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Ramin Djawadi - The Queen's Justice

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Wishkey
Heyo! From queue

Normal
  1. 00:14:012 (4) - conrol j the shape here would be nice so you have some nice wave flow with 00:13:544 (3,4,5,6,7,1) - and it looks a bit cleaner
  2. 00:29:012 (4) - control h the shape same as ^
  3. 00:44:481 (6) - just a circle would feel better here imo for this diff for not too many 1/2s after and it lays more emphasis on (7) which is where the major change is on the tail. or could even swap this rhythm 00:44:012 (5,6) - since the skipped beat is more powerful then the current tail of (6)
  4. 01:04:169 (1) - control g+h+j would be nice here makes the next combo flow easier
  5. 01:11:669 (5) - could NC for the last note and downbeat nc pattern
hard
  1. 00:08:387 (2,3) - control g, prob misclicked something judging from the similar stuff
  2. bit of emphasis consistency probs in the kiai compared to the non kiai, up until here 00:49:169 (1) - you empasize that low clap but after like at 00:52:919 (1) - and 00:56:669 (1) - and 00:59:950 (4,5,1) -and 01:04:169 (1) - that basicly vanishes even though it seems like you build this diff around it and planned to continue with stuff like 00:44:481 (4,5,6,1) - , it catches back up at 01:07:684 (4,1) - with the ds tho. Just seemed a bit strange to me in this diff but I might be missing something
  3. 01:09:794 (1,2,3,4) - maybe keep this sv thingy for the other higher diffs, its a good idea but the base sv is still too low for this diff which makes this just look a bit ugly with no real playability change. Making a clear pattern visually with 1234 would be better for this diff imo
Insane
  1. 00:04:872 (2,3) - could use a minor jump for consistency
  2. 00:31:356 (3,4,1,2) - only thing that stood a bit out as pretty harsh movement here, would be cool if you make it more zigzag flow wise like all the other similar ones, maybe something like this for example
  3. 01:06:044 (1,2) - felt a bit overmapped here, thoughts about making this into a 1/1 slider? Makes those 3 sub violin strokes at 01:04:169 (1,1) - 01:07:919 (1) - stand out more too
Top diff looks pretty solid, gl man hope you can find those bns! Cool song choice 8-)
Topic Starter
Sylas

Wishkey wrote:

Heyo! From queue

Normal
  1. 00:14:012 (4) - conrol j the shape here would be nice so you have some nice wave flow with 00:13:544 (3,4,5,6,7,1) - and it looks a bit cleaner
  2. 00:29:012 (4) - control h the shape same as ^
  3. 00:44:481 (6) - just a circle would feel better here imo for this diff for not too many 1/2s after and it lays more emphasis on (7) which is where the major change is on the tail. or could even swap this rhythm 00:44:012 (5,6) - since the skipped beat is more powerful then the current tail of (6)
  4. 01:04:169 (1) - control g+h+j would be nice here makes the next combo flow easier
  5. 01:11:669 (5) - could NC for the last note and downbeat nc patterni think it looks bad when the last note of the map has a NC in lower diffs where NCs are used less often
hard
  1. 00:08:387 (2,3) - control g, prob misclicked something judging from the similar stuff well actually it was a change applied in the last mod to make flow more interesting. guess ill keep it for now
  2. bit of emphasis consistency probs in the kiai compared to the non kiai, up until here 00:49:169 (1) - you empasize that low clap but after like at 00:52:919 (1) - and 00:56:669 (1) - and 00:59:950 (4,5,1) -and 01:04:169 (1) - that basicly vanishes even though it seems like you build this diff around it and planned to continue with stuff like 00:44:481 (4,5,6,1) - , it catches back up at 01:07:684 (4,1) - with the ds tho. Just seemed a bit strange to me in this diff but I might be missing something well im mainly following the violin here since its the new instrument that takes over the foreground so thats why theres less emphasis for drums, tho i see what you mean so i tried making spacing slightly larger for the drums
  3. 01:09:794 (1,2,3,4) - maybe keep this sv thingy for the other higher diffs, its a good idea but the base sv is still too low for this diff which makes this just look a bit ugly with no real playability change. Making a clear pattern visually with 1234 would be better for this diff imo
Insane
  1. 00:04:872 (2,3) - could use a minor jump for consistency
  2. 00:31:356 (3,4,1,2) - only thing that stood a bit out as pretty harsh movement here, would be cool if you make it more zigzag flow wise like all the other similar ones, maybe something like this for example
    cant see the imagine but tried to do something
  3. 01:06:044 (1,2) - felt a bit overmapped here, thoughts about making this into a 1/1 slider? Makes those 3 sub violin strokes at 01:04:169 (1,1) - 01:07:919 (1) - stand out more too i like this rhythm because it maps the three violin sounds on white ticks the same way (identical 1/2 sliders) and since they are the same sound it has a nice consistent feeling to it and the drums show their varying intensity through differently spaced patterns so i think it represents the song pretty well. what i did do tho is turn 01:04:169 (1) - into a 1/2 as well since idk why it wasnt consistent with the rest
Top diff looks pretty solid, gl man hope you can find those bns! Cool song choice 8-) thanks :)
thanks for the mod!
no reply means I did it
Underforest
mod as promised

