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OISHII - ONIGIRI FREEWAY [OsuMania]

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Topic Starter
Mentholzzz
This beatmap was submitted using in-game submission on 24 มีนาคม 2561 at 20:37:17

Artist: OISHII
Title: ONIGIRI FREEWAY
Source: osu!
Tags: Chiptune 8 bit Creamcore Polytetral Featured Artist
BPM: 210
Filesize: 20197kb
Play Time: 02:48
Difficulties Available:
  1. Ikura Onigiri "SC" - 4Key (4.5 stars, 2238 notes)
  2. Plain Onigiri "NM" - 4Key (1.99 stars, 837 notes)
  3. Poly's Konbu Onigiri "HD" - 4Key (2.81 stars, 1353 notes)
  4. Salmon Onigiri "SHD" - 4Key (5.14 stars, 2768 notes)
  5. Umeboshi Onigiri "MX" - 4Key (3.6 stars, 1768 notes)
  6. Unagi Onigiri "UHD" - 4Key (5.2 stars, 2265 notes)
Download: OISHII - ONIGIRI FREEWAY
Information: Scores/Beatmap Listing
---------------
#6 Mentos' Mapset
<- Tiny Lamp | Dark Sheep ->

PLAY THIS WITH HITSOUNDS PLEASE

KEYSOUND SAMPLE BY 1164530434

POLY'S KONBU ONIGIRI "HD" BY Polytetral




Plain Onigiri "NM": Some juicy 1/2 stream and cute pattern...

Poly's Konbu Onigiri "HD": Simple rolls and streams, all in one.

Umeboshi Onigiri "MX": Feel sick? Sour streams are here to make you feel better.

Ikura Onigiri "SC": Not challenging enough? Short LN streams are here to kill the ill-prepared.

Salmon Onigiri "SHD": Generic handstream shitfile with some more weird-but-tasty stuff inside!

Unagi Onigiri "UHD": Counterpart of Salmon Onigiri. Looooooong eel is served and superior LN skill is required.

Density Chart
Plain Onigiri "NM"
Average NPS: 6.35
Max NPS: 11
LN-Percent: 27.75%

Poly's Konbu Onigiri "HD"
Average NPS: 9.59
Max NPS: 16
LN-Percent: 37.62%

Umeboshi Onigiri "MX"
Average NPS: 12.58
Max NPS: 19
LN-Percent: 27.43%

Ikura Onigiri "SC"
Average NPS: 15.8
Max NPS: 23
LN-Percent: 39.47%

Salmon Onigiri "SHD"
Average NPS: 19.32
Max NPS: 28
LN-Percent: 26.05%

Unagi Onigiri "UHD"
Average NPS: 15.45
Max NPS: 27
LN-Percent: 70.29%

Modder
newbandpro
_Stan
puxtu
Damaree
tailsdk
riunosk
Acnos
B A D
zawz
SyShawn
Syadow-
AlisceaSparku
deadbill
Tofu1222
Eldergleam
Garalulu
Blaze
OscarRickyH02
ExNeko
Lenfried-
chouyaa
Mage
eyes
genkicho
TheNewBungping
Antalf
Noxus
CoffeeLatte-
Unpredictable
FAMoss
Arzenvald
Murumoo


good practice map
newbandpro
From some random modding queue

NM
00:00:084 (84|0) - 00:01:226 (1226|1) - 00:02:369 (2369|2) and so on - I think a double would be better at these parts
00:05:798 - You missed a note here,you could either put a double note or a LN if you rejected the previous suggestion
00:06:941 - You could put a note at 3 here since there's a different sound at that part as well
00:13:369 (13369|0) - 00:22:512 (22512|0) - The drum beats go faster at this part so a LN could be better
00:20:369 - 00:24:941 - There's a drum beat at that part,you could add a note
00:49:655 (49655|3) - The note here is longer,you should make this a LN just like in HD
00:58:798 (58798|3) - End this LN at 00:59:084
01:25:512 (85512|0) - End this LN at 01:25:655
01:29:226 (89226|0) - Extend this one to 01:29:512 (Not going to mention these anymore,if you want to take a look at the LN's,just preview the HD diff. Most of them should be correct)
01:31:369 (91369|2) - If you are following the drums between 01:31:084 - 01:31:369 ,that note is a ghost note
(I forgot to add that I usually mod a single diff to the rules,sorry about that :p)
Good luck
Topic Starter
Mentholzzz

newbandpro wrote:

