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OISHII - ONIGIRI FREEWAY [OsuMania]

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Xinnoh
oishii really likes caps, might want to have the diff names use caps too https://twitter.com/oishiichanmusic
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (can dm in client to further justify if there still is objection)


Unpredictable wrote:

1|2|3|4

Poly's Konbu Onigiri "HD"
- 00:12:084 (12084|1) - would put this on 4 and 00:12:226 (12226|3) - this to 3 so you could avoid an unneeded three way stack here 00:12:226 (12226|3,12441|3,12655|3) Didn't want to make the pitch relevancy here inconsistent but I guess it was necessary.
Applied but let's see what other modders would say about this


- 00:16:084 (16084|3) - would put this on column 1 and 00:16:226 (16226|1) - this on column because i think its a pretty big gap not having a note on column 1 from 00:15:369 (15369|0) - to 00:16:655 (16655|0)which column for 00:16:226 (16226|1)? I think you forgot to input the column number. I tried fixing both notes to col 1 and 4 assuming I interpreted your point correctly :?

- 00:17:441 (17441|1) - would move this to column 1 and 00:17:655 (17655|0) - this to column 2 because I think gives the player a lot more time to hit 00:17:441 (17441|1) - this if was on column 1 and to avoid this "stack" 00:17:226 (17226|1,17441|1) Applied

-00:20:084 (20084|2) - i think its better if you were to move this to column 2 and 00:20:369 (20369|1) - this to column 3 because it avoids the constant pressing of column 3 and makes the pattern here a lot more cleaner imo Alright then

- 00:22:226 (22226|1) - would move this to column 1 and 00:22:369 (22369|0) - this to column 3 because it fills that huge gap you have in column 3 between 00:21:584 (21584|2) - and 00:22:798 (22798|2) - and it make a nice cool pattern such as https://osu.ppy.sh/ss/10189075 Fixed 'w'

- 00:23:512 (23512|1) - would move this to column 3 and 00:23:798 (23798|2) - this to column 4 because as like before, it fills that huge gap you have between notes in column 3, more importantly, it avoids making the player press column 2 for a majority of the time in this section mfw too many stacks :? . Fixed!

- 00:54:941 (54941|2) - would move this to column 4 as it makes it easier for the player to hit instead oh having a stack of 4, 00:54:012 (54012|2,54441|2,54726|2,54941|2) - mmm ok

- 01:13:226 (73226|2) - would move this to column 4. having this i feel could avoid a near 4 way stack ex. 01:12:655 (72655|2,73012|2,73226|2,73441|2) -
and having it moved would compliment 01:13:584 (73584|3,73655|0) - these two Not wrong, fixed

- 02:05:584 (125584|1,125798|1,126012|1,126226|1) - you think you can make another pattern to avoid this? I just feel like that there's too much on one column at once ...i tried but it seems like there are still really notes that are close to being stacked. I had to avoid the overuse of column 1 and 4 to avoid 210 minitrills for a HD diff. Here's what i came up with: http://osu.ppy.sh/ss/10218784

The rest looks look good! =w=Thanks for reviewing the map by pointing out the stacks, I was pretty conflicted with the dilemma of pitch relevancy pitted against these anchors, and at least someone shares a similar thought?
Arzenvald
food map

yum

[General / Folder]
your keysound file HAS slight delays, some file has delays more than 5ms, you should check them by using audacity.
soft-hitnormal might blends with the music as well

good background

oh, this ringing bell LN 00:05:798 - should have consistent LN end on all diffs, check them

[4K // Plain Onigiri "NM"]
00:06:941 (6941|3,7369|2,7798|1) - i'm pretty sure this is 1/1, not 3/2

00:30:084 (30084|2,30226|1) - to 4 3, and 00:30:655 (30655|2,30798|1) - to 2 1?

00:51:798 (51798|3,51798|2) - i personally will skip the drum and layer the synth (blue ticks) like how you do in the last chorus, because the main part of music itself, up to you owo
00:52:941 (52941|0,52941|1) - ^
00:54:084 (54084|3,54084|2) - ^
01:08:941 (68941|2,68941|3) - 01:10:084 (70084|0,70084|1) - 01:11:226 (71226|3,71226|0) - 01:11:512 (71512|1) -

01:07:941 (67941|3) - turn into note, the ln should start at 01:08:084 -

01:18:941 (78941|0) - >A< i imagine this part will works if you layer that 1 2 3 4 vocal with LN

01:26:941 (86941|0) - why suddenly skipping the 1/2 synth? they are also the main part of the music

01:42:941 (102941|2,103369|0,103798|2,104226|1) - LN length should be 1/1, like in HD
01:45:655 (105655|0,106084|2,106512|1) - ^

