R3 Music Box - Yume Tourou

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Total Posts
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Topic Starter
HibikiDesu
This map has been deleted on the request of its creator. It is no longer available.
Axaptice
hi i mod

General
- This diff is the only one of the three that isn't fully keysounded, you might want to consider doing that.
- "Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms." You use a lot of 1/2 rhythms in this. I get that's DS'd so readability isn't a problem, but it is something to consider and unless you have a specific reason that the majority of this is 1/2 I would suggest adding more 1/1 rhythm in.

Specifics
00:19:221 (1,2,3) - This curve is kinda ugly, the rest of the map is really smooth and flow-shaped but this one pattern feels like its got a hard egde in it. (00:51:874 (1,2,3) - here too)
00:20:242 (5) - As far as I can tell this would be better off as a straight slider considering it doesn't lead into the notes following it very well after the slider has ended. (00:52:895 (5) - here too)
00:44:527 (1,2) - Again, just kinda ugly and sharp looking.(00:58:813 (1,2) - here too)
00:03:711 (2,2,2,2) - Not really sure why this is curved.

Aside from that some of the placements feel kinda random, like stuff like 00:40:854 (1,2,3,4,1) - feels like its just DS and nothing else.

That's all I got, fairly simple map so the problems shouldn't be too hard to iron out.
Good luck!
19:44 *HibikiDesu is listening to [https://osu.ppy.sh/b/1405288 R3 Music Box - Yume Tourou]
19:44 HibikiDesu: its done >:D
19:45 UnNVus: ayy naisu
19:45 HibikiDesu: #first complete hibiki mapset
19:45 HibikiDesu: technically
19:45 HibikiDesu: gibe mod plox
19:45 UnNVus: still loads with lwls normal is that supposed to heppn?
19:45 HibikiDesu: yeah
19:45 HibikiDesu: he made the GD for my set
19:45 UnNVus: mkay nice
19:45 HibikiDesu: mod any of the maps that you want
19:45 HibikiDesu: or all of them if you have the time
19:45 UnNVus: ill work my way up from normal
19:46 UnNVus: and just do all of them
19:46 HibikiDesu: nice
19:47 UnNVus: 00:13:099 (1,2) - stuff like that is really visually similar to 00:09:833 (1,2) - which i dont think is too good, maybe over lap them or something?
19:47 UnNVus: 00:15:548 (4) - also this is 1/1 away from the last object but uses the same spacing as 00:13:711 (2,3) - which is 1/2 in the same combo
19:49 UnNVus: honestly it wouldve been simpelr if you just made it so all the sliders spaced 1/2 apart were straight and everything else was curved
19:49 UnNVus: that would most likely fix the problem
19:49 UnNVus: aside from that theres really nothing, i mean its just an easy diff so there isnt much to talk about in the first place
19:50 UnNVus: so anyways moving on to lwl's normal
19:50 HibikiDesu: would you mind posting them on the thread?
19:50 UnNVus: yeah im gonna do that
19:50 HibikiDesu: i dont mind about my diffs but LwL will be doing his mods from the forum
19:50 UnNVus: oh in that case ill skip it for now
19:51 UnNVus: hard then
19:52 UnNVus: ik it doesnt really matter too much cause they dont appear onscreen at the same time, 00:13:711 (2,4) - but is there any reason you didnt overlap the tail of 4 with 2?
19:52 UnNVus: wait wtf happened with that timestamp
19:52 UnNVus: 00:05:344 (2,4) -
19:52 UnNVus: thats the right one
19:53 HibikiDesu: thats because i messed up and had two circles there
19:53 UnNVus: ah
19:53 HibikiDesu: then i realized it was a poor choice since everything before it was 1/1
19:53 UnNVus: mmm aight then
19:54 UnNVus: nice hexgrids btw
19:54 HibikiDesu: i fixed it
19:54 HibikiDesu: just had a good idea
19:54 UnNVus: 00:27:793 (1,1) - this overlap does kinda bug me
