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sweet ARMS - Date A Live (TV size)

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Topic Starter
coco
This beatmap was submitted using in-game submission on Sunday, October 8, 2017 at 3:28:39 PM

Artist: sweet ARMS
Title: Date A Live (TV size)
Source: Date A Live
Tags: date_a_live tohka yoshino kurumi kotori yuzuru kaguya yamai princess hermit efreet ifrit berserk nightmare
BPM: 178
Filesize: 5523kb
Play Time: 01:40
Difficulties Available:
  1. Hard (3.65 stars, 277 notes)
  2. Insane (4.43 stars, 317 notes)
  3. Ky's Easy (1.61 stars, 123 notes)
  4. Nitrous' Normal (2.01 stars, 198 notes)
Download: sweet ARMS - Date A Live (TV size)
Information: Scores/Beatmap Listing
---------------
Insane: me
Hard: me
Normal: Nitrous
Easy: Kyle Y
mods
Nitrous
silvershell
Doj
Nitrous
I'm interested in GD'ing Normal. Hit me up with a forum pm if you'd accept my offer. Also, some mods from my queue.

General
  1. Audio bitrate is 306kbps. Re-encode it to 192kbps.
  2. Inconsistent hitsounding between Hard and Insane. Other than that, it needs more work.
Hard
  1. 00:10:240 (2) - Make it to two circles instead. There isn't a sound in the blue tick so using a kick slider doesn't make sense. Would be okay to use slider but it would be ideal to make the red tick clickable.
  2. 00:10:914 (4,1) - Fix blanket
  3. 00:13:611 (3,1) - ^
  4. 00:19:004 (3,1) - ^
  5. 00:21:701 (4,5) - Pattern looks messy because of the intended overlap. Would look a bit better if you made them parallel like this.
  6. 00:26:251 (1) - Why change the rhythm all of a sudden. You should've made 00:26:757 - clickable like the other rhythms which are audibly similar.
  7. 00:29:454 (2) - Looks neater if you copied the shape of 00:28:948 (1) -
  8. 00:31:813 (1,2) - Fix blanket
  9. 00:32:909 (4) - Remove circle. No sound supports this.
  10. 00:33:836 (1,1) - Remove both NCs
  11. 00:34:510 (1,2,3,4,5,1,2,3,4,1) - Feels too crowded how the same thing keeps stacking on and on with the same sliders and circles
  12. 00:39:060 (2,3,4,1,2,3,4,5,1,2,3,4) - Same thing here. Would be better to utilize the whole playfield as there is plenty of space to work with.
  13. 00:50:521 (4,1,2,3,4,5,6) - Given how subtle this section is, it wouldn't make sense to make these all circles.
  14. 00:57:937 (4,1) - Minor blanket problem
  15. 00:59:791 (2,1) - Move these two apart. These two can give problems with reading.
  16. 01:05:184 (3,1) - These two too.
  17. 01:05:690 (1,1) - Remove both NCs
  18. 01:18:160 (3) - Unsnapped Object
  19. 01:37:881 (1,2,3,1,2,3) - Why would 01:37:881 (1,2,3) - be visually different from 01:38:555 (1,2,3) - when they just have the same 1/2 gaps? It won't make sense and could give problems in reading.
  20. 01:38:555 (1) - Remove NC
  21. 01:40:409 - Add circle
My biggest concern with this diff is that you forced too many objects in a small space making awkward overlaps and hard to read patterns. You didn't utilize the whole playfield very well making it look hard than what it should be.
Insane
  1. Enable Widescreen Support
  2. 00:10:324 (3) - Remove circle. Same reason in Hard.
  3. 00:19:341 (5) - CTRL+G
  4. 00:21:195 (3,1) - Move these two apart.
  5. 00:22:206 (2,1) - Would be better if these two had more distance between each other to emphasize the music change.
  6. 00:32:909 (5) - Remove circle.
  7. 00:33:836 (1,1) - Remove both NCs
  8. 00:38:555 (1,2,3) - Not how you would emphasize vocals. The backtrack is still completely ignored.
  9. 00:38:555 (1) - Remove NC
  10. 00:55:914 (4,1) - Would be better to separate these two and emphasize (1) a bit better with more spacing
  11. 00:55:746 (3,1) - Fix blanket
  12. 01:02:319 (3,4,5,6,7,8) - Your intentions on patterning is very unclear since its still vocals but after (6), you chose to change it with low distance circles.
  13. 01:04:173 (1,1) - Stop ignoring the backtrack beat please.
  14. 01:04:173 (1) - Remove NC
  15. 01:06:701 - Two timing points exist at the same time
  16. 01:16:813 - Make this clickable.
  17. 01:17:993 (2,5) - Bad overlap.
  18. 01:25:746 (1,2,3) - Stop ignoring the backtrack beat for the last time z_z
  19. 01:27:431 (5) - Would be better if you mapped more than one slider.
  20. 01:29:117 (1,1) - Remove both NCs
  21. 01:37:881 (1,2,1,2) - Unclear what you're trying to follow here....
  22. 01:40:240 (1) - Remove NC
  23. 01:40:409 - Make this clickable
This difficulty also needs a bit more work if you want to make it rankable. Some patterns and rhythm are very unclear.