02:48:084 (168084|1) - either making HD harder or spread the mini jack into stair


[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern

clean i think

[4K // Umeboshi Onigiri "MX"]
00:41:226 (41226|0) - i also concerned about this part, its too easy making gap between HD & MX is pretty close, but the complex LN - 1/2 jack in SC is, pretty dense. consider to buff this part

01:29:512 (89512|2,89584|1,89941|1,90012|2,90226|2,90298|1,90655|1,90726|2) - ctrl+H this, variation =w=

02:17:512 (137512|0,137584|3,137655|2,137726|1) - i feel the stream direction should go from left-to-right to fit the pitch

[4K // Ikura Onigiri "SC"]
OD 8.0, HP 8.0, its ok to use higher HP & OD though

[4K // Salmon Onigiri "SHD"]
OD 8.2, HP 8.8, reduce the OD because you still having lots of LNs here

[4K // Unagi Onigiri "UHD"]
usagi onigiri wwww

OD 7.8, HP 8.7, the hp drain is kinda too much compared with SHD due the LN

will continue the actual mod for these diffs later, not warmed up (also high bpm LN is kinda hard for me ; _ ;)
Topic Starter
Mentholzzz

Arzenvald wrote:

food map

yum

[General / Folder]
your keysound file HAS slight delays, some file has delays more than 5ms, you should check them by using audacity.
soft-hitnormal might blends with the music as well Uhh will check that later, thanks for telling.! Ok,
I hope i fix it all


good background

oh, this ringing bell LN 00:05:798 - should have consistent LN end on all diffs, check them fixed

[4K // Plain Onigiri "NM"]
00:06:941 (6941|3,7369|2,7798|1) - i'm pretty sure this is 1/1, not 3/2 the pitch here goes 12312312 so i think 3/2 suits better.

00:30:084 (30084|2,30226|1) - to 4 3, and 00:30:655 (30655|2,30798|1) - to 2 1? ok

00:51:798 (51798|3,51798|2) - i personally will skip the drum and layer the synth (blue ticks) like how you do in the last chorus, because the main part of music itself, up to you owo
00:52:941 (52941|0,52941|1) - ^
00:54:084 (54084|3,54084|2) - ^
01:08:941 (68941|2,68941|3) - 01:10:084 (70084|0,70084|1) - 01:11:226 (71226|3,71226|0) - 01:11:512 (71512|1) - I'd keep this

01:07:941 (67941|3) - turn into note, the ln should start at 01:08:084 - the one here is similar to 00:49:655 - so i think its okay to start LN here

01:18:941 (78941|0) - >A< i imagine this part will works if you layer that 1 2 3 4 vocal with LN ok

01:26:941 (86941|0) - why suddenly skipping the 1/2 synth? they are also the main part of the music The synth here goes full 1/2 in this part which i think it would be too much, so i decide to follow drum here instead.

01:42:941 (102941|2,103369|0,103798|2,104226|1) - LN length should be 1/1, like in HD
01:45:655 (105655|0,106084|2,106512|1) - ^ Extend them to make it easier for beginner

02:48:084 (168084|1) - either making HD harder or spread the mini jack into stair ok


[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern

clean i think

[4K // Umeboshi Onigiri "MX"]
00:41:226 (41226|0) - i also concerned about this part, its too easy making gap between HD & MX is pretty close, but the complex LN - 1/2 jack in SC is, pretty dense. consider to buff this part I think its fine (?) HD here is just single 1/2 LN but MX here has a little jump in it, so it kinda fill the gap between the 1/2 single stream and 1/2 chord. Also the latter chorus has hand in this part too. So i think it's fine here.

01:29:512 (89512|2,89584|1,89941|1,90012|2,90226|2,90298|1,90655|1,90726|2) - ctrl+H this, variation =w= ok

02:17:512 (137512|0,137584|3,137655|2,137726|1) - i feel the stream direction should go from left-to-right to fit the pitch ok

[4K // Ikura Onigiri "SC"]
OD 8.0, HP 8.0, its ok to use higher HP & OD though would keep both HP and OD

[4K // Salmon Onigiri "SHD"]
OD 8.2, HP 8.8, reduce the OD because you still having lots of LNs here would keep both HP and OD

[4K // Unagi Onigiri "UHD"]
usagi onigiri wwww wwwwww

OD 7.8, HP 8.7, the hp drain is kinda too much compared with SHD due the LN

will continue the actual mod for these diffs later, not warmed up (also high bpm LN is kinda hard for me ; _ ;
Arzenvald
[another general things]
01:52:084 - the keysound sample you pick (square sound) blends too much to the music. even you put higher volume, the sound from your keysound is too identical with the music, hence its rather inaudible.
my suggestion, replace the keysound with piano or bell samples, so it'll be more audible.