19:54 HibikiDesu: 00:06:160 (4) - i replaced the slider with some cool stuff
19:55 HibikiDesu: http://prntscr.com/ggetct
19:55 UnNVus: fair enough
19:55 HibikiDesu: why does the overlap bug you?
19:55 UnNVus: dunno just the asymmetry of it
19:56 UnNVus: 00:48:609 (3,1) - this one definitely needs fixing tho
19:56 HibikiDesu: well theres a reason for that overlap
19:56 HibikiDesu: if i move 3 then it doesnt fit in the grid
19:56 HibikiDesu: but if i rotate 1 then it doesnt blanket 4
19:57 UnNVus: yes but that looks more immediatly ugly than the hexgrid looks immeditaly pretty
19:57 HibikiDesu: yeah
19:57 UnNVus: you could just move the slider elsewhere
19:58 UnNVus: 01:02:990 (1,1) - any reason you didnt blanket?
19:59 HibikiDesu: it was so it was equal distance between the end of the first slider and the head of the last one
19:59 HibikiDesu: well blanketing would probably work too
20:00 UnNVus: 00:12:282 (1,2) - i dont like how tight these two are
20:00 HibikiDesu: fixed
20:00 UnNVus: like everything aside from those two sliders has a lot more space between them
20:00 UnNVus: doesnt need to be much extra space
20:01 HibikiDesu: http://prntscr.com/ggeutt
20:01 HibikiDesu: i rotated slider 2 30 degrees
20:01 HibikiDesu: hows that?
20:01 UnNVus: loading]
20:01 UnNVus: https://puu.sh/xqcGY.png honestly id rotate 1 but thats just me
20:02 UnNVus: that was like 15
20:02 HibikiDesu: well slider 1 is pointing in line with the hex grid
20:02 HibikiDesu: so
20:02 UnNVus: true yours works too
20:02 UnNVus: so its just personal preference
20:02 HibikiDesu: im gonna do mine
20:03 UnNVus: sounds good
20:03 HibikiDesu: since, even though its not lined up on the normal grid, it still bisects the trigle before it
20:03 HibikiDesu: so it still looks aethetic
20:03 UnNVus: ye
20:03 UnNVus: okay now im gonna look at emphasis stuff
20:03 UnNVus: actually does that even matter too much for a map like this?
20:04 UnNVus: i dont really think it does so much
20:04 UnNVus: i mean its not like you went super wild with variation anyways
20:04 HibikiDesu: for the most part, i used notes right next to eachother on the hex grid for 1/2 and anything beyond that was for 1/1 beats
20:04 UnNVus: ye i think this amount of variation is fine
20:05 UnNVus: so thats gonna be it for this ima grab that and make a post about lwl's on the forum

Good luck on rank!
LwL

UnNVus wrote:

hi i mod

General
- This diff is the only one of the three that isn't fully keysounded, you might want to consider doing that. Yeah that was the plan, gonna copy it over from top diff
- "Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms." You use a lot of 1/2 rhythms in this. I get that's DS'd so readability isn't a problem, but it is something to consider and unless you have a specific reason that the majority of this is 1/2 I would suggest adding more 1/1 rhythm in. I was unsure about this, considering there's a lower diff that's also a normal I assume it's ok though (worst case I'll remap). But good to know that this would indeed probably be considered too many 1/2 gaps for a usual normal in a set.

Specifics
00:19:221 (1,2,3) - This curve is kinda ugly, the rest of the map is really smooth and flow-shaped but this one pattern feels like its got a hard egde in it. (00:51:874 (1,2,3) - here too) Those were intentional since the note on (3) stood out to me.l
00:20:242 (5) - As far as I can tell this would be better off as a straight slider considering it doesn't lead into the notes following it very well after the slider has ended. (00:52:895 (5) - here too) The direct path leads onto the note after it, and the overall curve is pretty low angle and has a smooth transition, making it straight would also conflict with the maps overall visual design and place some unintended emphasis on this note.

