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Cass2 - Gravity Falls Theme Song- 16 Bit Mix

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Shohei Ohtani
I feel like this isn't the correct metadata unless the composer for the actual gravity falls theme also did the 16 bit version but I really don't give enough of a shit to check.

Expert:
00:12:933 (4) - So general thing for the entire map, I REALLY don't think you need these big of jumps for the fucking gravity falls theme song 16 bit edition lmao
00:18:897 (1,2,1,2,1,2,1,2) - I get conceptually why you're doing this comboing but I also think you should let the hitsounding do the work rather than the combos.
00:29:018 (1,2,3,1,2,1,2,1,1,2,1,2,1,2,1) - ^
00:34:801 (1,2,3,1,2,1,2) - ok like why does this have to be so huge for a miniscule moment in the song.
00:41:307 (1) - thumbs down

Armin:
niceish

Alpahbet:
finer

Light Insane:
00:13:114 (1) - you have so much space yet you choose this. Cramped is never good.

Hard:
00:04:439 (4) - what the fuck
00:18:897 (5) - ^
00:21:789 (5) - ^ but like put an underline on it too
00:24:680 (5) - ^
00:30:283 (6,7) - jesus christ honestly like there's no reason for this shit, especially on a hard diff. I get you wanna make a pattern but make a pattern at a point to where it's going to be relevant to the gameplay.
00:31:548 (11,12,1) - ^
00:33:355 (5) - a

Normal:
It's a fine normal but the spread is pretty big form normal to hard since this plays like a more difficult easy. But idk if mods give a shit about that anymore so idk

Easy:
ok

nice
Krfawy
Moon, I think the NC is okay as it is as it keeps the comboing system and the patterning consistent. Also, the pattern is kind of hard, indeed, but I think it should be okay for the Hard difficulty. ;)

Reditum, por favor, the overlaps are ogay okay and very readable and legit. Also I have already explained why I'm using these reversing sliders on the previous page here: p/6319405 Now it is not too hard and not too easy and still it follows the main sounds of the song in a very rhythmical and unorthodox, I guess, way. Surely, I could've used different styles, I could've used circles, non-reversing sliders but it works just fine for the hard difficulty, you'll agree on that. It is not too demanding but still it is. Also I fixed the last reversing slider, now the pattern should be neater for the mappers and for the EZ players. :3 Well, I am not that deaf and you guys know the pitch goes higher here 00:30:283 (6) - and even later. So yeah, I've reduced the spacing in the first triple because it is not as noisy and obvious as the next one, but the pattern is justified on the very pitch of the main instrument here that I keep stressing through the whole map. Now it should be better.

Thank you for the mods guys!

Krfawy's Hard
osu file format v14

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Title:Gravity Falls Theme Song 16bit
TitleUnicode:Gravity Falls Theme Song 16bit
Artist:Brad Breeck
ArtistUnicode:Brad Breeck
Creator:Venix
Version:Krfawy's Hard
Source:
Tags:Gravity Falls Theme Song 16bit Alphabet A_r_M_i_N Pachiru Asserin Krfawy
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EDIT: Venix weź daj OD1 i HP1 w najniższym poziomie dla balansu lepszego.
Aurele
hi

General
  1. You should use custom combo colors to harmonize with the background. As it is pretty dark, I'd recommend using dark colors.
  2. The tags are different on Krfawy's Hard.
  3. Okay, I saw a little gimmick from all of your difficulties, however, none of them is follow the same thing and it's disturbing. (Expert: 00:41:307 (1) - It's great, the SV is fast enough and lands on a normal spot. // Asserin: 00:41:307 (1) - Pretty quick slider, just like suggested by the sound, but I feel like it's "too quick" // Alphabet: 00:41:307 (1) - The slider end does not emphasize anything and does not follow the actual sound. // A r M i N: 00:41:307 (1) - Same as Alphabet's but the slider is too slow and doesn't follow the sound.) May y'all of you try to follow the same thing? I like Venix's idea, by making the slider relatively short with a high SV. It tends to follow more on the actual sound.
Easy
  1. 00:06:247 - Delete the whistle on the tail of this slider, you could try to follow the hitsounds of the previous sliders instead. It also feels too loud right now..
  2. The rhythm is great, you're consistent all through the difficulty, mostly with these 1/1 reversed sliders, I like them.
  3. You can also recheck at the way you are using your combo colors, as you were mainly switching every measures at the beginning of the difficulty, then you were switching them every two measures on the kiai time. I'd recommend to recheck those at the beginning and make them consistent with the kiai time.
Really great difficulty!