That's all from me. Good luck with the set! Also Kotori is my favorite <3
Topic Starter
coco

Nitrous wrote:

I'm interested in GD'ing Normal. Hit me up with a forum pm if you'd accept my offer. Also, some mods from my queue. gd yeeeeeeeeeeeeeeeeeeeee (pm'd already)

General
  1. Audio bitrate is 306kbps. Re-encode it to 192kbps. at the time of this response it isnt fixed yet but i will
  2. Inconsistent hitsounding between Hard and Insane. Other than that, it needs more work. got rid of normal sample in insane
Hard
  1. 00:10:240 (2) - Make it to two circles instead. There isn't a sound in the blue tick so using a kick slider doesn't make sense. Would be okay to use slider but it would be ideal to make the red tick clickable.
  2. 00:10:914 (4,1) - Fix blanket
  3. 00:13:611 (3,1) - ^
  4. 00:19:004 (3,1) - ^
  5. 00:21:701 (4,5) - Pattern looks messy because of the intended overlap. Would look a bit better if you made them parallel like this. i did all of the above here thinking i couldnt change ds lmao//fixed now
  6. 00:26:251 (1) - Why change the rhythm all of a sudden. You should've made 00:26:757 - clickable like the other rhythms which are audibly similar. following guitar
  7. 00:29:454 (2) - Looks neater if you copied the shape of 00:28:948 (1) - what was i thinking
  8. 00:31:813 (1,2) - Fix blanket
  9. 00:32:909 (4) - Remove circle. No sound supports this.
  10. 00:33:836 (1,1) - Remove both NCs emphasis
  11. 00:34:510 (1,2,3,4,5,1,2,3,4,1) - Feels too crowded how the same thing keeps stacking on and on with the same sliders and circles i agre
  12. 00:39:060 (2,3,4,1,2,3,4,5,1,2,3,4) - Same thing here. Would be better to utilize the whole playfield as there is plenty of space to work with. ^ + gonna remap that part
  13. 00:50:521 (4,1,2,3,4,5,6) - Given how subtle this section is, it wouldn't make sense to make these all circles. did the same thing 00:45:296 (1,2,3,4) with the same sounds
  14. 00:57:937 (4,1) - Minor blanket problem wow that detail
  15. 00:59:791 (2,1) - Move these two apart. These two can give problems with reading.
  16. 01:05:184 (3,1) - These two too. i think it's ok since the sliders before it have 1/2 gaps but overlap as well
  17. 01:05:690 (1,1) - Remove both NCs emphasis
  18. 01:18:160 (3) - Unsnapped Object
  19. 01:37:881 (1,2,3,1,2,3) - Why would 01:37:881 (1,2,3) - be visually different from 01:38:555 (1,2,3) - when they just have the same 1/2 gaps? It won't make sense and could give problems in reading. it's cuz the background vocals r changing pitches. if more ppl tell me that since im not following vocals that i shouldnt be worrying about it then i'll fix
  20. 01:38:555 (1) - Remove NC emphasis
  21. 01:40:409 - Add circle
My biggest concern with this diff is that you forced too many objects in a small space making awkward overlaps and hard to read patterns. You didn't utilize the whole playfield very well making it look hard than what it should be. yeah i always knew in the back of my head something felt off but i couldnt pinpoint what. thanks for helping me :)
Insane
  1. Enable Widescreen Support
  2. 00:10:324 (3) - Remove circle. Same reason in Hard.
  3. 00:19:341 (5) - CTRL+G it follows the same pattern as the rest
  4. 00:21:195 (3,1) - Move these two apart. ^
  5. 00:22:206 (2,1) - Would be better if these two had more distance between each other to emphasize the music change. changed previous jumps to add spacing between these 2
  6. 00:32:909 (5) - Remove circle. rearranged a few things
  7. 00:33:836 (1,1) - Remove both NCs gonna keep for emphasis
  8. 00:38:555 (1,2,3) - Not how you would emphasize vocals. The backtrack is still completely ignored. replaced 3 with low sv 1/1 slider
  9. 00:38:555 (1) - Remove NC emphasis
  10. 00:55:914 (4,1) - Would be better to separate these two and emphasize (1) a bit better with more spacing ctrl g'd
  11. 00:55:746 (3,1) - Fix blanket
  12. 01:02:319 (3,4,5,6,7,8) - Your intentions on patterning is very unclear since its still vocals but after (6), you chose to change it with low distance circles. made 6 a slider and stacked 8(now 7) on next slider
  13. 01:04:173 (1,1) - Stop ignoring the backtrack beat please. halved sv of the sliders to hold all the way
  14. 01:04:173 (1) - Remove NC emphasis
  15. 01:06:701 - Two timing points exist at the same time
  16. 01:16:813 - Make this clickable.
  17. 01:17:993 (2,5) - Bad overlap.
  18. 01:25:746 (1,2,3) - Stop ignoring the backtrack beat for the last time z_z i dont see whats wrong with this one. im following the loud vocals here
  19. 01:27:431 (5) - Would be better if you mapped more than one slider. vocals tho
  20. 01:29:117 (1,1) - Remove both NCs emphasis
  21. 01:37:881 (1,2,1,2) - Unclear what you're trying to follow here.... drums
  22. 01:40:240 (1) - Remove NC emphasis
  23. 01:40:409 - Make this clickable i wanna end it on the highest note
This difficulty also needs a bit more work if you want to make it rankable. Some patterns and rhythm are very unclear.