00:44:527 (1,2) - Again, just kinda ugly and sharp looking.(00:58:813 (1,2) - here too) fixed
00:03:711 (2,2,2,2) - Not really sure why this is curved. Every slider in the map is curved, making it not curved would make it stand out when it's not supposed to.

Aside from that some of the placements feel kinda random, like stuff like 00:40:854 (1,2,3,4,1) - feels like its just DS and nothing else. That one in particular is two squares rotated by 45°, but yeah the primary logic to the placements is geometric shapes (aside from some very basic flow things), don't know how I would do it differently when I'm not even allowed to change the spacing though. First normal and all.

That's all I got, fairly simple map so the problems shouldn't be too hard to iron out.
Good luck! Thanks! :)
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EDIT: The mod you asked for

Seems like muting the sliderslide sound would fit better, the song is super calm it just stands out in a bad way imo, especially with the keysounding (make sure you don't use a 0kb wav file as it bugs beatmap submission, just hmu if you need one that works)
  1. 00:06:160 (4,5,1) - Feels like it should be spaced a little more, the sounds on (5,1) are far more intense than the one on (4) yet the spacing goes the opposite way, just a little more is fine I guess but it seems too small as it is. Same with 00:10:242 (1,2,3) - etc. Or nerf the spacing leading into them.
  2. 00:21:058 (1) - Dunno about skipping the white tick on 00:21:262, it feels really prominent. Making it a circle+1/1 slider would fit better imo.
  3. You kinda dropped all the emphasis in the second half, the 1/2 spacing is consistent throughout which goes against what you did previously where it picked up at 00:15:548 (1) - . While I do think the aforementioned 1/2 triples fit better here than they did in the first half, they should definitely not be that arbitrarily inconsistent considering the song is the same.
  1. 00:07:384 (2,1) - Time-Distance-Equality REEEE. In all seriousness while I'm not entirely sure, this is probably far too much of a spacing variation for a normal.
  2. 00:13:099 (1,2) - These ones definitely are, you can't have 1/2 gaps the exact same distance as 1/1 gaps in such a low diff, they end up overlapping but that's fine, they should be around the same DS as everything else within that section. Goes for pretty much all of your 1/2 gaps.
  3. 00:27:793 (1,2) - This spacing is waaaay too high, slider leniency isn't really a thing in normals. Same for 01:00:446 (1,2) -
  4. 00:32:691 (1,2,1,2) - These are much more highly spaced than the equivalent in the first half, which is simply inconsistent.
Topic Starter
HibikiDesu

LwL wrote:

