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Hikaru Station - Bishounen (Kaivaan Version)

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Crowie

Ultima Fox wrote:

[Crowie's Hard]

  1. 00:01:229 (2) - Make that downbeat clickable done
  2. 00:14:429 (1) - Starting from here, the SV is the same as the kiai despite being a lot less intense. I think you should still keep the sv around 1 ish, to make the kiai more emphassized too late >~<
  3. Before the first kiai, you had a NC every measure while after the kiai is every 2 measures, I think you should fix this to be more consistent ya
  4. 01:02:029 (8) - There is nothing in the music prompting this 1/3 part, so change this slider or remove it vocals?
Hope this helps :)
uwu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 25929
Countdown: 1
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14429,27229,40029,52829,78429,81629,91229,104029,116829,120029,132829
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Bishounen (Kaivaan Version)
TitleUnicode:Bishounen (Kaivaan Version)
Artist:Hikaru Station
ArtistUnicode:Hikaru Station
Creator:FoxyGrandpa
Version:Crowie's Hard
Source:
Tags:Crowie Mir osuskrub
BeatmapID:1408411
BeatmapSetID:663309

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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defiance
@ultima the meta you linked is the original song, this version is a remix of that original song

@foxy you should use https://soundcloud.com/kaivaan/sets/hikaru-station-bishounen as the metadata source
Topic Starter
Foxy Grandpa

Ultima Fox wrote:

01:05:229

[General]

  1. You can use https://hikarustation.bandcamp.com/ for metadata
  2. Not sure where the (Kaivaan Version) comes from, checked some of the sources and didn't see it anywhere, so I think you should remove it to be safe
[Easy]

  1. Don't want to blanket mod, so I'm just gonna say you should go through and try to fix the blankets that are noticable Fuck blankets with DS, tried to fix most of them
  2. 00:17:629 (1,2,3) - You shouldn't stack so much and hinder visibility for low level diffs, so maybe make 3 a little off of 1 so the head is visible Ehhhh, I like the way this plays and i think that 1 fades out enough so that the player can still read 3
  3. 00:25:629 (3,1,2,3,1) - 3 different combos in this one... "stream". Try to reduce it to 2 or so ye
  4. 00:49:629 (1,2,3) - woah these are weird overlaps, but i think it should be fine..? ye they fine
  5. 01:04:429 (4) - Can't see the head of this slider, so I think you should control G it Repeat slider would be covered, plus I did something similar to this earlier so yea
  6. 01:42:429 (3,4,1) - I don't really think there is a reason to stack these, spread them out ok
  7. iirc all diffs have to end at the same place, so you need to map the last part in this diff that you left empty Did

[whatever this diff is called lmao]

  1. 00:12:429 (4,5,1) - Why no movement here, it seems like theres no reason for this I wanted the vocals to not be emphasized and I didn't really want to follow them to begin with, so the no movement is to sort of have a halt effect
  2. ^ for like half the vocal parts
  3. 00:40:429 (2,3,4,5,6) - This overlap is kinda ugly lol, try to either fix the stream or the slider Sorta changed
  4. 01:20:029 (1,1,1,2,1,1,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - You should add sliders to vocals or somthing to this part because right now it feels undermapped and is a really boring part of the song I know it's boring but I like it the way it is, it's hard to explain but it sort of is a calm before the storm for the next section and plus yea vocals
  5. 02:00:029 (1) - lol this slider also doesn't really look good, i think you should change it to something different or at least fix it Fixed
  6. General thoughts: Not really a fan of the repeated stacked circles because I feel they take away movement and flow from the map for no real reason. Other than that, I feel like it's interesting.

Hope this helps :) <3
Thanks ultima dad
Mir

Ultima Fox wrote:

[Mir's Normal]

  1. 00:41:629 (3,4) - This sounds really wrong, I think you should have (4) start where (3) ends
  2. 00:49:629 (1,2) - ^
  3. Same for the rest, I won't point out all of them - following the bass thing which is slightly after the white
  4. 02:12:429 (2) - I think you should make this downbeat clickable, it feels weird being a sliderend - I think it's fine, the gap after is emphasized by the slider end
Ty.~
celerih
Sorry for the small delay, really good song

[
Easy
]
  1. Spread wise AR3 CS 2.5 would be better
  2. 00:03:229 (2,2) - Would avoid overlaps in the easy
  3. 00:03:229 (2,1) - Having the slider end of 1 be close to the slider end of 2 than the head could cause confusion to newer players, who will try to hit the slider end
  4. 00:10:429 (3,1) - Even if it's a 2/1, you should really avoid perfect stacks on an easy
  5. Entire kiai is sliders only, try adding some circles since kiai only sections are discouraged in easies. 00:44:829 (3) - Due to pitch increase this could be 2 circles, would be nice emphasis
  6. 00:49:629 (1,2,3) - Another way to have less density in circles is to change the rhythm here to. This also removes the 1/2, which imo doesn't fit with the easy
  7. 00:52:829 (1,2) - same as above, I don't agree withthe 1/2 and there are many others in the map, I won't put them all here

[
Mir's Normal
]
  1. 00:03:229 (5,6) - minor thing but can't you line these up?
  2. 00:08:629 (2) - No vocals + a very unimportant sound here. Not something you'd map in a normal
  3. 00:49:629 (1,2) - Instead of a 2/1 + a 1/1 slider here, using 2 3/2 sliders like in the box below covers both vocals and instruments better. I saw you mention that the bass was slightly after, but the vocals and more important sounds should be given priority in a normal, so that rhythm can be clear and easy to follow
  4. 01:16:829 (4,5,1) - Once again minor stuff but move up 5 to line them up better
  5. 02:03:229 (1) - Why the uneven

[
Crowie's Hard
]
  1. Why not have CS3.5?
  2. uhh, this is a really nice hard. Nice job, this might be my favourite diff from the set

[
skrub's Insane
]
  1. 00:03:229 (1,2,3) - are clearly distinct from 00:03:029 (4) - so having them all grouped together doesn't fit along the song. You even start doing it later00:15:829 (5,1,2,3) -
  2. 00:15:229 (4,5) - Spacing here is similar to your 1/2 spacing, I'd just increase it here
  3. 00:46:429 (1,2) - Rhythm here can be improved, note on 00:46:829 (2) - seems out of palce. remove it and extend 00:46:429 (1) - to 1/1
  4. 01:05:229 (1) - NC here is unecessary
  5. 01:11:629 (8) - WOuld have this as a single circle, since there is no sound on 01:11:829 -
  6. 01:31:229 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Some kind of relation between these notes would make the palcement feels less random. THey're very inconsistent with where the next note will be placed in relation to the other
  7. 02:05:629 (3) - To form a perfect circle here, have this middle node on x:220 y:310 and the third node on x:175 y:237. It will look like this