That's all from me. Good luck with the set! Also Kotori is my favorite <3
thank
anything not replied to is fixed (only replied to stuff that didnt have specific fix)

p.s. cant choose between kurumi or yuzuru ><
silvershell
gonna mod your top two cause that's what you did for me ¯\_(ツ)_/¯

also. change those colors bro

insane
  1. this stacking is killing me honestly
  2. 00:32:656 (4,5,6) - i actually didn't hear how the three correspond to the music. the second time you did this i did hear it though
  3. 00:44:959 (2) - nc, cause you did it on the other sliders
  4. 00:55:409 (1,2,3,4) - kinda the same thing you said on my map (except mine was just a bunch of circles placed in random places) i see how you're placing the circles on the ends of sliders and stuff but the spacing is inconsistent
  5. 00:58:274 (8) - this is just bugging me how it isn't blanketed
  6. 00:59:285 (4,5,6,1,2,3,4,5) - it kinda just got confusing. this is also only 4.42 so maybe make it simpler?
  7. 01:16:139 (6) - this curve is too curve
  8. 01:23:133 (1) - i think you should give more recovery time after this spinner
  9. 01:37:712 - needs a note

hard
  1. 00:10:240 (2,3) - i think you should separate these two from the slider before
  2. 00:10:914 (4,1) - you used 1.00x spacing here which is totally fine, i just thought maybe adding a little space is okay because it emphasizes the sound
  3. 00:11:589 (1,2) - the spacing between these two and 00:14:285 (1,2) - these two is different... this might seem picky but .04 is a lot when comparing it to 0.00 and the player will notice that
  4. 00:43:948 (3,4) - too close
  5. 00:45:971 (1) - random nc? remove and place on 00:46:645 (3) -
  6. 00:47:824 (1) - ^
  7. 00:49:341 (1,2,3,4,1,2,3,4,5,6) - this entire section has some gross overlap.
there were a few confusing parts for a hard diff

good luck!!
Topic Starter
coco

silvershell wrote:

gonna mod your top two cause that's what you did for me ¯\_(ツ)_/¯

also. change those colors bro the colors just follow ur skin

insane
  1. this stacking is killing me honestly
  2. 00:32:656 (4,5,6) - i actually didn't hear how the three correspond to the music. the second time you did this i did hear it though it's a mapping technique used to emphasize the 3rd note in the stack
  3. 00:44:959 (2) - nc, cause you did it on the other sliders but this isnt a slider (and also not as strong)
  4. 00:55:409 (1,2,3,4) - kinda the same thing you said on my map (except mine was just a bunch of circles placed in random places) i see how you're placing the circles on the ends of sliders and stuff but the spacing is inconsistent spacing gets smaller cuz the drums' pitch goes deeper also even tho my object placement is less random i cant say it's good yet so :P
  5. 00:58:274 (8) - this is just bugging me how it isn't blanketed the slider isnt even curved so
  6. 00:59:285 (4,5,6,1,2,3,4,5) - it kinda just got confusing. this is also only 4.42 so maybe make it simpler? i thnk it's fine. if anything it's just a little more spaced out than the rest of the jumps
  7. 01:16:139 (6) - this curve is too curve if more ppl tell me to fix i will
  8. 01:23:133 (1) - i think you should give more recovery time after this spinner 1/2 is enough imo
  9. 01:37:712 - needs a note ok

hard
  1. 00:10:240 (2,3) - i think you should separate these two from the slider before but rn it follows the pattern
  2. 00:10:914 (4,1) - you used 1.00x spacing here which is totally fine, i just thought maybe adding a little space is okay because it emphasizes the sound i dont think it's rly necessary cuz it already changes from anchored slider to perfect curve slider
  3. 00:11:589 (1,2) - the spacing between these two and 00:14:285 (1,2) - these two is different... this might seem picky but .04 is a lot when comparing it to 0.00 and the player will notice that i want to keep the blanket and slider's curve consistent so i gotta sacrifice that. plus slider leniency will make it barely noticeable
  4. 00:43:948 (3,4) - too close made some adjustments
  5. 00:45:971 (1) - random nc? remove and place on 00:46:645 (3) - good catch
  6. 00:47:824 (1) - ^ vocalist voice gets louder
  7. 00:49:341 (1,2,3,4,1,2,3,4,5,6) - this entire section has some gross overlap. nothing directly overlaps in play tho
there were a few confusing parts for a hard diff

good luck!!ty! :3
ty for mod :D
Doj
this is a good song choice m8

[General]
  1. Coco, you need to work on making your map look better as well as spacing out your notes. If you ctrl+a and look at both your diffs you can see all the notes are clustered towards the center.
  2. You need to make all the tags the same in all diffs
[Insane]
00:11:589 - Dont think you should increase the distance spacing in patterns starting here?
00:13:442 - There's really no specific sound on this slider end or any of the ones you made like this. tbh I think you should take out the single note and put a slider there, maybe something like this
00:14:285 - Here i think you can put a short reverse slider to fit the sound that starts there. You could change the rhythm up to make it fresh, like such:
00:21:027 - Here you can hear what sounds like the bass playing a little riff here. Mapping that instead of having a slider would help with the buildup
00:23:386 (5,1) - Just a thought, maybe instead of the pattern you have you could do this instead if you'd like
00:27:094 (3,4) - I think you should stack 00:27:431 (4) - this on top of 00:28:274 (2) - this like such
00:32:993 (7,1,2) - The way you have these spaced is weird to me. You have 00:32:993 (7,1) - this as a big jump but the actual emphasis is on 00:33:330 (2) - this note. You should have a big jump 00:33:162 (1,2) - here and a little bigger jump 00:33:667 (5,1,1) - between these notes
00:58:442 - you should map this snare
01:00:128 (1,2) - make this jump smaller?
01:01:139 - you should make this snare clickable
01:01:308 - you should map this note
01:17:066 - There's a drum here so 01:16:982 (1,2,3,4) - this should be 5 notes
01:23:133 (1) - I don't like the way you used this spinner, you should map it using the music in the background imo
01:40:240 (1) - tbh I think you should end the map mapping to the music instead of the vocal.

[Hard]
00:26:251 (1) - Why would you put a reverse here instead of the pattern yo used before? like 00:24:903 (1,2,3,4) - here
01:16:982 - I think you should map the triple that starts here
01:40:072 - Same thing as your insane diff, i think you should end the map on the music instead of vocal. Also a triple starts here

Your other diffs look fine for the most part. Gl m8!
Topic Starter
coco

Doj wrote:

this is a good song choice m8

[General]
  1. Coco, you need to work on making your map look better as well as spacing out your notes. If you ctrl+a and look at both your diffs you can see all the notes are clustered towards the center. probably cant fix these without remap but yeah im aware these aesthetics are meh
  2. You need to make all the tags the same in all diffs
[Insane]
00:11:589 - Dont think you should increase the distance spacing in patterns starting here? i think just increasing rhythm density is ok cuz it's pretty the same thing as last section
00:13:442 - There's really no specific sound on this slider end or any of the ones you made like this. tbh I think you should take out the single note and put a slider there, maybe something like this ok
00:14:285 - Here i think you can put a short reverse slider to fit the sound that starts there. You could change the rhythm up to make it fresh, like such: i dont think i need to change it up