From some random modding queue

NM
00:00:084 (84|0) - 00:01:226 (1226|1) - 00:02:369 (2369|2) and so on - I think a double would be better at these parts I think only single LN here is enough
00:05:798 - You missed a note here,you could either put a double note or a LN if you rejected the previous suggestion ^
00:06:941 - You could put a note at 3 here since there's a different sound at that part as well ^
00:13:369 (13369|0) - 00:22:512 (22512|0) - The drum beats go faster at this part so a LN could be better ok
00:20:369 - 00:24:941 - There's a drum beat at that part,you could add a note I map all of that part using only single note.
00:49:655 (49655|3) - The note here is longer,you should make this a LN just like in HD ok
00:58:798 (58798|3) - End this LN at 00:59:084 ok
01:25:512 (85512|0) - End this LN at 01:25:655 ok
01:29:226 (89226|0) - Extend this one to 01:29:512 (Not going to mention these anymore,if you want to take a look at the LN's,just preview the HD diff. Most of them should be correct) ok
01:31:369 (91369|2) - If you are following the drums between 01:31:084 - 01:31:369 ,that note is a ghost noteI follow the melody there
(I forgot to add that I usually mod a single diff to the rules,sorry about that :p)
Good luck
_Stan
Hello menthol~ From my queue

|1|2|3|4| Here we go

HD
  1. 00:29:655 - Maybe you miss a LN here ( check your other hard diffs )
  2. 00:58:798 (58798|2) - This LN should be stop 00:59:226 - , you can play as 0.25x to check it
  3. 01:26:155 (86155|0) - Suggest you delete it, 1) this part ( 01:24:655 - to 01:26:512 - focus on FX sound that LN means mainly, this note will be odd), 2) you did not make this like that before, inconsistent
  4. 01:30:084 - This LN should stop at 01:30:226 -
  5. 01:30:726 (90726|3) - same
  6. 02:48:512 - If this LN stop at 02:48:798 - , when LN stop and hit this 02:48:798 (168798|3) - , then hit another 02:48:941 (168941|0) - you will feel the tone shift or something like that, it's cool

MX
  1. 00:12:441 - It's no reason to ignore it
  2. 00:21:584 - ^
  3. 00:27:226 - add a note, here it's beat
  4. 00:30:369 - ^

other diff it's fine or I can not pass it :o sorry short mod, but it's really great, shoot a star
Polytetral

_Stan wrote:

HD
  1. 00:29:655 - Maybe you miss a LN here ( check your other hard diffs ) Oops, forgot to put that there :? fixed and thanks for reminder
  2. 00:58:798 (58798|2) - This LN should be stop 00:59:226 - , you can play as 0.25x to check it checked, fixed :D
  3. 01:26:155 (86155|0) - Suggest you delete it, 1) this part ( 01:24:655 - to 01:26:512 - focus on FX sound that LN means mainly, this note will be odd), 2) you did not make this like that before, inconsistent thought it was weird too... fixed
  4. 01:30:084 - This LN should stop at 01:30:226 - also applied
  5. 01:30:726 (90726|3) - same applied as above
  6. 02:48:512 - If this LN stop at 02:48:798 - , when LN stop and hit this 02:48:798 (168798|3) - , then hit another 02:48:941 (168941|0) - you will feel the tone shift or something like that, it's cool tried out, it does give a more meticulous feel to those notes (?), also fixed!

other diff it's fine or I can not pass it :o sorry short mod, but it's really great, shoot a star
/o/
Topic Starter
Mentholzzz

_Stan wrote:

Hello menthol~ From my queue

|1|2|3|4| Here we go

MX
  1. 00:12:441 - It's no reason to ignore it
  2. 00:21:584 - ^
  3. 00:27:226 - add a note, here it's beat
  4. 00:30:369 - ^

