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petit milady - Seishun wa Tabemono desu

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Nekoraw
m4m dos brodi
meu mapa: https://osu.ppy.sh/s/679698

Ataraxia's Easy
- 00:06:475 (1) - o final desse slider não tá snappado, e só consegui corrigir mudando no bloco de notas, em hitobjects (colocar a linha em azul como 32,154,6480 https://puu.sh/ylSH3/3adc09ea6d.png tava 32,154,6475, 5ms errado)
- o snapping não tá 100% certo no mapa https://puu.sh/ylSMD/a0f153d55a.png (já que todos os easy tem que ter distance snap iguais)

Shogun's Normal
- i think there is a lot of overlaps in this diff and it will be hard to new players do read this, i would at least change the stack leniency to get easier to read

Shaxter's Advanced
Para o Shadow:
- 00:31:777 (2) - eu removeria o whistle daqui porque esse não importa quantas vezes eu tente ouvir a música, não consigo entender qual ritmo ele tá seguindo, ou então deletar o slider e fazer um círculo em 00:31:939

Hard
- 00:11:020 (3,4) - o flow entre esses dois objects ta meio estranho, eu daria um ctrl+g no 00:11:182 (4) - e moveria um pouco para cima https://puu.sh/ylTAC/2e405da357.png

Light Insane
- eu achei estranho começar os jumps e vir dois sliders 00:09:723 (4,5) - quebrando um pouco o flow do mapa, eu transformaria os sliders em círculos, não muito separados, mas pelo menos de uma maneira que seja agradável de mirar e acertar eles
- 00:22:047 (1) - eu colocaria ele um pouco mais pra baixo, pra evitar missread
- 00:26:588 (3) - acho que foi de propósito mas ficou meio estranho esse slider 00:26:588 (3) - não ter whistle e esse ter 00:26:912 (4) - , btw eu aumentaria o reverse do 00:26:588 (3) - em 1 tick

Maxter's Insane
- 00:03:556 (4,5) - trocar o 4 e o 5 de lugar daria um flow mais confortável na hora de mirar o slider em 00:03:880 (6) -
- 00:09:561 (3) - esse 3 atrás do slider vai dar um bocado de missread
- 00:20:263 (4) - ctrl+g nesse slider vai melhorar o sentido do flow
- o mesmo nesse slider 00:23:182 (2) -
- 00:30:966 (1) - eu colocaria um whistle aqui pra dar um feedback sonoro, porque teoricamente esse circulo não segue nada na musica

Marianna's Insane
- 00:10:371 (1,2) - acho que clap pra representar o final do jump nesses dois círculos seria melhor do que o finish
- 00:24:804 (2,3,4) - clap nesses círculos daria uma ênfase melhor no triple
- 00:29:993 (2,3,2,3) - ok eu daria overlap nesses circulos pra evitar missread nisso

Bread Paradise
- 00:31:128 (1) - acho que mover o tail desse slider um pouco pra esquerda seria mais daora de jogar https://puu.sh/ylUmr/e86a608f56.png

esse mapset é bem completo na minha opnião, jaja vira mapa de farm kek :)
Topic Starter
yShadowXOP_

Nekoraw wrote:

m4m dos brodi
meu mapa: https://osu.ppy.sh/s/679698

Shaxter's Advanced
Para o Shadow:
- 00:31:777 (2) - eu removeria o whistle daqui porque esse não importa quantas vezes eu tente ouvir a música, não consigo entender qual ritmo ele tá seguindo, ou então deletar o slider e fazer um círculo em 00:31:939 Vou pensar sobre isto

Hard
- 00:11:020 (3,4) - o flow entre esses dois objects ta meio estranho, eu daria um ctrl+g no 00:11:182 (4) - e moveria um pouco para cima https://puu.sh/ylTAC/2e405da357.png Ok

Light Insane
- eu achei estranho começar os jumps e vir dois sliders 00:09:723 (4,5) - quebrando um pouco o flow do mapa, eu transformaria os sliders em círculos, não muito separados, mas pelo menos de uma maneira que seja agradável de mirar e acertar eles OK, irei colocar jumps
- 00:22:047 (1) - eu colocaria ele um pouco mais pra baixo, pra evitar missread Ok
- 00:26:588 (3) - acho que foi de propósito mas ficou meio estranho esse slider 00:26:588 (3) - não ter whistle e esse ter 00:26:912 (4) - , btw eu aumentaria o reverse do 00:26:588 (3) - em 1 tick Ok


Bread Paradise
- 00:31:128 (1) - acho que mover o tail desse slider um pouco pra esquerda seria mais daora de jogar https://puu.sh/ylUmr/e86a608f56.png Eu acho que não, ficaria estranho na jogabilidade :<

esse mapset é bem completo na minha opnião, jaja vira mapa de farm kek :) XD

Obrigado pelo mod :)
EMachine03
From #modreqs :)
(Warning: I haven't modded a beatmap in about a year, so if this mod sucks please don't get mad at me)
Normal:
00:03:069 (4,5,6) - Comment: I understand that these notes are being matched up to the drums, but the drums are barely audible in the song. I actually had to retry this part a few times to get the rhythms down. You can keep these notes like this, but I would recommend matching them up to the chimes, especially considering that this is a normal difficulty. You don't have to follow this one, it's just something I felt while playtesting.
00:12:642 (3) - Add a clap here.
00:15:236 (3) - ^
00:26:263 (5,6) - Add claps to both sliders to fit previous hitsound style.
Overall, pretty solid difficulty. Good work.
Advanced:
00:17:020 - Comment: I feel like there's a hit circle missing here.
00:22:047 - Comment: I sort of feel like the map's general "speed", for lack of a better term, increases quite a bit here. When playtesting, I found myself getting behind on this part and not being able to adjust to the increase of the slider's speed. I might just be insane though. I am primarily referring to 00:22:534 (3,4,5,1,2) - .
Over all, this is a pretty solid mapset. I hope to see this ranked. Thanks.
IggyLp
Some Suggestions:

Easy: 00:02:421 the Slider should be one Tick longer
00:03:394 this circle must be replaced one tick further

Shaxter's Advanced: 00:05:988 The 3 has to be further from the 4
00:17:182 The 4 Slider should be further away from the 3 slider
00:21:236 This 1 Slider could be nearer to the previous 3 slider
Shunao

Nekoraw wrote:

m4m dos brodi

Shogun's Normal
- i think there is a lot of overlaps in this diff and it will be hard to new players do read this, i would at least change the stack leniency to get easier to read :v

EMachine03 wrote:

From #modreqs :)
(Warning: I haven't modded a beatmap in about a year, so if this mod sucks please don't get mad at me)
Normal:
00:03:069 (4,5,6) - Comment: I understand that these notes are being matched up to the drums, but the drums are barely audible in the song. I actually had to retry this part a few times to get the rhythms down. You can keep these notes like this, but I would recommend matching them up to the chimes, especially considering that this is a normal difficulty. You don't have to follow this one, it's just something I felt while playtesting.
00:12:642 (3) - Add a clap here.
00:15:236 (3) - ^
00:26:263 (5,6) - Add claps to both sliders to fit previous hitsound style.
Overall, pretty solid difficulty. Good work.

Over all, this is a pretty solid mapset. I hope to see this ranked. Thanks.
No reply mean fixed~

Thanks for modding!

l
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Seishun Wa Tabemono Desu
TitleUnicode:青春は食べ物です
Artist:Petit Milady
ArtistUnicode:Petit Milady
Creator:yShadowXOP_
Version:Shogun's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
BeatmapID:1427155
BeatmapSetID:663138

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1286,324.324324324324,4,2,1,75,1,0
6480,324.324324324324,4,2,1,75,1,0
11669,-100,4,2,1,75,0,1
29831,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 255,193,255
Combo3 : 185,233,255

[HitObjects]
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OnlyEasyPP
Hello! from #Modreqs.
Bread Paradise
00:22:047 (1,2) - It's uncomfortable going from that slider to the next one , I would recommend using ctrl + h on that part.

The entire Mapset looks good , good luck
Topic Starter
yShadowXOP_

-Only Camellia- wrote:

Hello! from #Modreqs.
Bread Paradise
00:22:047 (1,2) - It's uncomfortable going from that slider to the next one , I would recommend using ctrl + h on that part. ok,I left this part with a more comfortable movement

The entire Mapset looks good , good luck Thanks For Modding :)
Murmur twins
Hi~ From my queue

Unrankable issues will be marked in red fonts
Easy
  1. 00:06:475 (1) - Unsnapped slider tail
  2. 00:22:047 (1,2) - Check blanket here
Normal
  1. 00:14:912 (2,3) - This may be a bit confusing for new players I think
Hard
  1. 00:06:313 (4) - Prefer overlap with 00:06:480 (1) at the slider start
  2. 00:15:561 (1,2) - Check blanket here
Light Insane
  1. Seems fine for me!
Maxter
  1. 00:15:398 (5) - nc?
  2. 00:16:696 (1) - Here, may be better if replaced with a note and two 1/2 sliders after that, seems more natural
Also nc part from 00:16:696 (1) is a bit weird for me idk why
Marianna
  1. Seems fine for me!
Bread Paradise
  1. Seems fine for me!

Very nice mapset! GL~
Topic Starter
yShadowXOP_

siwu320 wrote:

Hi~ From my queue

Hard
  1. 00:06:313 (4) - Prefer overlap with 00:06:480 (1) at the slider start
  2. 00:15:561 (1,2) - Check blanket here

All Fixed, Thanks for Modding :)
-Master-

siwu320 wrote:

Hi~ From my queue

Unrankable issues will be marked in red fonts
Maxter
  1. 00:15:398 (5) - nc? - Alraro!
  2. 00:16:696 (1) - Here, may be better if replaced with a note and two 1/2 sliders after that, seems more natural - Alraro!
Also nc part from 00:16:696 (1) is a bit weird for me idk why - I kept this, but I found a NC before this one that was plain unnecessary, so thank you :>


Very nice mapset! GL~
Shunao

siwu320 wrote:

Hi~ From my queue

Unrankable issues will be marked in red fonts

Normal
  1. 00:14:912 (2,3) - This may be a bit confusing for new players I think i don't think so, it's work well :v

Very nice mapset! GL~
Thanks for modding!
A1caida
Short maps
Like this
perfect
My Queue m4m

Bread Paradise
00:03:231 (3,4) - this sounds like 00:03:556 (5,6) - and why you place different them?
00:06:480 (1) - it can be a little confusing because of sudden sv changing
00:13:452 (3) - it is not level with 00:12:804 (1) - (a little bit)
Marianna's Insane
00:29:993 (2,3) - mapped like 1/4
00:30:479 (2,3) - ^^^ (ds plz)
Maxter's Insane
00:02:258 (3) - a little bit far like 00:02:096 (2) -
00:17:182 (3,4,5) - ds plz
put this 00:20:263 (4) - or these 00:19:939 (2,3) - into "holes" 00:20:588 (5) -
Light Insane
00:06:480 (1) - it can be a little confusing because of sudden sv changing
00:27:236 (1) - too far from 00:26:912 (4) - I think
Short mod :C
Good luck!
Hollow Delta
m4m from my queue

Bread Paradise

  1. 00:07:615 (1) - Compare this to 00:02:421 (1) - spacing seems surprisingly large yet the song as kept the same intensity. ctrl+g 1 because I think it would make it more consistent.
  2. 00:09:398 (2,3,4,5,6,7) - I think having all of these claps at the same volume doesn't fit the slowly rising intensity. I suggest placing green lines at 00:09:398 - 00:09:723 - 00:10:047 - 40, 55, 70 volume respectively.
  3. 00:11:669 (1,2) - To me this looks like a bit difficult to play. The stream and 1 was following a clockwise direction, but it switches to counter-clockwise on 2 which is the weaker sound compared to 1. When you switch the direction of your circular flow on weak sounds it feels unnatural, so that's why I think it would play better if the pattern was arranged in a way that incorporates circular motion. https://puu.sh/yzC9q/6d5b1d79a6.jpg
  4. 00:14:263 (1,2) - Similar to above, I feel like the direction of flow should switch on stronger sounds to better compliment the music.
  5. 00:19:939 (3,4) - I think this rhythm doesn't fit here because there isn't 2 distinct sounds that could be represented by 2 clicks. I think a 3/4 slider fits better as the sound here you could map is the vocal. https://puu.sh/yzCxE/fd758288c9.png

