23:12 Bakari: Whoa, found you!
23:13 Bakari: thought we could talk about your map via IRC
23:27 Bakari: so, I guess that's a "no"?
23:28 TheKoala: oh hey
23:28 TheKoala: sorry didnt see the chat
23:28 TheKoala: yeah sure
23:28 TheKoala: would be great
23:29 Bakari: oh, alright
23:29 Bakari: well, first things first
23:30 Bakari: don't you feel like the hitsounds in the intro are overused?
23:30 TheKoala: which are you talking about?
23:30 TheKoala: i think the whistle is kinda annoying
23:30 *Bakari is editing [https://osu.ppy.sh/b/1404909 Ramin Djawadi - The Queen's Justice [Normal]]
23:30 TheKoala: but idk about the clap
23:30 Bakari: 00:06:981 (5,6,7,1) - there are four claps in a row
23:30 Bakari: just to be 100% clear, we both use default skin for the editor, right?
23:31 TheKoala: hmm true
23:31 TheKoala: yea
23:31 TheKoala: maybe i can reduce the claps in the lower diff?
23:31 TheKoala: i think theyre okay in the higher ones since the note density is greater too
23:32 *Bakari is editing [https://osu.ppy.sh/b/1404537 Ramin Djawadi - The Queen's Justice [Thorns]]
23:32 Bakari: 00:10:263 (2,3,4) - three claps in a row
23:32 Bakari: i don't really know how you feel about it
23:32 Bakari: but for me hearing something too often makes me insensitive to it, so a hitsound kind of loses it's meaning
23:33 TheKoala: yeah i guess i agree
23:33 TheKoala: should i keep a maximum of 2 claps in a row except in like the strongest parts of the song?
23:35 Bakari: I'd rather try using everything less often and use those claps and stuff for beats that clearly stand out
23:36 TheKoala: kk
23:38 Bakari: okay, so back to Normal
23:38 Bakari: I generally like the way it works
23:38 Bakari: if anything, I'd just try to experiment with the rhythm density a little
23:39 Bakari: so, I'd try replacing some of the 1/2 sliders like 00:06:044 (3) - with circles
23:39 Bakari: this way, the kiai would feel a little harder, which is probably a good thing
23:39 TheKoala: im not sure
23:39 TheKoala: since this is the lowest diff in the set
23:40 TheKoala: if there was an easy id feel safer having harder 1/2 rhythm
23:40 Bakari: nah, I mean single circles
23:40 TheKoala: ahhh
23:40 TheKoala: okay yeah thats fine
23:40 Bakari: so, instead of 00:02:762 (4) - just a circle for 00:02:762 -
23:40 TheKoala: yep
23:40 TheKoala: same with like 00:13:544 (3) - ?
23:41 Bakari: yeah
23:41 Bakari: unless there's some super intense and cool stuff that totally needs 1/2 objects
23:41 Bakari: we can keep some 1/2s, but in a way that'd still make this part easier than the kiai
23:41 TheKoala: yeah i agree
23:42 TheKoala: ok i replaced most of them up until the chorus build up
23:43 TheKoala: actually i might replace the first 2 sliders
23:43 TheKoala: 00:43:544 (3,4) -
23:43 TheKoala: since then there would actually be a build up lol
23:43 Bakari: or you can turn 00:37:919 - this part into a build up
23:44 Bakari: i guess that's initially meant to be this way since it kinda stands out
23:45 TheKoala: well the only way i can think of to make that build up would be to increase the note density
23:45 TheKoala: which works i guess
23:50 TheKoala: ok i toned down the hitsounds a lot in the normal
23:50 TheKoala: re-dl and tell me if its better then i can do it in rest of diffs
23:51 Bakari: yep, that does sound better
23:51 TheKoala: kk nice
23:51 Bakari: I guess you can just apply something similar for the hardest difficulty you need
23:51 Bakari: and copy to the other difficulties later
23:52 Bakari: that's probably gonna be more effective than applying things on each difficulty individually
23:52 TheKoala: yeye thats what ill do
23:52 Bakari: sweet
23:52 *Bakari is editing [https://osu.ppy.sh/b/1404909 Ramin Djawadi - The Queen's Justice [Normal]]
23:52 Bakari: wait
23:52 Bakari: I meant Hard
23:52 Bakari: yeah, Hard
23:52 *Bakari is editing [https://osu.ppy.sh/b/1404891 Ramin Djawadi - The Queen's Justice [Hard]]
23:53 Bakari: kind of a random observation, but if we replace some 1/2 sliders that end on weak beats (like 00:29:481 (8) - ) with a single circle
23:53 TheKoala: ye
23:54 Bakari: we end up with a slightly more interesting rhythm
23:54 TheKoala: yeah
23:54 Bakari: you know that feel when every song you play is constant 1/2 and you just really want something less linear
23:54 TheKoala: tho doesnt that make reading kinda awkward since the next note has a jump so the spacing looks similar
23:54 Bakari: those 1/1 inclusions could help players to keep more focused
23:54 TheKoala: yeah true
23:54 Bakari: I guess we can stack 1/1s
23:55 Bakari: or make 1/1 jumps, so there's a clear contrast
23:55 TheKoala: yeah that could work
23:55 Bakari: if you want to throw in some 1/1s, there's always a way we can naturally introduce it
23:56 TheKoala: yeah i think making the 1/1 jumps is better since i only stack the rly strong drum sounds
23:56 TheKoala: so having different stacks would kinda take away from that emphasis
23:56 TheKoala: i see
23:56 TheKoala: good to keep in mind
23:57 Bakari: if you feel like doing it, some 1/1 sliders can also be replaced with two 1/1 circles
23:57 TheKoala: which?