all applied owo

other diff it's fine or I can not pass it :o sorry short mod, but it's really great, shoot a star thanks owo
Oscyy
good job, fun spread
puxtu
<incoming mod>
-NM-
00:58:798 (58798|3) - is this supposed to be this long? I think it should be longer than that. Maybe put the ln tail right here 00:59:512 - something like you did here 01:03:512 (63512|2) - and here 01:07:941 (67941|3) -
-HD-
00:00:084 (84|0) - maybe replace this with LN? cuz it kinda make everything not so boring to play
00:01:226 (1226|1) - this one too and so on
00:09:226 (9226|0) - why is this a single note while you put a double in NM diff xd
00:11:226 (11226|2) - make this into 1/2 ln because lulz (if you agree, apply to other part too)
00:13:369 (13369|3,13512|0) - I'm sure adding a 1/4 here wouldn't hurt so much for HD player
00:18:369 (18369|2) - crash should be doubled right?
00:25:226 (25226|0) - hmm I think the right one(NM) is better here http://puu.sh/xVukO/1984eed27a.jpg
00:27:084 - I can clearly hear the roll start here not there 00:27:226 (27226|0) -
00:41:226 (41226|1) - need more impact here
01:17:798 (77798|2) - same here, maybe add something add 1st column
01:34:941 (94941|3) - it shouldn't be different :thinking: http://puu.sh/xVuBL/5c21a79419.jpg
02:01:226 (121226|1) - again with the crash
02:46:941 (166941|0) - I wanna hold something here :(
-MX-
00:05:798 (5798|0) - why the1/2 lns stopped here?
00:22:512 (22512|2,22655|0) - missed 1/4
00:25:226 (25226|3) - same problem as HD
00:38:941 - don't you tink HD has more complex/difficult pattern than MX? http://puu.sh/xVuUa/f879bf726d.jpg
00:55:155 (55155|2,55298|2) - I choked on this part lolz. maybe ctrl+h this? 00:55:298 (55298|2,55369|1) -
00:56:298 (56298|1,56441|1) - *double choked* :angry:
01:35:512 (95512|0) - I think this ln is misplaced no? should start at the red line
02:16:869 (136869|2,137012|2) - pls do something about this ;W;
02:46:941 - add something to hold
-SC-
00:00:084 (84|0) - no 1/2 ln really? hmm
00:27:226 (27226|1,27369|2) - ignoring 1/4 beat (not to mention the sound is quite obvious) in high diff is a crime, sir
01:38:084 (98084|1,98226|2) - again here sir
02:46:941 (166941|3) - same issue like previous diffs
--
Topic Starter
Mentholzzz

puxtu wrote:

<incoming mod>
-NM-
00:58:798 (58798|3) - is this supposed to be this long? I think it should be longer than that. Maybe put the ln tail right here 00:59:512 - something like you did here 01:03:512 (63512|2) - and here 01:07:941 (67941|3) - change the length but tail at 00:59:226 - instead, im following the synth so it should end here.
-HD-
00:00:084 (84|0) - maybe replace this with LN? cuz it kinda make everything not so boring to play
00:01:226 (1226|1) - this one too and so on
00:09:226 (9226|0) - why is this a single note while you put a double in NM diff xd
00:11:226 (11226|2) - make this into 1/2 ln because lulz (if you agree, apply to other part too)
00:13:369 (13369|3,13512|0) - I'm sure adding a 1/4 here wouldn't hurt so much for HD player
00:18:369 (18369|2) - crash should be doubled right?
00:25:226 (25226|0) - hmm I think the right one(NM) is better here http://puu.sh/xVukO/1984eed27a.jpg
00:27:084 - I can clearly hear the roll start here not there 00:27:226 (27226|0) -
00:41:226 (41226|1) - need more impact here
01:17:798 (77798|2) - same here, maybe add something add 1st column
01:34:941 (94941|3) - it shouldn't be different :thinking: http://puu.sh/xVuBL/5c21a79419.jpg
02:01:226 (121226|1) - again with the crash
02:46:941 (166941|0) - I wanna hold something here :(
-MX-
00:05:798 (5798|0) - why the1/2 lns stopped here? change
00:22:512 (22512|2,22655|0) - missed 1/4 ok
00:25:226 (25226|3) - same problem as HD ok
00:38:941 - don't you tink HD has more complex/difficult pattern than MX? http://puu.sh/xVuUa/f879bf726d.jpg
00:55:155 (55155|2,55298|2) - I choked on this part lolz. maybe ctrl+h this? 00:55:298 (55298|2,55369|1) - aa ok
00:56:298 (56298|1,56441|1) - *double choked* :angry:
01:35:512 (95512|0) - I think this ln is misplaced no? should start at the red line woops
02:16:869 (136869|2,137012|2) - pls do something about this ;W; fix
02:46:941 - add something to hold oki
-SC-
00:00:084 (84|0) - no 1/2 ln really? hmm
00:27:226 (27226|1,27369|2) - ignoring 1/4 beat (not to mention the sound is quite obvious) in high diff is a crime, sir >_>
01:38:084 (98084|1,98226|2) - again here sir <_<
02:46:941 (166941|3) - same issue like previous diffs ok
--
Thanks a lot for a mod updated!
-mint-
what happened to 6k D:
Topic Starter
Mentholzzz