Marianna's Insane

  1. 00:08:263 (2,3) - I think you should map the bell here as that is louder than the subtle beats mapped with 2-3. You mapped it at 00:08:750 (4) - so I think it would be more consistent and readable if it was mapped in the first point.
  2. 00:10:858 (1) - Because you used the same NC pattern for this note as done with the 1/2 rhythm at 00:09:723 (1,2,1,2,1,2) - this 2/1 gap might be misread as 1/2 distance. I think if you want to contrast this better you can create an antijump by stacking the notes like https://puu.sh/yzCYK/e10eb1c0fd.jpg in the pic I applied a .5x sv to the slider because I thought it fit the rising vibe and flowwed into the stream better.
  3. 00:22:047 - From here to 00:25:696 - You use a perfectly vertical / horizontal structure. There's actually a misalignment at 00:22:534 (3) - but the rest of the notes included in this time frame were perfectly horizontal or vertical, which I think is odd because the song hasn't changed much and we're used to looking at the diff from a certain angle. Rotating this section slightly I think would make these patterns look better and fit with the rest of the map.

Maxter's Insane

My general concerns with this diff are how it's patterns look. You incorporated linear and circular patterns which is great, but the way they fit together visually is important as well because you want clear patterns that can be read easily. If you'll let me point out some examples;

  1. 00:02:096 (2,3,4) - From 1-00:12:317 (3,4,1,2,3,4,5) - 4 your direction is counter-clockwise. 4 is a comparably strong note so it makes sense why you would switch the direction of that flow here. I think the problem is you went from circular to linear flow on 3-4 so it makes the pattern look random. I think if you arranged the slider in a way where you incorporate both linear and circular flow at the same time the map can play much better and will look more organized. https://puu.sh/yzDyg/ba6571bcfc.jpg
  2. 00:12:317 (3,4,1,2,3,4,5) - Here there is no circular motion. The way you go back and forth with the patterns on the strong beats at 00:12:804 (1,3) - makes sense, but then at 00:13:777 (5) - it doesn't switch directions. While the last note is playable, it is unexpected because you mapped it differently at 1 and 3. For this pattern I suggest rotating 5 so it switches direction on the strong beats so you establish a pattern to compliment the rhythm.
  3. 00:15:398 (5,6,7,8) - 5 goes up, but 6 is below. This contradicts the expected location of 6 because naturally players follow a circular and linear pattern. 7-8 the patterns play against what they imply. What I mean is 7 is counter-clockwise while 8 is clockwise. They cancel each other out, so it makes this pattern difficult to play. This is where you would want to incorporate circular and linear flow because if some parts play harder over others but they share the same intensity then the map plays inconsistently. That's why it's important to take into consideration how certain patterns play over others so you can guarantee consistency.

    Bottom line is you need to have consistency, or similarity in the way your patterns play so as to compliment the music. I highly suggest going through and checking to make sure your patterns follow a consistent pattern so as they don't break a player's expectation.

Light Insane

  1. 00:26:588 (3,4) - Considering how the distance from 2-3 looks similar to the distance of 4-5 yet they're on different snappings makes me think this would be difficult to read. 00:26:588 (3,4) - I suggest to either extend 3 to 3 reverses or shorten 4 to 2 reverses for consistency.

Shaxter's Advanced

  1. 00:16:534 (3) - I think having the slider end on a sound stronger than the one it starts on would play unnaturally as it takes more effort to click than to release, so I think it would make sense to compliment the song with that in mind.

Ataraxia's Easy

  1. 00:18:155 (2) - I think this is a snapping error. It sounds more accurate at 00:18:317 (2) - if you want to contrast the 3/2 difference in the timeline you can stack the note under 1 and stack 00:19:452 (1) - under the previous note. If you decide to fix the snapping this way boost the stack leniency up to 8 so the notes don't perfectly overlap. Criteria doesn't like perfect overlaps hgwouls;sghn
  2. unsnapped object at 00:06:475 (1) - in Ataraxia's Easy. Rest of diffs look good.

Rest of diffs look great. gl!

https://www.youtube.com/watch?time_cont ... 3fqaaeTSfU Metadata. You had it correct, just show this to bn when set is ready.
Asuka_-
hey. let's go
check meta and topdiff only.

top diff

00:03:231 (3,4,5,6) - seems overdone for such a calm part in the map.
replace some circles to slider better.

00:13:777 - whistle

00:16:047 (2,3) - super quetionable rhythm.
why you didnt map vocal on 00:16:047 (2,3) - only. (you follow vocal mainly whole the map)
if you follow vocal, try this https://i.gyazo.com/6d2b02f4b6fa5692e8a ... ff2e45.png

00:17:993 (1,5) - looks bad. you should perfectly stack or make pallarel

00:19:452 (1) - why you use 3/4 rhythm only here? lol

00:21:236 (2,3,4,5) - same as 00:16:047 (2,3) -
i think 00:21:723 - should be clickable whether vocal follow or drum follow
try this https://i.gyazo.com/808786a0cf10f29624f ... 0c5a6e.png

00:24:155 (3) - whistle

00:29:669 (4,5,1) - whistle

rest looks fine.



general

Artist should be "petit milady"
Title shuould be "Seishun wa Tabemono desu"

refs:
http://www.petitmilady.com/
http://www.petitmilady.com/disco/disco30.html
https://www.youtube.com/watch?time_cont ... 3fqaaeTSfU (from Bubblun's post)

[]
good luck!
Topic Starter
yShadowXOP_

-Alcaida wrote:

Short maps
Like this
perfect
My Queue m4m

Bread Paradise
00:03:231 (3,4) - this sounds like 00:03:556 (5,6) - and why you place different them? i tidied :3
00:06:480 (1) - it can be a little confusing because of sudden sv changing Hmm, I don't think so
00:13:452 (3) - it is not level with 00:12:804 (1) - (a little bit) hm

Light Insane
00:06:480 (1) - it can be a little confusing because of sudden sv changing Hmm, I don't think so
00:27:236 (1) - too far from 00:26:912 (4) - I think I think not
Short mod :C
Good luck!