[
Missing You
]
  1. 00:01:429 (7,8) - Would be better if these continued following the shape of the stream
  2. 00:06:029 (4,5,1) - With the whole overlap thing going on in the map to be consistent you should overlapo these under the slider end of 00:05:629 (3) - it's what you do everywhere else in the intro
  3. 00:06:829 (2,3,4,5,1) - The spacing increase on that last note doesn't fit. It's not accented enough to actually convery any emphasis increase and make the stream look off. Plus it's not done consistently or anywhere else , see 00:13:929 (4,1) -
  4. 00:18:829 (6,7) - Since here the sounds go from pretty distinct claps to a more subtle sounds, that a slider would represent better. Having 4 circles fits the vocals better, but it's obvious you're not following those for the intro
  5. 00:20:026 (6,7,8) - to keep the anti-flow you use in this intro and use more overlaps, could do like in the box below, this is a light suggestion tho
  6. 00:22:229 (4,1) - Sicne the intensity of the song here is increased from the first part of the intro, maybe a bit higher spacing would be better here
  7. 00:26:429 (5) - Due to the 2 distinct sounds 2 circles over a slider here would be good
  8. 00:26:032 (1,2,3,4,5) - Stream here is overspaced, the same stream comes up later in the song and you mapped it with much lower spacing 01:17:229 (2,3,4,5,6) - and imo you should use that spacing on both
  9. 00:28:029 (2,1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1) - Could do something similar here to 01:18:429 - and after
  10. 00:52:829 - 01:18:429 - This section is a repeat of the intro, yet here you have a bigger focus on vocals. See: 00:55:629 (4) - 00:57:629 (1) - should be a circle, because only vocals on 00:57:829 - and more. I don't agree with this shift in mapping between nearly identical sections. A lot of stuff from the mod also applies here
  11. 02:04:029 (3,1) - Super super minor butpls make these sliders the same
  12. Those are the main things I wanted to cover in this difficulty, some more work could still be done (good luck on the hitsounds)

That's all, good luck with this (:
Crowie

celerih wrote:

[
Crowie's Hard
]
  1. Why not have CS3.5? the spread is pretty even for the most part rn so i don't need to make it easier
  2. uhh, this is a really nice hard. Nice job, this might be my favourite diff from the set thank uwu
Mir

celerih wrote:

[
Mir's Normal
]
  1. 00:03:229 (5,6) - minor thing but can't you line these up? - they are for me
  2. 00:08:629 (2) - No vocals + a very unimportant sound here. Not something you'd map in a normal - I decide it's important to a degree so I mapped it. It's a weak sound yes, but still noticeable.
  3. 00:49:629 (1,2) - Instead of a 2/1 + a 1/1 slider here, using 2 3/2 sliders like in the box below covers both vocals and instruments better. I saw you mention that the bass was slightly after, but the vocals and more important sounds should be given priority in a normal, so that rhythm can be clear and easy to follow - im pretty sure this shouldn't be that hard to read or play so i'll hold off on changing this until more people start complaining. Like if "it should be an easier rhythm because they're noob players" is all the argument is then lol fuck that they can handle a small challenge
  4. 01:16:829 (4,5,1) - Once again minor stuff but move up 5 to line them up better - those look lined up already
  5. 02:03:229 (1) - Why the uneven
Thanks!

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 25929
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
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WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9000001

[Metadata]
Title:Bishounen (Kaivaan Version)
TitleUnicode:Bishounen (Kaivaan Version)
Artist:Hikaru Station
ArtistUnicode:Hikaru Station
Creator:FoxyGrandpa
Version:Mir's Normal
Source:
Tags:Crowie Mir osuskrub
BeatmapID:1410578
BeatmapSetID:663309

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OverallDifficulty:4
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defiance

celerih wrote:

Sorry for the small delay, really good song


[
skrub's Insane
]
  1. 00:03:229 (1,2,3) - are clearly distinct from 00:03:029 (4) - so having them all grouped together doesn't fit along the song. You even start doing it later 00:15:829 (5,1,2,3) - 00:03:029 (4,1,2,3) - has the song fairly calm, so i made the pattern not very intense, on 00:15:829 (5,1,2,3) there is a strong sound on 1, so i have the spacing reflect that
  2. 00:15:229 (4,5) - Spacing here is similar to your 1/2 spacing, I'd just increase it here the gap is 1/2 here ?_?
  3. 00:46:429 (1,2) - Rhythm here can be improved, note on 00:46:829 (2) - seems out of palce. remove it and extend 00:46:429 (1) - to 1/1 sure
  4. 01:05:229 (1) - NC here is unecessary im gay
  5. 01:11:629 (8) - WOuld have this as a single circle, since there is no sound on 01:11:829 - i swear i can hear a s o u n d
  6. 01:31:229 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Some kind of relation between these notes would make the palcement feels less random. THey're very inconsistent with where the next note will be placed in relation to the other did this with the other section too
  7. 02:05:629 (3) - To form a perfect circle here, have this middle node on x:220 y:310 and the third node on x:175 y:237. It will look like this
    ok

ty for modding!

That's all, good luck with this (:
Topic Starter
Foxy Grandpa

celerih wrote:

Sorry for the small delay, really good song

[
Easy
]
  1. Spread wise AR3 CS 2.5 would be better
  2. 00:03:229 (2,2) - Would avoid overlaps in the easy
  3. 00:03:229 (2,1) - Having the slider end of 1 be close to the slider end of 2 than the head could cause confusion to newer players, who will try to hit the slider end
  4. 00:10:429 (3,1) - Even if it's a 2/1, you should really avoid perfect stacks on an easy
  5. Entire kiai is sliders only, try adding some circles since kiai only sections are discouraged in easies. 00:44:829 (3) - Due to pitch increase this could be 2 circles, would be nice emphasis I added the circles there, but the problem with this song is a lot of the kiai is just held notes, so it would be kind of taking away from the song if I used more circles than i already did
  6. 00:49:629 (1,2,3) - Another way to have less density in circles is to change the rhythm here to. This also removes the 1/2, which imo doesn't fit with the easy
  7. 00:52:829 (1,2) - same as above, I don't agree withthe 1/2 and there are many others in the map, I won't put them all here I'm keeping the 1/2's because honestly they aren't hard to play even for newer players and I don't want the map to be insanely boring, if the ENTIRE thing is just 1/1 then its just not enjoyable for newer players at all.


[
Missing You
]
  1. 00:01:429 (7,8) - Would be better if these continued following the shape of the stream
  2. 00:06:029 (4,5,1) - With the whole overlap thing going on in the map to be consistent you should overlap these under the slider end of 00:05:629 (3) - it's what you do everywhere else in the intro
  3. 00:06:829 (2,3,4,5,1) - The spacing increase on that last note doesn't fit. It's not accented enough to actually convey any emphasis increase and make the stream look off. Plus it's not done consistently or anywhere else , see 00:13:929 (4,1) -
  4. 00:18:829 (6,7) - Since here the sounds go from pretty distinct claps to a more subtle sounds, that a slider would represent better. Having 4 circles fits the vocals better, but it's obvious you're not following those for the intro
  5. 00:20:026 (6,7,8) - to keep the anti-flow you use in this intro and use more overlaps, could do like in the box below, this is a light suggestion tho
  6. 00:22:229 (4,1) - Sicne the intensity of the song here is increased from the first part of the intro, maybe a bit higher spacing would be better here
  7. 00:26:429 (5) - Due to the 2 distinct sounds 2 circles over a slider here would be good I like the slider here because of the slider right after it plus the stream sounds end on 5 so I would rather not have jumps there and have it lead into sort of a more mellow-thing
  8. 00:26:032 (1,2,3,4,5) - Stream here is overspaced, the same stream comes up later in the song and you mapped it with much lower spacing 01:17:229 (2,3,4,5,6) - and imo you should use that spacing on both I think the spacing here is fine because it's before the chorus and the streams I have earlier are around the same spacing, for the 2nd stream i use the low spacing because its leading into the calmest section of the song
  9. 00:28:029 (2,1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1) - Could do something similar here to 01:18:429 - and after This is part is a lot more intense than 01:18:429 - thooo
  10. 00:52:829 - 01:18:429 - This section is a repeat of the intro, yet here you have a bigger focus on vocals. See: 00:55:629 (4) - 00:57:629 (1) - should be a circle, because only vocals on 00:57:829 - and more. I don't agree with this shift in mapping between nearly identical sections. A lot of stuff from the mod also applies here If I kept it the exact same then the map would just feel super repetitive and boring.
  11. 02:04:029 (3,1) - Super super minor butpls make these sliders the same
  12. Those are the main things I wanted to cover in this difficulty, some more work could still be done (good luck on the hitsounds fucking end me)

That's all, good luck with this (:
Not replied = fixed

Thank you celerih chan

@GDers pls redownload for better qual bg and new diffname Thank
Nao Tomori
[hey pretty boy]
00:06:029 (4,5) - these things r kinda weird imo. like 00:03:229 (1,2,3,1,2,3) - is following the synth and 00:04:829 (1,2,3) - is on synth too, but then 00:06:029 (4,5) - is on only vocals. idk i think just leaving it blank is better so all the clicks are on the synth layer.

