quem deu esse mapa pro cmb
Thanks for modding!Simuzax wrote:
Ye XDShogun's Normal00:29:831 (1) - change that to a 1/2 repeat slider, youre missing a note at 00:29:993 kk
00:32:425 (1) - this should end at 00:33:642 fixed on white tick
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Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
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Simuzax wrote:
Ye XDShaxter's Advanced00:11:020 (3) - encerra esse slider em 00:11:344 e põe um circulo em 00:11:507 - o ritmo ta estranho parece q falta algo clicavel, faz algo >assim< sla Irei ver
00:31:128 (1) - encerra o slider em 00:31:452 e põe um circulo em 00:31:615 - mesma coisa do slider la de cima ^
00:32:425 (1) - esse spinner deveria acbar em 00:33:642 OkHard00:11:588 - tem som aqui, acho q o ritmo ficaria melhor >assim< ja q o som em 00:11:344 - é mais forte q os outros Coloquei desse jeito para não ficar desconfortavel para ir para a slider 1/1
00:16:047 (2,3) - transforma o (2) num repeat slider e o (3) num slider 1/2 normal, tem um som forte em 00:16:534 - fica melhor de se jogar Ok
00:19:452 (1) - 00:20:263 (4) - essa parte ta mto estranha de se jogar, tem esse slider 1/8 meio desnecessario e vc ainda poe menos enfase no som forte em 00:20:425 - tenta usar Arrumei
>esse< ritmo e ve no q da
00:22:858 (3) - remove isso Nop
00:22:534 (2) - transforma em um repeat e põe um circulo ou um slider em 00:23:020 por causa do som forte Som forte está no tick vermelho
00:32:344 (1) - vc ta perdendo umas notas aqui 00:33:398 , encerra o spinner ali e põe um triple/repeat NopLight Insane00:09:398 (2,3,4,5,6,7) - os angulos desses jumps tão horriveis de jogar, tenta refazer essa parte Os jumps não estão desconfortaveis para a jogabilidade porque vi com alguns players e eles gostaram do flow dele
00:16:047 (2,3) - mesma coisa do Hard Ok
00:22:534 (2,3) - ^ Lol mais ai tbm tem som forte, vou deixar como está
00:29:831 (1,2,3,1,2,3,1,2,1) - um pouco estranho de ler, n é major mas tenta refazer esses jumps tbm Mesma coisa que falei dos jumps a cima
00:32:344 (1) - mesma coisa do Hard Nop, está bom assimBread Paradise00:16:371 (3,4) - põe um circulo aqui e um slider em 00:16:534 pelo som forte Irei Ver
00:20:263 (4,5) - mesma lógica do de cima no tick vermelho o som é forte e tbm eu estou seguindo vocal XD
00:22:534 (2) - mesma coisa do Hard Mesma coisa que falei na light insane
00:32:344 (1) - ^ Nopisso demorou mto pqp
Thanks For Modding
Obrigado por moddarSimuzax wrote:
Ye XDMarianna's Insane00:02:421 (1) - encerra esse slider em 00:02:907 - os agudos tem mais impacto q os kicks aqui, atualmente ta estranho de se jogar Eu e muitas pessoas jogamos isso normalmente.