Pachiru's Normal
  1. 00:05:161 (4) - The slider-end is unsnapped.
  2. 00:08:777 (1) - Instead of using 1/1 sliders, you should actually follow the sounds from (00:08:777 - , 00:09:861 - and 00:10:222 - ) like you did with 00:14:560 (1,2,3) - . You could do the actual same thing by removing 00:09:500 (2) - , make 00:08:777 (1) - longer by 1/1 and add a circle to 00:09:861 -
  3. 00:35:162 (1) - I'd rather see this circle placed toward the right instead of the left, if you were following the flow from the previous slider with the circle after it (00:33:355 (2,3) - ). You could actually turn 00:36:247 (4,5,1) - into a more polished symmetry that way if you move the combo like this.
It's a simple difficulty, but you're following everything in a consistent manner.

Krfawy's Hard
  1. I'd suggest to calm down a little bit on the AR. You could make it around 7, considering the previous difficulty has an AR of 5,5 and the next has an AR of 8,5
  2. 00:08:054 (6,7,8,9,10) - I'd like to see this little stream in a more polished straight line. You can start to fix this by making the slider not curved, then you'll need to readjust the circles a little bit. Making it straight is just less "random" and tends to follows each others more naturally.
  3. 00:18:897 (5) - *You should actually delete one reverse arrow as you are not following the strong sound on 00:20:343 -. It makes it also easier to understand as the sound from 00:18:897 - is accompanied by the clap on the next reverse, then the same thing from 00:19:620 - which is also accompanied by the clap on the next reverse. Because of this, it's better to separate both sounds. After deleting one reverse, add a circle to 00:20:343 - to emphasize the strong noise.
  4. 00:21:789 (5) - and 00:24:680 (5) - , it's technically the same issue as the previous suggestion: In this case, there's no notable sound that fits with these sliders on 00:23:234 - and 00:26:126 - , except the bass, but this does not fit with the slider and could be emphasized by another object. *Apply the same to the other similar sliders after this section*
  5. 00:27:572 (4,5,6,7,1,2) - The almoststaked objects in 1/1 is not a bad idea. However, the sounds from 00:27:572 (4,5,6,7) - and 00:29:018 (1,2) - are not the same and the emplacement of these objects should not be identical as it makes the pattern confusing.
  6. 00:39:138 (1) - Considering it's a long slider, you could be trying to follow the stronger beats the moment the slider goes into another direction. For an example, you could make the slider ball go into another direction on 00:39:861 - (which is currently on 00:39:997 - )
I had some troubles with the visuals of this difficulty. Else, the rhythm is neat. Nice job,

A r M i N's Insane
  1. 00:26:487 (2,3,4,5,6,7) - The flow of these circles is kinda weird as most of your previous combos you were going linear, then it's being broken in the middle of the combo from (5) to (6). You could try to aim for something like this instead, which would follow your main idea, but won't be broken in the middle of nowhere:
  2. 00:41:307 (1) - The slow-down of this slider is so weird as the sound you were trying to emphasize is just a "quick" sound.. Check out the general part of the mod.
Challenging and clean with this circle size, I like it!

Asserin's Light Insane
  1. Surprising you're the only one that mapped the intro, lmao
  2. 00:19:801 (4,5) - These sliders aren't following the major intonation of the crescendo cymbal sound here. It would be nicer if you'd follow what you've done at 00:08:415 (1) - , so it actually follows the crescendo, also knowing that this is right before the kiai time, which should be more intense.
  3. 00:22:150 (2) - This slider feels a bit too close from the bottom window, I'd recommend to rework the patterns around this slider to make it go a little further up.
Interesting to play!

Alphabet's Insane
  1. 00:22:512 (3) - It's the only slider of the section to have a drum-whistle hitsound on the tail. Was it intended? If we look at 00:34:078 (3) - , there's none, so you could be deleting it o:
alrightt

Expert
  1. 00:33:355 (5) - The combo seems long, you could be adding a new combo here.
Got nothing, really. You were emphasizing the right intonations and I couldn't spot anything worth mentioning.

