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To Find Solace - Grave Stakes (feat. Teo of Out...

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Total Posts
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Topic Starter
Osatia
This beatmap was submitted using in-game submission on March 17, 2024 at 11:47:37 PM

Artist: To Find Solace
Title: Grave Stakes (feat. Teo of Outgone)
Tags: rock alternative post-rock dreambound h4d0uk3n1 jenhideo happyrocket88 hr bite you death byd hailie dj lucky a rmin a_r_m_i_n _kotachi_ kotachi fursum
BPM: 130
Filesize: 7042kb
Play Time: 02:05
Difficulties Available:
  1. Bite your Rocket's Advanced (2.61 stars, 212 notes)
  2. Decay (5.9 stars, 680 notes)
  3. Falling Miracle's Extreme (5.33 stars, 617 notes)
  4. h4d0uk3n's Normal (1.6 stars, 141 notes)
  5. Insane (4.44 stars, 527 notes)
  6. sorciere's Expert (4.66 stars, 562 notes)
  7. sorciere's Hard (3.18 stars, 273 notes)
Download: To Find Solace - Grave Stakes (feat. Teo of Outgone)
Information: Scores/Beatmap Listing
---------------
normal: h4douken1 (hectic)
advanced: bite your death & happyrocket88
hard + expert: rokkea (sorciere)
falling miracle: fall & me (or kotachi, im not sure)
top diff: me

hitsounds: hailie ( i think)
Cheri
Hello - Just suggestions so take everything with a grind of salt c:

Decay

  1. 00:17:386 (2,3) - eh I just think it be better if this was point more towards 00:18:079 (1) - like you did here 00:19:002 (3,4) - so it will flow better
  2. 00:31:925 (1,2,3,4,1,2,3) - spacing right here doesn't look consistent 00:32:271 (4) -
  3. 02:22:694 (1) - this piano note here is quite noticeable - maybe add a note?
I can't play stream maps :(
Mun
to the dude above me, it's "grain of salt"