qqqant wrote:

what happened to 6k D:
6k is still saved in my computer but i decide to not upload them until i find a way to map UHD diff, it is a mess rn.
Damaree
2nd modded map for my reopening of the queue
Good thing I haven't modded the last diff since its not ready. . . u should have put some notice/caution lol

SHC
  1. 00:16:084 - to 00:17:941 - should use double in every red lines to highlight the main sound? dunno what sound is this lol
  2. 00:18:369 - this should be cybols if not mistaken. Maybe just a note here or sacrifice a note 00:18:298 - and add 00:18:369 -
  3. 00:27:512 - ^
  4. 01:17:798 - 01:20:084 - cybol?
  5. 01:27:226 - to 01:27:655 - hmmm, miss in col4
SC
  1. 00:41:226 - till the end of 1st kiai - lemme get a grasp at this mapping style, i can seem to understand u map only double for crash in the intro and triple for kiai, but also a cybol/cyambal double? while the crash are triple? is this intentional/ur style?
  2. 00:49:369 - actually a cybol(if not mistaken), and u actually do triple in this, but not in other parts?
  3. 02:01:226 - till the end of 2nd kiai - same as my 1st
  4. 02:18:798 (138798|2) - much better to move to col1 to represent the sound and match w/02:18:441 (138441|3,138584|3,138726|3,138869|3) - and move 02:18:941 (138941|0) - somewhere

Only that short since the structure seems fine, its just I dont get ur style so I didnt press anything. . . Well GL
Topic Starter
Mentholzzz

Damaree wrote:

2nd modded map for my reopening of the queue
Good thing I haven't modded the last diff since its not ready. . . u should have put some notice/caution lol

SHC *SHD :^)*
  1. 00:16:084 - to 00:17:941 - should use double in every red lines to highlight the main sound? dunno what sound is this lol if i add double every red line here it would be too dense so change to something else
  2. 00:18:369 - this should be cybols if not mistaken. Maybe just a note here or sacrifice a note 00:18:298 - and add 00:18:369 - ok
  3. 00:27:512 - ^ ok
  4. 01:17:798 - 01:20:084 - cybol? keep it to make it easy to read, triple after 1/8 stream cause a minijack
  5. 01:27:226 - to 01:27:655 - hmmm, miss in col4 thats fine
SC
  1. 00:41:226 - till the end of 1st kiai - lemme get a grasp at this mapping style, i can seem to understand u map only double for crash in the intro and triple for kiai, but also a cybol/cyambal double? while the crash are triple? is this intentional/ur style? yes
  2. 00:49:369 - actually a cybol(if not mistaken), and u actually do triple in this, but not in other parts? i do in other part too ? except some part where the note get dense i put cymbal as double only
  3. 02:01:226 - till the end of 2nd kiai - same as my 1st
  4. 02:18:798 (138798|2) - much better to move to col1 to represent the sound and match w/02:18:441 (138441|3,138584|3,138726|3,138869|3) - and move 02:18:941 (138941|0) - somewherefix to smth else

Only that short since the structure seems fine, its just I dont get ur style so I didnt press anything. . . Well GLthanks owo)b
Tailsdk
heyo M4M from your que :P