---

Good luck!
Topic Starter
Venix
@CDFA; Expert:
I used jumps to emphasize higher pitch
00:34:801 (1,2,3,1,2,1,2) - the highest pitch in the song
00:41:307 (1) - no idea why i should change it

@Gabe; Easy:
I up hitsounds to ReFaller because he did them

Unmentioned = fixed

Also, changed metadata to correct one.
Asserin

CDFA wrote:

Light Insane:
00:13:114 (1) - you have so much space yet you choose this. Cramped is never good. I fixed spacing here
Asserin

Gabe wrote:

General
  • Asserin: 00:41:307 (1) - Pretty quick slider, just like suggested by the sound, but I feel like it's "too quick" Well I make it a bit slower. Venix just said it have to be triangle -_-
Asserin's Light Insane
  1. Surprising you're the only one that mapped the intro, lmao Cus im not pussy and intro always are so cool
  2. 00:19:801 (4,5) - These sliders aren't following the major intonation of the crescendo cymbal sound here. It would be nicer if you'd follow what you've done at 00:08:415 (1) - , so it actually follows the crescendo, also knowing that this is right before the kiai time, which should be more intense. I followed other sample then you though I think. But right I switched 00:19:620 (3) - for slider to correct it.
  3. 00:22:150 (2) - This slider feels a bit too close from the bottom window, I'd recommend to rework the patterns around this slider to make it go a little further up. Im just using all place which i can use. If you will check it in game there will be ok
Interesting to play! Interesting > PP
Elo
osu file format v14

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Title:Gravity Falls Theme Song- 16 Bit Mix
TitleUnicode:Gravity Falls Theme Song- 16 Bit Mix
Artist:Cass2
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Creator:Venix
Version:Asserin's Light Insane
Source:
Tags:Brad Breeck bradbreeck Disney Cartoon Pachiru Krfawy Asserin A_r_M_i_N Armin Alphabet
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ReFaller
@Game In Easy whistle amount has been increased with rhythm density, and it cannot be too loud, because hitsounds volume are same in every difficulty.
Aurele
All good, thanks ReFaller!

side note

ReFaller wrote:

@Game In Easy whistle amount has been increased with rhythm density, and it cannot be too loud, because hitsounds volume are same in every difficulty.

ReFaller wrote:

@Game
ReFaller
@Gabe I didn't notice hitsound mod on Alphabet's difficulty. Nice catch, i don't know how it happened.
A r M i N
@gabe
fixed 1st point
but kept the slow slider.. Even tho you are right with the high pitched sound at the start, this section has a very deep and slow background noise. Since I try to focus on that one as well I would like to keep that slow slider :3

osu file format v14

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Creator:Venix
Version:A r M i N's Insane
Source:
Tags:Brad Breeck bradbreeck Disney Cartoon Pachiru Krfawy Asserin A_r_M_i_N Armin Alphabet
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Kencho
[Easy]
  1. HP2 is better

[Pachiru's Normal]
  1. AR4 is better
  2. Check AiMod, there are unsnap object 00:05:161 (4) -
  3. 00:08:054 (6) - DS too close

[Krfawy's Hard]
  1. Nice

[Asserin's Light Insane]
  1. 00:41:307 (1) - It doesn't a perfect stacking, you may move the left red anchor by 1px rightward.

[Alphabet's Insane]
  1. 00:04:439 (1,2,3) - Blankets can be improve, especially 00:04:439 (1,3) - it looks too bad

[A r M i N's Insane]
  1. Check AiMod, there are some unsnap object
  2. 00:27:210 (6,7) - That point cuts flow. You can see the similar pattern you made on 00:20:704 (2,3,4,5,6,7) - 00:23:596 (2,3,4,5,6,7) - that is always a same direction flow, clockwise or anti-clockwise. But this one cuts up from the circle 00:27:391 (7) - . So I suggest you move 00:27:391 (7) - to 00:27:572 (1) - sliderhead, then adjust the objects after this.

[Expert]
  1. 00:13:656 (2,3) - Blanket can be improve
  2. 00:15:644 (4,5) - It will be more suitable if you ctrl+G them because from 00:14:560 (1,2,3) - is a clockwise flow but 00:15:644 (4,5) - you cut it up to anti-clockwise.
  3. 00:38:415 (4) - The same problem as 00:15:644 (4,5) - so you can try something like this to improve your flow https://puu.sh/z8NRj/07667a3dd7.png
  4. 00:41:307 (1) - Don't overlap the sliderhead and sliderend, https://puu.sh/z8ObS/9601e0d50d.png
Topic Starter
Venix
fixed everything about expert, asserin's and alphabet's diffs excluding "00:13:656 (2,3) - Blanket can be improve" on expert becasue it wasn't planned to be a blanket
A r M i N
fixed all