23:57 TheKoala: i guess i can alternate and have 1 combo with 1/1 sliders and the other with circles
23:58 Bakari: I'd do it for things like 00:37:919 (1) - the downbeats kinda feel stronger
23:58 Bakari: you can just refer to your hitsounding, actually
23:59 TheKoala: fair point
23:59 Bakari: if you deemed something to be worth some powerful hitsounds
23:59 Bakari: it might be worth an individual circle
23:59 TheKoala: alrgiht
00:00 Bakari: you seem to have a really good idea of the way editor and rhythm works, really, it's just a bit of variety that I'd throw in
00:00 Bakari: consistency is good, but there's that kind of balance between consistent and monotonous that should be present
00:00 TheKoala: ye thats always what i struggle to find a balance with
00:00 TheKoala: exactly
00:00 Bakari: oh, btw, 00:47:997 (2) - this doesn't really feel needed
00:01 Bakari: this however could use two circles
00:02 TheKoala: yeah true
00:02 TheKoala: i didnt map it in the top diff either
00:03 Bakari: oh, probably just one more thing for the hard
00:04 Bakari: 01:04:169 (1,2,3) - weren't these meant to be symmetrical?
00:04 Bakari: i know you don't use symmetrical things, but if there's a chance to use one, why not do it? :p
00:04 TheKoala: well it wasnt intended but it does look better xD
00:04 TheKoala: done
00:05 Bakari: 01:09:794 (1,1,1,1,1) - was this intended?
00:05 Bakari: each NC gives a hp bar boost, i believe
00:06 Bakari: so this sort of breaks the hp drain thing
00:06 TheKoala: well theyve got sv changes
00:06 TheKoala: tho i guess theyre not noticeable so getting rid of them is ok
00:06 Bakari: the decrease is pretty linear
00:07 Bakari: just one should be enough
00:07 TheKoala: kk
00:07 Bakari: some new combos basically mean "yeah, there's a new combo because we are doing stuff, watch out"
00:09 TheKoala: ye thats also why i like color haxing stuff xD
00:09 TheKoala: adds to that effect
00:10 Bakari: speaking of color haxing
00:10 Bakari: there was one map that used it REALLY well :p
00:10 Bakari:
https://osu.ppy.sh/ss/906165100:10 TheKoala: wooaaah
00:10 TheKoala: just really keeps u on edge
00:10 Bakari: vocals were constantly repeating "one, one, one,one"
00:11 *Bakari is editing [https://osu.ppy.sh/b/1404769 Ramin Djawadi - The Queen's Justice [Insane]]
00:11 TheKoala: its unrankable tho isnt it xD
00:12 Bakari: i guess it is, you just really have to read the RC attentively
00:12 Bakari: there could be a loophole or something
00:12 TheKoala: wait is the map ranked?
