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Tokyo Machine - Blast

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Topic Starter
thiev
This beatmap was submitted using in-game submission on samedi 18 novembre 2017 at 23:00:53

Artist: Tokyo Machine
Title: Blast
BPM: 128
Filesize: 8260kb
Play Time: 03:48
Difficulties Available:
  1. tiev (5,08 stars, 869 notes)
Download: Tokyo Machine - Blast
Information: Scores/Beatmap Listing
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when you int
direday
Yo, comming from /r/osugame's mapping thread.

tiev
Actually a fun and unorthodox map, I like that. The main problem I have with is the use of spaced streams. 01:16:747 (1,2,3,4,5,6,1) - streams like this one (and you have a lot of those) should use gradual accelerating all the way through, just like this 01:00:107 (1,2,3,4,1) - one. 01:17:333 (6,1) - those having lower spacing both doesn't correspond with music and is awkward to play.
Tl;dr keep constant acceleration all the way through with sliders.

Now to some specific moments:
  1. If you placed 00:02:920 (2,3) - there it would make sense to place 00:01:045 (1,2) - directly beneath 00:00:576 (5) - aswell.
  2. 00:07:842 (3,1) - I'd placed those further apart, looks messy atm.
  3. Going by your estabilished pattern 00:08:779 (4) - should be directly under 00:08:311 (2) - .
  4. 00:10:186 (1,2) - ^
  5. 00:10:889 (1,2,3) - and this sounds different (it doesn't have the synth here) so it can stay as it is to reflect that.
  6. 00:11:592 (1,2,3) - hella unreadable. Perhaps sread those a bit by manual stacking? Those thing work when player already knows the rythm of the song well to guess unusuall pattern's rythm correctly. At this point of the map I don't think it is the case.
  7. 00:12:061 (1,2,3,1,2,3) - those are not reflecting the music well imo. You've set them axactly as 00:10:889 (1,2,3) - and the rythm of the main instrument (synth) is different here. Also you've missed the synth here 00:13:350. I'd do something like this here.
  8. 00:14:053 (4) - you've skipped a sound you've been mapping before here.
  9. I'm not agreeing with skipping synth in the next part, esecially because you mostly map it throughout the rest of the map. This one is up to you though.

    The rest of the map is relatively fine rythm-wise. Try refining you visuals a bit to make it as readable as possible and you are good to go.

Good luck!
Topic Starter
thiev

direday wrote:

Yo, comming from /r/osugame's mapping thread.

tiev
Actually a fun and unorthodox map, I like that. The main problem I have with is the use of spaced streams. 01:16:747 (1,2,3,4,5,6,1) - streams like this one (and you have a lot of those) should use gradual accelerating all the way through, just like this 01:00:107 (1,2,3,4,1) - one. 01:17:333 (6,1) - those having lower spacing both doesn't correspond with music and is awkward to play.
Tl;dr keep constant acceleration all the way through with sliders. The pitch of the note on the first example is only going up, it's going up and down in the second one, and the spacing is supposedly going accordingly to this. Exception are case like this 01:20:497 (1,2,3,4,5,6) - and it's because it's leading into three strong sound which need to be spaced, imo.

Now to some specific moments:
  1. If you placed 00:02:920 (2,3) - there it would make sense to place 00:01:045 (1,2) - directly beneath 00:00:576 (5) - aswell. Makes a lot of sense
  2. 00:07:842 (3,1) - I'd placed those further apart, looks messy atm.Didn't look messy to me; fixed anyway
  3. Going by your estabilished pattern 00:08:779 (4) - should be directly under 00:08:311 (2) - . These two note are mapped to the same sound,
    the "synth" (idk the instrument name, sorry) in the background. So it make more sense to map it like this imo
  4. 00:10:186 (1,2) - ^
  5. 00:10:889 (1,2,3) - and this sounds different (it doesn't have the synth here) so it can stay as it is to reflect that. This is the kind of thing that make a great slow part, thanks for noticing this!
  6. 00:11:592 (1,2,3) - hella unreadable. Perhaps sread those a bit by manual stacking? Those thing work when player already knows the rythm of the song well to guess unusuall pattern's rythm correctly. At this point of the map I don't think it is the case. Decreased stack leniency; so they are stacked naow
  7. 00:12:061 (1,2,3,1,2,3) - those are not reflecting the music well imo. You've set them axactly as 00:10:889 (1,2,3) - and the rythm of the main instrument (synth) is different here. Also you've missed the synth here 00:13:350. I'd do something like this here. Fixed in the same way as 00:10:889 (1,2,3) -
  8. 00:14:053 (4) - you've skipped a sound you've been mapping before here. I'm not sure about this, I think this irregularity is ok because it's on the end of the part; so it emphathize it
  9. I'm not agreeing with skipping synth in the next part, esecially because you mostly map it throughout the rest of the map. This one is up to you though. This part is pretty slow, so i thought it was better to map it on the bass than on some irregular synth

    The rest of the map is relatively fine rythm-wise. Try refining you visuals a bit to make it as readable as possible and you are good to go.

Good luck!
Unexpected mod, but feedback is always appreciated!
It would've been nice to pin point some case were visuals were problematic though.
Thank you very much! :)
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