present me better arguments before attempting to give me your two cents. a lot of your arguments are based on how you see the game and how you interpret it. when some of your reasoning is just so egregious it's hard to take you seriously, and on top of that you expect me to reply properly when half the time i don't even understand the point you're trying to make.
1. makes sense, changed 01:53:680 (2,1) - . fwiw i don't think the two patterns highlighted are very different at all.
2. you didn't even ask a question. anyway, it's not a new concept, it's just a 1/4 triangle. maybe if you had played the map you'd realize there was already a huge one at 00:49:743 (1,2,3) - . what makes you think it's unintuitive, unexpected, and forced? and how is it even remotely close to whack-a-mole when it's fully representative of the music? if you saying it's hard to read then read better, because it really isn't hard to read at all.
3. you're saying everyone fails at every part the most. stop pulling statistics out of your ass to try and back up your reasoning, it's just fluff. read my reply to mir if you want my thoughts on this pattern. and i do think what i've done is sufficient.
4. basically a preference thing, not much there is to it. it's a slow part and pretty inconsequential whether something is changed to be 'objectively better' anyway.
5. already remapped this part so
6. that's not an objective flaw, that's a flaw on how you as a modder & mapper fail to analyze maps from a player's perspective and assume how patterns are read just from a glance in the editor. the ability to read can't simply be extrapolated that easily and it's evident from how stubborn you are that you think these two patterns can be in any form, confused for one another. firstly, neither has any form on consistent playback that would indicate a concept or gimmick and thus the player would not have formed any such assumptions. next, the approach rate is literally maximum, a big 10. 1/4 and 1/2 differences at this bpm, which is relatively low, is extremely easy to tell apart. in fact i'm pretty sure even people playing hidden won't stumble on these patterns. and lastly, they don't even belong in the same section of music. what the hell the two sections are completely different lmao how could this not be any more obvious. also not to mention the stack isn't even the same lol.
hope this is satisfactory
1. makes sense, changed 01:53:680 (2,1) - . fwiw i don't think the two patterns highlighted are very different at all.
2. you didn't even ask a question. anyway, it's not a new concept, it's just a 1/4 triangle. maybe if you had played the map you'd realize there was already a huge one at 00:49:743 (1,2,3) - . what makes you think it's unintuitive, unexpected, and forced? and how is it even remotely close to whack-a-mole when it's fully representative of the music? if you saying it's hard to read then read better, because it really isn't hard to read at all.
3. you're saying everyone fails at every part the most. stop pulling statistics out of your ass to try and back up your reasoning, it's just fluff. read my reply to mir if you want my thoughts on this pattern. and i do think what i've done is sufficient.
4. basically a preference thing, not much there is to it. it's a slow part and pretty inconsequential whether something is changed to be 'objectively better' anyway.
5. already remapped this part so
6. that's not an objective flaw, that's a flaw on how you as a modder & mapper fail to analyze maps from a player's perspective and assume how patterns are read just from a glance in the editor. the ability to read can't simply be extrapolated that easily and it's evident from how stubborn you are that you think these two patterns can be in any form, confused for one another. firstly, neither has any form on consistent playback that would indicate a concept or gimmick and thus the player would not have formed any such assumptions. next, the approach rate is literally maximum, a big 10. 1/4 and 1/2 differences at this bpm, which is relatively low, is extremely easy to tell apart. in fact i'm pretty sure even people playing hidden won't stumble on these patterns. and lastly, they don't even belong in the same section of music. what the hell the two sections are completely different lmao how could this not be any more obvious. also not to mention the stack isn't even the same lol.
hope this is satisfactory