20:25 Mir: hi
20:25 Mir: wanna talk or busy?
20:26 Voli: ya we can
20:26 Mir: so before i continue making assumptions can you state directly what the problem you have with routing is
20:26 Voli: yeah
20:26 Mir: i feel like that would go miles in coming to some conclusion
20:27 Voli: the problem is that i feel like you didnt take the song's super fast nature into account while making your patterns
20:27 Voli: and as a result
20:27 Voli: the jumps feel way too overbearing in comparison to the slider pattenrs you use
20:28 Mir: could you give me a few examples and perhaps suggestions on how i could alleviate that
20:28 Voli: yea
20:28 Voli: but the thing is
20:28 Voli: that it's not just one or two patterns but rather a structural thing across the entire map
20:28 Voli: but
20:28 Voli: lets see
20:29 Voli: 01:20:395 (3,4,5,1) -
20:29 Voli: vs
20:29 Voli: 01:21:228 (2,3,4,5) -
20:29 Voli: the transition seems very jarring
20:30 Voli: because sliders play more naturally/flowy by nature too, theyre more forgiving etc etc
20:30 Voli: and there is lower spacing on them
20:30 Voli: 01:21:228 (2,3,4,5) - while this is a super harsh point to point up/down movement
20:31 Mir: the reverse sets up that movement already 01:20:915 (1) -
20:31 Mir: + gives leniency to begin the pattern
20:31 Voli: its also a bit hard for me to give you something to alleviate it because my opinion is that those up/down movements shouldnt even exist
20:31 Voli: with how you mapped the rest
20:31 Mir: + there's been sharp angles all throughout the previous parts to introduce this climax
20:31 Mir: 00:12:895 (1,2,3,4) - this is one of the first patterns
20:32 Mir: the player should know by here there will be patterns like this later
20:32 Voli: well you introduced that kind of spacing there sure
20:32 Voli: but that doesnt make the transitions any less jarring
20:32 Voli: between your slidermapping and those jumps
20:33 Mir: the transition was supposed to be jarring because the song rapidly intensifies there
20:33 Voli: i feel you just shouldnt use those
20:33 Voli: wide angled jumps/back forth movements in this way
20:33 Voli: on this bpm
20:33 Mir: but they play fine
20:33 Mir: it's not that they play badly or uncomfortably or jarring there must be some other reason
20:33 Mir: because everyone capable of holding a combo on this map has not complained about those being too hard to play
20:34 Mir: in fact most fc them easily
20:34 Mir: i mean if it's of any consolation toy 1 missed the map somewhere randomly and fc'd everything on the second try
20:34 Mir: so there's nothing wrong with how the map plays
20:35 Voli: come on now =.=
20:35 Voli: a top player fcs it so there's no problem
20:35 Voli: thats not rly a valid arumgnet lol
20:35 Mir: i said other people that can hold a combo fc it too
20:36 Mir: hightec fc'd some of it
20:36 Mir: woey fc'd all of it
20:36 Mir: kaifin fc'd all of it
20:36 Mir: i can even pass the map if i were still proficient with mouse and not in limbo between that and tablet
20:37 Voli: its not about the map b eing passable or not lol
20:37 Voli: i mean
20:37 Voli: a map doesnthave to be well excecuted to be passed or fc'd
20:37 Mir: but you said they're too jarring when i've never gotten any complaints about their usage
20:37 Mir: in fact quite the opposite, they play well enough and represent the intensity appropriately
20:37 Voli: the kiai jumps dont fit the context at all imo
20:37 Voli: and the way you transition towards them doesnt either
20:38 Mir: so how should i transition to them
20:38 Mir: i'm already setting up a reverse movement + giving a 1/4 reverse for leniency
20:38 Mir: i don't know how else to make the pattern easier to handle
20:39 Voli: well 1. get rid of the sudden humongous spacing compared to all your slider patterns 2. make your angles more bearable for an alt map
20:39 Voli: that's my take on it
20:40 Mir:
https://i.imgur.com/QzcoLvr.png ?
20:40 Voli: wheres that o.o
20:40 Mir: i just made it
20:40 Voli: yea i mean
20:40 Voli: in the place of which pattern
20:40 Mir: 01:21:124 -
20:40 Voli: that seems a lot more resonable
20:40 Voli: reasonable
20:40 Mir: ok time to play with spacing
20:41 Mir:
https://i.imgur.com/nUSekLw.png ?
20:42 Voli: you upped it again?