no pls
2017-09-06 17:21 Waku: do you mind taking a look at my map?
2017-09-06 17:21 Mun: i could check it out, ye
2017-09-06 17:21 Mun: don't expect a formal mod, and i don't do maps under hard diff
2017-09-06 17:21 Waku: thats fine
2017-09-06 17:21 Waku: ACTION is listening to [https://osu.ppy.sh/b/1406345 To Find Solace - Grave Stakes (feat. Teo of Outgone)]
2017-09-06 17:24 Mun: nice song
2017-09-06 17:24 Waku: yeah
2017-09-06 17:25 Mun: decay diff?
2017-09-06 17:25 Waku: both i guess
2017-09-06 17:25 Waku: decay only if you want
2017-09-06 17:26 Mun: how much time do you have rn?
2017-09-06 17:27 Waku: maybe an hour i guess
2017-09-06 17:27 Mun: ok i'll try to compress this as much as i can
2017-09-06 17:27 Waku: bad map xd
2017-09-06 17:27 Mun: well no
2017-09-06 17:27 Mun: well uh
2017-09-06 17:27 Mun: maybe
2017-09-06 17:27 Mun: but that's not the point
2017-09-06 17:28 Mun: the point is the lack of something pretty seriously important
2017-09-06 17:28 Mun: esp for this song
2017-09-06 17:28 Mun: and that would be stream design
2017-09-06 17:28 Waku: oh yeah
2017-09-06 17:28 Mun: also did you rly just take the 2nd half ctrl+j'd from the first
2017-09-06 17:28 Waku: yes because i am planning on remapping it now
2017-09-06 17:28 Waku: i just wanted something to go off
2017-09-06 17:28 Mun: ok if it changes then it's fine
2017-09-06 17:29 Mun: ok so 00:12:310 (3,4,1) - obviously you hear the difference, this is a triple going onto a strong snare and a downbeat
2017-09-06 17:29 Mun: considering it's 130bpm
2017-09-06 17:30 Mun: you can be much, much more cruel with your pattern design
2017-09-06 17:30 Mun: 1/4 spacing is harder to get wrong at lower bpm like this
2017-09-06 17:30 Waku: oh
2017-09-06 17:30 Waku: mm alright
2017-09-06 17:30 Mun: puush isnt working for some reason
2017-09-06 17:30 Mun: screenshots zzzzz
2017-09-06 17:31 Mun: o there we go
2017-09-06 17:31 Mun: http://puu.sh/xteHI/da1910751c.jpg this plays exactly the same as http://puu.sh/xteIf/9357ccc2b8.jpg
2017-09-06 17:31 Mun: emphasizing through spacing really only works if the player feels it
2017-09-06 17:31 Mun: otherwise you're just making it ugly
2017-09-06 17:31 Waku: hm
2017-09-06 17:31 Mun: 00:13:694 (3,4) - also whats up with this lol
2017-09-06 17:31 Mun: 00:13:002 (3,1) - movement to same sound is big jump
2017-09-06 17:32 Mun: 00:13:694 (3,4) - movement to same sound is basically nothing
2017-09-06 17:32 Waku: oh woops
2017-09-06 17:32 Mun: another issue here is your rhythm
2017-09-06 17:32 Mun: 00:15:540 (2,3,4) - the 2 is mapped to nothing, but why
2017-09-06 17:32 Mun: 00:16:463 (2,3,4,5,6,1) - same with 2 and 5 here
2017-09-06 17:33 Mun: these doubles are an important part of the rhythm, there is absolutely no reason for you to overmap them to triples to be easier on the player
2017-09-06 17:33 Mun: in fact, you could even space them out enough to be 1/4 jumps and make a really edgy concept that would work well
2017-09-06 17:33 Mun: but the main issue there isn't just the overmap
2017-09-06 17:34 Mun: it's that drum patterns like that and drum patterns like 00:20:617 (6,7,1) - though they are totally different, are mapped in exactly the same way
2017-09-06 17:35 Waku: ah
2017-09-06 17:35 Waku: can you show an example of the 1/4 jumps
2017-09-06 17:35 Mun: sure
2017-09-06 17:36 Waku: and how i can make it noticeably different from 1/2 jumps
2017-09-06 17:37 Mun: https://osu.ppy.sh/ss/9031052 for 00:16:579 -
2017-09-06 17:37 Mun: notice that the 2nd one, because of the loud snare, has greater movement but equal visual distance because of the kickslider
2017-09-06 17:38 Mun: when it comes to differentiating these, there are 2 main ways people do it
2017-09-06 17:38 Mun: the first is very obvious
2017-09-06 17:38 Mun: spacing
2017-09-06 17:38 Mun: big space = longer time
2017-09-06 17:38 Mun: the second is pishifart
2017-09-06 17:38 Mun: colorhax
2017-09-06 17:38 Mun: using only one color of new combo on 1/4 jumps
2017-09-06 17:38 Mun: wait pishifart?
2017-09-06 17:39 Waku: hm
2017-09-06 17:39 Waku: well which way is more effective
2017-09-06 17:39 Mun: spacing 10/10 times
2017-09-06 17:39 Mun: colorhax is for silly gimmick maps