00:21:027 - Here you can hear what sounds like the bass playing a little riff here. Mapping that instead of having a slider would help with the buildup it's not too audible and besides i map it at 00:21:701 (1,2,3,4) when u can start hearing it more clearly
00:23:386 (5,1) - Just a thought, maybe instead of the pattern you have you could do this instead if you'd like
00:27:094 (3,4) - I think you should stack 00:27:431 (4) - this on top of 00:28:274 (2) - this like such cool
00:32:993 (7,1,2) - The way you have these spaced is weird to me. You have 00:32:993 (7,1) - this as a big jump but the actual emphasis is on 00:33:330 (2) - this note. You should have a big jump 00:33:162 (1,2) - here and a little bigger jump 00:33:667 (5,1,1) - between these notes initally (1) was more spaced cuz it went from a high note down to a relatively lower one but i forgot about emphasizing (2) so fix: increased (2) spacing
00:58:442 - you should map this snare ok
01:00:128 (1,2) - make this jump smaller? nerfed
01:01:139 - you should make this snare clickable idk
01:01:308 - you should map this note it's a background note that started on 01:00:633 (4) but since i ignored it at first im gonna keep ignoring it
01:17:066 - There's a drum here so 01:16:982 (1,2,3,4) - this should be 5 notes im following vocal and i could barely hear the drum
01:23:133 (1) - I don't like the way you used this spinner, you should map it using the music in the background imo vocals tho
01:40:240 (1) - tbh I think you should end the map mapping to the music instead of the vocal. since the majority of this map covers vocals i think it fits to end it when the vocals end. besides, the last note is 1/2 after the vocals end

[Hard]
00:26:251 (1) - Why would you put a reverse here instead of the pattern yo used before? like 00:24:903 (1,2,3,4) - here guitar sounds different
01:16:982 - I think you should map the triple that starts here maybe i should but this is a hard so idk
01:40:072 - Same thing as your insane diff, i think you should end the map on the music instead of vocal. Also a triple starts here

Your other diffs look fine for the most part. Gl m8!
thanks dojjy
Yusomi
hii m4m from your queue~

insane
if you press ctrl+a you'll see you don't use a lot of the playfield, try to use everywhere :)

00:07:712 (2) - could be stacked under 00:06:195 (1) - a little better
00:15:296 (2) - ctrl+g ? if you agree then i think these 00:16:308 (3,4) - need ctrl+g 'd as well
00:33:836 (1,1) - i think these NCs are unnecessary
00:45:971 (1) - move NC from here to 00:46:645 (4) -
00:50:184 (7) - could be stacked on 00:49:341 (5) - better
00:52:881 (6) - ctrl+g?
01:04:173 (1) - i like the lower SV here :D, but yo maximise it's effect on gameplay you should move 01:04:678 (1) - much much closer, otherwise the slowdown effect caused by lower SV is very diminished :c
01:06:195 (1) - this should have higher spacing otherwise it may be mistaken for another 1/2
01:29:117 (1,1) - again i think these NCs are unnecessary
01:37:206 (3,4,5) - pretty bad flow here compared to the other triangles you made :(

Hard
00:10:240 (2) - i think it might be good idea to lower stack leniency to prevent overlap like this
00:21:195 (2) - can improve stack here
00:33:836 (1,1) - NCs are unnecessary imo
00:34:510 (1,2,3,4,5,1,2,3,4) - everything seems so dense, try spreading things out more i think it will look much cleaner and prettier ;)
00:38:049 (1) - NC is unnecessary here
00:40:746 (4,5,2,3) - these overlaps aren't nice looking and may cause confusion for player of this difficulty, i think it's best just to keep things nice and clean
00:44:959 (4) - stack can be improved here
00:50:690 (1,2,3,4,5,6) - i don't think a diff spike here is appropriate
01:18:498 (1) - the NCs always seem very random, try to choose a musical queue when NC. Something strong and repetitive like you've done here 01:17:487 (1) - and 01:18:836 (1) -
01:29:117 (1,1) - no need for these NCs again
01:33:667 (1) - reverse arrow is partially hidden. this is unrankable
01:36:364 (1) - same here

lower diffs look fine :)

good luck !
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