00:08:829 (3) - think 2 circles works better here tbh.

00:11:229 (1,2,3) - overlap is tilt

00:12:429 (4,5) - same as above.

00:18:429 (4,5) - rly rly overspaced. try and make 00:18:029 (3) - different so you can place 4 up towards the left side more instead of forcing it to the bottom of the screen i think

00:18:829 (6,7) - think u should displace 6 and delete 7. for same reasons as the other times

00:39:629 (5) - there isnt rly anything here o.o but the effect is cool

00:40:029 (1,2,3,4,5,6) - personally i think following the long synth things would be cooler. but up to you. i think you switch layers a bit too much though, 00:40:429 (2,3,4,5) - is on something, then that thing is repeated but you put 00:41:229 (7,8) - on vocals instead..

or like 00:42:829 (4,5,6,7) - it does something more dense but you didnt change the pattern / add kicksliders etc

00:46:429 (1,2) - ehhh 2 doesnt follow anything, there's that thing you followed earlier or you can extend / make 00:46:429 (1) - a repeat and itd be better..

00:46:429 (1,3,4) - visually just looks so cramped

00:51:829 (2,3) - z same as above with the layers

01:03:229 (4,5) - spacing plz

01:14:829 (4,1,3) - visual spacing plz

02:03:029 (3) - you have all these long sliders with breaks on the synth then this thing pops up and fucks up that rhythm focus like what

yea idk i think the random changes to following vocals are so freaking disuptive............................

like the map has some cool stuff, but those things just stick out so much

lmk what u think, get 12 sp and i can maybe do a full recheck if you explain / change the stuff
Topic Starter
Foxy Grandpa
Fixed everything, thanks nao!

Gonna do hitsounds tonight when i can
_handholding

Naotoshi wrote:

lmk what u think, get 12 sp and i can maybe do a full recheck if you explain / change the stuff
Nao Tomori
no i mean like 2-3 other mods u boof
Topic Starter
Foxy Grandpa
hitsounds are done woo
fieryrage
@fieryrage

top
  • 00:01:629 (1,2) - personally i feel like a direct stack here doesn't really give the proper emphasis the change in rhythm should have, even just spacing it out a bit would be nice
    00:04:029 (1,2,3) - ctrl+g stuff like this for maximum cool overlap or smth idk it plays better that way anyways imo
    00:07:429 (2,1) - actually triggering me with this being so close to each other
    00:15:229 (2,3,4) - ok but for real how am i supposed to tell that this rhythm is different, the ar is too low for this to be sightreadable easily, change the pattern up a bit. i know this is basically the entire map, but i don't really see why these patterns don't have emphasis on 00:15:229 (2) - and then maybe a stack for 00:15:429 (3,4) - these two only, but those are just my thoughts
    00:19:626 (2,3,4,5,6) - oof snap
    00:20:429 (8,1) - hello wheres ur emphasis
    00:26:032 (1,2,3,4) - oof snap the sequel
    00:26:429 (5,1) - i mean you can probably space these out considering how spaced the stream was before
    00:30:429 (1,2,1,2,1,2,1,2) - ok i thought you were gonna make a square here but its like this instead and ????
    00:41:229 (4,5,1) - i can understand 4 and 5 being stacked but the slider should have way more emphasis than a stack here
    00:46:229 (5,1) - btw this is unrankable
    00:51:229 (1,2) - stacking doesn't give this note proper emphasis
    00:57:229 (6,7,1) - same thing as 00:41:229 (4,5,1)
    01:11:629 (8,1) - same thing as 00:20:429 (8,1)
    01:23:229 (1,2) - would be kinda hard to tell there's a different rhythm here without any follow points
tl;dr i'm not a fan of the stack concept because i feel like it purposefully ignores the rhythm of the song for an aesthetic which isn't my cup of tea don't h8
Topic Starter
Foxy Grandpa

fieryrage wrote:

@fieryrage

top
  • 00:01:629 (1,2) - personally i feel like a direct stack here doesn't really give the proper emphasis the change in rhythm should have, even just spacing it out a bit would be nice I like the stream leading into the stack since it puts a lot of focus on 1 and the emphasis feels less intense, which is what im going for.
    00:04:029 (1,2,3) - ctrl+g stuff like this for maximum cool overlap or smth idk it plays better that way anyways imo Wellll, I based the map around the 3 1/2's into the triple so I'm just going to leave as is
    00:07:429 (2,1) - actually triggering me with this being so close to each other
    00:15:229 (2,3,4) - ok but for real how am i supposed to tell that this rhythm is different, the ar is too low for this to be sightreadable easily, change the pattern up a bit. i know this is basically the entire map, but i don't really see why these patterns don't have emphasis on 00:15:229 (2) - and then maybe a stack for 00:15:429 (3,4) - these two only, but those are just my thoughts After the stream ends the rhythm switches up in the song, since here is where the 3/4 rhythms come into play also.

    00:19:626 (2,3,4,5,6) - oof snap I fix
    00:20:429 (8,1) - hello wheres ur emphasis
    00:26:032 (1,2,3,4) - oof snap the sequelI fix the sequel
    00:26:429 (5,1) - i mean you can probably space these out considering how spaced the stream was before
    00:30:429 (1,2,1,2,1,2,1,2) - ok i thought you were gonna make a square here but its like this instead and ????yeaaa before that was just sorta random so thx for pointing that out xd
    00:41:229 (4,5,1) - i can understand 4 and 5 being stacked but the slider should have way more emphasis than a stack here I want this stack here because the way it plays feels satisfying in a sense, I know its taking emphasis off of the synth sound on 1 but i feel like having the static movement into the sliders gives it enough emphasis as is
    00:46:229 (5,1) - btw this is unrankable fixxxxxxxxx
    00:51:229 (1,2) - stacking doesn't give this note proper emphasis Yea i changed this sorta recently so ill change it back
    00:57:229 (6,7,1) - same thing as 00:41:229 (4,5,1) Same
    01:11:629 (8,1) - same thing as 00:20:429 (8,1) Same
    01:23:229 (1,2) - would be kinda hard to tell there's a different rhythm here without any follow points Fix
tl;dr i'm not a fan of the stack concept because i feel like it purposefully ignores the rhythm of the song for an aesthetic which isn't my cup of tea don't h8
no reply = fix