brought to you by kamikaze


then actual mod for SC

[4K // Ikura Onigiri "SC"]
02:28:655 (148655|0) - uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh you know.. these 2 for kick & 3 for snare stream, for me, the flow from the first half of the kiai into this stream part is broken, since player suddenly stop playing the synth, and play the loopy, homogenous percussion emphasis

my suggestion, do something like https://osu.ppy.sh/ss/10229580 , using double to layer the synth and don't layer the percussion. it'll leave enough gap from SC to SHD while the stream pattern is still relevant through the music.

o i have no objection with SHD, they play nice and flows with the music in excellent way.
and UHD, i still would recommend to raise the OD and reduce the HP, it'll be hard to get PP in this map anyway, bu OD 7.5 makes it too easy to mash around the LN.
good job
Topic Starter
Mentholzzz

Arzenvald wrote:

[another general things]
01:52:084 - the keysound sample you pick (square sound) blends too much to the music. even you put higher volume, the sound from your keysound is too identical with the music, hence its rather inaudible.
my suggestion, replace the keysound with piano or bell samples, so it'll be more audible. Uh aaaa....
Ok, after discussing with Asher. I decide to mute that part of the audio instead. :D

brought to you by kamikaze eeeeeeeeeeeeeeee


then actual mod for SC

[4K // Ikura Onigiri "SC"]
02:28:655 (148655|0) - uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh you know.. these 2 for kick & 3 for snare stream, for me, the flow from the first half of the kiai into this stream part is broken, since player suddenly stop playing the synth, and play the loopy, homogenous percussion emphasis ok fixed

my suggestion, do something like https://osu.ppy.sh/ss/10229580 , using double to layer the synth and don't layer the percussion. it'll leave enough gap from SC to SHD while the stream pattern is still relevant through the music.

o i have no objection with SHD, they play nice and flows with the music in excellent way.
and UHD, i still would recommend to raise the OD and reduce the HP, it'll be hard to get PP in this map anyway, bu OD 7.5 makes it too easy to mash around the LN. I'd keep the HP 9 but ok, I'm going to buff OD.
good job
Topic Starter
Mentholzzz
FINALLY FINISH FIXING KS AAAA
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (DM in client for strong rejection + reasoning)


Arzenvald wrote:

food map

yum yes noodles are good

[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern looking back at it, yes it is hard to hit the trill at a certain skill level. Fixed to https://osu.ppy.sh/ss/10237738

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern Nerfed to prevent reverse shields:
https://osu.ppy.sh/ss/10237758


clean i think took quite some time to polish up this difficulty with the modders, glad it kinda looks alright
Wish there was a bit more feedback but short mods are fine as long as they give more insight :D
Arzenvald
get bn to nominate this map already

01:52:120 (112120|3) - also why not moving some of the keysound storyboard into the notes in lower diffs?
Topic Starter
Mentholzzz

Arzenvald wrote:

get bn to nominate this map already :eyes:

01:52:120 (112120|3) - also why not moving some of the keysound storyboard into the notes in lower diffs?
I'm lazy I think keysounds is kinda hard to acc and hit than putting it in storyboard, so i only make keysounds when it reach I diff.
Arzenvald
those keysound would be top notch since you silenced the mp3 tbh.
also, i thought some of keysound storyboard are still in there? so as long as player use hitsound volume, keysound storyboard still works as background audio, and player's accuracy shouldn't be affected that way owo
(pls do that so i can nominate this)
Garalulu
Hola