00:03:394 (2) - move pra 00:03:231 - ^
00:03:718 (3) - move pra 00:03:556 - ^
00:08:263 (3) - move pra 00:08:425 - ^
00:08:588 (4) - remove isso, explicação acima
00:10:858 (1) - move pra 00:10:696 e põe um circulo em 00:11:020 - ritmo ta estranho Pra mim ta ok
00:12:804 (1,2) - meio desnecessario usar esse ritmo sendo q vc poderia simplesmente terminar o slider ond ta o (2), fica super estranho de se jogar e fica mais pesado do q deveria, esse caso se repete tanto no mapa q nessa parte 00:25:128 (1,2,1) - ond faz sentido usar esse ritmo, vc nem sente diferença, n sei se precisaria remapear td mas tenta dar uma arrumada Eu faço isso para dar ênfase na nota seguinte
00:32:263 (1) - ta perdendo uma nota em 00:33:398 Fixedisso demorou mto pqp
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Thanks for modding!Houtarou Oreki wrote:
Shogun's Normal
00:32:425 (1) - Should this spinner end the way it ends? There isn't any sound on this downbeat. that's the point i want to extend this spinner because the diff in general isn't easy to play for newbies so i decided to finish spinner on white tick for bonus point c':
Simuzax wrote:
Ye XDAtaraxia's Easy00:03:394 (3) - move isso pra 00:03:556 - o som agudo tem mais impacto q o kick, fica estranho de se jogar pra ser sincero, todos os ticks que eu tentar colocar aqui vai ficar estranho, por conta de ser um easy "bem easy"eu optei em tentar diminuir o numero de vezes q eu tive q colocar red tick, dessa vez, optei em colocar o circle onde nao ficasse muito estranho, onde tem um som de kick, o som agudo se repete dentro do slider, se eu representar esse som, terei q representar o que esta no slider, quebrando os 2 slider 1/1 q eu fiz, então ,
no xD
00:11:669 (1,2) - esse tipo de movimento é ok, mas eu preferiria algo >assim<, ficaria mais contínuo e fluido
00:26:912 - uma nota cairia bem aqui, ainda ta no kiai de qlqr jeito mas é o mesmo ritmo só que com curvas UHSAFDHUSHUDF, o player não é la tão detalhista assim, se fosse uma normal maybe... mas easy... prefiro manter o meu xD. e outra, é sua "preferencia" entende ? eu prefiro usar retos pois como o player é newbie, ao meu ver, sinto que devo usar coisas simples com um fluido basico, o meu consiste em retas simples e seguidas, ja o seu, são curvas não-simetricas, o player ele pega o slider pra fazer ele TODO, e não fazer .... (resumido) como nós que ja jogamos a um tempo fazemos (voce pode perceber, antes tu completava o slider, hoje, voce só passa o mouse/caneta/touch nele) Mas sua ideia não deixa de ser boa, bela sugestão, mas como mapper prefiro manter a minha ja que não tem mta diferencia no ponto de vista geral ja que o ritmo é igual.
00:27:236 (1,2) - isso só é um pouco feio mesmo, n sei exatamente como você poderia arrumar isso, tlvz algo >assim?< Isso foi em um mod do Kisses, ele falo para eu fazer repeats simetricos pois ja que eu fiz o mapa inteiro simetrico eu deveria representar o normal assim também, antes tava quase desse seu jeito, mas seu jeito é muito não-simetrico, e ja que eu optei por fazer algo simetrico so decidi seguir até o fim
00:26:912 - uma nota cairia bem aqui, ainda ta no kiai de qlqr jeito Caralho, eu jurava q tinha colocado uma nota ai... ainda bem que vc viu UHSDFHUSIDFUH colocado q
00:29:831 (1) - deveria acabar em 00:33:642 se vc tiver seguindo os kicks ou em 00:33:885 se tiver seguindo o fade out do agudo, vc q decide Decidi seguir o end de todos os outros mappers do set, consistencia entre eles, entao onde a maioria deixou, vou deixar também xDisso demorou mto pqp
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Houtarou Oreki wrote:
Shaxter's Advanced
00:01:286 (1,2,1) - Practically the same visual distance between objects, even though musically they have different distances. Ok I will increase the DS
00:02:421 (1,2,3,4,1) - These are as close to each other as 00:05:177 (2,3,4), but they have different distance in audio. This really bothers me, use some distance snapping at lower diffs.i will change
00:10:371 (1,2,3) - This really feels weird with this close distance. Overall, this diff's distances between objects feel weird.Lol, I'll change.
00:30:804 (3,1) - You could've just copied 00:03:556 (4,1), and while we're at it, it could look slightly better. OkHard
Suggestion, use different stacking patterns for different "doubles". 00:08:750 (4,1) is 1/1 apart, but looks the same as 00:20:588 (5,1) that is 1/2 apart. lol, the player just needs to read :v
ViolentBoo wrote:
Bread Paradise: 00:23:831 (2) - This slider is going too high and is under lapping the health bar. I lowered the slider a little
Thanks For Modding
" I know it's very easy to hit these two consecutively" U just like answered your mod lol, if easy, how the player gonna confund ? and even he confund, he can replay since is the start of the music, so no.ViolentBoo wrote:
Easy: 00:03:394 (3,1) - I know it's very easy to hit these two consecutively but this is on an easy, the player goes to the left to hit the three and needs to yank him or her self to the right to hit the one. I think it would be cool to move these to make it easier. 00:02:421 (2,3)
gary00737 wrote:
no kds
00:02:907 (2) - the slider end add whistle , <-- if you add it , 00:03:556 (5) - add whistle too
00:06:480 (1,2) - use this maybe better
00:08:750 (4) - change clap
00:13:452 (3) - the slider head add whistle
00:24:642 (1,2) - hitsound wrong(? the whistle should on 00:24:966 (2) - not 00:24:642 (1) - end (?
