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petit milady - Seishun wa Tabemono desu

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Topic Starter
yShadowXOP_

mancuso_JM_ wrote:

I'm a bit late due this bubble. Anyway, I'm going to check this right now. As per your request in my queue.

[General]

  1. Slider Tick Rate: The Slider Tick Rate is not really a subjective issue if you ask me, if you decided to use a silenced slidertick that means you don't need them really much and having all difficulties in 1 except Advanced is not really acceptable. Make sure to fix that. sliderslide Removed
    In addition, you can't silence both sliderslide/slidertick. Make sure to delete one of them from your folder.
  2. Widescreen Support: I see the only difficulty that it has a Storyboard is advanced, I suppose this is the only difficulty that justify to have that enable. Would be better to disable that option in the other difficulties, because it doesn't have any utility. Fixed
[Ataraxia's Easy]

  1. 00:06:477 (1) - The end of this slider sounds empty, there is a strong sound in the music and you didn't represent that. I'm pretty sure you can add a clap here, all the other difficulties did so.
  2. 00:09:396 (3) - Add a new combo to emphasize the music change in those drums, if possible.
  3. 00:27:233 (1,2) - Try to center this pattern to do a symetry, focusing on y axis. You can also stack the following slider ends 00:25:774 (3,2) - , I personally find this pattern more aesthetic, I'll show a screenshot and give you a code, in case you want to do it as I did.
    Screenshot + Code

    304,363,27233,6,0,P|346:322|372:268,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
    207,363,28531,2,0,P|165:322|139:268,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:29:828 (1) - You may want to end this spinner in 00:33:639 - (blue tick) as the other mappers did. A spinner ending over a blue tick could be weird, but the last drum is over there and this won't be difficult at all (you know, you only need to spin :P)
[Shaxter's Advanced]

Shadow

  1. 00:02:909 (2,3) - I think that some hitsounds can be added in those slider ends because they sound a bit weird without anything. I'd try clap in the first one and whistle in the second one.
  2. 00:03:882 (1,2,3) - Having combined stacks can be difficult in this difficulty, remember this should be a mix between Normal/Hard. In this pattern you have a 3/2 stack and a 1/1 stack (notes under sliders that is not always the best option) and after that you have a 1/2 stack between 00:06:315 (4,1) - :o , at least give them something a bit easier to read. What about unstacking 00:05:179 (2,3) - ? If you do that, you'll give them a better time to react and to see the approach circle, you can maybe have other idea but I highly recommend you to unstack something in this pattern.
  3. 00:06:963 (2) - I'm pretty sure you can add whistles at this slider start and slider end, it sounds empty without anything.
  4. 00:09:396 (2,3,4) - Claps in all these slider ends provides a great effect in my opinion, it'll follow drums closer. Give it a try.
[Hard]

  1. 00:09:720 (4,5) - As I said in Advanced, claps at these slider ends sound really well.
  2. 00:21:963 (4) - Are you missing a Whistle here? You have one in your other difficulties.
[Light Insane]

  1. 00:09:720 (4) - Try adding a new combo here, the music becomes higher and you're using much more jumps. It'll provide a similar effect as 00:29:828 (1,2,3,1,2,3,1,2) - where you're following drums too.
  2. 00:24:315 (3,4,1) - I'd use a compress stream here as you did in 00:21:720 (3,4,1) - . It works better in this difficulty in particular.
[Marianna's Insane]

- All sections with 5% volume: I can understand the technique used here, long vocals sections used in 3/4 + active mapping to follow drums, but the end of all these sliders are just inaudible and this kind of "no sounds" can confuse some players, remember that sounds are one of the most important thing during the gameplay. At least try to make them a little bit audible, using for example 15% ~ 20% in all these lines, I know it won't be the biggest difference but at least you give players an initiative in what you're trying to follow with them.