[General]
  1. 01:52:120 - 02:00:834 - nice mp3 edit, I really love what you did. But rather than adding the hitsound at background only, adding it at notes are better tho. From NM to MX, they are not keysounded at notes. The pattern seems follow the melody well, I recommend to add it.
[Plain Onigiri "NM"]
  1. 00:50:405 - 00:54:977 - you didn't use the melody sound at this part unlike 00:41:262 - 00:49:977 - . yeah it's blue line sound so it can be hard for beginners, but I don't want to skip this main sound. Rather than using just drum sound, it's better to skip the drum or delete one notes for it and add melody note tho. Kiai pattern is good, you used three LNs for it :3
[Poly's Konbu Onigiri "HD"]
  1. 00:35:262 (35262|0,35405|0) - I don't know why it is placed at same col but 00:35:691 (35691|2,35834|0) - isn't. If you want to keep this jack, make 00:35:691 - 00:35:977 - symmetrical shape is better tho
  2. 00:38:977 - 00:41:262 - This catchy sound stimulates my both ear, if you rearrange this pattern allow for the sound too I will sleep in peace
  3. 00:48:120 (48120|1) - LN is better, for expressing 'this is melody'
  4. 00:50:262 (50262|0,50405|0) - there are placed at same col at only this part, I can't find why :v It's better to move the LN to col 4
  5. 01:52:120 - 02:01:262 - wow keysound :o These sounds are same length but the patterns are not. Only 02:00:120 - 02:00:405 - are shorter than others tho? (ss.wav) Other 1/4 LNs should be 1/2 length I think
  6. 02:46:548 (166548|1,166691|1) - need some rearrangement, too close rather than other 1/4 stream
[Umeboshi Onigiri "MX"]
  1. 00:38:620 (38620|0) - if you want to add hihat note for this, why not for SC?
[Salmon Onigiri "SHD"]
  1. 01:07:977 (67977|0,68155|0) - too close, you should rearrange this stair
  2. 01:22:405 - 01:24:691 - questionable pattern. Compared with SC, there is just stream structure but it has too many jacks. It will be better if you use one jack when the sound is changed only like 01:22:405 - 01:22:477 - , 01:22:691 - 01:22:762 - , 01:22:977 - 01:23:048 - etc. It has less jacks than before, and nice gap with SC.
  3. 01:52:834 (112834|0) - 1000% volume lmao
[Unagi Onigiri "UHD"]
  1. 01:47:977 - 01:49:262 - This sound is quite short, 01:47:977 (107977|0) - is too long for it. Make their end join with next noodle's start.
I didn't write some parts that have same issues with above
Topic Starter
Mentholzzz

Arzenvald wrote:

those keysound would be top notch since you silenced the mp3 tbh.
also, i thought some of keysound storyboard are still in there? so as long as player use hitsound volume, keysound storyboard still works as background audio, and player's accuracy shouldn't be affected that way owo
(pls do that so i can nominate this) oki oki owo

Garalulu wrote:

Hola

[General]
  1. 01:52:120 - 02:00:834 - nice mp3 edit, I really love what you did. But rather than adding the hitsound at background only, adding it at notes are better tho. From NM to MX, they are not keysounded at notes. The pattern seems follow the melody well, I recommend to add it. Oki oki owo.
[Plain Onigiri "NM"]
  1. 00:50:405 - 00:54:977 - you didn't use the melody sound at this part unlike 00:41:262 - 00:49:977 - . yeah it's blue line sound so it can be hard for beginners, but I don't want to skip this main sound. Rather than using just drum sound, it's better to skip the drum or delete one notes for it and add melody note tho. Kiai pattern is good, you used three LNs for it :3 ok changed.
[Poly's Konbu Onigiri "HD"]
  1. 00:35:262 (35262|0,35405|0) - I don't know why it is placed at same col but 00:35:691 (35691|2,35834|0) - isn't. If you want to keep this jack, make 00:35:691 - 00:35:977 - symmetrical shape is better tho
  2. 00:38:977 - 00:41:262 - This catchy sound stimulates my both ear, if you rearrange this pattern allow for the sound too I will sleep in peace
  3. 00:48:120 (48120|1) - LN is better, for expressing 'this is melody'
  4. 00:50:262 (50262|0,50405|0) - there are placed at same col at only this part, I can't find why :v It's better to move the LN to col 4
  5. 01:52:120 - 02:01:262 - wow keysound :o These sounds are same length but the patterns are not. Only 02:00:120 - 02:00:405 - are shorter than others tho? (ss.wav) Other 1/4 LNs should be 1/2 length I think
  6. 02:46:548 (166548|1,166691|1) - need some rearrangement, too close rather than other 1/4 stream
[Umeboshi Onigiri "MX"]
  1. 00:38:620 (38620|0) - if you want to add hihat note for this, why not for SC? woops, add one in SC
[Salmon Onigiri "SHD"]
  1. 01:07:977 (67977|0,68155|0) - too close, you should rearrange this stair oki
  2. 01:22:405 - 01:24:691 - questionable pattern. Compared with SC, there is just stream structure but it has too many jacks. It will be better if you use one jack when the sound is changed only like 01:22:405 - 01:22:477 - , 01:22:691 - 01:22:762 - , 01:22:977 - 01:23:048 - etc. It has less jacks than before, and nice gap with SC. The sound here really change every 1/2 tho, and the jack here isn't really that hard tbh. Jacks are switching between hands so it is easy to read and hit this imo.
  3. 01:52:834 (112834|0) - 1000% volume lmao lol wat
[Unagi Onigiri "UHD"]
  1. 01:47:977 - 01:49:262 - This sound is quite short, 01:47:977 (107977|0) - is too long for it. Make their end join with next noodle's start. ok
I didn't write some parts that have same issues with above
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (can dm in client to further justify if there still is objection)