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 2903
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SampleSet: Soft
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LetterboxInBreaks: 0
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gravity Falls Theme Song- 16 Bit Mix
TitleUnicode:Gravity Falls Theme Song- 16 Bit Mix
Artist:Cass2
ArtistUnicode:Cass2
Creator:Venix
Version:A r M i N's Insane
Source:
Tags:Brad Breeck bradbreeck Disney Cartoon Pachiru Krfawy Asserin A_r_M_i_N Armin Alphabet
BeatmapID:1451992
BeatmapSetID:664315

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Pachiru
Fixed everything, please check the hitsounds cause I did a lot of changes.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2903
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gravity Falls Theme Song- 16 Bit Mix
TitleUnicode:Gravity Falls Theme Song- 16 Bit Mix
Artist:Cass2
ArtistUnicode:Cass2
Creator:Venix
Version:Pachiru's Normal
Source:
Tags:Brad Breeck bradbreeck Disney Cartoon Pachiru Krfawy Asserin A_r_M_i_N Armin Alphabet
BeatmapID:1409615
BeatmapSetID:664315

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:5.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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Krfawy

Gabe wrote:

hi Priwiet! o3o

Krfawy's Hard
  1. I'd suggest to calm down a little bit on the AR. You could make it around 7, considering the previous difficulty has an AR of 5,5 and the next has an AR of 8,5 Sure thing! Changed to AR7.2 When I tried AR7 one of the regular stacks got corrupted when the next one was working just fine so I prefer the decimals here + it becomes pure AR10 with HR! >w< OMG I am such a sadist. =3=
  2. 00:08:054 (6,7,8,9,10) - I'd like to see this little stream in a more polished straight line. You can start to fix this by making the slider not curved, then you'll need to readjust the circles a little bit. Making it straight is just less "random" and tends to follows each others more naturally. But the stream looks cute as it is, it's as curved in a very natural way! =w=
  3. 00:18:897 (5) - *You should actually delete one reverse arrow as you are not following the strong sound on 00:20:343 -. It makes it also easier to understand as the sound from 00:18:897 - is accompanied by the clap on the next reverse, then the same thing from 00:19:620 - which is also accompanied by the clap on the next reverse. Because of this, it's better to separate both sounds. After deleting one reverse, add a circle to 00:20:343 - to emphasize the strong noise. From my point of view the very sliderend feels more appropriate here as it is a note and a slider-body part after all and I perceive it as a normal thing. Of course, it is not as powerful as a regular circle but sometimes powerful moments should be mapped in a significant way and this works normally I guess. I mean, it shows it's the very end of the road, quite literally, so I think it works perfectly fine. xD
  4. 00:21:789 (5) - and 00:24:680 (5) - , it's technically the same issue as the previous suggestion: In this case, there's no notable sound that fits with these sliders on 00:23:234 - and 00:26:126 - , except the bass, but this does not fit with the slider and could be emphasized by another object. *Apply the same to the other similar sliders after this section* I really find these fine, really. I don't want it to be too hardcore for a Hard. D:
  5. 00:27:572 (4,5,6,7,1,2) - The almoststaked objects in 1/1 is not a bad idea. However, the sounds from 00:27:572 (4,5,6,7) - and 00:29:018 (1,2) - are not the same and the emplacement of these objects should not be identical as it makes the pattern confusing. Hm, in my opinion the stacking is okay as the...
    hm... "break"?... between the sounds is exactly the same lenght long and I find it very sexy-I mean well structured as it is. =3=
  6. 00:39:138 (1) - Considering it's a long slider, you could be trying to follow the stronger beats the moment the slider goes into another direction. For an example, you could make the slider ball go into another direction on 00:39:861 - (which is currently on 00:39:997 - ) Gabu my sweetie please don't force me to redo the pattern. As long as I legitimately do not see any issues above, in this case I am just too lazy to remake it because now the pattern looks cool and works fine if you ask me. XDDD
I had some troubles with the visuals of this difficulty. Else, the rhythm is neat. Nice job,

---

Good luck! Tanksu no Pantsu Gabu! o3o
KRFAWUŚ
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2903
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.27
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Gravity Falls Theme Song- 16 Bit Mix
TitleUnicode:Gravity Falls Theme Song- 16 Bit Mix
Artist:Cass2
ArtistUnicode:Cass2
Creator:Venix
Version:Krfawy's Hard
Source:
Tags:Brad Breeck bradbreeck Disney Cartoon Pachiru Krfawy Asserin A_r_M_i_N Armin Alphabet
BeatmapID:1409614
BeatmapSetID:664315