  1. 00:32:260 (1,2,3,4) - I'd add some hitsounds in those objects, actually the soft normal hitsound doesn't work well in any of this notes. I recommend you to use some whistles at the slider end and in these notes, so you can follow drums closely.
[Bread Paradise]

  1. 00:09:720 (4) - As I told you in Light Insane, try to add a New Combo here.
  2. 00:24:558 (x) - It's weird to see a Note in Light Insane but not in this difficulty, basically because both of them are your own difficulties. Would you mind to add it here as well?

All Fix Thanks For Modding :oops:
mancuso_JM_
IRC rechecked
16:36 mancuso_JM_: Hi there!
16:36 yShadowXOP_: hello
16:37 mancuso_JM_: I have some little things to tell you about your map, do you prefer to do it here or do you want a post in the beatmap thread?
16:37 yShadowXOP_: right here :v
16:39 mancuso_JM_: ok.. let's start with your difficulties then c:
16:39 yShadowXOP_: :p
16:41 mancuso_JM_: 00:19:450 (1,2) - (Light Insane) vs. 00:19:450 (1,2) - (Bread Paradise) Do you notice the difference between them? I think you can use a simple 1/2 slider in Light Insane because it is the only one used in the whole difficulty
16:41 mancuso_JM_: and it looks a bit inconsistent
16:43 yShadowXOP_: ok fix 1/2 :3
16:45 mancuso_JM_: I'm trying to fix a bit more this pattern 00:19:450 (1,2) -
16:45 mancuso_JM_: because it doesn't look really neat
16:49 mancuso_JM_: you can maybe improve the blanketing here as I did here https://osu.ppy.sh/ss/10271804
16:51 yShadowXOP_: fix
16:53 mancuso_JM_: can you fix your guest mappers difficulties? There aren't big things to point out tho, just a combo and a missing hitsound
16:54 yShadowXOP_: yes i can:p
16:55 mancuso_JM_: in Shogun's Normal - I think a clap is necessary in 00:19:125 (7) -
16:55 mancuso_JM_: following their hitsounding
16:55 yShadowXOP_: fixed
16:56 mancuso_JM_: in Marianna's Insane - 00:21:882 (1) - This New Combo is not really necessary, it doesn't provide any good effect
16:56 mancuso_JM_: 00:26:909 (8) - And I find a New Combo here can work
16:58 yShadowXOP_: fix
17:02 mancuso_JM_: the last thing, I don't want to bother that much with the pattern in Light Insane 00:07:612 (1,2) - but this overlap still looks messy to me :c . I think something like [https://osu.ppy.sh/ss/10271910 this] looks neater to me
17:03 mancuso_JM_: if you want a code, I can give you
17:08 yShadowXOP_: oh give me xd
17:09 mancuso_JM_: go to your inbox
17:11 yShadowXOP_: thanks
17:12 mancuso_JM_: update afterwards
17:18 yShadowXOP_: updated~

We fixed some combos/hitsounds, rhythms in Hard/Light Insane for consistency and a pattern composition.
Everything looks fine to my eyes now.

Rebubbled!
Topic Starter
yShadowXOP_

mancuso_JM_ wrote:

IRC rechecked
16:36 mancuso_JM_: Hi there!
16:36 yShadowXOP_: hello
16:37 mancuso_JM_: I have some little things to tell you about your map, do you prefer to do it here or do you want a post in the beatmap thread?
16:37 yShadowXOP_: right here :v
16:39 mancuso_JM_: ok.. let's start with your difficulties then c:
16:39 yShadowXOP_: :p
16:41 mancuso_JM_: 00:19:450 (1,2) - (Light Insane) vs. 00:19:450 (1,2) - (Bread Paradise) Do you notice the difference between them? I think you can use a simple 1/2 slider in Light Insane because it is the only one used in the whole difficulty
16:41 mancuso_JM_: and it looks a bit inconsistent
16:43 yShadowXOP_: ok fix 1/2 :3
16:45 mancuso_JM_: I'm trying to fix a bit more this pattern 00:19:450 (1,2) -
16:45 mancuso_JM_: because it doesn't look really neat
16:49 mancuso_JM_: you can maybe improve the blanketing here as I did here https://osu.ppy.sh/ss/10271804
16:51 yShadowXOP_: fix
16:53 mancuso_JM_: can you fix your guest mappers difficulties? There aren't big things to point out tho, just a combo and a missing hitsound
16:54 yShadowXOP_: yes i can:p
16:55 mancuso_JM_: in Shogun's Normal - I think a clap is necessary in 00:19:125 (7) -
16:55 mancuso_JM_: following their hitsounding
16:55 yShadowXOP_: fixed
16:56 mancuso_JM_: in Marianna's Insane - 00:21:882 (1) - This New Combo is not really necessary, it doesn't provide any good effect
16:56 mancuso_JM_: 00:26:909 (8) - And I find a New Combo here can work
16:58 yShadowXOP_: fix
17:02 mancuso_JM_: the last thing, I don't want to bother that much with the pattern in Light Insane 00:07:612 (1,2) - but this overlap still looks messy to me :c . I think something like [https://osu.ppy.sh/ss/10271910 this] looks neater to me
17:03 mancuso_JM_: if you want a code, I can give you
17:08 yShadowXOP_: oh give me xd
17:09 mancuso_JM_: go to your inbox
17:11 yShadowXOP_: thanks
17:12 mancuso_JM_: update afterwards
17:18 yShadowXOP_: updated~

We fixed some combos/hitsounds, rhythms in Hard/Light Insane for consistency and a pattern composition.
Everything looks fine to my eyes now.

Rebubbled!

thanks xd :)
Shunao
free pp coming \o/
Asuka_-
owo
Topic Starter
yShadowXOP_

Shunao wrote:

free pp coming \o/
owo like pp
Marianna
meh without my answer
-Master-
is shunao shogun on osu!?
Shunao

_MasterTSP wrote:

is shunao shogun on osu!?
yup~
Kuron-kun
I don't feel like this is ready to be qualified in this state, there are some errors that must be addressed in lower difficulties before you can proceed with the mapset:
  1. Spread between Easy → Normal → Advanced feels weird as Easy barely uses all 1/1s, Normal uses all 1/1s and a lot of 1/2s and the only difference between Normal and Advanced is Spacing. It's highly suggested that you nerf Normal's 1/2s.
  2. Advanced is really inconsistent with spacing. Sometimes the spacing you used on 1/2s is the same you used on 1/1s and vice versa. Don't forget this difficulty isn't supposed to use complex spacing as it's designed to new players. Make the spacing consistent.
  3. Your offset seems really wrong at some spots. Make it 1.274 and adjust the green lines.
[]

Some suggestions:

[Ataraxia's Easy]
  1. 00:08:098 (2) - I know the intention behind this was to be symmetrical and it looks really good but it doesn't fit with the song as you're making this part really undermapped by skipping some beats and even making the slider offbeat. You could atleast try something like this.
[Shogun's Normal]
  1. 00:30:639 (3) - Would be better if you could make this a circle on the white beat insteaf of a 1/2 slider. It might play really bad if the slider isn't along with any other circle as this is what you were doing the whole diff.
[Shaxter's Advanced]
  1. Don't really like the SV changes in the beginning because they're way too big for an Advanced. It's okay to lower it but try 0,85x instead of 0,75x. It's way too sudden now.
  2. 00:20:423 (3,1) - Doesn't make much sense to stop there and break the flow as you were following both vocal and instruments and there's clearly something on the red beat. Put a circle on the red beat.
[Hard]
  1. 00:11:179 (4,1) - Jump is really big there, specially with an 1/4 slider before it, makes it even harder to jump properly without breaking. Get (4) somwehere closer to (1).
  2. 00:24:558 (4) - Can't really hear anything on the blue tick, it's kinda overmapped there and this isn't really recommended for a Hard. Would be better if you could delete it.
[Light Insane]
  1. 00:08:747 (4,1) - Get (4) stacked to (1). It's way easier to read when they're stacked, instead of having the same spacing. If you do this, make sore to stack both to 00:08:098 (2) - end as the overlap may look messy.
[]