Thanks For Modding :)
Topic Starter
yShadowXOP_

Bubblun wrote:

m4m from my queue

Bread Paradise

  1. 00:07:615 (1) - Compare this to 00:02:421 (1) - spacing seems surprisingly large yet the song as kept the same intensity. ctrl+g 1 because I think it would make it more consistent.
  2. 00:09:398 (2,3,4,5,6,7) - I think having all of these claps at the same volume doesn't fit the slowly rising intensity. I suggest placing green lines at 00:09:398 - 00:09:723 - 00:10:047 - 40, 55, 70 volume respectively.
  3. 00:11:669 (1,2) - To me this looks like a bit difficult to play. The stream and 1 was following a clockwise direction, but it switches to counter-clockwise on 2 which is the weaker sound compared to 1. When you switch the direction of your circular flow on weak sounds it feels unnatural, so that's why I think it would play better if the pattern was arranged in a way that incorporates circular motion. https://puu.sh/yzC9q/6d5b1d79a6.jpg
  4. 00:14:263 (1,2) - Similar to above, I feel like the direction of flow should switch on stronger sounds to better compliment the music.
  5. 00:19:939 (3,4) - I think this rhythm doesn't fit here because there isn't 2 distinct sounds that could be represented by 2 clicks. I think a 3/4 slider fits better as the sound here you could map is the vocal. https://puu.sh/yzCxE/fd758288c9.png

Light Insane

  1. 00:26:588 (3,4) - Considering how the distance from 2-3 looks similar to the distance of 4-5 yet they're on different snappings makes me think this would be difficult to read. 00:26:588 (3,4) - I suggest to either extend 3 to 3 reverses or shorten 4 to 2 reverses for consistency.
Rest of diffs look great. gl!

https://www.youtube.com/watch?time_cont ... 3fqaaeTSfU Metadata. You had it correct, just show this to bn when set is ready.

All Fixed, Thanks For Modding :)
Topic Starter
yShadowXOP_

Asuka_- wrote:

hey. let's go
check meta and topdiff only.

top diff

00:03:231 (3,4,5,6) - seems overdone for such a calm part in the map.
replace some circles to slider better.

00:13:777 - whistle

00:16:047 (2,3) - super quetionable rhythm.
why you didnt map vocal on 00:16:047 (2,3) - only. (you follow vocal mainly whole the map)
if you follow vocal, try this https://i.gyazo.com/6d2b02f4b6fa5692e8a ... ff2e45.png

00:17:993 (1,5) - looks bad. you should perfectly stack or make pallarel

00:19:452 (1) - why you use 3/4 rhythm only here? lol

00:21:236 (2,3,4,5) - same as 00:16:047 (2,3) -
i think 00:21:723 - should be clickable whether vocal follow or drum follow
try this https://i.gyazo.com/808786a0cf10f29624f ... 0c5a6e.png

00:24:155 (3) - whistle

00:29:669 (4,5,1) - whistle

rest looks fine.



general

Artist should be "petit milady"
Title shuould be "Seishun wa Tabemono desu"

refs:
http://www.petitmilady.com/
http://www.petitmilady.com/disco/disco30.html
https://www.youtube.com/watch?time_cont ... 3fqaaeTSfU (from Bubblun's post)

[]
good luck!

All Fixed, Thanks for Modding :)
Marianna

Bubblun wrote:

m4m from my queue


Marianna's Insane

  1. 00:08:263 (2,3) - I think you should map the bell here as that is louder than the subtle beats mapped with 2-3. You mapped it at 00:08:750 (4) - so I think it would be more consistent and readable if it was mapped in the first point. I'm not following the Bells in either of the two sequences
  2. 00:10:858 (1) - Because you used the same NC pattern for this note as done with the 1/2 rhythm at 00:09:723 (1,2,1,2,1,2) - this 2/1 gap might be misread as 1/2 distance. I think if you want to contrast this better you can create an antijump by stacking the notes like https://puu.sh/yzCYK/e10eb1c0fd.jpg in the pic I applied a .5x sv to the slider because I thought it fit the rising vibe and flowwed into the stream better. The NC here 00:09:074 (1,2,1,2,1,2,1,2,1,2) - is because of the jumps and here 00:10:858 (1,1) - is because of the sudden change of pace
  3. 00:22:047 - From here to 00:25:696 - You use a perfectly vertical / horizontal structure. There's actually a misalignment at 00:22:534 (3) - but the rest of the notes included in this time frame were perfectly horizontal or vertical, which I think is odd because the song hasn't changed much and we're used to looking at the diff from a certain angle. Rotating this section slightly I think would make these patterns look better and fit with the rest of the map. I'm not going to change the entire map structure by not making symmetric sliders in certain areas
Thanks for modding~
Hollow Delta
yo, I'd like to clarify some things as I don't completely understand your responses.

For the first point
I'm not following the Bells in either of the two sequences
I pointed this out because the layers you mapped were a mixture of the bells and drums (00:07:128 (3,1) - point of reference) so ignoring the bell at 00:08:101 - and only focusing on those drums was unpredictable.

My second point, I get why you NCed the notes this way. I think you misunderstood what I was trying to say. My point was when you use an NC pattern of 1,2,1,2,1,2 and then add 1 at 00:10:858 (1) - as if you were still mapping 1/2 rhythm, it could be misleading to play.