EDIT: The mod you asked for

Seems like muting the sliderslide sound would fit better, the song is super calm it just stands out in a bad way imo, especially with the keysounding (make sure you don't use a 0kb wav file as it bugs beatmap submission, just hmu if you need one that works) Will Do. My Skin doesnt have a sliderslide sound so i didn't know. only problem is that i need to copy the same slidersound hitsound for every single set that has a slider :(
  1. 00:06:160 (4,5,1) - Feels like it should be spaced a little more, the sounds on (5,1) are far more intense than the one on (4) yet the spacing goes the opposite way, just a little more is fine I guess but it seems too small as it is. Same with 00:10:242 (1,2,3) - etc. Or nerf the spacing leading into them. Did some note replacements to fix the flow. 4, 5, and 1 will remain equally spaced though because it follows the same placement pattern as my other 1/2 rhythms
  2. 00:21:058 (1) - Dunno about skipping the white tick on 00:21:262, it feels really prominent. Making it a circle+1/1 slider would fit better imo. Added the circle and 1/1 slider
  3. You kinda dropped all the emphasis in the second half, the 1/2 spacing is consistent throughout which goes against what you did previously where it picked up at 00:15:548 (1) - . While I do think the aforementioned 1/2 triples fit better here than they did in the first half, they should definitely not be that arbitrarily inconsistent considering the song is the same. Fixed
  1. 00:07:384 (2,1) - Time-Distance-Equality REEEE. In all seriousness while I'm not entirely sure, this is probably far too much of a spacing variation for a normal. I flipped slider 1 to keep the blanket while removing the big jump
  2. 00:13:099 (1,2) - These ones definitely are, you can't have 1/2 gaps the exact same distance as 1/1 gaps in such a low diff, they end up overlapping but that's fine, they should be around the same DS as everything else within that section. Goes for pretty much all of your 1/2 gaps. Replaced with circles and overlaps to keep the spacing between 1/1 and 1/2 distinct
  3. 00:27:793 (1,2) - This spacing is waaaay too high, slider leniency isn't really a thing in normals. Same for 01:00:446 (1,2) - Sliders fixed so the spacing is a lot lower
  4. 00:32:691 (1,2,1,2) - These are much more highly spaced than the equivalent in the first half, which is simply inconsistent. Sliders moved to make spacing more consistent
Thanks for the mod :)
Mking
Hey there, here from my modding queue ~
[Hard]
00:09:833 (1) - remove this NC? it fits the pattern before it
00:38:813 (3,4,1) - why so much smaller spacing here, it can be as spaced as every other object this stands out to much

[LwL's Normal]
00:06:364 (2) - this one feels a bit off maybe move it more too the side so it looks smoother?
00:50:037 (3) - this one feels a bit out of the pattern maybe move it up a little

[Normal]
00:32:691 (1,2) - slider ends should face the next objects in normal difficulties
00:43:711 (4,1,2) - replace and rotate these a bit so theyre all equally spaced from eachothers in the heads?

That's about it, not much that can go wrong with slow maps and really well done on aesthetics!
Love the hitsounds, especially on normal <3
Topic Starter
HibikiDesu

Mking wrote:

Hey there, here from my modding queue ~
[Hard]
00:09:833 (1) - remove this NC? it fits the pattern before it Fixed
00:38:813 (3,4,1) - why so much smaller spacing here, it can be as spaced as every other object this stands out to much Didn't notice that,
its fixed now


[Normal]
00:32:691 (1,2) - slider ends should face the next objects in normal difficulties Fixed
00:43:711 (4,1,2) - replace and rotate these a bit so theyre all equally spaced from eachothers in the heads? I'm sorry, I don't quite understand what you're saying here

That's about it, not much that can go wrong with slow maps and really well done on aesthetics!
Love the hitsounds, especially on normal <3
Thank you~ :)
LwL

Mking wrote:

Hey there, here from my modding queue ~
[LwL's Normal]
00:06:364 (2) - this one feels a bit off maybe move it more too the side so it looks smoother? yep that was inconsistent with how I did the curves everywhere else
00:50:037 (3) - this one feels a bit out of the pattern maybe move it up a little changed the slider curve and adjusted (1,3), I think that was why it looked off to you.
Thanks!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:HibikiDesu
Version:LwL's Normal
Source:君の名は。
Tags:Kimi no na wa your name
BeatmapID:1405289
BeatmapSetID:663964

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kimi No Na Wa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Misery
So yeah, I promised a mod along with my GD, here we go. I also gave a star to your map bc why not, amirite.
This might be subjective so please keep in mind that it's not as perfect as I want it to be.