You're free to call either mancuso or Nevo to bubble/qualify this as they seem to have more interest in this than I do. Everything should be fine to me after you fix these. Good luck!
Shunao
OK

Kuron-kun wrote:

I don't feel like this is ready to be qualified in this state, there are some errors that must be addressed in lower difficulties before you can proceed with the mapset:

[Shogun's Normal]
  1. 00:30:639 (3) - Would be better if you could make this a circle on the white beat insteaf of a 1/2 slider. It might play really bad if the slider isn't along with any other circle as this is what you were doing the whole diff.
You're free to call either mancuso or Nevo to bubble/qualify this as they seem to have more interest in this than I do. Everything should be fine to me after you fix these. Good luck!
Fixed but in another way because it's fit better with the song when i replace 00:30:315 (2) - by a slider until 00:30:639 - then i add a circle on the white tick. imo it's more easier and understandable for the players

And i removed some 1/2 sliders

Thanks!

keep "shogunmoon" in tags just add "shunao" pleaseee xd
osu file format v14

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AudioLeadIn: 0
PreviewTime: 10531
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Tabemono desu
TitleUnicode:青春は食べ物です
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Shunao's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
BeatmapID:1427155
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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Topic Starter
yShadowXOP_

Kuron-kun wrote:

  1. Your offset seems really wrong at some spots. Make it 1.274 and adjust the green lines. there is a mapset rank of this song, which is offset 1,288,so i got the offset from him xd
Some suggestions:

[Shaxter's Advanced]
  1. 00:20:423 (3,1) - Doesn't make much sense to stop there and break the flow as you were following both vocal and instruments and there's clearly something on the red beat. Put a circle on the red beat.
[Hard]
  1. 00:11:179 (4,1) - Jump is really big there, specially with an 1/4 slider before it, makes it even harder to jump properly without breaking. Get (4) somwehere closer to (1).
  2. 00:24:558 (4) - Can't really hear anything on the blue tick, it's kinda overmapped there and this isn't really recommended for a Hard. Would be better if you could delete it.
[Light Insane]
  1. 00:08:747 (4,1) - Get (4) stacked to (1). It's way easier to read when they're stacked i prefer the flow which is xd, instead of having the same spacing.
    If you do this, make sore to stack both to 00:08:098 (2) - end as the overlap may look messy. i left the flow as it was before to be able to stack 00:08:098 (2) - with 00:09:071 (1) - not to have the ugly overlap that was xd
You're free to call either mancuso or Nevo to bubble/qualify this as they seem to have more interest in this than I do. Everything should be fine to me after you fix these. Good luck! No replay = fix, thanks mod :P
Ataraxia
@kuron-kun applied

--

sinceramente da só vontade de Explodir uma bomba de prego bem no seu ** toda vez q vc popa veta um mapa onde eu participo nele

kuron KUN PARA DE ME PERSEGUIR SEU CACHORROOOOOOOOOOOOOOOOOOOOOOOOOOOO

e-eu estourei a bolha do Gabe por você ...

