It seems like there was a bit of concern on the W1nber sliders, let me just clear up why I considered them fine.While in essence fair this is pretty lol mechanics-wise. I suspected something like this but after watching the then #1 play on Winber's diff this didn't seem to be the case as how the player got a 300 on the slider was quite inconsistent despite not moving and being within that range.
Slider tails only consider your position 36ms before the end of the slider, the rest of the tail doesn't matter.
Take 03:18:618 (1) - as an example, its tail is on 03:18:664.
664 - 618 = 46, which is how many ms the slider is.
36 / 46 = 78%, inverse it to 22%
This means you only need to hit 22% of the slider to SS it
W1nber's slider is 145 osu pixels tall when vertical
145 x 22% = 32
This means 12ms after hitting the slider, your cursor needs to be 32 osu pixels away from the head, this is a visualisation of where the slider ball is.
That doesn't look too nice, but when you account that the slider ball is larger than the circle, you end up with this
In reality, the difference in aim is only 11 osu pixels. While the slider is intimidating, it's not nearly as bad as it looks. I already knew how slider bodies worked when nominating, and I considered it to be a fair use of the mechanic.
If you would like a more detailed explanation, Mo has you covered https://www.youtube.com/watch?v=zYAujNMPVbY
It checks out though, so nevermind the concerns on the 1/8 sliders (even though I really wish they weren't there because players may try to follow them to no avail).