ds = distance snap
  1. background size (check AIMod)
  2. Audio bitrate (check AIMod)
  3. Set Combo Colors! (Set mine is 255,128,128 and 128,255,128 in RGB values, kthx)
  4. Might want to add "LwL" and "Misery" to map tags for all diffs!
  1. 00:31:058 (1) - place me a circle here (x:32 y:188) if it seems good
  2. hitsound the piano in my circles and slider tails pls kthx
  1. As it stands now, this diff feels more like an "Advanced", rather than a "Normal". I know SR reflects a high-level normal, but the song is pretty soft. Might consider renaming. Normals do mostly 1/1 rhythms, (and a little bit of 1/2 like Hib's Normal diff), although this specific diff fits the name of "Advanced" better.
  2. 00:29:833 (1) - Might be a good idea to end the spinner on the last piano note, or silence the spinner end. Both works though. (Check out Hib's Norrmal diff)
  3. 01:02:515 (1) - ^ (RC states about how Spinners and sliderends should have hit sound feedback, consider it!)
  4. 01:00:446 (1) - ds fix?
  5. Overall, a fine map, I have not much else to say.
  1. Hib consistent ds pls ;-;
  2. 00:49:017 (1,2,3,4,5) - might cause a sightread problem, up the stack leniency or fix altogether
  3. 00:52:282 (1,2,3,4,5) - ^
  4. 01:02:078 (1) - might want to do the same to 00:29:425 (1) - just to be consistent
  1. #JustHibikiThings
  2. 00:27:384 (7) - Might be better if this goes the other way, although this is pretty subjective
  3. 00:48:609 (3,1) - pretty unnecessary overlap
  4. 00:27:793 (1,1) - ^

GLHF to the map! owo
Edit: grammar fix
Edit 2: another grammar fix kapp
Renquiem
Hello Hello~

Short mod due to short song ^^;

-CS 2.5 might work better?
-Is there a reason a timing point placed on almost every 4 white ticks?

00:13:099 (2) - Nudge slider tail up a little. Not quite parallel to follow point
00:16:365 (2) - ^
00:45:752 (2,2) - ^
00:07:384 (2,1) - Spacing change feels a bit weird. I know it's to blanket object 2 but you should think about moving 1 farther away.
00:14:323 (4,5) - Object 5 doesn't quite lead off of object 4
00:34:323 (1,2) - Adjust slider so this can stack?
00:17:384 (3,4) - Curves off slider a bit sharp?
00:17:384 (3,4) - It doesn't look off when flipped I guess though lol
LwL

Misery wrote:

  1. As it stands now, this diff feels more like an "Advanced", rather than a "Normal". I know SR reflects a high-level normal, but the song is pretty soft. Might consider renaming. Normals do mostly 1/1 rhythms, (and a little bit of 1/2 like Hib's Normal diff), although this specific diff fits the name of "Advanced" better.Makes sense I guess, I was thinking of it as some inbetween of normal and hard, so I guess advanced fits.
  2. 00:29:833 (1) - Might be a good idea to end the spinner on the last piano note, or silence the spinner end. Both works though. (Check out Hib's Norrmal diff) Will silence it.
  3. 01:02:515 (1) - ^ (RC states about how Spinners and sliderends should have hit sound feedback, consider it!) Same as above, I like them better as they are rather than ending on the last piano note, so silence it is.
  4. 01:00:446 (1) - ds fix? hoyl yes
  5. Overall, a fine map, I have not much else to say. :>

Renquiem wrote:

00:17:384 (3,4) - Curves off slider a bit sharp? changed a bit because ya
00:17:384 (3,4) - It doesn't look off when flipped I guess though lol
Thanks!