My final point, I think you misunderstood me here as well. I'm not asking you to change the entire map structure. I'm also not asking you to avoid symmetry. My issue here is when your structure is mapped on a tilted axis, but have one section on a perfectly straight axis looks out of place. I'm not suggesting to redo it, I'm suggesting rotate it slightly so it fits with the rest of the structure. The patterns would still remain the same.
Marianna

Bubblun wrote:

yo, I'd like to clarify some things as I don't completely understand your responses.

For the first point
I'm not following the Bells in either of the two sequences
I pointed this out because the layers you mapped were a mixture of the bells and drums (00:07:128 (3,1) - point of reference) so ignoring the bell at 00:08:101 - and only focusing on those drums was unpredictable.

My second point, I get why you NCed the notes this way. I think you misunderstood what I was trying to say. My point was when you use an NC pattern of 1,2,1,2,1,2 and then add 1 at 00:10:858 (1) - as if you were still mapping 1/2 rhythm, it could be misleading to play.

My final point, I think you misunderstood me here as well. I'm not asking you to change the entire map structure. I'm also not asking you to avoid symmetry. My issue here is when your structure is mapped on a tilted axis, but have one section on a perfectly straight axis looks out of place. I'm not suggesting to redo it, I'm suggesting rotate it slightly so it fits with the rest of the structure. The patterns would still remain the same.
fine y'll not give up, so i changed, but i'll not change all the map just because of this last think thanks
code
osu file format v14

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AudioLeadIn: 0
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Title:Seishun wa Tabemono desu
TitleUnicode:青春は食べ物です
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Marianna's Insane
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
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_IxApplePie_
From NM queueee

Marianna's Insane
- 00:20:750 (1) - i'm pretty sure you can emphasis this more like you did with 00:12:804 (1) ,00:14:263 (1) , and so on.

Maxter's Insane
- 00:17:506 (4) - is this a trap? if not, don't confuse players lol :o

Light Insane
- 00:10:371 (1) - pretty sure you can emphasis this more cause it has more "power"(strong beat) than 00:10:210 (7)
- 00:18:479 (3) - you can give this a sharper angle to 00:18:642 (4) to have better flow + more emphasis on 00:18:642 (4)
*sry, could only find some faults in emphasizing

Shogun's Norm
- 00:08:263 (4) - instead of slider, put a circle at 00:08:425 since the slider does not follow the bell(?) bgm

Ataraxia's Easy
- ctrl + shift + a, you got a unsnapped note. ( 00:06:475 (1) ) and i'm pretty sure you need to fix some distance snap...(not sure whether you could fix them or not)

don't give me kudos if these ain't helpful!!
goodluck! :D
Topic Starter
yShadowXOP_

_IxApplePie_ wrote:

From NM queueee


Light Insane
- 00:10:371 (1) - pretty sure you can emphasis this more cause it has more "power"(strong beat) than 00:10:210 (7) Ok
- 00:18:479 (3) - you can give this a sharper angle to 00:18:642 (4) to have better flow + more emphasis on 00:18:642 (4)
*sry, could only find some faults in emphasizing I will try XD

don't give me kudos if these ain't helpful!!
goodluck! :D

Thanks For Modding ;)
Ataraxia
hmmm looks like i have a lot of mod to reply, sorry for all and the mapper for that :(

FOR THE MOTHER OF GOD WHY THAT NOT SNAPPED LOL


okye the slider whas snapped now

@IggyLp

Easy: 00:02:421 the Slider should be one Tick longer
00:03:394 this circle must be replaced one tick further

to be since, i don't understand nothing about that lol, why put one/futher tick ? i see now its fine what i have made and is fine, i don't see why switch snap instances (sorry if i see rude to you, i just don't understand the "why" of all...)


@siwu320

blanket is fine

@Bubblun

00:18:155 (2) - I think this is a snapping error. It sounds more accurate at 00:18:317 (2) - if you want to contrast the 3/2 difference in the timeline you can stack the note under 1 and stack 00:19:452 (1) - under the previous note. If you decide to fix the snapping this way boost the stack leniency up to 8 so the notes don't perfectly overlap. Criteria doesn't like perfect overlaps hgwouls;sghn

Since its a easy diff, i really don't want to "emphasss" nothing, i see u resolution in a good way to make a good map, but i wanted to do a simple thing, transform 00:18:155 (2) - in a repeat, now, its just a simple representation, with no circles, but sliders, i think now its fine to make a good flow with no need of circles emphas

unsnapped object at 00:06:475 (1) - in Ataraxia's Easy . Rest of diffs look good.


Thank you for all, if don't feel good for some of the modders, i open for a recheck

aepraerkae
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CucumberCuc
Hi :3

Ataraxia's Easy
00:06:480 (1,2,3) - hey, distance? :(
00:16:858 (1,2) - do better flow
00:21:398 (4,1) - a bit far

Shogun's normal
00:14:263 (1,2) - make distance better >//<

Shaxter's Advanced
The main difference of this complexity is the use of people's nicknames on the BG and it's a bit strange that this is where it is used, although I do not know if such a moment affects the ranking
00:06:313 (4,1) - strange flow
00:09:074 (1) - move a bit left?
00:17:182 (4) - it's rly strange placement, maybe do are close with next slider and make better flow with 00:16:534 (3) - ?
00:21:236 (1,2) - interesting NC pick, but it's not understand why Shadow use the same color if Master use him, maybe remake NC?
00:24:317 (3) move a bit left and make slightly far from next slider?

Maxter's Insane
00:14:750 (2,3,4) - it's slightly look is strange flow especially the slider, maybe think about change?
00:17:182 (3,4,5) - strange see this low distance when u need in all Kiai time do far objects
00:31:047 - put circle?
00:31:534 - ^
00:31:128 (2,3) - flow can be better

Marianna's Insane
00:02:907 - i think it's not good when u miss sound here

other things and diffs looks good
Ataraxia

CucumberCuc wrote:

Hi :3 ...