Thank desu

@fieryrage
anna apple
I think you should rework some nc in the top diff, for the most part is really pattern based as seen by stuff like 00:03:229 (1,2,3,1,2,3) - and 00:06:429 (1,2,3,4,5,1,2,3) - and 00:13:229 (2,3,4,5,1,2,3,4,1,2) - , though sometimes you don't really keep that consistent. That being said I think you should nc at places like 00:18:429 (4) - 00:20:029 (6) - 00:24:829 (4) - 00:50:429 (3) - (anything past this is just repeat of what I linked)

also in the easy 02:16:829 (1) - only has 2 beats of recovery time from the spinner, (there should be 4)

anyways this song is really nice and this is one of, if not, the best map you've made. Good luck pushing this for rank! \o/
Topic Starter
Foxy Grandpa

_83 wrote:

I think you should rework some nc in the top diff, for the most part is really pattern based as seen by stuff like 00:03:229 (1,2,3,1,2,3) - and 00:06:429 (1,2,3,4,5,1,2,3) - and 00:13:229 (2,3,4,5,1,2,3,4,1,2) - , though sometimes you don't really keep that consistent. That being said I think you should nc at places like 00:18:429 (4) - 00:20:029 (6) - 00:24:829 (4) - 00:50:429 (3) - (anything past this is just repeat of what I linked) I went through and fixed the first few combos you mentioned to be consistent with the rest of the ones in the map, instead of NCing everything else, it would just feel too spammy if i had everything nc'd like that

also in the easy 02:16:829 (1) - only has 2 beats of recovery time from the spinner, (there should be 4) Fix

anyways this song is really nice and this is one of, if not, the best map you've made. Good luck pushing this for rank! \o/ :D thank you!!1!!!!!!11111111111111

Thank u bor chan
anna apple
its already to the level of the spammy I think you should reconsider
Topic Starter
Foxy Grandpa
alright yea i NC'd the stuff
Nao Tomori
00:07:229 (1,3) - blanket mod

00:39:229 (1,2,3,4,1) - a bit too big of a jump, can you try and set it up so this 1234 is on the other side and going up or something

00:44:029 (3,4) - blanket mod

01:09:229 (3,1) - blanket mod

01:11:229 (1,3) -

01:18:029 (1,1) - stack mod

02:11:229 (1,1,1,1) - plz no nc spam

also look its not parallel!!

[skrub]
00:26:029 (2,6,7,1) - blanket mod

00:39:229 (2,3) - ctrl g seems to fit better rhythmically.

00:43:229 (1,2,3) - personal thing but can u line the stream up with the follow points

02:01:429 - repeat 1/8? xd

02:04:029 (3,4) - this looks rly bad..

02:12:029 (3,4,1) - same
turn on stacking >.>

02:24:029 (1) - same, using your .1 ds in the same direction seems better.

nice diff overall just random stacks making it look weird lo

[crowie]
00:04:429 (7) - dont map this plz
overall theres just a giant string of 1/2 gaps. compare it to the other diffs, use a density more like those. you don't need to map every single sound.

all of these sliders mapped to breaths just raise the density and screw up the map cuz the other diffs all use much more minimal rhythm lol

00:51:829 (3,1,1,2) - dont mix 1/2 and 1/1 spacing

yea uh.. u need to reduce the density. it's okay to skip sounds, you attempt to map every single sound and as a result the rhythm is way to dense compared to the other diffs, and there's little contrast cuz everything is 1/2 or 1/4 sliders. try and match what the insane and top diff are doing

[mir]
go to sleep
00:26:029 (1,1) - remove nc n 2nd 1 plz

00:41:629 (3,4) - 00:49:629 (1,2) - 02:01:629 (3,4) - start the 4 on the really loud sound at the end of 3 instead. less confusing

i know the synth sound starts on the red tick but its still less confusing

01:31:229 - can u use a lower sv here lol this is so quiet and the sv is the same as the kiai. just use .8 or something

02:03:229 (1) - can u not - _ -

02:09:629 (1) - plzzzzz

02:11:229 (3,1,2) - could b confusing cuz 3 leads into 2 not 1. try to make 2 farther away from the slider end of 3

also for the ending u can use a lower ds, i think i've explained why using lower ds for large time gaps is better to you before so yea

[easy]
00:13:629 (4,1) - visual spacing? hello?

00:38:429 - custom break snapping mod

01:03:229 (2,4) - yea dont do this on easy plz

01:13:629 (3,4) - - _ -

01:37:629 (1) - - _ -

02:08:029 (2) - DUDE
Topic Starter
Foxy Grandpa
fixed allllllllllll
defiance

Naotoshi wrote:

[skrub]
00:26:029 (2,6,7,1) - blanket mod

00:39:229 (2,3) - ctrl g seems to fit better rhythmically. nah, i use this rhythm and arrangement quite consistently

00:43:229 (1,2,3) - personal thing but can u line the stream up with the follow points

02:01:429 - repeat 1/8? xd i don't hear 1/8th, plus i like to reserve the repeat 1/8th on stuff like 00:39:829 (5) - and 02:09:429 (2) -

02:04:029 (3,4) - this looks rly bad..

02:12:029 (3,4,1) - same
turn on stacking >.>

02:24:029 (1) - same, using your .1 ds in the same direction seems better.

nice diff overall just random stacks making it look weird lo
fixed the rest
ty nao!


diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 78429,125229
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Bishounen (Kaivaan Version)
TitleUnicode:Bishounen (Kaivaan Version)
Artist:Hikaru Station
ArtistUnicode:Hikaru Station
Creator:FoxyGrandpa
Version:skrub's Insane
Source:
Tags:Crowie Mir osuskrub
BeatmapID:1415170
BeatmapSetID:663309

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"heyprettyboy.jpg",0,0
//Break Periods
2,104229,112954
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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132929,-142.857142857143,4,2,3,40,0,0
143229,-200,4,2,3,40,0,0


[Colours]
Combo1 : 255,128,192
Combo2 : 0,87,174
Combo3 : 255,60,255
Combo4 : 255,128,128
Combo5 : 255,128,0
Combo6 : 255,51,51

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Crowie

Naotoshi wrote:

[crowie]
00:04:429 (7) - dont map this plz
overall theres just a giant string of 1/2 gaps. compare it to the other diffs, use a density more like those. you don't need to map every single sound.

all of these sliders mapped to breaths just raise the density and screw up the map cuz the other diffs all use much more minimal rhythm lol

00:51:829 (3,1,1,2) - dont mix 1/2 and 1/1 spacing it's differentiated with ncs and players at the level of playing hards should b able to read this just fine

yea uh.. u need to reduce the density. it's okay to skip sounds, you attempt to map every single sound and as a result the rhythm is way to dense compared to the other diffs, and there's little contrast cuz everything is 1/2 or 1/4 sliders. try and match what the insane and top diff are doing reduced density a little in some sections..
~
osu file format v14

[General]
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AudioLeadIn: 0
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Title:Bishounen (Kaivaan Version)
TitleUnicode:Bishounen (Kaivaan Version)
Artist:Hikaru Station
ArtistUnicode:Hikaru Station
Creator:FoxyGrandpa
Version:Crowie's Hard
Source:
Tags:Crowie Mir osuskrub
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Mir
fixed all nao why are you so aggressive in ur mods i wish i could come to america and smack u rn >>>>>>>>>>>>>>>>>>>>>>>>>>>>:

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defiance
before this map gets iconned

[e a s y]

ds errors

01:04:029 (3,4,1,2) - MEGA DS ERRORS HERE please fix and check

[me]