2017-09-06 17:40 Waku: hm
2017-09-06 17:40 Mun: of course, this is an unusual thing that isn't a basic concept in a map like jumps, streams, or sliders, so it's necessary for it to be properly introduced
2017-09-06 17:40 Mun: the best way to do that is to use it consistently as much as possible
2017-09-06 17:40 Waku: yeah
2017-09-06 17:40 Waku: alright
2017-09-06 17:40 Mun: whenever the same sort of prominent drum patterns appear, use the same pattern slightly differently based on how the music changes
2017-09-06 17:41 Mun: like there, where spacing is bigger because of the snare
2017-09-06 17:41 Waku: hm
2017-09-06 17:41 Mun: whereas at 1/4 beats like 00:04:579 (4,5) - you wouldn't want to use it, because they're much quieter and they are neither kick nor snare
2017-09-06 17:41 Mun: but in cases like 00:10:579 (4,5) - you would
2017-09-06 17:41 Waku: alright
2017-09-06 17:42 Mun: because that's actually a double and it's a snare and kick pattern
2017-09-06 17:43 Mun: ok next, going out of these sorts of rhythms, representations, and weird ass concept stuff
2017-09-06 17:43 Mun: stream design
2017-09-06 17:43 Mun: this is big
2017-09-06 17:43 Mun: because the whole kiai is stream design here
2017-09-06 17:43 Waku: alright
2017-09-06 17:44 Mun: immediately at 00:31:694 (3,4,1,2,3,4,1,2,3) -
2017-09-06 17:44 Mun: this is gross
2017-09-06 17:44 Waku: i agree
2017-09-06 17:45 Waku: i ignored all sounds
2017-09-06 17:45 Mun: not just that, you somehow made a straight stream look like shit
2017-09-06 17:45 Waku: actually i didnt oops
2017-09-06 17:45 Waku: because i changed ds
2017-09-06 17:45 Waku: which you talked about before
2017-09-06 17:45 Mun: yeah
2017-09-06 17:45 Mun: with change in DS as well as the mild changes in angle, it just looks terrible and doesn't play any differently
2017-09-06 17:46 Mun: so
2017-09-06 17:46 Mun: let's look at the rhythmic pattern of the stream
2017-09-06 17:46 Waku: ok
2017-09-06 17:46 Mun: 00:31:694 (3,4) - kick kick 00:31:925 (1,2) - snare snare 00:32:156 (3,4) - kick kick 00:32:386 (1,2) - snare snare 00:32:617 (3) - basically nothing
2017-09-06 17:47 Mun: also change this to a double, and if you decide to do it, use 1/4 jump 00:31:348 (2) -
2017-09-06 17:47 Mun: so the weird way you made the rhythm of this stream not like the song at all is that it looks like it is
2017-09-06 17:48 Waku: yeah
2017-09-06 17:48 Mun: with snare emphasis: 00:31:925 (1) - and 00:32:386 (1) - are only snares in the part
2017-09-06 17:48 Mun: again, this is 130 bpm, you can get away with a lot of edgy stream design
2017-09-06 17:50 Waku: alright
2017-09-06 17:50 Mun: for a super edgy representation of what you could do
2017-09-06 17:50 Waku: and sorry i keep saying the same stuff over and over, im just using my time to understand each thing
2017-09-06 17:50 Mun: https://osu.ppy.sh/ss/9031123
2017-09-06 17:51 Mun: and yeah, this is a two way road, so if you have any questions, I can probably answer them, but if not, there's no need
2017-09-06 17:51 Mun: so this is basically one of two extremes
2017-09-06 17:51 Mun: this extreme maximizes individual beat emphasis
2017-09-06 17:51 Mun: whereas a simple straight stream minimizes it
2017-09-06 17:53 Waku: ohh
2017-09-06 17:53 Waku: so there is a difference from when i should space and not space
2017-09-06 17:53 Mun: another such option would be https://osu.ppy.sh/ss/9031140 which emphasizes the change between types of beats
2017-09-06 17:53 Waku: is it less space for snares and higher for drums?
2017-09-06 17:53 Mun: it really depends
2017-09-06 17:53 Mun: in my previous example, snares had higher spacing
2017-09-06 17:53 Mun: because they're the loudest
2017-09-06 17:53 Waku: ahh
2017-09-06 17:53 Mun: in this one, it takes into account that the snares are played in doubles
2017-09-06 17:53 Mun: and ignores the 2nd one in each double
2017-09-06 17:54 Mun: but makes a big streamjump to the 1st snare in each double
2017-09-06 17:54 Mun: those being 00:31:925 - and 00:32:386 -
2017-09-06 17:54 Waku: so would it be ok to mix both types of stream emphasize in a map, or would one used throughout the map be better?
2017-09-06 17:54 Waku: ah
2017-09-06 17:54 Mun: it's best to be consistent
