Minorsonek wrote:
That's why ranking system sucks, map is propably more "rankable" now, but imo previous version was better and now the map is so much worse.
btw good job on rework its way cooler now
Minorsonek wrote:
That's why ranking system sucks, map is propably more "rankable" now, but imo previous version was better and now the map is so much worse.
the whole second half is designed around the idea that you ignore the slider end. Objects are arranged that it makes it easy to realise this. 02:15:618 (1) - is a really clear example of this. No one is going to try and hit the slider ends on the streams.Mir wrote:
It checks out though, so nevermind the concerns on the 1/8 sliders (even though I really wish they weren't there because players may try to follow them to no avail).
>implying people take hi-mei seriouslytoybot wrote:
]
being passive aggressive doesn't help your case nor does it make people think you're worth listening to!
hi-mei wrote:
fanzhen's Extra
Aesthetics:
I know there are no standards in regards of slider art but...
00:00:618 (1,1,1,1,2,1,1,1) - how do the reflect the song? they are completely random, doest correlate with each other. Hello its 2017 you can make more simplistic and at the same time more nice stuff. idk, when I first hear this song I think it would fit if I put some awkward sliders. (I don't really know why people tend to like these squeezed shaped sliders from years ago..?) Also it's an easy way to skip a pre intro.
00:46:743 (1) - you could make this look way better, since you started that grid: It's just a copy of 00:44:868 (1,2,3,4) -
Structure:
01:01:368 (1) - and this 00:49:368 (1) - i honestly think you should kinda choose what kind of pattern you use for that sounds. I Still think that escalating distance is better than double-jump-double-jump. For such a 'future funk'' type song, it's just a regular sound sample to me. If you require that I should make exact similar pattern for every similar sound unit, I'm afraid I can't do that, at least in this song.
03:30:618 (1) - I mean... 03:27:618 (1) - 03:29:118 (1) - 03:24:618 (1) - 03:26:118 (1) - and suddenly a cringed something 03:30:618 (1) - and 03:32:118 (1) - 03:33:618 (1) - There are 4 beats for small-large-small patterns already, so I think it's acceptable if I change something.
03:35:868 - here shud be an NC I guess? Not very needed
Rhythm:
01:37:180 - I think it should be 1/2 instead of 3/4, since it lacks the clap like 01:37:930 - here. Sure
02:05:118 (4) - 02:02:118 (4) - this might be a slider end? just like in top diff? youre mapping vocals there, that drum sound implied to be on slider end. I'd move 3 to slider head. Vocals change a bit here.
Hitsounds (i removed custom hitsounds):
02:28:180 - 02:28:368 - 02:28:555 - 02:29:305 - 02:29:680 - etc what happened here?
02:24:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - turn off the custom hitsounds and listen.
like... youre making rhythm from claps on 02:25:368 -
but ignoring the normal-hitnormal 02:27:243 - which is referring to 02:25:743 - 02:26:493 - so I guess it might be like
02:24:993 - here might be a normal-hitnormal
02:26:868 (7) - might be a copy of 02:25:368 (3) - (add/normal, clap+whistle)
02:27:618 - from here we got 02:28:180 - 02:28:368 - 02:28:555 - suddenly
why? I mean I know Im not supposed to ask that but, explain please why did you do that in that way. Its just irregular and wrong (in my opinion).
02:59:868 (1,2,3,4,5,6,7,8) - sounds nice but, is this a proper reflection of objects? (circled 1/4s stream)
03:04:555 (3,4,5) - same thing, please explain why you picked drums there.
even after that it makes me question your logic of hitsounding, since its pretty irregular how you place them.
I'm sorry I can't reply hs modding point by point... But since the mapper used custom hitsounds why do you disable them when doing hitsound modding? I mean it would be a mess if the mapper rename sounds like crashes to hitwhistle or something else. Regular hitsounding should be heard like a system, I still don't think modding with custom hs disabled is a good choice though.
But anyway I'll check the whole map and check all weird point.
Shiirn wrote:
fanzhen
00:45:618 (1,2,3,4) - any reason this is a straight line and not a twitched shape like the other three 1234s? Maybe it's because the rhythm got dense here.. I just copied 00:42:618 (1,2,3,4) -
also idk why people are up in arms about this either it's just....plain and kind of boring tbh. got some weird melody skips like 03:15:430 (6,1) - that make it feel like the patterns were poorly designed to not actually follow the music, but that's normal for this kind of map.
03:30:993 (1,2,3,4,5,6,7,8,9,10,11,12) - did u just get bored and stop the spacing changes lol ya im lazy
P R E A C HP A N wrote:
this version looks so much better
rip boisProfessionalBox wrote:
uploaded old diff since ppl were asking for it and I'm not gonna do anything with the set anyways
With the old top diff and unrankedable hansome's slider, would be awesome[[Pika]] wrote:
can we at least put this in loved section
loved is not an option so no, grave or old diff rank w/ minor adjustments no other choice[[Pika]] wrote:
can we at least put this in loved section
such a shame, I think these kind of super interesting unique maps deserve to be ranked. Oh well, that's the way the news goes I guess.ProfessionalBox wrote:
loved is not an option so no, grave or old diff rank w/ minor adjustments no other choice[[Pika]] wrote:
can we at least put this in loved section
80% of what was remapped is bad and will either revert to old or be remapped again, the map plays technically fine but the consistency issues sucked the life out of the map and now its very much mapped "intuitively" but the map lost all the fun from playability. The old version while questionable at times was very much planned around sacrificing stuff to guarantee fun playability, now with the parts such as the stacked circles at last kiai section to "introduce the taiko section" better is boring as hell to play and a major setback from what it was before. Same with my remap of second kiai. Its now much more easy to follow but because I'm 100% following the music its boring as hell to play given how I was forced into "consistency" over allowing some one off rhythms which were again much more enjoyable.Mir wrote:
Reminder I'm mostly fine with how Bittersweet Surrender is right now - other than 01:54:243 - not following the "ooh" sound like every other buildup (again I think).
Like if you want to push this again I really won't stop you after that's dealt with. Bittersweet Surrender is imo a really good improvement. Sinnoh seemed willing to recheck it as well so...
I remember when i said something similar, everyone were laughing at me, seems i was right.ProfessionalBox wrote:
The map has no place now after the remap, the players who loved it for its challenge are gone and the players who didn't like its gimmicky nature before don't like it now, besides from the mappers and nominators who think that it "looks better now".
Minorsonek wrote:
That's why ranking system sucks, map is propably more "rankable" now, but imo previous version was better and now the map is so much worse.
cause u not famous lolMinorsonek wrote:
I remember when i said something similar, everyone were laughing at me, seems i was right.