My first mod on LN map think it went well :P
UHD
you can make this one OD 8.8 if you change the other one then they will be a challenge in their own ways
maybe lower the HP a little to 8.8
00:15:941 (15941|3) - this note extend to 00:16:084 -
00:32:369 (32369|1,32798|2,33226|0,33655|3) - i dont know if these 3 LN's have a sound maybe add single notes for the sound insteadt
if you want to keep them then this one should be an LN aswell 00:35:941 (35941|1) -
00:43:084 (43084|1,43369|2,43655|1) - what sound is there?
00:49:655 (49655|3) - extend this one?
01:03:369 - add an LN here missing sound
01:19:369 (79369|1) - extend
01:42:369 (102369|2) - move to 01:42:387 -
i question these as i did last time 01:43:226 (103226|1,103655|2,104084|0,104512|3) -
these 2 notes if not removed above should be ln's 01:45:512 (105512|1,106798|1) -
02:14:226 - add LN here
02:32:512 - add LN here
SHD
00:13:441 - add note here
00:22:584 - add note here
00:28:226 - add note here
00:33:941 - add note here
00:36:655 (36655|0,36655|1) - why is this a double
00:49:655 - maybe add and LN here or map the background sounds
01:38:084 - make double
01:47:512 (107512|1,107512|0) - again why is this a double
Topic Starter
Mentholzzz

tailsdk wrote:

heyo M4M from your que :P

My first mod on LN map think it went well :P
UHD
you can make this one OD 8.8 if you change the other one then they will be a challenge in their own ways OD 8.8 is too much, maybe i can raise it up to like 8.2,but more than that is pure evil. ok this is suppose to be for SHD well OD 8.8 with some short LN stream is still too hard imo, will see more opinion from other first.
maybe lower the HP a little to 8.8
00:15:941 (15941|3) - this note extend to 00:16:084 - ok
00:32:369 (32369|1,32798|2,33226|0,33655|3) - i dont know if these 3 LN's have a sound maybe add single notes for the sound instead change to single notes
if you want to keep them then this one should be an LN aswell 00:35:941 (35941|1) -
00:43:084 (43084|1,43369|2,43655|1) - what sound is there? some sound i cant describe >_>, i put it there to fill the gap
00:49:655 (49655|3) - extend this one? ok
01:03:369 - add an LN here missing sound woops
01:19:369 (79369|1) - extend
01:42:369 (102369|2) - move to 01:42:387 - ??
i question these as i did last time 01:43:226 (103226|1,103655|2,104084|0,104512|3) -
these 2 notes if not removed above should be ln's 01:45:512 (105512|1,106798|1) -
02:14:226 - add LN here
02:32:512 - add LN here

SHD
00:13:441 - add note here i dont want to add minijack there so i will keep this
00:22:584 - add note here ^
00:28:226 - add note here
00:33:941 - add note here
00:36:655 (36655|0,36655|1) - why is this a double
00:49:655 - maybe add and LN here or map the background sounds
01:38:084 - make double the sound is different here to i want to make it different than other
01:47:512 (107512|1,107512|0) - again why is this a double
thanks a lot, will post my mod soon (prob today / tmr)
riunosk
helo
from mod queue
1234
modding only those per requested
ESS SEE // yummy onigiri
00:12:798 (12798|2,12941|2) - seems rather high pitched, maybe move to col 4?
00:28:941 - this sound sounds continued, rather than stopped so i suggest adding an LN here to emphasize it
00:30:512 - suggested pattern to reduce focus on col 1
00:37:084 (37084|3,37226|3,37512|2,37655|2,37941|1,38084|1) - sounds increasing in pitch, probably better to flip
00:52:155 - missing note?
00:53:298 - ^
00:57:226 (57226|2,57369|2) - seems rather awkward
01:41:512 - same as before
01:47:941 - ^
01:59:512 - suggested pattern for pr
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:18:941 (138941|2,138941|0) - pretty awkward to start off this jumpstream with a 13
Pretty good LN chart, but second kiai seems very similar to the first, try varying it slightly
SUPUR HURD DUFFUCULTY // salmonella
(unrelated) 00:17:941 - oh no i can't imagine UHD now
00:41:226 (41226|0,41369|0,41512|0) - unnecessary stack
(unrelated) 00:45:226 - seems pretty fun to play
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:36:655 (156655|0,156798|0,156941|0,157084|0,157226|0,157369|0,157512|0,157655|0,157798|0) - quite the long anchor you got there
oishii chart
im hungry for sushi onigiri dammit both of them now
ULTERA HARDEU DIFFUCOLTY // unagi usagi
(unrelated) next ranked map to have inverse inc
(unrelated) 00:25:226 - INVERSE O BOI
01:18:941 (78941|0,79084|0,79226|0,79369|0,79512|0) - this anchor seems unnecessary
also the sv seems a bit awkward, can't really give any suggestions since im trash at svs
02:16:726 - col 4 seems to have more notes than the rest
02:19:655 - ^col 1
02:26:834 (146834|2) - this note seems rather squished between the two LNs, some skins will make this extremely hard to read so consider changing this a little, not really sure how myself
02:43:726 - col 2 feels very empty compared to the others
LNhellholyshit
great song choice and noodles
gud luk for renk
Topic Starter
Mentholzzz