20:42 Mir: not as high as before
20:42 Mir: but yes i upped it a bit
20:42 Voli: yknow the thing is, those angles already make those notes stand out more than enough
20:42 Voli: so
20:42 Voli: putting that kind of huge spacing too
20:42 Voli: just makes it overbearing
20:42 Voli: since even with the small spacing from your first example
20:42 Voli: you still have to make a super snappy movement
20:43 Voli: cuz of the bpm
20:44 Mir: i'm inclined to disagree because despite the bpm the spacing increase is backed up by the increasing intensity of the song
20:44 Mir: i can nerf it slightly but not to the degree of the first example
20:45 Mir: around the second example is as far as i'm willing to take it
20:46 Voli: i'd have to see it in practice to rly be able to judge it accurately
20:46 Voli: but
20:46 Voli: chances are that the issue will still be there
20:46 Mir: there honestly isn't an issue to begin with imo
20:47 Mir: the spacing increase is exactly as the song's intensity increases
20:47 Mir: it's as sudden as the song is
20:47 Voli: the = my
20:47 Voli: its still my opinion after all
20:47 Voli: 'not a fact
20:48 Voli: but well thats what were allowed to do as bns if we rly disagree with the map
20:48 Mir: lol
20:49 Voli: like
20:49 Mir: so unless i remove all the sharp angled stuff
20:49 Mir: we can't agree?
20:50 Mir: every testplayer and modder so far has understood the relationship of intensity = spacing
20:50 Mir: the sharp angled stuff is already a concept in the map
20:51 Mir: it's used all over the place, not just there
20:51 Voli: but hear me out
20:51 Voli: spacing used on sliders
20:51 Voli: is something completely different than on notes
20:51 Mir: yes but i already showed you 00:12:895 (1,2,3,4) -
20:51 Mir: 00:13:936 (1,2,3,4,5,6) - as well
20:51 Voli: and since the rest of your map is
20:52 Voli: pretty much an alt map
20:52 Mir: 00:34:457 (3,4,5) - here is also some sharp angled stuff
20:52 Mir: 00:53:103 (5,6,1) - etc
20:52 Voli: 00:13:936 (1,2,3,4,5,6) - yeah i think i also complained about this one
20:52 Voli: that was one of the patterns i felt like you weren't respecting the bpm with
20:53 Mir: that's another pattern people often fc lol
20:53 Mir: that respects the bpm as much as it can
20:53 Mir: it starts off angled and small then increases to a high angular spacing into the slider
20:53 Mir: it's also all in one direction which makes it quite easy to hit
20:54 Mir: it sets up some of the other stuff
20:54 Mir: just like 00:12:895 (1,2,3,4) - sets up variable angle sharp angled movement
20:55 Voli: fair enough
20:55 Voli: 00:13:936 (1,2,3,4,5,6) -
20:55 Voli: yeah
20:55 Voli: i dont think this one is a big issue after all
20:56 Voli: but pretty much all the kiai jumps
20:56 Voli: x.x
20:56 Mir: they're hard but i think they're justified in that difficulty
20:56 Mir: i've set them up relative to the song as much as i could
20:57 Mir: in sections previous and after
20:57 Voli: well at this point
20:57 Voli: we're pretty much just saying
20:57 Voli: >i dont think this is justified
20:57 Voli: >well but i think its justified for the song
20:58 Mir: yes i think it's justified for the song, but why don't you think it's justified
20:58 Mir: is it just the spacing?
20:58 Voli: i've said it
20:58 Mir: the angles?
20:58 Mir: both of which i've already introduced
20:58 Mir: and the player is already aware they will be used as a concept
20:58 Mir: the contrast is too high?