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.2
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wojtek ma malego.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2994,361.44578313253,4,2,15,40,1,0
2994,-125,4,2,15,40,0,0
8415,-62.5,4,2,15,40,0,0
8777,-100,4,2,15,40,0,0
20343,-100,4,2,15,40,0,1
31909,-100,4,2,15,40,0,0
39138,-166.666666666667,4,2,15,25,0,0
41307,-100,4,2,15,25,0,0
42030,-100,4,2,15,5,0,0


[Colours]
Combo1 : 230,110,125
Combo2 : 100,245,245
Combo3 : 155,245,135
SliderBorder : 255,255,255
SliderTrackOverride : 0,0,0

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EDIT: Venix daj OD&HP1 na izi pls
Topic Starter
Venix
updated
Kencho
Bubbled!
kumachanz
my brother actually tried this and his hands are now hurting xdxdxd
Pachiru
my diff sucks tbh
Aistre
Reeeee bubble burnt rice
ReFaller
Good.
Mafumafu
Take a post here, modding in a few days
Pachiru
*poke Regraz*
jonathanlfj
[General]
Slider border colour should be the same on all diffs

[Asserin's Light Insane]
00:31:728 (2,1) - this jump is really hard to hit especially due to the direction change at 00:31:548 (1). Easy fix is to drop the 1/4 overmap and map 00:31:548 (1,2) as jumps, this way it doesn't confuse players either
00:41:307 (1) - there's been a lot of changes in the ranking criteria recently so i dunno if this type of slider is rankable now or not, I'll check with a QAT before pushing this forward

[Alphabet's Insane]
00:41:307 (1) - doesn't look too illuminati to me, the tail should adjust to the left to close the triangle better

[Armin's Insane]
00:37:692 (1) - having it like this flows better http://puu.sh/zq88H.jpg

[Expert]
00:35:162 (2,3,1,2,1,2,1) - this jump feels disproportionately big especially compared to 00:30:825 (2,3,1,2,1,2,1), you should reduce the spacing here (if you are worried about SR you can buff 00:29:379 (2,3,1,2,1,2,1))

I'll have to confirm that burai slider later, just poke me when you are done
Topic Starter
Venix
@jonathanlfj:
I emphasized my jumps on pitch, 00:35:162 (2,3,1,2,1,2,1) - this is place where pitch is the biggest excluding 00:30:825 (2,3,1,2,1,2,1) - this, but it's spaced more than 00:35:162 (2,3,1,2,1,2,1) -this one. Also, 00:29:379 (2,3,1,2,1,2,1) - this one is pitched less. Fixed a bit by increasing spacing on 00:35:162 (2,3,1,2,1,2,1) - this jump but no change on jump you mentioned.

I think the colors are okay because Alphabet's diff is using other background and this sliderbody color doesn't fit well with it

Also, Alphabet and A r M i N fixed everything you mentioned.
Asserin

jonathanlfj wrote:

[Asserin's Light Insane]

00:31:728 (2,1) - this jump is really hard to hit especially due to the direction change at 00:31:548 (1). Easy fix is to drop the 1/4 overmap and map 00:31:548 (1,2) as jumps, this way it doesn't confuse players either I can't agree with you here. There is no way to feel confused becouse switch of slider road is for clap sound 00:30:825 (2,1) - is the same. Anyway distans and cursor movement is easy to click next circle so it shouln't be problem for anybody.

00:41:307 (1) - there's been a lot of changes in the ranking criteria recently so i dunno if this type of slider is rankable now or not, I'll check with a QAT before pushing this forward This is Venix idea of this slider so I wont answer about it at all. He should care about it cus i wanted make normal slider there :/
A r M i N
@jonathanlfj done, thanks :3
jonathanlfj
yeah I confirmed with a few QATs, that triangle on Asserin's diff is not rankable in its current state, you need to indicate which direction the slider will be going.