00:53:629 (4) - literally an unsnapped slider good job Osu Skrub
Topic Starter
Foxy Grandpa
fixd both
Nao Tomori
Topic Starter
Foxy Grandpa
self pop to fix some hitsounds and some things in crowies diff
celerih
[
Hey Pretty Boy
]
  1. 00:13:829 (3,4) - should be a slider since it's same sound as 00:14:029 (1) - and
  2. 00:14:229 (2) - no sound on that blue tick have this as just a circle
  3. 00:25:429 (6) - Wouldn't be mapping the vocals here, since vocals her here offbeat
  4. 00:40:829 (3) - No sounds on that slider end
  5. 00:42:829 (4,5,6,7) - Why is the 1/4 being mapped here when all the other places that have the 1/4 aren't mapped. Mapping this out of nowhere just doesn't work especially since it's unmapped right before. But if you want to map it why doesn't it start on 00:42:629 - ?
  6. 00:46:429 (1) - 00:48:029 (1) -
  7. 01:17:629 (5) - Why isn't this 2 circles?
  8. 00:26:029 (1,2,3,4) - 01:17:229 (1,2,3,4) - Identical sounds, widly varying spacing
  9. I'll also add that I just disagree with the rhythm choices of the map. There's no constant idea/logic to what is being followed. Feels like you're trying to follow all the layers of the song, which can work, but here it lacks the consistency to correctly show what you want to follow at what point. There's no distinction in the map to what layer is followed

no kd
Topic Starter
Foxy Grandpa

celerih wrote:

[
Hey Pretty Boy hi
]
  1. 00:13:829 (3,4) - should be a slider since it's same sound as 00:14:029 (1) - Following the synth here
  2. 00:14:229 (2) - no sound on that blue tick have this as just a circle But there's a synth sound there
  3. 00:25:429 (6) - Wouldn't be mapping the vocals here, since vocals her here offbeat Keeping this because the other jumps in this section have a stack on the 1/1 gaps and since there is a sound there i'd rather have it mapped then not mapped
  4. 00:40:829 (3) - No sounds on that slider end Vocals tho
  5. 00:42:829 (4,5,6,7) - Why is the 1/4 being mapped here when all the other places that have the 1/4 aren't mapped. Mapping this out of nowhere just doesn't work especially since it's unmapped right before. But if you want to map it why doesn't it start on 00:42:629 - ? I dont wanna start it on the red tick because those are mapped to the vocals, and i like this stream because it breaks up the rhythm and adds something interesting to play
  6. 00:46:429 (1) - 00:48:029 (1) - ????
  7. 01:17:629 (5) - Why isn't this 2 circles? Because the first time this sound comes up its a slider
  8. 00:26:029 (1,2,3,4) - 01:17:229 (1,2,3,4) - Identical sounds, widly varying spacing Reason being that the lower spacing gives it a smoother transition to the downbeat gaps compared to the previous section which is a denser rhythm.
  9. I'll also add that I just disagree with the rhythm choices of the map. There's no constant idea/logic to what is being followed. Feels like you're trying to follow all the layers of the song, which can work, but here it lacks the consistency to correctly show what you want to follow at what point. There's no distinction in the map to what layer is followed

no kd
I think we have different views on how the song should be mapped on a fundamental level, thank you for checking though :)

Also upped the ar to 9
_handholding
All diffs
How about a spinner from 02:24:129 to about 02:24:129 ? Would be nice to have an outro spinner imo, your call though

Easy
  1. 00:12:829 (3,4) - how about a reverse slider + circle? be a nice variety and would show some contrast between 1,2
  2. 00:14:429 (1,2) - I feel like you could omit all 1/2 snaps whilst still making it fit the song and without it being awkward. Instead of all your 3/2 + circles combos how about a 2/1 slider instead? The benefit to this is that it would make it even more beginner friendly as the harder snaps would be eliminated
  3. 00:24:029 (1,2) - suggestion for similar reasons above https://i.imgur.com/kjyaFxu.png . Same for 01:15:229 (1,2) -
  4. 00:49:629 (1) - ^ similar
  5. 01:37:629 (1,2) - A bit weird how these 2 aren't done in pairs when the sliders before it were
  6. 01:34:429 (1) - This shape is a bit... controversial to have in an easy cos of the way it overlaps with the tail. Consider a more rank friendly shape #probationaryBNproblems
  7. 01:59:229 (1) - try to avoid stacks in the lowest diff :v
  8. 02:06:029 - A circle here would nicely map the vocals and add a bit of variety to the rhythm so the whole thing isn't a monotonous slider spam
  9. 02:11:229 (3,4) - same suggestion as 00:12:829 (3,4)
  10. 02:13:229 (1,1) - I would deem this unrankable. There just isn't enough recovery time between the end spinner and the circle. The approach circle starts well before the spinner ends
  11. 02:22:429 (1) - same as 01:34:429 (1) i think, maybe... idk lol
  12. CS 2.5-3 fits better to me. You'll be able to reduce the DS too and make things more compact this way

Mir
  1. 00:03:029 (4,5) - You have stacked 1/2s all over the map and have this here (well another one at 00:09:429 (4,5) ). idk if you placed this intentionally as a lead in or something
  2. 00:12:429 (4) - Circle feels more intuitive
  3. 00:12:829 (1) - special reason for a different NC length?=
  4. 01:06:429 (2,3,4) - can you have it so that the slider path matches the path from 2>3 ?
  5. 01:31:229 (1,2,3) - please dont continuosly stack like this.
  6. 01:36:029 (4) - I think a reverse slider would be better for your rhythm as the vocal as 01:36:829 is quite similar to 01:36:429 and 01:36:029 . And 01:37:229 (5) - feels different from all the other 3
  7. 01:40:829 (3) - Map vocals for variety? https://i.imgur.com/JSPMlqX.png
  8. 01:59:629 (2) - recommend to delete. You're mapping the instruments so you take a lot of emphasis away from the rhythm by adding a circle for the vocals
  9. 02:08:029 (3,1) - consistency 00:48:029 (3,1) - ???
  10. 02:12:029 (1) - same as 01:06:429 (2,3,4)
  11. 02:20:029 - mapping this would be nice as there is a piano sound here that's in the same layer as 02:20:029 (3,4,1) . It also reduces the 5/2 gap to a 2/1 making it more intuitive to follow