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151,217,33507,2,0,P|195:179|254:177,1,120,4|4,0:0|0:0,0:0:0:0:
363,126,34323,5,4,0:0:0:0:
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184,345,44935,2,0,P|220:326|266:329,1,60,4|4,0:0|0:0,0:0:0:0:
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257,152,48201,2,0,P|304:151|332:134,1,60,4|4,0:0|0:0,0:0:0:0:
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8,184,53915,1,0,0:0:0:0:
10,303,54323,5,4,0:0:0:0:
64,328,54527,2,0,P|103:338|143:332,1,60,4|0,0:0|0:0,0:0:0:0:
175,310,54935,1,4,0:0:0:0:
210,260,55140,1,4,0:0:0:0:
265,234,55344,1,4,0:0:0:0:
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506,148,56364,2,0,P|443:128|367:152,1,120,0|0,0:0|0:0,0:0:0:0:
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259,341,57997,2,0,P|276:281|329:240,1,120,0|0,0:0|0:0,0:0:0:0:
437,235,58813,6,0,P|437:209|422:171,1,60,4|4,0:0|0:0,0:0:0:0:
381,136,59221,2,0,P|362:117|346:80,1,60,4|4,0:0|0:0,0:0:0:0:
308,42,59629,1,4,0:0:0:0:
252,22,59833,1,4,0:0:0:0:
193,32,60037,1,4,0:0:0:0:
180,154,60446,6,0,P|201:191|207:227,1,60,4|4,0:0|0:0,0:0:0:0:
199,267,60854,2,0,P|231:295|273:298,1,60,4|4,0:0|0:0,0:0:0:0:
304,282,61262,1,0,0:0:0:0:
362,296,61466,1,4,0:0:0:0:
405,337,61670,1,4,0:0:0:0:
300,378,62078,1,6,0:0:0:0:
256,192,62515,12,0,65133,0:0:0:0:

@Hibiki rename to advanced for me pls (unless you don't want that to change for some reason), also can you put a silenced soft-hitnormal.wav for sampleset 9?
Misery

Renquiem wrote:

-CS 2.5 might work better? (overlaps for the reverse sliders, might not be a good idea, altho I'll consider lowering in the future)
-Is there a reason a timing point placed on almost every 4 white ticks? It wasn't supposed to be like this, Hibiki changed it when I sent him the file;-; :( Although I did want him to place timing points for every circle and slider end too, seems like he didn't do it (timing points are for the keysounding stuff)

00:13:099 (2) - Nudge slider tail up a little. Not quite parallel to follow point fixed all three
00:16:365 (2) - ^
00:45:752 (2,2) - ^
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:HibikiDesu
Version:Misery's Easy
Source:君の名は。
Tags:Kimi no na wa your name
BeatmapID:1409254
BeatmapSetID:663964

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:1.5
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kimi No Na Wa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
38,408.163265306122,4,2,36,50,1,0
1670,-100,4,2,71,50,0,0
3303,-100,4,2,68,50,0,0
4935,-100,4,2,37,50,0,0
6568,-100,4,2,36,50,0,0
8201,-100,4,2,71,50,0,0
9833,-100,4,2,68,50,0,0
11466,-100,4,2,37,50,0,0
13099,-100,4,2,36,50,0,0
14731,-100,4,2,37,50,0,0
16364,-100,4,2,68,50,0,0
17997,-100,4,2,69,50,0,0
19629,-100,4,2,71,50,0,0
21262,-100,4,2,35,50,0,0
22895,-100,4,2,36,50,0,0
26160,-100,4,2,69,50,0,0
27793,-100,4,2,71,50,0,0
28609,-100,4,2,72,50,0,0
29425,-100,4,2,68,50,0,0
32691,-100,4,2,36,50,0,0
34323,-100,4,2,71,50,0,0
35956,-100,4,2,68,50,0,0
37589,-100,4,2,37,50,0,0
39221,-100,4,2,36,50,0,0
40854,-100,4,2,71,50,0,0
42486,-100,4,2,68,50,0,0
44119,-100,4,2,37,50,0,0
45752,-100,4,2,36,50,0,0
47384,-100,4,2,37,50,0,0
49017,-100,4,2,68,50,0,0
50650,-100,4,2,69,50,0,0
52282,-100,4,2,71,50,0,0
53915,-100,4,2,35,50,0,0
55548,-100,4,2,36,50,0,0
58813,-100,4,2,69,50,0,0
60446,-100,4,2,71,50,0,0
61262,-100,4,2,72,50,0,0
62078,436.999271667881,4,2,68,50,1,0
62515,489.001540354852,4,2,70,25,1,0
62990,503.001240736394,4,2,4,30,1,0
63479,795.998779468538,4,2,72,20,1,0