2017-09-06 17:54 Mun: but if it goes into another section of the song
2017-09-06 17:55 Mun: and you feel like another one best suits it after the change
2017-09-06 17:55 Mun: then changing it is good
2017-09-06 17:55 Waku: ahh alright
2017-09-06 17:55 Mun: it means you're following the song rather than establishing one overarching rule and following just that
2017-09-06 17:55 Waku: and how about 00:47:617 -
2017-09-06 17:55 Waku: yeah
2017-09-06 17:55 Mun: we'll get to that, my problems there are different
2017-09-06 17:55 Waku: alright
2017-09-06 17:56 Mun: in the case of this stream, i honestly don't think it should exist at all
2017-09-06 17:56 Mun: 00:32:156 (3,4) - these are hardly audible, so is 00:32:617 (3) -
2017-09-06 17:56 Mun: a more accurate rhythm is http://puu.sh/xtfPV/31d076d869.jpg
2017-09-06 17:56 Mun: but that's sort of hard to get right
2017-09-06 17:57 Waku: hm
2017-09-06 17:57 Mun: so my personal choice here, if we're to think about that 1/4 jump gimmick, would be https://osu.ppy.sh/ss/9031164
2017-09-06 17:58 Mun: making jumps between each pair of snares
2017-09-06 17:58 Mun: so things like the cymbal building up to 00:32:848 - still get represented with a slider
2017-09-06 17:58 Mun: and it's consistent within itself
2017-09-06 17:59 Mun: so that sort of rhythm, maybe with a different pattern, would be my personal choice
2017-09-06 17:59 Waku: yeah i like that one a lot
2017-09-06 17:59 Mun: moving on to the next section
2017-09-06 17:59 Waku: i think it works better for the song
2017-09-06 18:00 Mun: yeah
2017-09-06 18:00 Mun: 00:35:617 (2) - this is emphasized in the song but ignored in the map
2017-09-06 18:00 Mun: this'll frustrate a lot of people
2017-09-06 18:00 Waku: mm
2017-09-06 18:00 Waku: alright
2017-09-06 18:01 Mun: https://osu.ppy.sh/ss/9031177 just bending the stream there with a sharp curve would be plenty emphasis
2017-09-06 18:01 Mun: no need to give it any change in spacing
2017-09-06 18:01 Mun: also, when making straight streams by hand, select circle, set distance snap to what you want it to be, place your first circle, then move your cursor to the edge of the playfield in the direction you want your straight stream to go
2017-09-06 18:02 Mun: then just place one, scroll 1 beat to the right, place another, scroll again
2017-09-06 18:02 Mun: this way you don't ever have to move your mouse
2017-09-06 18:02 Mun: so it makes perfectly straight streams without ever having to deal with slider to stream
2017-09-06 18:02 Waku: ah thanks for the tip
2017-09-06 18:03 Mun: so finally going into 00:47:617 -
2017-09-06 18:03 Mun: rhythmically
2017-09-06 18:03 Mun: this is a very interesting part of the song
2017-09-06 18:04 Mun: but in the map, it is oversimplified to a massive degree
2017-09-06 18:04 Mun: for the first part 00:47:617 (1,2,3,4,1,2,3,4,1,2,3,4) - it's obvious you used the timeline, rather than the song
2017-09-06 18:04 Mun: because there are strong beats on 00:47:964 (4,3) -
2017-09-06 18:04 Mun: not on 00:48:079 (1) -
2017-09-06 18:06 Mun: 00:49:464 (1,2,3,4) - this part doesn't make much sense to me
2017-09-06 18:06 Mun: like, 00:49:464 (1) - is plenty strong, but as a whole 00:49:464 (1,2) - is totally different from 00:49:695 (3,4) -
2017-09-06 18:06 Mun: yet they're represented exactly the same way in the same pattern
2017-09-06 18:06 Mun: if anything, 00:49:926 (1,2) - should be with 00:49:695 (3,4) -
2017-09-06 18:07 Waku: would a 1/4 jump work better for those, and i keep 00:49:464 (1,2) - the same?
2017-09-06 18:07 Waku: hm
2017-09-06 18:07 Waku: 00:49:926 (1,2) - why this?
2017-09-06 18:07 Waku: if the strong sound is on 00:49:926 (1) -
2017-09-06 18:07 Mun: see, in the middle of a deathstream, the 1/4 jumps really don't work that well
2017-09-06 18:07 Waku: sorry i just need to understand
2017-09-06 18:07 Mun: at least, other than singular jumps
2017-09-06 18:08 Mun: and that would be
2017-09-06 18:08 Mun: because 00:49:695 (3,4) - and 00:49:926 (1,2) - are exactly the same
2017-09-06 18:08 Mun: they're 4 snare beats together
2017-09-06 18:08 Mun: split into 2 groups
2017-09-06 18:08 Mun: of 2 snares