Garalulu wrote:

[Poly's Konbu Onigiri "HD"]
  1. 00:35:262 (35262|0,35405|0) - I don't know why it is placed at same col but 00:35:691 (35691|2,35834|0) - isn't. If you want to keep this jack, make 00:35:691 - 00:35:977 - symmetrical shape is better tho
    Not sure if this is alright, but I believe it makes both hands more balanced. I also fixed a similar part in 01:46:120 to be somewhat similar to the above pattern https://osu.ppy.sh/ss/10468668

  2. 00:38:977 - 00:41:262 - This catchy sound stimulates my both ear, if you rearrange this pattern allow for the sound too I will sleep in peace I actually overlooked this previously when I was mapping. Tried with this and it felt more synchronized with the audio. I also rearranged the same recurring pattern in 01:49:834 - 01:51:405 https://osu.ppy.sh/ss/10468662

  3. 00:48:120 (48120|1) - LN is better, for expressing 'this is melody'
    Added

  4. 00:50:262 (50262|0,50405|0) - there are placed at same col at only this part, I can't find why :v It's better to move the LN to col 4
    It was actually supposed to complete the split roll at 00:49:977 - 00:50:405 but I kinda overlooked the jack here, fixed. At the same time I fixed the columns of the 2 subsequent LNs to be a bit more comfortable? https://osu.ppy.sh/ss/10468710

  5. 01:52:120 - 02:01:262 - wow keysound :o These sounds are same length but the patterns are not. Only 02:00:120 - 02:00:405 - are shorter than others tho? (ss.wav) Other 1/4 LNs should be 1/2 length I think After listening again I do actually notice the lengths are similar, fixed

  6. 02:46:548 (166548|1,166691|1) - need some rearrangement, too close rather than other 1/4 stream
    Fixed by swapping the columns of the first 2 notes in the pattern https://osu.ppy.sh/ss/10468767
owo)b
Topic Starter
Mentholzzz
owo)b
Garalulu
last hitsound thing
[Plain Onigiri "NM"]
  1. 00:49:405 - you can add finish as other diff did.
  2. 00:50:405 - it has finish sound so I recommend double for this as you did at 00:59:548 -
  3. 01:08:691 - same thing as above
  4. 01:17:834 (77834|2) - you can add finish as other diff did.
  5. 02:37:834 (157834|1) - same as above
[Poly's Konbu Onigiri "HD"]
  1. 00:16:905 (16905|1) - hitsound is wrong placed. should be 00:16:834 (16834|3) -
  2. 00:27:548 (27548|0) - you can add finish as other diff did.
  3. 00:48:120 (48120|1) - add W
  4. 00:49:405 - you can add finish as other diff did.
  5. 01:25:120 (85120|2) - deleted hitsound file. you should remove it
    01:25:548 (85548|3,86262|1) - , 01:33:834 (93834|2,94262|1,94691|3,94977|2,95405|2) - too
  6. 01:39:977 - add W
[Umeboshi Onigiri "MX"]
  1. 01:33:762 (93762|1) - hitsound is wrong placed. should be 01:33:691 (93691|2) -
Topic Starter
Mentholzzz

Garalulu wrote:

last hitsound thing
[Plain Onigiri "NM"]
  1. 00:49:405 - you can add finish as other diff did.
  2. 00:50:405 - it has finish sound so I recommend double for this as you did at 00:59:548 -
  3. 01:08:691 - same thing as above
  4. 01:17:834 (77834|2) - you can add finish as other diff did.
  5. 02:37:834 (157834|1) - same as above
[Poly's Konbu Onigiri "HD"]
  1. 00:16:905 (16905|1) - hitsound is wrong placed. should be 00:16:834 (16834|3) -
  2. 00:27:548 (27548|0) - you can add finish as other diff did.
  3. 00:48:120 (48120|1) - add W
  4. 00:49:405 - you can add finish as other diff did.
  5. 01:25:120 (85120|2) - deleted hitsound file. you should remove it
    01:25:548 (85548|3,86262|1) - , 01:33:834 (93834|2,94262|1,94691|3,94977|2,95405|2) - too
  6. 01:39:977 - add W
[Umeboshi Onigiri "MX"]
  1. 01:33:762 (93762|1) - hitsound is wrong placed. should be 01:33:691 (93691|2) -
all applied
Garalulu
Yammy
lenpai
this makes me very happy
Arzenvald
ohh hype!

alright, nomination check, but i'll pop this for now since the issue i raised is big and serious enough, but mostly about meta and general stuff