Ataraxia's Easy
00:06:480 (1,2,3) - hey, distance? :( Hmmm... fixed ?
00:16:858 (1,2) - do better flow Hm... what patten here you don't like ? where the problem ?, if you just put "do better flow" i never gonna understand what bad the flow are here, i don't want to be rude, I have analyzed your post in general, u have more than 2 years of mapping activities and you don't explain nothing about your mod, please, if you gonna mod a map, at least try to explain something

00:21:398 (4,1) - a bit far is about the DS, if that. fixed...

Please, you NEED to explain all things in your mod, don't do a LAZY modding like that for the mother of god

other things and diffs looks good
DS fix
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CucumberCuc

Ataraxia wrote:

CucumberCuc wrote:

Hi :3 ...

Ataraxia's Easy
00:06:480 (1,2,3) - hey, distance? :( Hmmm... fixed ? look on this: http://prntscr.com/hm1aq2, http://prntscr.com/hm1bdp; on Easy difficulty maximum distance between objects is 0.03x
00:16:858 (1,2) - do better flow Hm... what patten here you don't like ? where the problem ?, if you just put "do better flow" i never gonna understand what bad the flow are here, i don't want to be rude, I have analyzed your post in general, u have more than 2 years of mapping activities and you don't explain nothing about your mod, please, if you gonna mod a map, at least try to explain something well, u have this moment https://osu.ppy.sh/ss/9741743 and it's not good, fix to https://osu.ppy.sh/ss/9741775 and it's be look better

00:21:398 (4,1) - a bit far is about the DS, if that. fixed...

Please, you NEED to explain all things in your mod, don't do a LAZY modding like that for the mother of god

other things and diffs looks good
UPD1: 00:13:615 (4) - i think be better if u do 1.21x distance
00:14:263 (1,2) - it's a bit far, like i say above - on Easy diff maximum distance 0.03x
00:21:398 (4) - 1.2x?
Shunao

_IxApplePie_ wrote:

From NM queueee

Shogun's Norm
- 00:08:263 (4) - instead of slider, put a circle at 00:08:425 since the slider does not follow the bell(?) bgm

don't give me kudos if these ain't helpful!!
goodluck! :D

CucumberCuc wrote:

Hi :3

Shogun's normal
00:14:263 (1,2) - make distance better >//<

other things and diffs looks good
All fixed!

Thanks for modding!!

<:
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Countdown: 0
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[Metadata]
Title:Seishun wa Tabemono desu
TitleUnicode:青春は食べ物です
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Shogun's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
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Alexsander
[Easy]
  1. 00:25:777 (3) - Melhora esse slider está muito feio do jeito que ele foi colocado, vc poderia diminui a curva dele mais ou menos assim
    Ex:
  2. 00:24:642 (1) - você poderia colocar o ponto vemelho desse slider mais pro lado do slider head pois melhor visualmente
    Ex:
[Normal]

  1. 00:01:286 (1,2) - Avoid this overlap costs nothing (same thing happens in(00:06:480 (1,2) - )
    ex:
  2. 00:12:317 (2,3) - This was inconsistent I think I should have a reverse in 00:12:155 - the vocal and hitmo will become much more consistent.
  3. 00:17:344 - As before, I think there must be a reverse, but it's your choice.
[Advanced]

  1. 00:07:128 (2) - esse reverse ficou estranho, você poderia colocar 3 circulos ai ficaria melhor e mais agradável em jogo.
[Hard]

  1. 00:08:588 (3,4) - Coloca um slider 1/2 pois está interferindo 00:09:398 (2,3) - já que a musica da uma parada e esse 2 circle atrapalham já que os 2 próximos estão aumentando, dificil de explicar mas espero que entenda =/
[Light Insane]

  1. 00:15:398 (5) - Creio que se diminuir o DS para deixar melhor visualmente não tem problema mas é de sua escolha
    ex:
[Maxter's Insane]

  1. 00:03:556 (4,5) - muito distante, a relação de aumento no DS foi uma diferença muito grande em comparação a esta 00:03:231 (2,3) - você poderia deixar em 2.9x de DS e o som mais forte(00:03:880 (1) - ) do jeito que está.
  2. 00:14:263 (1) - Essa curva toda não ficou legal reconsidere diminuir um pouco, é sua escolha
  3. 00:16:371 (8) - Não entendi esse DS alto pois o vocal forte está em 00:15:398 (5,7) -
  4. 00:23:182 (2) - DS poderia ser maior para ressaltar esse vocal acredito que seria interessante
Só isso mesmo
Shunao

TheBenderGamer wrote:

[Normal]

  1. 00:01:286 (1,2) - Avoid this overlap costs nothing (same thing happens in(00:06:480 (1,2) - ) it's fine imo, begginers can understand where they need to click imo (i mean to click on 2)
    ex:
  2. 00:12:317 (2,3) - This was inconsistent I think I should have a reverse in 00:12:155 - the vocal and hitmo will become much more consistent. fixed in other way
  3. 00:17:344 - As before, I think there must be a reverse, but it's your choice. i keep this here because there are more vocals at this moment so i can make this, the chain should be too long
<:²
osu file format v14

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[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Tabemono desu
TitleUnicode:青春は食べ物です
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Shogun's Normal
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
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-Master-
WOOOOOOO HERE WE GO AFTER 1 MONTH, BACK TO ACTIVE BOIII
Prepare for posting avalanches lol, forum doesn't want to cooperate with a single thread.