2017-09-06 18:09 Mun: 00:52:925 (3,4,5,6) - is the same strength as 00:53:387 (1,2,3,4,5) - but in the song, the latter is much, much more powerful - i'd suggest spacing out 00:53:387 (1,2,3,4,5) - much more
2017-09-06 18:09 Waku: AHHHH
2017-09-06 18:09 Waku: oh sorry for caps
2017-09-06 18:09 Waku: alright
2017-09-06 18:10 Mun: basically, to make a good stream for this part
2017-09-06 18:10 Mun: you have to totally focus on emphasizing using the snares
2017-09-06 18:10 Mun: which is why 00:56:849 (1,2,3,4) - 00:57:310 (1,2,3,4) - is crap
2017-09-06 18:10 Mun: 00:58:694 (1) - why is this a kickslider
2017-09-06 18:11 Mun: 00:59:041 (2,5) - are emphasized in the song
2017-09-06 18:11 Mun: 00:59:617 (1,4,3) - this is all one pattern
2017-09-06 18:11 Mun: but they're split for some reason idk why
2017-09-06 18:12 Mun: like, if you are gonna emphasize one of those strong beats, emphasize all of them
2017-09-06 18:12 Mun: 3/4-3/4-3/4 is a very common rhythm here
2017-09-06 18:13 Mun: 01:01:463 (1,2,3,4,5,6,7,8,1) - these are intensifying in the song, make it so here - turn them into something like https://osu.ppy.sh/ss/9031252
2017-09-06 18:13 Mun: really brings out what the song is doing at the end of the section
2017-09-06 18:14 Mun: 01:02:386 (1,2,3) - vs 01:03:310 (4) - doesn't really bring enough difference between timing and spacing
2017-09-06 18:16 Waku: ahh
2017-09-06 18:16 Waku: but for the last one
2017-09-06 18:16 Waku: nvm alright
2017-09-06 18:16 Waku: im starting to understand
2017-09-06 18:16 Mun: anything in particular unclear?
2017-09-06 18:17 Waku: hm well nothing is unclear
2017-09-06 18:18 Waku: but 02:05:156 - i was wondering if anything didnt work well either
2017-09-06 18:18 Waku: because there isnt really anything in the streams i missed
2017-09-06 18:18 Waku: but maybe i did i dont know
2017-09-06 18:18 Waku: hm actually there is
2017-09-06 18:18 Mun: well your method of emphasis here is totally different
2017-09-06 18:19 Waku: should i space things like 02:17:156 (1) - or would something else be better?
2017-09-06 18:19 Waku: oh
2017-09-06 18:19 Mun: personally i think the song's sound and rhythm is fairly consistent, though this is rather different
2017-09-06 18:19 Mun: if you want it to be like your other deathstream, yea make it a jump
2017-09-06 18:20 Mun: if you want a different method here, keep just the angular stuff
2017-09-06 18:20 Mun: cos that's fine
2017-09-06 18:20 Waku: oh ok
2017-09-06 18:20 Mun: but
2017-09-06 18:20 Mun: 02:24:540 (1) - here you dont emphasize
2017-09-06 18:20 Mun: but 02:26:386 (1) - here you do
2017-09-06 18:20 Waku: yeah
2017-09-06 18:20 Mun: why
2017-09-06 18:22 Waku: my fault, because i was mapping to the kinda reset of intensity after each combo, which is fairly easy to hear imo
2017-09-06 18:22 Waku: but i realized that wasnt that good since i wasnt emphasizing that
2017-09-06 18:22 Waku: so i began changing them and i guess i forgot that one
2017-09-06 18:22 Mun: lol
2017-09-06 18:22 Waku: also would 02:19:002 (1,2) - stay the same?
2017-09-06 18:22 Waku: i dont think in any other ones that have the first 2 have the strong beat
2017-09-06 18:23 Waku: since it was mostly just the 1
2017-09-06 18:23 Waku: 1,3 i mean
2017-09-06 18:23 Waku: not 1,2
2017-09-06 18:23 Mun: it's fine
2017-09-06 18:24 Waku: just to understand, why is it ok?
2017-09-06 18:24 Mun: because the difference isn't noticeable.
2017-09-06 18:24 Waku: oh alright
2017-09-06 18:25 Mun: also 02:17:386 (3) - does the same thing
2017-09-06 18:25 Waku: but the other one is more noticeable
2017-09-06 18:25 Waku: but alright
2017-09-06 18:26 Waku: is that all?
2017-09-06 18:26 Mun: ye pretty much
Topic Starter
Osatia
with the talk I had with mun, i am going to remap both the extra and insane.
Hectic
oi

i made something (no hitsounds)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 125156
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.150003

[Metadata]
Title:Grave Stakes (feat. Teo of Outgone)
TitleUnicode:Grave Stakes (feat. Teo of Outgone)
Artist:To Find Solace
ArtistUnicode:To Find Solace
Creator:Waku
Version:h4d0uk3n's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

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