20:58 Voli: 1. the spacing is humongous in contrast to all your slider patterns here
20:59 Mir: the song contrasts itself quite highly there too
20:59 Voli: making the transitions too jarring
20:59 Mir: you would think that but the angles help the spacing rather than hurt it
20:59 Voli: 2. i dont feel you even need this spacing to emphasize what you desired
20:59 Voli: as the movement is already enough with smaller spacing
20:59 Mir: a back and forth movement is much easier to keep consistent than if i had done more wider angles
20:59 Voli: which would go better anyways with the rest of the section
20:59 Mir: it really isn't with the sv i'm using
21:01 Mir: if i lowered it any further the pacing would be shor
21:01 Mir: shot*
21:01 Mir: it'd feel the same as the rest of the kiai because despite lowering the spacing the speed would be the same
21:01 Mir: and there would be no contrast, unfitting of how the song is contrasting
21:01 Mir: such easy low-spacing back and forths just won't work here
21:02 Voli: well
21:02 Voli: thats considering those jumps have to be back and forths
21:02 Mir: if they were flowy jumps they wouldn't contrast cuz the rest of the section is flowy
21:02 Mir: so yes they do have to be back and forths
21:02 Mir: and i set them up for that reason
21:03 Voli: 01:32:478 (1,2,3,4) -
21:03 Voli: whats this anyways
21:03 Voli: it uses the same movement as the strong melodic sounds
21:03 Mir: supposed to follow the record scratching but yeah
21:03 Voli: but they aren't actually there here
21:03 Mir: i think i might change that
21:04 Mir: i was thinking
https://i.imgur.com/niI34lZ.png21:04 Voli: that seems cool
21:04 Mir: cuz they're not as sharp anyways
21:05 Voli: idk
21:05 Voli: can we ask like
21:05 Voli: a third (unbiased) opinion from a bn
21:05 Voli: on the kiai jumps
21:05 Voli: i mean
21:05 Mir: if i find one that doesn't hate this song sure
21:05 Voli: i kinda get what you're saying/going for
21:05 Voli: more now
21:05 Voli: with the contrast against flowy sections
21:06 Voli: but i still feel those patterns are just too unnatural with this song
21:06 Voli: and with the rest of the sections
21:06 Voli: section*
21:06 Mir: who do you suggest we ask
21:06 Voli: hmm lemme c
21:06 Mir: i'll upload the swapped out record scratching pattern
21:08 Voli: but
21:08 Voli: you said you were going to play with the spacing earlier, right
21:08 Voli: are you still doing this or
21:08 Voli: did you scrap the idea now
21:08 Mir: i can still play with it if i have to
21:08 Mir: but i would rather not
21:08 Mir: i feel like the spacing i have it at is the maximum allowed spacing
21:09 Mir: anything further would be too much
21:09 Mir: at least imo lol
21:09 Voli: trying to look for someone who's a bit more experienced with higher difficulty maps
21:09 Voli: idk
21:10 Voli: how about lasse
21:10 Mir: sure i guess
21:10 Mir: he's on the set though, idk if that counts as bias
21:10 Voli: oh he is?
21:10 Voli: lmao
21:10 Mir: could ask chaoslitz maybe
21:10 Voli: did you already ask his opinion
21:10 Voli: on your diff
21:10 Voli: what did he think (if you did)
21:10 Mir: i didn't
21:10 Mir: i just asked his opinion on the spread
21:10 Mir: i don't really know what he thinks of the topdiff lol
21:11 Mir: and if i did ask i think i forgot his opinion
21:12 Voli: kk we can ask chaoslitz
21:12 Voli: and maybe okorin
21:12 Mir: okorin wants nothing to do with the song lol
21:13 Voli: rly lol
21:13 Voli: i got it from him looking at it
21:13 Mir: i already asked him to check spread and he rejected my offer cuz of shiirn's ordeal
21:13 Voli: :shrug:
21:13 Mir: thinking
21:13 Mir: so he did look after all
21:13 Mir: idk you can ask him if you really wanna
21:13 Voli: he looked at it briefly and i saw it
21:13 Voli: then i pmed ''wtf routing again''
21:13 Voli: and he linked me this without saying anything
21:13 Mir: sounds like oko
21:14 Voli: well
21:14 Voli: i said unbiased
21:14 Voli: so that definitely doesn't seem like it'd be a good idea
21:14 Mir: shrug
21:15 Mir: chaoslitz isn't online rip
21:15 Voli: rip
21:16 Mir: i could ask plaudible
21:16 Mir: he likes alt maps
21:16 Mir: i don't think he's seen routing yet
21:16 Voli: yea sure
21:16 Voli: tbh any opinion is valuable either way
21:16 Voli: so the more the merrier
21:16 Voli: cuz rn its just your word vs mine
21:16 Mir: here's where a bancho group chat would be super useful
21:17 Voli: and that doesnt rly lead to anything
21:17 Mir: yeah i can see that
21:17 Mir: he seems afk
21:17 Mir: hnnng
21:18 Mir: o i could ask doormat if he's not playing skyrim
21:21 Voli: writing a bit of text so they can see the case more clearly
21:21 Mir: i wrote two lines woops
21:22 Mir:
https://i.imgur.com/kk6H1cm.png21:22 Voli: ya i gave him
https://voli.s-ul.eu/u5njkj3n.png21:23 Voli: notepad quality
21:23 Mir: notepad :weary:
21:23 Mir:
https://i.imgur.com/1h9NxNf.png21:23 Mir: i got this
21:23 Mir: idk what he gave you
21:23 Mir: oh it contains errors
21:23 Mir: wtf
21:24 Voli: it doesn t work
21:24 Voli: the imgur
21:24 Mir: yea
21:24 Mir:
https://i.imgur.com/pR8REcC.png21:24 Mir: wqhat the FUCK
21:24 Mir: why is it giving me errors??