riunosk wrote:

helo
from mod queue
1234
modding only those per requested
ESS SEE // yummy onigiri
00:12:798 (12798|2,12941|2) - seems rather high pitched, maybe move to col 4?
00:28:941 - this sound sounds continued, rather than stopped so i suggest adding an LN here to emphasize it
00:30:512 - suggested pattern to reduce focus on col 1
00:37:084 (37084|3,37226|3,37512|2,37655|2,37941|1,38084|1) - sounds increasing in pitch, probably better to flip
00:52:155 - missing note? the sound there is the background synth, which i didn't map it
00:53:298 - ^ ^
00:57:226 (57226|2,57369|2) - seems rather awkward
01:41:512 - same as before
01:47:941 - ^
01:59:512 - suggested pattern for pr
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:18:941 (138941|2,138941|0) - pretty awkward to start off this jumpstream with a 13 it's fine imo
Pretty good LN chart, but second kiai seems very similar to the first, try varying it slightly
SUPUR HURD DUFFUCULTY // salmonella
(unrelated) 00:17:941 - oh no i can't imagine UHD now
00:41:226 (41226|0,41369|0,41512|0) - unnecessary stack
(unrelated) 00:45:226 - seems pretty fun to play
02:00:798 (120798|0,120941|0,121084|0) - unnecessary stack
02:36:655 (156655|0,156798|0,156941|0,157084|0,157226|0,157369|0,157512|0,157655|0,157798|0) - quite the long anchor you got there
oishii chart
im hungry for sushi onigiri dammit both of them now
ULTERA HARDEU DIFFUCOLTY // unagi usagi
(unrelated) next ranked map to have inverse inc
(unrelated) 00:25:226 - INVERSE O BOI
01:18:941 (78941|0,79084|0,79226|0,79369|0,79512|0) - this anchor seems unnecessary
also the sv seems a bit awkward, can't really give any suggestions since im trash at svs
02:16:726 - col 4 seems to have more notes than the rest i hope this fixed now :thenk:
02:19:655 - ^col 1 i hope this fixed now :thenk:
02:26:834 (146834|2) - this note seems rather squished between the two LNs, some skins will make this extremely hard to read so consider changing this a little, not really sure how myself
02:43:726 - col 2 feels very empty compared to the others
LNhellholyshit
great song choice and noodles
gud luk for renk
no reply= accepted thaanks a lot :D
Akunosu
From my queue


0|1|2|3

General :
  1. Check Aimod u.u
 Salmon Onigiri "SHD" :
  1. 00:20:226 (20226|1) - I think that maybe you can change it for LN by the sound
  2. 01:22:369 - where is the double? D:
 Unagi Onigiri "UHD":
  1. 00:16:441 (16441|3,16584|0) - shouldn't these be like these 00:16:155 (16155|2,16298|2) - ?
  2. 01:52:655 (112655|1) - double pls
  3. 02:01:226 (121226|1,121226|2) - triplet? in SHD, you put triplet

wow, your map is perfect for practice LNs, I love it e.e
If my mod don't help, don't give me kudosu u.u

Good Luck and Take a star!
Topic Starter
Mentholzzz

Acnos wrote:

From my queue


0|1|2|3

General :
  1. Check Aimod u.u
o about hitsound ? , i will fix them when i can find sample qwq
 Salmon Onigiri "SHD" :
  1. 00:20:226 (20226|1) - I think that maybe you can change it for LN by the sound
  2. 01:22:369 - where is the double? D:
 Unagi Onigiri "UHD":
  1. 00:16:441 (16441|3,16584|0) - shouldn't these be like these 00:16:155 (16155|2,16298|2) - ?
  2. 01:52:655 (112655|1) - double pls
  3. 02:01:226 (121226|1,121226|2) - triplet? in SHD, you put triplet

wow, your map is perfect for practice LNs, I love it e.e
If my mod don't help, don't give me kudosu u.u

Good Luck and Take a star!
all applied thanks a lot owo
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