,0:0:0:0:
373,212,94762,1,0,0:0:0:0:
369,230,94850,6,0,B|247:243|247:243|236:214|199:181,1,176.000005371094,12|4,3:1|1:3,0:0:0:0:
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249,380,95896,2,0,L|259:292,1,88.000002685547,4|0,1:0|0:3,0:0:0:0:
289,69,96245,5,2,3:2:0:0:
375,295,96419,1,0,0:0:0:0:
373,129,96594,6,0,P|309:167|215:135,1,155.999992858887,4|0,1:2|0:0,0:0:0:0:
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174,99,97030,1,0,1:0:0:0:
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227,256,97378,1,0,1:2:0:0:
296,246,97465,1,0,1:2:0:0:
365,235,97552,1,0,1:2:0:0:
447,224,97640,22,0,P|470:277|464:327,1,88.000002685547,4|2,3:2|0:3,0:0:0:0:
291,86,97989,2,0,L|395:57,1,88.000002685547,4|0,1:2|0:0,0:0:0:0:
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195,205,98861,1,0,0:0:0:0:
195,205,98948,1,0,0:0:0:0:
195,205,99036,6,0,P|146:201|92:174,1,88.000002685547,0|0,3:2|0:3,0:0:0:0:
288,311,99384,2,0,P|322:301|379:294,1,88.000002685547,2|0,1:1|3:2,0:0:0:0:
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325,214,99908,1,0,3:2:0:0:
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379,127,100257,1,0,3:2:0:0:
389,136,100344,1,0,0:0:0:0:
401,149,100431,6,0,P|420:197|418:246,1,88.000002685547,8|0,3:1|0:3,0:0:0:0:
142,357,100780,2,0,P|143:313|161:273,1,88.000002685547,0|0,1:2|0:0,0:0:0:0:
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114,190,101477,1,0,1:2:0:0:
325,214,101652,1,0,0:0:0:0:
83,84,101826,6,0,P|89:138|101:187,1,88.000002685547,8|0,3:3|0:0,0:0:0:0:
336,120,102175,2,0,P|301:114|223:109,1,88.000002685547,0|0,1:2|0:0,0:0:0:0:
114,190,102524,1,2,3:1:0:0:
434,249,102698,5,4,3:2:0:0:
60,321,102873,2,0,P|127:283|218:288,1,155.999992858887,4|0,1:2|0:0,0:0:0:0:
269,346,103222,37,6,3:2:0:0:
228,189,103396,1,2,0:3:0:0:
391,245,103570,1,8,1:2:0:0:
236,314,103745,53,2,0:0:0:0:
302,133,103919,1,2,3:3:0:0:
413,330,104094,1,8,3:2:0:0:
140,263,104268,5,2,1:2:0:0:
391,94,104443,1,2,3:3:0:0:
403,120,104530,1,0,0:0:0:0:
400,150,104617,53,2,3:1:0:0:
261,128,104791,1,2,0:3:0:0:
447,24,104966,1,8,1:2:0:0:
404,250,105140,5,2,0:1:0:0:
226,127,105314,1,2,3:3:0:0:
487,117,105489,1,8,3:2:0:0:
409,350,105663,5,2,1:1:0:0:
229,270,105838,1,0,0:0:0:0:
233,251,105925,1,0,0:0:0:0:
245,236,106012,6,0,P|324:217|445:207,1,176.000005371094,12|4,3:1|1:3,0:0:0:0:
308,37,106536,1,4,0:1:0:0:
226,127,106710,2,0,P|178:122|128:107,1,88.000002685547,0|0,3:2|0:0,0:0:0:0:
342,29,107059,1,4,1:2:0:0:
245,236,107233,1,0,0:0:0:0:
125,81,107408,5,8,3:3:0:0:
370,128,107582,1,2,1:1:0:0:
255,363,107757,1,6,1:2:0:0:
163,209,107931,1,2,0:1:0:0:
185,192,108018,1,0,1:2:0:0:
214,190,108105,22,0,P|237:216|245:261,1,55.9999982910157,2|0,3:2|1:0,0:0:0:0:
335,379,108280,2,0,P|338:350|353:314,1,55.9999982910157,2|0,1:1|1:2,0:0:0:0:
393,152,108454,2,0,P|394:187|374:225,1,55.9999982910157,8|0,1:3|1:2,0:0:0:0:
171,285,108629,2,0,P|193:270|238:265,1,55.9999982910157,4|0,1:1|1:2,0:0:0:0:
469,238,108803,22,0,P|428:238|294:217,1,176.000005371094,8|4,3:3|1:2,0:0:0:0:
139,111,109326,1,0,0:0:0:0:
282,82,109501,2,0,P|289:115|296:178,1,88.000002685547,2|0,3:3|3:2,0:0:0:0:
108,364,109850,2,0,P|112:320|121:277,1,88.000002685547,0|0,1:2|0:0,0:0:0:0:
295,217,110198,5,0,3:2:0:0:
106,158,110373,1,0,0:3:0:0:
266,334,110547,2,0,P|309:332|372:315,1,88.000002685547,2|0,1:1|3:2,0:0:0:0:
490,208,110896,1,2,0:1:0:0:
372,351,111070,1,0,3:2:0:0:
307,130,111245,2,0,P|296:177|296:233,1,88.000002685547,4|0,1:1|3:2,0:0:0:0:
165,359,111594,6,0,P|181:290|100:214,1,176.000005371094,8|0,3:1|1:2,0:0:0:0:
86,53,112117,1,0,0:0:0:0:
13,178,112291,2,0,P|54:191|112:194,1,88.000002685547,4|0,3:1|3:2,0:0:0:0:
334,43,112640,2,0,P|290:46|248:59,1,88.000002685547,0|0,1:2|0:0,0:0:0:0:
115,217,112989,5,8,3:3:0:0:
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225,307,113338,1,8,1:2:0:0:
225,307,113512,1,8,0:0:0:0:
462,331,113687,1,2,3:0:0:0:
361,271,113861,2,0,P|346:322|344:367,1,88.000002685547,6|4,3:2|1:2,0:0:0:0:
452,153,114210,2,0,P|446:129|424:78,1,55.9999982910157,2|0,1:1|1:2,0:0:0:0:
334,43,114384,5,6,3:2:0:0:
288,209,114559,1,2,0:3:0:0:
451,178,114733,1,8,1:2:0:0:
226,80,114908,5,2,0:0:0:0:
246,286,115082,1,2,3:3:0:0:
452,153,115257,1,8,3:2:0:0:
129,158,115431,5,2,1:2:0:0:
361,170,115605,1,2,3:3:0:0:
374,196,115693,1,0,0:0:0:0:
369,221,115780,53,2,3:1:0:0:
235,323,115954,1,2,0:3:0:0:
248,120,116129,1,8,1:2:0:0:
361,333,116303,5,2,0:1:0:0:
152,277,116477,1,2,3:3:0:0:
274,117,116652,1,8,3:2:0:0:
252,358,116826,5,2,1:1:0:0:
189,52,117001,1,8,0:3:0:0:
389,168,117175,6,0,P|321:234|216:226,1,191.999994140625,12|8,3:2|0:2,0:0:0:0:
109,141,117698,1,2,0:3:0:0:
31,301,117873,2,0,P|69:291|143:279,1,95.9999970703126,0|2,3:2|3:2,0:0:0:0:
475,266,118222,2,0,P|427:257|381:246,1,95.9999970703126,10|2,1:2|0:0,0:0:0:0:
265,52,118570,5,0,3:2:0:0:
247,263,118745,1,2,3:2:0:0:
32,102,118919,21,12,0:2:0:0:
376,29,119094,1,8,0:2:0:0:
383,58,119181,1,8,0:2:0:0:
370,95,119268,2,0,P|423:87|486:88,2,80.0000030517579,8|8|8,0:2|0:2|0:2,0:0:0:0:
305,200,119617,6,0,P|339:204|395:217,2,58.6666684570313,8|8|8,0:3|0:3|0:3,0:0:0:0:
226,118,119966,6,0,B|139:98|132:188|39:144,1,191.999994140625,6|4,3:2|0:3,0:0:0:0:
85,51,121012,1,2,0:0:0:0:
203,206,121361,6,0,P|274:230|363:236,1,143.999995605469,4|0,0:2|0:0,0:0:0:0:
421,219,122035,6,0,P|381:246|387:323,2,111.999996582031,2|8|2,0:3|0:3|0:0,0:0:0:0:
390,71,123091,6,0,B|380:143|311:159|311:159|267:138|273:99,1,192,2|0,0:3|0:0,0:0:0:0:
159,22,124149,6,0,P|172:83|185:189,1,160,2|8,0:2|0:3,0:0:0:0:
67,272,125007,6,0,P|43:218|104:163,2,128,2|4|2,0:1|0:1|0:2,0:0:0:0:
199,276,126071,2,0,P|239:264|310:255,1,95.9999970703126,4|8,0:2|0:1,0:0:0:0:
256,192,126507,12,0,129782,0:0:0:0:
posted
Gaia : okay, guess I'll just copy from your diff then

EDIT : Updated
posted
any metadata reference?
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