Crowie
  1. AR 6 would make me wet tbh
  2. 00:00:829 (1,2,1) - pls no, wtf. Ok not trying to mean but the snapping and patterning is just way to harsh for a hard diff
  3. 00:04:629 (7,1) - ok so here was a nice natural transition from instruments to vocals but it doesn't really feel natural at 00:07:629 (2,1) as it feels rather abrupt since you switch layers when the vocals haven't fully faded out. Switching from vocals to instruments seems more appropriate when the vocals have fully faded out, around about 00:09:429 .This is just an example https://i.imgur.com/bUxOAMz.png
  4. 00:13:829 (3,4) - ctrl g rhythm
  5. 00:26:829 (4) - sudden SV change is sudden.
  6. 00:25:629 (1,2,3,4) - ok so the way you've grouped the 3/4 sliders isn't ideal imo, and here's why. so if you listen to the white ticks of 00:26:029 (2,3,4) - the vocals here are very similar "don't tease me" but 00:25:629 (1) is slightly different from the others which is why I think it's ideal to have the same rhythm for 00:26:029 (2,3,4) - and 00:25:629 (1) - be different from the 3. Example https://i.imgur.com/3NlUxlX.png
  7. 00:39:229 (1,2) - The spacing makes me see this as a double reverse slider every time
  8. 00:46:029 (4,5,1) - Blanket?
  9. 00:49:429 (2) - Circle would be suffice; I don't recall seeing a kick slider anywhere else in the map. Well there's 02:04:629 (4) - 02:09:429 (4) - and 02:11:029 (5) - but I would recommend to replace these aswell ;) Actually, I'm sitting on the fence about these now
  10. 00:51:829 (3,1) - Really recommend to not use spacing this big. Not only does it make the pattern 00:51:229 (1,2,3,1,1) - as a whole quite tricky to read but it's really hard too. Triplets are a new element and for hard players a jump from a triplet is extremely difficult because of the amount of concentration and focus a triple is required from the player. Hard players are bad. https://osu.ppy.sh/ss/9486287 would be fine
  11. 00:52:429 (1) - deleting this would be nice. Because you've mapped the instruments before and after having a circle here that solely maps the vocals takes A LOT of emphasis away from the rhythm you're mapping. Delete it and try it out for yourself
  12. 01:02:029 (5,1) - This doesn't suit the structure of the rest of the map
  13. 01:05:629 (1,2) - This jump is overkill
  14. 01:16:829 (1,2,3,4) - same suggestion as 00:25:629 (1,2,3,4)
  15. 01:41:629 (2) - whistle on head? If you're gonna hs other vocals with whistles such as 01:40:829 (1,3) you might as well do it for 2 as well. Same for sliders like 01:44:829 (3) - 01:48:029 (3) - etc
  16. 02:01:629 (1) - spacing and structure suggests a single reverse
  17. 02:07:629 (4,1) - Move these a lot closer together. These are snapped 1/4 apart so there is no real reason for these to have the same spacing as 02:07:429 (3,4) -
  18. 01:18:429 - 2 timing points at the same time


[list:1337]
[] will finish mod later ~
Mir

Kisses wrote:

Mir
  1. 00:03:029 (4,5) - You have stacked 1/2s all over the map and have this here (well another one at 00:09:429 (4,5) ). idk if you placed this intentionally as a lead in or something
  2. 00:12:429 (4) - Circle feels more intuitive - mmm would keep slider since the circle before it is on a snare and i want the vocals to be covered here as per 00:11:229 (1,2) -
  3. 00:12:829 (1) - special reason for a different NC length?=
  4. 01:06:429 (2,3,4) - can you have it so that the slider path matches the path from 2>3 ?
  5. 01:31:229 (1,2,3) - please dont continuosly stack like this. - why not? the timeline gap is far enough for the player to understand that it's a stack, it's done repeatedly, it was introduced earlier in the kiai, and it stacks perfectly unlike the 1/2 stacks
  6. 01:36:029 (4) - I think a reverse slider would be better for your rhythm as the vocal as 01:36:829 is quite similar to 01:36:429 and 01:36:029 . And 01:37:229 (5) - feels different from all the other 3 - the head of 4 has a much more outstanding vocal and due to constraints of density i can't really put a 1/2 slider there. furthermore 5 and 6 + the end are all a lower pitch than the rest are
  7. 01:40:829 (3) - Map vocals for variety? https://i.imgur.com/JSPMlqX.png
  8. 01:59:629 (2) - recommend to delete. You're mapping the instruments so you take a lot of emphasis away from the rhythm by adding a circle for the vocals
  9. 02:08:029 (3,1) - consistency 00:48:029 (3,1) - ???
  10. 02:12:029 (1) - same as 01:06:429 (2,3,4)
  11. 02:20:029 - mapping this would be nice as there is a piano sound here that's in the same layer as 02:20:029 (3,4,1) . It also reduces the 5/2 gap to a 2/1 making it more intuitive to follow - there's no piano there that i can hear and a 5/2 gap is long enough to adjust polarity be damned imo.
Thanks, I wanna keep the stacking stuff though since it is a Normal and there is an Easy and I don't think I need to baby players that much

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 78429,125229
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9000001

[Metadata]
Title:Bishounen (Kaivaan Version)
TitleUnicode:Bishounen (Kaivaan Version)
Artist:Hikaru Station
ArtistUnicode:Hikaru Station
Creator:FoxyGrandpa
Version:Mir's Normal
Source:
Tags:Crowie Mir osuskrub Foxy Remix Kai Future Beats
BeatmapID:1410578
BeatmapSetID:663309

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"heyprettyboy.jpg",0,0
//Break Periods
2,27429,38829
2,78629,90029
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Crowie

Kisses wrote:

All diffs
How about a spinner from 02:24:129 to about 02:24:129 ? Would be nice to have an outro spinner imo, your call though

Crowie
  1. AR 6 would make me wet tbh ok..?
  2. 00:00:829 (1,2,1) - pls no, wtf. Ok not trying to mean but the snapping and patterning is just way to harsh for a hard diff changed
  3. 00:04:629 (7,1) - ok so here was a nice natural transition from instruments to vocals but it doesn't really feel natural at 00:07:629 (2,1) as it feels rather abrupt since you switch layers when the vocals haven't fully faded out. Switching from vocals to instruments seems more appropriate when the vocals have fully faded out, around about 00:09:429 .This is just an example https://i.imgur.com/bUxOAMz.png repeats the same rhythm from the beginning
  4. 00:13:829 (3,4) - ctrl g rhythm ok
  5. 00:26:829 (4) - sudden SV change is sudden. i think it's appropriate for the rise going on there, i had it originally no sv change but it jsut felt wrong
  6. 00:25:629 (1,2,3,4) - ok so the way you've grouped the 3/4 sliders isn't ideal imo, and here's why. so if you listen to the white ticks of 00:26:029 (2,3,4) - the vocals here are very similar "don't tease me" but 00:25:629 (1) is slightly different from the others which is why I think it's ideal to have the same rhythm for 00:26:029 (2,3,4) - and 00:25:629 (1) - be different from the 3. Example https://i.imgur.com/3NlUxlX.png changed
  7. 00:39:229 (1,2) - The spacing makes me see this as a double reverse slider every time changed
  8. 00:46:029 (4,5,1) - Blanket? refuse
  9. 00:49:429 (2) - Circle would be suffice; I don't recall seeing a kick slider anywhere else in the map. there used to be :(Well there's 02:04:629 (4) - 02:09:429 (4) - and 02:11:029 (5) - but I would recommend to replace these aswell ;) Actually, I'm sitting on the fence about these now
  10. 00:51:829 (3,1) - Really recommend to not use spacing this big. Not only does it make the pattern 00:51:229 (1,2,3,1,1) - as a whole quite tricky to read but it's really hard too. Triplets are a new element and for hard players a jump from a triplet is extremely difficult because of the amount of concentration and focus a triple is required from the player. Hard players are bad. https://osu.ppy.sh/ss/9486287 would be fine changed
  11. 00:52:429 (1) - deleting this would be nice. Because you've mapped the instruments before and after having a circle here that solely maps the vocals takes A LOT of emphasis away from the rhythm you're mapping. Delete it and try it out for yourself ok.. ;w;
  12. 01:02:029 (5,1) - This doesn't suit the structure of the rest of the map how so? the sound is a bit different from the same parts in the section
  13. 01:05:629 (1,2) - This jump is overkill it's similar in length to any other jump in the map
  14. 01:16:829 (1,2,3,4) - same suggestion as 00:25:629 (1,2,3,4) ye
  15. 01:41:629 (2) - whistle on head? If you're gonna hs other vocals with whistles such as 01:40:829 (1,3) you might as well do it for 2 as well. Same for sliders like 01:44:829 (3) - 01:48:029 (3) - etc @foxy, though hs doesn't always have to "represent" something (such as every vocal must have a whistle), it can just add to the song and sound nice
  16. 02:01:629 (1) - spacing and structure suggests a single reverse changed
  17. 02:07:629 (4,1) - Move these a lot closer together. These are snapped 1/4 apart so there is no real reason for these to have the same spacing as 02:07:429 (3,4) - changed
  18. 01:18:429 - 2 timing points at the same time oops
ded
osu file format v14