[General]
Difficulty Setup :
mm clean

Folder Usage :
C3S_s.wav , D3S_s.wav , are unused in all diffs? unrankable and needs to be removed from folder if not used. (smh did manual checking for this)

Hitsound / Keysound files :
Button.wav is shorter than 100ms, which also unrankable. i extended the end of the file
smh so many delays on the keysounds. i adjusted each sample volume and removed all delays (hopefully)
https://puu.sh/zJHhQ/957808700e.zip
btw reduce the keysound volume at this 01:52:120 - part, to 50% since i normalize all the volume into similar decibels

LR_Hihat SClick & Soft-hitnormal are basically same file so :
remove LR_HiHat Sclick from folder, avoid duplicate file if possible
you can replace every LR_HiHat with button.wav or LR Drum Soft.wav
..

also in lower diffs, why don't you use LR_bells? just copy them to sample and it'll be good. still had so many things to do eh? :P

Timing :
the green line volume in 00:00:120 - can be removed, and use red line volume, but keeping this way is is also fine.. uh....... not an issue, so yea ==a
soft-hitwhistle volume (30%) are too quiet its almost blending with the track, if you can raise to 50% it'll be much more audible.
overall green line hitsound volume can be raised too, 40% to 50%, 20% to 25%

Chart :
take a look at this example in UHD diff : 01:24:691 (84691|0,84762|1,84834|2,84905|3) -
the cue sound is questionable, i hear it doesn't snaps at any snapping, or close enough to 1/6 (5 or 6 cues), need to confirm this long square synth thingy. i'd suggest using 1/6 tho

[NM]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

00:18:120 - add 1 more ln in 4th column, to layer the 1/4 kick?
00:51:548 (51548|1,51762|2,51977|0) - imo you can add button.wav for these 3/4 beats, and you can apply to 00:52:691 (52691|3,52905|0,53120|2) - 00:53:834 (53834|0,54048|3,54262|1) - , all other similar 3/4 beats

nice

[HD]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

00:51:548 (51548|0,51762|2,51977|3) - same as in normal, you can add button.wav for all these 3/4

[MX]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^

02:02:548 - 02:02:762 - are you sure won't map these sound? it feels as easy as HD even the note density is slightly denser in MX, but still, you can add more gap

[SC]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^
... i repeat the same thing, apply to SHD & UHD

[UHD]
00:37:120 (37120|0,37262|1,37548|1,37691|2,37977|2,38120|3) - shorten this LN please, even this "LN theme mapset" you can avoid some visually out of place LNs
01:15:191 (75191|1,75262|0,75262|2,107977|0,108120|1,108405|1,108548|2,108834|2,108977|3) - ^

01:15:191 (75191|1,75262|2,75262|0) - make these 1/4 inverse?
02:26:048 (146048|1,146120|0) - ^
02:44:334 (164334|1,164405|0) - ^

02:37:262 (157262|1,157262|0,157334|3,157405|2,157477|1,157548|3,157620|0,157691|1,157762|3) - not using 1/8 feels anticlimax, really

[SHD]
is really fit nice, i love the handstream part, well executed.

poke me again, popped for now
Topic Starter
Mentholzzz
Done

Arzenvald wrote:

ohh hype!

alright, nomination check, but i'll pop this for now since the issue i raised is big and serious enough, but mostly about meta and general stuff

[General]
Difficulty Setup :
mm clean

Folder Usage :
C3S_s.wav , D3S_s.wav , are unused in all diffs? unrankable and needs to be removed from folder if not used. (smh did manual checking for this)

Hitsound / Keysound files :
Button.wav is shorter than 100ms, which also unrankable. i extended the end of the file
smh so many delays on the keysounds. i adjusted each sample volume and removed all delays (hopefully)
https://puu.sh/zJHhQ/957808700e.zip owo thanks <3
btw reduce the keysound volume at this 01:52:120 - part, to 50% since i normalize all the volume into similar decibels ok

LR_Hihat SClick & Soft-hitnormal are basically same file so :
remove LR_HiHat Sclick from folder, avoid duplicate file if possible
you can replace every LR_HiHat with button.wav or LR Drum Soft.wav ok
..

also in lower diffs, why don't you use LR_bells? just copy them to sample and it'll be good. still had so many things to do eh? :P ok except UHD , all diff get a bell sound in storyboard hitsound :D

Timing :
the green line volume in 00:00:120 - can be removed, and use red line volume, but keeping this way is is also fine.. uh....... not an issue, so yea ==a
soft-hitwhistle volume (30%) are too quiet its almost blending with the track, if you can raise to 50% it'll be much more audible.
overall green line hitsound volume can be raised too, 40% to 50%, 20% to 25% done

Chart :
take a look at this example in UHD diff : 01:24:691 (84691|0,84762|1,84834|2,84905|3) -
the cue sound is questionable, i hear it doesn't snaps at any snapping, or close enough to 1/6 (5 or 6 cues), need to confirm this long square synth thingy. i'd suggest using 1/6 tho IRC Discussed, it is in 1/8.
(answer to IRC that i sleep before )
Arzenvald: and i think you should use 1/8 in that part 1/8 in that part would be too dense and too hard compare to the chorus part. So i decide to make it 1/4 instead.

