While in essence fair this is pretty lol mechanics-wise. I suspected something like this but after watching the then #1 play on Winber's diff this didn't seem to be the case as how the player got a 300 on the slider was quite inconsistent despite not moving and being within that range.Sinnoh wrote:
It seems like there was a bit of concern on the W1nber sliders, let me just clear up why I considered them fine.
Slider tails only consider your position 36ms before the end of the slider, the rest of the tail doesn't matter.
Take 03:18:618 (1) - as an example, its tail is on 03:18:664.
664 - 618 = 46, which is how many ms the slider is.
36 / 46 = 78%, inverse it to 22%
This means you only need to hit 22% of the slider to SS it
W1nber's slider is 145 osu pixels tall when vertical
145 x 22% = 32
This means 12ms after hitting the slider, your cursor needs to be 32 osu pixels away from the head, this is a visualisation of where the slider ball is.
https://puu.sh/yrGx2/f3e6869783.png
That doesn't look too nice, but when you account that the slider ball is larger than the circle, you end up with this
https://puu.sh/yrH1a/29318c670b.png
In reality, the difference in aim is only 11 osu pixels. While the slider is intimidating, it's not nearly as bad as it looks. I already knew how slider bodies worked when nominating, and I considered it to be a fair use of the mechanic.
If you would like a more detailed explanation, Mo has you covered https://www.youtube.com/watch?v=zYAujNMPVbY
It checks out though, so nevermind the concerns on the 1/8 sliders (even though I really wish they weren't there because players may try to follow them to no avail).