00:10:371 (1,2) - this slider end don't add hitsound 00:11:020 (3) - add whistle
00:14:263 (1) - this slider end don't add hitsound too
00:15:398 (5) - add whistle
00:31:128 (1) - this slider head add clap
00:31:615 (2) - change clap
All Fixed, Thanks For Modding
good luck for rank \:D/ Thanks
Changes done. Except for the Second one, Shadow nerfed the Distance for the sake of my difficulty not surpassing "Bread Paradise" in stars.Doj wrote:
yo
[Maxter's Insane]
00:12:155 (2,3,4,1,2,3,4,5) - My problem with this is that I can't really tell what you're mapping to here. It's not following vocals or the guitar really. You should rework this and make clear what you're mapping to here.
00:17:182 (3,4,5) - Why is the spacing so low here? The intensity hasn't changed really
00:24:642 (3) - i think you should make this a slider so the drum 00:24:804 - here is played on the end of the slider
00:25:128 (5) - you could also make this a slider, buuut i see what kinda feeling you're trying to bring out here and a slider would be meh. It's up to you
00:26:263 (1,2) - the distance between these notes should be shortened imo
00:29:750 - there's a note here so you can make a triple on the end of the slider
all your other diffs seem good, gl m8
Doj wrote:
yo
[Shaxter's Advanced]
00:14:750 (2,1) - fIX blANkET REeeeeEEeeeEEEEEEEEEEEEEEe Fix
all your other diffs seem good, gl m8
Thanks For Modding
-_vicX_- wrote:
General.
-Cut the kiai, It's too long although the song is cut uses other than kiai, I mean cut it. kiai has to be long because the music is intense at all times :p
-Lower the volume a little, Deconcentra the player. i think the volume is right by the tone of the music :v
_Bread paradise
Use distance between these notes, anyone thinks it is followed and can confuse 00:01:286 (1,2) - this is 4 * savvy players will have no trouble reading this :p
Here the same with the distances 00:05:177 (2,3) - here the distance is good to read :v
Thanks For Modding
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se fosse assim meu darling ja era pra ta RANKEADO PQ AQUELA JUNCA TEM 10 PAGINAS.Bariton wrote:
eu acho que já dá pra chamar BN lol tem uma caralhada de páginas de mod
Ataraxia wrote:
demorei um pouco mas eu vou tentar ajeitar o maximo que eu conseguir para podermos tentar rankear tb
[General]
- Ja que tem uma versão qualificada, e ela esta com o timing diferente desse mapa (sendo 2 mp3 iguais) sugiro q vc pegue o offset do mapa do Naotoshi, depois de eu dar um check, vi que o timing esta solto por pouco enquanto a do Naotoshi não esta... Enfim:
Offset : 1288. Arrumado
BPM: 185.
Mp3 ok
BG ok
[Shaxter's Advanced][Hard]
- 00:01:288 (1,2) - fazer um DS desse tipo, uma cetinha de distanca, de tempo 1/1 ... isso estraga demais o seu mapa, sem falar que esse slider 00:01:288 (1) - poderia acompanhar mais fielmente a musica, voce mal deu enfase aqui, sendo que aqui 00:02:909 (2,3,4) - vc deu. poderia simplesmente pegar o 00:01:288 (1) - e esticar ate o tick vermelho proximo do repeat, ai sim fica legal de jogar e não fica um mapa parado.
- 00:16:534 (3) - não acho certo colocar um sliderend em cima de upa upbeat, para aproveitar o que você fez aqui 00:15:561 (1,2) - , poderia simplesmente fazer isso:
- 00:18:317 (1,2,1) - estas seccoes estão com NC mal aplicado, segue o print de como deveria ser:
[Light Insane]
- 00:01:288 (1,2) - mesmo ponto mencionado na diff anterior em relação a DS.
- 00:21:966 (4) - precisa ficar mais visivel, pra vc ter ideia nem eu percebi na hora, tive que olhar pela regua de ticks para perceber. Sugiro que voce pegue o 00:21:723 (3) - e afaste mais.