[NM]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

00:18:120 - add 1 more ln in 4th column, to layer the 1/4 kick? ok
00:51:548 (51548|1,51762|2,51977|0) - imo you can add button.wav for these 3/4 beats, and you can apply to 00:52:691 (52691|3,52905|0,53120|2) - 00:53:834 (53834|0,54048|3,54262|1) - , all other similar 3/4 beats I don't really think it matches the song. I'd keep it be hitnormal.

nice

[HD]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

00:51:548 (51548|0,51762|2,51977|3) - same as in normal, you can add button.wav for all these 3/4 same as in normal.

[MX]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done

02:02:548 - 02:02:762 - are you sure won't map these sound? it feels as easy as HD even the note density is slightly denser in MX, but still, you can add more gap I think it fit the gaps between HD and SC enough, adding notes here will make it too hard.

[SC]
00:33:977 - 00:34:120 - 00:34:262 - add F (finish) hitsound
01:44:834 - 01:44:977 - 01:45:120 - ^ done
... i repeat the same thing, apply to SHD & UHD done

[UHD]
00:37:120 (37120|0,37262|1,37548|1,37691|2,37977|2,38120|3) - shorten this LN please, even this "LN theme mapset" you can avoid some visually out of place LNs
01:15:191 (75191|1,75262|0,75262|2,107977|0,108120|1,108405|1,108548|2,108834|2,108977|3) - ^ ok

01:15:191 (75191|1,75262|2,75262|0) - make these 1/4 inverse?
02:26:048 (146048|1,146120|0) - ^
02:44:334 (164334|1,164405|0) - ^ Notes there I layered by all the LN stream is 1/2 long and 1/4 will appear if there's bell sound. I fixed other part to match this layering idea.

02:37:262 (157262|1,157262|0,157334|3,157405|2,157477|1,157548|3,157620|0,157691|1,157762|3) - not using 1/8 feels anticlimax, really in UHD, i only use 1/8 in one place[ where the bzz sound is really loud and i don't think the part here should be climax. I think using 1/4 inverse is enough for here.

[SHD]
is really fit nice, i love the handstream part, well executed.

poke me again, popped for now
-mint-
would advise to make 02:00:548 (120548|1) - have a longer hitsound like in the actual music too, currently it is a bit too short compared to the actual music. but is not that big of a deal just wanted to point out
Arzenvald
can't add 1/8 lel, but alright, last check

[General]
Difficulty Setup :
all clean

Folder Usage:
IRC'd, some stuff are still in there, fixed now!

Hitsound / Keysound Usage :
applied qqqant's suggestion

Timing :
clean

AiMod :
clean

Chart :
people will appreciate both SHD & UHD :3

i have no more objection for this map, it plays very fun for practice mostly SHD & UHD.
i believe i checked this map well, like how i used to do in the past :3

:thinking: bubble :thinking:
Topic Starter
Mentholzzz
<3
Garalulu
We are sexy
Arzenvald
We are sexy
Protastic101
After a little discussion, Asherz and I have agreed that the period of silence from 01:52:120 - to 02:00:834 - is not acceptable due to the fact that players who are playing without hitsound volume will not have any sort of feedback or stimulation to play from which makes the section harder to acc than it should be and allows players to get off tempo. An acceptable solution would be to readd the bass line to the music (sounds on the 1/2 LNs like 01:52:120 (112120|0,112405|2,112691|3,112977|2,113262|3,113548|1,113834|2,114120|0,114405|3,114691|1) - and so on) and remove it from the chart, while keeping the melody in tact in the chart without needing to readd it to the music.
shionelove
lol i thought hitsounds are from OISHII because this is official song.
I think it's ok if it is like this but it's not ok if it isn't.

NM
from 00:32:120 to 00:35:691 ,LN's ends are different from other diffs.I don't think making them same is not hard for beginner,and it's good for following sounds,so i recommend to change.
if you accept this don't forget to change from 01:42:977 to 01:46:548 too.
Feerum
Huh, isn't that called "Semi-Keysounded". I mean i know that it's not "okay" to compare with older beatmaps, but what is with Starry's Junk - Yellow Smile(bms edit). Isn't it basically the same, just that Starry used the BMS samples.