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[Metadata]
Title:Bishounen (Kaivaan Version)
TitleUnicode:Bishounen (Kaivaan Version)
Artist:Hikaru Station
ArtistUnicode:Hikaru Station
Creator:FoxyGrandpa
Version:Crowie's Hard
Source:
Tags:Crowie Mir osuskrub Foxy Remix Kai Future Beats
BeatmapID:1408411
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218,269,107229,2,0,B|108:254|108:254|56:208,1,168,2|0,0:0|0:0,0:0:0:0:
140,177,108029,2,0,B|207:89|207:89|273:67,1,168,0|0,0:0|0:0,0:0:0:0:
258,156,108829,1,2,0:0:0:0:
258,156,109629,6,0,P|286:206|376:168,1,168
458,179,110429,2,0,P|453:144|404:78,1,112,2|0,0:0|0:0,0:0:0:0:
242,75,111229,6,0,P|214:25|124:63,1,168,0|0,0:0|0:0,0:0:0:0:
42,52,112029,2,0,L|70:171,1,112,2|0,0:0|0:0,0:0:0:0:
31,325,112829,6,0,B|87:343|87:343|208:299,1,168,0|0,0:0|0:0,0:0:0:0:
268,276,113629,1,6,0:0:0:0:
256,192,113829,12,0,116829,0:0:0:0:
268,276,119229,5,8,0:0:0:0:
512,361,120029,6,0,P|481:328|427:310,1,83.9999974365235,6|0,0:0|0:0,0:0:0:0:
427,232,120429,2,0,B|383:229|346:253|346:253|310:277|266:274,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
72,303,121229,2,0,L|104:315,3,28
136,376,121629,6,0,B|144:270|144:270|133:232|133:232|142:127,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
238,96,122429,2,0,P|268:165|358:148,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
352,149,122929,1,0,0:0:0:0:
354,141,123029,1,0,0:0:0:0:
434,116,123229,6,0,P|479:122|519:155,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
468,216,123629,2,0,P|485:257|476:309,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
398,295,124029,2,0,P|356:329|221:317,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
159,298,124629,2,0,L|165:339,1,41.9999987182618
157,360,124829,6,0,B|140:330|140:330|147:293|147:293|132:188,2,167.999994873047,2|0|8,0:0|0:0|0:0,0:0:0:0:
234,239,125829,1,0,0:0:0:0:
234,239,126029,2,0,B|252:196|252:196|279:174|279:174|298:131,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
301,111,126429,6,0,P|349:127|399:110,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
328,33,126829,2,0,B|277:25|247:47|247:47|218:68|167:61,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
87,32,127429,1,0,0:0:0:0:
100,114,127629,2,0,L|82:156,3,28
39,198,128029,6,0,B|90:161|147:180|147:180|175:217|175:217|232:237|250:293,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
241,283,128729,1,0,0:0:0:0:
239,291,128829,1,8,0:0:0:0:
440,350,129429,2,0,L|432:301,1,35,0|0,0:0|0:0,0:0:0:0:
405,284,129629,6,0,L|419:196,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
396,119,130029,1,0,0:0:0:0:
396,119,130229,1,0,0:0:0:0:
336,178,130429,2,0,P|281:184|216:97,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
249,26,131029,2,0,L|290:21,1,41.9999987182618
312,8,131229,6,0,B|271:-6|271:-6|233:16|233:16|144:26,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
144,24,131729,1,0,0:0:0:0:
135,23,131829,1,0,0:0:0:0:
47,51,132029,2,0,P|56:104|130:151,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
139,136,132429,2,0,B|210:129|210:129|223:120|223:120|295:113,1,157.500006008148,0|0,0:0|0:0,0:0:0:0:
323,104,132829,5,4,0:0:0:0:
310,210,133629,1,8,0:0:0:0:
90,262,134429,5,2,0:0:0:0:
103,368,135229,2,0,P|129:352|148:319,1,56,10|2,0:0|0:0,0:0:0:0:
211,281,135629,2,0,P|204:250|178:222,1,56,2|2,0:0|0:0,0:0:0:0:
161,150,136029,5,2,0:0:0:0:
11,176,136829,1,8,0:0:0:0:
224,71,137629,5,2,0:0:0:0:
124,53,138429,1,8,0:0:0:0:
318,35,138829,2,0,P|343:54|339:112,1,84,0|0,0:0|0:0,0:0:0:0:
323,124,139229,5,2,0:0:0:0:
372,266,140029,1,8,0:0:0:0:
372,266,140229,2,0,L|254:282,1,112,0|0,0:0|0:0,0:0:0:0:
185,317,140829,6,0,B|166:259|203:211|203:211|240:163|222:106,1,224,2|8,0:0|0:0,0:0:0:0:
222,106,142229,1,0,0:0:0:0:
272,39,142429,6,0,P|246:15|143:18,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
75,4,143229,2,0,P|67:38|122:125,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
141,190,144029,6,0,P|174:179|222:88,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
Topic Starter
Foxy Grandpa

Kisses wrote:

All diffs
How about a spinner from 02:24:129 to about 02:24:129 ? Would be nice to have an outro spinner imo, your call thoughI'm more of a fan of the static movement for the outro

Easy
  1. 00:12:829 (3,4) - how about a reverse slider + circle? be a nice variety and would show some contrast between 1,2 Yee
  2. 00:14:429 (1,2) - I feel like you could omit all 1/2 snaps whilst still making it fit the song and without it being awkward. Instead of all your 3/2 + circles combos how about a 2/1 slider instead? The benefit to this is that it would make it even more beginner friendly as the harder snaps would be eliminated Got rid of all the 1/2's
  3. 00:24:029 (1,2) - suggestion for similar reasons above https://i.imgur.com/kjyaFxu.png . Same for 01:15:229 (1,2) -
  4. 00:49:629 (1) - ^ similar
  5. 01:37:629 (1,2) - A bit weird how these 2 aren't done in pairs when the sliders before it were Well, the second shape is more flat and liner because the synth lowers its pitch, to sort of give off a like, mellowing out vibe
  6. 01:34:429 (1) - This shape is a bit... controversial to have in an easy cos of the way it overlaps with the tail. Consider a more rank friendly shape #probationaryBNproblems Ehhh, The bump is close enough to the tail for the player to not be confused about it.
  7. 01:59:229 (1) - try to avoid stacks in the lowest diff :v Whoops
  8. 02:06:029 - A circle here would nicely map the vocals and add a bit of variety to the rhythm so the whole thing isn't a monotonous slider spam Agree
  9. 02:11:229 (3,4) - same suggestion as 00:12:829 (3,4) Ye
  10. 02:13:229 (1,1) - I would deem this unrankable. There just isn't enough recovery time between the end spinner and the circle. The approach circle starts well before the spinner ends Oh fuck, fixed xd
  11. 02:22:429 (1) - same as 01:34:429 (1) i think, maybe... idk lol The bump after the reverse is to the lighter sound
  12. CS 2.5-3 fits better to me. You'll be able to reduce the DS too and make things more compact this way Aaaaaaaa I think its fine, changing the cs would also up the sr a considerable amount so i wanna leave it as is