shipost box
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400,87,9396,6,0,L|309:77,1,80,8|8,0:0|0:0,0:0:0:0:
264,152,10044,2,0,L|184:160,1,80,8|4,0:0|0:0,0:0:0:0:
92,128,10693,2,0,B|92:84|92:84|112:32,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
100,224,11666,6,0,P|161:270|237:253,1,160,4|0,0:0|0:0,0:0:0:0:
308,320,12639,1,8,0:0:0:0:
388,264,12963,2,0,L|400:175,1,80,2|8,0:0|0:0,0:0:0:0:
312,144,13612,2,0,L|300:55,1,80,2|8,0:0|0:0,0:0:0:0:
215,20,14260,6,0,P|144:24|100:168,1,240,2|8,0:0|0:0,0:0:0:0:
156,240,15558,2,0,P|162:291|130:323,1,80,4|8,0:0|0:0,0:0:0:0:
52,316,16206,2,0,P|33:281|42:243,1,80,0|8,0:0|0:0,0:0:0:0:
98,165,16855,6,0,B|164:136|216:148|220:180|276:184|334:154,1,240,4|8,0:0|0:0,0:0:0:0:
392,228,18152,2,0,P|416:196|408:116,2,120,4|6|8,0:0|0:0|0:0,0:0:0:0:
344,312,19450,6,0,L|424:340,2,80,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,352,20423,1,8,0:0:0:0:
168,312,20747,2,0,L|92:338,1,80,2|8,0:0|0:0,0:0:0:0:
64,248,21396,2,0,L|139:221,1,80,2|8,0:0|0:0,0:0:0:0:
100,132,22044,6,0,B|187:145|187:145|228:200|228:200|312:208,1,240,4|8,0:0|0:0,0:0:0:0:
388,264,23342,2,0,P|403:227|400:188,1,80,4|8,0:0|0:0,0:0:0:0:
492,164,23990,2,0,P|477:127|447:101,1,80,0|8,0:0|0:0,0:0:0:0:
360,60,24639,6,0,B|284:84|284:84|232:72,1,120,4|8,0:0|0:0,0:0:0:0:
156,40,25450,1,8,0:0:0:0:
87,108,25774,2,0,P|68:201|137:267,1,200,4|2,0:0|0:0,0:0:0:0:
304,363,27233,6,0,P|346:322|372:268,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
207,363,28531,2,0,P|165:322|139:268,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,29828,12,2,33639,0:0:0:0:
Nevo
haihai

Shunao's Normal
Raise volume of hitsounds in the kiai to like 80% to reflect the song and to be consistent with the other diffs xd

Hard
maybe 00:32:098 (4,5) - ctrl g these to so 00:31:774 (3) - has a more direct angle into 4 and to stay consistent with the fairly simple flow you had throughout the diff

Advanced
00:05:179 (2) - You might want to adjust this so it's not overlapping the hp bar so much

Light Insane
00:12:801 (1) - giving this more spacing could make it so the vocal is better emphasized maybe use spacing similar to what you used at 00:13:450 (3) -
00:14:585 (2) - do a circle then a 1/2 slider on 00:14:747 (3) - that way the snaredrum thing is clickable as well as the new vocal like this
00:28:369 (5) - lower the spacing from 00:28:206 (4) - so that 00:28:531 (1) - gets more emphasis maybe like tis

Marianna's Insane
pretty random point but maybe make the od 8.4 so it's not more than the top diff xd

call me back~~
Topic Starter
yShadowXOP_

Nevo wrote:

haihai

Shunao's Normal
Raise volume of hitsounds in the kiai to like 80% to reflect the song and to be consistent with the other diffs xd

Hard
maybe 00:32:098 (4,5) - ctrl g these to so 00:31:774 (3) - has a more direct angle into 4 and to stay consistent with the fairly simple flow you had throughout the diff

Advanced
00:05:179 (2) - You might want to adjust this so it's not overlapping the hp bar so much

Light Insane
00:12:801 (1) - giving this more spacing could make it so the vocal is better emphasized maybe use spacing similar to what you used at 00:13:450 (3) -
00:14:585 (2) - do a circle then a 1/2 slider on 00:14:747 (3) - that way the snaredrum thing is clickable as well as the new vocal like this
00:28:369 (5) - lower the spacing from 00:28:206 (4) - so that 00:28:531 (1) - gets more emphasis maybe like tis