[normal]
01:07:919 (1) - a 1/1 slider with a circle would be better to do consistency with kiai rhythm

[hard]
00:33:934 (10,1) - this touches hp bar, lowering this a bit wouldn't affect
00:47:294 (1) - this would be better ending in 00:48:231 -, in the normal diff ended like that and skipping this would be awkward

[insane]
00:03:700 (4) - NC for consistency with similar patterns
00:11:200 (4) - ^
00:47:294 (1) - same as hard

[thorns]
00:06:981 (5) - if you tried to stack the tail with 00:04:872 (2,4) - then you failed
00:06:981 (5) - music is low here, spacing can be a bit reduced
00:10:731 (4) - ^
00:14:481 (5) - ^
00:25:263 (2,3) - ^
00:33:231 (4) - ^
00:48:700 (1,2) - 00:52:450 (1,2) - 00:56:200 (1,2) - 00:59:950 (1,2) - I feel this overmapped, there's no important beats or trumpet finish in blue ticks
i understand that you attempt to introduce high spacing for drums and violin rhythm, however, so much distance feels incorrect and too hard for a map of this bpm, specially when talking about non-kiai rhythms. spacing needs some polishment, other than that it's good

gl
Topic Starter
Sylas

Underforest wrote:

mod as promised

[normal]
01:07:919 (1) - a 1/1 slider with a circle would be better to do consistency with kiai rhythm well i broke from the previous rhythm cause there isnt any violin starting on 01:08:856 so i made that the slider end

[hard]
00:33:934 (10,1) - this touches hp bar, lowering this a bit wouldn't affect
00:47:294 (1) - this would be better ending in 00:48:231 -, in the normal diff ended like that and skipping this would be awkward

[insane]
00:03:700 (4) - NC for consistency with similar patterns
00:11:200 (4) - ^
00:47:294 (1) - same as hard

[thorns]
00:06:981 (5) - if you tried to stack the tail with 00:04:872 (2,4) - then you failed
00:06:981 (5) - music is low here, spacing can be a bit reduced
00:10:731 (4) - ^
00:14:481 (5) - ^
00:25:263 (2,3) - ^
00:33:231 (4) - ^
00:48:700 (1,2) - 00:52:450 (1,2) - 00:56:200 (1,2) - 00:59:950 (1,2) - I feel this overmapped, there's no important beats or trumpet finish in blue ticks there doesn't have to be any sound on the slider tails, i chose 1/4 slider here to further emphasize the very strong sounds which also distinguishes the kiai from the rest of the map (since nothing else uses 1/4 sliders)
i understand that you attempt to introduce high spacing for drums and violin rhythm, however, so much distance feels incorrect and too hard for a map of this bpm, specially when talking about non-kiai rhythms. spacing needs some polishment, other than that it's good

gl
thanks for modding!
no reply = fixed
riffy
I do agree that there is a bit of extra stress addded for the instruments on Thorns. 00:49:169 (1) - sliders like make the overall feel of the map rather choppy and inconsistent, whereas the song itself does not suppotr this kind of gameplay.

[Insane]
  1. 01:04:169 (1,1) - the whistles on sliders felp sort of out of place.
The rest seems okayish, but I'd really try to look into the sv changes in Thorns.
Topic Starter
Sylas
@bakari
ok reduced the SV spike on the sliders and improved flow in some patterns in the kiai
should play much better now
Nostalgic
this game needs more GoT soundtracks tbh
riffy
Let's give it a shot!

Bubbled!
Topic Starter
Sylas
<3
ZekeyHache
Well, this looks neat now

[Thorns]
01:02:294 (1) - Flows better if it's curved the other way imo

[Insane]
00:54:794 (3,4) - This blanket can be improved

[Normal]
01:11:669 (5) - nc here like you did in every other diff

Call me back~
Topic Starter
Sylas
thanks, did everything,
calling bakari back for rebub :D im stoopid
ZekeyHache
gratz
Topic Starter
Sylas
thank you so much :D
Aurele
congrats!!
worst fl player
osu! needs more game of thrones music!
faygo
congrats koala!!
Underforest
wew, gratz
Topic Starter
Sylas
thanks everyone :D
riffy
And it's ranked, great job! ♥
Topic Starter
Sylas
thanks ^^
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