- 00:24:966 (2,3) - Não concordo com um stack depois de 2 seccoes que ele se passam por double (00:21:966 (4,1) - ) e Triple (00:24:479 (4,5,1) - ), talvez se tivesse ficado instintivo seria legal, mas até agora, recomendo fazer espaçadinho basico de hard, uma Seta de distancia estaria otimo.
- 00:01:288 (1,2) - mesmo pontBLA BLA BLA (nossa vc fez isso até em insane x.x) Alias...
Olha que legal que ficaria se você deixar assim:- 00:08:101 (2) - Nas suas 2 diffs que você tinha feito, você representou os sinos de uma forma incrivel q eu fiquei impressionado, e agora voce me vem com um 1/1 ? Isso por acaso é uma easy ? enfase cara, insane, da pra expandir a criatividade aqui até demais.
NOTAS: o (1) amarelo da print esta em 0,75x e foi extendido, e esta stackado no 00:09:074 (1) -- 00:15:561 (1) - Poderia fazer um blanket com o 00:15:398 (5) - , alem de aumentar a enfase por conta do DS.
caso aplique o de cima, não se esqueça de stackar o 00:16:534 (3) - depois
00:20:588 (5) - faça um triple do (5) até o 00:20:750 (1) - , tem o som não tem ? aproveite ele
[Bread Paradise]______________
- 00:01:288 (1,2,1) - V
- 00:10:210 (7) - aproveite e faça o stack no end do 00:10:696 (2) -
- 00:14:263 (1,3) - Esses 2 sliders ficaram tão aleatorios, você não acha mais legal colocar 2 iguais ? a musica é igual, nao muda a tonalidade, só a letra do vocal muda e MAIS NADA...
caso aplique, pegue o 00:15:398 (5) - e aproveite e faça o blanket no 00:15:074 (4) -- 00:15:561 (1) - acho que você poderis stackar no 00:14:588 (2) - e depois pegar a head do 00:16:371 (3) - e stackar no end do 00:15:561 (1) - , você não sente que fica mais daora ? mais limpo etc...
- 00:17:993 (1,2,3,4,5) - Eu não acho q isso deveria ter ficado facil assim. que ver como ?
Olha sua penultima diff: https://osu.ppy.sh/ss/10152318 e depois olha pra sua, isso é uma enfase digna de uma last diff ? sinceramente estraga toda a animação de jogar uma last e se deparar com isso. Hotfix amigão, deixe a musica mappear por você xD- 00:24:642 (1,2,3,4) - mesmo ponto, tabom que aqui ja esta 'daora' do jeito que esta, mas acredito q tem como melhorar.
_______________
Boa sorte ! All Fixed
Naotoshi wrote:
ur timing is probably fine tbh, but it is only a 3 ms reset and red lines cause 1ms of inaccuracy anyway so like...
bread paradise
main issue i have is with spacing out of sliders -
stuff like 00:17:993 (1,2) - . this is a problem because in game play, there is a big slow down going from 1 to 2. as a result, 00:18:317 (2,3,4) - which is a very energetic phrase does not really have good emphasis.
00:25:452 (4,1) - here's another example, 1 doesn't feel very strong to play because it is a comfortable small movement - something like https://osu.ppy.sh/ss/10168707
overall the diff is not too bad to get ranked but would need polishing in terms of emphasis.