Marianna's Insane
pretty random point but maybe make the od 8.4 so it's not more than the top diff xd

All Fix xd

call me back~~ ok :p
Nevo
ready to go!

bubled
-Master-
I am a Minecraft proplayer
Topic Starter
yShadowXOP_

Nevo wrote:

ready to go!

bubled

Thanks <3 :)
Topic Starter
yShadowXOP_

_MasterTSP wrote:

I am a Minecraft proplayer
I am a Minecraft noobplayer
Shunao
Hype!
Ataraxia
ce me deve uma bubble ein shadow
Kuron-kun
hi nevo

Your offset is still wrong and should be changed to 1.274 as I suggested. Just confirmed with a QAT.

also, already ranked mapsets shouldn't be used as an excuse to do something.
Topic Starter
yShadowXOP_

Kuron-kun wrote:

hi nevo

Your offset is still wrong and should be changed to 1.274 as I suggested. Just confirmed with a QAT.

also, already ranked mapsets shouldn't be used as an excuse to do something.
ok, then i'll sort out '-'
Nevo
hi kuron

also remember this cant get qualified until the current qualified one is ranked :3c
Ataraxia

Nevo wrote:

hi kuron

also remember this cant get qualified until the current qualified one is ranked :3c

SHSHSJSJDHDJAJDKSKSH EAE MANO SE TA ME TIRANDO AGORA

Tá no escanteio shadow fica no aguardo
Sotarks
If you need someone to qualify, poke me in forum PM.
Kyoshiro
Ta na hora hein Shadow :D
Sotarks
Alright then,

Bread Paradise
00:09:382 (2) - You can still NC that one since after it you NC every 1/2 rhythms.
00:11:003 (3) - This could be really better if you place it somewhere like x151 y310 so you get more emphasis, and a better transition on 00:11:165 (1) - the next stream.
00:16:030 (2,3) - The rhythm here is kinda questionnable since I have no clue what you want to focus here, according to your previous pattern you are following vocals so better do the same. Something like this should be better.
00:18:625 (4) - Space this a bit more to emphasis vocals tbh

Marianna
00:10:679 (3) - Why that sudden break tho, there's a vocal sound here how about mapping it ?
00:29:976 (2,3) - and 00:30:463 (2,3) - would be actually better to Ctrl+G just for so that jump feel more confortable with the transition.

Light Insane
00:06:301 (4) - Would be better to place it x308 y25
[]
Rest is fine.

Call me back
Topic Starter
yShadowXOP_

Sotarks wrote:

Alright then,

Bread Paradise
00:09:382 (2) - You can still NC that one since after it you NC every 1/2 rhythms.
00:11:003 (3) - This could be really better if you place it somewhere like x151 y310 so you get more emphasis, and a better transition on 00:11:165 (1) - the next stream.
00:16:030 (2,3) - The rhythm here is kinda questionnable since I have no clue what you want to focus here, according to your previous pattern you are following vocals so better do the same. Something like this should be better.
00:18:625 (4) - Space this a bit more to emphasis vocals tbh

Light Insane
00:06:301 (4) - Would be better to place it x308 y25

All Fix :3
[]
Rest is fine.

Call me back ok :p
Marianna
Sotarks
Ok, let's go!
-Master-
Ernesto
Topic Starter
yShadowXOP_

Sotarks wrote:

Ok, let's go!
OMGF
Marianna
top!
Kuron-kun
sooo the custom diff isn't the top diff 🤔🤔🤔
Topic Starter
yShadowXOP_

Kuron-kun wrote:

sooo the custom diff isn't the top diff 🤔🤔🤔

rip bread like last diff xD
Kyoshiro
Ae seu delícia
Topic Starter
yShadowXOP_

KyotoYushiro wrote:

Ae seu delícia
Ae seu delícia (:
Nevo
thank mr sotark
Ataraxia
BOA CARALHO

Em nome da CMB te declaro mapper qualificado xppppp
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