00:13 Bakari: 00:02:294 (1,2,3) - let's try to make a triangle? it's basically the same, except it logically connects all three
https://bakarisu.s-ul.eu/3mNVblQd.jpg 00:13 TheKoala: thought u couldn't have the same cc in a row
00:13 Bakari: i'll link it once we finish the mod, it's a pretty old one :p
00:13 TheKoala: done
00:14 Bakari: 00:09:794 (1,2,3) - again, some kind of a pattern that'd bring all three into a single thing that'd be precieved as a whole
00:15 Bakari: i feel like there's a clear progression of the same sound, it goes like 1-2-3
00:15 Bakari: so, maybe [https://bakarisu.s-ul.eu/wRj5LQ0T.jpg this way]?
00:16 TheKoala: yeah thats pretty cool
00:17 Bakari: 00:19:872 (2,3) - these have a pretty loud drum echo, probably should be spaced further?
https://bakarisu.s-ul.eu/3FJ7amLq.jpg00:18 Bakari: feel free to use different patterns, I've been playing around with 2010-2012 styles a lot recently, so I'm overusing linear things :p
00:18 TheKoala: nah i like them
00:19 TheKoala: the song isnt intense enough to have something edgy or unconventional imo
00:21 Bakari: compare the spacing for 00:53:856 (1,2) - 00:47:294 (3,4) - these two
00:22 Bakari: since they sound different, they should be spaced differently as well, I suppose
00:23 TheKoala: yeah
00:23 TheKoala: maybe i could stack00:47:294 (3,4) - ?
00:23 TheKoala: under the tail
00:23 Bakari: yeah, sounds like a good idea
00:23 Bakari: just make sure all the similar beats are stacked as well
00:24 Bakari: since consistency
00:24 TheKoala: ye
00:25 TheKoala: tho i think its the only one thats that weak
00:25 Bakari: should it be mapped at all, in that case? :p
00:26 TheKoala: probably not bh
00:26 TheKoala: tbh*
00:27 TheKoala: especially since top diff and now hard both don't have it
00:28 *Bakari is editing [https://osu.ppy.sh/b/1404537 Ramin Djawadi - The Queen's Justice [Thorns]]
00:28 Bakari: let's move on, then
00:29 Bakari: 00:04:169 (1,2) - since pretty much everyone at this point drops sliders a little earlier, we might give the circle here and 00:05:809 (4) - there some extra spacing
00:30 TheKoala: kk
00:30 Bakari: i mean, they're so close that they make the jumps look absolutely insane
00:31 TheKoala: haha true xD
00:32 Bakari: 00:40:731 (3) - is it just me, or does the shape of this slider feel out of place?
00:32 Bakari: you don't seem to use them too often
00:33 TheKoala: yeah it does
00:34 TheKoala: i guess i did it for some variety
00:34 TheKoala: a slight curve similar to the previous sliders is prob better
00:34 Bakari: 00:45:419 (1) - there's a point of the slider, far beyond it's sliderbody
00:35 Bakari: additionally, a 1/2 slider + a circle might feel slightly better to the beat
00:36 TheKoala: i prefer this
00:36 TheKoala: since it makes it stand out more
00:36 TheKoala: and theyre pretty powerful sounds
00:36 TheKoala: 1/2 slider + circle would be too basic i use them all the time for weaker sounds
00:37 TheKoala: and i use big jumps for drums typically
00:37 TheKoala: so having jumps here would make it feel the same basically
00:37 Bakari: hm, good point
00:37 TheKoala: hehe
00:38 Bakari: 00:52:919 (1) - but please, put the white sliderpoints a little bit closer to the tail :p
00:38 Bakari: it SHOULD work just fine either way, but it might actually break something later on
00:38 TheKoala: xD sure
00:38 TheKoala: ill check the other sliders
00:39 TheKoala: ok pretty sure i got all of them
00:41 Bakari: 00:56:669 (1,1,1,1) - same new combo thingy
00:41 Bakari: but duuude, I love the pattern and the final slider
00:41 TheKoala: well i want the reverses and just the reverses to be red
00:41 TheKoala: so idk
00:41 TheKoala: hehe tahnks xD i was pretty proud of it
00:42 TheKoala: not gonna lie
00:45 TheKoala: anything else?
00:45 Bakari: hm, I can't quite find anything else, guess that is about it for now
00:46 Bakari: Probably could use a couple of extra mods for the hitsounds and a mod or two to make sure that the rhythm changes we've made are as good as they can get
00:46 TheKoala: great
00:46 TheKoala: okii thanks so much
00:46 Bakari: but that's a pretty cool thing you've got here
00:46 TheKoala: helped a bunch
00:46 TheKoala: tyty