-Alcaida wrote:

Short maps
Maxter's Insane
00:02:258 (3) - a little bit far like 00:02:096 (2) - Alright :3, I was thinking about this while testplaying, why not make those 2 distance's equal? I Have the bad habit to try to make things look different, and the final result is the map looking like sh

00:17:182 (3,4,5) - ds plz - I Actually messed up some patterns here while I was innactive, so, this mod is actually out of date here, sorry :c my fault
put this 00:20:263 (4) - or these 00:19:939 (2,3) - into "holes" 00:20:588 (5) - I Made this https://puu.sh/yFzVu/879d17b3e5.png, not the cutest thing, but better than before

Good luck!
Thank You
-Master-
Second Mod
(Repeating, the forum is not collaborating, sorry for the solo posts)

Bubblun wrote:

m4m from my queue

Maxter's Insane

My general concerns with this diff are how it's patterns look. You incorporated linear and circular patterns which is great, but the way they fit together visually is important as well because you want clear patterns that can be read easily. If you'll let me point out some examples;

  1. 00:02:096 (2,3,4) - From 1-00:12:317 (3,4,1,2,3,4,5) - 4 your direction is counter-clockwise. 4 is a comparably strong note so it makes sense why you would switch the direction of that flow here. I think the problem is you went from circular to linear flow on 3-4 so it makes the pattern look random. I think if you arranged the slider in a way where you incorporate both linear and circular flow at the same time the map can play much better and will look more organized. https://puu.sh/yzDyg/ba6571bcfc.jpg - This Pattern (1-2-3-4) was one of my major concerns about aesthetics, I Improved it quite a bit, but I like the way it looks being here https://puu.sh/yFA86/28d25ceeba.png, I tweaked it a little.
  2. 00:12:317 (3,4,1,2,3,4,5) - Here there is no circular motion. The way you go back and forth with the patterns on the strong beats at 00:12:804 (1,3) - makes sense, but then at 00:13:777 (5) - it doesn't switch directions. While the last note is playable, it is unexpected because you mapped it differently at 1 and 3. For this pattern I suggest rotating 5 so it switches direction on the strong beats so you establish a pattern to compliment the rhythm. - Hmm, Alright, this really looks like it was placed randomly actually, I pratically reworked this section, one thing leaded to another, thank you.

  3. 00:15:398 (5,6,7,8) - 5 goes up, but 6 is below. This contradicts the expected location of 6 because naturally players follow a circular and linear pattern. 7-8 the patterns play against what they imply. What I mean is 7 is counter-clockwise while 8 is clockwise. They cancel each other out, so it makes this pattern difficult to play. This is where you would want to incorporate circular and linear flow because if some parts play harder over others but they share the same intensity then the map plays inconsistently. That's why it's important to take into consideration how certain patterns play over others so you can guarantee consistency. - Yup, this makes things look more natural.

    Bottom line is you need to have consistency, or similarity in the way your patterns play so as to compliment the music. I highly suggest going through and checking to make sure your patterns follow a consistent pattern so as they don't break a player's expectation. - Yeah, I have this problem that is trying to make things less "repetitive", but doing this, I leave consistency behind, my major problem at mapping :/
Thank You
-Master-

_IxApplePie_ wrote:

From NM queueee

Maxter's Insane
- 00:17:506 (4) - is this a trap? if not, don't confuse players lol :o - Why a trap? xD, I actually am kinda nervous with this pattern :s, it was made by accident, but I liked it so I left it there ;-; It is actually incredibly playable, but if more people complain about this, I'll Remove it ;-;

goodluck! :D
-Master-

CucumberCuc wrote:

Hi :3

Maxter's Insane
00:14:750 (2,3,4) - it's slightly look is strange flow especially the slider, maybe think about change? - Hmm GSHNDBASJDANSBHDGBAHSDASHGDJG Ok
00:17:182 (3,4,5) - strange see this low distance when u need in all Kiai time do far objects - Actually, this particular part is less "kiai-like" (less intense), and this 00:17:993 (1,2,3) - helps highlight it more :v
00:31:047 - put circle? - I Can't find any sound here :c
00:31:534 - ^ - Neither D:
00:31:128 (2,3) - flow can be better - I Prefer to let this pattern be like this ;-;
Thansks
Topic Starter
yShadowXOP_

TheBenderGamer wrote:

[Hard]

  1. 00:08:588 (3,4) - Coloca um slider 1/2 pois está interferindo Não vou colocar slider mas vou mudar a posição do circulo (4) para que o flow fique melhor

    00:09:398 (2,3) - já que a musica da uma parada e esse 2 circle atrapalham já que os 2 próximos estão aumentando, dificil de explicar mas espero que entenda =/ Vou ver isso depois :P
[Light Insane]

  1. 00:15:398 (5) - Creio que se diminuir o DS para deixar melhor visualmente não tem problema mas é de sua escolha
    ex: Para mim está bom como está :/
Thanks For Modding :)
CucumberCuc
_MasterTSP

try in future write all answers in 1 message, it's be better for u
-Master-

CucumberCuc wrote:

_MasterTSP

try in future write all answers in 1 message, it's be better for u
Like I said, fórum was not cooperating
YukiZura-
hi, q

[]
kaia mode is too long wth xD

[Maxster's Insane]
00:12:155 (2,3,4,1,2,3,4) - srsly idk what are you even following here? lol
ok i assume that you want to follow the vocal since you did here 00:10:696 (1,2,3,4,5,6,1) -
let me give a bit like suggestion or just help you in general
00:12:317 (3) - this slider shoud be here 00:09:561 (3) - instead
00:12:479 - single note here and here 00:12:642 - because of the drum voice i think
00:12:804 (1) - this slider end should end here 00:12:804 (1) - cuz there is no sound to be clickable at all at this part 00:13:128 (2) -
00:13:290 (2,3) - swap this two places 00:12:804 - single note here and slider here 00:13:452 - cuz the "dise"sing in long sound (i hope you understand what i mean xD)
00:14:750 (2,3) - replace with slider .. nothing that make it clickable
00:25:777 (7) - nc should be here ... not here 00:26:263 -
00:27:236 (10) - again.. nc here .. not 00:27:561 -
00:32:101 (4) - nc

[marianna's insane]
00:13:777 (5,6) - swap places this two because here 00:14:101 - is more likely to be clickable
00:28:534 (1) - idk why the slider end here tho because there no sound at all there ... should end here 00:27:561 (2) -

that's all for me .. gudluck ^^
Marianna

CucumberCuc wrote:

Hi :3

Marianna's Insane
00:02:907 - i think it's not good when u miss sound here I'm not following this sounds

other things and diffs looks good

YukiZura- wrote:

hi,

[marianna's insane]
00:13:777 (5,6) - swap places this two because here 00:14:101 - is more likely to be clickable The whole map is following this pattern
00:28:534 (1) - idk why the slider end here tho because there no sound at all there ... should end here 00:27:561 (2) - It is to emphasize in the next note

that's all for me .. gudluck ^^
a little change from @Yuki's mod + changed last spinner
bbb
osu file format v14

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Title:Seishun wa Tabemono desu
TitleUnicode:青春は食べ物です
Artist:petit milady
ArtistUnicode:petit milady
Creator:yShadowXOP_
Version:Marianna's Insane
Source:パンでPeace!
Tags:悠木碧 竹達彩奈 yuuki aoi taketatsu ayana プチミレディ opening CALENDAR GIRL short pan de peace _MasterTSP ShogunMoon Ataraxia Marianna
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Ataraxia
@CucumberCuc thanky now is fine, applied all xD (sorry for being rude too)

@Alexsander obrigado, apliquei tudo também xD

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Simuzax
Ye XD
Ataraxia's Easy
00:03:394 (3) - move isso pra 00:03:556 - o som agudo tem mais impacto q o kick, fica estranho de se jogar
00:11:669 (1,2) - esse tipo de movimento é ok, mas eu preferiria algo >assim<, ficaria mais contínuo e fluido
00:26:912 - uma nota cairia bem aqui, ainda ta no kiai de qlqr jeito
00:27:236 (1,2) - isso só é um pouco feio mesmo, n sei exatamente como você poderia arrumar isso, tlvz algo >assim?<
00:29:831 (1) - deveria acabar em 00:33:642 se vc tiver seguindo os kicks ou em 00:33:885 se tiver seguindo o fade out do agudo, vc q decide
Shogun's Normal
00:29:831 (1) - change that to a 1/2 repeat slider, youre missing a note at 00:29:993
00:32:425 (1) - this should end at 00:33:642
Shaxter's Advanced
00:11:020 (3) - encerra esse slider em 00:11:344 e põe um circulo em 00:11:507 - o ritmo ta estranho parece q falta algo clicavel, faz algo >assim< sla
00:15:561 (1) - 00:18:317 (7) - o ritmo e o DS aqui tão simplesmente mto estranhos, n da pra entender direito o q vc ta seguindo na musica, tenta usar
>esse< e ve o q sai, atualmente n da nem pra jogar essa parte sem se perder
00:19:452 (2,3) - corrige o blanket
00:31:128 (1) - encerra o slider em 00:31:452 e põe um circulo em 00:31:615 - mesma coisa do slider la de cima
00:32:425 (1) - esse spinner deveria acbar em 00:33:642
Hard
00:11:588 - tem som aqui, acho q o ritmo ficaria melhor >assim< ja q o som em 00:11:344 - é mais forte q os outros
00:16:047 (2,3) - transforma o (2) num repeat slider e o (3) num slider 1/2 normal, tem um som forte em 00:16:534 - fica melhor de se jogar
00:19:452 (1) - 00:20:263 (4) - essa parte ta mto estranha de se jogar, tem esse slider 1/8 meio desnecessario e vc ainda poe menos enfase no som forte em 00:20:425 - tenta usar
>esse< ritmo e ve no q da
00:22:858 (3) - remove isso
00:22:534 (2) - transforma em um repeat e põe um circulo ou um slider em 00:23:020 por causa do som forte
00:32:344 (1) - vc ta perdendo umas notas aqui 00:33:398 , encerra o spinner ali e põe um triple/repeat
Light Insane
00:09:398 (2,3,4,5,6,7) - os angulos desses jumps tão horriveis de jogar, tenta refazer essa parte
00:16:047 (2,3) - mesma coisa do Hard
00:22:534 (2,3) - ^
00:29:831 (1,2,3,1,2,3,1,2,1) - um pouco estranho de ler, n é major mas tenta refazer esses jumps tbm
00:32:344 (1) - mesma coisa do Hard
Marianna's Insane
00:02:421 (1) - encerra esse slider em 00:02:907 - os agudos tem mais impacto q os kicks aqui, atualmente ta estranho de se jogar
00:03:394 (2) - move pra 00:03:231 - ^
00:03:718 (3) - move pra 00:03:556 - ^
00:08:263 (3) - move pra 00:08:425 - ^
00:08:588 (4) - remove isso, explicação acima
00:10:858 (1) - move pra 00:10:696 e põe um circulo em 00:11:020 - ritmo ta estranho
00:12:804 (1,2) - meio desnecessario usar esse ritmo sendo q vc poderia simplesmente terminar o slider ond ta o (2), fica super estranho de se jogar e fica mais pesado do q deveria, esse caso se repete tanto no mapa q nessa parte 00:25:128 (1,2,1) - ond faz sentido usar esse ritmo, vc nem sente diferença, n sei se precisaria remapear td mas tenta dar uma arrumada
00:32:263 (1) - ta perdendo uma nota em 00:33:398
Maxter's Insane
00:02:421 (4,1) - da uma nerfada nesse jump
00:03:069 (1,2,3,4) - os angulos disso são horriveis de se jogar, tenta refazer esses jumps
00:11:263 - falta uma nota aqui
00:14:750 (2,3,4) - mesma coisa dos 1os jumps
00:15:398 (5) - troca isso por um circulo e põe um slider em 00:15:561 por causa do agudo
00:20:588 (7) - ta perdendo uma nota no meio desse slider, transforma ele em um repeat 1/2
00:29:750 - falta uma nota aqui
00:22:534 (5,6,1) - mesma coisa dos 1os jumps
Bread Paradise
00:16:371 (3,4) - põe um circulo aqui e um slider em 00:16:534 pelo som forte
00:20:263 (4,5) - mesma lógica do de cima
00:22:534 (2) - mesma coisa do Hard
00:32:344 (1) - ^

isso demorou mto pqp
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