will finish mod later ~

Thank you!!!
_handholding
2nd to top diff
  1. 00:07:429 (7) - The stack comes off as a bit hard to read, and it's the first time this pattern occurs so it's not as if the player has played this rhythm in the map and expects a circle here. It's also the only stack in this pattern
  2. 00:39:829 (5) - reducing this by one tick would make it more player friendly
  3. 02:09:429 (2) - ^
  4. I think all patterns like 00:16:029 (1,2,3) - 00:09:429 (4,1,2,3) - etc would be better if you spaced them out a bit. Imo they would look better aesthetically and would help players accidentally avoid misreading it as 1/4 beats https://osu.ppy.sh/ss/9588526 Just looks more neater this way imho
  5. 02:01:229 (1,2,3,4) - not sure if i agree with this overmap tbh. What's your reasoning behind it?
  6. 02:20:429 - honestly just place a circle here. The rhythm comes off as too awkward the way it currently is. Alternatively you can map 02:20:229 (3) as a reverse slider but I think a circle is a better way to go
Top
  1. 00:14:229 (2) - ctrl g would flow better
  2. 00:29:629 (2,3,4,5,1) - suggestion from mapper to mapper, spacing these out would make it a bit more interesting to play me thinks https://osu.ppy.sh/ss/9588554
  3. 01:02:029 (4) - Having this stacked on the end of the slider just doesn't flow nicely imho, it comes off as a bit awkward to take stop, take a 1/2 pause, then continue down the same path as the slider. Also it's a bit tricky to read too. Same for others like 01:08:429 (4) -
  4. 02:15:229 (1,2,3,4,1) - same suggestion as 00:29:629 (2,3,4,5,1) if you decide to do that one
    []w ~

Topic Starter
Foxy Grandpa

Kisses wrote:

Top
  1. 00:14:229 (2) - ctrl g would flow better Agree yea
  2. 00:29:629 (2,3,4,5,1) - suggestion from mapper to mapper, spacing these out would make it a bit more interesting to play me thinks https://osu.ppy.sh/ss/9588554 I increased the spacing but not too drastically since i still want the movement to be more or less static for this part
  3. 01:02:029 (4) - Having this stacked on the end of the slider just doesn't flow nicely imho, it comes off as a bit awkward to take stop, take a 1/2 pause, then continue down the same path as the slider. Also it's a bit tricky to read too. Same for others like 01:08:429 (4) - Fixed that and the rest of the times it popos up
  4. 02:15:229 (1,2,3,4,1) - same suggestion as 00:29:629 (2,3,4,5,1) if you decide to do that one ye
    []w ~
defiance

Kisses wrote:

2nd to top diff
  1. 00:07:429 (7) - The stack comes off as a bit hard to read, and it's the first time this pattern occurs so it's not as if the player has played this rhythm in the map and expects a circle here. It's also the only stack in this pattern the ar is lower enough for it to not really affect gameplay but i don't really like that stack anyways so i adjusted it
  2. 00:39:829 (5) - reducing this by one tick would make it more player friendly i don't see how it's not already player friendly, low od helps with the leniency to hit that
  3. 02:09:429 (2) - ^ ^
  4. I think all patterns like 00:16:029 (1,2,3) - 00:09:429 (4,1,2,3) - etc would be better if you spaced them out a bit. Imo they would look better aesthetically and would help players accidentally avoid misreading it as 1/4 beats https://osu.ppy.sh/ss/9588526 Just looks more neater this way imhpi agree, fixed
  5. 02:01:229 (1,2,3,4) - not sure if i agree with this overmap tbh. What's your reasoning behind it? 02:01:229 (1,2,3,4) - if you listen closely these all have specific sounds, 02:00:429 (2,3,4,5) - these have the same sounds though they are not backed by the synth. the reason it is stationary is because there is a quiet pause in the song
  6. 02:20:429 - honestly just place a circle here. The rhythm comes off as too awkward the way it currently is. Alternatively you can map 02:20:229 (3) as a reverse slider but I think a circle is a better way to go i'll try something here
hopefully my explanations are good enough uw u
_handholding
2nd top
02:01:229 (1,2,3,4) - At least lower the volume for this stream then so it's not giving the same feedback volume as 02:00:429 (2,3,4,5)

osuskrub wrote:

Kisses wrote:

2nd to top diff
  1. 00:39:829 (5) - reducing this by one tick would make it more player friendly i don't see how it's not already player friendly, low od helps with the leniency to hit that
  2. 02:09:429 (2) - ^ ^Well the thing is these would be perceived as single reverse sliders making the player unexpect the double reverse and potentially whiffing the 300 mark. Not only that there are only 2 times in the map where one would require this much skill in snapping between the sliders so you could really do without the second reverse. The first point I mentioned is something more to think about than the second.



02:23:229 (3) - 1/1 slider + circle like 02:22:429 (1,2) - would make much more sense given the rhythm of 02:22:429 (1,2)

Top
00:30:429 (1) - really nazi but the spacing is slightly off between 5 and 2 https://osu.ppy.sh/ss/9644678

Hard
00:27:229 (1,2,1,2,3,1,2,1,2) - idk all this varying spacing doesn't mesh well. For instance I dont see why 00:28:829 (1,2) 1 has such big spacing and 2 has very little when they are of similar intensity (even displayed thrhough your hitsounding pattern). I would just recommend using the same (if not similar) spacing throughout.

00:36:829 (1,2,1,2,1) - The spacings between the stacks feel too much for the calm section. They are actually much bigger than the spacings in the intense sections, so yh

00:50:429 (2,1,2) - the flow from 2>1>2 is just..... aaaaaaa. Also stacking 00:51:029 (1,2) - wouldn't be such a bad idea since 00:49:429 (1,2,1,2) - are stacked

01:02:029 (5,1) - dont overlap 1 with the slider like this, it doesn't fit the structure with the rest of the map and looks very random

01:43:829 (1) - strongly recommend to delete this circle. It doesn't and much and in turn it takes a lot of emphasis away from 01:44:029 (2) . Same with 01:47:029 (1) -

01:50:429 (2) - You can really emphasise the vocals here if you have this slider flow in the opposite direction of 01:49:629 (1) . same for 01:52:029 (2) . eg https://osu.ppy.sh/ss/9644954

02:01:229 (3,1) - don't use spacing this big for 1/4 snaps. Use spacing similar to 02:04:629 (4,1) .

02:07:629 (4,1) - ^

02:12:829 (1) - same as 00:27:229 (1,2,1,2,3,1,2,1,2)

02:22:429 (1,2,1) - same suggestion as 01:50:429 (2)

02:24:029 (1) - i think making this would be nice just so it would keep all the diffs ending at the same spot which would make the whole set look more professional imo. Well up to you in the end but if you're going to keep the slider then mute the slider end
Topic Starter
Foxy Grandpa
whoops yea fixed the spacing thing
defiance
i get your explanation with the reverse, thank you

fixed all
_handholding
01:47:029 (1) - delete

missed stuff
00:27:229 (1,2,1,2,3,1,2,1,2)

02:07:629 (4) -

02:12:829 (1) -
Topic Starter
Foxy Grandpa
fixd all
_handholding
🅱u🅱🅱led
Nao Tomori
bubbled
JBHyperion


As requested
_handholding

JBHyperion wrote:

As requested
Nao Tomori

Kisses wrote:

JBHyperion wrote:

As requested
Topic Starter
Foxy Grandpa

Naotoshi wrote:

Kisses wrote:

JBHyperion wrote:
As requested
Nikakis
haven't heard such a weird song like this one for a long time
rawrneru
and an equally weird map
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