I know it doesn't actually matter in game play but rules are rules :/
jonathanlfj
double post xD

since there was an unrankable issue I'm just gonna rebubble this, ask Kencho to rank it after
Pachiru
ty lfj
Kuron-kun
Hey, you have some unrankable issues on Krfawy's Hard and I've got some concerns about the spread. Please consider fixing these before ranking:

  1. Your stacking leniency is really low in Hard and 1/2 objects are directly overlapping each other. It should be at least 3, so they can properly stack;
  2. Spread between Normal > Hard doesn't seem really nice, explained better below.
Also consider some of these points:

[Easy]
  1. 00:36:247 (1,1) - Why NC these? You're following an 8/1 NCing pattern but suddenly you added 2 NCs there and the song doesn't really change at all. Would be better to keep these consistent.
[Pachiru's Normal]
  1. 00:07:331 (4,5) - Literally the only part of the whole difficulty where you used 1/2s. I'd highly recommend adding some more so the spread between Normal > Hard wouldn't feel so weird, as Hard uses a lot of 1/2s and Normal barely uses 2. Plus, Hard also uses 1/2 jumps, which makes the spread even more inadequate.
  2. 00:39:138 (3) - You probably forgot to NC here, not a big issue but it would be consistent with other difficulties and since it's a really different pattern in the whole mapset, NCing it is a good idea.
[Krfawy's Hard]
  1. 00:09:500 (2,3) - DS here feels a bit too big, don't you think? If you compare to the rest this is literally one of the biggest jumps in the whole diff but you only did it here.
[Asserin's Light Insane]
  1. 00:31:548 (1,2) - this is evil, even with nc. terribly evil.
[]

Spread between Normal and Hard can be discussed, but please fix the stack leniency. You can call either Kencho or jonathanlfj to rebubble this after fixing these issues. ~
Marianna
https://osu.ppy.sh/b/1360784
bubble bubble bubble pop
Topic Starter
Venix
ok u won, deleted nc on the second one
Krfawy
OMIGU are these overlaps that problematic with that bpm? Fixedu. ;3;

Hm, from my point of view, yes, 00:09:500 (2,3) - this is a bit big so I reduced it a little tiny bit, however it is still a full 1/1 break from clicking + there is a significant sound on 00:10:222 (3) - so I want to keep them distant. Maybe not that much as that used to be yet still a little tiny bit. It should be okay now. \o3o/

About the difficulty gap - hm... I don't really want to make my diffu any easier as we would rather have to make an advanced diffu because nerfing it would cause a difficulty spike between my level and Asserin's, and my Hard isn't even that much of a real challenging, especially when compared to the 2017-2018 mapping meta, LOL.

Krfawy's Hard
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EDIT: Pachiru, could you raise OD to 4? Now the difference between Normal and Hard is 2 when we could make it just 1, plus the fact that the easiest difficulty and the next one both have the same OD which is weird IMO. xD
Kuron-kun

Krfawy wrote:

OMIGU are these overlaps that problematic with that bpm? Fixedu. ;3;

Hm, from my point of view, yes, 00:09:500 (2,3) - this is a bit big so I reduced it a little tiny bit, however it is still a full 1/1 break from clicking + there is a significant sound on 00:10:222 (3) - so I want to keep them distant. Maybe not that much as that used to be yet still a little tiny bit. It should be okay now. \o3o/

About the difficulty gap - hm... I don't really want to make my diffu any easier as we would rather have to make an advanced diffu because nerfing it would cause a difficulty spike between my level and Asserin's, and my Hard isn't even that much of a real challenging, especially when compared to the 2017-2018 mapping meta, LOL.

Krfawy's Hard
osu file format v14

[General]
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TitleUnicode:Gravity Falls Theme Song- 16 Bit Mix
Artist:Cass2
ArtistUnicode:Cass2
Creator:Venix
Version:Krfawy's Hard
Source:
Tags:Brad Breeck bradbreeck Disney Cartoon Pachiru Krfawy Asserin A_r_M_i_N Armin Alphabet ReFaller
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EDIT: Pachiru, could you raise OD to 4? Now the difference between Normal and Hard is 2 when we could make it just 1, plus the fact that the easiest difficulty and the next one both have the same OD which is weird IMO. xD
aaaah, you don't need to nerf your diff for spread, but Pachiru must buff his diff a bit by adding some 1/2s
Pachiru
got it got it, added 1/2 circles, i don't think it fits well with the idea i had in my mind about this diff, but i guess it will makes the spread more consistant, indeed.
also i use a OD 4 on my diff.

thanks for the mod kuron-kun.
Sotarks
Great mapset!
Topic Starter
Venix
and yeah, Asserin addressed this point in reply to the previous mod.

Sotarks wrote:

Great mapset!
thanks xD
Kuron-kun
Repaired!
Pachiru

Sotarks wrote:

Great mapset!
c'est parce que jsuis dedans
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