[HitObjects]
24,32,38,6,0,P|11:90|20:149,1,120,4|0,0:0|0:0,0:0:0:0:
144,220,1670,2,0,P|202:233|261:224,1,120,4|0,0:0|0:0,0:0:0:0:
385,152,3303,1,4,0:0:0:0:
509,224,4119,1,0,0:0:0:0:
384,294,4935,1,4,0:0:0:0:
240,44,6568,6,0,P|182:31|123:40,1,120,4|0,0:0|0:0,0:0:0:0:
52,164,8200,2,0,P|39:222|48:281,1,120,4|0,0:0|0:0,0:0:0:0:
172,352,9833,1,4,0:0:0:0:
209,214,10650,1,0,0:0:0:0:
334,287,11466,1,4,0:0:0:0:
371,149,12282,5,0,0:0:0:0:
233,112,13099,2,0,L|147:88,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
303,131,14731,1,4,0:0:0:0:
231,255,15548,5,0,0:0:0:0:
369,218,16364,2,0,L|454:194,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
299,237,17997,1,4,0:0:0:0:
50,93,19629,6,0,P|108:80|167:89,1,120,4|0,0:0|0:0,0:0:0:0:
291,161,21262,2,0,P|349:174|408:165,1,120,4|0,0:0|0:0,0:0:0:0:
480,40,22895,1,4,0:0:0:0:
462,291,26160,6,0,P|404:304|345:295,1,120,4|0,0:0|0:0,0:0:0:0:
221,223,27793,2,0,P|163:210|104:219,1,120,4|4,0:0|0:0,0:0:0:0:
32,344,29426,1,4,0:0:0:0:
32,32,32691,6,0,P|90:19|149:28,1,120,4|0,0:0|0:0,0:0:0:0:
220,152,34323,2,0,P|233:210|224:269,1,120,4|0,0:0|0:0,0:0:0:0:
98,340,35956,1,4,0:0:0:0:
98,197,36772,1,0,0:0:0:0:
221,125,37589,1,4,0:0:0:0:
480,32,39221,6,0,P|422:19|363:28,1,120,4|0,0:0|0:0,0:0:0:0:
292,152,40854,2,0,P|279:210|288:269,1,120,4|0,0:0|0:0,0:0:0:0:
414,340,42486,1,4,0:0:0:0:
414,197,43302,1,0,0:0:0:0:
291,125,44119,1,4,0:0:0:0:
168,197,44935,5,0,0:0:0:0:
291,268,45752,2,0,L|374:316,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
229,233,47384,1,4,0:0:0:0:
104,161,48201,5,0,0:0:0:0:
227,89,49018,2,0,L|310:41,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
165,125,50650,1,4,0:0:0:0:
462,291,52282,6,0,P|404:304|345:295,1,120,4|0,0:0|0:0,0:0:0:0:
221,223,53915,2,0,P|163:210|104:219,1,120,4|0,0:0|0:0,0:0:0:0:
32,344,55548,1,4,0:0:0:0:
50,93,58813,6,0,P|108:80|167:89,1,120,4|0,0:0|0:0,0:0:0:0:
291,161,60446,2,0,P|349:174|408:165,1,120,4|4,0:0|0:0,0:0:0:0:
480,40,62079,1,4,0:0:0:0:
256,192,62296,12,14,64274,0:0:0:0:

Hib pls assign keysound to the circles and slider ends in my diff, thx. or if u busy, I will keysound myself next time kapp
Topic Starter
HibikiDesu
Just a quick update, I'm not dead, i'll get around to responding to the last mods soon when I have more time. GD updates will be applied.
BanchoBot
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