21:24 Mir:
https://puu.sh/xzLdg/27318b9f73.png21:25 Mir: when you have to change to puush e.e
21:28 Voli: lol
21:29 Voli: yea he's telling me he generally thinks its fine but if anything some of the jump patterns could use nerfing
21:29 Voli: 01:17:270 (1,2,3,4) -
21:29 Mir: i can agree with that
21:30 Mir: puush is dying now i can't show you what i ended up with aa
21:30 Mir: lemme just upload it
21:31 Mir: done
21:33 Voli: seems more reasonable
21:33 Voli: 01:52:478 (1,2,3,4,1,2,3,4) -
21:33 Voli: dont you think you can make the transition between those patterns better
21:33 Voli: lemme try something
21:33 Mir: i'm all for suggestions
21:33 Mir: i was going for something like 00:52:686 (1,2,3,4,5,6,1) -
21:33 Mir: except with a flow change
21:38 Voli:
https://osu.ppy.sh/ss/908895221:38 Voli: perhaps a movement like this
21:38 Voli: so you keep the patterning from 01:52:165 (2,3,4,1,2,3,4) -
21:38 Voli: instead of switching to a wide angled square
21:39 Mir: hmm
21:39 Mir: it's actually really hard to see what you're doing
21:39 Mir: that might actually play worse though
21:39 Mir: since that 3,4,1,2 movement is really awkward
21:40 Voli:
https://voli.s-ul.eu/7M6vFsna.png21:40 Voli: (reversed)
21:40 Voli: imo it expressed it quite well actually
21:40 Voli: 01:52:895 (1,2) - >strong sounds
21:40 Voli: 01:53:104 (3) - transitional note with less spacing
21:40 Voli: 01:53:208 (4) - more again
21:40 Mir: ah i see
21:40 Mir: sec i misunderstood the pattern entirely
21:41 Mir: ideally it should start on the left i think
21:42 Mir: hmm
21:42 Voli: yes, i agree
21:42 Mir: or not
21:42 Voli: i think it should
21:42 Voli: because
21:42 Mir: how about
21:42 Voli: you're going left>right
21:42 Voli: already
21:42 Voli: and then left again would be the most predictable thing
21:42 Voli: instead of left>right>right
21:42 Mir: right
21:42 Voli: thats why i switched it
21:42 Mir: so how about this
https://puu.sh/xzLXD/876b5224d5.png21:42 Mir: lower spacing
21:42 Mir: tho
21:43 Mir: idk why i put it so high, probably was consequence of symmetry lol
21:43 Voli: that movement is probably fine but the reason why i put it below is so that the patterns are more separated
21:44 Voli: instead of intertwined, messing wth the transition
21:44 Mir: hmm
21:44 Voli: but
21:44 Voli: i guess you want more of a back/forth movement
21:44 Voli: than a criscross one like i did
21:44 Mir: i do kinda want more back and forth
21:45 Mir: 00:12:895 (1,2,3,4) - kinda like this i think
21:45 Mir: which is a crisscross but
21:45 Mir: a more back and forth one than what you had
21:45 Mir: in fact i could just copy that
21:46 Mir:
https://puu.sh/xzM68/4cbc5ebee0.png21:46 Mir: am i literally retarded or did i just make the same thing you did and rotate it 45 degrees
21:47 Mir: i think i should be diagnosed legally retarded yeah what you did is fine
21:48 Voli: lmao
21:48 Voli: the one you copied can work
21:48 Voli: i mean its better than what you had before imo
21:48 Mir: i asked hightec
21:48 Voli: i think its still better to separate the patter nentirely
21:49 Mir: he said it'd break his wrist
21:49 Voli: instead of stacking
21:49 Mir: so back to the drawing board
21:49 Voli: cuz you have the entire lower part oft he editor basically
21:49 Voli: free
21:49 Mir: yeah but the movement out of 3,4
21:49 Mir: points left and up
21:49 Mir: ideally it should point down
21:49 Mir: so what i did was just flip the whole thing
21:50 Voli: l;ol i see
21:50 Mir:
https://puu.sh/xzMhg/ebc2202073.png21:50 Mir: how's this
21:50 Voli: could you screenshot the alt pattern
21:50 Voli: too
21:50 Mir: the alt one?
21:50 Voli: yea like the symmetrical 1
21:50 Voli: cuz you flipped it right
21:51 Mir: yea
21:51 Mir: it's just ctrl+j
21:51 Voli: o
21:51 Mir: i needed a better angle
21:52 Voli: that might actually work well
21:52 Voli: what you did
21:52 Voli: its more of a rotational flow
21:52 Mir: yeah
21:53 Mir: i'll chalk it down to variation and circumstance
21:53 Mir: and call it a day
21:53 Mir: was there anything else
21:54 Voli: i'll lift the veto on your map btw, i dont think its needed anymore at this point since the person who you're gonna ask to qual this will hopefully address the issue aswell
21:54 Voli: since its in the thread
21:54 Mir: yea
21:55 Mir: it's hobbes btw he'll probably read the logs and make a decision