also some random thing:
00:24:155 (3,4) - it is kind of unclear what you are following here since there are 2 vocals on 4 and not really anything important at 3 - most of your other rhythm is vocal focused so this can be consistent
All Fixed
Nevo wrote:
Ataraxia's Easy
00:33:720 - maybe end the final spinner here and make it 5% volume since the song is basically completely faded out at this point
Shaxter's Advanced
00:03:882 (1) - maybe make this have a visual spacing as 00:01:288 (1,2) - basically make it look like https://puu.sh/zlsXq/e3ef20a2e6.png
00:25:774 (1) - maybe make the spacing to this the same as the spacing from 00:25:125 (2) - to 00:25:450 (3) -
00:31:125 (1) - perhaps blanket the curve of this to tail of 00:30:801 (3) - a little better
00:33:720 - maybe end the final spinner here and make it 5% volume since the song is basically completely faded out at this point in relation to putting 5% of volume at the end of the spinner I preferred to put 25% because it seems better with the end of the music xd
Hard
00:08:747 (4,1) - maybe dont stack these as they could be misread as a 1/2 gap since thats what you did at 00:06:315 (4,1) - maybe stack it to 00:08:585 (3) - for consistency
00:14:747 (2) - maybe make this a 1/2 slider that repeats once so the rhythm is consistent with 00:11:666 (1,2,3) -
00:33:720 - maybe end the final spinner here and make it 5% volume since the song is basically completely faded out at this point
Light Insane
00:08:747 (4) - maybe lower the spacing so this jump isnt bigger than 00:06:315 (4,1) - since 00:06:315 (4,1) - is more intense
00:26:909 (4) - maybe instead of this slider put a circle at 00:26:909 - and have a two circles at 00:27:071 - and 00:27:152 - because there isnt really a beat on 00:26:990 - rhythm looks like https://puu.sh/zlsCb/aa87e29240.png afterword i preferred to put a quick slider in this part, because it seems more correct to me with the music xd
00:28:369 (5) - lower spacing of this so 00:28:531 (1) - gets more emphasis
00:30:152 (3,2) - i dont really have a clever solution but i feel overlapping these two circles can lead to confusion so maybe adjust the pattern a little bit for easier reading
00:33:720 - maybe end the final spinner here and make it 5% volume since the song is basically completely faded out at this point
Bread Paradise
00:03:233 (3,4,5,6) - maybe tone down the spacing here a little bit since these jumps are bigger than some most of the kiai jumps XD amd dont reallt need that big of spcacing
00:06:315 (4) - maybe low spacing of this or raise spacing of 00:06:477 (1) - for emphasis like 00:07:450 (3,1) - shouldn't be a bigger jump than 00:06:315 (4,1) - is basically what im getting at xd
00:08:585 (3) - maybe stack this to the tail of 00:06:477 (1) - and stack 00:08:747 (4) - to the head of 00:09:071 (1) - so the 1/1 is easy to read and gives 00:09:071 (1) - some ephasis
00:10:206 (7) - i would lower spacing of this as it isnt that much more intense than both 00:09:882 (5,6) -
00:11:990 (2) - could use more spacing since its an intense section
00:14:585 (2) - could also use more spacing basically i feel like these small jumps you used throughout could be bigger since its a intense section
00:10:369 (1) - maybe give this more spacing for emphasis
00:20:666 (6) - I dont really here a beat here that warrants a triple
00:30:963 (2) - maybe stack with 00:30:152 (3) - since 00:30:963 (2) - isnt super intense
00:33:720 - maybe end the final spinner here and make it 5% volume since the song is basically completely faded out at this point
no reply is fixed
call me back~~ thanks for modding, i'll call you back soon xd
Nevo wrote:
Marianna's Insane
00:08:585 (4) - maybe nc this so players dont misread as a 1/1 gap same with 00:06:315 (3) - just an idea fine
00:10:693 - maybe have a 1/1 slider or circle here having a slider at 00:10:855 (1) - doesnt really follow the instruments nor the vocals and its like a random 1/1 gap imo I followed the instrumental throughout the initial session, I do not want to break the consistency, besides that the way I did follows much better music and is very playable
00:10:531 (2,1) - i feel the visual spacing of 00:10:855 (1) - could be misread as a 1/2 jump so maybe change it a little you could also and a circle to 00:10:693 - to reflect the vocal I think the NC I used here 00:10:858 (1) - and the break in music breaks this
00:21:882 (1,2,1) - maybe adjust so the triple thing is pointed down into 00:22:044 (1) - mainly because thats how you do it at 00:24:639 (1,2,3,4) - and 00:29:666 (7,8,1) - so maybe make it like https://puu.sh/zlsiG/16f19e51ea.png or something to the same regard I do not see problem here, these sessions are easily read by any player
call me back~~
osu file format v14
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AudioLeadIn: 0
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Title:Seishun wa Tabemono desu
TitleUnicode:青春は食べ物です
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Marianna's Insane
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
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Nevo wrote:
if it's not anime, it's anime.Bubbled!
OMG THABK YOU NET0 SON I LOVE YOUNevo wrote:
if it's not anime, it's anime.Bubbled!
Cala boca carai se loco kctMkGuh wrote:
I wonder why Advanced is the only diff with tick rate 2 when it doesn't even have slider ticks hitsounding.