These in this Beatmap sound slightly different from the Original, but i think it shouldn't be a problem at all, or?

Edit: Full keysounded Beatmaps must be played with enabled effect volume too.. does that mean these get disquaified in future too because no feedback for player which play with no hitsounds? :/
-mint-
lol
Topic Starter
Mentholzzz

shionelove wrote:

lol i thought hitsounds are from OISHII because this is official song.
I think it's ok if it is like this but it's not ok if it isn't.

NM
from 00:32:120 to 00:35:691 ,LN's ends are different from other diffs.I don't think making them same is not hard for beginner,and it's good for following sounds,so i recommend to change.
if you accept this don't forget to change from 01:42:977 to 01:46:548 too.
I extend those LNs in NM for purpose to make it easy to play for beginners.

Fix the audio.
Useful IRCs with Asherz007
2561-03-20 00:43 Mentholzzz: https://cdn.discordapp.com/attachments/ ... itest2.mp3
2561-03-20 00:43 Mentholzzz: is something like this works ?
2561-03-20 00:49 Asherz007: sounds okay, though might want to confirm with prot
2561-03-20 00:50 Mentholzzz: prot still ded a a a a
2561-03-20 00:50 Asherz007: b b b b
2561-03-20 00:50 Mentholzzz: c c c c
2561-03-20 00:51 Asherz007: d d d d
2561-03-20 00:51 Mentholzzz: e e e e
2561-03-20 00:53 Asherz007: f f f f
2561-03-20 00:54 Mentholzzz: g g g g
2561-03-20 00:54 Asherz007: h h h h
2561-03-20 00:54 Mentholzzz: i i i i
2561-03-20 00:54 Asherz007: j j j j
2561-03-20 00:54 Mentholzzz: k k k k
2561-03-20 00:54 Asherz007: l l l l
2561-03-20 00:54 Mentholzzz: m m m m
2561-03-20 00:54 Asherz007: n n n n
2561-03-20 00:54 Mentholzzz: o o o o
2561-03-20 00:54 Asherz007: p p p p
2561-03-20 00:54 Mentholzzz: q q q q
2561-03-20 00:54 Asherz007: r r r r
2561-03-20 00:54 Mentholzzz: s s s s
2561-03-20 00:57 Asherz007: t t t t
2561-03-20 00:58 Mentholzzz: u u u u
2561-03-20 00:58 Asherz007: v v v v
2561-03-20 00:58 Mentholzzz: w w w w
2561-03-20 00:58 Asherz007: x x x x
2561-03-20 00:58 Mentholzzz: y y y y
2561-03-20 00:58 Asherz007: z z z z
2561-03-20 00:59 Mentholzzz: owo
2561-03-20 00:59 Asherz007: uwu
2561-03-20 01:00 Mentholzzz: ewe
2561-03-20 01:00 Asherz007: awa
2561-03-20 01:00 Mentholzzz: iwi
Arzenvald
go go go fix the mp3
renominate this? :^)


can you add more volume on the silent part? it still too quiet i think
lenpai

Feerum wrote:

Edit: Full keysounded Beatmaps must be played with enabled effect volume too.. does that mean these get disquaified in future too because no feedback for player which play with no hitsounds? :/
im also surprised this is becoming a thing now
Garalulu

Protastic101 wrote:

After a little discussion, Asherz and I have agreed that the period of silence from 01:52:120 - to 02:00:834 - is not acceptable due to the fact that players who are playing without hitsound volume will not have any sort of feedback or stimulation to play from which makes the section harder to acc than it should be and allows players to get off tempo.
I don't understand why we should focus on the players who are playing without hitsound. Actually this is rhythm game, every notes must give a feedback to players with hitsound. There is the ranking criteria for this. Why we should map for no hitsound player? For example, we don't remove teleport sv because the player who use hidden skin can't see that notes. This part is muted by mapper, and he adds the original melody with keysound. it sound is slightly different with original cause of different instrument, but I don't think it is problem. Mapper can edit mp3 of course, and it's same pitch with original. He just removed the melody and add keysound with same melody. If you wanna say it gives no feedback for player, then it makes that other rhythm games like bms can't give proper feedback for player. If it's prohibited by rc, we should change the rc tho.

Well, just my thoughts, I hope onigiri go to ranked section smoothly.
Garalulu
Reeeeeeee
Weber
Le steals arzenvald’s qualify
Arzenvald
probation BN nominating a map :thinking:
Topic Starter
Mentholzzz
:thinking:

It's fine now afaik.

https://github.com/ppy/osu-wiki/pull/1084

Edit: You can qualify it now. It's over 24h now :D
Arzenvald
make osu!mania great again!
Uta
I wish i could play mania
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